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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs51
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs4
2 files changed, 52 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 6e31322..259e1ba 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -782,6 +782,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
782 MainConsole.Instance.Commands.AddCommand( 782 MainConsole.Instance.Commands.AddCommand(
783 "Debug", 783 "Debug",
784 false, 784 false,
785 "debug lludp throttle set",
786 "debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>",
787 "Set a throttle parameter for the given client.",
788 "Only current setting is 'adaptive' which must be 'true' or 'false'",
789 HandleThrottleSetCommand);
790
791 MainConsole.Instance.Commands.AddCommand(
792 "Debug",
793 false,
785 "debug lludp toggle agentupdate", 794 "debug lludp toggle agentupdate",
786 "debug lludp toggle agentupdate", 795 "debug lludp toggle agentupdate",
787 "Toggle whether agentupdate packets are processed or simply discarded.", 796 "Toggle whether agentupdate packets are processed or simply discarded.",
@@ -850,6 +859,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
850 }); 859 });
851 } 860 }
852 861
862 private void HandleThrottleSetCommand(string module, string[] args)
863 {
864 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
865 return;
866
867 if (args.Length != 8)
868 {
869 MainConsole.Instance.OutputFormat(
870 "Usage: debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>");
871 return;
872 }
873
874 string param = args[4];
875 string rawValue = args[5];
876 string firstName = args[6];
877 string lastName = args[7];
878
879 if (param == "adaptive")
880 {
881 bool newValue;
882 if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
883 return;
884
885 Scene.ForEachScenePresence(sp =>
886 {
887 if (sp.Firstname == firstName && sp.Lastname == lastName)
888 {
889 MainConsole.Instance.OutputFormat(
890 "Setting param {0} to {1} for {2} ({3}) in {4}",
891 param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", Scene.Name);
892
893 LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
894 udpClient.FlowThrottle.Enabled = newValue;
895// udpClient.FlowThrottle.MaxDripRate = 0;
896// udpClient.FlowThrottle.AdjustedDripRate = 0;
897 }
898 });
899 }
900 }
901
853 private void HandleThrottleStatusCommand(string module, string[] args) 902 private void HandleThrottleStatusCommand(string module, string[] args)
854 { 903 {
855 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) 904 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
@@ -865,7 +914,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
865 string lastName = args[5]; 914 string lastName = args[5];
866 915
867 Scene.ForEachScenePresence(sp => 916 Scene.ForEachScenePresence(sp =>
868 { 917 {
869 if (sp.Firstname == firstName && sp.Lastname == lastName) 918 if (sp.Firstname == firstName && sp.Lastname == lastName)
870 { 919 {
871 MainConsole.Instance.OutputFormat( 920 MainConsole.Instance.OutputFormat(
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 658d9bb..e4a12bd 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -340,10 +340,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
340 public Int64 MaxDripRate 340 public Int64 MaxDripRate
341 { 341 {
342 get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); } 342 get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
343 protected set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); } 343 set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); }
344 } 344 }
345 345
346 public bool Enabled { get; private set; } 346 public bool Enabled { get; set; }
347 347
348 // <summary> 348 // <summary>
349 // 349 //