diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | 2 |
2 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 4c6168d..1eadccb 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -439,12 +439,25 @@ namespace OpenSim.Region.Environment.LandManagement | |||
439 | } | 439 | } |
440 | } | 440 | } |
441 | } | 441 | } |
442 | int tx = min_x * 4; | ||
443 | if (tx > 255) | ||
444 | tx = 255; | ||
445 | int ty = min_y * 4; | ||
446 | if (ty > 255) | ||
447 | ty = 255; | ||
442 | landData.AABBMin = | 448 | landData.AABBMin = |
443 | new LLVector3((float)(min_x * 4), (float)(min_y * 4), | 449 | new LLVector3((float)(min_x * 4), (float)(min_y * 4), |
444 | (float)m_scene.Heightmap[(min_x * 4), (min_y * 4)]); | 450 | (float)m_scene.Heightmap[tx, ty]); |
451 | |||
452 | tx = max_x * 4; | ||
453 | if (tx > 255) | ||
454 | tx = 255; | ||
455 | ty = max_y * 4; | ||
456 | if (ty > 255) | ||
457 | ty = 255; | ||
445 | landData.AABBMax = | 458 | landData.AABBMax = |
446 | new LLVector3((float)(max_x * 4), (float)(max_y * 4), | 459 | new LLVector3((float)(max_x * 4), (float)(max_y * 4), |
447 | (float)m_scene.Heightmap[(max_x * 4), (max_y * 4)]); | 460 | (float)m_scene.Heightmap[tx, ty]); |
448 | landData.area = tempArea; | 461 | landData.area = tempArea; |
449 | } | 462 | } |
450 | 463 | ||
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index 7ab1e2b..ed3d28a 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -269,8 +269,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
269 | m_tainted = false; | 269 | m_tainted = false; |
270 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 270 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
271 | m_scene.SaveTerrain(); | 271 | m_scene.SaveTerrain(); |
272 | |||
273 | //m_scene.CreateTerrainTexture(true); | ||
274 | } | 272 | } |
275 | } | 273 | } |
276 | 274 | ||