diff options
Diffstat (limited to '')
13 files changed, 162 insertions, 108 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 621d0ef..dadaf88 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack | |||
136 | 136 | ||
137 | scene.PhysicsScene = GetPhysicsScene(); | 137 | scene.PhysicsScene = GetPhysicsScene(); |
138 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 138 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
139 | scene.PhysicsScene.SetWaterLevel(regionInfo.EstateSettings.waterHeight); | 139 | scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight); |
140 | 140 | ||
141 | //Master Avatar Setup | 141 | //Master Avatar Setup |
142 | UserProfileData masterAvatar; | 142 | UserProfileData masterAvatar; |
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index 47606c2..782465e 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Communications.Local | |||
207 | map.Name = regInfo.RegionName; | 207 | map.Name = regInfo.RegionName; |
208 | map.X = (ushort) regInfo.RegionLocX; | 208 | map.X = (ushort) regInfo.RegionLocX; |
209 | map.Y = (ushort) regInfo.RegionLocY; | 209 | map.Y = (ushort) regInfo.RegionLocY; |
210 | map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight; | 210 | map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight; |
211 | map.MapImageId = regInfo.EstateSettings.terrainImageID; | 211 | map.MapImageId = regInfo.EstateSettings.terrainImageID; |
212 | map.Agents = 1; | 212 | map.Agents = 1; |
213 | map.RegionFlags = 72458694; | 213 | map.RegionFlags = 72458694; |
diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs index 4f4beea..769b3ac 100644 --- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs +++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs | |||
@@ -258,11 +258,11 @@ namespace OpenSim.Region.DataSnapshot | |||
258 | // "PG" - Mormontown | 258 | // "PG" - Mormontown |
259 | // "Mature" - Sodom and Gomorrah | 259 | // "Mature" - Sodom and Gomorrah |
260 | // (Depreciated) "Patriotic Nigra Testing Sandbox" - Abandon Hope All Ye Who Enter Here | 260 | // (Depreciated) "Patriotic Nigra Testing Sandbox" - Abandon Hope All Ye Who Enter Here |
261 | if ((scene.RegionInfo.EstateSettings.simAccess & Simulator.SimAccess.Mature) == Simulator.SimAccess.Mature) | 261 | if (scene.RegionInfo.RegionSettings.Maturity == 1) |
262 | { | 262 | { |
263 | return "Mature"; | 263 | return "Mature"; |
264 | } | 264 | } |
265 | else if ((scene.RegionInfo.EstateSettings.simAccess & Simulator.SimAccess.PG) == Simulator.SimAccess.PG) | 265 | else if (scene.RegionInfo.RegionSettings.Maturity == 0) |
266 | { | 266 | { |
267 | return "PG"; | 267 | return "PG"; |
268 | } | 268 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/IEstateModule.cs b/OpenSim/Region/Environment/Interfaces/IEstateModule.cs new file mode 100644 index 0000000..070b804 --- /dev/null +++ b/OpenSim/Region/Environment/Interfaces/IEstateModule.cs | |||
@@ -0,0 +1,38 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Framework; | ||
30 | using libsecondlife; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Interfaces | ||
33 | { | ||
34 | public interface IEstateModule : IRegionModule | ||
35 | { | ||
36 | uint GetRegionFlags(); | ||
37 | } | ||
38 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 9ef3e10..15141e5 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Region.Environment.Scenes; | |||
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Modules.World.Estate | 38 | namespace OpenSim.Region.Environment.Modules.World.Estate |
39 | { | 39 | { |
40 | public class EstateManagementModule : IRegionModule | 40 | public class EstateManagementModule : IEstateModule |
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
@@ -57,50 +57,46 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
57 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, | 57 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
58 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) | 58 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) |
59 | { | 59 | { |
60 | m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; | ||
61 | |||
62 | if (blockTerraform) | 60 | if (blockTerraform) |
63 | { | 61 | m_scene.RegionInfo.RegionSettings.BlockTerraform = true; |
64 | m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | | 62 | else |
65 | Simulator.RegionFlags.BlockTerraform; | 63 | m_scene.RegionInfo.RegionSettings.BlockTerraform = false; |
66 | } | ||
67 | 64 | ||
68 | if (noFly) | 65 | if (noFly) |
69 | { | 66 | m_scene.RegionInfo.RegionSettings.BlockFly = true; |
70 | m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | | 67 | else |
71 | Simulator.RegionFlags.NoFly; | 68 | m_scene.RegionInfo.RegionSettings.BlockFly = false; |
72 | } | ||
73 | 69 | ||
74 | if (allowDamage) | 70 | if (allowDamage) |
75 | { | 71 | m_scene.RegionInfo.RegionSettings.AllowDamage = true; |
76 | m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | | 72 | else |
77 | Simulator.RegionFlags.AllowDamage; | 73 | m_scene.RegionInfo.RegionSettings.AllowDamage = false; |
78 | } | ||
79 | 74 | ||
80 | if (blockLandResell) | 75 | if (blockLandResell) |
81 | { | 76 | m_scene.RegionInfo.RegionSettings.AllowLandResell = false; |
82 | m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | | 77 | else |
83 | Simulator.RegionFlags.BlockLandResell; | 78 | m_scene.RegionInfo.RegionSettings.AllowLandResell = true; |
84 | } | ||
85 | |||
86 | m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents; | ||
87 | 79 | ||
88 | m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor; | 80 | m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; |
89 | 81 | ||
90 | m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel; | 82 | m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
91 | 83 | ||
84 | if(matureLevel <= 13) | ||
85 | m_scene.RegionInfo.RegionSettings.Maturity = 0; | ||
86 | else | ||
87 | m_scene.RegionInfo.RegionSettings.Maturity = 1; | ||
92 | 88 | ||
93 | if (restrictPushObject) | 89 | if (restrictPushObject) |
94 | { | 90 | m_scene.RegionInfo.RegionSettings.RestrictPushing = true; |
95 | m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | | 91 | else |
96 | Simulator.RegionFlags.RestrictPushObject; | 92 | m_scene.RegionInfo.RegionSettings.RestrictPushing = false; |
97 | } | ||
98 | 93 | ||
99 | if (allowParcelChanges) | 94 | if (allowParcelChanges) |
100 | { | 95 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; |
101 | m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | | 96 | else |
102 | Simulator.RegionFlags.AllowParcelChanges; | 97 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; |
103 | } | 98 | |
99 | m_scene.RegionInfo.RegionSettings.Save(); | ||
104 | 100 | ||
105 | sendRegionInfoPacketToAll(); | 101 | sendRegionInfoPacketToAll(); |
106 | } | 102 | } |
@@ -175,19 +171,20 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
175 | bool UseFixedSun, float SunHour) | 171 | bool UseFixedSun, float SunHour) |
176 | { | 172 | { |
177 | // Water Height | 173 | // Water Height |
178 | m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; | 174 | m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; |
179 | 175 | ||
180 | // Terraforming limits | 176 | // Terraforming limits |
181 | m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; | 177 | m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; |
182 | m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; | 178 | m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; |
183 | 179 | ||
184 | // Time of day / fixed sun | 180 | // Time of day / fixed sun |
185 | m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; | 181 | m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
186 | m_scene.RegionInfo.EstateSettings.sunHour = SunHour; | 182 | m_scene.RegionInfo.EstateSettings.sunHour = SunHour; |
187 | m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); | 183 | m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); |
188 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); | 184 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
189 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); | 185 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
190 | sendRegionInfoPacketToAll(); | 186 | sendRegionInfoPacketToAll(); |
187 | m_scene.RegionInfo.RegionSettings.Save(); | ||
191 | } | 188 | } |
192 | 189 | ||
193 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) | 190 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
@@ -339,23 +336,22 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
339 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) | 336 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) |
340 | { | 337 | { |
341 | if (physics) | 338 | if (physics) |
342 | { | 339 | m_scene.RegionInfo.RegionSettings.DisablePhysics = true; |
343 | m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; | ||
344 | } | ||
345 | else | 340 | else |
346 | { | 341 | m_scene.RegionInfo.RegionSettings.DisablePhysics = false; |
347 | m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; | ||
348 | } | ||
349 | 342 | ||
350 | if (scripted) | 343 | if (scripted) |
351 | { | 344 | m_scene.RegionInfo.RegionSettings.DisableScripts = true; |
352 | m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; | ||
353 | } | ||
354 | else | 345 | else |
355 | { | 346 | m_scene.RegionInfo.RegionSettings.DisableScripts = false; |
356 | m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; | 347 | |
357 | } | 348 | if (collisionEvents) |
349 | m_scene.RegionInfo.RegionSettings.DisableCollisions = true; | ||
350 | else | ||
351 | m_scene.RegionInfo.RegionSettings.DisableCollisions = false; | ||
352 | |||
358 | 353 | ||
354 | m_scene.RegionInfo.RegionSettings.Save(); | ||
359 | 355 | ||
360 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | 356 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); |
361 | } | 357 | } |
@@ -378,24 +374,27 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
378 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); | 374 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); |
379 | args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; | 375 | args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; |
380 | args.estateID = m_scene.RegionInfo.EstateSettings.estateID; | 376 | args.estateID = m_scene.RegionInfo.EstateSettings.estateID; |
381 | args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents; | 377 | args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit; |
382 | args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor; | 378 | args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus; |
383 | args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; | 379 | args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; |
384 | args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; | 380 | args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; |
385 | args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; | 381 | args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; |
386 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; | 382 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; |
387 | args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags); | 383 | args.regionFlags = GetRegionFlags(); |
388 | args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; | 384 | byte mature = 13; |
385 | if(m_scene.RegionInfo.RegionSettings.Maturity == 1) | ||
386 | mature = 21; | ||
387 | args.simAccess = mature; | ||
389 | 388 | ||
390 | if (m_scene.RegionInfo.EstateSettings.useFixedSun) | 389 | if (m_scene.RegionInfo.RegionSettings.FixedSun) |
391 | args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour; | 390 | args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour; |
392 | else | 391 | else |
393 | args.sunHour = m_scene.EventManager.GetSunLindenHour(); | 392 | args.sunHour = m_scene.EventManager.GetSunLindenHour(); |
394 | 393 | ||
395 | args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; | 394 | args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
396 | args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; | 395 | args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
397 | args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun; | 396 | args.useEstateSun = !m_scene.RegionInfo.RegionSettings.FixedSun; |
398 | args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; | 397 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
399 | args.simName = m_scene.RegionInfo.RegionName; | 398 | args.simName = m_scene.RegionInfo.RegionName; |
400 | 399 | ||
401 | 400 | ||
@@ -541,10 +540,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
541 | args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1; | 540 | args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1; |
542 | args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2; | 541 | args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2; |
543 | args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3; | 542 | args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3; |
544 | args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; | 543 | byte mature = 13; |
545 | args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; | 544 | if(m_scene.RegionInfo.RegionSettings.Maturity == 1) |
545 | mature = 21; | ||
546 | args.simAccess = mature; | ||
547 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | ||
546 | 548 | ||
547 | args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags; | 549 | args.regionFlags = GetRegionFlags(); |
548 | args.regionName = m_scene.RegionInfo.RegionName; | 550 | args.regionName = m_scene.RegionInfo.RegionName; |
549 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 551 | args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
550 | args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0; | 552 | args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0; |
@@ -573,6 +575,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
573 | public void Initialise(Scene scene, IConfigSource source) | 575 | public void Initialise(Scene scene, IConfigSource source) |
574 | { | 576 | { |
575 | m_scene = scene; | 577 | m_scene = scene; |
578 | m_scene.RegisterModuleInterface<IEstateModule>(this); | ||
576 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 579 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
577 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | 580 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
578 | } | 581 | } |
@@ -602,8 +605,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
602 | 605 | ||
603 | public void changeWaterHeight(float height) | 606 | public void changeWaterHeight(float height) |
604 | { | 607 | { |
605 | setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, | 608 | setRegionTerrainSettings(height, (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, |
606 | m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); | 609 | m_scene.RegionInfo.RegionSettings.FixedSun, m_scene.RegionInfo.EstateSettings.sunHour); |
607 | sendRegionInfoPacketToAll(); | 610 | sendRegionInfoPacketToAll(); |
608 | } | 611 | } |
609 | 612 | ||
@@ -631,5 +634,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
631 | client.OnLandStatRequest += HandleLandStatRequest; | 634 | client.OnLandStatRequest += HandleLandStatRequest; |
632 | sendRegionHandshake(client); | 635 | sendRegionHandshake(client); |
633 | } | 636 | } |
637 | |||
638 | public uint GetRegionFlags() | ||
639 | { | ||
640 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; | ||
641 | //m_scene.RegionInfo.RegionSettings. | ||
642 | return (uint)flags; | ||
643 | } | ||
634 | } | 644 | } |
635 | } | 645 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 2b24435..4a5948f 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
140 | //Normal Calculations | 140 | //Normal Calculations |
141 | return Convert.ToInt32( | 141 | return Convert.ToInt32( |
142 | Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * | 142 | Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * |
143 | Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); ; | 143 | Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ; |
144 | } | 144 | } |
145 | } | 145 | } |
146 | public int getSimulatorMaxPrimCount(ILandObject thisObject) | 146 | public int getSimulatorMaxPrimCount(ILandObject thisObject) |
@@ -161,7 +161,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
161 | 161 | ||
162 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 162 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
163 | { | 163 | { |
164 | remote_client.SendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, getParcelMaxPrimCount(this), getSimulatorMaxPrimCount(this), (uint)m_scene.RegionInfo.EstateSettings.regionFlags); | 164 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
165 | uint regionFlags = 67108864; | ||
166 | if(estateModule != null) | ||
167 | regionFlags = estateModule.GetRegionFlags(); | ||
168 | remote_client.SendLandProperties(remote_client, sequence_id, | ||
169 | snap_selection, request_result, landData, | ||
170 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | ||
171 | getParcelMaxPrimCount(this), | ||
172 | getSimulatorMaxPrimCount(this), regionFlags); | ||
165 | } | 173 | } |
166 | 174 | ||
167 | public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client) | 175 | public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client) |
@@ -855,4 +863,4 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
855 | 863 | ||
856 | #endregion | 864 | #endregion |
857 | } | 865 | } |
858 | } \ No newline at end of file | 866 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index f47e6c0..9892794 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | |||
@@ -541,8 +541,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
541 | private bool LimitChannelChanges(int xStart, int yStart) | 541 | private bool LimitChannelChanges(int xStart, int yStart) |
542 | { | 542 | { |
543 | bool changesLimited = false; | 543 | bool changesLimited = false; |
544 | double minDelta = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; | 544 | double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
545 | double maxDelta = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; | 545 | double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
546 | 546 | ||
547 | // loop through the height map for this patch and compare it against | 547 | // loop through the height map for this patch and compare it against |
548 | // the revert map | 548 | // the revert map |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a78ad98..36a0ffc 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -297,24 +297,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
297 | m_httpListener = httpServer; | 297 | m_httpListener = httpServer; |
298 | m_dumpAssetsToFile = dumpAssetsToFile; | 298 | m_dumpAssetsToFile = dumpAssetsToFile; |
299 | 299 | ||
300 | if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts) | 300 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; |
301 | { | 301 | |
302 | m_scripts_enabled = false; | 302 | m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; |
303 | } | ||
304 | else | ||
305 | { | ||
306 | m_scripts_enabled = true; | ||
307 | } | ||
308 | if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipPhysics) == Simulator.RegionFlags.SkipPhysics) | ||
309 | { | ||
310 | m_physics_enabled = false; | ||
311 | } | ||
312 | else | ||
313 | { | ||
314 | m_physics_enabled = true; | ||
315 | } | ||
316 | 303 | ||
317 | m_statsReporter = new SimStatsReporter(regInfo); | 304 | m_statsReporter = new SimStatsReporter(this); |
318 | m_statsReporter.OnSendStatsResult += SendSimStatsPackets; | 305 | m_statsReporter.OnSendStatsResult += SendSimStatsPackets; |
319 | 306 | ||
320 | m_statsReporter.SetObjectCapacity(objectCapacity); | 307 | m_statsReporter.SetObjectCapacity(objectCapacity); |
@@ -1076,7 +1063,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1076 | //float tmpval = (float)hm[x, y]; | 1063 | //float tmpval = (float)hm[x, y]; |
1077 | float heightvalue = (float)hm[x, y]; | 1064 | float heightvalue = (float)hm[x, y]; |
1078 | 1065 | ||
1079 | if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight) | 1066 | if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight) |
1080 | { | 1067 | { |
1081 | // scale height value | 1068 | // scale height value |
1082 | heightvalue = low + mid * (heightvalue - low) / mid; | 1069 | heightvalue = low + mid * (heightvalue - low) / mid; |
@@ -1110,7 +1097,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1110 | else | 1097 | else |
1111 | { | 1098 | { |
1112 | // Y flip the cordinates | 1099 | // Y flip the cordinates |
1113 | heightvalue = m_regInfo.EstateSettings.waterHeight - heightvalue; | 1100 | heightvalue = (float)m_regInfo.RegionSettings.WaterHeight - heightvalue; |
1114 | if (heightvalue > 19) | 1101 | if (heightvalue > 19) |
1115 | heightvalue = 19; | 1102 | heightvalue = 19; |
1116 | if (heightvalue < 0) | 1103 | if (heightvalue < 0) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 8feb852..0696432 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | public void CreateScriptInstances(int startParam, bool postOnRez) | 58 | public void CreateScriptInstances(int startParam, bool postOnRez) |
59 | { | 59 | { |
60 | // Don't start scripts if they're turned off in the region! | 60 | // Don't start scripts if they're turned off in the region! |
61 | if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | 61 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) |
62 | { | 62 | { |
63 | foreach (SceneObjectPart part in m_parts.Values) | 63 | foreach (SceneObjectPart part in m_parts.Values) |
64 | { | 64 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index d407392..841b7b6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
173 | 173 | ||
174 | AddFlag(LLObject.ObjectFlags.Scripted); | 174 | AddFlag(LLObject.ObjectFlags.Scripted); |
175 | 175 | ||
176 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | 176 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) |
177 | { | 177 | { |
178 | AssetCache cache = m_parentGroup.Scene.AssetCache; | 178 | AssetCache cache = m_parentGroup.Scene.AssetCache; |
179 | 179 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 90a971f..609b4ed 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Timers; | 29 | using System.Timers; |
30 | using libsecondlife.Packets; | 30 | using libsecondlife.Packets; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Interfaces; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Environment.Scenes | 34 | namespace OpenSim.Region.Environment.Scenes |
34 | { | 35 | { |
@@ -104,16 +105,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
104 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | 105 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); |
105 | 106 | ||
106 | 107 | ||
108 | private Scene m_scene; | ||
109 | |||
107 | private RegionInfo ReportingRegion; | 110 | private RegionInfo ReportingRegion; |
108 | 111 | ||
109 | private Timer m_report = new Timer(); | 112 | private Timer m_report = new Timer(); |
110 | 113 | ||
111 | 114 | ||
112 | public SimStatsReporter(RegionInfo regionData) | 115 | public SimStatsReporter(Scene scene) |
113 | { | 116 | { |
114 | 117 | ||
115 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 118 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); |
116 | ReportingRegion = regionData; | 119 | m_scene = scene; |
120 | ReportingRegion = scene.RegionInfo; | ||
117 | for (int i = 0; i<21;i++) | 121 | for (int i = 0; i<21;i++) |
118 | { | 122 | { |
119 | sb[i] = new SimStatsPacket.StatBlock(); | 123 | sb[i] = new SimStatsPacket.StatBlock(); |
@@ -145,7 +149,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 149 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
146 | try | 150 | try |
147 | { | 151 | { |
148 | statpack.Region.RegionFlags = (uint) ReportingRegion.EstateSettings.regionFlags; | 152 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
153 | statpack.Region.RegionFlags = estateModule.GetRegionFlags(); | ||
149 | } | 154 | } |
150 | catch (Exception) | 155 | catch (Exception) |
151 | { | 156 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 4fc4608..0d3049d 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -2822,7 +2822,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2822 | public double llWater(LSL_Types.Vector3 offset) | 2822 | public double llWater(LSL_Types.Vector3 offset) |
2823 | { | 2823 | { |
2824 | m_host.AddScriptLPS(1); | 2824 | m_host.AddScriptLPS(1); |
2825 | return World.RegionInfo.EstateSettings.waterHeight; | 2825 | return World.RegionInfo.RegionSettings.WaterHeight; |
2826 | } | 2826 | } |
2827 | 2827 | ||
2828 | public void llPassTouches(int pass) | 2828 | public void llPassTouches(int pass) |
@@ -6456,10 +6456,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6456 | case 7: // DATA_SIM_RATING | 6456 | case 7: // DATA_SIM_RATING |
6457 | if (info == null) | 6457 | if (info == null) |
6458 | return LLUUID.Zero.ToString(); | 6458 | return LLUUID.Zero.ToString(); |
6459 | int access = (int)info.EstateSettings.simAccess; | 6459 | int access = info.RegionSettings.Maturity; |
6460 | if (access == 21) | 6460 | if (access == 0) |
6461 | reply = "MATURE"; | 6461 | reply = "PG"; |
6462 | else if (access == 13) | 6462 | else if (access == 1) |
6463 | reply = "MATURE"; | 6463 | reply = "MATURE"; |
6464 | else | 6464 | else |
6465 | reply = "UNKNOWN"; | 6465 | reply = "UNKNOWN"; |
@@ -6829,7 +6829,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
6829 | public LSL_Types.LSLInteger llGetRegionFlags() | 6829 | public LSL_Types.LSLInteger llGetRegionFlags() |
6830 | { | 6830 | { |
6831 | m_host.AddScriptLPS(1); | 6831 | m_host.AddScriptLPS(1); |
6832 | return (int)World.RegionInfo.EstateSettings.regionFlags; | 6832 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); |
6833 | if(estate == null) | ||
6834 | return 67108864; | ||
6835 | return estate.GetRegionFlags(); | ||
6833 | } | 6836 | } |
6834 | 6837 | ||
6835 | public string llXorBase64StringsCorrect(string str1, string str2) | 6838 | public string llXorBase64StringsCorrect(string str1, string str2) |
@@ -7006,7 +7009,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
7006 | // Which probably will be irrelevent in OpenSim.... | 7009 | // Which probably will be irrelevent in OpenSim.... |
7007 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 7010 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); |
7008 | 7011 | ||
7009 | float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; | 7012 | float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; |
7010 | 7013 | ||
7011 | if (land == null) | 7014 | if (land == null) |
7012 | { | 7015 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8edd169..30a64c7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2686,7 +2686,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2686 | public double llWater(LSL_Types.Vector3 offset) | 2686 | public double llWater(LSL_Types.Vector3 offset) |
2687 | { | 2687 | { |
2688 | m_host.AddScriptLPS(1); | 2688 | m_host.AddScriptLPS(1); |
2689 | return World.RegionInfo.EstateSettings.waterHeight; | 2689 | return World.RegionInfo.RegionSettings.WaterHeight; |
2690 | } | 2690 | } |
2691 | 2691 | ||
2692 | public void llPassTouches(int pass) | 2692 | public void llPassTouches(int pass) |
@@ -6235,10 +6235,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6235 | case 7: // DATA_SIM_RATING | 6235 | case 7: // DATA_SIM_RATING |
6236 | if (info == null) | 6236 | if (info == null) |
6237 | return LLUUID.Zero.ToString(); | 6237 | return LLUUID.Zero.ToString(); |
6238 | int access = (int)info.EstateSettings.simAccess; | 6238 | int access = info.RegionSettings.Maturity; |
6239 | if (access == 21) | 6239 | if (access == 0) |
6240 | reply = "MATURE"; | 6240 | reply = "PG"; |
6241 | else if (access == 13) | 6241 | else if (access == 1) |
6242 | reply = "MATURE"; | 6242 | reply = "MATURE"; |
6243 | else | 6243 | else |
6244 | reply = "UNKNOWN"; | 6244 | reply = "UNKNOWN"; |
@@ -6609,7 +6609,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6609 | public LSL_Types.LSLInteger llGetRegionFlags() | 6609 | public LSL_Types.LSLInteger llGetRegionFlags() |
6610 | { | 6610 | { |
6611 | m_host.AddScriptLPS(1); | 6611 | m_host.AddScriptLPS(1); |
6612 | return (int)World.RegionInfo.EstateSettings.regionFlags; | 6612 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); |
6613 | if(estate == null) | ||
6614 | return 67108864; | ||
6615 | return (int)estate.GetRegionFlags(); | ||
6613 | } | 6616 | } |
6614 | 6617 | ||
6615 | public string llXorBase64StringsCorrect(string str1, string str2) | 6618 | public string llXorBase64StringsCorrect(string str1, string str2) |
@@ -6786,7 +6789,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6786 | // Which probably will be irrelevent in OpenSim.... | 6789 | // Which probably will be irrelevent in OpenSim.... |
6787 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 6790 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); |
6788 | 6791 | ||
6789 | float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; | 6792 | float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; |
6790 | 6793 | ||
6791 | if (land == null) | 6794 | if (land == null) |
6792 | { | 6795 | { |