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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs6
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs4
-rw-r--r--OpenSim/Region/ClientStack/ThrottleSettings.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDialogModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Border.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
26 files changed, 37 insertions, 37 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 0f16fd4..70d94e7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode); 114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
115 115
116 if (!sessionInfo.Authorised) 116 if (!sessionInfo.Authorised)
117 return false; 117 return false;
118 118
119 return true; 119 return true;
120 } 120 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 26174e5..52effc5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
49 public int Min 49 public int Min
50 { 50 {
51 get { return m_minAllowableThrottle; } 51 get { return m_minAllowableThrottle; }
52 } 52 }
53 53
54 public int Current 54 public int Current
55 { 55 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 32c0397..daab84f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
233 TestLLPacketServer testLLPacketServer; 233 TestLLPacketServer testLLPacketServer;
234 AgentCircuitManager acm; 234 AgentCircuitManager acm;
235 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 235 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
236 AddClient(myCircuitCode, testEp, testLLUDPServer, acm); 236 AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
237 237
238 byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 }; 238 byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
239 239
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
252 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp); 252 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
253 testLLUDPServer.ReceiveData(null); 253 testLLUDPServer.ReceiveData(null);
254 254
255 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1)); 255 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
256 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1)); 256 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
257 } 257 }
258 258
@@ -292,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
292 292
293 Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA)); 293 Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
294 294
295 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3)); 295 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
296 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3)); 296 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
297 } 297 }
298 } 298 }
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bfce7b1..c7aeca14 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack
80 /// </summary> 80 /// </summary>
81 /// 81 ///
82 /// <param name="osSceneIdentifier"> 82 /// <param name="osSceneIdentifier">
83 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 83 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
84 /// </param> 84 /// </param>
85 /// <returns></returns> 85 /// <returns></returns>
86 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 86 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
121 /// <param name="meshEngine">The name of the mesh engine to use</param> 121 /// <param name="meshEngine">The name of the mesh engine to use</param>
122 /// <param name="config">The configuration data to pass to the physics and mesh engines</param> 122 /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
123 /// <param name="osSceneIdentifier"> 123 /// <param name="osSceneIdentifier">
124 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 124 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
125 /// </param> 125 /// </param>
126 /// <returns></returns> 126 /// <returns></returns>
127 protected PhysicsScene GetPhysicsScene( 127 protected PhysicsScene GetPhysicsScene(
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 551dbdf..fe4718c 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
40 /// <summary> 40 /// <summary>
41 /// Maximum bytes per second that the throttle can be set to. 41 /// Maximum bytes per second that the throttle can be set to.
42 /// </summary> 42 /// </summary>
43 public int Max; 43 public int Max;
44 44
45 /// <summary> 45 /// <summary>
46 /// Current bytes per second that the throttle should be set to. 46 /// Current bytes per second that the throttle should be set to.
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 413c6e8..ebebaf9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
185 185
186 m_log.InfoFormat( 186 m_log.InfoFormat(
187 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", 187 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
188 m_scene.RegionInfo.RegionName, firstName, lastName, message); 188 m_scene.RegionInfo.RegionName, firstName, lastName, message);
189 SendAlertToUser(firstName, lastName, message, false); 189 SendAlertToUser(firstName, lastName, message, false);
190 } 190 }
191 } 191 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index a73f868..a822d10 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
58 /// User id to search 58 /// User id to search
59 /// </param> 59 /// </param>
60 /// <param name="path"> 60 /// <param name="path">
61 /// The path to the required folder. 61 /// The path to the required folder.
62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 62 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
63 /// </param> 63 /// </param>
64 /// <returns>null if the folder is not found</returns> 64 /// <returns>null if the folder is not found</returns>
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// The folder from which the path starts 91 /// The folder from which the path starts
92 /// </param> 92 /// </param>
93 /// <param name="path"> 93 /// <param name="path">
94 /// The path to the required folder. 94 /// The path to the required folder.
95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 95 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
96 /// </param> 96 /// </param>
97 /// <returns>null if the folder is not found</returns> 97 /// <returns>null if the folder is not found</returns>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 734230c..d9a021f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
169 byte[] copyIDBytes = copyID.GetBytes(); 169 byte[] copyIDBytes = copyID.GetBytes();
170 im.binaryBucket = new byte[1 + copyIDBytes.Length]; 170 im.binaryBucket = new byte[1 + copyIDBytes.Length];
171 im.binaryBucket[0] = (byte)AssetType.Folder; 171 im.binaryBucket[0] = (byte)AssetType.Folder;
172 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); 172 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
173 173
174 if (user != null && !user.IsChildAgent) 174 if (user != null && !user.IsChildAgent)
175 { 175 {
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index d9f377b..05d19a2 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.Land
508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
509 } 509 }
510 510
511 /* 511 /*
512 else 512 else
513 { 513 {
514 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; 514 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index b09c7a1..a9e0b7f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
103 //private uint PERM_MODIFY = (uint)16384; 103 //private uint PERM_MODIFY = (uint)16384;
104 private uint PERM_MOVE = (uint)524288; 104 private uint PERM_MOVE = (uint)524288;
105 private uint PERM_TRANS = (uint)8192; 105 private uint PERM_TRANS = (uint)8192;
106 private uint PERM_LOCKED = (uint)540672; 106 private uint PERM_LOCKED = (uint)540672;
107 107
108 /// <value> 108 /// <value>
109 /// Different user set names that come in from the configuration file. 109 /// Different user set names that come in from the configuration file.
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 796b382..37f1f2e 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -90,6 +90,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
90 p.ControllingClient.SendTriggeredSound( 90 p.ControllingClient.SendTriggeredSound(
91 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 91 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
92 } 92 }
93 } 93 }
94 } 94 }
95} 95}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index dcfb5a6..9d47e19 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
46 46
47 private float m_avgStrength = 5.0f; // Average magnitude of the wind vector 47 private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
48 private float m_avgDirection = 0.0f; // Average direction of the wind in degrees 48 private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
49 private float m_varStrength = 5.0f; // Max Strength Variance 49 private float m_varStrength = 5.0f; // Max Strength Variance
50 private float m_varDirection = 30.0f;// Max Direction Variance 50 private float m_varDirection = 30.0f;// Max Direction Variance
51 private float m_rateChange = 1.0f; // 51 private float m_rateChange = 1.0f; //
52 52
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index d1c37da..ce57c44 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
73 void SendAlertToUser(string firstName, string lastName, string message, bool modal); 73 void SendAlertToUser(string firstName, string lastName, string message, bool modal);
74 74
75 /// <summary> 75 /// <summary>
76 /// Send an alert message to all users in the scene. 76 /// Send an alert message to all users in the scene.
77 /// </summary> 77 /// </summary>
78 /// <param name="message"></param> 78 /// <param name="message"></param>
79 void SendGeneralAlert(string message); 79 void SendGeneralAlert(string message);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Interfaces
129 /// 129 ///
130 /// <param name="fromAvatarID">The user sending the message</param> 130 /// <param name="fromAvatarID">The user sending the message</param>
131 /// <param name="fromAvatarName">The name of the user doing the sending</param> 131 /// <param name="fromAvatarName">The name of the user doing the sending</param>
132 /// <param name="message">The message being sent to the user</param> 132 /// <param name="message">The message being sent to the user</param>
133 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message); 133 void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
134 } 134 }
135} 135}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index fa64333..9ad2036 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Interfaces
52 /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to 52 /// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
53 /// the EventManager.OnOarFileSaved event. 53 /// the EventManager.OnOarFileSaved event.
54 /// 54 ///
55 /// <param name="savePath"></param> 55 /// <param name="savePath"></param>
56 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 56 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
57 void ArchiveRegion(string savePath, Guid requestId); 57 void ArchiveRegion(string savePath, Guid requestId);
58 58
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index 1488c5b..c6a6511 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
55 /// Creates a Border. The line is perpendicular to the direction cardinal. 55 /// Creates a Border. The line is perpendicular to the direction cardinal.
56 /// IE: if the direction cardinal is South, the line is West->East 56 /// IE: if the direction cardinal is South, the line is West->East
57 /// </summary> 57 /// </summary>
58 /// <param name="lineStart">The starting point for the line of the border. 58 /// <param name="lineStart">The starting point for the line of the border.
59 /// The position of an object must be greater then this for this border to trigger. 59 /// The position of an object must be greater then this for this border to trigger.
60 /// Perpendicular to the direction cardinal</param> 60 /// Perpendicular to the direction cardinal</param>
61 /// <param name="lineEnd">The ending point for the line of the border. 61 /// <param name="lineEnd">The ending point for the line of the border.
62 /// The position of an object must be less then this for this border to trigger. 62 /// The position of an object must be less then this for this border to trigger.
63 /// Perpendicular to the direction cardinal</param> 63 /// Perpendicular to the direction cardinal</param>
64 /// <param name="triggerCoordinate">The position that triggers border the border 64 /// <param name="triggerCoordinate">The position that triggers border the border
65 /// cross parallel to the direction cardinal. On the North cardinal, this 65 /// cross parallel to the direction cardinal. On the North cardinal, this
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 3ef4144..27a0785 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes
134 public abstract void UpdateMovement(); 134 public abstract void UpdateMovement();
135 135
136 /// <summary> 136 /// <summary>
137 /// Performs any updates that need to be done at each frame, as opposed to immediately. 137 /// Performs any updates that need to be done at each frame, as opposed to immediately.
138 /// These included scheduled updates and updates that occur due to physics processing. 138 /// These included scheduled updates and updates that occur due to physics processing.
139 /// </summary> 139 /// </summary>
140 public abstract void Update(); 140 public abstract void Update();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 6c9856d..e561efb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
544 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE 544 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
545 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, 545 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
546 /// and needs to be changed. 546 /// and needs to be changed.
547 /// 547 ///
548 /// <param name="remoteClient"></param> 548 /// <param name="remoteClient"></param>
549 /// <param name="folderID"></param> 549 /// <param name="folderID"></param>
550 /// <param name="type"></param> 550 /// <param name="type"></param>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0d1cb81..0aa587e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3419,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
3419 /// We've got an update about an agent that sees into this region, 3419 /// We've got an update about an agent that sees into this region,
3420 /// send it to ScenePresence for processing It's the full data. 3420 /// send it to ScenePresence for processing It's the full data.
3421 /// </summary> 3421 /// </summary>
3422 /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. 3422 /// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
3423 /// Appearance, animations, position, etc.</param> 3423 /// Appearance, animations, position, etc.</param>
3424 /// <returns>true if we handled it.</returns> 3424 /// <returns>true if we handled it.</returns>
3425 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 3425 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 57b7e70..6807e1b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
133 /// Is this scene object acting as an attachment? 133 /// Is this scene object acting as an attachment?
134 /// 134 ///
135 /// We return false if the group has already been deleted. 135 /// We return false if the group has already been deleted.
136 /// 136 ///
137 /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I 137 /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
138 /// presume either all or no parts in a linkset can be part of an attachment (in which 138 /// presume either all or no parts in a linkset can be part of an attachment (in which
139 /// case the value would get proprogated down into all the descendent parts). 139 /// case the value would get proprogated down into all the descendent parts).
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c915e9f..ea6bc9c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
142 public UUID FromItemID = UUID.Zero; 142 public UUID FromItemID = UUID.Zero;
143 143
144 /// <value> 144 /// <value>
145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part. 145 /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
146 /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. 146 /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
147 /// </value> 147 /// </value>
148 private UUID m_fromUserInventoryItemID = UUID.Zero; 148 private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
363 363
364 /// <summary> 364 /// <summary>
365 /// A relic from when we we thought that prims contained folder objects. In 365 /// A relic from when we we thought that prims contained folder objects. In
366 /// reality, prim == folder 366 /// reality, prim == folder
367 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see 367 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
368 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. 368 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
369 /// </summary> 369 /// </summary>
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
3386 } 3386 }
3387 else 3387 else
3388 { 3388 {
3389 IsPhantom = false; 3389 IsPhantom = false;
3390 // If volumedetect is active we don't want phantom to be applied. 3390 // If volumedetect is active we don't want phantom to be applied.
3391 // If this is a new call to VD out of the state "phantom" 3391 // If this is a new call to VD out of the state "phantom"
3392 // this will also cause the prim to be visible to physics 3392 // this will also cause the prim to be visible to physics
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0e1b8d9..66fefa3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2313,7 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
2313 { 2313 {
2314 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); 2314 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
2315 2315
2316 // we have to reset the user's child agent connections. 2316 // we have to reset the user's child agent connections.
2317 // Likely, here they've lost the eventqueue for other regions so border 2317 // Likely, here they've lost the eventqueue for other regions so border
2318 // crossings will fail at this point unless we reset them. 2318 // crossings will fail at this point unless we reset them.
2319 2319
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 288fb36..0ed00de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
127 // Assert.That( 127 // Assert.That(
128 // scene.CommsManager.UserAdminService.AddUser( 128 // scene.CommsManager.UserAdminService.AddUser(
129 // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), 129 // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
130 // Is.EqualTo(agentId)); 130 // Is.EqualTo(agentId));
131 131
132 // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); 132 // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
133 133
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
index df6e0e7..17cdf74 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
93 { 93 {
94 response = HandleRegister(Context, Realm, request); 94 response = HandleRegister(Context, Realm, request);
95 } 95 }
96 else if (sipAuthMethod == "INVITE") 96 else if (sipAuthMethod == "INVITE")
97 { 97 {
98 response = HandleInvite(Context, Realm, request); 98 response = HandleInvite(Context, Realm, request);
99 } 99 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 9ce4e1a..2e89a24 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1261 { 1261 {
1262 if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 1262 if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
1263 1263
1264 // TODO: Probably isn't nessesary to update every client in every scene. 1264 // TODO: Probably isn't nessesary to update every client in every scene.
1265 // Need to examine client updates and do only what's nessesary. 1265 // Need to examine client updates and do only what's nessesary.
1266 lock (m_sceneList) 1266 lock (m_sceneList)
1267 { 1267 {
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index d4bba10..3044b17 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
92 this.m_maximum_scale = cp.m_maximum_scale; 92 this.m_maximum_scale = cp.m_maximum_scale;
93 this.m_initial_scale = cp.m_initial_scale; 93 this.m_initial_scale = cp.m_initial_scale;
94 this.m_rate = cp.m_rate; 94 this.m_rate = cp.m_rate;
95 this.m_planted = planted; 95 this.m_planted = planted;
96 this.m_trees = new List<UUID>(); 96 this.m_trees = new List<UUID>();
97 } 97 }
98 98
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 8a07f71..6dd26bb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager
178 } 178 }
179 179
180 /// <summary> 180 /// <summary>
181 /// Queue a raycast against the physics scene. 181 /// Queue a raycast against the physics scene.
182 /// The provided callback method will be called when the raycast is complete 182 /// The provided callback method will be called when the raycast is complete
183 /// 183 ///
184 /// Many physics engines don't support collision testing at the same time as 184 /// Many physics engines don't support collision testing at the same time as
185 /// manipulating the physics scene, so we queue the request up and callback 185 /// manipulating the physics scene, so we queue the request up and callback
186 /// a custom method when the raycast is complete. 186 /// a custom method when the raycast is complete.
187 /// This allows physics engines that give an immediate result to callback immediately 187 /// This allows physics engines that give an immediate result to callback immediately
188 /// and ones that don't, to callback when it gets a result back. 188 /// and ones that don't, to callback when it gets a result back.
189 /// 189 ///