diff options
Diffstat (limited to '')
4 files changed, 181 insertions, 224 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 21cd924..4879d20 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; | 72 | protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0]; |
73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
74 | 74 | ||
75 | protected List<Scene> m_Scenes = new List<Scene>(); | 75 | protected List<Scene> m_Scenes = new List<Scene>(); |
@@ -187,6 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
187 | { | 187 | { |
188 | if (!m_Enabled) | 188 | if (!m_Enabled) |
189 | return; | 189 | return; |
190 | m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name); | ||
190 | 191 | ||
191 | m_Scenes.Add(scene); | 192 | m_Scenes.Add(scene); |
192 | scene.RegisterModuleInterface<IFriendsModule>(this); | 193 | scene.RegisterModuleInterface<IFriendsModule>(this); |
@@ -221,13 +222,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
221 | 222 | ||
222 | #endregion | 223 | #endregion |
223 | 224 | ||
224 | public uint GetFriendPerms(UUID principalID, UUID friendID) | 225 | public virtual uint GetFriendPerms(UUID principalID, UUID friendID) |
225 | { | 226 | { |
226 | FriendInfo[] friends = GetFriends(principalID); | 227 | FriendInfo[] friends = GetFriends(principalID); |
227 | foreach (FriendInfo fi in friends) | 228 | FriendInfo finfo = GetFriend(friends, friendID); |
229 | if (finfo != null) | ||
228 | { | 230 | { |
229 | if (fi.Friend == friendID.ToString()) | 231 | return (uint)finfo.TheirFlags; |
230 | return (uint)fi.TheirFlags; | ||
231 | } | 232 | } |
232 | 233 | ||
233 | return 0; | 234 | return 0; |
@@ -241,14 +242,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
241 | client.OnTerminateFriendship += OnTerminateFriendship; | 242 | client.OnTerminateFriendship += OnTerminateFriendship; |
242 | client.OnGrantUserRights += OnGrantUserRights; | 243 | client.OnGrantUserRights += OnGrantUserRights; |
243 | 244 | ||
244 | Util.FireAndForget(delegate { FetchFriendslist(client.AgentId); }); | 245 | Util.FireAndForget(delegate { FetchFriendslist(client); }); |
245 | } | 246 | } |
246 | 247 | ||
247 | /// Fetch the friends list or increment the refcount for the existing | 248 | /// Fetch the friends list or increment the refcount for the existing |
248 | /// friends list | 249 | /// friends list |
249 | /// Returns true if the list was fetched, false if it wasn't | 250 | /// Returns true if the list was fetched, false if it wasn't |
250 | protected virtual bool FetchFriendslist(UUID agentID) | 251 | protected virtual bool FetchFriendslist(IClientAPI client) |
251 | { | 252 | { |
253 | UUID agentID = client.AgentId; | ||
252 | lock (m_Friends) | 254 | lock (m_Friends) |
253 | { | 255 | { |
254 | UserFriendData friendsData; | 256 | UserFriendData friendsData; |
@@ -261,7 +263,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
261 | { | 263 | { |
262 | friendsData = new UserFriendData(); | 264 | friendsData = new UserFriendData(); |
263 | friendsData.PrincipalID = agentID; | 265 | friendsData.PrincipalID = agentID; |
264 | friendsData.Friends = FriendsService.GetFriends(agentID); | 266 | friendsData.Friends = GetFriendsFromService(client); |
265 | friendsData.Refcount = 1; | 267 | friendsData.Refcount = 1; |
266 | 268 | ||
267 | m_Friends[agentID] = friendsData; | 269 | m_Friends[agentID] = friendsData; |
@@ -270,6 +272,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
270 | } | 272 | } |
271 | } | 273 | } |
272 | 274 | ||
275 | protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
276 | { | ||
277 | return FriendsService.GetFriends(client.AgentId); | ||
278 | } | ||
279 | |||
273 | private void OnClientClosed(UUID agentID, Scene scene) | 280 | private void OnClientClosed(UUID agentID, Scene scene) |
274 | { | 281 | { |
275 | ScenePresence sp = scene.GetScenePresence(agentID); | 282 | ScenePresence sp = scene.GetScenePresence(agentID); |
@@ -293,8 +300,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
293 | 300 | ||
294 | private void OnMakeRootAgent(ScenePresence sp) | 301 | private void OnMakeRootAgent(ScenePresence sp) |
295 | { | 302 | { |
296 | UUID agentID = sp.ControllingClient.AgentId; | 303 | UpdateFriendsCache(sp.ControllingClient); |
297 | UpdateFriendsCache(agentID); | ||
298 | } | 304 | } |
299 | 305 | ||
300 | private void OnClientLogin(IClientAPI client) | 306 | private void OnClientLogin(IClientAPI client) |
@@ -309,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
309 | m_NeedsListOfFriends.Add(agentID); | 315 | m_NeedsListOfFriends.Add(agentID); |
310 | } | 316 | } |
311 | 317 | ||
312 | public void SendFriendsOnlineIfNeeded(IClientAPI client) | 318 | public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client) |
313 | { | 319 | { |
314 | UUID agentID = client.AgentId; | 320 | UUID agentID = client.AgentId; |
315 | 321 | ||
@@ -317,7 +323,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
317 | lock (m_NeedsListOfFriends) | 323 | lock (m_NeedsListOfFriends) |
318 | { | 324 | { |
319 | if (!m_NeedsListOfFriends.Remove(agentID)) | 325 | if (!m_NeedsListOfFriends.Remove(agentID)) |
320 | return; | 326 | return false; |
321 | } | 327 | } |
322 | 328 | ||
323 | // Send the friends online | 329 | // Send the friends online |
@@ -366,6 +372,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
366 | // Finally | 372 | // Finally |
367 | LocalFriendshipOffered(agentID, im); | 373 | LocalFriendshipOffered(agentID, im); |
368 | } | 374 | } |
375 | |||
376 | return true; | ||
369 | } | 377 | } |
370 | 378 | ||
371 | protected virtual string FriendshipMessage(string friendID) | 379 | protected virtual string FriendshipMessage(string friendID) |
@@ -579,7 +587,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
579 | StoreFriendships(agentID, friendID); | 587 | StoreFriendships(agentID, friendID); |
580 | 588 | ||
581 | // Update the local cache | 589 | // Update the local cache |
582 | UpdateFriendsCache(agentID); | 590 | UpdateFriendsCache(client); |
583 | 591 | ||
584 | // | 592 | // |
585 | // Notify the friend | 593 | // Notify the friend |
@@ -647,7 +655,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
647 | DeleteFriendship(agentID, exfriendID); | 655 | DeleteFriendship(agentID, exfriendID); |
648 | 656 | ||
649 | // Update local cache | 657 | // Update local cache |
650 | UpdateFriendsCache(agentID); | 658 | UpdateFriendsCache(client); |
651 | 659 | ||
652 | client.SendTerminateFriend(exfriendID); | 660 | client.SendTerminateFriend(exfriendID); |
653 | 661 | ||
@@ -679,23 +687,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
679 | 687 | ||
680 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) | 688 | private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) |
681 | { | 689 | { |
690 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
691 | |||
682 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); | 692 | FriendInfo[] friends = GetFriends(remoteClient.AgentId); |
683 | if (friends.Length == 0) | 693 | if (friends.Length == 0) |
694 | { | ||
695 | m_log.DebugFormat("[XXX]: agent {0} has no friends", requester); | ||
684 | return; | 696 | return; |
697 | } | ||
685 | 698 | ||
686 | m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
687 | // Let's find the friend in this user's friend list | 699 | // Let's find the friend in this user's friend list |
688 | FriendInfo friend = null; | 700 | FriendInfo friend = GetFriend(friends, target); |
689 | foreach (FriendInfo fi in friends) | ||
690 | { | ||
691 | if (fi.Friend == target.ToString()) | ||
692 | friend = fi; | ||
693 | } | ||
694 | 701 | ||
695 | if (friend != null) // Found it | 702 | if (friend != null) // Found it |
696 | { | 703 | { |
697 | // Store it on the DB | 704 | // Store it on the DB |
698 | FriendsService.StoreFriend(requester.ToString(), target.ToString(), rights); | 705 | if (!SimpleStore(requester, target, rights)) |
706 | { | ||
707 | remoteClient.SendAlertMessage("Unable to grant rights."); | ||
708 | return; | ||
709 | } | ||
699 | 710 | ||
700 | // Store it in the local cache | 711 | // Store it in the local cache |
701 | int myFlags = friend.MyFlags; | 712 | int myFlags = friend.MyFlags; |
@@ -725,6 +736,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
725 | } | 736 | } |
726 | } | 737 | } |
727 | } | 738 | } |
739 | else | ||
740 | m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester); | ||
741 | } | ||
742 | |||
743 | protected virtual bool SimpleStore(UUID agentID, UUID friendID, int rights) | ||
744 | { | ||
745 | FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights); | ||
746 | return true; | ||
747 | } | ||
748 | |||
749 | protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | ||
750 | { | ||
751 | foreach (FriendInfo fi in friends) | ||
752 | { | ||
753 | if (fi.Friend == friendID.ToString()) | ||
754 | return fi; | ||
755 | } | ||
756 | return null; | ||
728 | } | 757 | } |
729 | 758 | ||
730 | #region Local | 759 | #region Local |
@@ -753,7 +782,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
753 | friendClient.SendInstantMessage(im); | 782 | friendClient.SendInstantMessage(im); |
754 | 783 | ||
755 | // Update the local cache | 784 | // Update the local cache |
756 | UpdateFriendsCache(friendID); | 785 | UpdateFriendsCache(friendClient); |
757 | 786 | ||
758 | // we're done | 787 | // we're done |
759 | return true; | 788 | return true; |
@@ -786,7 +815,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
786 | // the friend in this sim as root agent | 815 | // the friend in this sim as root agent |
787 | friendClient.SendTerminateFriend(exfriendID); | 816 | friendClient.SendTerminateFriend(exfriendID); |
788 | // update local cache | 817 | // update local cache |
789 | UpdateFriendsCache(exfriendID); | 818 | UpdateFriendsCache(friendClient); |
790 | // we're done | 819 | // we're done |
791 | return true; | 820 | return true; |
792 | } | 821 | } |
@@ -816,15 +845,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
816 | } | 845 | } |
817 | 846 | ||
818 | // Update local cache | 847 | // Update local cache |
819 | lock (m_Friends) | 848 | UpdateLocalCache(userID, friendID, rights); |
820 | { | ||
821 | FriendInfo[] friends = GetFriends(friendID); | ||
822 | foreach (FriendInfo finfo in friends) | ||
823 | { | ||
824 | if (finfo.Friend == userID.ToString()) | ||
825 | finfo.TheirFlags = rights; | ||
826 | } | ||
827 | } | ||
828 | 849 | ||
829 | return true; | 850 | return true; |
830 | } | 851 | } |
@@ -866,13 +887,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
866 | return EMPTY_FRIENDS; | 887 | return EMPTY_FRIENDS; |
867 | } | 888 | } |
868 | 889 | ||
869 | private void UpdateFriendsCache(UUID agentID) | 890 | private void UpdateFriendsCache(IClientAPI client) |
870 | { | 891 | { |
892 | UUID agentID = client.AgentId; | ||
871 | lock (m_Friends) | 893 | lock (m_Friends) |
872 | { | 894 | { |
873 | UserFriendData friendsData; | 895 | UserFriendData friendsData; |
874 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 896 | if (m_Friends.TryGetValue(agentID, out friendsData)) |
875 | friendsData.Friends = FriendsService.GetFriends(agentID); | 897 | friendsData.Friends = GetFriendsFromService(client); |
898 | } | ||
899 | } | ||
900 | |||
901 | protected void UpdateLocalCache(UUID userID, UUID friendID, int rights) | ||
902 | { | ||
903 | // Update local cache | ||
904 | lock (m_Friends) | ||
905 | { | ||
906 | FriendInfo[] friends = GetFriends(friendID); | ||
907 | FriendInfo finfo = GetFriend(friends, userID); | ||
908 | finfo.TheirFlags = rights; | ||
876 | } | 909 | } |
877 | } | 910 | } |
878 | } | 911 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 645ecdc..abffb94 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -58,129 +58,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
58 | 58 | ||
59 | #endregion | 59 | #endregion |
60 | 60 | ||
61 | //public void SendFriendsOnlineIfNeeded(IClientAPI client) | 61 | protected override bool FetchFriendslist(IClientAPI client) |
62 | //{ | ||
63 | // UUID agentID = client.AgentId; | ||
64 | |||
65 | // // Check if the online friends list is needed | ||
66 | // lock (m_NeedsListOfFriends) | ||
67 | // { | ||
68 | // if (!m_NeedsListOfFriends.Remove(agentID)) | ||
69 | // return; | ||
70 | // } | ||
71 | |||
72 | // // Send the friends online | ||
73 | // List<UUID> online = GetOnlineFriends(agentID); | ||
74 | // if (online.Count > 0) | ||
75 | // { | ||
76 | // m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count); | ||
77 | // client.SendAgentOnline(online.ToArray()); | ||
78 | // } | ||
79 | |||
80 | // // Send outstanding friendship offers | ||
81 | // List<string> outstanding = new List<string>(); | ||
82 | // FriendInfo[] friends = GetFriends(agentID); | ||
83 | // foreach (FriendInfo fi in friends) | ||
84 | // { | ||
85 | // if (fi.TheirFlags == -1) | ||
86 | // outstanding.Add(fi.Friend); | ||
87 | // } | ||
88 | |||
89 | // GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, agentID, (byte)InstantMessageDialog.FriendshipOffered, | ||
90 | // "Will you be my friend?", true, Vector3.Zero); | ||
91 | |||
92 | // foreach (string fid in outstanding) | ||
93 | // { | ||
94 | // UUID fromAgentID; | ||
95 | // if (!UUID.TryParse(fid, out fromAgentID)) | ||
96 | // continue; | ||
97 | |||
98 | // UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID); | ||
99 | |||
100 | // PresenceInfo presence = null; | ||
101 | // PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); | ||
102 | // if (presences != null && presences.Length > 0) | ||
103 | // presence = presences[0]; | ||
104 | // if (presence != null) | ||
105 | // im.offline = 0; | ||
106 | |||
107 | // im.fromAgentID = fromAgentID.Guid; | ||
108 | // im.fromAgentName = account.FirstName + " " + account.LastName; | ||
109 | // im.offline = (byte)((presence == null) ? 1 : 0); | ||
110 | // im.imSessionID = im.fromAgentID; | ||
111 | |||
112 | // // Finally | ||
113 | // LocalFriendshipOffered(agentID, im); | ||
114 | // } | ||
115 | //} | ||
116 | |||
117 | //List<UUID> GetOnlineFriends(UUID userID) | ||
118 | //{ | ||
119 | // List<string> friendList = new List<string>(); | ||
120 | // List<UUID> online = new List<UUID>(); | ||
121 | |||
122 | // FriendInfo[] friends = GetFriends(userID); | ||
123 | // foreach (FriendInfo fi in friends) | ||
124 | // { | ||
125 | // if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1)) | ||
126 | // friendList.Add(fi.Friend); | ||
127 | // } | ||
128 | |||
129 | // if (friendList.Count > 0) | ||
130 | // { | ||
131 | // PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray()); | ||
132 | // foreach (PresenceInfo pi in presence) | ||
133 | // { | ||
134 | // UUID presenceID; | ||
135 | // if (UUID.TryParse(pi.UserID, out presenceID)) | ||
136 | // online.Add(presenceID); | ||
137 | // } | ||
138 | // } | ||
139 | |||
140 | // return online; | ||
141 | //} | ||
142 | |||
143 | //private void StatusNotify(FriendInfo friend, UUID userID, bool online) | ||
144 | //{ | ||
145 | // UUID friendID; | ||
146 | // if (UUID.TryParse(friend.Friend, out friendID)) | ||
147 | // { | ||
148 | // // Try local | ||
149 | // if (LocalStatusNotification(userID, friendID, online)) | ||
150 | // return; | ||
151 | |||
152 | // // The friend is not here [as root]. Let's forward. | ||
153 | // PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); | ||
154 | // if (friendSessions != null && friendSessions.Length > 0) | ||
155 | // { | ||
156 | // PresenceInfo friendSession = null; | ||
157 | // foreach (PresenceInfo pinfo in friendSessions) | ||
158 | // if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad | ||
159 | // { | ||
160 | // friendSession = pinfo; | ||
161 | // break; | ||
162 | // } | ||
163 | |||
164 | // if (friendSession != null) | ||
165 | // { | ||
166 | // GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | ||
167 | // //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName); | ||
168 | // m_FriendsSimConnector.StatusNotify(region, userID, friendID, online); | ||
169 | // } | ||
170 | // } | ||
171 | |||
172 | // // Friend is not online. Ignore. | ||
173 | // } | ||
174 | // else | ||
175 | // { | ||
176 | // m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); | ||
177 | // } | ||
178 | //} | ||
179 | |||
180 | protected override bool FetchFriendslist(UUID agentID) | ||
181 | { | 62 | { |
182 | if (base.FetchFriendslist(agentID)) | 63 | if (base.FetchFriendslist(client)) |
183 | { | 64 | { |
65 | UUID agentID = client.AgentId; | ||
184 | // We need to preload the user management cache with the names | 66 | // We need to preload the user management cache with the names |
185 | // of foreign friends, just like we do with SOPs' creators | 67 | // of foreign friends, just like we do with SOPs' creators |
186 | foreach (FriendInfo finfo in m_Friends[agentID].Friends) | 68 | foreach (FriendInfo finfo in m_Friends[agentID].Friends) |
@@ -204,6 +86,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
204 | return false; | 86 | return false; |
205 | } | 87 | } |
206 | 88 | ||
89 | public override bool SendFriendsOnlineIfNeeded(IClientAPI client) | ||
90 | { | ||
91 | if (base.SendFriendsOnlineIfNeeded(client)) | ||
92 | { | ||
93 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); | ||
94 | if (account == null) // foreign | ||
95 | { | ||
96 | FriendInfo[] friends = GetFriends(client.AgentId); | ||
97 | foreach (FriendInfo f in friends) | ||
98 | { | ||
99 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | return false; | ||
104 | } | ||
105 | |||
106 | protected override FriendInfo[] GetFriendsFromService(IClientAPI client) | ||
107 | { | ||
108 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId); | ||
109 | if (account1 != null) | ||
110 | return base.GetFriendsFromService(client); | ||
111 | |||
112 | // Foreigner | ||
113 | AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); | ||
114 | string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | ||
115 | |||
116 | FriendInfo[] finfos = FriendsService.GetFriends(agentUUI); | ||
117 | m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI); | ||
118 | return finfos; | ||
119 | } | ||
120 | |||
121 | |||
207 | protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) | 122 | protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) |
208 | { | 123 | { |
209 | first = "Unknown"; last = "User"; | 124 | first = "Unknown"; last = "User"; |
@@ -249,6 +164,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
249 | return "Please confirm this friendship you made while you were away."; | 164 | return "Please confirm this friendship you made while you were away."; |
250 | } | 165 | } |
251 | 166 | ||
167 | protected override bool SimpleStore(UUID agentID, UUID friendID, int rights) | ||
168 | { | ||
169 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | ||
170 | UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID); | ||
171 | // Are they both local users? | ||
172 | if (account1 != null && account2 != null) | ||
173 | { | ||
174 | // local grid users | ||
175 | return base.SimpleStore(agentID, friendID, rights); | ||
176 | } | ||
177 | |||
178 | if (account1 != null) | ||
179 | { | ||
180 | FriendInfo[] finfos = GetFriends(agentID); | ||
181 | if (finfos.Length > 0) | ||
182 | { | ||
183 | FriendInfo finfo = GetFriend(finfos, friendID); | ||
184 | FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights); | ||
185 | return true; | ||
186 | } | ||
187 | } | ||
188 | if (account2 != null) | ||
189 | { | ||
190 | IClientAPI client = LocateClientObject(agentID); | ||
191 | if (client != null) | ||
192 | { | ||
193 | AgentCircuitData acircuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); | ||
194 | if (acircuit != null) | ||
195 | { | ||
196 | FriendsService.StoreFriend(Util.ProduceUserUniversalIdentifier(acircuit), friendID.ToString(), rights); | ||
197 | return true; | ||
198 | } | ||
199 | } | ||
200 | } | ||
201 | |||
202 | return false; | ||
203 | |||
204 | } | ||
205 | |||
252 | protected override void StoreBackwards(UUID friendID, UUID agentID) | 206 | protected override void StoreBackwards(UUID friendID, UUID agentID) |
253 | { | 207 | { |
254 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); | 208 | UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID); |
@@ -366,6 +320,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
366 | // my brain hurts now | 320 | // my brain hurts now |
367 | } | 321 | } |
368 | 322 | ||
323 | protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) | ||
324 | { | ||
325 | foreach (FriendInfo fi in friends) | ||
326 | { | ||
327 | if (fi.Friend.StartsWith(friendID.ToString())) | ||
328 | return fi; | ||
329 | } | ||
330 | return null; | ||
331 | } | ||
332 | |||
369 | protected override void DeleteFriendship(UUID agentID, UUID exfriendID) | 333 | protected override void DeleteFriendship(UUID agentID, UUID exfriendID) |
370 | { | 334 | { |
371 | base.DeleteFriendship(agentID, exfriendID); | 335 | base.DeleteFriendship(agentID, exfriendID); |
@@ -374,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
374 | FriendInfo[] friends = GetFriends(agentID); | 338 | FriendInfo[] friends = GetFriends(agentID); |
375 | foreach (FriendInfo finfo in friends) | 339 | foreach (FriendInfo finfo in friends) |
376 | { | 340 | { |
377 | if (finfo.Friend != exfriendID.ToString() && finfo.Friend.EndsWith(exfriendID.ToString())) | 341 | if (finfo.Friend != exfriendID.ToString() && finfo.Friend.StartsWith(exfriendID.ToString())) |
378 | { | 342 | { |
379 | FriendsService.Delete(agentID, exfriendID.ToString()); | 343 | FriendsService.Delete(agentID, exfriendID.ToString()); |
380 | // TODO: delete the friendship on the other side | 344 | // TODO: delete the friendship on the other side |
@@ -383,56 +347,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
383 | } | 347 | } |
384 | } | 348 | } |
385 | 349 | ||
386 | //private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights) | ||
387 | //{ | ||
388 | // FriendInfo[] friends = GetFriends(remoteClient.AgentId); | ||
389 | // if (friends.Length == 0) | ||
390 | // return; | ||
391 | |||
392 | // m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target); | ||
393 | // // Let's find the friend in this user's friend list | ||
394 | // FriendInfo friend = null; | ||
395 | // foreach (FriendInfo fi in friends) | ||
396 | // { | ||
397 | // if (fi.Friend == target.ToString()) | ||
398 | // friend = fi; | ||
399 | // } | ||
400 | |||
401 | // if (friend != null) // Found it | ||
402 | // { | ||
403 | // // Store it on the DB | ||
404 | // FriendsService.StoreFriend(requester, target.ToString(), rights); | ||
405 | |||
406 | // // Store it in the local cache | ||
407 | // int myFlags = friend.MyFlags; | ||
408 | // friend.MyFlags = rights; | ||
409 | |||
410 | // // Always send this back to the original client | ||
411 | // remoteClient.SendChangeUserRights(requester, target, rights); | ||
412 | |||
413 | // // | ||
414 | // // Notify the friend | ||
415 | // // | ||
416 | |||
417 | // // Try local | ||
418 | // if (LocalGrantRights(requester, target, myFlags, rights)) | ||
419 | // return; | ||
420 | |||
421 | // PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() }); | ||
422 | // if (friendSessions != null && friendSessions.Length > 0) | ||
423 | // { | ||
424 | // PresenceInfo friendSession = friendSessions[0]; | ||
425 | // if (friendSession != null) | ||
426 | // { | ||
427 | // GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | ||
428 | // // TODO: You might want to send the delta to save the lookup | ||
429 | // // on the other end!! | ||
430 | // m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights); | ||
431 | // } | ||
432 | // } | ||
433 | // } | ||
434 | //} | ||
435 | |||
436 | |||
437 | } | 350 | } |
438 | } | 351 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 170c35f..d7324c6 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
548 | 548 | ||
549 | // libomv will moan about PrimFlags.ObjectYouOfficer being | 549 | // libomv will moan about PrimFlags.ObjectYouOfficer being |
550 | // deprecated | 550 | // deprecated |
551 | #pragma warning disable 0612 | 551 | #pragma warning disable 0612 |
552 | objflags &= (uint) | 552 | objflags &= (uint) |
553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object | 553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object |
554 | PrimFlags.ObjectModify | // tells client you can modify the object | 554 | PrimFlags.ObjectModify | // tells client you can modify the object |
555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) | 555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) |
556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it | 556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it |
557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object | 557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object |
558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object | 558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object |
559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object | 559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object |
560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set | 560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set |
561 | ); | 561 | ); |
562 | #pragma warning restore 0612 | 562 | #pragma warning restore 0612 |
563 | 563 | ||
564 | // Creating the three ObjectFlags options for this method to choose from. | 564 | // Creating the three ObjectFlags options for this method to choose from. |
565 | // Customize the OwnerMask | 565 | // Customize the OwnerMask |
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
576 | 576 | ||
577 | if (m_bypassPermissions) | 577 | if (m_bypassPermissions) |
578 | return objectOwnerMask; | 578 | return objectOwnerMask; |
579 | 579 | ||
580 | // Object owners should be able to edit their own content | 580 | // Object owners should be able to edit their own content |
581 | if (user == objectOwner) | 581 | if (user == objectOwner) |
582 | return objectOwnerMask; | 582 | return objectOwnerMask; |
583 | 583 | ||
584 | if (IsFriendWithPerms(user, objectOwner)) | 584 | if (IsFriendWithPerms(user, objectOwner)) |
585 | { | ||
585 | return objectOwnerMask; | 586 | return objectOwnerMask; |
586 | 587 | } | |
587 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set | 588 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set |
588 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) | 589 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) |
590 | { | ||
589 | return objectOwnerMask; | 591 | return objectOwnerMask; |
592 | } | ||
590 | 593 | ||
591 | // Admin should be able to edit anything in the sim (including admin objects) | 594 | // Admin should be able to edit anything in the sim (including admin objects) |
592 | if (IsAdministrator(user)) | 595 | if (IsAdministrator(user)) |
596 | { | ||
593 | return objectOwnerMask; | 597 | return objectOwnerMask; |
594 | 598 | } | |
599 | |||
595 | // Users should be able to edit what is over their land. | 600 | // Users should be able to edit what is over their land. |
596 | Vector3 taskPos = task.AbsolutePosition; | 601 | Vector3 taskPos = task.AbsolutePosition; |
597 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); | 602 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); |
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
599 | { | 604 | { |
600 | // Admin objects should not be editable by the above | 605 | // Admin objects should not be editable by the above |
601 | if (!IsAdministrator(objectOwner)) | 606 | if (!IsAdministrator(objectOwner)) |
607 | { | ||
602 | return objectOwnerMask; | 608 | return objectOwnerMask; |
609 | } | ||
603 | } | 610 | } |
604 | 611 | ||
605 | // Group permissions | 612 | // Group permissions |
606 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) | 613 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) |
607 | return objectGroupMask | objectEveryoneMask; | 614 | return objectGroupMask | objectEveryoneMask; |
608 | 615 | ||
609 | return objectEveryoneMask; | 616 | return objectEveryoneMask; |
610 | } | 617 | } |
611 | 618 | ||
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
673 | // | 680 | // |
674 | // Nobody but the object owner can set permissions on an object | 681 | // Nobody but the object owner can set permissions on an object |
675 | // | 682 | // |
676 | |||
677 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) | 683 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) |
678 | { | 684 | { |
679 | return false; | 685 | return false; |
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
704 | // Return immediately, so that the administrator can shares group objects | 710 | // Return immediately, so that the administrator can shares group objects |
705 | return true; | 711 | return true; |
706 | } | 712 | } |
713 | |||
714 | // Friends with benefits should be able to edit the objects too | ||
715 | if (IsFriendWithPerms(currentUser, objectOwner)) | ||
716 | // Return immediately, so that the administrator can share objects with friends | ||
717 | return true; | ||
707 | 718 | ||
708 | // Users should be able to edit what is over their land. | 719 | // Users should be able to edit what is over their land. |
709 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); | 720 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); |
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 0ff7dee..d4a6857 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -34,6 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
37 | void SendFriendsOnlineIfNeeded(IClientAPI client); | 37 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |
38 | } | 38 | } |
39 | } | 39 | } |