diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 07507b2..13085e3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1340,7 +1340,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1340 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | 1340 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); |
1341 | 1341 | ||
1342 | // Take care of genuinely broken links where the target doesn't exist | 1342 | // Take care of genuinely broken links where the target doesn't exist |
1343 | if (linkedItem != null) | 1343 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, |
1344 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
1345 | // rather than having to keep track of every folder requested in the recursion. | ||
1346 | if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
1344 | { | 1347 | { |
1345 | // We don't need to send the folder if source and destination of the link are in the same | 1348 | // We don't need to send the folder if source and destination of the link are in the same |
1346 | // folder. | 1349 | // folder. |