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-rw-r--r--OpenSim/Region/Application/Application.cs121
-rw-r--r--OpenSim/Region/Application/OpenSim.csproj181
-rw-r--r--OpenSim/Region/Application/OpenSim.csproj.user13
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs476
-rw-r--r--OpenSim/Region/Caches/AssetCache.cs670
-rw-r--r--OpenSim/Region/Caches/OpenSim.Region.Caches.csproj97
-rw-r--r--OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user12
-rw-r--r--OpenSim/Region/Caches/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Caps/Caps.cs258
-rw-r--r--OpenSim/Region/Caps/LLSDHelpers.cs246
-rw-r--r--OpenSim/Region/ClientStack/Assets/InventoryCache.cs337
-rw-r--r--OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs46
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs975
-rw-r--r--OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs358
-rw-r--r--OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs198
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs550
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs273
-rw-r--r--OpenSim/Region/ClientStack/ClientViewBase.cs327
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj173
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user12
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs183
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs129
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs208
-rw-r--r--OpenSim/Region/ClientStack/VersionInfo.cs38
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs113
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs128
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj154
-rw-r--r--OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user12
-rw-r--r--OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs312
-rw-r--r--OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj107
-rw-r--r--OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user12
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj107
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user12
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs135
-rw-r--r--OpenSim/Region/LocalCommunications/CommunicationsLocal.cs61
-rw-r--r--OpenSim/Region/LocalCommunications/LocalBackEndServices.cs209
-rw-r--r--OpenSim/Region/LocalCommunications/LocalUserServices.cs118
-rw-r--r--OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj121
-rw-r--r--OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user12
-rw-r--r--OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs294
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj93
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user12
-rw-r--r--OpenSim/Region/Physics/Manager/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj112
-rw-r--r--OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user12
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs161
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsManager.cs117
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs113
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsVector.cs54
-rw-r--r--OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs456
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj97
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user12
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj97
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user12
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs424
-rw-r--r--OpenSim/Region/Scripting/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Scripting/Script.cs32
-rw-r--r--OpenSim/Region/Scripting/ScriptAccess.cs31
-rw-r--r--OpenSim/Region/Simulation/Caps.cs258
-rw-r--r--OpenSim/Region/Simulation/EstateManager.cs301
-rw-r--r--OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj211
-rw-r--r--OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user12
-rw-r--r--OpenSim/Region/Simulation/ParcelManager.cs892
-rw-r--r--OpenSim/Region/Simulation/RegionManager.cs30
-rw-r--r--OpenSim/Region/Simulation/Scenes/Entity.cs194
-rw-r--r--OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs19
-rw-r--r--OpenSim/Region/Simulation/Scenes/Primitive.cs582
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs305
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs184
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.cs795
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneBase.cs201
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneEvents.cs52
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneObject.cs128
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs76
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs90
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.cs525
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs40
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs46
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs126
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Script.cs53
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs35
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs64
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs117
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj112
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user12
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build46
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs271
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs43
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj116
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user12
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs52
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs52
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj111
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user12
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build46
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs62
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs198
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj110
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user12
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs62
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs786
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs103
110 files changed, 17721 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
new file mode 100644
index 0000000..40701b0
--- /dev/null
+++ b/OpenSim/Region/Application/Application.cs
@@ -0,0 +1,121 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Console;
32
33namespace OpenSim
34{
35 public class Application
36 {
37 //could move our main function into OpenSimMain and kill this class
38 [STAThread]
39 public static void Main(string[] args)
40 {
41 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
42 Console.WriteLine("Starting...\n");
43
44 bool sandBoxMode = false;
45 bool startLoginServer = false;
46 string physicsEngine = "basicphysics";
47 bool allowFlying = false;
48 bool userAccounts = false;
49 bool gridLocalAsset = false;
50 bool useConfigFile = false;
51 bool silent = false;
52 string configFile = "simconfig.xml";
53
54 for (int i = 0; i < args.Length; i++)
55 {
56 if (args[i] == "-sandbox")
57 {
58 sandBoxMode = true;
59 startLoginServer = true;
60 }
61 /*
62 if (args[i] == "-loginserver")
63 {
64 startLoginServer = true;
65 }*/
66 if (args[i] == "-accounts")
67 {
68 userAccounts = true;
69 }
70 if (args[i] == "-realphysx")
71 {
72 physicsEngine = "RealPhysX";
73 allowFlying = true;
74 }
75 if (args[i] == "-ode")
76 {
77 physicsEngine = "OpenDynamicsEngine";
78 allowFlying = true;
79 }
80 if (args[i] == "-localasset")
81 {
82 gridLocalAsset = true;
83 }
84 if (args[i] == "-configfile")
85 {
86 useConfigFile = true;
87 }
88 if (args[i] == "-noverbose")
89 {
90 silent = true;
91 }
92 if (args[i] == "-config")
93 {
94 try
95 {
96 i++;
97 configFile = args[i];
98 }
99 catch (Exception e)
100 {
101 Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
102 }
103 }
104 }
105
106 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
107 // OpenSimRoot.Instance.Application = sim;
108 sim.m_sandbox = sandBoxMode;
109 sim.user_accounts = userAccounts;
110 sim.gridLocalAsset = gridLocalAsset;
111 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = allowFlying;
112
113 sim.StartUp();
114
115 while (true)
116 {
117 OpenSim.Framework.Console.MainLog.Instance.MainLogPrompt();
118 }
119 }
120 }
121}
diff --git a/OpenSim/Region/Application/OpenSim.csproj b/OpenSim/Region/Application/OpenSim.csproj
new file mode 100644
index 0000000..214f2cf
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSim.csproj
@@ -0,0 +1,181 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{438A9556-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Exe</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" >
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="XMLRPC.dll" >
82 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
94 <Name>OpenSim.Framework.Communications</Name>
95 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 <ProjectReference Include="..\..\Framework\Communications.OGS1\OpenSim.Framework.Communications.OGS1.csproj">
100 <Name>OpenSim.Framework.Communications.OGS1</Name>
101 <Project>{6109024D-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private>
104 </ProjectReference>
105 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
106 <Name>OpenSim.Framework.Console</Name>
107 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private>
110 </ProjectReference>
111 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj">
112 <Name>OpenSim.Framework.GenericConfig.Xml</Name>
113 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private>
116 </ProjectReference>
117 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
118 <Name>OpenSim.Framework.Servers</Name>
119 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private>
122 </ProjectReference>
123 <ProjectReference Include="..\..\Framework\UserManager\OpenSim.Framework.UserManagement.csproj">
124 <Name>OpenSim.Framework.UserManagement</Name>
125 <Project>{586E2916-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private>
128 </ProjectReference>
129 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
130 <Name>OpenSim.Region.Caches</Name>
131 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private>
134 </ProjectReference>
135 <ProjectReference Include="..\ClientStack\OpenSim.Region.ClientStack.csproj">
136 <Name>OpenSim.Region.ClientStack</Name>
137 <Project>{DC3698B2-0000-0000-0000-000000000000}</Project>
138 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
139 <Private>False</Private>
140 </ProjectReference>
141 <ProjectReference Include="..\LocalCommunications\OpenSim.Region.LocalCommunications.csproj">
142 <Name>OpenSim.Region.LocalCommunications</Name>
143 <Project>{EB3A1BA8-0000-0000-0000-000000000000}</Project>
144 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
145 <Private>False</Private>
146 </ProjectReference>
147 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
148 <Name>OpenSim.Region.Physics.Manager</Name>
149 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
150 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
151 <Private>False</Private>
152 </ProjectReference>
153 <ProjectReference Include="..\Simulation\OpenSim.Region.Simulation.csproj">
154 <Name>OpenSim.Region.Simulation</Name>
155 <Project>{C0DAB338-0000-0000-0000-000000000000}</Project>
156 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
157 <Private>False</Private>
158 </ProjectReference>
159 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
160 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
161 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
162 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
163 <Private>False</Private>
164 </ProjectReference>
165 </ItemGroup>
166 <ItemGroup>
167 <Compile Include="Application.cs">
168 <SubType>Code</SubType>
169 </Compile>
170 <Compile Include="OpenSimMain.cs">
171 <SubType>Code</SubType>
172 </Compile>
173 </ItemGroup>
174 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
175 <PropertyGroup>
176 <PreBuildEvent>
177 </PreBuildEvent>
178 <PostBuildEvent>
179 </PostBuildEvent>
180 </PropertyGroup>
181</Project>
diff --git a/OpenSim/Region/Application/OpenSim.csproj.user b/OpenSim/Region/Application/OpenSim.csproj.user
new file mode 100644
index 0000000..2ff1c4c
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSim.csproj.user
@@ -0,0 +1,13 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <StartArguments>-loginserver -sandbox -accounts</StartArguments>
6 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
7 <LastOpenVersion>8.0.50727</LastOpenVersion>
8 <ProjectView>ProjectFiles</ProjectView>
9 <ProjectTrust>0</ProjectTrust>
10 </PropertyGroup>
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
12 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
13</Project>
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
new file mode 100644
index 0000000..7da2263
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -0,0 +1,476 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Text;
31using System.IO;
32using System.Threading;
33using System.Net;
34using System.Net.Sockets;
35using System.Timers;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Generic;
39using libsecondlife;
40using libsecondlife.Packets;
41using OpenSim.Region;
42using OpenSim.Region.Scenes;
43using OpenSim.Terrain;
44using OpenSim.Framework.Interfaces;
45using OpenSim.Framework.Types;
46using OpenSim.Framework;
47using OpenSim.Assets;
48using OpenSim.Caches;
49using OpenSim.Framework.Console;
50using OpenSim.Physics.Manager;
51using Nwc.XmlRpc;
52using OpenSim.Servers;
53using OpenSim.GenericConfig;
54using OpenGrid.Framework.Communications;
55using OpenSim.LocalCommunications;
56using OpenGrid.Framework.Communications.OGS1;
57
58namespace OpenSim
59{
60
61 public class OpenSimMain : RegionApplicationBase, conscmd_callback
62 {
63 // private CheckSumServer checkServer;
64 protected CommunicationsManager commsManager;
65
66 private bool m_silent;
67 private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
68
69 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
70 {
71 this.configFileSetup = useConfigFile;
72 m_sandbox = sandBoxMode;
73 m_loginserver = startLoginServer;
74 m_physicsEngine = physicsEngine;
75 m_config = configFile;
76 m_silent = silent;
77 }
78
79 /// <summary>
80 /// Performs initialisation of the world, such as loading configuration from disk.
81 /// </summary>
82 public override void StartUp()
83 {
84 this.serversData = new NetworkServersInfo();
85
86 this.localConfig = new XmlConfig(m_config);
87 this.localConfig.LoadData();
88
89 if (this.configFileSetup)
90 {
91 this.SetupFromConfigFile(this.localConfig);
92 }
93
94 m_log = new LogBase(m_logFilename, "Region", this, m_silent);
95 OpenSim.Framework.Console.MainLog.Instance = m_log;
96
97 m_log.Verbose( "Main.cs:Startup() - Loading configuration");
98 this.serversData.InitConfig(this.m_sandbox, this.localConfig);
99 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
100
101 ScenePresence.LoadTextureFile("avatar-texture.dat");
102
103 ClientView.TerrainManager = new TerrainManager(new SecondLife());
104
105 CommunicationsLocal sandboxCommunications = null;
106 if (m_sandbox)
107 {
108 this.SetupLocalGridServers();
109 // this.checkServer = new CheckSumServer(12036);
110 // this.checkServer.ServerListener();
111 sandboxCommunications = new CommunicationsLocal(this.serversData);
112 this.commsManager = sandboxCommunications;
113 }
114 else
115 {
116 this.SetupRemoteGridServers();
117 this.commsManager = new GridCommsManager(this.serversData);
118 }
119
120 startuptime = DateTime.Now;
121
122 this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
123 this.physManager.LoadPlugins();
124
125 this.SetupHttpListener();
126
127 this.SetupWorld();
128
129 m_log.Verbose( "Main.cs:Startup() - Initialising HTTP server");
130
131
132
133 if (m_sandbox)
134 {
135 httpServer.AddXmlRPCHandler("login_to_simulator", sandboxCommunications.UserServices.XmlRpcLoginMethod);
136 }
137
138 //Start http server
139 m_log.Verbose( "Main.cs:Startup() - Starting HTTP server");
140 httpServer.Start();
141
142 // Start UDP servers
143 for (int i = 0; i < m_udpServer.Count; i++)
144 {
145 this.m_udpServer[i].ServerListener();
146 }
147
148 }
149
150 # region Setup methods
151 protected override void SetupLocalGridServers()
152 {
153 try
154 {
155 AssetCache = new AssetCache("OpenSim.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
156 InventoryCache = new InventoryCache();
157 }
158 catch (Exception e)
159 {
160 m_log.Error( e.Message + "\nSorry, could not setup local cache");
161 Environment.Exit(1);
162 }
163
164 }
165
166 protected override void SetupRemoteGridServers()
167 {
168 try
169 {
170 AssetCache = new AssetCache("OpenSim.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
171 InventoryCache = new InventoryCache();
172 }
173 catch (Exception e)
174 {
175 m_log.Error( e.Message + "\nSorry, could not setup remote cache");
176 Environment.Exit(1);
177 }
178 }
179
180 protected override void SetupWorld()
181 {
182 IGenericConfig regionConfig;
183 Scene LocalWorld;
184 UDPServer udpServer;
185 RegionInfo regionDat = new RegionInfo();
186 AuthenticateSessionsBase authenBase;
187
188 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions");
189 string[] configFiles = Directory.GetFiles(path, "*.xml");
190
191 if (configFiles.Length == 0)
192 {
193 string path2 = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions");
194 string path3 = Path.Combine(path2, "default.xml");
195 Console.WriteLine("Creating default region config file");
196 //TODO create default region
197 IGenericConfig defaultConfig = new XmlConfig(path3);
198 defaultConfig.LoadData();
199 defaultConfig.Commit();
200 defaultConfig.Close();
201 defaultConfig = null;
202 configFiles = Directory.GetFiles(path, "*.xml");
203 }
204
205 for (int i = 0; i < configFiles.Length; i++)
206 {
207 regionDat = new RegionInfo();
208 if (m_sandbox)
209 {
210 AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
211 this.AuthenticateSessionsHandler.Add(authen);
212 authenBase = authen;
213 }
214 else
215 {
216 AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
217 this.AuthenticateSessionsHandler.Add(authen);
218 authenBase = authen;
219 }
220 Console.WriteLine("Loading region config file");
221 regionConfig = new XmlConfig(configFiles[i]);
222 regionConfig.LoadData();
223 regionDat.InitConfig(this.m_sandbox, regionConfig);
224 regionConfig.Close();
225
226 udpServer = new UDPServer(regionDat.CommsIPListenPort, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
227
228 m_udpServer.Add(udpServer);
229 this.regionData.Add(regionDat);
230
231 /*
232 m_log.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
233 m_log.Verbose( "Initialising world");
234 m_log.componentname = "Region " + regionData.RegionName;
235 */
236
237 LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
238 this.m_localWorld.Add(LocalWorld);
239 //LocalWorld.InventoryCache = InventoryCache;
240 //LocalWorld.AssetCache = AssetCache;
241
242 udpServer.LocalWorld = LocalWorld;
243
244 LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
245 LocalWorld.LoadWorldMap();
246
247 m_log.Verbose( "Main.cs:Startup() - Starting up messaging system");
248 LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
249 LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
250 LocalWorld.LoadPrimsFromStorage();
251 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
252
253
254 LocalWorld.StartTimer();
255 }
256 }
257
258 protected override void SetupHttpListener()
259 {
260 httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
261
262 if (!this.m_sandbox)
263 {
264
265 // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
266
267
268 httpServer.AddRestHandler("GET", "/simstatus/",
269 delegate(string request, string path, string param)
270 {
271 return "OK";
272 });
273 }
274 }
275
276 protected override void ConnectToRemoteGridServer()
277 {
278
279 }
280
281 #endregion
282
283 private void SetupFromConfigFile(IGenericConfig configData)
284 {
285 // Log filename
286 string attri = "";
287 attri = configData.GetAttribute("LogFilename");
288 if (String.IsNullOrEmpty(attri))
289 {
290 }
291 else
292 {
293 m_logFilename = attri;
294 }
295
296 // SandBoxMode
297 attri = "";
298 attri = configData.GetAttribute("SandBox");
299 if ((attri == "") || ((attri != "false") && (attri != "true")))
300 {
301 this.m_sandbox = false;
302 configData.SetAttribute("SandBox", "false");
303 }
304 else
305 {
306 this.m_sandbox = Convert.ToBoolean(attri);
307 }
308
309 // LoginServer
310 attri = "";
311 attri = configData.GetAttribute("LoginServer");
312 if ((attri == "") || ((attri != "false") && (attri != "true")))
313 {
314 this.m_loginserver = false;
315 configData.SetAttribute("LoginServer", "false");
316 }
317 else
318 {
319 this.m_loginserver = Convert.ToBoolean(attri);
320 }
321
322 // Sandbox User accounts
323 attri = "";
324 attri = configData.GetAttribute("UserAccount");
325 if ((attri == "") || ((attri != "false") && (attri != "true")))
326 {
327 this.user_accounts = false;
328 configData.SetAttribute("UserAccounts", "false");
329 }
330 else if (attri == "true")
331 {
332 this.user_accounts = Convert.ToBoolean(attri);
333 }
334
335 // Grid mode hack to use local asset server
336 attri = "";
337 attri = configData.GetAttribute("LocalAssets");
338 if ((attri == "") || ((attri != "false") && (attri != "true")))
339 {
340 this.gridLocalAsset = false;
341 configData.SetAttribute("LocalAssets", "false");
342 }
343 else if (attri == "true")
344 {
345 this.gridLocalAsset = Convert.ToBoolean(attri);
346 }
347
348
349 attri = "";
350 attri = configData.GetAttribute("PhysicsEngine");
351 switch (attri)
352 {
353 default:
354 m_log.Warn( "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
355 Environment.Exit(1);
356 break;
357
358 case "":
359 this.m_physicsEngine = "basicphysics";
360 configData.SetAttribute("PhysicsEngine", "basicphysics");
361 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
362 break;
363
364 case "basicphysics":
365 this.m_physicsEngine = "basicphysics";
366 configData.SetAttribute("PhysicsEngine", "basicphysics");
367 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
368 break;
369
370 case "RealPhysX":
371 this.m_physicsEngine = "RealPhysX";
372 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
373 break;
374
375 case "OpenDynamicsEngine":
376 this.m_physicsEngine = "OpenDynamicsEngine";
377 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
378 break;
379 }
380
381 configData.Commit();
382
383 }
384
385 /// <summary>
386 /// Performs any last-minute sanity checking and shuts down the region server
387 /// </summary>
388 public virtual void Shutdown()
389 {
390 m_log.Verbose( "Main.cs:Shutdown() - Closing all threads");
391 m_log.Verbose( "Main.cs:Shutdown() - Killing listener thread");
392 m_log.Verbose( "Main.cs:Shutdown() - Killing clients");
393 // IMPLEMENT THIS
394 m_log.Verbose( "Main.cs:Shutdown() - Closing console and terminating");
395 for (int i = 0; i < m_localWorld.Count; i++)
396 {
397 ((Scene)m_localWorld[i]).Close();
398 }
399 m_log.Close();
400 Environment.Exit(0);
401 }
402
403 #region Console Commands
404 /// <summary>
405 /// Runs commands issued by the server console from the operator
406 /// </summary>
407 /// <param name="command">The first argument of the parameter (the command)</param>
408 /// <param name="cmdparams">Additional arguments passed to the command</param>
409 public void RunCmd(string command, string[] cmdparams)
410 {
411 switch (command)
412 {
413 case "help":
414 m_log.Error( "show users - show info about connected users");
415 m_log.Error( "shutdown - disconnect all clients and shutdown");
416 break;
417
418 case "show":
419 if (cmdparams.Length > 0)
420 {
421 Show(cmdparams[0]);
422 }
423 break;
424
425 case "terrain":
426 string result = "";
427 for (int i = 0; i < m_localWorld.Count; i++)
428 {
429 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result))
430 {
431 m_log.Error(result);
432 }
433 }
434 break;
435
436 case "shutdown":
437 Shutdown();
438 break;
439
440 default:
441 m_log.Error( "Unknown command");
442 break;
443 }
444 }
445
446 /// <summary>
447 /// Outputs to the console information about the region
448 /// </summary>
449 /// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
450 public void Show(string ShowWhat)
451 {
452 switch (ShowWhat)
453 {
454 case "uptime":
455 m_log.Error( "OpenSim has been running since " + startuptime.ToString());
456 m_log.Error( "That is " + (DateTime.Now - startuptime).ToString());
457 break;
458 case "users":
459 OpenSim.Region.Scenes.ScenePresence TempAv;
460 m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
461 /* foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
462 {
463 if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
464 {
465 TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
466 m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
467 }
468 }*/
469 break;
470 }
471 }
472 #endregion
473 }
474
475
476} \ No newline at end of file
diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs
new file mode 100644
index 0000000..d0cc370
--- /dev/null
+++ b/OpenSim/Region/Caches/AssetCache.cs
@@ -0,0 +1,670 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Threading;
32using System.Reflection;
33using libsecondlife;
34using libsecondlife.Packets;
35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Caches
40{
41 public delegate void DownloadComplete(AssetCache.TextureSender sender);
42
43 /// <summary>
44 /// Manages local cache of assets and their sending to viewers.
45 /// </summary>
46 public class AssetCache : IAssetReceiver
47 {
48 public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
49 public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
50
51 public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
52 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
53
54 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
55 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
56
57 public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
58 private IAssetServer _assetServer;
59 private Thread _assetCacheThread;
60 private LLUUID[] textureList = new LLUUID[5];
61
62 /// <summary>
63 ///
64 /// </summary>
65 public AssetCache(IAssetServer assetServer)
66 {
67 Console.WriteLine("Creating Asset cache");
68 _assetServer = assetServer;
69 _assetServer.SetReceiver(this);
70 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
71 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
72 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
73 this._assetCacheThread.IsBackground = true;
74 this._assetCacheThread.Start();
75
76 }
77
78 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
79 {
80 Console.WriteLine("Creating Asset cache");
81 _assetServer = this.LoadAssetDll(assetServerDLLName);
82 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
83 _assetServer.SetReceiver(this);
84 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
85 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
86 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
87 this._assetCacheThread.IsBackground = true;
88 this._assetCacheThread.Start();
89
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 public void RunAssetManager()
96 {
97 while (true)
98 {
99 try
100 {
101 //Console.WriteLine("Asset cache loop");
102 this.ProcessAssetQueue();
103 this.ProcessTextureQueue();
104 Thread.Sleep(500);
105 }
106 catch (Exception e)
107 {
108 Console.WriteLine(e.Message);
109 }
110 }
111 }
112
113 public void LoadDefaultTextureSet()
114 {
115 //hack: so we can give each user a set of textures
116 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
117 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
118 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
119 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
120 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
121
122 for (int i = 0; i < textureList.Length; i++)
123 {
124 this._assetServer.RequestAsset(textureList[i], true);
125 }
126
127 }
128
129 public AssetBase[] CreateNewInventorySet(LLUUID agentID)
130 {
131 AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
132 for (int i = 0; i < textureList.Length; i++)
133 {
134 if (this.Textures.ContainsKey(textureList[i]))
135 {
136 inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
137 TextureImage image = new TextureImage(inventorySet[i]);
138 this.Textures.Add(image.FullID, image);
139 this._assetServer.UploadNewAsset(image); //save the asset to the asset server
140 }
141 }
142 return inventorySet;
143 }
144
145 public AssetBase GetAsset(LLUUID assetID)
146 {
147 AssetBase asset = null;
148 if (this.Textures.ContainsKey(assetID))
149 {
150 asset = this.Textures[assetID];
151 }
152 else if (this.Assets.ContainsKey(assetID))
153 {
154 asset = this.Assets[assetID];
155 }
156 return asset;
157 }
158
159 public void AddAsset(AssetBase asset)
160 {
161 // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
162 if (asset.Type == 0)
163 {
164 //Console.WriteLine("which is a texture");
165 if (!this.Textures.ContainsKey(asset.FullID))
166 { //texture
167 TextureImage textur = new TextureImage(asset);
168 this.Textures.Add(textur.FullID, textur);
169 this._assetServer.UploadNewAsset(asset);
170 }
171 }
172 else
173 {
174 if (!this.Assets.ContainsKey(asset.FullID))
175 {
176 AssetInfo assetInf = new AssetInfo(asset);
177 this.Assets.Add(assetInf.FullID, assetInf);
178 this._assetServer.UploadNewAsset(asset);
179 }
180 }
181 }
182
183 /// <summary>
184 ///
185 /// </summary>
186 private void ProcessTextureQueue()
187 {
188 if (this.TextureRequests.Count == 0)
189 {
190 //no requests waiting
191 return;
192 }
193 int num;
194 num = this.TextureRequests.Count;
195
196 AssetRequest req;
197 for (int i = 0; i < num; i++)
198 {
199 req = (AssetRequest)this.TextureRequests[i];
200 if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
201 {
202 TextureSender sender = new TextureSender(req);
203 sender.OnComplete += this.TextureSent;
204 lock (this.SendingTextures)
205 {
206 this.SendingTextures.Add(req.ImageInfo.FullID, sender);
207 }
208 }
209
210 }
211
212 this.TextureRequests.Clear();
213 }
214
215 /// <summary>
216 /// Event handler, called by a TextureSender object to say that texture has been sent
217 /// </summary>
218 /// <param name="sender"></param>
219 public void TextureSent(AssetCache.TextureSender sender)
220 {
221 if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
222 {
223 lock (this.SendingTextures)
224 {
225 this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
226 }
227 }
228 }
229
230 public void AssetReceived(AssetBase asset, bool IsTexture)
231 {
232 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
233 {
234 //check if it is a texture or not
235 //then add to the correct cache list
236 //then check for waiting requests for this asset/texture (in the Requested lists)
237 //and move those requests into the Requests list.
238 if (IsTexture)
239 {
240 TextureImage image = new TextureImage(asset);
241 this.Textures.Add(image.FullID, image);
242 if (this.RequestedTextures.ContainsKey(image.FullID))
243 {
244 AssetRequest req = this.RequestedTextures[image.FullID];
245 req.ImageInfo = image;
246 if (image.Data.LongLength > 600)
247 {
248 //over 600 bytes so split up file
249 req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
250 }
251 else
252 {
253 req.NumPackets = 1;
254 }
255 this.RequestedTextures.Remove(image.FullID);
256 this.TextureRequests.Add(req);
257 }
258 }
259 else
260 {
261 AssetInfo assetInf = new AssetInfo(asset);
262 this.Assets.Add(assetInf.FullID, assetInf);
263 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
264 {
265 AssetRequest req = this.RequestedAssets[assetInf.FullID];
266 req.AssetInf = assetInf;
267 if (assetInf.Data.LongLength > 600)
268 {
269 //over 600 bytes so split up file
270 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
271 }
272 else
273 {
274 req.NumPackets = 1;
275 }
276 this.RequestedAssets.Remove(assetInf.FullID);
277 this.AssetRequests.Add(req);
278 }
279 }
280 }
281 }
282
283 public void AssetNotFound(AssetBase asset)
284 {
285 //the asset server had no knowledge of requested asset
286
287 }
288
289 #region Assets
290 /// <summary>
291 ///
292 /// </summary>
293 /// <param name="userInfo"></param>
294 /// <param name="transferRequest"></param>
295 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
296 {
297 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
298 //check to see if asset is in local cache, if not we need to request it from asset server.
299
300 if (!this.Assets.ContainsKey(requestID))
301 {
302 //not found asset
303 // so request from asset server
304 if (!this.RequestedAssets.ContainsKey(requestID))
305 {
306 AssetRequest request = new AssetRequest();
307 request.RequestUser = userInfo;
308 request.RequestAssetID = requestID;
309 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
310 this.RequestedAssets.Add(requestID, request);
311 this._assetServer.RequestAsset(requestID, false);
312 }
313 return;
314 }
315 //it is in our cache
316 AssetInfo asset = this.Assets[requestID];
317
318 //work out how many packets it should be sent in
319 // and add to the AssetRequests list
320 AssetRequest req = new AssetRequest();
321 req.RequestUser = userInfo;
322 req.RequestAssetID = requestID;
323 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
324 req.AssetInf = asset;
325
326 if (asset.Data.LongLength > 600)
327 {
328 //over 600 bytes so split up file
329 req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
330 }
331 else
332 {
333 req.NumPackets = 1;
334 }
335
336 this.AssetRequests.Add(req);
337 }
338
339 /// <summary>
340 ///
341 /// </summary>
342 private void ProcessAssetQueue()
343 {
344 if (this.AssetRequests.Count == 0)
345 {
346 //no requests waiting
347 return;
348 }
349 int num;
350
351 if (this.AssetRequests.Count < 5)
352 {
353 //lower than 5 so do all of them
354 num = this.AssetRequests.Count;
355 }
356 else
357 {
358 num = 5;
359 }
360 AssetRequest req;
361 for (int i = 0; i < num; i++)
362 {
363 req = (AssetRequest)this.AssetRequests[i];
364
365 TransferInfoPacket Transfer = new TransferInfoPacket();
366 Transfer.TransferInfo.ChannelType = 2;
367 Transfer.TransferInfo.Status = 0;
368 Transfer.TransferInfo.TargetType = 0;
369 Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
370 Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
371 Transfer.TransferInfo.TransferID = req.TransferRequestID;
372 req.RequestUser.OutPacket(Transfer);
373
374 if (req.NumPackets == 1)
375 {
376 TransferPacketPacket TransferPacket = new TransferPacketPacket();
377 TransferPacket.TransferData.Packet = 0;
378 TransferPacket.TransferData.ChannelType = 2;
379 TransferPacket.TransferData.TransferID = req.TransferRequestID;
380 TransferPacket.TransferData.Data = req.AssetInf.Data;
381 TransferPacket.TransferData.Status = 1;
382 req.RequestUser.OutPacket(TransferPacket);
383 }
384 else
385 {
386 //more than one packet so split file up , for now it can't be bigger than 2000 bytes
387 TransferPacketPacket TransferPacket = new TransferPacketPacket();
388 TransferPacket.TransferData.Packet = 0;
389 TransferPacket.TransferData.ChannelType = 2;
390 TransferPacket.TransferData.TransferID = req.TransferRequestID;
391 byte[] chunk = new byte[1000];
392 Array.Copy(req.AssetInf.Data, chunk, 1000);
393 TransferPacket.TransferData.Data = chunk;
394 TransferPacket.TransferData.Status = 0;
395 req.RequestUser.OutPacket(TransferPacket);
396
397 TransferPacket = new TransferPacketPacket();
398 TransferPacket.TransferData.Packet = 1;
399 TransferPacket.TransferData.ChannelType = 2;
400 TransferPacket.TransferData.TransferID = req.TransferRequestID;
401 byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
402 Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
403 TransferPacket.TransferData.Data = chunk1;
404 TransferPacket.TransferData.Status = 1;
405 req.RequestUser.OutPacket(TransferPacket);
406 }
407
408 }
409
410 //remove requests that have been completed
411 for (int i = 0; i < num; i++)
412 {
413 this.AssetRequests.RemoveAt(0);
414 }
415
416 }
417
418 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
419 {
420 AssetInfo newAsset = new AssetInfo();
421 newAsset.Data = new byte[sourceAsset.Data.Length];
422 Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
423 newAsset.FullID = LLUUID.Random();
424 newAsset.Type = sourceAsset.Type;
425 newAsset.InvType = sourceAsset.InvType;
426 return (newAsset);
427 }
428 #endregion
429
430 #region Textures
431 /// <summary>
432 ///
433 /// </summary>
434 /// <param name="userInfo"></param>
435 /// <param name="imageID"></param>
436 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
437 {
438 //Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
439 //check to see if texture is in local cache, if not request from asset server
440 if (!this.Textures.ContainsKey(imageID))
441 {
442 if (!this.RequestedTextures.ContainsKey(imageID))
443 {
444 //not is cache so request from asset server
445 AssetRequest request = new AssetRequest();
446 request.RequestUser = userInfo;
447 request.RequestAssetID = imageID;
448 request.IsTextureRequest = true;
449 this.RequestedTextures.Add(imageID, request);
450 this._assetServer.RequestAsset(imageID, true);
451 }
452 return;
453 }
454
455 //Console.WriteLine("texture already in cache");
456 TextureImage imag = this.Textures[imageID];
457 AssetRequest req = new AssetRequest();
458 req.RequestUser = userInfo;
459 req.RequestAssetID = imageID;
460 req.IsTextureRequest = true;
461 req.ImageInfo = imag;
462
463 if (imag.Data.LongLength > 600)
464 {
465 //over 600 bytes so split up file
466 req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
467 }
468 else
469 {
470 req.NumPackets = 1;
471 }
472 this.TextureRequests.Add(req);
473 }
474
475 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
476 {
477 TextureImage newImage = new TextureImage();
478 newImage.Data = new byte[source.Data.Length];
479 Array.Copy(source.Data, newImage.Data, source.Data.Length);
480 //newImage.filename = source.filename;
481 newImage.FullID = LLUUID.Random();
482 newImage.Name = source.Name;
483 return (newImage);
484 }
485 #endregion
486
487 private IAssetServer LoadAssetDll(string dllName)
488 {
489 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
490 IAssetServer server = null;
491
492 foreach (Type pluginType in pluginAssembly.GetTypes())
493 {
494 if (pluginType.IsPublic)
495 {
496 if (!pluginType.IsAbstract)
497 {
498 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
499
500 if (typeInterface != null)
501 {
502 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
503 server = plug.GetAssetServer();
504 break;
505 }
506
507 typeInterface = null;
508 }
509 }
510 }
511 pluginAssembly = null;
512 return server;
513 }
514
515 public class AssetRequest
516 {
517 public IClientAPI RequestUser;
518 public LLUUID RequestAssetID;
519 public AssetInfo AssetInf;
520 public TextureImage ImageInfo;
521 public LLUUID TransferRequestID;
522 public long DataPointer = 0;
523 public int NumPackets = 0;
524 public int PacketCounter = 0;
525 public bool IsTextureRequest;
526 //public bool AssetInCache;
527 //public int TimeRequested;
528
529 public AssetRequest()
530 {
531
532 }
533 }
534
535 public class AssetInfo : AssetBase
536 {
537 public AssetInfo()
538 {
539
540 }
541
542 public AssetInfo(AssetBase aBase)
543 {
544 Data = aBase.Data;
545 FullID = aBase.FullID;
546 Type = aBase.Type;
547 InvType = aBase.InvType;
548 Name = aBase.Name;
549 Description = aBase.Description;
550 }
551 }
552
553 public class TextureImage : AssetBase
554 {
555 public TextureImage()
556 {
557
558 }
559
560 public TextureImage(AssetBase aBase)
561 {
562 Data = aBase.Data;
563 FullID = aBase.FullID;
564 Type = aBase.Type;
565 InvType = aBase.InvType;
566 Name = aBase.Name;
567 Description = aBase.Description;
568 }
569 }
570
571 public class TextureSender
572 {
573 public AssetRequest request;
574 public event DownloadComplete OnComplete;
575 Thread m_thread;
576 public TextureSender(AssetRequest req)
577 {
578 request = req;
579 //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated());
580 //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length);
581 // Console.WriteLine("in " + req.NumPackets + " packets");
582 //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object());
583
584 //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc
585 //but don't really want to create a thread for every texture download
586 m_thread = new Thread(new ThreadStart(SendTexture));
587 m_thread.IsBackground = true;
588 m_thread.Start();
589 }
590
591 public void SendTexture()
592 {
593 //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
594 while (request.PacketCounter != request.NumPackets)
595 {
596 SendPacket();
597 Thread.Sleep(500);
598 }
599
600 //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
601 if (OnComplete != null)
602 {
603 OnComplete(this);
604 }
605 }
606
607 public void SendPacket()
608 {
609 AssetRequest req = request;
610 // Console.WriteLine("sending " + req.ImageInfo.FullID);
611
612 // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
613 if (req.PacketCounter == 0)
614 {
615 //first time for this request so send imagedata packet
616 if (req.NumPackets == 1)
617 {
618 //only one packet so send whole file
619 ImageDataPacket im = new ImageDataPacket();
620 im.ImageID.Packets = 1;
621 im.ImageID.ID = req.ImageInfo.FullID;
622 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
623 im.ImageData.Data = req.ImageInfo.Data;
624 im.ImageID.Codec = 2;
625 req.RequestUser.OutPacket(im);
626 req.PacketCounter++;
627 //req.ImageInfo.l= time;
628 //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID);
629 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
630 }
631 else
632 {
633 //more than one packet so split file up
634 ImageDataPacket im = new ImageDataPacket();
635 im.ImageID.Packets = (ushort)req.NumPackets;
636 im.ImageID.ID = req.ImageInfo.FullID;
637 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
638 im.ImageData.Data = new byte[600];
639 Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
640 im.ImageID.Codec = 2;
641 req.RequestUser.OutPacket(im);
642 req.PacketCounter++;
643 //req.ImageInfo.last_used = time;
644 //System.Console.WriteLine("sent first packet of texture:
645 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
646 }
647 }
648 else
649 {
650 //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
651 //send imagepacket
652 //more than one packet so split file up
653 ImagePacketPacket im = new ImagePacketPacket();
654 im.ImageID.Packet = (ushort)req.PacketCounter;
655 im.ImageID.ID = req.ImageInfo.FullID;
656 int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
657 if (size > 1000) size = 1000;
658 im.ImageData.Data = new byte[size];
659 Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
660 req.RequestUser.OutPacket(im);
661 req.PacketCounter++;
662 //req.ImageInfo.last_used = time;
663 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
664 }
665
666 }
667 }
668 }
669}
670
diff --git a/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj
new file mode 100644
index 0000000..4a73d08
--- /dev/null
+++ b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj
@@ -0,0 +1,97 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{61FCCDB3-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Caches</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Caches</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
76 <Name>OpenSim.Framework</Name>
77 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 </ItemGroup>
82 <ItemGroup>
83 <Compile Include="AssetCache.cs">
84 <SubType>Code</SubType>
85 </Compile>
86 <Compile Include="Properties\AssemblyInfo.cs">
87 <SubType>Code</SubType>
88 </Compile>
89 </ItemGroup>
90 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
91 <PropertyGroup>
92 <PreBuildEvent>
93 </PreBuildEvent>
94 <PostBuildEvent>
95 </PostBuildEvent>
96 </PropertyGroup>
97</Project>
diff --git a/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..00f5dfe
--- /dev/null
+++ b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Caches")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Caches")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Caps/Caps.cs b/OpenSim/Region/Caps/Caps.cs
new file mode 100644
index 0000000..13a351d
--- /dev/null
+++ b/OpenSim/Region/Caps/Caps.cs
@@ -0,0 +1,258 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using OpenSim.Servers;
8using OpenSim.Framework;
9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types;
11using OpenSim.Caches;
12using libsecondlife;
13
14namespace OpenSim.Region
15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17
18 public class Caps
19 {
20 private string httpListenerAddress;
21 private uint httpListenPort;
22 private string capsObjectPath = "00001-";
23 private string requestPath = "0000/";
24 private string mapLayerPath = "0001/";
25 private string newInventory = "0002/";
26 private string requestTexture = "0003/";
27 private string eventQueue = "0100/";
28 private BaseHttpServer httpListener;
29 private LLUUID agentID;
30 private AssetCache assetCache;
31 private int eventQueueCount = 1;
32 private Queue<string> CapsEventQueue = new Queue<string>();
33
34 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent)
35 {
36 assetCache = assetCach;
37 capsObjectPath = capsPath;
38 httpListener = httpServer;
39 httpListenerAddress = httpListen;
40 httpListenPort = httpPort;
41 agentID = agent;
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 public void RegisterHandlers()
48 {
49 Console.WriteLine("registering CAPS handlers");
50 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest);
51 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer);
52 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory);
53 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue);
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="request"></param>
60 /// <param name="path"></param>
61 /// <param name="param"></param>
62 /// <returns></returns>
63 public string CapsRequest(string request, string path, string param)
64 {
65 // Console.WriteLine("Caps Request " + request);
66 string result = "";
67 result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
68 return result;
69 }
70
71 /// <summary>
72 ///
73 /// </summary>
74 /// <returns></returns>
75 protected LLSDCapsDetails GetCapabilities()
76 {
77 /* string capURLS = "";
78 capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>";
79 capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>";
80 //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>";
81 //capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>";
82 return capURLS;*/
83
84 LLSDCapsDetails caps = new LLSDCapsDetails();
85 caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath;
86 caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory;
87 return caps;
88 }
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="request"></param>
94 /// <param name="path"></param>
95 /// <param name="param"></param>
96 /// <returns></returns>
97 public string MapLayer(string request, string path, string param)
98 {
99 Encoding _enc = System.Text.Encoding.UTF8;
100 Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
101 LLSDMapRequest mapReq = new LLSDMapRequest();
102 LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
103
104 LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse();
105 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
106 string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
107
108 //Console.WriteLine(" Maplayer response is " + res);
109
110 return res;
111 }
112
113 /// <summary>
114 ///
115 /// </summary>
116 /// <returns></returns>
117 protected LLSDMapLayer BuildLLSDMapLayerResponse()
118 {
119 LLSDMapLayer mapLayer = new LLSDMapLayer();
120 mapLayer.Right = 5000;
121 mapLayer.Top = 5000;
122 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
123
124 return mapLayer;
125 }
126
127 public string ProcessEventQueue(string request, string path, string param)
128 {
129 // Console.WriteLine("event queue request " + request);
130 string res = "";
131 int timer = 0;
132
133 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
134 {
135 timer++;
136 }*/
137 if (this.CapsEventQueue.Count > 0)
138 {
139 lock (this.CapsEventQueue)
140 {
141 string item = CapsEventQueue.Dequeue();
142 res = item;
143 }
144 }
145 else
146 {
147 res = this.CreateEmptyEventResponse();
148 }
149 return res;
150 }
151
152 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
153 {
154 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
155 res += "<key>events</key><array><map>";
156 res += "<key>message</key><string>EstablishAgentCommunication</string>";
157 res += "<key>body</key><map>";
158 res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
159 res += "<key>seed-capability</key><string>" + caps + "</string>";
160 res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
161 res += "</map>";
162 res += "</map></array>";
163 res += "</map></llsd>";
164 eventQueueCount++;
165 this.CapsEventQueue.Enqueue(res);
166 return res;
167 }
168
169 public string CreateEmptyEventResponse()
170 {
171 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
172 res += "<key>events</key><array><map>";
173 res += "</map></array>";
174 res += "</map></llsd>";
175 eventQueueCount++;
176 return res;
177 }
178
179 public string NewAgentInventory(string request, string path, string param)
180 {
181 //Console.WriteLine("received upload request:"+ request);
182 string res = "";
183 LLUUID newAsset = LLUUID.Random();
184 LLUUID newInvItem = LLUUID.Random();
185 string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000");
186 AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
187 httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps);
188 string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath;
189 //Console.WriteLine("uploader url is " + uploaderURL);
190 res += "<llsd><map>";
191 res += "<key>uploader</key><string>" + uploaderURL + "</string>";
192 //res += "<key>success</key><boolean>true</boolean>";
193 res += "<key>state</key><string>upload</string>";
194 res += "</map></llsd>";
195 uploader.OnUpLoad += this.UploadHandler;
196 return res;
197 }
198
199 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
200 {
201 // Console.WriteLine("upload handler called");
202 AssetBase asset;
203 asset = new AssetBase();
204 asset.FullID = assetID;
205 asset.Type = 0;
206 asset.InvType = 0;
207 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
208 asset.Data = data;
209 this.assetCache.AddAsset(asset);
210 }
211
212 public class AssetUploader
213 {
214 public event UpLoadedTexture OnUpLoad;
215
216 private string uploaderPath = "";
217 private LLUUID newAssetID;
218 private LLUUID inventoryItemID;
219 private BaseHttpServer httpListener;
220 public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
221 {
222 newAssetID = assetID;
223 inventoryItemID = inventoryItem;
224 uploaderPath = path;
225 httpListener = httpServer;
226
227 }
228
229 public string uploaderCaps(string request, string path, string param)
230 {
231 Encoding _enc = System.Text.Encoding.UTF8;
232 byte[] data = _enc.GetBytes(request);
233 //Console.WriteLine("recieved upload " + Util.FieldToString(data));
234 LLUUID inv = this.inventoryItemID;
235 string res = "";
236 res += "<llsd><map>";
237 res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
238 res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
239 res += "<key>state</key><string>complete</string>";
240 res += "</map></llsd>";
241
242 // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
243 httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath);
244 if (OnUpLoad != null)
245 {
246 OnUpLoad(newAssetID, inv, data);
247 }
248
249 /*FileStream fs = File.Create("upload.jp2");
250 BinaryWriter bw = new BinaryWriter(fs);
251 bw.Write(data);
252 bw.Close();
253 fs.Close();*/
254 return res;
255 }
256 }
257 }
258}
diff --git a/OpenSim/Region/Caps/LLSDHelpers.cs b/OpenSim/Region/Caps/LLSDHelpers.cs
new file mode 100644
index 0000000..051520c
--- /dev/null
+++ b/OpenSim/Region/Caps/LLSDHelpers.cs
@@ -0,0 +1,246 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using libsecondlife;
8
9namespace OpenSim.Framework
10{
11 public class LLSDHelpers
12 {
13 public static string SerialiseLLSDReply(object obj)
14 {
15 StringWriter sw = new StringWriter();
16 XmlTextWriter writer = new XmlTextWriter(sw);
17 writer.Formatting = Formatting.None;
18 writer.WriteStartElement(String.Empty, "llsd", String.Empty);
19 LLSDHelpers.SerializeLLSDType(writer, obj);
20 writer.WriteEndElement();
21 writer.Close();
22 return sw.ToString();
23 }
24
25 public static void SerializeLLSDType(XmlTextWriter writer, object obj)
26 {
27 Type myType = obj.GetType();
28 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
29 if (llsdattributes.Length > 0)
30 {
31 switch (llsdattributes[0].ObjectType)
32 {
33 case "MAP":
34 writer.WriteStartElement(String.Empty, "map", String.Empty);
35 System.Reflection.FieldInfo[] fields = myType.GetFields();
36 for (int i = 0; i < fields.Length; i++)
37 {
38 object fieldValue = fields[i].GetValue(obj);
39 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
40 if (fieldAttributes.Length > 0)
41 {
42 writer.WriteStartElement(String.Empty, "key", String.Empty);
43 writer.WriteString(fields[i].Name);
44 writer.WriteEndElement();
45 SerializeLLSDType(writer, fieldValue);
46 }
47 else
48 {
49 //Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType());
50 writer.WriteStartElement(String.Empty, "key", String.Empty);
51 writer.WriteString(fields[i].Name);
52 writer.WriteEndElement();
53 LLSD.LLSDWriteOne(writer, fieldValue);
54 }
55 }
56 writer.WriteEndElement();
57 break;
58 case "ARRAY":
59 // LLSDArray arrayObject = obj as LLSDArray;
60 // ArrayList a = arrayObject.Array;
61 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
62 writer.WriteStartElement(String.Empty, "array", String.Empty);
63 foreach (object item in a)
64 {
65 SerializeLLSDType(writer, item);
66 }
67 writer.WriteEndElement();
68 break;
69 }
70 }
71 else
72 {
73 LLSD.LLSDWriteOne(writer, obj);
74 }
75 }
76
77 public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
78 {
79 Type myType = obj.GetType();
80 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
81 if (llsdattributes.Length > 0)
82 {
83 switch (llsdattributes[0].ObjectType)
84 {
85 case "MAP":
86 IDictionaryEnumerator enumerator = llsd.GetEnumerator();
87 while (enumerator.MoveNext())
88 {
89 System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key);
90 if (field != null)
91 {
92 if (enumerator.Value is Hashtable)
93 {
94 object fieldValue = field.GetValue(obj);
95 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
96 }
97 else if (enumerator.Value is ArrayList)
98 {
99 object fieldValue = field.GetValue(obj);
100 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
101 //TODO
102 // the LLSD map/array types in the array need to be deserialised
103 // but first we need to know the right class to deserialise them into.
104 }
105 else
106 {
107 field.SetValue(obj, enumerator.Value);
108 }
109 }
110 }
111 break;
112 }
113 }
114 return obj;
115 }
116 }
117
118 [LLSDType("MAP")]
119 public class LLSDMapLayerResponse
120 {
121 public LLSDMapRequest AgentData = new LLSDMapRequest();
122 public LLSDArray LayerData = new LLSDArray();
123
124 public LLSDMapLayerResponse()
125 {
126
127 }
128 }
129
130 [LLSDType("MAP")]
131 public class LLSDCapsDetails
132 {
133 public string MapLayer = "";
134 public string NewFileAgentInventory = "";
135 //public string EventQueueGet = "";
136
137 public LLSDCapsDetails()
138 {
139
140 }
141 }
142
143 [LLSDType("MAP")]
144 public class LLSDMapLayer
145 {
146 public int Left = 0;
147 public int Right = 0;
148 public int Top = 0;
149 public int Bottom = 0;
150 public LLUUID ImageID = LLUUID.Zero;
151
152 public LLSDMapLayer()
153 {
154
155 }
156 }
157
158 [LLSDType("ARRAY")]
159 public class LLSDArray
160 {
161 public ArrayList Array = new ArrayList();
162
163 public LLSDArray()
164 {
165
166 }
167 }
168
169 [LLSDType("MAP")]
170 public class LLSDMapRequest
171 {
172 public int Flags = 0;
173
174 public LLSDMapRequest()
175 {
176
177 }
178 }
179
180 [LLSDType("MAP")]
181 public class LLSDUploadReply
182 {
183 public string new_asset = "";
184 public LLUUID new_inventory_item = LLUUID.Zero;
185 public string state = "";
186
187 public LLSDUploadReply()
188 {
189
190 }
191 }
192
193 [LLSDType("MAP")]
194 public class LLSDCapEvent
195 {
196 public int id = 0;
197 public LLSDArray events = new LLSDArray();
198
199 public LLSDCapEvent()
200 {
201
202 }
203 }
204
205 [LLSDType("MAP")]
206 public class LLSDEmpty
207 {
208 public LLSDEmpty()
209 {
210
211 }
212 }
213
214 [LLSDType("MAP")]
215 public class LLSDTest
216 {
217 public int Test1 = 20;
218 public int Test2 = 10;
219
220 public LLSDTest()
221 {
222
223 }
224 }
225
226
227 [AttributeUsage(AttributeTargets.Class)]
228 public class LLSDType : Attribute
229 {
230 private string myType;
231
232 public LLSDType(string type)
233 {
234 myType = type;
235
236 }
237
238 public string ObjectType
239 {
240 get
241 {
242 return myType;
243 }
244 }
245 }
246}
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
new file mode 100644
index 0000000..5d5021c
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
@@ -0,0 +1,337 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using libsecondlife;
32using OpenSim;
33using libsecondlife.Packets;
34//using OpenSim.GridServers;
35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Interfaces;
38
39namespace OpenSim.Assets
40{
41 /// <summary>
42 /// Description of InventoryManager.
43 /// </summary>
44 public class InventoryCache
45 {
46 private Dictionary<LLUUID, AgentInventory> _agentsInventory;
47 private List<UserServerRequest> _serverRequests; //list of requests made to user server.
48 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
49 private const uint FULL_MASK_PERMISSIONS = 2147483647;
50
51 public InventoryCache()
52 {
53 _agentsInventory = new Dictionary<LLUUID, AgentInventory>();
54 _serverRequests = new List<UserServerRequest>();
55 }
56
57 public void AddNewAgentsInventory(AgentInventory agentInventory)
58 {
59 if (!this._agentsInventory.ContainsKey(agentInventory.AgentID))
60 {
61 this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
62 }
63 }
64
65 public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver)
66 {
67 AgentInventory res = null;
68 if (!this._agentsInventory.ContainsKey(agentID))
69 {
70 res = userserver.RequestAgentsInventory(agentID);
71 this._agentsInventory.Add(agentID,res);
72 }
73 return res;
74 }
75
76 public AgentInventory GetAgentsInventory(LLUUID agentID)
77 {
78 if (this._agentsInventory.ContainsKey(agentID))
79 {
80 return this._agentsInventory[agentID];
81 }
82
83 return null;
84 }
85
86 public void ClientLeaving(LLUUID clientID, IUserServer userserver)
87 {
88 if (this._agentsInventory.ContainsKey(clientID))
89 {
90 if (userserver != null)
91 {
92 userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]);
93 }
94 this._agentsInventory.Remove(clientID);
95 }
96 }
97
98 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
99 {
100 return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
101 }
102
103 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
104 {
105 bool res = false;
106 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
107 {
108 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
109 {
110 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
111 }
112 }
113 return res;
114 }
115
116 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
117 {
118 bool res = false;
119 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
120 {
121 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
122 {
123 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
124 }
125 }
126 return res;
127 }
128
129 public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
130 {
131 LLUUID newItem = null;
132 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
133 {
134 newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
135 if (newItem != null)
136 {
137 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
138 this.SendItemUpdateCreate(remoteClient, Item);
139 }
140 }
141
142 return newItem;
143 }
144 public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
145 {
146 bool res = false;
147 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
148 {
149 res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID);
150 if (res)
151 {
152 RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
153 remove.AgentData.AgentID = remoteClient.AgentID;
154 remove.AgentData.SessionID = remoteClient.SessionID;
155 remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
156 remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
157 remove.InventoryData[0].ItemID = itemID;
158 remoteClient.OutPacket(remove);
159 }
160 }
161
162 return res;
163 }
164
165 public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
166 {
167 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
168 {
169 bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset);
170 if (res)
171 {
172 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
173 this.SendItemUpdateCreate(remoteClient, Item);
174 }
175 return res;
176 }
177
178 return false;
179 }
180
181 public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
182 {
183 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
184 {
185 bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet);
186 if (res)
187 {
188 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
189 this.SendItemUpdateCreate(remoteClient, Item);
190 }
191 return res;
192 }
193
194 return false;
195 }
196
197 public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
198 {
199 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
200 {
201 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
202 if (FetchDescend.InventoryData.FetchItems)
203 {
204 if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
205 {
206 InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
207 InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
208 Descend.AgentData.AgentID = userInfo.AgentID;
209 Descend.AgentData.OwnerID = Folder.OwnerID;
210 Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
211 Descend.AgentData.Descendents = Folder.Items.Count;
212 Descend.AgentData.Version = Folder.Items.Count;
213
214
215 Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
216 for (int i = 0; i < Folder.Items.Count; i++)
217 {
218
219 InventoryItem Item = Folder.Items[i];
220 Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
221 Descend.ItemData[i].ItemID = Item.ItemID;
222 Descend.ItemData[i].AssetID = Item.AssetID;
223 Descend.ItemData[i].CreatorID = Item.CreatorID;
224 Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
225 Descend.ItemData[i].CreationDate = 1000;
226 Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
227 Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
228 Descend.ItemData[i].Flags = 1;
229 Descend.ItemData[i].FolderID = Item.FolderID;
230 Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
231 Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
232 Descend.ItemData[i].InvType = Item.InvType;
233 Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
234 Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
235 Descend.ItemData[i].OwnerID = Item.OwnerID;
236 Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
237 Descend.ItemData[i].SalePrice = 100;
238 Descend.ItemData[i].SaleType = 0;
239 Descend.ItemData[i].Type = Item.Type;
240 Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
241 }
242
243 userInfo.OutPacket(Descend);
244
245 }
246 }
247 else
248 {
249 Console.WriteLine("fetch subfolders");
250 }
251 }
252 }
253
254 public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
255 {
256 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
257 {
258 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
259
260 for (int i = 0; i < FetchItems.InventoryData.Length; i++)
261 {
262 if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
263 {
264 InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
265 FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
266 InventoryReply.AgentData.AgentID = userInfo.AgentID;
267 InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
268 InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
269 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
270 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
271 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
272 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
273 InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
274 InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
275 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
276 InventoryReply.InventoryData[0].Flags = 0;
277 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
278 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
279 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
280 InventoryReply.InventoryData[0].InvType = Item.InvType;
281 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
282 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
283 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
284 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
285 InventoryReply.InventoryData[0].SalePrice = 100;
286 InventoryReply.InventoryData[0].SaleType = 0;
287 InventoryReply.InventoryData[0].Type = Item.Type;
288 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
289 userInfo.OutPacket(InventoryReply);
290 }
291 }
292 }
293 }
294
295 private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
296 {
297
298 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
299 InventoryReply.AgentData.AgentID = remoteClient.AgentID;
300 InventoryReply.AgentData.SimApproved = true;
301 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
302 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
303 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
304 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
305 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
306 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
307 InventoryReply.InventoryData[0].CreationDate = 1000;
308 InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
309 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
310 InventoryReply.InventoryData[0].Flags = 0;
311 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
312 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
313 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
314 InventoryReply.InventoryData[0].InvType = Item.InvType;
315 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
316 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
317 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
318 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
319 InventoryReply.InventoryData[0].SalePrice = 100;
320 InventoryReply.InventoryData[0].SaleType = 0;
321 InventoryReply.InventoryData[0].Type = Item.Type;
322 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
323
324 remoteClient.OutPacket(InventoryReply);
325 }
326 }
327
328
329
330 public class UserServerRequest
331 {
332 public UserServerRequest()
333 {
334
335 }
336 }
337}
diff --git a/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs
new file mode 100644
index 0000000..7552195
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs
@@ -0,0 +1,46 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Net;
32using System.Net.Sockets;
33using libsecondlife;
34
35
36namespace OpenSim
37{
38
39 public interface ClientStackNetworkHandler
40 {
41 void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
42 void RemoveClientCircuit(uint circuitcode);
43 void RegisterPacketServer(PacketServer server);
44 }
45
46}
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
new file mode 100644
index 0000000..902f3c7
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -0,0 +1,975 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Interfaces;
32using OpenSim.Framework.Inventory;
33using OpenSim.Framework.Types;
34
35using libsecondlife;
36using libsecondlife.Packets;
37
38namespace OpenSim
39{
40 partial class ClientView
41 {
42 public event ChatFromViewer OnChatFromViewer;
43 public event RezObject OnRezObject;
44 public event GenericCall4 OnDeRezObject;
45 public event ModifyTerrain OnModifyTerrain;
46 public event GenericCall OnRegionHandShakeReply;
47 public event GenericCall OnRequestWearables;
48 public event SetAppearance OnSetAppearance;
49 public event GenericCall2 OnCompleteMovementToRegion;
50 public event UpdateAgent OnAgentUpdate;
51 public event StartAnim OnStartAnim;
52 public event GenericCall OnRequestAvatarsData;
53 public event LinkObjects OnLinkObjects;
54 public event UpdateVector OnGrapObject;
55 public event ObjectSelect OnDeGrapObject;
56 public event MoveObject OnGrapUpdate;
57 public event GenericCall4 OnAddPrim;
58 public event UpdateShape OnUpdatePrimShape;
59 public event ObjectSelect OnObjectSelect;
60 public event UpdatePrimFlags OnUpdatePrimFlags;
61 public event UpdatePrimTexture OnUpdatePrimTexture;
62 public event UpdateVector OnUpdatePrimPosition;
63 public event UpdatePrimRotation OnUpdatePrimRotation;
64 public event UpdateVector OnUpdatePrimScale;
65 public event StatusChange OnChildAgentStatus;
66 public event GenericCall2 OnStopMovement;
67 public event NewAvatar OnNewAvatar;
68 public event GenericCall6 OnRemoveAvatar;
69 public event RequestMapBlocks OnRequestMapBlocks;
70 public event TeleportLocationRequest OnTeleportLocationRequest;
71
72 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
73 public event ParcelDivideRequest OnParcelDivideRequest;
74 public event ParcelJoinRequest OnParcelJoinRequest;
75 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
76
77 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
78
79 /// <summary>
80 ///
81 /// </summary>
82 public LLVector3 StartPos
83 {
84 get
85 {
86 return startpos;
87 }
88 set
89 {
90 startpos = value;
91 }
92 }
93
94 /// <summary>
95 ///
96 /// </summary>
97 public LLUUID AgentId
98 {
99 get
100 {
101 return this.AgentID;
102 }
103 }
104
105 /// <summary>
106 ///
107 /// </summary>
108 public string FirstName
109 {
110 get
111 {
112 return this.firstName;
113 }
114
115 }
116
117 /// <summary>
118 ///
119 /// </summary>
120 public string LastName
121 {
122 get
123 {
124 return this.lastName;
125 }
126 }
127
128 #region World/Avatar to Client
129
130 /// <summary>
131 ///
132 /// </summary>
133 /// <param name="regionInfo"></param>
134 public void SendRegionHandshake(RegionInfo regionInfo)
135 {
136 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
137 RegionHandshakePacket handshake = new RegionHandshakePacket();
138
139 handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
140 handshake.RegionInfo.IsEstateManager = false;
141 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
142 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
143 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
144 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
145 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
146 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
147 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
148 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
149 handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
150 handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
151
152
153 handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
154
155 handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
156 handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
157 handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
158 handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
159 handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
160 handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
161 handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
162 handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
163 handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2;
164 handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
165 handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
166
167 this.OutPacket(handshake);
168 }
169
170 /// <summary>
171 ///
172 /// </summary>
173 /// <param name="regInfo"></param>
174 public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
175 {
176 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
177 mov.AgentData.SessionID = this.SessionID;
178 mov.AgentData.AgentID = this.AgentID;
179 mov.Data.RegionHandle = regInfo.RegionHandle;
180 mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
181
182 if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
183 {
184 mov.Data.Position = this.startpos;
185 }
186 else
187 {
188 mov.Data.Position = pos;
189 }
190 mov.Data.LookAt = look;
191
192 OutPacket(mov);
193 }
194
195 /// <summary>
196 ///
197 /// </summary>
198 /// <param name="message"></param>
199 /// <param name="type"></param>
200 /// <param name="fromPos"></param>
201 /// <param name="fromName"></param>
202 /// <param name="fromAgentID"></param>
203 public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
204 {
205 SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
206 }
207
208 /// <summary>
209 ///
210 /// </summary>
211 /// <param name="message"></param>
212 /// <param name="type"></param>
213 /// <param name="fromPos"></param>
214 /// <param name="fromName"></param>
215 /// <param name="fromAgentID"></param>
216 public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
217 {
218 System.Text.Encoding enc = System.Text.Encoding.ASCII;
219 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
220 reply.ChatData.Audible = 1;
221 reply.ChatData.Message = message;
222 reply.ChatData.ChatType = type;
223 reply.ChatData.SourceType = 1;
224 reply.ChatData.Position = fromPos;
225 reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
226 reply.ChatData.OwnerID = fromAgentID;
227 reply.ChatData.SourceID = fromAgentID;
228
229 this.OutPacket(reply);
230 }
231
232
233 /// <summary>
234 /// Send the region heightmap to the client
235 /// </summary>
236 /// <param name="map">heightmap</param>
237 public virtual void SendLayerData(float[] map)
238 {
239 try
240 {
241 int[] patches = new int[4];
242
243 for (int y = 0; y < 16; y++)
244 {
245 for (int x = 0; x < 16; x = x + 4)
246 {
247 patches[0] = x + 0 + y * 16;
248 patches[1] = x + 1 + y * 16;
249 patches[2] = x + 2 + y * 16;
250 patches[3] = x + 3 + y * 16;
251
252 Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
253 OutPacket(layerpack);
254 }
255 }
256 }
257 catch (Exception e)
258 {
259 OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
260 }
261 }
262
263 /// <summary>
264 /// Sends a specified patch to a client
265 /// </summary>
266 /// <param name="px">Patch coordinate (x) 0..16</param>
267 /// <param name="py">Patch coordinate (y) 0..16</param>
268 /// <param name="map">heightmap</param>
269 public void SendLayerData(int px, int py, float[] map)
270 {
271 try
272 {
273 int[] patches = new int[1];
274 int patchx, patchy;
275 patchx = px / 16;
276 patchy = py / 16;
277
278 patches[0] = patchx + 0 + patchy * 16;
279
280 Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
281 OutPacket(layerpack);
282 }
283 catch (Exception e)
284 {
285 OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
286 }
287 }
288
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="neighbourHandle"></param>
293 /// <param name="neighbourIP"></param>
294 /// <param name="neighbourPort"></param>
295 public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
296 {
297 EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
298 enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
299 enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
300
301 byte[] byteIP = neighbourIP.GetAddressBytes();
302 enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
303 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
304 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
305 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
306 enablesimpacket.SimulatorInfo.Port = neighbourPort;
307 OutPacket(enablesimpacket);
308 }
309
310 /// <summary>
311 ///
312 /// </summary>
313 /// <returns></returns>
314 public AgentCircuitData RequestClientInfo()
315 {
316 AgentCircuitData agentData = new AgentCircuitData();
317 agentData.AgentID = this.AgentId;
318 agentData.SessionID = this.SessionID;
319 agentData.SecureSessionID = this.SecureSessionID;
320 agentData.circuitcode = this.CircuitCode;
321 agentData.child = false;
322 agentData.firstname = this.firstName;
323 agentData.lastname = this.lastName;
324
325 return agentData;
326 }
327
328 public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, System.Net.IPAddress newRegionIP, ushort newRegionPort)
329 {
330 LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
331
332 CrossedRegionPacket newSimPack = new CrossedRegionPacket();
333 newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
334 newSimPack.AgentData.AgentID = this.AgentID;
335 newSimPack.AgentData.SessionID = this.SessionID;
336 newSimPack.Info = new CrossedRegionPacket.InfoBlock();
337 newSimPack.Info.Position = pos;
338 newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
339 newSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
340 newSimPack.RegionData.RegionHandle = newRegionHandle;
341 byte[] byteIP = newRegionIP.GetAddressBytes();
342 newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
343 newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
344 newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
345 newSimPack.RegionData.SimIP += (uint)byteIP[0];
346 newSimPack.RegionData.SimPort = newRegionPort;
347 newSimPack.RegionData.SeedCapability = new byte[0];
348
349 this.OutPacket(newSimPack);
350 //this.DowngradeClient();
351 }
352
353 public void SendMapBlock(List<MapBlockData> mapBlocks)
354 {
355 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
356
357 MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
358 mapReply.AgentData.AgentID = this.AgentID;
359 mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
360 mapReply.AgentData.Flags = 0;
361
362 for (int i = 0; i < mapBlocks.Count; i++)
363 {
364 mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
365 mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
366 mapReply.Data[i].X = mapBlocks[i].X;
367 mapReply.Data[i].Y = mapBlocks[i].Y;
368 mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
369 mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name);
370 mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
371 mapReply.Data[i].Access = mapBlocks[i].Access;
372 mapReply.Data[i].Agents = mapBlocks[i].Agents;
373 }
374 this.OutPacket(mapReply);
375 }
376
377 public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
378 {
379 TeleportLocalPacket tpLocal = new TeleportLocalPacket();
380 tpLocal.Info.AgentID = this.AgentID;
381 tpLocal.Info.TeleportFlags = flags;
382 tpLocal.Info.LocationID = 2;
383 tpLocal.Info.LookAt = lookAt;
384 tpLocal.Info.Position = position;
385 OutPacket(tpLocal);
386 }
387
388 public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags)
389 {
390 TeleportFinishPacket teleport = new TeleportFinishPacket();
391 teleport.Info.AgentID = this.AgentID;
392 teleport.Info.RegionHandle = regionHandle;
393 teleport.Info.SimAccess = simAccess;
394 teleport.Info.SeedCapability = new byte[0];
395
396 System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress);
397 byte[] byteIP = oIP.GetAddressBytes();
398 uint ip = (uint)byteIP[3] << 24;
399 ip += (uint)byteIP[2] << 16;
400 ip += (uint)byteIP[1] << 8;
401 ip += (uint)byteIP[0];
402
403 teleport.Info.SimIP = ip;
404 teleport.Info.SimPort = ipPort;
405 teleport.Info.LocationID = 4;
406 teleport.Info.TeleportFlags = 1 << 4;
407 OutPacket(teleport);
408 }
409
410 /// <summary>
411 ///
412 /// </summary>
413 public void SendTeleportCancel()
414 {
415 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
416 tpCancel.Info.SessionID = this.SessionID;
417 tpCancel.Info.AgentID = this.AgentID;
418
419 OutPacket(tpCancel);
420 }
421
422 /// <summary>
423 ///
424 /// </summary>
425 public void SendTeleportLocationStart()
426 {
427 TeleportStartPacket tpStart = new TeleportStartPacket();
428 tpStart.Info.TeleportFlags = 16; // Teleport via location
429 OutPacket(tpStart);
430 }
431
432 public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
433 {
434 MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
435 money.MoneyData.AgentID = this.AgentID;
436 money.MoneyData.TransactionID = transaction;
437 money.MoneyData.TransactionSuccess = success;
438 money.MoneyData.Description = description;
439 money.MoneyData.MoneyBalance = balance;
440 OutPacket(money);
441 }
442
443 #region Appearance/ Wearables Methods
444
445 /// <summary>
446 ///
447 /// </summary>
448 /// <param name="wearables"></param>
449 public void SendWearables(AvatarWearable[] wearables)
450 {
451 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
452 aw.AgentData.AgentID = this.AgentID;
453 aw.AgentData.SerialNum = 0;
454 aw.AgentData.SessionID = this.SessionID;
455
456 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
457 AgentWearablesUpdatePacket.WearableDataBlock awb;
458 for (int i = 0; i < wearables.Length; i++)
459 {
460 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
461 awb.WearableType = (byte)i;
462 awb.AssetID = wearables[i].AssetID;
463 awb.ItemID = wearables[i].ItemID;
464 aw.WearableData[i] = awb;
465 }
466
467 this.OutPacket(aw);
468 }
469
470 /// <summary>
471 ///
472 /// </summary>
473 /// <param name="agentID"></param>
474 /// <param name="visualParams"></param>
475 /// <param name="textureEntry"></param>
476 public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
477 {
478 AvatarAppearancePacket avp = new AvatarAppearancePacket();
479 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
480 avp.ObjectData.TextureEntry = textureEntry;
481
482 AvatarAppearancePacket.VisualParamBlock avblock = null;
483 for (int i = 0; i < visualParams.Length; i++)
484 {
485 avblock = new AvatarAppearancePacket.VisualParamBlock();
486 avblock.ParamValue = visualParams[i];
487 avp.VisualParam[i] = avblock;
488 }
489
490 avp.Sender.IsTrial = false;
491 avp.Sender.ID = agentID;
492 OutPacket(avp);
493 }
494
495 #endregion
496
497 #region Avatar Packet/data sending Methods
498
499 /// <summary>
500 ///
501 /// </summary>
502 /// <param name="regionInfo"></param>
503 /// <param name="firstName"></param>
504 /// <param name="lastName"></param>
505 /// <param name="avatarID"></param>
506 /// <param name="avatarLocalID"></param>
507 /// <param name="Pos"></param>
508 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry)
509 {
510 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
511 //send a objectupdate packet with information about the clients avatar
512
513 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
514 objupdate.RegionData.RegionHandle = regionHandle;
515 objupdate.RegionData.TimeDilation = 64096;
516 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
517 objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(textureEntry);
518 //give this avatar object a local id and assign the user a name
519
520 objupdate.ObjectData[0].ID = avatarLocalID;
521 objupdate.ObjectData[0].FullID = avatarID;
522 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0");
523 libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
524 byte[] pb = pos2.GetBytes();
525 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
526
527 OutPacket(objupdate);
528
529 }
530
531 /// <summary>
532 ///
533 /// </summary>
534 /// <param name="regionHandle"></param>
535 /// <param name="timeDilation"></param>
536 /// <param name="localID"></param>
537 /// <param name="position"></param>
538 /// <param name="velocity"></param>
539 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity)
540 {
541 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity);
542 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
543 terse.RegionData.RegionHandle = regionHandle;
544 terse.RegionData.TimeDilation = timeDilation;
545 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
546 terse.ObjectData[0] = terseBlock;
547
548 this.OutPacket(terse);
549 }
550
551 #endregion
552
553 #region Primitive Packet/data Sending Methods
554
555 /// <summary>
556 ///
557 /// </summary>
558 /// <param name="localID"></param>
559 /// <param name="rotation"></param>
560 /// <param name="attachPoint"></param>
561 public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
562 {
563 ObjectAttachPacket attach = new ObjectAttachPacket();
564 attach.AgentData.AgentID = this.AgentID;
565 attach.AgentData.SessionID = this.SessionID;
566 attach.AgentData.AttachmentPoint = attachPoint;
567 attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
568 attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
569 attach.ObjectData[0].ObjectLocalID = localID;
570 attach.ObjectData[0].Rotation = rotation;
571
572 this.OutPacket(attach);
573 }
574
575 /// <summary>
576 /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
577 /// or big changes to a existing primitive.
578 /// </summary>
579 /// <param name="regionHandle"></param>
580 /// <param name="timeDilation"></param>
581 /// <param name="localID"></param>
582 /// <param name="primData"></param>
583 /// <param name="pos"></param>
584 /// <param name="rotation"></param>
585 /// <param name="textureID"></param>
586 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags)
587 {
588 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
589 outPacket.RegionData.RegionHandle = regionHandle;
590 outPacket.RegionData.TimeDilation = timeDilation;
591 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
592 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
593 outPacket.ObjectData[0].ID = localID;
594 outPacket.ObjectData[0].FullID = primData.FullID;
595 byte[] pb = pos.GetBytes();
596 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
597 byte[] rot = rotation.GetBytes();
598 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
599 OutPacket(outPacket);
600 }
601
602 /// <summary>
603 /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
604 /// or big changes to a existing primitive.
605 /// Uses default rotation
606 /// </summary>
607 /// <param name="primData"></param>
608 /// <param name="pos"></param>
609 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags)
610 {
611 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
612 outPacket.RegionData.RegionHandle = regionHandle;
613 outPacket.RegionData.TimeDilation = timeDilation;
614 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
615 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
616 outPacket.ObjectData[0].ID = localID;
617 outPacket.ObjectData[0].FullID = primData.FullID;
618 byte[] pb = pos.GetBytes();
619 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
620
621 OutPacket(outPacket);
622 }
623
624 /// <summary>
625 ///
626 /// </summary>
627 /// <param name="regionHandle"></param>
628 /// <param name="timeDilation"></param>
629 /// <param name="localID"></param>
630 /// <param name="position"></param>
631 /// <param name="rotation"></param>
632 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation)
633 {
634 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
635 terse.RegionData.RegionHandle = regionHandle;
636 terse.RegionData.TimeDilation = timeDilation;
637 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
638 terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation);
639
640 this.OutPacket(terse);
641 }
642
643 #endregion
644
645 #endregion
646
647 #region Helper Methods
648
649 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity)
650 {
651 byte[] bytes = new byte[60];
652 int i = 0;
653 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
654
655 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
656
657 uint ID = localID;
658
659 bytes[i++] = (byte)(ID % 256);
660 bytes[i++] = (byte)((ID >> 8) % 256);
661 bytes[i++] = (byte)((ID >> 16) % 256);
662 bytes[i++] = (byte)((ID >> 24) % 256);
663 bytes[i++] = 0;
664 bytes[i++] = 1;
665 i += 14;
666 bytes[i++] = 128;
667 bytes[i++] = 63;
668
669 byte[] pb = pos.GetBytes();
670 Array.Copy(pb, 0, bytes, i, pb.Length);
671 i += 12;
672 ushort InternVelocityX;
673 ushort InternVelocityY;
674 ushort InternVelocityZ;
675 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
676
677 internDirec = new Axiom.MathLib.Vector3(velocity.X, velocity.Y, velocity.Z);
678
679 internDirec = internDirec / 128.0f;
680 internDirec.x += 1;
681 internDirec.y += 1;
682 internDirec.z += 1;
683
684 InternVelocityX = (ushort)(32768 * internDirec.x);
685 InternVelocityY = (ushort)(32768 * internDirec.y);
686 InternVelocityZ = (ushort)(32768 * internDirec.z);
687
688 ushort ac = 32767;
689 bytes[i++] = (byte)(InternVelocityX % 256);
690 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
691 bytes[i++] = (byte)(InternVelocityY % 256);
692 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
693 bytes[i++] = (byte)(InternVelocityZ % 256);
694 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
695
696 //accel
697 bytes[i++] = (byte)(ac % 256);
698 bytes[i++] = (byte)((ac >> 8) % 256);
699 bytes[i++] = (byte)(ac % 256);
700 bytes[i++] = (byte)((ac >> 8) % 256);
701 bytes[i++] = (byte)(ac % 256);
702 bytes[i++] = (byte)((ac >> 8) % 256);
703
704 //rot
705 bytes[i++] = (byte)(ac % 256);
706 bytes[i++] = (byte)((ac >> 8) % 256);
707 bytes[i++] = (byte)(ac % 256);
708 bytes[i++] = (byte)((ac >> 8) % 256);
709 bytes[i++] = (byte)(ac % 256);
710 bytes[i++] = (byte)((ac >> 8) % 256);
711 bytes[i++] = (byte)(ac % 256);
712 bytes[i++] = (byte)((ac >> 8) % 256);
713
714 //rotation vel
715 bytes[i++] = (byte)(ac % 256);
716 bytes[i++] = (byte)((ac >> 8) % 256);
717 bytes[i++] = (byte)(ac % 256);
718 bytes[i++] = (byte)((ac >> 8) % 256);
719 bytes[i++] = (byte)(ac % 256);
720 bytes[i++] = (byte)((ac >> 8) % 256);
721
722 dat.Data = bytes;
723 return (dat);
724 }
725
726 /// <summary>
727 ///
728 /// </summary>
729 /// <param name="localID"></param>
730 /// <param name="position"></param>
731 /// <param name="rotation"></param>
732 /// <returns></returns>
733 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation)
734 {
735 uint ID = localID;
736 byte[] bytes = new byte[60];
737
738 int i = 0;
739 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
740 dat.TextureEntry = new byte[0];
741 bytes[i++] = (byte)(ID % 256);
742 bytes[i++] = (byte)((ID >> 8) % 256);
743 bytes[i++] = (byte)((ID >> 16) % 256);
744 bytes[i++] = (byte)((ID >> 24) % 256);
745 bytes[i++] = 0;
746 bytes[i++] = 0;
747
748 byte[] pb = position.GetBytes();
749 Array.Copy(pb, 0, bytes, i, pb.Length);
750 i += 12;
751 ushort ac = 32767;
752
753 //vel
754 bytes[i++] = (byte)(ac % 256);
755 bytes[i++] = (byte)((ac >> 8) % 256);
756 bytes[i++] = (byte)(ac % 256);
757 bytes[i++] = (byte)((ac >> 8) % 256);
758 bytes[i++] = (byte)(ac % 256);
759 bytes[i++] = (byte)((ac >> 8) % 256);
760
761 //accel
762 bytes[i++] = (byte)(ac % 256);
763 bytes[i++] = (byte)((ac >> 8) % 256);
764 bytes[i++] = (byte)(ac % 256);
765 bytes[i++] = (byte)((ac >> 8) % 256);
766 bytes[i++] = (byte)(ac % 256);
767 bytes[i++] = (byte)((ac >> 8) % 256);
768
769 ushort rw, rx, ry, rz;
770 rw = (ushort)(32768 * (rotation.W + 1));
771 rx = (ushort)(32768 * (rotation.X + 1));
772 ry = (ushort)(32768 * (rotation.Y + 1));
773 rz = (ushort)(32768 * (rotation.Z + 1));
774
775 //rot
776 bytes[i++] = (byte)(rx % 256);
777 bytes[i++] = (byte)((rx >> 8) % 256);
778 bytes[i++] = (byte)(ry % 256);
779 bytes[i++] = (byte)((ry >> 8) % 256);
780 bytes[i++] = (byte)(rz % 256);
781 bytes[i++] = (byte)((rz >> 8) % 256);
782 bytes[i++] = (byte)(rw % 256);
783 bytes[i++] = (byte)((rw >> 8) % 256);
784
785 //rotation vel
786 bytes[i++] = (byte)(ac % 256);
787 bytes[i++] = (byte)((ac >> 8) % 256);
788 bytes[i++] = (byte)(ac % 256);
789 bytes[i++] = (byte)((ac >> 8) % 256);
790 bytes[i++] = (byte)(ac % 256);
791 bytes[i++] = (byte)((ac >> 8) % 256);
792
793 dat.Data = bytes;
794 return dat;
795 }
796
797
798 /// <summary>
799 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
800 /// </summary>
801 /// <param name="primData"></param>
802 /// <returns></returns>
803 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags)
804 {
805 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
806 this.SetDefaultPrimPacketValues(objupdate);
807 objupdate.UpdateFlags = flags;
808 this.SetPrimPacketShapeData(objupdate, primData, textureID);
809
810 return objupdate;
811 }
812
813 /// <summary>
814 /// Copy the data from a PrimData object to a ObjectUpdatePacket
815 /// </summary>
816 /// <param name="objectData"></param>
817 /// <param name="primData"></param>
818 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID)
819 {
820 LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
821 objectData.TextureEntry = ntex.ToBytes();
822 objectData.OwnerID = primData.OwnerID;
823 objectData.PCode = primData.PCode;
824 objectData.PathBegin = primData.PathBegin;
825 objectData.PathEnd = primData.PathEnd;
826 objectData.PathScaleX = primData.PathScaleX;
827 objectData.PathScaleY = primData.PathScaleY;
828 objectData.PathShearX = primData.PathShearX;
829 objectData.PathShearY = primData.PathShearY;
830 objectData.PathSkew = primData.PathSkew;
831 objectData.ProfileBegin = primData.ProfileBegin;
832 objectData.ProfileEnd = primData.ProfileEnd;
833 objectData.Scale = primData.Scale;
834 objectData.PathCurve = primData.PathCurve;
835 objectData.ProfileCurve = primData.ProfileCurve;
836 objectData.ParentID = primData.ParentID;
837 objectData.ProfileHollow = primData.ProfileHollow;
838 objectData.PathRadiusOffset = primData.PathRadiusOffset;
839 objectData.PathRevolutions = primData.PathRevolutions;
840 objectData.PathTaperX = primData.PathTaperX;
841 objectData.PathTaperY = primData.PathTaperY;
842 objectData.PathTwist = primData.PathTwist;
843 objectData.PathTwistBegin = primData.PathTwistBegin;
844 }
845
846 /// <summary>
847 /// Set some default values in a ObjectUpdatePacket
848 /// </summary>
849 /// <param name="objdata"></param>
850 protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
851 {
852 objdata.PSBlock = new byte[0];
853 objdata.ExtraParams = new byte[1];
854 objdata.MediaURL = new byte[0];
855 objdata.NameValue = new byte[0];
856 objdata.Text = new byte[0];
857 objdata.TextColor = new byte[4];
858 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
859 objdata.JointPivot = new LLVector3(0, 0, 0);
860 objdata.Material = 3;
861 objdata.TextureAnim = new byte[0];
862 objdata.Sound = LLUUID.Zero;
863 objdata.State = 0;
864 objdata.Data = new byte[0];
865
866 objdata.ObjectData = new byte[60];
867 objdata.ObjectData[46] = 128;
868 objdata.ObjectData[47] = 63;
869 }
870
871
872 /// <summary>
873 ///
874 /// </summary>
875 /// <returns></returns>
876 protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
877 {
878 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
879
880 SetDefaultAvatarPacketValues(ref objdata);
881 objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
882 objdata.PathCurve = 16;
883 objdata.ProfileCurve = 1;
884 objdata.PathScaleX = 100;
885 objdata.PathScaleY = 100;
886 objdata.ParentID = 0;
887 objdata.OwnerID = LLUUID.Zero;
888 objdata.Scale = new LLVector3(1, 1, 1);
889 objdata.PCode = 47;
890 if (textureEntry != null)
891 {
892 objdata.TextureEntry = textureEntry;
893 }
894 System.Text.Encoding enc = System.Text.Encoding.ASCII;
895 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
896 pos.X = 100f;
897 objdata.ID = 8880000;
898 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
899 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
900 //objdata.FullID=user.AgentID;
901 byte[] pb = pos.GetBytes();
902 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
903
904 return objdata;
905 }
906
907 /// <summary>
908 ///
909 /// </summary>
910 /// <param name="objdata"></param>
911 protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
912 {
913 objdata.PSBlock = new byte[0];
914 objdata.ExtraParams = new byte[1];
915 objdata.MediaURL = new byte[0];
916 objdata.NameValue = new byte[0];
917 objdata.Text = new byte[0];
918 objdata.TextColor = new byte[4];
919 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
920 objdata.JointPivot = new LLVector3(0, 0, 0);
921 objdata.Material = 4;
922 objdata.TextureAnim = new byte[0];
923 objdata.Sound = LLUUID.Zero;
924 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
925 objdata.TextureEntry = ntex.ToBytes();
926 objdata.State = 0;
927 objdata.Data = new byte[0];
928
929 objdata.ObjectData = new byte[76];
930 objdata.ObjectData[15] = 128;
931 objdata.ObjectData[16] = 63;
932 objdata.ObjectData[56] = 128;
933 objdata.ObjectData[61] = 102;
934 objdata.ObjectData[62] = 40;
935 objdata.ObjectData[63] = 61;
936 objdata.ObjectData[64] = 189;
937 }
938
939 /// <summary>
940 ///
941 /// </summary>
942 /// <param name="addPacket"></param>
943 /// <returns></returns>
944 protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket)
945 {
946 PrimData PData = new PrimData();
947 PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
948 PData.PCode = addPacket.ObjectData.PCode;
949 PData.PathBegin = addPacket.ObjectData.PathBegin;
950 PData.PathEnd = addPacket.ObjectData.PathEnd;
951 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
952 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
953 PData.PathShearX = addPacket.ObjectData.PathShearX;
954 PData.PathShearY = addPacket.ObjectData.PathShearY;
955 PData.PathSkew = addPacket.ObjectData.PathSkew;
956 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
957 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
958 PData.Scale = addPacket.ObjectData.Scale;
959 PData.PathCurve = addPacket.ObjectData.PathCurve;
960 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
961 PData.ParentID = 0;
962 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
963 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
964 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
965 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
966 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
967 PData.PathTwist = addPacket.ObjectData.PathTwist;
968 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
969
970 return PData;
971 }
972 #endregion
973
974 }
975}
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
new file mode 100644
index 0000000..914c38a
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
@@ -0,0 +1,358 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Assets;
32using OpenSim.Framework.Types;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Utilities;
35using OpenSim.Caches;
36using libsecondlife;
37using libsecondlife.Packets;
38
39namespace OpenSim
40{
41 partial class ClientView
42 {
43 public class AgentAssetUpload
44 {
45 private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
46 private ClientView ourClient;
47 private AssetCache m_assetCache;
48 private InventoryCache m_inventoryCache;
49
50 public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache)
51 {
52 this.ourClient = client;
53 m_assetCache = assetCache;
54 m_inventoryCache = inventoryCache;
55 }
56
57 public void AddUpload(LLUUID transactionID, AssetBase asset)
58 {
59 AssetTransaction upload = new AssetTransaction();
60 lock (this.transactions)
61 {
62 upload.Asset = asset;
63 upload.TransactionID = transactionID;
64 this.transactions.Add(transactionID, upload);
65 }
66 if (upload.Asset.Data.Length > 2)
67 {
68 //is complete
69 upload.UploadComplete = true;
70 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
71 response.AssetBlock.Type = asset.Type;
72 response.AssetBlock.Success = true;
73 response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
74 this.ourClient.OutPacket(response);
75 m_assetCache.AddAsset(asset);
76 }
77 else
78 {
79 upload.UploadComplete = false;
80 upload.XferID = Util.GetNextXferID();
81 RequestXferPacket xfer = new RequestXferPacket();
82 xfer.XferID.ID = upload.XferID;
83 xfer.XferID.VFileType = upload.Asset.Type;
84 xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
85 xfer.XferID.FilePath = 0;
86 xfer.XferID.Filename = new byte[0];
87 this.ourClient.OutPacket(xfer);
88 }
89
90 }
91
92 public AssetBase GetUpload(LLUUID transactionID)
93 {
94 if (this.transactions.ContainsKey(transactionID))
95 {
96 return this.transactions[transactionID].Asset;
97 }
98
99 return null;
100 }
101
102 public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
103 {
104 // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString());
105 AssetBase asset = null;
106 if (pack.AssetBlock.Type == 0)
107 {
108
109 //first packet for transaction
110 asset = new AssetBase();
111 asset.FullID = assetID;
112 asset.Type = pack.AssetBlock.Type;
113 asset.InvType = asset.Type;
114 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
115 asset.Data = pack.AssetBlock.AssetData;
116
117
118 }
119 else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7)
120 {
121
122 asset = new AssetBase();
123 asset.FullID = assetID;
124 // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
125 asset.Type = pack.AssetBlock.Type;
126 asset.InvType = asset.Type;
127 asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
128 asset.Data = pack.AssetBlock.AssetData;
129
130
131 }
132
133 if (asset != null)
134 {
135 this.AddUpload(pack.AssetBlock.TransactionID, asset);
136 }
137 else
138 {
139
140 //currently we don't support this asset type
141 //so lets just tell the client that the upload is complete
142 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
143 response.AssetBlock.Type = pack.AssetBlock.Type;
144 response.AssetBlock.Success = true;
145 response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
146 this.ourClient.OutPacket(response);
147 }
148
149 }
150
151 #region Xfer packet system for larger uploads
152
153 public void HandleXferPacket(SendXferPacketPacket xferPacket)
154 {
155 lock (this.transactions)
156 {
157 foreach (AssetTransaction trans in this.transactions.Values)
158 {
159 if (trans.XferID == xferPacket.XferID.ID)
160 {
161 if (trans.Asset.Data.Length > 1)
162 {
163 byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
164 Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
165 Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
166 trans.Asset.Data = newArray;
167 }
168 else
169 {
170 byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4];
171 Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4);
172 trans.Asset.Data = newArray;
173 }
174
175 if ((xferPacket.XferID.Packet & 2147483648) != 0)
176 {
177 //end of transfer
178 trans.UploadComplete = true;
179 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
180 response.AssetBlock.Type = trans.Asset.Type;
181 response.AssetBlock.Success = true;
182 response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
183 this.ourClient.OutPacket(response);
184
185 m_assetCache.AddAsset(trans.Asset);
186 //check if we should add it to inventory
187 if (trans.AddToInventory)
188 {
189 // m_assetCache.AddAsset(trans.Asset);
190 m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
191 }
192
193
194 }
195 break;
196 }
197
198 }
199 }
200
201 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
202 confirmXfer.XferID.ID = xferPacket.XferID.ID;
203 confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
204 this.ourClient.OutPacket(confirmXfer);
205 }
206
207 #endregion
208
209 public AssetBase AddUploadToAssetCache(LLUUID transactionID)
210 {
211 AssetBase asset = null;
212 if (this.transactions.ContainsKey(transactionID))
213 {
214 AssetTransaction trans = this.transactions[transactionID];
215 if (trans.UploadComplete)
216 {
217 m_assetCache.AddAsset(trans.Asset);
218 asset = trans.Asset;
219 }
220 }
221
222 return asset;
223 }
224
225 public void CreateInventoryItem(CreateInventoryItemPacket packet)
226 {
227 if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
228 {
229 AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
230 trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
231 trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
232 trans.Asset.Type = packet.InventoryBlock.Type;
233 trans.Asset.InvType = packet.InventoryBlock.InvType;
234 if (trans.UploadComplete)
235 {
236 //already complete so we can add it to the inventory
237 //m_assetCache.AddAsset(trans.Asset);
238 m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
239 }
240 else
241 {
242 trans.AddToInventory = true;
243 trans.InventFolder = packet.InventoryBlock.FolderID;
244 }
245 }
246 }
247
248 private class AssetTransaction
249 {
250 public uint XferID;
251 public AssetBase Asset;
252 public bool AddToInventory;
253 public LLUUID InventFolder = LLUUID.Zero;
254 public bool UploadComplete = false;
255 public LLUUID TransactionID = LLUUID.Zero;
256
257 public AssetTransaction()
258 {
259
260 }
261 }
262
263 //new class , not currently used.
264 public class AssetXferUploader
265 {
266 private IClientAPI ourClient;
267
268 public bool UploadComplete = false;
269
270 public bool AddToInventory;
271 public LLUUID InventFolder = LLUUID.Zero;
272
273 public uint XferID;
274 public AssetBase Asset;
275 public LLUUID TransactionID = LLUUID.Zero;
276
277
278 public AssetXferUploader(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
279 {
280 ourClient = remoteClient;
281 Asset = new AssetBase();
282 Asset.FullID = assetID;
283 Asset.InvType = type;
284 Asset.Type = type;
285 Asset.Data = data;
286 Asset.Name = "blank";
287 Asset.Description = "empty";
288 TransactionID = transaction;
289
290 if (Asset.Data.Length > 2)
291 {
292 //data block should only have data in it, if there is no more data to be uploaded
293 this.SendCompleteMessage();
294 }
295 else
296 {
297 this.ReqestStartXfer();
298 }
299 }
300
301 protected void SendCompleteMessage()
302 {
303 UploadComplete = true;
304 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
305 response.AssetBlock.Type = Asset.Type;
306 response.AssetBlock.Success = true;
307 response.AssetBlock.UUID = Asset.FullID;
308 this.ourClient.OutPacket(response);
309
310 //TODO trigger event
311 }
312
313 protected void ReqestStartXfer()
314 {
315 UploadComplete = false;
316 XferID = Util.GetNextXferID();
317 RequestXferPacket xfer = new RequestXferPacket();
318 xfer.XferID.ID = XferID;
319 xfer.XferID.VFileType = Asset.Type;
320 xfer.XferID.VFileID = Asset.FullID;
321 xfer.XferID.FilePath = 0;
322 xfer.XferID.Filename = new byte[0];
323 this.ourClient.OutPacket(xfer);
324 }
325
326 public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
327 {
328 if (XferID == xferID)
329 {
330 if (Asset.Data.Length > 1)
331 {
332 byte[] newArray = new byte[Asset.Data.Length + data.Length];
333 Array.Copy(Asset.Data, 0, newArray, 0, Asset.Data.Length);
334 Array.Copy(data, 0, newArray, Asset.Data.Length, data.Length);
335 Asset.Data = newArray;
336 }
337 else
338 {
339 byte[] newArray = new byte[data.Length - 4];
340 Array.Copy(data, 4, newArray, 0, data.Length - 4);
341 Asset.Data = newArray;
342 }
343
344 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
345 confirmXfer.XferID.ID = xferID;
346 confirmXfer.XferID.Packet = packetID;
347 this.ourClient.OutPacket(confirmXfer);
348
349 if ((packetID & 2147483648) != 0)
350 {
351 this.SendCompleteMessage();
352 }
353 }
354 }
355 }
356 }
357 }
358}
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
new file mode 100644
index 0000000..32aed02
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
@@ -0,0 +1,198 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using libsecondlife.Packets;
33using Nwc.XmlRpc;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities;
43using OpenSim.Assets;
44
45namespace OpenSim
46{
47 public partial class ClientView
48 {
49 protected virtual void RegisterLocalPacketHandlers()
50 {
51 this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
52 this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
53 this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
54 }
55
56 protected virtual bool Logout(ClientView simClient, Packet packet)
57 {
58 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
59 //send reply to let the client logout
60 LogoutReplyPacket logReply = new LogoutReplyPacket();
61 logReply.AgentData.AgentID = this.AgentID;
62 logReply.AgentData.SessionID = this.SessionID;
63 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
64 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
65 logReply.InventoryData[0].ItemID = LLUUID.Zero;
66 OutPacket(logReply);
67 //tell all clients to kill our object
68 KillObjectPacket kill = new KillObjectPacket();
69 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
70 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
71 // kill.ObjectData[0].ID = this.ClientAvatar.localid;
72 foreach (ClientView client in m_clientThreads.Values)
73 {
74 client.OutPacket(kill);
75 }
76
77 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
78
79
80 // m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
81 /*lock (m_world.Entities)
82 {
83 m_world.Entities.Remove(this.AgentID);
84 }*/
85 // m_world.RemoveViewerAgent(this);
86 //need to do other cleaning up here too
87 m_clientThreads.Remove(this.CircuitCode);
88 m_networkServer.RemoveClientCircuit(this.CircuitCode);
89 this.ClientThread.Abort();
90 return true;
91 }
92
93 protected bool AgentTextureCached(ClientView simclient, Packet packet)
94 {
95 // Console.WriteLine(packet.ToString());
96 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
97 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
98 cachedresp.AgentData.AgentID = this.AgentID;
99 cachedresp.AgentData.SessionID = this.SessionID;
100 cachedresp.AgentData.SerialNum = this.cachedtextureserial;
101 this.cachedtextureserial++;
102 cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
103 for (int i = 0; i < chechedtex.WearableData.Length; i++)
104 {
105 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
106 cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
107 cachedresp.WearableData[i].TextureID = LLUUID.Zero;
108 cachedresp.WearableData[i].HostName = new byte[0];
109 }
110 this.OutPacket(cachedresp);
111 return true;
112 }
113
114 protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
115 {
116 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
117 for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
118 {
119 if (multipleupdate.ObjectData[i].Type == 9) //change position
120 {
121 if (OnUpdatePrimPosition != null)
122 {
123 libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
124 OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
125 }
126 //should update stored position of the prim
127 }
128 else if (multipleupdate.ObjectData[i].Type == 10)//rotation
129 {
130 if (OnUpdatePrimRotation != null)
131 {
132 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
133 OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
134 }
135 }
136 else if (multipleupdate.ObjectData[i].Type == 13)//scale
137 {
138 if (OnUpdatePrimScale != null)
139 {
140 libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
141 OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
142 }
143 }
144 }
145 return true;
146 }
147
148 public void RequestMapLayer()
149 {
150 //should be getting the map layer from the grid server
151 //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
152 MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
153 mapReply.AgentData.AgentID = this.AgentID;
154 mapReply.AgentData.Flags = 0;
155 mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
156 mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
157 mapReply.LayerData[0].Bottom = 0;
158 mapReply.LayerData[0].Left = 0;
159 mapReply.LayerData[0].Top = 30000;
160 mapReply.LayerData[0].Right = 30000;
161 mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
162 this.OutPacket(mapReply);
163 }
164
165 public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
166 {
167 /*
168 IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
169 MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
170 mbReply.AgentData.AgentID = this.AgentID;
171 int len;
172 if (simMapProfiles == null)
173 len = 0;
174 else
175 len = simMapProfiles.Count;
176
177 mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
178 int iii;
179 for (iii = 0; iii < len; iii++)
180 {
181 Hashtable mp = (Hashtable)simMapProfiles[iii];
182 mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
183 mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
184 mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
185 mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
186 mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
187 mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
188 mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
189 mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
190 mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
191 }
192 this.OutPacket(mbReply);
193 */
194 }
195
196
197 }
198}
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
new file mode 100644
index 0000000..191ef21
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -0,0 +1,550 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using libsecondlife.Packets;
33using Nwc.XmlRpc;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities;
43using OpenSim.Assets;
44
45namespace OpenSim
46{
47 public partial class ClientView
48 {
49 protected override void ProcessInPacket(Packet Pack)
50 {
51 ack_pack(Pack);
52 if (debug)
53 {
54 if (Pack.Type != PacketType.AgentUpdate)
55 {
56 Console.WriteLine(Pack.Type.ToString());
57 }
58 }
59
60 if (this.ProcessPacketMethod(Pack))
61 {
62 //there is a handler registered that handled this packet type
63 return;
64 }
65 else
66 {
67 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
68
69 switch (Pack.Type)
70 {
71 case PacketType.ViewerEffect:
72 ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
73 foreach (ClientView client in m_clientThreads.Values)
74 {
75 if (client.AgentID != this.AgentID)
76 {
77 viewer.AgentData.AgentID = client.AgentID;
78 viewer.AgentData.SessionID = client.SessionID;
79 client.OutPacket(viewer);
80 }
81 }
82 break;
83
84 #region World/Avatar
85 case PacketType.ChatFromViewer:
86 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
87 if (Util.FieldToString(inchatpack.ChatData.Message) == "")
88 {
89 //empty message so don't bother with it
90 break;
91 }
92 string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
93 byte[] message = inchatpack.ChatData.Message;
94 byte type = inchatpack.ChatData.Type;
95 LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
96 LLUUID fromAgentID = AgentID;
97 if (OnChatFromViewer != null)
98 {
99 this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID);
100 }
101 break;
102 case PacketType.RezObject:
103 RezObjectPacket rezPacket = (RezObjectPacket)Pack;
104 AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
105 if (inven != null)
106 {
107 if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
108 {
109 AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
110 if (asset != null)
111 {
112 if (OnRezObject != null)
113 {
114 this.OnRezObject(asset, rezPacket.RezData.RayEnd);
115 this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID);
116 }
117 }
118 }
119 }
120 break;
121 case PacketType.DeRezObject:
122 if (OnDeRezObject != null)
123 {
124 OnDeRezObject(Pack, this);
125 }
126 break;
127 case PacketType.ModifyLand:
128 ModifyLandPacket modify = (ModifyLandPacket)Pack;
129 if (modify.ParcelData.Length > 0)
130 {
131 if (OnModifyTerrain != null)
132 {
133 OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize,
134 modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
135 }
136 }
137 break;
138 case PacketType.RegionHandshakeReply:
139 if (OnRegionHandShakeReply != null)
140 {
141 OnRegionHandShakeReply(this);
142 }
143 break;
144 case PacketType.AgentWearablesRequest:
145 if (OnRequestWearables != null)
146 {
147 OnRequestWearables(this);
148 }
149 if (OnRequestAvatarsData != null)
150 {
151 OnRequestAvatarsData(this);
152 }
153 break;
154 case PacketType.AgentSetAppearance:
155 AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
156 if (OnSetAppearance != null)
157 {
158 OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
159 }
160 break;
161 case PacketType.CompleteAgentMovement:
162 if (OnCompleteMovementToRegion != null)
163 {
164 OnCompleteMovementToRegion();
165 }
166 break;
167 case PacketType.AgentUpdate:
168 if (OnAgentUpdate != null)
169 {
170 AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack;
171 OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation );
172 }
173 break;
174 case PacketType.AgentAnimation:
175 if (!m_child)
176 {
177 AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
178 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
179 {
180 if (AgentAni.AnimationList[i].StartAnim)
181 {
182 if (OnStartAnim != null)
183 {
184 OnStartAnim(AgentAni.AnimationList[i].AnimID, 1);
185 }
186 }
187 }
188 }
189 break;
190
191 #endregion
192
193 #region Objects/Prims
194 case PacketType.ObjectLink:
195 // OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
196 ObjectLinkPacket link = (ObjectLinkPacket)Pack;
197 uint parentprimid = 0;
198 List<uint> childrenprims = new List<uint>();
199 if (link.ObjectData.Length > 1)
200 {
201 parentprimid = link.ObjectData[0].ObjectLocalID;
202
203 for (int i = 1; i < link.ObjectData.Length; i++)
204 {
205 childrenprims.Add(link.ObjectData[i].ObjectLocalID);
206 }
207 }
208 if (OnLinkObjects != null)
209 {
210 OnLinkObjects(parentprimid, childrenprims);
211 }
212 break;
213 case PacketType.ObjectAdd:
214 // m_world.AddNewPrim((ObjectAddPacket)Pack, this);
215 if (OnAddPrim != null)
216 {
217 OnAddPrim(Pack, this);
218 }
219 break;
220 case PacketType.ObjectShape:
221 ObjectShapePacket shape = (ObjectShapePacket)Pack;
222 for (int i = 0; i < shape.ObjectData.Length; i++)
223 {
224 if (OnUpdatePrimShape != null)
225 {
226 OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]);
227 }
228 }
229 break;
230 case PacketType.ObjectSelect:
231 ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
232 for (int i = 0; i < incomingselect.ObjectData.Length; i++)
233 {
234 if (OnObjectSelect != null)
235 {
236 OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
237 }
238 }
239 break;
240 case PacketType.ObjectFlagUpdate:
241 ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
242 if (OnUpdatePrimFlags != null)
243 {
244 OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
245 }
246 break;
247 case PacketType.ObjectImage:
248 ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
249 for (int i = 0; i < imagePack.ObjectData.Length; i++)
250 {
251 if (OnUpdatePrimTexture != null)
252 {
253 OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this);
254 }
255 }
256 break;
257 case PacketType.ObjectGrab:
258 ObjectGrabPacket grap = (ObjectGrabPacket)Pack;
259 if (OnGrapObject != null)
260 {
261 OnGrapObject(grap.ObjectData.LocalID, grap.ObjectData.GrabOffset, this);
262 }
263 break;
264 case PacketType.ObjectGrabUpdate:
265 ObjectGrabUpdatePacket grapUpdate = (ObjectGrabUpdatePacket)Pack;
266 if (OnGrapUpdate != null)
267 {
268 OnGrapUpdate(grapUpdate.ObjectData.ObjectID, grapUpdate.ObjectData.GrabOffsetInitial, grapUpdate.ObjectData.GrabPosition, this);
269 }
270 break;
271 case PacketType.ObjectDeGrab:
272 ObjectDeGrabPacket deGrap = (ObjectDeGrabPacket)Pack;
273 if (OnDeGrapObject != null)
274 {
275 OnDeGrapObject(deGrap.ObjectData.LocalID, this);
276 }
277 break;
278 #endregion
279
280 #region Inventory/Asset/Other related packets
281 case PacketType.RequestImage:
282 RequestImagePacket imageRequest = (RequestImagePacket)Pack;
283 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
284 {
285 m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
286 }
287 break;
288 case PacketType.TransferRequest:
289 //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
290 TransferRequestPacket transfer = (TransferRequestPacket)Pack;
291 m_assetCache.AddAssetRequest(this, transfer);
292 break;
293 case PacketType.AssetUploadRequest:
294 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
295 this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
296 break;
297 case PacketType.RequestXfer:
298 //Console.WriteLine(Pack.ToString());
299 break;
300 case PacketType.SendXferPacket:
301 this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
302 break;
303 case PacketType.CreateInventoryFolder:
304 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
305 m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
306 //Console.WriteLine(Pack.ToString());
307 break;
308 case PacketType.CreateInventoryItem:
309 //Console.WriteLine(Pack.ToString());
310 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
311 if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
312 {
313 this.UploadAssets.CreateInventoryItem(createItem);
314 }
315 else
316 {
317 // Console.Write(Pack.ToString());
318 this.CreateInventoryItem(createItem);
319 }
320 break;
321 case PacketType.FetchInventory:
322 //Console.WriteLine("fetch item packet");
323 FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
324 m_inventoryCache.FetchInventory(this, FetchInventory);
325 break;
326 case PacketType.FetchInventoryDescendents:
327 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
328 m_inventoryCache.FetchInventoryDescendents(this, Fetch);
329 break;
330 case PacketType.UpdateInventoryItem:
331 UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
332 //Console.WriteLine(Pack.ToString());
333 for (int i = 0; i < update.InventoryData.Length; i++)
334 {
335 if (update.InventoryData[i].TransactionID != LLUUID.Zero)
336 {
337 AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
338 if (asset != null)
339 {
340 // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
341 m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
342 }
343 else
344 {
345 asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
346 if (asset != null)
347 {
348 //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
349 m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
350 }
351 else
352 {
353 //Console.WriteLine("trying to update inventory item, but asset is null");
354 }
355 }
356 }
357 else
358 {
359 m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
360 }
361 }
362 break;
363 case PacketType.RequestTaskInventory:
364 // Console.WriteLine(Pack.ToString());
365 RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
366 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
367 bool foundent = false;
368 /* foreach (Entity ent in m_world.Entities.Values)
369 {
370 if (ent.localid == requesttask.InventoryData.LocalID)
371 {
372 replytask.InventoryData.TaskID = ent.uuid;
373 replytask.InventoryData.Serial = 0;
374 replytask.InventoryData.Filename = new byte[0];
375 foundent = true;
376 }
377 }
378 if (foundent)
379 {
380 this.OutPacket(replytask);
381 }*/
382 break;
383 case PacketType.UpdateTaskInventory:
384 // Console.WriteLine(Pack.ToString());
385 UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
386 AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
387 /*if (myinventory != null)
388 {
389 if (updatetask.UpdateData.Key == 0)
390 {
391 if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
392 {
393 if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
394 {
395 LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
396 AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
397 if (assBase != null)
398 {
399 foreach (Entity ent in m_world.Entities.Values)
400 {
401 if (ent.localid == updatetask.UpdateData.LocalID)
402 {
403 if (ent is OpenSim.world.Primitive)
404 {
405 this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
406 }
407 }
408 }
409 }
410 }
411 }
412 }
413 }*/
414 break;
415 case PacketType.MapLayerRequest:
416 this.RequestMapLayer();
417 break;
418 case PacketType.MapBlockRequest:
419 MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
420 if (OnRequestMapBlocks != null)
421 {
422 OnRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
423 }
424 break;
425 case PacketType.TeleportLandmarkRequest:
426 TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
427
428 TeleportStartPacket tpStart = new TeleportStartPacket();
429 tpStart.Info.TeleportFlags = 8; // tp via lm
430 this.OutPacket(tpStart);
431
432 TeleportProgressPacket tpProgress = new TeleportProgressPacket();
433 tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark");
434 tpProgress.Info.TeleportFlags = 8;
435 tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
436 this.OutPacket(tpProgress);
437
438 // Fetch landmark
439 LLUUID lmid = tpReq.Info.LandmarkID;
440 AssetBase lma = this.m_assetCache.GetAsset(lmid);
441 if (lma != null)
442 {
443 AssetLandmark lm = new AssetLandmark(lma);
444
445 if (lm.RegionID == m_regionData.SimUUID)
446 {
447 TeleportLocalPacket tpLocal = new TeleportLocalPacket();
448
449 tpLocal.Info.AgentID = tpReq.Info.AgentID;
450 tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
451 tpLocal.Info.LocationID = 2;
452 tpLocal.Info.Position = lm.Position;
453 OutPacket(tpLocal);
454 }
455 else
456 {
457 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
458 tpCancel.Info.AgentID = tpReq.Info.AgentID;
459 tpCancel.Info.SessionID = tpReq.Info.SessionID;
460 OutPacket(tpCancel);
461 }
462 }
463 else
464 {
465 Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
466
467 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
468 tpCancel.Info.AgentID = tpReq.Info.AgentID;
469 tpCancel.Info.SessionID = tpReq.Info.SessionID;
470 OutPacket(tpCancel);
471 }
472 break;
473 case PacketType.TeleportLocationRequest:
474 TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
475 // Console.WriteLine(tpLocReq.ToString());
476
477 if (OnTeleportLocationRequest != null)
478 {
479 OnTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, tpLocReq.Info.LookAt, 16);
480 }
481 else
482 {
483 //no event handler so cancel request
484 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
485 tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
486 tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
487 OutPacket(tpCancel);
488 }
489 break;
490 #endregion
491
492 case PacketType.MoneyBalanceRequest:
493 this.SendMoneyBalance(LLUUID.Zero, true, new byte[0], 1000);
494 break;
495
496 #region Parcel related packets
497 case PacketType.ParcelPropertiesRequest:
498 ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
499 if (OnParcelPropertiesRequest != null)
500 {
501 OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this);
502 }
503 break;
504 case PacketType.ParcelDivide:
505 ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack;
506 if (OnParcelDivideRequest != null)
507 {
508 OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this);
509 }
510 break;
511 case PacketType.ParcelJoin:
512 ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack;
513 if (OnParcelJoinRequest != null)
514 {
515 OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this);
516 }
517 break;
518 case PacketType.ParcelPropertiesUpdate:
519 ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack;
520 if (OnParcelPropertiesUpdateRequest != null)
521 {
522 OnParcelPropertiesUpdateRequest(updatePacket, this);
523 }
524 break;
525 #endregion
526
527 #region Estate Packets
528 case PacketType.EstateOwnerMessage:
529 EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
530 if (OnEstateOwnerMessage != null)
531 {
532 OnEstateOwnerMessage(messagePacket, this);
533 }
534 break;
535 #endregion
536
537 #region unimplemented handlers
538 case PacketType.AgentIsNowWearing:
539 // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
540 //Console.WriteLine(Pack.ToString());
541 break;
542 case PacketType.ObjectScale:
543 //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
544 break;
545 #endregion
546 }
547 }
548 }
549 }
550}
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
new file mode 100644
index 0000000..312da9d
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -0,0 +1,273 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using libsecondlife.Packets;
33using Nwc.XmlRpc;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework;
40using OpenSim.Framework.Interfaces;
41using OpenSim.Framework.Types;
42using OpenSim.Framework.Inventory;
43using OpenSim.Framework.Utilities;
44using OpenSim.Assets;
45using OpenSim.Caches;
46
47namespace OpenSim
48{
49 public delegate bool PacketMethod(ClientView simClient, Packet packet);
50
51 /// <summary>
52 /// Handles new client connections
53 /// Constructor takes a single Packet and authenticates everything
54 /// </summary>
55 public partial class ClientView : ClientViewBase, IClientAPI
56 {
57 public static TerrainManager TerrainManager;
58
59 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
60 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
61
62 public LLUUID AgentID;
63 public LLUUID SessionID;
64 public LLUUID SecureSessionID = LLUUID.Zero;
65 public string firstName;
66 public string lastName;
67 public bool m_child = false;
68 private UseCircuitCodePacket cirpack;
69 public Thread ClientThread;
70 public LLVector3 startpos;
71
72 private AgentAssetUpload UploadAssets;
73 private LLUUID newAssetFolder = LLUUID.Zero;
74 private bool debug = false;
75 protected IWorld m_world;
76 private Dictionary<uint, ClientView> m_clientThreads;
77 private AssetCache m_assetCache;
78 private InventoryCache m_inventoryCache;
79 private int cachedtextureserial = 0;
80 private RegionInfo m_regionData;
81 protected AuthenticateSessionsBase m_authenticateSessionsHandler;
82
83 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
84 {
85 m_world = world;
86 m_clientThreads = clientThreads;
87 m_assetCache = assetCache;
88
89 m_networkServer = packServer;
90 m_inventoryCache = inventoryCache;
91 m_authenticateSessionsHandler = authenSessions;
92
93 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
94 cirpack = initialcirpack;
95 userEP = remoteEP;
96
97 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
98
99 PacketQueue = new BlockingQueue<QueItem>();
100
101 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
102 AckTimer = new System.Timers.Timer(500);
103 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
104 AckTimer.Start();
105
106 this.RegisterLocalPacketHandlers();
107
108 ClientThread = new Thread(new ThreadStart(AuthUser));
109 ClientThread.IsBackground = true;
110 ClientThread.Start();
111 }
112
113 # region Client Methods
114
115 public void KillClient()
116 {
117 KillObjectPacket kill = new KillObjectPacket();
118 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
119 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
120 //kill.ObjectData[0].ID = this.ClientAvatar.localid;
121 foreach (ClientView client in m_clientThreads.Values)
122 {
123 client.OutPacket(kill);
124 }
125
126 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
127 m_world.RemoveClient(this.AgentId);
128
129 m_clientThreads.Remove(this.CircuitCode);
130 m_networkServer.RemoveClientCircuit(this.CircuitCode);
131 this.ClientThread.Abort();
132 }
133 #endregion
134
135 # region Packet Handling
136 public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
137 {
138 bool result = false;
139 lock (PacketHandlers)
140 {
141 if (!PacketHandlers.ContainsKey(packetType))
142 {
143 PacketHandlers.Add(packetType, handler);
144 result = true;
145 }
146 }
147 return result;
148 }
149
150 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
151 {
152 bool result = false;
153 lock (m_packetHandlers)
154 {
155 if (!m_packetHandlers.ContainsKey(packetType))
156 {
157 m_packetHandlers.Add(packetType, handler);
158 result = true;
159 }
160 }
161 return result;
162 }
163
164 protected virtual bool ProcessPacketMethod(Packet packet)
165 {
166 bool result = false;
167 bool found = false;
168 PacketMethod method;
169 if (m_packetHandlers.TryGetValue(packet.Type, out method))
170 {
171 //there is a local handler for this packet type
172 result = method(this, packet);
173 }
174 else
175 {
176 //there is not a local handler so see if there is a Global handler
177 lock (PacketHandlers)
178 {
179 found = PacketHandlers.TryGetValue(packet.Type, out method);
180 }
181 if (found)
182 {
183 result = method(this, packet);
184 }
185 }
186 return result;
187 }
188
189 protected virtual void ClientLoop()
190 {
191 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
192 while (true)
193 {
194 QueItem nextPacket = PacketQueue.Dequeue();
195 if (nextPacket.Incoming)
196 {
197 //is a incoming packet
198 ProcessInPacket(nextPacket.Packet);
199 }
200 else
201 {
202 //is a out going packet
203 ProcessOutPacket(nextPacket.Packet);
204 }
205 }
206 }
207 # endregion
208
209 # region Setup
210
211 protected virtual void InitNewClient()
212 {
213 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
214 this.m_world.AddNewClient(this, this.AgentID, false);
215 }
216
217 protected virtual void AuthUser()
218 {
219 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
220 AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
221 if (!sessionInfo.Authorised)
222 {
223 //session/circuit not authorised
224 OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
225 ClientThread.Abort();
226 }
227 else
228 {
229 OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
230 //session is authorised
231 this.AgentID = cirpack.CircuitCode.ID;
232 this.SessionID = cirpack.CircuitCode.SessionID;
233 this.CircuitCode = cirpack.CircuitCode.Code;
234 this.firstName = sessionInfo.LoginInfo.First;
235 this.lastName = sessionInfo.LoginInfo.Last;
236
237 if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
238 {
239 this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
240 }
241 InitNewClient();
242
243 ClientLoop();
244 }
245 }
246 # endregion
247
248
249 protected override void KillThread()
250 {
251 this.ClientThread.Abort();
252 }
253
254 #region Inventory Creation
255 private void SetupInventory(AuthenticateResponse sessionInfo)
256 {
257
258 }
259 private AgentInventory CreateInventory(LLUUID baseFolder)
260 {
261 AgentInventory inventory = null;
262
263 return inventory;
264 }
265
266 private void CreateInventoryItem(CreateInventoryItemPacket packet)
267 {
268
269 }
270 #endregion
271
272 }
273}
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs
new file mode 100644
index 0000000..8b503f0
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientViewBase.cs
@@ -0,0 +1,327 @@
1
2/*
3* Copyright (c) Contributors, http://www.openmetaverse.org/
4* See CONTRIBUTORS.TXT for a full list of copyright holders.
5*
6* Redistribution and use in source and binary forms, with or without
7* modification, are permitted provided that the following conditions are met:
8* * Redistributions of source code must retain the above copyright
9* notice, this list of conditions and the following disclaimer.
10* * Redistributions in binary form must reproduce the above copyright
11* notice, this list of conditions and the following disclaimer in the
12* documentation and/or other materials provided with the distribution.
13* * Neither the name of the OpenSim Project nor the
14* names of its contributors may be used to endorse or promote products
15* derived from this software without specific prior written permission.
16*
17* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
18* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
21* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27*
28*/
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using libsecondlife;
33using libsecondlife.Packets;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework.Utilities;
40using OpenSim.Framework.Interfaces;
41
42namespace OpenSim
43{
44 public class ClientViewBase
45 {
46 protected BlockingQueue<QueItem> PacketQueue;
47 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
48 protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
49
50 protected System.Timers.Timer AckTimer;
51 protected uint Sequence = 0;
52 protected object SequenceLock = new object();
53 protected const int MAX_APPENDED_ACKS = 10;
54 protected const int RESEND_TIMEOUT = 4000;
55 protected const int MAX_SEQUENCE = 0xFFFFFF;
56
57 public uint CircuitCode;
58 public EndPoint userEP;
59
60 protected PacketServer m_networkServer;
61
62 public ClientViewBase()
63 {
64
65 }
66
67 protected virtual void ProcessInPacket(Packet Pack)
68 {
69
70 }
71
72 protected virtual void ProcessOutPacket(Packet Pack)
73 {
74 // Keep track of when this packet was sent out
75 Pack.TickCount = Environment.TickCount;
76
77 if (!Pack.Header.Resent)
78 {
79 // Set the sequence number
80 lock (SequenceLock)
81 {
82 if (Sequence >= MAX_SEQUENCE)
83 Sequence = 1;
84 else
85 Sequence++;
86 Pack.Header.Sequence = Sequence;
87 }
88
89 if (Pack.Header.Reliable) //DIRTY HACK
90 {
91 lock (NeedAck)
92 {
93 if (!NeedAck.ContainsKey(Pack.Header.Sequence))
94 {
95 try
96 {
97 NeedAck.Add(Pack.Header.Sequence, Pack);
98 }
99 catch (Exception e) // HACKY
100 {
101 e.ToString();
102 // Ignore
103 // Seems to throw a exception here occasionally
104 // of 'duplicate key' despite being locked.
105 // !?!?!?
106 }
107 }
108 else
109 {
110 // Client.Log("Attempted to add a duplicate sequence number (" +
111 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
112 // packet.Type.ToString(), Helpers.LogLevel.Warning);
113 }
114 }
115
116 // Don't append ACKs to resent packets, in case that's what was causing the
117 // delivery to fail
118 if (!Pack.Header.Resent)
119 {
120 // Append any ACKs that need to be sent out to this packet
121 lock (PendingAcks)
122 {
123 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
124 Pack.Type != PacketType.PacketAck &&
125 Pack.Type != PacketType.LogoutRequest)
126 {
127 Pack.Header.AckList = new uint[PendingAcks.Count];
128 int i = 0;
129
130 foreach (uint ack in PendingAcks.Values)
131 {
132 Pack.Header.AckList[i] = ack;
133 i++;
134 }
135
136 PendingAcks.Clear();
137 Pack.Header.AppendedAcks = true;
138 }
139 }
140 }
141 }
142 }
143
144 byte[] ZeroOutBuffer = new byte[4096];
145 byte[] sendbuffer;
146 sendbuffer = Pack.ToBytes();
147
148 try
149 {
150 if (Pack.Header.Zerocoded)
151 {
152 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
153 m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
154 }
155 else
156 {
157 m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
158 }
159 }
160 catch (Exception)
161 {
162 OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
163 this.KillThread();
164 }
165
166 }
167
168 public virtual void InPacket(Packet NewPack)
169 {
170 // Handle appended ACKs
171 if (NewPack.Header.AppendedAcks)
172 {
173 lock (NeedAck)
174 {
175 foreach (uint ack in NewPack.Header.AckList)
176 {
177 NeedAck.Remove(ack);
178 }
179 }
180 }
181
182 // Handle PacketAck packets
183 if (NewPack.Type == PacketType.PacketAck)
184 {
185 PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
186
187 lock (NeedAck)
188 {
189 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
190 {
191 NeedAck.Remove(block.ID);
192 }
193 }
194 }
195 else if ((NewPack.Type == PacketType.StartPingCheck))
196 {
197 //reply to pingcheck
198 libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
199 libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
200 endPing.PingID.PingID = startPing.PingID.PingID;
201 OutPacket(endPing);
202 }
203 else
204 {
205 QueItem item = new QueItem();
206 item.Packet = NewPack;
207 item.Incoming = true;
208 this.PacketQueue.Enqueue(item);
209 }
210
211 }
212
213 public virtual void OutPacket(Packet NewPack)
214 {
215 QueItem item = new QueItem();
216 item.Packet = NewPack;
217 item.Incoming = false;
218 this.PacketQueue.Enqueue(item);
219 }
220
221 # region Low Level Packet Methods
222
223 protected void ack_pack(Packet Pack)
224 {
225 if (Pack.Header.Reliable)
226 {
227 libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
228 ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
229 ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
230 ack_it.Packets[0].ID = Pack.Header.Sequence;
231 ack_it.Header.Reliable = false;
232
233 OutPacket(ack_it);
234
235 }
236 /*
237 if (Pack.Header.Reliable)
238 {
239 lock (PendingAcks)
240 {
241 uint sequence = (uint)Pack.Header.Sequence;
242 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
243 }
244 }*/
245 }
246
247 protected void ResendUnacked()
248 {
249 int now = Environment.TickCount;
250
251 lock (NeedAck)
252 {
253 foreach (Packet packet in NeedAck.Values)
254 {
255 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
256 {
257 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
258 (now - packet.TickCount) + "ms have passed");
259
260 packet.Header.Resent = true;
261 OutPacket(packet);
262 }
263 }
264 }
265 }
266
267 protected void SendAcks()
268 {
269 lock (PendingAcks)
270 {
271 if (PendingAcks.Count > 0)
272 {
273 if (PendingAcks.Count > 250)
274 {
275 // FIXME: Handle the odd case where we have too many pending ACKs queued up
276 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!");
277 return;
278 }
279
280 //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
281
282
283 int i = 0;
284 PacketAckPacket acks = new PacketAckPacket();
285 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
286
287 foreach (uint ack in PendingAcks.Values)
288 {
289 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
290 acks.Packets[i].ID = ack;
291 i++;
292 }
293
294 acks.Header.Reliable = false;
295 OutPacket(acks);
296
297 PendingAcks.Clear();
298 }
299 }
300 }
301
302 protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
303 {
304 SendAcks();
305 ResendUnacked();
306 }
307 #endregion
308
309 protected virtual void KillThread()
310 {
311
312 }
313
314 #region Nested Classes
315
316 public class QueItem
317 {
318 public QueItem()
319 {
320 }
321
322 public Packet Packet;
323 public bool Incoming;
324 }
325 #endregion
326 }
327}
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
new file mode 100644
index 0000000..0b19359
--- /dev/null
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
@@ -0,0 +1,173 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{DC3698B2-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.ClientStack</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.ClientStack</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" >
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="OpenSim.FrameworkGenericConfig.Xml" >
74 <HintPath>OpenSim.FrameworkGenericConfig.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System" >
78 <HintPath>System.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="System.Xml" >
82 <HintPath>System.Xml.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 <Reference Include="XMLRPC.dll" >
86 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
87 <Private>False</Private>
88 </Reference>
89 </ItemGroup>
90 <ItemGroup>
91 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
92 <Name>OpenSim.Framework</Name>
93 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
94 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
95 <Private>False</Private>
96 </ProjectReference>
97 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
98 <Name>OpenSim.Framework.Console</Name>
99 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
100 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
101 <Private>False</Private>
102 </ProjectReference>
103 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
104 <Name>OpenSim.Framework.Servers</Name>
105 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
106 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
107 <Private>False</Private>
108 </ProjectReference>
109 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
110 <Name>OpenSim.Region.Caches</Name>
111 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
112 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
113 <Private>False</Private>
114 </ProjectReference>
115 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
116 <Name>OpenSim.Region.Physics.Manager</Name>
117 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
118 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
119 <Private>False</Private>
120 </ProjectReference>
121 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
122 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
123 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
124 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
125 <Private>False</Private>
126 </ProjectReference>
127 </ItemGroup>
128 <ItemGroup>
129 <Compile Include="ClientStackNetworkHandler.cs">
130 <SubType>Code</SubType>
131 </Compile>
132 <Compile Include="ClientView.AgentAssetUpload.cs">
133 <SubType>Code</SubType>
134 </Compile>
135 <Compile Include="ClientView.API.cs">
136 <SubType>Code</SubType>
137 </Compile>
138 <Compile Include="ClientView.cs">
139 <SubType>Code</SubType>
140 </Compile>
141 <Compile Include="ClientView.PacketHandlers.cs">
142 <SubType>Code</SubType>
143 </Compile>
144 <Compile Include="ClientView.ProcessPackets.cs">
145 <SubType>Code</SubType>
146 </Compile>
147 <Compile Include="ClientViewBase.cs">
148 <SubType>Code</SubType>
149 </Compile>
150 <Compile Include="PacketServer.cs">
151 <SubType>Code</SubType>
152 </Compile>
153 <Compile Include="RegionApplicationBase.cs">
154 <SubType>Code</SubType>
155 </Compile>
156 <Compile Include="UDPServer.cs">
157 <SubType>Code</SubType>
158 </Compile>
159 <Compile Include="VersionInfo.cs">
160 <SubType>Code</SubType>
161 </Compile>
162 <Compile Include="Assets\InventoryCache.cs">
163 <SubType>Code</SubType>
164 </Compile>
165 </ItemGroup>
166 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
167 <PropertyGroup>
168 <PreBuildEvent>
169 </PreBuildEvent>
170 <PostBuildEvent>
171 </PostBuildEvent>
172 </PropertyGroup>
173</Project>
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
new file mode 100644
index 0000000..229570c
--- /dev/null
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -0,0 +1,183 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife.Packets;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework;
34using System.Net;
35using System.Net.Sockets;
36using OpenSim.Assets;
37using OpenSim.Caches;
38
39namespace OpenSim
40{
41 public class PacketServer
42 {
43 private ClientStackNetworkHandler _networkHandler;
44 private IWorld _localWorld;
45 public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
46 public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>();
47 protected uint serverPort;
48
49 public PacketServer(ClientStackNetworkHandler networkHandler, uint port)
50 {
51 _networkHandler = networkHandler;
52 this.serverPort = port;
53 _networkHandler.RegisterPacketServer(this);
54 }
55
56 public IWorld LocalWorld
57 {
58 set
59 {
60 this._localWorld = value;
61 }
62 }
63
64 /// <summary>
65 ///
66 /// </summary>
67 /// <param name="circuitCode"></param>
68 /// <param name="packet"></param>
69 public virtual void ClientInPacket(uint circuitCode, Packet packet)
70 {
71 if (this.ClientThreads.ContainsKey(circuitCode))
72 {
73 ClientThreads[circuitCode].InPacket(packet);
74 }
75 }
76
77 /// <summary>
78 ///
79 /// </summary>
80 /// <param name="circuitCode"></param>
81 /// <returns></returns>
82 public virtual bool AddNewCircuitCodeClient(uint circuitCode)
83 {
84 return false;
85 }
86
87 /// <summary>
88 ///
89 /// </summary>
90 /// <param name="packet"></param>
91 public virtual void SendPacketToAllClients(Packet packet)
92 {
93
94 }
95
96 /// <summary>
97 ///
98 /// </summary>
99 /// <param name="packet"></param>
100 /// <param name="simClient"></param>
101 public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
102 {
103
104 }
105
106 /// <summary>
107 ///
108 /// </summary>
109 /// <param name="packetType"></param>
110 /// <param name="handler"></param>
111 public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
112 {
113
114 }
115
116 /// <summary>
117 ///
118 /// </summary>
119 public virtual void RegisterClientPacketHandlers()
120 {
121
122 }
123
124 /// <summary>
125 ///
126 /// </summary>
127 /// <param name="remoteEP"></param>
128 /// <param name="initialcirpack"></param>
129 /// <param name="clientThreads"></param>
130 /// <param name="world"></param>
131 /// <param name="assetCache"></param>
132 /// <param name="packServer"></param>
133 /// <param name="inventoryCache"></param>
134 /// <param name="authenSessions"></param>
135 /// <returns></returns>
136 protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
137 {
138 return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
139 }
140
141 /// <summary>
142 ///
143 /// </summary>
144 /// <param name="epSender"></param>
145 /// <param name="useCircuit"></param>
146 /// <param name="assetCache"></param>
147 /// <param name="inventoryCache"></param>
148 /// <param name="authenticateSessionsClass"></param>
149 /// <returns></returns>
150 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
151 {
152 ClientView newuser =
153 CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
154 authenticateSessionsClass);
155
156 this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
157 this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
158
159 return true;
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <param name="buffer"></param>
166 /// <param name="size"></param>
167 /// <param name="flags"></param>
168 /// <param name="circuitcode"></param>
169 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
170 {
171 this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
172 }
173
174 /// <summary>
175 ///
176 /// </summary>
177 /// <param name="circuitcode"></param>
178 public virtual void RemoveClientCircuit(uint circuitcode)
179 {
180 this._networkHandler.RemoveClientCircuit(circuitcode);
181 }
182 }
183}
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
new file mode 100644
index 0000000..b421fbd
--- /dev/null
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -0,0 +1,129 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Text;
30using System.IO;
31using System.Threading;
32using System.Net;
33using System.Net.Sockets;
34using System.Timers;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Generic;
38using libsecondlife;
39using libsecondlife.Packets;
40using OpenSim.Terrain;
41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Types;
43using OpenSim.Framework;
44using OpenSim.Assets;
45using OpenSim.Caches;
46using OpenSim.Framework.Console;
47using OpenSim.Physics.Manager;
48using Nwc.XmlRpc;
49using OpenSim.Framework.Servers;
50using OpenSim.Framework.GenericConfig;
51
52namespace OpenSim
53{
54 public class RegionApplicationBase
55 {
56 protected IGenericConfig localConfig;
57 protected PhysicsManager physManager;
58 protected AssetCache AssetCache;
59 protected InventoryCache InventoryCache;
60 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
61 protected DateTime startuptime;
62 protected NetworkServersInfo serversData;
63
64 public string m_physicsEngine;
65 public bool m_sandbox = false;
66 public bool m_loginserver;
67 public bool user_accounts = false;
68 public bool gridLocalAsset = false;
69 protected bool configFileSetup = false;
70 public string m_config;
71
72 protected List<UDPServer> m_udpServer = new List<UDPServer>();
73 protected List<RegionInfo> regionData = new List<RegionInfo>();
74 protected List<IWorld> m_localWorld = new List<IWorld>();
75 protected BaseHttpServer httpServer;
76 protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
77
78 protected LogBase m_log;
79
80 public RegionApplicationBase()
81 {
82
83 }
84
85 public RegionApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
86 {
87 this.configFileSetup = useConfigFile;
88 m_sandbox = sandBoxMode;
89 m_loginserver = startLoginServer;
90 m_physicsEngine = physicsEngine;
91 m_config = configFile;
92 }
93
94 /*protected World m_localWorld;
95 public World LocalWorld
96 {
97 get { return m_localWorld; }
98 }*/
99
100 /// <summary>
101 /// Performs initialisation of the world, such as loading configuration from disk.
102 /// </summary>
103 public virtual void StartUp()
104 {
105 }
106
107 protected virtual void SetupLocalGridServers()
108 {
109 }
110
111 protected virtual void SetupRemoteGridServers()
112 {
113
114 }
115
116 protected virtual void SetupWorld()
117 {
118 }
119
120 protected virtual void SetupHttpListener()
121 {
122 }
123
124 protected virtual void ConnectToRemoteGridServer()
125 {
126
127 }
128 }
129}
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
new file mode 100644
index 0000000..f2a02d9
--- /dev/null
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -0,0 +1,208 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Text;
30using System.IO;
31using System.Threading;
32using System.Net;
33using System.Net.Sockets;
34using System.Timers;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Generic;
38using libsecondlife;
39using libsecondlife.Packets;
40using OpenSim.Terrain;
41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Types;
43using OpenSim.Assets;
44using OpenSim.Caches;
45using OpenSim.Framework.Console;
46using OpenSim.Framework;
47using Nwc.XmlRpc;
48using OpenSim.Servers;
49using OpenSim.GenericConfig;
50
51namespace OpenSim
52{
53
54 public class UDPServer : ClientStackNetworkHandler
55 {
56 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
57 public Socket Server;
58 protected IPEndPoint ServerIncoming;
59 protected byte[] RecvBuffer = new byte[4096];
60 protected byte[] ZeroBuffer = new byte[8192];
61 protected IPEndPoint ipeSender;
62 protected EndPoint epSender;
63 protected AsyncCallback ReceivedData;
64 protected PacketServer _packetServer;
65
66 protected int listenPort;
67 protected IWorld m_localWorld;
68 protected AssetCache m_assetCache;
69 protected InventoryCache m_inventoryCache;
70 protected LogBase m_log;
71 protected AuthenticateSessionsBase m_authenticateSessionsClass;
72
73 public PacketServer PacketServer
74 {
75 get
76 {
77 return _packetServer;
78 }
79 set
80 {
81 _packetServer = value;
82 }
83 }
84
85 public IWorld LocalWorld
86 {
87 set
88 {
89 this.m_localWorld = value;
90 this._packetServer.LocalWorld = this.m_localWorld;
91 }
92 }
93
94 public UDPServer()
95 {
96 }
97
98 public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
99 {
100 listenPort = port;
101 this.m_assetCache = assetCache;
102 this.m_inventoryCache = inventoryCache;
103 this.m_log = console;
104 this.m_authenticateSessionsClass = authenticateClass;
105 this.CreatePacketServer();
106
107 }
108
109 protected virtual void CreatePacketServer()
110 {
111 PacketServer packetServer = new PacketServer(this, (uint) listenPort);
112 }
113
114 protected virtual void OnReceivedData(IAsyncResult result)
115 {
116 ipeSender = new IPEndPoint(IPAddress.Any, 0);
117 epSender = (EndPoint)ipeSender;
118 Packet packet = null;
119 int numBytes = Server.EndReceiveFrom(result, ref epSender);
120 int packetEnd = numBytes - 1;
121
122 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
123
124 // do we already have a circuit for this endpoint
125 if (this.clientCircuits.ContainsKey(epSender))
126 {
127 //if so then send packet to the packetserver
128 this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
129 }
130 else if (packet.Type == PacketType.UseCircuitCode)
131 {
132 // new client
133 this.AddNewClient(packet);
134 }
135 else
136 { // invalid client
137 m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
138 }
139
140 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
141 }
142
143 protected virtual void AddNewClient(Packet packet)
144 {
145 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
146 this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
147
148 this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass);
149 }
150
151 public void ServerListener()
152 {
153 m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
154
155 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
156 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
157 Server.Bind(ServerIncoming);
158
159 m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
160
161 ipeSender = new IPEndPoint(IPAddress.Any, 0);
162 epSender = (EndPoint)ipeSender;
163 ReceivedData = new AsyncCallback(this.OnReceivedData);
164 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
165
166 m_log.Verbose("UDPServer.cs:ServerListener() - Listening...");
167
168 }
169
170 public virtual void RegisterPacketServer(PacketServer server)
171 {
172 this._packetServer = server;
173 }
174
175 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
176 {
177 // find the endpoint for this circuit
178 EndPoint sendto = null;
179 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
180 {
181 if (p.Value == circuitcode)
182 {
183 sendto = p.Key;
184 break;
185 }
186 }
187 if (sendto != null)
188 {
189 //we found the endpoint so send the packet to it
190 this.Server.SendTo(buffer, size, flags, sendto);
191 }
192 }
193
194 public virtual void RemoveClientCircuit(uint circuitcode)
195 {
196 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
197 {
198 if (p.Value == circuitcode)
199 {
200 this.clientCircuits.Remove(p.Key);
201 break;
202 }
203 }
204 }
205
206
207 }
208} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/VersionInfo.cs b/OpenSim/Region/ClientStack/VersionInfo.cs
new file mode 100644
index 0000000..5d1354e
--- /dev/null
+++ b/OpenSim/Region/ClientStack/VersionInfo.cs
@@ -0,0 +1,38 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29
30namespace OpenSim
31{
32 /// <summary>
33 /// </summary>
34 public class VersionInfo
35 {
36 public static string Version = "0.3, SVN build ";
37 }
38}
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
new file mode 100644
index 0000000..01e0c59
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -0,0 +1,113 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Types;
6using OpenSim.Framework.Console;
7using libsecondlife;
8using OpenSim.Region;
9using Avatar=OpenSim.Region.Scenes.ScenePresence;
10using OpenSim.Region.Scenes;
11using OpenSim.Framework;
12using OpenSim.Caches;
13using OpenGrid.Framework.Communications;
14using OpenSim.Servers;
15
16namespace SimpleApp
17{
18 public class MyWorld : Scene
19 {
20 private RegionInfo m_regionInfo;
21 private List<OpenSim.Region.Scenes.ScenePresence> m_avatars;
22
23 public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
24 : base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
25 {
26 m_regionInfo = regionInfo;
27 m_avatars = new List<Avatar>();
28 }
29
30 public override void SendLayerData(IClientAPI remoteClient)
31 {
32 float[] map = new float[65536];
33
34 for (int i = 0; i < 65536; i++)
35 {
36 int x = i % 256;
37 int y = i / 256;
38
39 map[i] = (float)(x + y / 2);
40 }
41
42 remoteClient.SendLayerData(map);
43 }
44
45 #region IWorld Members
46
47 override public void AddNewClient(IClientAPI client, LLUUID agentID, bool child)
48
49 {
50 LLVector3 pos = new LLVector3(128, 128, 128);
51
52 client.OnRegionHandShakeReply += SendLayerData;
53 client.OnChatFromViewer +=
54 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
55 {
56 // Echo it (so you know what you typed)
57 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
58 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
59 };
60
61 client.OnRequestWearables += SendWearables;
62
63 client.OnCompleteMovementToRegion += delegate()
64 {
65 client.MoveAgentIntoRegion(m_regionInfo, pos, LLVector3.Zero );
66 };
67
68 client.OnCompleteMovementToRegion += delegate()
69 {
70 client.SendAvatarData(m_regionInfo.RegionHandle, client.FirstName,
71 client.LastName, client.AgentId, 0,
72 pos, null);
73
74 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
75 };
76
77 client.SendRegionHandshake(m_regionInfo);
78
79 OpenSim.Region.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
80
81 }
82
83 private void SendWearables( IClientAPI client )
84 {
85 client.SendWearables( AvatarWearable.DefaultWearables );
86 }
87
88
89 override public void RemoveClient(LLUUID agentID)
90 {
91
92 }
93
94 public RegionInfo RegionInfo
95 {
96 get { return m_regionInfo; }
97 }
98
99 public object SyncRoot
100 {
101 get { return this; }
102 }
103
104 private uint m_nextLocalId = 1;
105
106 public uint NextLocalId
107 {
108 get { return m_nextLocalId++; }
109 }
110
111 #endregion
112 }
113}
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
new file mode 100644
index 0000000..e1465d1
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -0,0 +1,128 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using OpenSim.GridInterfaces.Local;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types;
8using OpenSim.Framework.Console;
9using OpenSim.Assets;
10using libsecondlife;
11using OpenSim.Servers;
12using OpenSim.Framework;
13using OpenSim.Caches;
14using OpenGrid.Framework.Communications;
15using OpenSim.LocalCommunications;
16
17namespace SimpleApp
18{
19 class Program : IAssetReceiver, conscmd_callback
20 {
21 private LogBase m_log;
22 AuthenticateSessionsBase m_circuitManager;
23
24 private void Run()
25 {
26 m_log = new LogBase(null, "SimpleApp", this, false);
27 MainLog.Instance = m_log;
28
29 // CheckSumServer checksumServer = new CheckSumServer(12036);
30 // checksumServer.ServerListener();
31
32 string simAddr = "127.0.0.1";
33 int simPort = 9000;
34 /*
35 LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
36 loginServer.Startup();
37 loginServer.SetSessionHandler( AddNewSessionHandler );*/
38
39 m_circuitManager = new AuthenticateSessionsBase();
40
41 InventoryCache inventoryCache = new InventoryCache();
42
43 LocalAssetServer assetServer = new LocalAssetServer();
44 assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
45 assetServer.SetReceiver(this);
46
47 AssetCache assetCache = new AssetCache(assetServer);
48
49 UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager );
50 PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
51 udpServer.ServerListener();
52
53 ClientView.TerrainManager = new TerrainManager(new SecondLife());
54
55 CommunicationsManager communicationsManager = new CommunicationsLocal(null);
56
57 RegionInfo regionInfo = new RegionInfo( );
58 BaseHttpServer httpServer = new BaseHttpServer(simPort);
59 udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer );
60
61 // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
62 // PhysicsScene physicsScene = new NullPhysicsScene();
63 // world.PhysicsScene = physicsScene;
64 // udpServer.LocalWorld = world;
65
66 // httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
67 httpServer.Start();
68
69 m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
70 m_log.ReadLine();
71 }
72
73 private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
74 {
75 m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
76
77 AgentCircuitData agent = new AgentCircuitData();
78 agent.AgentID = loginData.Agent;
79 agent.firstname = loginData.First;
80 agent.lastname = loginData.Last;
81 agent.SessionID = loginData.Session;
82 agent.SecureSessionID = loginData.SecureSession;
83 agent.circuitcode = loginData.CircuitCode;
84 agent.BaseFolder = loginData.BaseFolder;
85 agent.InventoryFolder = loginData.InventoryFolder;
86 agent.startpos = new LLVector3(128, 128, 70);
87
88 m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
89
90 return true;
91 }
92
93 #region IAssetReceiver Members
94
95 public void AssetReceived( AssetBase asset, bool IsTexture)
96 {
97 throw new Exception("The method or operation is not implemented.");
98 }
99
100 public void AssetNotFound( AssetBase asset)
101 {
102 throw new Exception("The method or operation is not implemented.");
103 }
104
105 #endregion
106
107 #region conscmd_callback Members
108
109 public void RunCmd(string cmd, string[] cmdparams)
110 {
111 throw new Exception("The method or operation is not implemented.");
112 }
113
114 public void Show(string ShowWhat)
115 {
116 throw new Exception("The method or operation is not implemented.");
117 }
118
119 #endregion
120
121 static void Main(string[] args)
122 {
123 Program app = new Program();
124
125 app.Run();
126 }
127 }
128}
diff --git a/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..0f9bf0f
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("SimpleApp")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Playahead AB")]
12[assembly: AssemblyProduct("SimpleApp")]
13[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
new file mode 100644
index 0000000..5129be2
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
@@ -0,0 +1,154 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{24B12448-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>SimpleApp</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Exe</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>SimpleApp</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="OpenSim.Servers" >
66 <HintPath>OpenSim.Servers.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Data.dll" >
74 <HintPath>..\..\..\..\bin\System.Data.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="XMLRPC.dll" >
82 <HintPath>..\..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
94 <Name>OpenSim.Framework.Communications</Name>
95 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
100 <Name>OpenSim.Framework.Console</Name>
101 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private>
104 </ProjectReference>
105 <ProjectReference Include="..\..\Caches\OpenSim.Region.Caches.csproj">
106 <Name>OpenSim.Region.Caches</Name>
107 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private>
110 </ProjectReference>
111 <ProjectReference Include="..\..\ClientStack\OpenSim.Region.ClientStack.csproj">
112 <Name>OpenSim.Region.ClientStack</Name>
113 <Project>{DC3698B2-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private>
116 </ProjectReference>
117 <ProjectReference Include="..\..\GridInterfaces\Local\OpenSim.Region.GridInterfaces.Local.csproj">
118 <Name>OpenSim.Region.GridInterfaces.Local</Name>
119 <Project>{241A8CDD-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private>
122 </ProjectReference>
123 <ProjectReference Include="..\..\LocalCommunications\OpenSim.Region.LocalCommunications.csproj">
124 <Name>OpenSim.Region.LocalCommunications</Name>
125 <Project>{EB3A1BA8-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private>
128 </ProjectReference>
129 <ProjectReference Include="..\..\Simulation\OpenSim.Region.Simulation.csproj">
130 <Name>OpenSim.Region.Simulation</Name>
131 <Project>{C0DAB338-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private>
134 </ProjectReference>
135 </ItemGroup>
136 <ItemGroup>
137 <Compile Include="MyWorld.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="Program.cs">
141 <SubType>Code</SubType>
142 </Compile>
143 <Compile Include="Properties\AssemblyInfo.cs">
144 <SubType>Code</SubType>
145 </Compile>
146 </ItemGroup>
147 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
148 <PropertyGroup>
149 <PreBuildEvent>
150 </PreBuildEvent>
151 <PostBuildEvent>
152 </PostBuildEvent>
153 </PropertyGroup>
154</Project>
diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
new file mode 100644
index 0000000..52ecd6b
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("LocalGridServers")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("LocalGridServers")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
new file mode 100644
index 0000000..87eff49
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
@@ -0,0 +1,312 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Threading;
32using System.IO;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities;
36using OpenSim.Framework.Console;
37using libsecondlife;
38using Db4objects.Db4o;
39using Db4objects.Db4o.Query;
40
41namespace OpenSim.GridInterfaces.Local
42{
43 public class LocalAssetPlugin : IAssetPlugin
44 {
45 public LocalAssetPlugin()
46 {
47
48 }
49
50 public IAssetServer GetAssetServer()
51 {
52 return (new LocalAssetServer());
53 }
54 }
55
56 public class LocalAssetServer : IAssetServer
57 {
58 private IAssetReceiver _receiver;
59 private BlockingQueue<ARequest> _assetRequests;
60 private IObjectContainer db;
61 private Thread _localAssetServerThread;
62
63 public LocalAssetServer()
64 {
65 bool yapfile;
66 this._assetRequests = new BlockingQueue<ARequest>();
67 yapfile = System.IO.File.Exists("assets.yap");
68
69 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Local Asset Server class created");
70 try
71 {
72 db = Db4oFactory.OpenFile("assets.yap");
73 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Db4 Asset database creation");
74 }
75 catch (Exception e)
76 {
77 db.Close();
78 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured");
79 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
80 }
81 if (!yapfile)
82 {
83 this.SetUpAssetDatabase();
84 }
85 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
86 this._localAssetServerThread.IsBackground = true;
87 this._localAssetServerThread.Start();
88
89 }
90
91 public void SetReceiver(IAssetReceiver receiver)
92 {
93 this._receiver = receiver;
94 }
95
96 public void RequestAsset(LLUUID assetID, bool isTexture)
97 {
98 ARequest req = new ARequest();
99 req.AssetID = assetID;
100 req.IsTexture = isTexture;
101 this._assetRequests.Enqueue(req);
102 }
103
104 public void UpdateAsset(AssetBase asset)
105 {
106
107 }
108
109 public void UploadNewAsset(AssetBase asset)
110 {
111 AssetStorage store = new AssetStorage();
112 store.Data = asset.Data;
113 store.Name = asset.Name;
114 store.UUID = asset.FullID;
115 db.Set(store);
116 db.Commit();
117 }
118
119 public void SetServerInfo(string ServerUrl, string ServerKey)
120 {
121
122 }
123 public void Close()
124 {
125 if (db != null)
126 {
127 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Closing local asset server database");
128 db.Close();
129 }
130 }
131
132 private void RunRequests()
133 {
134 while (true)
135 {
136 byte[] idata = null;
137 bool found = false;
138 AssetStorage foundAsset = null;
139 ARequest req = this._assetRequests.Dequeue();
140 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
141 if (result.Count > 0)
142 {
143 foundAsset = (AssetStorage)result.Next();
144 found = true;
145 }
146
147 AssetBase asset = new AssetBase();
148 if (found)
149 {
150 asset.FullID = foundAsset.UUID;
151 asset.Type = foundAsset.Type;
152 asset.InvType = foundAsset.Type;
153 asset.Name = foundAsset.Name;
154 idata = foundAsset.Data;
155 }
156 else
157 {
158 asset.FullID = LLUUID.Zero;
159 }
160 asset.Data = idata;
161 _receiver.AssetReceived(asset, req.IsTexture);
162 }
163
164 }
165
166 private void SetUpAssetDatabase()
167 {
168 try
169 {
170
171 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Setting up asset database");
172
173 AssetBase Image = new AssetBase();
174 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
175 Image.Name = "Bricks";
176 this.LoadAsset(Image, true, "bricks.jp2");
177 AssetStorage store = new AssetStorage();
178 store.Data = Image.Data;
179 store.Name = Image.Name;
180 store.UUID = Image.FullID;
181 db.Set(store);
182 db.Commit();
183
184 Image = new AssetBase();
185 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
186 Image.Name = "Plywood";
187 this.LoadAsset(Image, true, "plywood.jp2");
188 store = new AssetStorage();
189 store.Data = Image.Data;
190 store.Name = Image.Name;
191 store.UUID = Image.FullID;
192 db.Set(store);
193 db.Commit();
194
195 Image = new AssetBase();
196 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
197 Image.Name = "Rocks";
198 this.LoadAsset(Image, true, "rocks.jp2");
199 store = new AssetStorage();
200 store.Data = Image.Data;
201 store.Name = Image.Name;
202 store.UUID = Image.FullID;
203 db.Set(store);
204 db.Commit();
205
206 Image = new AssetBase();
207 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
208 Image.Name = "Granite";
209 this.LoadAsset(Image, true, "granite.jp2");
210 store = new AssetStorage();
211 store.Data = Image.Data;
212 store.Name = Image.Name;
213 store.UUID = Image.FullID;
214 db.Set(store);
215 db.Commit();
216
217 Image = new AssetBase();
218 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
219 Image.Name = "Hardwood";
220 this.LoadAsset(Image, true, "hardwood.jp2");
221 store = new AssetStorage();
222 store.Data = Image.Data;
223 store.Name = Image.Name;
224 store.UUID = Image.FullID;
225 db.Set(store);
226 db.Commit();
227
228 Image = new AssetBase();
229 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
230 Image.Name = "Prim Base Texture";
231 this.LoadAsset(Image, true, "plywood.jp2");
232 store = new AssetStorage();
233 store.Data = Image.Data;
234 store.Name = Image.Name;
235 store.UUID = Image.FullID;
236 db.Set(store);
237 db.Commit();
238
239 Image = new AssetBase();
240 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
241 Image.Name = "Map Base Texture";
242 this.LoadAsset(Image, true, "map_base.jp2");
243 store = new AssetStorage();
244 store.Data = Image.Data;
245 store.Name = Image.Name;
246 store.UUID = Image.FullID;
247 db.Set(store);
248 db.Commit();
249
250 Image = new AssetBase();
251 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
252 Image.Name = "Map Texture";
253 this.LoadAsset(Image, true, "map1.jp2");
254 store = new AssetStorage();
255 store.Data = Image.Data;
256 store.Name = Image.Name;
257 store.UUID = Image.FullID;
258 db.Set(store);
259 db.Commit();
260
261 Image = new AssetBase();
262 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
263 Image.Name = "Shape";
264 this.LoadAsset(Image, false, "base_shape.dat");
265 store = new AssetStorage();
266 store.Data = Image.Data;
267 store.Name = Image.Name;
268 store.UUID = Image.FullID;
269 db.Set(store);
270 db.Commit();
271 }
272 catch (Exception e)
273 {
274 Console.WriteLine(e.Message);
275 }
276
277 }
278
279 private void LoadAsset(AssetBase info, bool image, string filename)
280 {
281 //should request Asset from storage manager
282 //but for now read from file
283
284 string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
285 string fileName = Path.Combine(dataPath, filename);
286 FileInfo fInfo = new FileInfo(fileName);
287 long numBytes = fInfo.Length;
288 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
289 byte[] idata = new byte[numBytes];
290 BinaryReader br = new BinaryReader(fStream);
291 idata = br.ReadBytes((int)numBytes);
292 br.Close();
293 fStream.Close();
294 info.Data = idata;
295 //info.loaded=true;
296 }
297 }
298 public class AssetUUIDQuery : Predicate
299 {
300 private LLUUID _findID;
301
302 public AssetUUIDQuery(LLUUID find)
303 {
304 _findID = find;
305 }
306 public bool Match(AssetStorage asset)
307 {
308 return (asset.UUID == _findID);
309 }
310 }
311
312}
diff --git a/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj
new file mode 100644
index 0000000..484a205
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj
@@ -0,0 +1,107 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{241A8CDD-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.GridInterfaces.Local</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.GridInterfaces.Local</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Db4objects.Db4o.dll" >
62 <HintPath>..\..\..\..\bin\Db4objects.Db4o.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libsecondlife.dll" >
66 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Xml" >
74 <HintPath>System.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="LocalAssetServer.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 </ItemGroup>
100 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
101 <PropertyGroup>
102 <PreBuildEvent>
103 </PreBuildEvent>
104 <PostBuildEvent>
105 </PostBuildEvent>
106 </PropertyGroup>
107</Project>
diff --git a/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
new file mode 100644
index 0000000..51596d0
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("RemoteGridServers")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("RemoteGridServers")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
new file mode 100644
index 0000000..793fde2
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
@@ -0,0 +1,107 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{98C7B681-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.GridInterfaces.Remote</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.GridInterfaces.Remote</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="XMLRPC.dll" >
74 <HintPath>..\..\..\..\bin\XMLRPC.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="RemoteAssetServer.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 </ItemGroup>
100 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
101 <PropertyGroup>
102 <PreBuildEvent>
103 </PreBuildEvent>
104 <PostBuildEvent>
105 </PostBuildEvent>
106 </PropertyGroup>
107</Project>
diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
new file mode 100644
index 0000000..ca01c68
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
@@ -0,0 +1,135 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Threading;
32using System.Net;
33using System.Net.Sockets;
34using System.IO;
35using libsecondlife;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.GridInterfaces.Remote
41{
42 public class RemoteAssetServer : IAssetServer
43 {
44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _remoteAssetServerThread;
47 private string AssetServerUrl;
48 private string AssetSendKey;
49
50 public RemoteAssetServer()
51 {
52 this._assetRequests = new BlockingQueue<ARequest>();
53 this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
54 this._remoteAssetServerThread.IsBackground = true;
55 this._remoteAssetServerThread.Start();
56 OpenSim.Framework.Console.MainLog.Instance.Verbose("Remote Asset Server class created");
57 }
58
59 public void SetReceiver(IAssetReceiver receiver)
60 {
61 this._receiver = receiver;
62 }
63
64 public void RequestAsset(LLUUID assetID, bool isTexture)
65 {
66 ARequest req = new ARequest();
67 req.AssetID = assetID;
68 req.IsTexture = isTexture;
69 this._assetRequests.Enqueue(req);
70 }
71
72 public void UpdateAsset(AssetBase asset)
73 {
74
75 }
76
77 public void UploadNewAsset(AssetBase asset)
78 {
79 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
80 string ret = Windows1252Encoding.GetString(asset.Data);
81 byte[] buffer = Windows1252Encoding.GetBytes(ret);
82 WebClient client = new WebClient();
83 client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
84
85 }
86
87 public void SetServerInfo(string ServerUrl, string ServerKey)
88 {
89 this.AssetServerUrl = ServerUrl;
90 this.AssetSendKey = ServerKey;
91 }
92
93 private void RunRequests()
94 {
95 while (true)
96 {
97 //we need to add support for the asset server not knowing about a requested asset
98 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
99 ARequest req = this._assetRequests.Dequeue();
100 LLUUID assetID = req.AssetID;
101 // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
102 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
103 WebResponse AssetResponse = AssetLoad.GetResponse();
104 byte[] idata = new byte[(int)AssetResponse.ContentLength];
105 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
106 idata = br.ReadBytes((int)AssetResponse.ContentLength);
107 br.Close();
108
109 AssetBase asset = new AssetBase();
110 asset.FullID = assetID;
111 asset.Data = idata;
112 _receiver.AssetReceived(asset, req.IsTexture);
113 }
114 }
115
116 public void Close()
117 {
118
119 }
120 }
121
122 public class RemoteAssetPlugin : IAssetPlugin
123 {
124 public RemoteAssetPlugin()
125 {
126
127 }
128
129 public IAssetServer GetAssetServer()
130 {
131 return (new RemoteAssetServer());
132 }
133 }
134
135}
diff --git a/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs b/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs
new file mode 100644
index 0000000..743b9b4
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs
@@ -0,0 +1,61 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using libsecondlife;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenGrid.Framework.Communications;
37
38
39namespace OpenSim.LocalCommunications
40{
41 public class CommunicationsLocal : CommunicationsManager
42 {
43 public LocalBackEndServices SandBoxServices = new LocalBackEndServices();
44 public LocalUserServices UserServices;
45
46 public CommunicationsLocal(NetworkServersInfo serversInfo)
47 : base(serversInfo)
48 {
49 UserServices = new LocalUserServices(this , serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY);
50 UserServices.AddPlugin("OpenGrid.Framework.Data.DB4o.dll");
51 UserServer = UserServices;
52 GridServer = SandBoxServices;
53 InterRegion = SandBoxServices;
54 }
55
56 internal void InformRegionOfLogin(ulong regionHandle, Login login)
57 {
58 this.SandBoxServices.AddNewSession(regionHandle, login);
59 }
60 }
61}
diff --git a/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs b/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs
new file mode 100644
index 0000000..ce48c6e
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs
@@ -0,0 +1,209 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenGrid.Framework.Communications;
32using libsecondlife;
33using OpenSim.Framework.Types;
34using OpenSim.Framework;
35
36namespace OpenSim.LocalCommunications
37{
38
39 public class LocalBackEndServices : IGridServices, IInterRegionCommunications
40 {
41 protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
42 protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>();
43
44 public LocalBackEndServices()
45 {
46
47 }
48
49 /// <summary>
50 /// Register a region method with the BackEnd Services.
51 /// </summary>
52 /// <param name="regionInfo"></param>
53 /// <returns></returns>
54 public RegionCommsListener RegisterRegion(RegionInfo regionInfo, GridInfo gridInfo)
55 {
56 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
57 if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
58 {
59 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
60 this.regions.Add(regionInfo.RegionHandle, regionInfo);
61 RegionCommsListener regionHost = new RegionCommsListener();
62 this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
63
64 return regionHost;
65 }
66
67 //already in our list of regions so for now lets return null
68 return null;
69 }
70
71 /// <summary>
72 /// </summary>
73 /// <param name="regionInfo"></param>
74 /// <returns></returns>
75 public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
76 {
77 // Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
78 List<RegionInfo> neighbours = new List<RegionInfo>();
79
80 foreach (RegionInfo reg in this.regions.Values)
81 {
82 // Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
83 if (reg.RegionHandle != regionInfo.RegionHandle)
84 {
85 //Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
86 if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
87 {
88 if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
89 {
90 neighbours.Add(reg);
91 }
92 }
93 }
94 }
95 return neighbours;
96 }
97
98 /// <summary>
99 ///
100 /// </summary>
101 /// <param name="regionHandle"></param>
102 /// <returns></returns>
103 public RegionInfo RequestNeighbourInfo(ulong regionHandle)
104 {
105 if (this.regions.ContainsKey(regionHandle))
106 {
107 return this.regions[regionHandle];
108 }
109 return null;
110 }
111
112 /// <summary>
113 ///
114 /// </summary>
115 /// <param name="minX"></param>
116 /// <param name="minY"></param>
117 /// <param name="maxX"></param>
118 /// <param name="maxY"></param>
119 /// <returns></returns>
120 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
121 {
122 List<MapBlockData> mapBlocks = new List<MapBlockData>();
123 foreach(RegionInfo regInfo in this.regions.Values)
124 {
125 if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
126 {
127 MapBlockData map = new MapBlockData();
128 map.Name = regInfo.RegionName;
129 map.X = (ushort)regInfo.RegionLocX;
130 map.Y = (ushort)regInfo.RegionLocY;
131 map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
132 map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
133 map.Agents = 1;
134 map.RegionFlags = 72458694;
135 map.Access = 13;
136 mapBlocks.Add(map);
137 }
138 }
139 return mapBlocks;
140 }
141
142 /// <summary>
143 /// </summary>
144 /// <param name="regionHandle"></param>
145 /// <param name="agentData"></param>
146 /// <returns></returns>
147 public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
148 {
149 //Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
150 if (this.regionHosts.ContainsKey(regionHandle))
151 {
152 // Console.WriteLine("CommsManager- Informing a region to expect child agent");
153 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
154 return true;
155 }
156 return false;
157 }
158
159 /// <summary>
160 ///
161 /// </summary>
162 /// <param name="regionHandle"></param>
163 /// <param name="agentID"></param>
164 /// <param name="position"></param>
165 /// <returns></returns>
166 public bool ExpectAvatarCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
167 {
168 if (this.regionHosts.ContainsKey(regionHandle))
169 {
170 // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
171 this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position);
172 return true;
173 }
174 return false;
175 }
176
177 /// <summary>
178 /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
179 /// </summary>
180 /// <param name="regionHandle"></param>
181 /// <param name="loginData"></param>
182 /// <returns></returns>
183 public bool AddNewSession(ulong regionHandle, Login loginData)
184 {
185 //Console.WriteLine(" comms manager been told to expect new user");
186 AgentCircuitData agent = new AgentCircuitData();
187 agent.AgentID = loginData.Agent;
188 agent.firstname = loginData.First;
189 agent.lastname = loginData.Last;
190 agent.SessionID = loginData.Session;
191 agent.SecureSessionID = loginData.SecureSession;
192 agent.circuitcode = loginData.CircuitCode;
193 agent.BaseFolder = loginData.BaseFolder;
194 agent.InventoryFolder = loginData.InventoryFolder;
195 agent.startpos = new LLVector3(128, 128, 70);
196 agent.CapsPath = loginData.CapsPath;
197
198 if (this.regionHosts.ContainsKey(regionHandle))
199 {
200 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
201 return true;
202 }
203
204 // region not found
205 return false;
206 }
207 }
208}
209
diff --git a/OpenSim/Region/LocalCommunications/LocalUserServices.cs b/OpenSim/Region/LocalCommunications/LocalUserServices.cs
new file mode 100644
index 0000000..a7f7aa4
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/LocalUserServices.cs
@@ -0,0 +1,118 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5
6using OpenGrid.Framework.Communications;
7//using OpenSim.Framework.User;
8using OpenGrid.Framework.UserManagement;
9using OpenGrid.Framework.Data;
10using OpenSim.Framework.Types;
11using OpenSim.Framework.Utilities;
12
13using libsecondlife;
14
15namespace OpenSim.LocalCommunications
16{
17 public class LocalUserServices : UserManagerBase, IUserServices
18 {
19 private CommunicationsLocal m_Parent;
20
21 private uint defaultHomeX ;
22 private uint defaultHomeY;
23 public LocalUserServices(CommunicationsLocal parent, uint defHomeX, uint defHomeY)
24 {
25 m_Parent = parent;
26 defaultHomeX = defHomeX;
27 defaultHomeY = defHomeY;
28 }
29
30 public UserProfileData GetUserProfile(string firstName, string lastName)
31 {
32 return GetUserProfile(firstName + " " + lastName);
33 }
34
35 public UserProfileData GetUserProfile(string name)
36 {
37 return this.getUserProfile(name);
38 }
39 public UserProfileData GetUserProfile(LLUUID avatarID)
40 {
41 return this.getUserProfile(avatarID);
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 /// <returns></returns>
48 public override string GetMessage()
49 {
50 return "Welcome to OpenSim";
51 }
52
53 public override UserProfileData GetTheUser(string firstname, string lastname)
54 {
55 UserProfileData profile = getUserProfile(firstname, lastname);
56 if (profile != null)
57 {
58
59 return profile;
60 }
61
62 //no current user account so make one
63 Console.WriteLine("No User account found so creating a new one ");
64 this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
65
66 profile = getUserProfile(firstname, lastname);
67
68 return profile;
69 }
70
71 public override bool AuthenticateUser(ref UserProfileData profile, string password)
72 {
73 //for now we will accept any password in sandbox mode
74 Console.WriteLine("authorising user");
75 return true;
76 }
77
78 public override void CustomiseResponse(ref LoginResponse response, ref UserProfileData theUser)
79 {
80 ulong currentRegion = theUser.currentAgent.currentHandle;
81 RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
82
83
84 if (reg != null)
85 {
86 response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
87 "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
88 "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
89 string capsPath = Util.GetRandomCapsPath();
90 response.SimAddress = reg.CommsIPListenAddr;
91 response.SimPort = (Int32)reg.CommsIPListenPort;
92 response.RegionX = reg.RegionLocX ;
93 response.RegionY = reg.RegionLocY ;
94 response.SeedCapability = "http://" + reg.CommsIPListenAddr + ":" + "9000" + "/CAPS/" + capsPath + "0000/";
95 theUser.currentAgent.currentRegion = reg.SimUUID;
96 theUser.currentAgent.currentHandle = reg.RegionHandle;
97
98 Login _login = new Login();
99 //copy data to login object
100 _login.First = response.Firstname;
101 _login.Last = response.Lastname;
102 _login.Agent = response.AgentID;
103 _login.Session = response.SessionID;
104 _login.SecureSession = response.SecureSessionID;
105 _login.CircuitCode = (uint)response.CircuitCode;
106 _login.CapsPath = capsPath;
107
108 m_Parent.InformRegionOfLogin(currentRegion, _login);
109 }
110 else
111 {
112 Console.WriteLine("not found region " + currentRegion);
113 }
114
115 }
116
117 }
118}
diff --git a/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj
new file mode 100644
index 0000000..6b2b78c
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj
@@ -0,0 +1,121 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{EB3A1BA8-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.LocalCommunications</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.LocalCommunications</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
76 <Name>OpenSim.Framework</Name>
77 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
82 <Name>OpenSim.Framework.Communications</Name>
83 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
84 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
85 <Private>False</Private>
86 </ProjectReference>
87 <ProjectReference Include="..\..\Framework\Data\OpenSim.Framework.Data.csproj">
88 <Name>OpenSim.Framework.Data</Name>
89 <Project>{36B72A9B-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\UserManager\OpenSim.Framework.UserManagement.csproj">
94 <Name>OpenSim.Framework.UserManagement</Name>
95 <Project>{586E2916-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 </ItemGroup>
100 <ItemGroup>
101 <Compile Include="CommunicationsLocal.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 <Compile Include="LocalBackEndServices.cs">
105 <SubType>Code</SubType>
106 </Compile>
107 <Compile Include="LocalUserServices.cs">
108 <SubType>Code</SubType>
109 </Compile>
110 <Compile Include="Properties\AssemblyInfo.cs">
111 <SubType>Code</SubType>
112 </Compile>
113 </ItemGroup>
114 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
115 <PropertyGroup>
116 <PreBuildEvent>
117 </PreBuildEvent>
118 <PostBuildEvent>
119 </PostBuildEvent>
120 </PropertyGroup>
121</Project>
diff --git a/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs b/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..8e6e711
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.LocalCommunications")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.LocalCommunications")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..177c49d
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("PhysXplugin")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("PhysXplugin")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
new file mode 100644
index 0000000..dcb8f3b
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -0,0 +1,294 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using OpenSim.Physics.Manager;
31
32namespace OpenSim.Region.Physics.BasicPhysicsPlugin
33{
34 /// <summary>
35 /// Will be the PhysX plugin but for now will be a very basic physics engine
36 /// </summary>
37 public class BasicPhysicsPlugin : IPhysicsPlugin
38 {
39 private BasicScene _mScene;
40
41 public BasicPhysicsPlugin()
42 {
43
44 }
45
46 public bool Init()
47 {
48 return true;
49 }
50
51 public PhysicsScene GetScene()
52 {
53 return new BasicScene();
54 }
55
56 public string GetName()
57 {
58 return("basicphysics");
59 }
60
61 public void Dispose()
62 {
63
64 }
65 }
66
67 public class BasicScene :PhysicsScene
68 {
69 private List<BasicActor> _actors = new List<BasicActor>();
70 private float[] _heightMap;
71
72 public BasicScene()
73 {
74
75 }
76
77 public override PhysicsActor AddAvatar(PhysicsVector position)
78 {
79 BasicActor act = new BasicActor();
80 act.Position = position;
81 _actors.Add(act);
82 return act;
83 }
84
85 public override void RemoveAvatar(PhysicsActor actor)
86 {
87 BasicActor act = (BasicActor)actor;
88 if(_actors.Contains(act))
89 {
90 _actors.Remove(act);
91 }
92
93 }
94
95 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
96 {
97 return null;
98 }
99
100 public override void Simulate(float timeStep)
101 {
102 foreach (BasicActor actor in _actors)
103 {
104 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
105 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
106 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
107 /*if(actor.Flying)
108 {
109 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
110 }
111 else
112 {
113 actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
114 }
115 if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
116 {*/
117 if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256))
118 {
119 actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1;
120 }
121 else
122 {
123 if (actor.Position.Y < 0)
124 {
125 actor.Position.Y = 0;
126 }
127 else if (actor.Position.Y > 256)
128 {
129 actor.Position.Y = 256;
130 }
131
132 if (actor.Position.X < 0)
133 {
134 actor.Position.X = 0;
135 }
136 if (actor.Position.X > 256)
137 {
138 actor.Position.X = 256;
139 }
140 }
141 //}
142
143
144
145 // This code needs sorting out - border crossings etc
146/* if(actor.Position.X<0)
147 {
148 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
149 actor.Position.X = 0;
150 actor.Velocity.X = 0;
151 }
152 if(actor.Position.Y < 0)
153 {
154 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
155 actor.Position.Y = 0;
156 actor.Velocity.Y = 0;
157 }
158 if(actor.Position.X > 255)
159 {
160 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
161 actor.Position.X = 255;
162 actor.Velocity.X = 0;
163 }
164 if(actor.Position.Y > 255)
165 {
166 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
167 actor.Position.Y = 255;
168 actor.Velocity.X = 0;
169 }*/
170 }
171 }
172
173 public override void GetResults()
174 {
175
176 }
177
178 public override bool IsThreaded
179 {
180 get
181 {
182 return(false); // for now we won't be multithreaded
183 }
184 }
185
186 public override void SetTerrain(float[] heightMap)
187 {
188 this._heightMap = heightMap;
189 }
190
191 public override void DeleteTerrain()
192 {
193
194 }
195 }
196
197 public class BasicActor : PhysicsActor
198 {
199 private PhysicsVector _position;
200 private PhysicsVector _velocity;
201 private PhysicsVector _acceleration;
202 private bool flying;
203 public BasicActor()
204 {
205 _velocity = new PhysicsVector();
206 _position = new PhysicsVector();
207 _acceleration = new PhysicsVector();
208 }
209
210 public override bool Flying
211 {
212 get
213 {
214 return false;
215 }
216 set
217 {
218 flying= value;
219 }
220 }
221
222 public override PhysicsVector Position
223 {
224 get
225 {
226 return _position;
227 }
228 set
229 {
230 _position = value;
231 }
232 }
233
234 public override PhysicsVector Velocity
235 {
236 get
237 {
238 return _velocity;
239 }
240 set
241 {
242 _velocity = value;
243 }
244 }
245
246 public override Axiom.MathLib.Quaternion Orientation
247 {
248 get
249 {
250 return Axiom.MathLib.Quaternion.Identity;
251 }
252 set
253 {
254
255 }
256 }
257
258 public override PhysicsVector Acceleration
259 {
260 get
261 {
262 return _acceleration;
263 }
264
265 }
266
267 public override bool Kinematic
268 {
269 get
270 {
271 return true;
272 }
273 set
274 {
275
276 }
277 }
278 public void SetAcceleration (PhysicsVector accel)
279 {
280 this._acceleration = accel;
281 }
282
283 public override void AddForce(PhysicsVector force)
284 {
285
286 }
287
288 public override void SetMomentum(PhysicsVector momentum)
289 {
290
291 }
292 }
293
294}
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
new file mode 100644
index 0000000..7dad533
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
@@ -0,0 +1,93 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{15B4FEF3-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.BasicPhysicsPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.BasicPhysicsPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 </ItemGroup>
70 <ItemGroup>
71 <ProjectReference Include="..\Manager\OpenSim.Region.Physics.Manager.csproj">
72 <Name>OpenSim.Region.Physics.Manager</Name>
73 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
74 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
75 <Private>False</Private>
76 </ProjectReference>
77 </ItemGroup>
78 <ItemGroup>
79 <Compile Include="AssemblyInfo.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="BasicPhysicsPlugin.cs">
83 <SubType>Code</SubType>
84 </Compile>
85 </ItemGroup>
86 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
87 <PropertyGroup>
88 <PreBuildEvent>
89 </PreBuildEvent>
90 <PostBuildEvent>
91 </PostBuildEvent>
92 </PropertyGroup>
93</Project>
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
new file mode 100644
index 0000000..132f64a
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("PhysicsManager")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("PhysicsManager")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj
new file mode 100644
index 0000000..f340400
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj
@@ -0,0 +1,112 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{F4FF31EB-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.Manager</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.Manager</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
76 <Name>OpenSim.Framework</Name>
77 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
82 <Name>OpenSim.Framework.Console</Name>
83 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
84 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
85 <Private>False</Private>
86 </ProjectReference>
87 </ItemGroup>
88 <ItemGroup>
89 <Compile Include="AssemblyInfo.cs">
90 <SubType>Code</SubType>
91 </Compile>
92 <Compile Include="PhysicsActor.cs">
93 <SubType>Code</SubType>
94 </Compile>
95 <Compile Include="PhysicsManager.cs">
96 <SubType>Code</SubType>
97 </Compile>
98 <Compile Include="PhysicsScene.cs">
99 <SubType>Code</SubType>
100 </Compile>
101 <Compile Include="PhysicsVector.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 </ItemGroup>
105 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
106 <PropertyGroup>
107 <PreBuildEvent>
108 </PreBuildEvent>
109 <PostBuildEvent>
110 </PostBuildEvent>
111 </PropertyGroup>
112</Project>
diff --git a/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
new file mode 100644
index 0000000..6366fb8
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -0,0 +1,161 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public abstract class PhysicsActor
35 {
36 public static PhysicsActor Null
37 {
38 get
39 {
40 return new NullPhysicsActor();
41 }
42 }
43
44 public abstract PhysicsVector Position
45 {
46 get;
47 set;
48 }
49
50 public abstract PhysicsVector Velocity
51 {
52 get;
53 set;
54 }
55
56 public abstract PhysicsVector Acceleration
57 {
58 get;
59 }
60
61 public abstract Axiom.MathLib.Quaternion Orientation
62 {
63 get;
64 set;
65 }
66
67 public abstract bool Flying
68 {
69 get;
70 set;
71 }
72
73 public abstract bool Kinematic
74 {
75 get;
76 set;
77 }
78
79 public abstract void AddForce(PhysicsVector force);
80
81 public abstract void SetMomentum(PhysicsVector momentum);
82 }
83
84 public class NullPhysicsActor : PhysicsActor
85 {
86 public override PhysicsVector Position
87 {
88 get
89 {
90 return PhysicsVector.Zero;
91 }
92 set
93 {
94 return;
95 }
96 }
97
98 public override PhysicsVector Velocity
99 {
100 get
101 {
102 return PhysicsVector.Zero;
103 }
104 set
105 {
106 return;
107 }
108 }
109
110 public override Axiom.MathLib.Quaternion Orientation
111 {
112 get
113 {
114 return Axiom.MathLib.Quaternion.Identity;
115 }
116 set
117 {
118
119 }
120 }
121
122 public override PhysicsVector Acceleration
123 {
124 get { return PhysicsVector.Zero; }
125 }
126
127 public override bool Flying
128 {
129 get
130 {
131 return false;
132 }
133 set
134 {
135 return;
136 }
137 }
138
139 public override bool Kinematic
140 {
141 get
142 {
143 return true;
144 }
145 set
146 {
147 return;
148 }
149 }
150
151 public override void AddForce(PhysicsVector force)
152 {
153 return;
154 }
155
156 public override void SetMomentum(PhysicsVector momentum)
157 {
158 return;
159 }
160 }
161}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsManager.cs b/OpenSim/Region/Physics/Manager/PhysicsManager.cs
new file mode 100644
index 0000000..efccb36
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsManager.cs
@@ -0,0 +1,117 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Collections;
31using System.IO;
32using System.Reflection;
33using Axiom.MathLib;
34using OpenSim.Framework.Console;
35
36namespace OpenSim.Physics.Manager
37{
38 /// <summary>
39 /// Description of MyClass.
40 /// </summary>
41 public class PhysicsManager
42 {
43 private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
44
45 public PhysicsManager()
46 {
47
48 }
49
50 public PhysicsScene GetPhysicsScene(string engineName)
51 {
52 if (String.IsNullOrEmpty(engineName))
53 {
54 return new NullPhysicsScene();
55 }
56
57 if(_plugins.ContainsKey(engineName))
58 {
59 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName);
60 return _plugins[engineName].GetScene();
61 }
62 else
63 {
64 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName);
65 throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
66 }
67 }
68
69 public void LoadPlugins()
70 {
71 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
72 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
73
74
75 for(int i= 0; i<pluginFiles.Length; i++)
76 {
77 this.AddPlugin(pluginFiles[i]);
78 }
79 }
80
81 private void AddPlugin(string FileName)
82 {
83 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
84
85 foreach (Type pluginType in pluginAssembly.GetTypes())
86 {
87 if (pluginType.IsPublic)
88 {
89 if (!pluginType.IsAbstract)
90 {
91 Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
92
93 if (typeInterface != null)
94 {
95 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
96 plug.Init();
97 this._plugins.Add(plug.GetName(),plug);
98
99 }
100
101 typeInterface = null;
102 }
103 }
104 }
105
106 pluginAssembly = null;
107 }
108 }
109
110 public interface IPhysicsPlugin
111 {
112 bool Init();
113 PhysicsScene GetScene();
114 string GetName();
115 void Dispose();
116 }
117}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
new file mode 100644
index 0000000..0901c2f
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -0,0 +1,113 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Console;
32
33namespace OpenSim.Physics.Manager
34{
35 public abstract class PhysicsScene
36 {
37 public static PhysicsScene Null
38 {
39 get
40 {
41 return new NullPhysicsScene();
42 }
43 }
44
45 public abstract PhysicsActor AddAvatar(PhysicsVector position);
46
47 public abstract void RemoveAvatar(PhysicsActor actor);
48
49 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
50
51 public abstract void Simulate(float timeStep);
52
53 public abstract void GetResults();
54
55 public abstract void SetTerrain(float[] heightMap);
56
57 public abstract void DeleteTerrain();
58
59 public abstract bool IsThreaded
60 {
61 get;
62 }
63 }
64
65 public class NullPhysicsScene : PhysicsScene
66 {
67 private static int m_workIndicator;
68
69 public override PhysicsActor AddAvatar(PhysicsVector position)
70 {
71 OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
72 return PhysicsActor.Null;
73 }
74
75 public override void RemoveAvatar(PhysicsActor actor)
76 {
77
78 }
79
80 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
81 {
82 OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size);
83 return PhysicsActor.Null;
84 }
85
86 public override void Simulate(float timeStep)
87 {
88 m_workIndicator = (m_workIndicator + 1) % 10;
89
90 //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
91 }
92
93 public override void GetResults()
94 {
95 OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : GetResults()");
96 }
97
98 public override void SetTerrain(float[] heightMap)
99 {
100 OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
101 }
102
103 public override void DeleteTerrain()
104 {
105
106 }
107
108 public override bool IsThreaded
109 {
110 get { return false; }
111 }
112 }
113}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
new file mode 100644
index 0000000..888dbb5
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
@@ -0,0 +1,54 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public class PhysicsVector
35 {
36 public float X;
37 public float Y;
38 public float Z;
39
40 public PhysicsVector()
41 {
42
43 }
44
45 public PhysicsVector(float x, float y, float z)
46 {
47 X = x;
48 Y = y;
49 Z = z;
50 }
51
52 public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
53 }
54}
diff --git a/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..b49c8da
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("RealPhysXplugin")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("RealPhysXplugin")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..8aca851
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -0,0 +1,456 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using OpenSim.Physics.Manager;
31using Ode.NET;
32
33namespace OpenSim.Region.Physics.OdePlugin
34{
35 /// <summary>
36 /// ODE plugin
37 /// </summary>
38 public class OdePlugin : IPhysicsPlugin
39 {
40 private OdeScene _mScene;
41
42 public OdePlugin()
43 {
44
45 }
46
47 public bool Init()
48 {
49 return true;
50 }
51
52 public PhysicsScene GetScene()
53 {
54 if (_mScene == null)
55 {
56 _mScene = new OdeScene();
57 }
58 return (_mScene);
59 }
60
61 public string GetName()
62 {
63 return ("OpenDynamicsEngine");
64 }
65
66 public void Dispose()
67 {
68
69 }
70 }
71
72 public class OdeScene : PhysicsScene
73 {
74 static public IntPtr world;
75 static public IntPtr space;
76 static private IntPtr contactgroup;
77 static private IntPtr LandGeom;
78 //static private IntPtr Land;
79 private double[] _heightmap;
80 static private d.NearCallback nearCallback = near;
81 private List<OdeCharacter> _characters = new List<OdeCharacter>();
82 private static d.ContactGeom[] contacts = new d.ContactGeom[30];
83 private static d.Contact contact;
84
85 public OdeScene()
86 {
87 contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM;
88 contact.surface.mu = d.Infinity;
89 contact.surface.mu2 = 0.0f;
90 contact.surface.bounce = 0.1f;
91 contact.surface.bounce_vel = 0.1f;
92 contact.surface.soft_cfm = 0.01f;
93
94 world = d.WorldCreate();
95 space = d.HashSpaceCreate(IntPtr.Zero);
96 contactgroup = d.JointGroupCreate(0);
97 d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f);
98 //d.WorldSetCFM(world, 1e-5f);
99 d.WorldSetAutoDisableFlag(world, false);
100 d.WorldSetContactSurfaceLayer(world, 0.001f);
101 // d.CreatePlane(space, 0, 0, 1, 0);
102 this._heightmap = new double[65536];
103 }
104
105 // This function blatantly ripped off from BoxStack.cs
106 static private void near(IntPtr space, IntPtr g1, IntPtr g2)
107 {
108 IntPtr b1 = d.GeomGetBody(g1);
109 IntPtr b2 = d.GeomGetBody(g2);
110 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
111 return;
112
113 int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf);
114 for (int i = 0; i < count; ++i)
115 {
116 contact.geom = contacts[i];
117 IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
118 d.JointAttach(joint, b1, b2);
119 }
120
121 }
122
123 public override PhysicsActor AddAvatar(PhysicsVector position)
124 {
125 PhysicsVector pos = new PhysicsVector();
126 pos.X = position.X;
127 pos.Y = position.Y;
128 pos.Z = position.Z + 20;
129 OdeCharacter newAv = new OdeCharacter(this, pos);
130 this._characters.Add(newAv);
131 return newAv;
132 }
133
134 public override void RemoveAvatar(PhysicsActor actor)
135 {
136
137 }
138
139 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
140 {
141 PhysicsVector pos = new PhysicsVector();
142 pos.X = position.X;
143 pos.Y = position.Y;
144 pos.Z = position.Z;
145 PhysicsVector siz = new PhysicsVector();
146 siz.X = size.X;
147 siz.Y = size.Y;
148 siz.Z = size.Z;
149 return new OdePrim();
150 }
151
152 public override void Simulate(float timeStep)
153 {
154 foreach (OdeCharacter actor in _characters)
155 {
156 actor.Move(timeStep * 5f);
157 }
158 d.SpaceCollide(space, IntPtr.Zero, nearCallback);
159 d.WorldQuickStep(world, timeStep * 5f);
160 d.JointGroupEmpty(contactgroup);
161 foreach (OdeCharacter actor in _characters)
162 {
163 actor.UpdatePosition();
164 }
165
166 }
167
168 public override void GetResults()
169 {
170
171 }
172
173 public override bool IsThreaded
174 {
175 get
176 {
177 return (false); // for now we won't be multithreaded
178 }
179 }
180
181 public override void SetTerrain(float[] heightMap)
182 {
183 for (int i = 0; i < 65536; i++)
184 {
185 // this._heightmap[i] = (double)heightMap[i];
186 // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...)
187 int x = i & 0xff;
188 int y = i >> 8;
189 this._heightmap[i] = (double)heightMap[x * 256 + y];
190 }
191 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
192 d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
193 d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
194 LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
195 d.Matrix3 R = new d.Matrix3();
196
197 Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0));
198 Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0));
199 //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1));
200
201 q1 = q1 * q2;
202 //q1 = q1 * q3;
203 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3();
204 float angle = 0;
205 q1.ToAngleAxis(ref angle, ref v3);
206
207 d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
208 d.GeomSetRotation(LandGeom, ref R);
209 d.GeomSetPosition(LandGeom, 128, 128, 0);
210 }
211
212 public override void DeleteTerrain()
213 {
214
215 }
216 }
217
218 public class OdeCharacter : PhysicsActor
219 {
220 private PhysicsVector _position;
221 private PhysicsVector _velocity;
222 private PhysicsVector _acceleration;
223 private bool flying;
224 //private float gravityAccel;
225 private IntPtr BoundingCapsule;
226 IntPtr capsule_geom;
227 d.Mass capsule_mass;
228
229 public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
230 {
231 _velocity = new PhysicsVector();
232 _position = pos;
233 _acceleration = new PhysicsVector();
234 d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f);
235 capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f);
236 this.BoundingCapsule = d.BodyCreate(OdeScene.world);
237 d.BodySetMass(BoundingCapsule, ref capsule_mass);
238 d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
239 d.GeomSetBody(capsule_geom, BoundingCapsule);
240 }
241
242 public override bool Flying
243 {
244 get
245 {
246 return flying;
247 }
248 set
249 {
250 flying = value;
251 }
252 }
253
254 public override PhysicsVector Position
255 {
256 get
257 {
258 return _position;
259 }
260 set
261 {
262 _position = value;
263 }
264 }
265
266 public override PhysicsVector Velocity
267 {
268 get
269 {
270 return _velocity;
271 }
272 set
273 {
274 _velocity = value;
275 }
276 }
277
278 public override bool Kinematic
279 {
280 get
281 {
282 return false;
283 }
284 set
285 {
286
287 }
288 }
289
290 public override Axiom.MathLib.Quaternion Orientation
291 {
292 get
293 {
294 return Axiom.MathLib.Quaternion.Identity;
295 }
296 set
297 {
298
299 }
300 }
301
302 public override PhysicsVector Acceleration
303 {
304 get
305 {
306 return _acceleration;
307 }
308
309 }
310 public void SetAcceleration(PhysicsVector accel)
311 {
312 this._acceleration = accel;
313 }
314
315 public override void AddForce(PhysicsVector force)
316 {
317
318 }
319
320 public override void SetMomentum(PhysicsVector momentum)
321 {
322
323 }
324
325 public void Move(float timeStep)
326 {
327 PhysicsVector vec = new PhysicsVector();
328 vec.X = this._velocity.X * timeStep;
329 vec.Y = this._velocity.Y * timeStep;
330 if (flying)
331 {
332 vec.Z = (this._velocity.Z + 0.5f) * timeStep;
333 }
334 d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z);
335 }
336
337 public void UpdatePosition()
338 {
339 d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
340 this._position.X = vec.X;
341 this._position.Y = vec.Y;
342 this._position.Z = vec.Z+1.0f;
343 }
344 }
345
346 public class OdePrim : PhysicsActor
347 {
348 private PhysicsVector _position;
349 private PhysicsVector _velocity;
350 private PhysicsVector _acceleration;
351
352 public OdePrim()
353 {
354 _velocity = new PhysicsVector();
355 _position = new PhysicsVector();
356 _acceleration = new PhysicsVector();
357 }
358 public override bool Flying
359 {
360 get
361 {
362 return false; //no flying prims for you
363 }
364 set
365 {
366
367 }
368 }
369 public override PhysicsVector Position
370 {
371 get
372 {
373 PhysicsVector pos = new PhysicsVector();
374 // PhysicsVector vec = this._prim.Position;
375 //pos.X = vec.X;
376 //pos.Y = vec.Y;
377 //pos.Z = vec.Z;
378 return pos;
379
380 }
381 set
382 {
383 /*PhysicsVector vec = value;
384 PhysicsVector pos = new PhysicsVector();
385 pos.X = vec.X;
386 pos.Y = vec.Y;
387 pos.Z = vec.Z;
388 this._prim.Position = pos;*/
389 }
390 }
391
392 public override PhysicsVector Velocity
393 {
394 get
395 {
396 return _velocity;
397 }
398 set
399 {
400 _velocity = value;
401 }
402 }
403
404 public override bool Kinematic
405 {
406 get
407 {
408 return false;
409 //return this._prim.Kinematic;
410 }
411 set
412 {
413 //this._prim.Kinematic = value;
414 }
415 }
416
417 public override Axiom.MathLib.Quaternion Orientation
418 {
419 get
420 {
421 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
422 return res;
423 }
424 set
425 {
426
427 }
428 }
429
430 public override PhysicsVector Acceleration
431 {
432 get
433 {
434 return _acceleration;
435 }
436
437 }
438 public void SetAcceleration(PhysicsVector accel)
439 {
440 this._acceleration = accel;
441 }
442
443 public override void AddForce(PhysicsVector force)
444 {
445
446 }
447
448 public override void SetMomentum(PhysicsVector momentum)
449 {
450
451 }
452
453
454 }
455
456}
diff --git a/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj
new file mode 100644
index 0000000..490c681
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj
@@ -0,0 +1,97 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{90620634-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.OdePlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.OdePlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Ode.NET.dll" >
66 <HintPath>..\..\..\..\bin\Ode.NET.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\Manager\OpenSim.Region.Physics.Manager.csproj">
76 <Name>OpenSim.Region.Physics.Manager</Name>
77 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 </ItemGroup>
82 <ItemGroup>
83 <Compile Include="AssemblyInfo.cs">
84 <SubType>Code</SubType>
85 </Compile>
86 <Compile Include="OdePlugin.cs">
87 <SubType>Code</SubType>
88 </Compile>
89 </ItemGroup>
90 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
91 <PropertyGroup>
92 <PreBuildEvent>
93 </PreBuildEvent>
94 <PostBuildEvent>
95 </PostBuildEvent>
96 </PropertyGroup>
97</Project>
diff --git a/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..b49c8da
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("RealPhysXplugin")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("RealPhysXplugin")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj
new file mode 100644
index 0000000..77da908
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj
@@ -0,0 +1,97 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{A6D191D8-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.PhysXPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.PhysXPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="PhysX_Wrapper_Dotnet.dll" >
66 <HintPath>..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\Manager\OpenSim.Region.Physics.Manager.csproj">
76 <Name>OpenSim.Region.Physics.Manager</Name>
77 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 </ItemGroup>
82 <ItemGroup>
83 <Compile Include="AssemblyInfo.cs">
84 <SubType>Code</SubType>
85 </Compile>
86 <Compile Include="PhysXPlugin.cs">
87 <SubType>Code</SubType>
88 </Compile>
89 </ItemGroup>
90 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
91 <PropertyGroup>
92 <PreBuildEvent>
93 </PreBuildEvent>
94 <PostBuildEvent>
95 </PostBuildEvent>
96 </PropertyGroup>
97</Project>
diff --git a/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
new file mode 100644
index 0000000..8bf794b
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -0,0 +1,424 @@
1/*/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using OpenSim.Physics.Manager;
31using PhysXWrapper;
32
33namespace OpenSim.Region.Physics.PhysXPlugin
34{
35 /// <summary>
36 /// Will be the PhysX plugin but for now will be a very basic physics engine
37 /// </summary>
38 public class PhysXPlugin : IPhysicsPlugin
39 {
40 private PhysXScene _mScene;
41
42 public PhysXPlugin()
43 {
44
45 }
46
47 public bool Init()
48 {
49 return true;
50 }
51
52 public PhysicsScene GetScene()
53 {
54 if(_mScene == null)
55 {
56 _mScene = new PhysXScene();
57 }
58 return(_mScene);
59 }
60
61 public string GetName()
62 {
63 return("RealPhysX");
64 }
65
66 public void Dispose()
67 {
68
69 }
70 }
71
72 public class PhysXScene :PhysicsScene
73 {
74 private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
75 private List<PhysXPrim> _prims = new List<PhysXPrim>();
76 private float[] _heightMap = null;
77 private NxPhysicsSDK mySdk;
78 private NxScene scene;
79
80 public PhysXScene()
81 {
82 mySdk = NxPhysicsSDK.CreateSDK();
83 Console.WriteLine("Sdk created - now creating scene");
84 scene = mySdk.CreateScene();
85
86 }
87
88 public override PhysicsActor AddAvatar(PhysicsVector position)
89 {
90 Vec3 pos = new Vec3();
91 pos.X = position.X;
92 pos.Y = position.Y;
93 pos.Z = position.Z;
94 PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos));
95 act.Position = position;
96 _characters.Add(act);
97 return act;
98 }
99
100 public override void RemoveAvatar(PhysicsActor actor)
101 {
102
103 }
104
105 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
106 {
107 Vec3 pos = new Vec3();
108 pos.X = position.X;
109 pos.Y = position.Y;
110 pos.Z = position.Z;
111 Vec3 siz = new Vec3();
112 siz.X = size.X;
113 siz.Y = size.Y;
114 siz.Z = size.Z;
115 PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz));
116 _prims.Add(act);
117 return act;
118 }
119 public override void Simulate(float timeStep)
120 {
121 try
122 {
123 foreach (PhysXCharacter actor in _characters)
124 {
125 actor.Move(timeStep);
126 }
127 scene.Simulate(timeStep);
128 scene.FetchResults();
129 scene.UpdateControllers();
130
131 foreach (PhysXCharacter actor in _characters)
132 {
133 actor.UpdatePosition();
134 }
135 }
136 catch (Exception e)
137 {
138 Console.WriteLine(e.Message);
139 }
140
141 }
142
143 public override void GetResults()
144 {
145
146 }
147
148 public override bool IsThreaded
149 {
150 get
151 {
152 return(false); // for now we won't be multithreaded
153 }
154 }
155
156 public override void SetTerrain(float[] heightMap)
157 {
158 if (this._heightMap != null)
159 {
160 Console.WriteLine("PhysX - deleting old terrain");
161 this.scene.DeleteTerrain();
162 }
163 this._heightMap = heightMap;
164 this.scene.AddTerrain(heightMap);
165 }
166
167 public override void DeleteTerrain()
168 {
169 this.scene.DeleteTerrain();
170 }
171 }
172
173 public class PhysXCharacter : PhysicsActor
174 {
175 private PhysicsVector _position;
176 private PhysicsVector _velocity;
177 private PhysicsVector _acceleration;
178 private NxCharacter _character;
179 private bool flying;
180 private float gravityAccel;
181
182 public PhysXCharacter(NxCharacter character)
183 {
184 _velocity = new PhysicsVector();
185 _position = new PhysicsVector();
186 _acceleration = new PhysicsVector();
187 _character = character;
188 }
189
190 public override bool Flying
191 {
192 get
193 {
194 return flying;
195 }
196 set
197 {
198 flying = value;
199 }
200 }
201
202 public override PhysicsVector Position
203 {
204 get
205 {
206 return _position;
207 }
208 set
209 {
210 _position = value;
211 Vec3 ps = new Vec3();
212 ps.X = value.X;
213 ps.Y = value.Y;
214 ps.Z = value.Z;
215 this._character.Position = ps;
216 }
217 }
218
219 public override PhysicsVector Velocity
220 {
221 get
222 {
223 return _velocity;
224 }
225 set
226 {
227 _velocity = value;
228 }
229 }
230
231 public override bool Kinematic
232 {
233 get
234 {
235 return false;
236 }
237 set
238 {
239
240 }
241 }
242
243 public override Axiom.MathLib.Quaternion Orientation
244 {
245 get
246 {
247 return Axiom.MathLib.Quaternion.Identity;
248 }
249 set
250 {
251
252 }
253 }
254
255 public override PhysicsVector Acceleration
256 {
257 get
258 {
259 return _acceleration;
260 }
261
262 }
263 public void SetAcceleration (PhysicsVector accel)
264 {
265 this._acceleration = accel;
266 }
267
268 public override void AddForce(PhysicsVector force)
269 {
270
271 }
272
273 public override void SetMomentum(PhysicsVector momentum)
274 {
275
276 }
277
278 public void Move(float timeStep)
279 {
280 Vec3 vec = new Vec3();
281 vec.X = this._velocity.X * timeStep;
282 vec.Y = this._velocity.Y * timeStep;
283 if(flying)
284 {
285 vec.Z = ( this._velocity.Z) * timeStep;
286 }
287 else
288 {
289 gravityAccel+= -9.8f;
290 vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
291 }
292 int res = this._character.Move(vec);
293 if(res == 1)
294 {
295 gravityAccel = 0;
296 }
297 }
298
299 public void UpdatePosition()
300 {
301 Vec3 vec = this._character.Position;
302 this._position.X = vec.X;
303 this._position.Y = vec.Y;
304 this._position.Z = vec.Z;
305 }
306 }
307
308 public class PhysXPrim : PhysicsActor
309 {
310 private PhysicsVector _position;
311 private PhysicsVector _velocity;
312 private PhysicsVector _acceleration;
313 private NxActor _prim;
314
315 public PhysXPrim(NxActor prim)
316 {
317 _velocity = new PhysicsVector();
318 _position = new PhysicsVector();
319 _acceleration = new PhysicsVector();
320 _prim = prim;
321 }
322 public override bool Flying
323 {
324 get
325 {
326 return false; //no flying prims for you
327 }
328 set
329 {
330
331 }
332 }
333 public override PhysicsVector Position
334 {
335 get
336 {
337 PhysicsVector pos = new PhysicsVector();
338 Vec3 vec = this._prim.Position;
339 pos.X = vec.X;
340 pos.Y = vec.Y;
341 pos.Z = vec.Z;
342 return pos;
343
344 }
345 set
346 {
347 PhysicsVector vec = value;
348 Vec3 pos = new Vec3();
349 pos.X = vec.X;
350 pos.Y = vec.Y;
351 pos.Z = vec.Z;
352 this._prim.Position = pos;
353 }
354 }
355
356 public override PhysicsVector Velocity
357 {
358 get
359 {
360 return _velocity;
361 }
362 set
363 {
364 _velocity = value;
365 }
366 }
367
368 public override bool Kinematic
369 {
370 get
371 {
372 return this._prim.Kinematic;
373 }
374 set
375 {
376 this._prim.Kinematic = value;
377 }
378 }
379
380 public override Axiom.MathLib.Quaternion Orientation
381 {
382 get
383 {
384 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
385 PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
386 res.w = quat.W;
387 res.x = quat.X;
388 res.y = quat.Y;
389 res.z = quat.Z;
390 return res;
391 }
392 set
393 {
394
395 }
396 }
397
398 public override PhysicsVector Acceleration
399 {
400 get
401 {
402 return _acceleration;
403 }
404
405 }
406 public void SetAcceleration (PhysicsVector accel)
407 {
408 this._acceleration = accel;
409 }
410
411 public override void AddForce(PhysicsVector force)
412 {
413
414 }
415
416 public override void SetMomentum(PhysicsVector momentum)
417 {
418
419 }
420
421
422 }
423
424}
diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..f5da4c0
--- /dev/null
+++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Scripting")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Scripting")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs
new file mode 100644
index 0000000..0f4af00
--- /dev/null
+++ b/OpenSim/Region/Scripting/Script.cs
@@ -0,0 +1,32 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Framework.Console;
6using OpenSim.Framework;
7using OpenSim.Region;
8using OpenSim.Region.Scenes;
9
10namespace OpenSim.Scripting
11{
12 public interface IScript
13 {
14 void Initialise(ScriptInfo scriptInfo);
15 }
16
17 public class TestScript : IScript
18 {
19 ScriptInfo script;
20
21 public void Initialise(ScriptInfo scriptInfo)
22 {
23 script = scriptInfo;
24 script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
25 }
26
27 void events_OnFrame()
28 {
29 script.logger.Verbose("Hello World!");
30 }
31 }
32}
diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs
new file mode 100644
index 0000000..a9fede5
--- /dev/null
+++ b/OpenSim/Region/Scripting/ScriptAccess.cs
@@ -0,0 +1,31 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Region.Scenes;
6using OpenSim.Framework.Console;
7
8namespace OpenSim.Scripting
9{
10 /// <summary>
11 /// Class which provides access to the world
12 /// </summary>
13 public class ScriptInfo
14 {
15 // Reference to world.eventsManager provided for convenience
16 public EventManager events;
17
18 // The main world
19 public Scene world;
20
21 // The console
22 public LogBase logger;
23
24 public ScriptInfo(Scene scene)
25 {
26 world = scene;
27 events = world.eventManager;
28 logger = OpenSim.Framework.Console.MainLog.Instance;
29 }
30 }
31}
diff --git a/OpenSim/Region/Simulation/Caps.cs b/OpenSim/Region/Simulation/Caps.cs
new file mode 100644
index 0000000..13a351d
--- /dev/null
+++ b/OpenSim/Region/Simulation/Caps.cs
@@ -0,0 +1,258 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using OpenSim.Servers;
8using OpenSim.Framework;
9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types;
11using OpenSim.Caches;
12using libsecondlife;
13
14namespace OpenSim.Region
15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17
18 public class Caps
19 {
20 private string httpListenerAddress;
21 private uint httpListenPort;
22 private string capsObjectPath = "00001-";
23 private string requestPath = "0000/";
24 private string mapLayerPath = "0001/";
25 private string newInventory = "0002/";
26 private string requestTexture = "0003/";
27 private string eventQueue = "0100/";
28 private BaseHttpServer httpListener;
29 private LLUUID agentID;
30 private AssetCache assetCache;
31 private int eventQueueCount = 1;
32 private Queue<string> CapsEventQueue = new Queue<string>();
33
34 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent)
35 {
36 assetCache = assetCach;
37 capsObjectPath = capsPath;
38 httpListener = httpServer;
39 httpListenerAddress = httpListen;
40 httpListenPort = httpPort;
41 agentID = agent;
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 public void RegisterHandlers()
48 {
49 Console.WriteLine("registering CAPS handlers");
50 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest);
51 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer);
52 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory);
53 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue);
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="request"></param>
60 /// <param name="path"></param>
61 /// <param name="param"></param>
62 /// <returns></returns>
63 public string CapsRequest(string request, string path, string param)
64 {
65 // Console.WriteLine("Caps Request " + request);
66 string result = "";
67 result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
68 return result;
69 }
70
71 /// <summary>
72 ///
73 /// </summary>
74 /// <returns></returns>
75 protected LLSDCapsDetails GetCapabilities()
76 {
77 /* string capURLS = "";
78 capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>";
79 capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>";
80 //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>";
81 //capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>";
82 return capURLS;*/
83
84 LLSDCapsDetails caps = new LLSDCapsDetails();
85 caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath;
86 caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory;
87 return caps;
88 }
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="request"></param>
94 /// <param name="path"></param>
95 /// <param name="param"></param>
96 /// <returns></returns>
97 public string MapLayer(string request, string path, string param)
98 {
99 Encoding _enc = System.Text.Encoding.UTF8;
100 Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
101 LLSDMapRequest mapReq = new LLSDMapRequest();
102 LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
103
104 LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse();
105 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
106 string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
107
108 //Console.WriteLine(" Maplayer response is " + res);
109
110 return res;
111 }
112
113 /// <summary>
114 ///
115 /// </summary>
116 /// <returns></returns>
117 protected LLSDMapLayer BuildLLSDMapLayerResponse()
118 {
119 LLSDMapLayer mapLayer = new LLSDMapLayer();
120 mapLayer.Right = 5000;
121 mapLayer.Top = 5000;
122 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
123
124 return mapLayer;
125 }
126
127 public string ProcessEventQueue(string request, string path, string param)
128 {
129 // Console.WriteLine("event queue request " + request);
130 string res = "";
131 int timer = 0;
132
133 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
134 {
135 timer++;
136 }*/
137 if (this.CapsEventQueue.Count > 0)
138 {
139 lock (this.CapsEventQueue)
140 {
141 string item = CapsEventQueue.Dequeue();
142 res = item;
143 }
144 }
145 else
146 {
147 res = this.CreateEmptyEventResponse();
148 }
149 return res;
150 }
151
152 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
153 {
154 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
155 res += "<key>events</key><array><map>";
156 res += "<key>message</key><string>EstablishAgentCommunication</string>";
157 res += "<key>body</key><map>";
158 res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
159 res += "<key>seed-capability</key><string>" + caps + "</string>";
160 res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
161 res += "</map>";
162 res += "</map></array>";
163 res += "</map></llsd>";
164 eventQueueCount++;
165 this.CapsEventQueue.Enqueue(res);
166 return res;
167 }
168
169 public string CreateEmptyEventResponse()
170 {
171 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
172 res += "<key>events</key><array><map>";
173 res += "</map></array>";
174 res += "</map></llsd>";
175 eventQueueCount++;
176 return res;
177 }
178
179 public string NewAgentInventory(string request, string path, string param)
180 {
181 //Console.WriteLine("received upload request:"+ request);
182 string res = "";
183 LLUUID newAsset = LLUUID.Random();
184 LLUUID newInvItem = LLUUID.Random();
185 string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000");
186 AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
187 httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps);
188 string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath;
189 //Console.WriteLine("uploader url is " + uploaderURL);
190 res += "<llsd><map>";
191 res += "<key>uploader</key><string>" + uploaderURL + "</string>";
192 //res += "<key>success</key><boolean>true</boolean>";
193 res += "<key>state</key><string>upload</string>";
194 res += "</map></llsd>";
195 uploader.OnUpLoad += this.UploadHandler;
196 return res;
197 }
198
199 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
200 {
201 // Console.WriteLine("upload handler called");
202 AssetBase asset;
203 asset = new AssetBase();
204 asset.FullID = assetID;
205 asset.Type = 0;
206 asset.InvType = 0;
207 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
208 asset.Data = data;
209 this.assetCache.AddAsset(asset);
210 }
211
212 public class AssetUploader
213 {
214 public event UpLoadedTexture OnUpLoad;
215
216 private string uploaderPath = "";
217 private LLUUID newAssetID;
218 private LLUUID inventoryItemID;
219 private BaseHttpServer httpListener;
220 public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
221 {
222 newAssetID = assetID;
223 inventoryItemID = inventoryItem;
224 uploaderPath = path;
225 httpListener = httpServer;
226
227 }
228
229 public string uploaderCaps(string request, string path, string param)
230 {
231 Encoding _enc = System.Text.Encoding.UTF8;
232 byte[] data = _enc.GetBytes(request);
233 //Console.WriteLine("recieved upload " + Util.FieldToString(data));
234 LLUUID inv = this.inventoryItemID;
235 string res = "";
236 res += "<llsd><map>";
237 res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
238 res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
239 res += "<key>state</key><string>complete</string>";
240 res += "</map></llsd>";
241
242 // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
243 httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath);
244 if (OnUpLoad != null)
245 {
246 OnUpLoad(newAssetID, inv, data);
247 }
248
249 /*FileStream fs = File.Create("upload.jp2");
250 BinaryWriter bw = new BinaryWriter(fs);
251 bw.Write(data);
252 bw.Close();
253 fs.Close();*/
254 return res;
255 }
256 }
257 }
258}
diff --git a/OpenSim/Region/Simulation/EstateManager.cs b/OpenSim/Region/Simulation/EstateManager.cs
new file mode 100644
index 0000000..dcb5564
--- /dev/null
+++ b/OpenSim/Region/Simulation/EstateManager.cs
@@ -0,0 +1,301 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Types;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Region;
34using OpenSim.Region.Scenes;
35using OpenSim;
36using libsecondlife;
37using libsecondlife.Packets;
38using Avatar = OpenSim.Region.Scenes.ScenePresence;
39
40
41namespace OpenSim.Region
42{
43
44 /// <summary>
45 /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
46 /// </summary>
47 public class EstateManager
48 {
49 private Scene m_world;
50 private RegionInfo m_regInfo;
51
52 public EstateManager(Scene world,RegionInfo reginfo)
53 {
54 m_world = world; //Estate settings found at world.m_regInfo.estateSettings
55 m_regInfo = reginfo;
56 }
57
58 private bool convertParamStringToBool(byte[] field)
59 {
60 string s = Helpers.FieldToUTF8String(field);
61 if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
62 {
63 return true;
64 }
65 return false;
66 }
67
68 public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
69 {
70 if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
71 {
72 switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
73 {
74 case "getinfo":
75 Console.WriteLine("GETINFO Requested");
76 this.sendRegionInfoPacketToAll();
77
78 break;
79 case "setregioninfo":
80 if (packet.ParamList.Length != 9)
81 {
82 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
83 }
84 else
85 {
86 m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
87
88 if (convertParamStringToBool(packet.ParamList[0].Parameter))
89 {
90 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
91 }
92
93 if (convertParamStringToBool(packet.ParamList[1].Parameter))
94 {
95 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
96 }
97
98 if (convertParamStringToBool(packet.ParamList[2].Parameter))
99 {
100 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
101 }
102
103 if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
104 {
105 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
106 }
107
108
109 int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
110 m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
111
112 float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
113 m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
114
115 int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
116 m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
117
118
119 if (convertParamStringToBool(packet.ParamList[7].Parameter))
120 {
121 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
122 }
123
124 if (convertParamStringToBool(packet.ParamList[8].Parameter))
125 {
126 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
127 }
128
129 sendRegionInfoPacketToAll();
130
131 }
132 break;
133 case "texturebase":
134 foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
135 {
136 string s = Helpers.FieldToUTF8String(block.Parameter);
137 string[] splitField = s.Split(' ');
138 if (splitField.Length == 2)
139 {
140 LLUUID tempUUID = new LLUUID(splitField[1]);
141 switch (Convert.ToInt16(splitField[0]))
142 {
143 case 0:
144 m_regInfo.estateSettings.terrainBase0 = tempUUID;
145 break;
146 case 1:
147 m_regInfo.estateSettings.terrainBase1 = tempUUID;
148 break;
149 case 2:
150 m_regInfo.estateSettings.terrainBase2 = tempUUID;
151 break;
152 case 3:
153 m_regInfo.estateSettings.terrainBase3 = tempUUID;
154 break;
155 }
156 }
157 }
158 break;
159 case "texturedetail":
160 foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
161 {
162
163 string s = Helpers.FieldToUTF8String(block.Parameter);
164 string[] splitField = s.Split(' ');
165 if (splitField.Length == 2)
166 {
167 LLUUID tempUUID = new LLUUID(splitField[1]);
168 switch (Convert.ToInt16(splitField[0]))
169 {
170 case 0:
171 m_regInfo.estateSettings.terrainDetail0 = tempUUID;
172 break;
173 case 1:
174 m_regInfo.estateSettings.terrainDetail1 = tempUUID;
175 break;
176 case 2:
177 m_regInfo.estateSettings.terrainDetail2 = tempUUID;
178 break;
179 case 3:
180 m_regInfo.estateSettings.terrainDetail3 = tempUUID;
181 break;
182 }
183 }
184 }
185 break;
186 case "textureheights":
187 foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
188 {
189
190 string s = Helpers.FieldToUTF8String(block.Parameter);
191 string[] splitField = s.Split(' ');
192 if (splitField.Length == 3)
193 {
194
195 float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
196 float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
197
198 switch (Convert.ToInt16(splitField[0]))
199 {
200 case 0:
201 m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
202 m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
203 break;
204 case 1:
205 m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
206 m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
207 break;
208 case 2:
209 m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
210 m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
211 break;
212 case 3:
213 m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
214 m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
215 break;
216 }
217 }
218 }
219 break;
220 case "texturecommit":
221 sendRegionHandshakeToAll();
222 break;
223 case "setregionterrain":
224 if (packet.ParamList.Length != 9)
225 {
226 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
227 }
228 else
229 {
230 m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
231 m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
232 m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
233 m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
234 m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
235
236 sendRegionInfoPacketToAll();
237 }
238 break;
239 default:
240 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
241 break;
242 }
243 }
244 }
245
246 public void sendRegionInfoPacketToAll()
247 {
248 List<Avatar> avatars = m_world.RequestAvatarList();
249
250 for (int i = 0; i < avatars.Count; i++)
251 {
252 this.sendRegionInfoPacket(avatars[i].ControllingClient);
253 }
254 }
255
256 public void sendRegionHandshakeToAll()
257 {
258 List<Avatar> avatars = m_world.RequestAvatarList();
259
260 for (int i = 0; i < avatars.Count; i++)
261 {
262 this.sendRegionHandshake(avatars[i].ControllingClient);
263 }
264 }
265
266 public void sendRegionInfoPacket(IClientAPI remote_client)
267 {
268 Encoding _enc = System.Text.Encoding.ASCII;
269
270 AgentCircuitData circuitData = remote_client.RequestClientInfo();
271
272 RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
273 regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
274 regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
275 regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
276 regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
277 regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
278 regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
279 regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
280 regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
281 regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
282 regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
283 regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
284 regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
285 regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
286 regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
287 regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
288 regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
289 regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
290 regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
291
292 remote_client.OutPacket(regionInfoPacket);
293 }
294
295 public void sendRegionHandshake(IClientAPI remoteClient)
296 {
297 remoteClient.SendRegionHandshake(m_regInfo);
298 }
299
300 }
301}
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj
new file mode 100644
index 0000000..7811a55
--- /dev/null
+++ b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj
@@ -0,0 +1,211 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{C0DAB338-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Simulation</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Simulation</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" >
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="XMLRPC.dll" >
82 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
94 <Name>OpenSim.Framework.Communications</Name>
95 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
100 <Name>OpenSim.Framework.Console</Name>
101 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private>
104 </ProjectReference>
105 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj">
106 <Name>OpenSim.Framework.GenericConfig.Xml</Name>
107 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private>
110 </ProjectReference>
111 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
112 <Name>OpenSim.Framework.Servers</Name>
113 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private>
116 </ProjectReference>
117 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
118 <Name>OpenSim.Region.Caches</Name>
119 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private>
122 </ProjectReference>
123 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
124 <Name>OpenSim.Region.Physics.Manager</Name>
125 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private>
128 </ProjectReference>
129 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
130 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
131 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private>
134 </ProjectReference>
135 </ItemGroup>
136 <ItemGroup>
137 <Compile Include="Caps.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="EstateManager.cs">
141 <SubType>Code</SubType>
142 </Compile>
143 <Compile Include="ParcelManager.cs">
144 <SubType>Code</SubType>
145 </Compile>
146 <Compile Include="RegionManager.cs">
147 <SubType>Code</SubType>
148 </Compile>
149 <Compile Include="Scenes\Entity.cs">
150 <SubType>Code</SubType>
151 </Compile>
152 <Compile Include="Scenes\IScenePresenceBody.cs">
153 <SubType>Code</SubType>
154 </Compile>
155 <Compile Include="Scenes\Primitive.cs">
156 <SubType>Code</SubType>
157 </Compile>
158 <Compile Include="Scenes\Scene.cs">
159 <SubType>Code</SubType>
160 </Compile>
161 <Compile Include="Scenes\Scene.PacketHandlers.cs">
162 <SubType>Code</SubType>
163 </Compile>
164 <Compile Include="Scenes\Scene.Scripting.cs">
165 <SubType>Code</SubType>
166 </Compile>
167 <Compile Include="Scenes\SceneBase.cs">
168 <SubType>Code</SubType>
169 </Compile>
170 <Compile Include="Scenes\SceneEvents.cs">
171 <SubType>Code</SubType>
172 </Compile>
173 <Compile Include="Scenes\SceneObject.cs">
174 <SubType>Code</SubType>
175 </Compile>
176 <Compile Include="Scenes\ScenePresence.Animations.cs">
177 <SubType>Code</SubType>
178 </Compile>
179 <Compile Include="Scenes\ScenePresence.Body.cs">
180 <SubType>Code</SubType>
181 </Compile>
182 <Compile Include="Scenes\ScenePresence.cs">
183 <SubType>Code</SubType>
184 </Compile>
185 <Compile Include="Scenes\scripting\IScriptContext.cs">
186 <SubType>Code</SubType>
187 </Compile>
188 <Compile Include="Scenes\scripting\IScriptEntity.cs">
189 <SubType>Code</SubType>
190 </Compile>
191 <Compile Include="Scenes\scripting\IScriptHandler.cs">
192 <SubType>Code</SubType>
193 </Compile>
194 <Compile Include="Scenes\scripting\Script.cs">
195 <SubType>Code</SubType>
196 </Compile>
197 <Compile Include="Scenes\scripting\ScriptFactory.cs">
198 <SubType>Code</SubType>
199 </Compile>
200 <Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs">
201 <SubType>Code</SubType>
202 </Compile>
203 </ItemGroup>
204 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
205 <PropertyGroup>
206 <PreBuildEvent>
207 </PreBuildEvent>
208 <PostBuildEvent>
209 </PostBuildEvent>
210 </PropertyGroup>
211</Project>
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Simulation/ParcelManager.cs b/OpenSim/Region/Simulation/ParcelManager.cs
new file mode 100644
index 0000000..d15d77d
--- /dev/null
+++ b/OpenSim/Region/Simulation/ParcelManager.cs
@@ -0,0 +1,892 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types;
35using OpenSim.Region.Scenes;
36using Avatar = OpenSim.Region.Scenes.ScenePresence;
37
38namespace OpenSim.Region
39{
40
41
42 #region ParcelManager Class
43 /// <summary>
44 /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
45 /// </summary>
46 public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
47 {
48
49 #region Constants
50 //Parcel types set with flags in ParcelOverlay.
51 //Only one of these can be used.
52 public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
53 public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
54 public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
55 public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
56 public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
57 public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
58
59
60 //Flags that when set, a border on the given side will be placed
61 //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
62 //This took forever to figure out -- jeesh. /blame LL for even having to send these
63 public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
64 public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
65
66 //RequestResults (I think these are right, they seem to work):
67 public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
68 public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
69
70 //These are other constants. Yay!
71 public const int START_PARCEL_LOCAL_ID = 1;
72 #endregion
73
74 #region Member Variables
75 public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
76 private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
77 private int[,] parcelIDList = new int[64, 64];
78
79 private Scene m_world;
80 private RegionInfo m_regInfo;
81
82 #endregion
83
84 #region Constructors
85 public ParcelManager(Scene world, RegionInfo reginfo)
86 {
87
88 m_world = world;
89 m_regInfo = reginfo;
90 parcelIDList.Initialize();
91
92 }
93 #endregion
94
95 #region Member Functions
96
97 #region Parcel From Storage Functions
98 public void ParcelFromStorage(ParcelData data)
99 {
100 Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
101 new_parcel.parcelData = data.Copy();
102 new_parcel.setParcelBitmapFromByteArray();
103 addParcel(new_parcel);
104
105 }
106
107 public void NoParcelDataFromStorage()
108 {
109 resetSimParcels();
110 }
111 #endregion
112
113 #region Parcel Add/Remove/Get/Create
114 /// <summary>
115 /// Creates a basic Parcel object without an owner (a zeroed key)
116 /// </summary>
117 /// <returns></returns>
118 public Parcel createBaseParcel()
119 {
120 return new Parcel(new LLUUID(), false, m_world);
121 }
122
123 /// <summary>
124 /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
125 /// </summary>
126 /// <param name="new_parcel">The parcel being added</param>
127 public void addParcel(Parcel new_parcel)
128 {
129 lastParcelLocalID++;
130 new_parcel.parcelData.localID = lastParcelLocalID;
131 parcelList.Add(lastParcelLocalID, new_parcel.Copy());
132
133
134 bool[,] parcelBitmap = new_parcel.getParcelBitmap();
135 int x, y;
136 for (x = 0; x < 64; x++)
137 {
138 for (y = 0; y < 64; y++)
139 {
140 if (parcelBitmap[x, y])
141 {
142 parcelIDList[x, y] = lastParcelLocalID;
143 }
144 }
145 }
146 parcelList[lastParcelLocalID].forceUpdateParcelInfo();
147
148
149 }
150 /// <summary>
151 /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
152 /// </summary>
153 /// <param name="local_id">Parcel.localID of the parcel to remove.</param>
154 public void removeParcel(int local_id)
155 {
156 int x, y;
157 for (x = 0; x < 64; x++)
158 {
159 for (y = 0; y < 64; y++)
160 {
161 if (parcelIDList[x, y] == local_id)
162 {
163 throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
164 }
165 }
166 }
167 m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
168 parcelList.Remove(local_id);
169 }
170
171 private void performFinalParcelJoin(Parcel master, Parcel slave)
172 {
173 int x, y;
174 bool[,] parcelBitmapSlave = slave.getParcelBitmap();
175 for (x = 0; x < 64; x++)
176 {
177 for (y = 0; y < 64; y++)
178 {
179 if (parcelBitmapSlave[x, y])
180 {
181 parcelIDList[x, y] = master.parcelData.localID;
182 }
183 }
184 }
185 removeParcel(slave.parcelData.localID);
186 }
187 /// <summary>
188 /// Get the parcel at the specified point
189 /// </summary>
190 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
191 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
192 /// <returns>Parcel at the point supplied</returns>
193 public Parcel getParcel(int x, int y)
194 {
195 if (x > 256 || y > 256 || x < 0 || y < 0)
196 {
197 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
198 }
199 else
200 {
201 return parcelList[parcelIDList[x / 4, y / 4]];
202 }
203
204 }
205 #endregion
206
207 #region Parcel Modification
208 /// <summary>
209 /// Subdivides a parcel
210 /// </summary>
211 /// <param name="start_x">West Point</param>
212 /// <param name="start_y">South Point</param>
213 /// <param name="end_x">East Point</param>
214 /// <param name="end_y">North Point</param>
215 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
216 /// <returns>Returns true if successful</returns>
217 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
218 {
219 //First, lets loop through the points and make sure they are all in the same parcel
220 //Get the parcel at start
221 Parcel startParcel = getParcel(start_x, start_y);
222 if (startParcel == null) return false; //No such parcel at the beginning
223
224 //Loop through the points
225 try
226 {
227 int totalX = end_x - start_x;
228 int totalY = end_y - start_y;
229 int x, y;
230 for (y = 0; y < totalY; y++)
231 {
232 for (x = 0; x < totalX; x++)
233 {
234 Parcel tempParcel = getParcel(start_x + x, start_y + y);
235 if (tempParcel == null) return false; //No such parcel at that point
236 if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
237 }
238 }
239 }
240 catch (Exception)
241 {
242 return false; //Exception. For now, lets skip subdivision
243 }
244
245 //If we are still here, then they are subdividing within one parcel
246 //Check owner
247 if (startParcel.parcelData.ownerID != attempting_user_id)
248 {
249 return false; //They cant do this!
250 }
251
252 //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
253 Parcel newParcel = startParcel.Copy();
254 newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
255 newParcel.parcelData.globalID = LLUUID.Random();
256
257 newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
258
259 //Now, lets set the subdivision area of the original to false
260 int startParcelIndex = startParcel.parcelData.localID;
261 parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
262 parcelList[startParcelIndex].forceUpdateParcelInfo();
263
264
265 //Now add the new parcel
266 addParcel(newParcel);
267
268
269
270
271
272 return true;
273 }
274 /// <summary>
275 /// Join 2 parcels together
276 /// </summary>
277 /// <param name="start_x">x value in first parcel</param>
278 /// <param name="start_y">y value in first parcel</param>
279 /// <param name="end_x">x value in second parcel</param>
280 /// <param name="end_y">y value in second parcel</param>
281 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
282 /// <returns>Returns true if successful</returns>
283 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
284 {
285 end_x -= 4;
286 end_y -= 4;
287
288 //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
289 //This should be fixed later -- somewhat "incomplete code" --Ming
290 Parcel startParcel, endParcel;
291
292 try
293 {
294 startParcel = getParcel(start_x, start_y);
295 endParcel = getParcel(end_x, end_y);
296 }
297 catch (Exception)
298 {
299 return false; //Error occured when trying to get the start and end parcels
300 }
301 if (startParcel == endParcel)
302 {
303 return false; //Subdivision of the same parcel is not allowed
304 }
305
306 //Check the parcel owners:
307 if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
308 {
309 return false;
310 }
311 if (startParcel.parcelData.ownerID != attempting_user_id)
312 {
313 //TODO: Group editing stuff. Avatar owner support for now
314 return false;
315 }
316
317 //Same owners! Lets join them
318 //Merge them to startParcel
319 parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
320 performFinalParcelJoin(startParcel, endParcel);
321
322 return true;
323
324
325
326 }
327 #endregion
328
329 #region Parcel Updating
330 /// <summary>
331 /// Where we send the ParcelOverlay packet to the client
332 /// </summary>
333 /// <param name="remote_client">The object representing the client</param>
334 public void sendParcelOverlay(IClientAPI remote_client)
335 {
336 const int PARCEL_BLOCKS_PER_PACKET = 1024;
337 int x, y = 0;
338 byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
339 int byteArrayCount = 0;
340 int sequenceID = 0;
341 ParcelOverlayPacket packet;
342
343 for (y = 0; y < 64; y++)
344 {
345 for (x = 0; x < 64; x++)
346 {
347 byte tempByte = (byte)0; //This represents the byte for the current 4x4
348 Parcel currentParcelBlock = getParcel(x * 4, y * 4);
349
350 if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId)
351 {
352 //Owner Flag
353 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
354 }
355 else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId))
356 {
357 //Sale Flag
358 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
359 }
360 else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
361 {
362 //Public Flag
363 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
364 }
365 else
366 {
367 //Other Flag
368 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
369 }
370
371
372 //Now for border control
373 if (x == 0)
374 {
375 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
376 }
377 else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
378 {
379 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
380 }
381
382 if (y == 0)
383 {
384 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
385 }
386 else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
387 {
388 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
389 }
390
391 byteArray[byteArrayCount] = tempByte;
392 byteArrayCount++;
393 if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
394 {
395 byteArrayCount = 0;
396 packet = new ParcelOverlayPacket();
397 packet.ParcelData.Data = byteArray;
398 packet.ParcelData.SequenceID = sequenceID;
399 remote_client.OutPacket((Packet)packet);
400 sequenceID++;
401 byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
402 }
403 }
404 }
405
406 packet = new ParcelOverlayPacket();
407 packet.ParcelData.Data = byteArray;
408 packet.ParcelData.SequenceID = sequenceID; //Eh?
409 remote_client.OutPacket((Packet)packet);
410 }
411
412 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
413 {
414 //Get the parcels within the bounds
415 List<Parcel> temp = new List<Parcel>();
416 int x, y, i;
417 int inc_x = end_x - start_x;
418 int inc_y = end_y - start_y;
419 for (x = 0; x < inc_x; x++)
420 {
421 for (y = 0; y < inc_y; y++)
422 {
423 OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y);
424 if (!temp.Contains(currentParcel))
425 {
426 currentParcel.forceUpdateParcelInfo();
427 temp.Add(currentParcel);
428 }
429 }
430 }
431
432 int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL;
433 if (temp.Count > 1)
434 {
435 requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
436 }
437
438 for (i = 0; i < temp.Count; i++)
439 {
440 temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
441 }
442
443
444 sendParcelOverlay(remote_client);
445 }
446
447 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
448 {
449 if (parcelList.ContainsKey(packet.ParcelData.LocalID))
450 {
451 parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
452 }
453 }
454 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
455 {
456 subdivide(west, south, east, north, remote_client.AgentId);
457 }
458 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
459 {
460 join(west, south, east, north, remote_client.AgentId);
461
462 }
463 #endregion
464
465 /// <summary>
466 /// Resets the sim to the default parcel (full sim parcel owned by the default user)
467 /// </summary>
468 public void resetSimParcels()
469 {
470 //Remove all the parcels in the sim and add a blank, full sim parcel set to public
471 parcelList.Clear();
472 lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
473 parcelIDList.Initialize();
474
475 Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
476
477 fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
478 fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
479 fullSimParcel.parcelData.parcelDesc = "";
480
481 fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
482 fullSimParcel.parcelData.salePrice = 1;
483 fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
484 fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
485
486 addParcel(fullSimParcel);
487
488 }
489 #endregion
490 }
491 #endregion
492
493
494 #region Parcel Class
495 /// <summary>
496 /// Keeps track of a specific parcel's information
497 /// </summary>
498 public class Parcel
499 {
500 #region Member Variables
501 public ParcelData parcelData = new ParcelData();
502 public Scene m_world;
503
504 private bool[,] parcelBitmap = new bool[64, 64];
505
506 #endregion
507
508
509 #region Constructors
510 public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
511 {
512 m_world = world;
513 parcelData.ownerID = owner_id;
514 parcelData.isGroupOwned = is_group_owned;
515
516 }
517 #endregion
518
519
520 #region Member Functions
521
522 #region General Functions
523 /// <summary>
524 /// Checks to see if this parcel contains a point
525 /// </summary>
526 /// <param name="x"></param>
527 /// <param name="y"></param>
528 /// <returns>Returns true if the parcel contains the specified point</returns>
529 public bool containsPoint(int x, int y)
530 {
531 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
532 {
533 return (parcelBitmap[x / 4, y / 4] == true);
534 }
535 else
536 {
537 return false;
538 }
539 }
540
541 public Parcel Copy()
542 {
543 Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
544
545 //Place all new variables here!
546 newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
547 newParcel.parcelData = parcelData.Copy();
548
549 return newParcel;
550 }
551
552 #endregion
553
554
555 #region Packet Request Handling
556 /// <summary>
557 /// Sends parcel properties as requested
558 /// </summary>
559 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
560 /// <param name="snap_selection">Bool sent by client for them to use</param>
561 /// <param name="remote_client">Object representing the client</param>
562 public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
563 {
564
565 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
566 updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
567 updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
568 updatePacket.ParcelData.Area = parcelData.area;
569 updatePacket.ParcelData.AuctionID = parcelData.auctionID;
570 updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
571
572 updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
573
574 updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
575 updatePacket.ParcelData.Category = (byte)parcelData.category;
576 updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
577 updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
578 updatePacket.ParcelData.GroupID = parcelData.groupID;
579 updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
580 updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
581 updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
582 updatePacket.ParcelData.LocalID = parcelData.localID;
583 updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
584 updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
585 updatePacket.ParcelData.MediaID = parcelData.mediaID;
586 updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
587 updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
588 updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
589 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
590 updatePacket.ParcelData.OtherCount = 0; //unemplemented
591 updatePacket.ParcelData.OtherPrims = 0; //unemplented
592 updatePacket.ParcelData.OwnerID = parcelData.ownerID;
593 updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
594 updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
595 updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
596 updatePacket.ParcelData.PassHours = parcelData.passHours;
597 updatePacket.ParcelData.PassPrice = parcelData.passPrice;
598 updatePacket.ParcelData.PublicCount = 0; //unemplemented
599 updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
600 updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
601 updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
602 updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
603 updatePacket.ParcelData.RentPrice = 0; //??
604 updatePacket.ParcelData.RequestResult = request_result;
605 updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
606 updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
607 updatePacket.ParcelData.SelfCount = 0;//unemplemented
608 updatePacket.ParcelData.SequenceID = sequence_id;
609 updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
610 updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
611 updatePacket.ParcelData.SnapSelection = snap_selection;
612 updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
613 updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
614 updatePacket.ParcelData.TotalPrims = 0; //unemplemented
615 updatePacket.ParcelData.UserLocation = parcelData.userLocation;
616 updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
617 remote_client.OutPacket((Packet)updatePacket);
618 }
619
620 public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
621 {
622 if (remote_client.AgentId == parcelData.ownerID)
623 {
624 //Needs later group support
625 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
626 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
627 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
628 parcelData.groupID = packet.ParcelData.GroupID;
629 parcelData.landingType = packet.ParcelData.LandingType;
630 parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
631 parcelData.mediaID = packet.ParcelData.MediaID;
632 parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
633 parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
634 parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
635 parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
636 parcelData.passHours = packet.ParcelData.PassHours;
637 parcelData.passPrice = packet.ParcelData.PassPrice;
638 parcelData.salePrice = packet.ParcelData.SalePrice;
639 parcelData.snapshotID = packet.ParcelData.SnapshotID;
640 parcelData.userLocation = packet.ParcelData.UserLocation;
641 parcelData.userLookAt = packet.ParcelData.UserLookAt;
642
643 List<Avatar> avatars = m_world.RequestAvatarList();
644
645 for (int i = 0; i < avatars.Count; i++)
646 {
647 Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
648 if (over == this)
649 {
650 sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
651 }
652 }
653
654 }
655 }
656 #endregion
657
658
659 #region Update Functions
660 /// <summary>
661 /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
662 /// </summary>
663 private void updateAABBAndAreaValues()
664 {
665 int min_x = 64;
666 int min_y = 64;
667 int max_x = 0;
668 int max_y = 0;
669 int tempArea = 0;
670 int x, y;
671 for (x = 0; x < 64; x++)
672 {
673 for (y = 0; y < 64; y++)
674 {
675 if (parcelBitmap[x, y] == true)
676 {
677 if (min_x > x) min_x = x;
678 if (min_y > y) min_y = y;
679 if (max_x < x) max_x = x;
680 if (max_y < y) max_y = y;
681 tempArea += 16; //16sqm parcel
682 }
683 }
684 }
685 parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
686 parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
687 parcelData.area = tempArea;
688 }
689
690 public void updateParcelBitmapByteArray()
691 {
692 parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
693 }
694
695 /// <summary>
696 /// Update all settings in parcel such as area, bitmap byte array, etc
697 /// </summary>
698 public void forceUpdateParcelInfo()
699 {
700 this.updateAABBAndAreaValues();
701 this.updateParcelBitmapByteArray();
702 }
703
704 public void setParcelBitmapFromByteArray()
705 {
706 parcelBitmap = convertBytesToParcelBitmap();
707 }
708 #endregion
709
710
711 #region Parcel Bitmap Functions
712 /// <summary>
713 /// Sets the parcel's bitmap manually
714 /// </summary>
715 /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
716 public void setParcelBitmap(bool[,] bitmap)
717 {
718 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
719 {
720 //Throw an exception - The bitmap is not 64x64
721 throw new Exception("Error: Invalid Parcel Bitmap");
722 }
723 else
724 {
725 //Valid: Lets set it
726 parcelBitmap = bitmap;
727 forceUpdateParcelInfo();
728
729 }
730 }
731 /// <summary>
732 /// Gets the parcels bitmap manually
733 /// </summary>
734 /// <returns></returns>
735 public bool[,] getParcelBitmap()
736 {
737 return parcelBitmap;
738 }
739 /// <summary>
740 /// Converts the parcel bitmap to a packet friendly byte array
741 /// </summary>
742 /// <returns></returns>
743 private byte[] convertParcelBitmapToBytes()
744 {
745 byte[] tempConvertArr = new byte[512];
746 byte tempByte = 0;
747 int x, y, i, byteNum = 0;
748 i = 0;
749 for (y = 0; y < 64; y++)
750 {
751 for (x = 0; x < 64; x++)
752 {
753 tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
754 if (i % 8 == 0)
755 {
756 tempConvertArr[byteNum] = tempByte;
757 tempByte = (byte)0;
758 i = 0;
759 byteNum++;
760 }
761 }
762 }
763 return tempConvertArr;
764 }
765
766 private bool[,] convertBytesToParcelBitmap()
767 {
768 bool[,] tempConvertMap = new bool[64, 64];
769 tempConvertMap.Initialize();
770 byte tempByte = 0;
771 int x = 0, y = 0, i = 0, bitNum = 0;
772 for (i = 0; i < 512; i++)
773 {
774 tempByte = parcelData.parcelBitmapByteArray[i];
775 for (bitNum = 0; bitNum < 8; bitNum++)
776 {
777 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
778 tempConvertMap[x, y] = bit;
779 x++;
780 if (x > 63)
781 {
782 x = 0;
783 y++;
784 }
785
786 }
787
788 }
789 return tempConvertMap;
790 }
791 /// <summary>
792 /// Full sim parcel creation
793 /// </summary>
794 /// <returns></returns>
795 public static bool[,] basicFullRegionParcelBitmap()
796 {
797 return getSquareParcelBitmap(0, 0, 256, 256);
798 }
799
800 /// <summary>
801 /// Used to modify the bitmap between the x and y points. Points use 64 scale
802 /// </summary>
803 /// <param name="start_x"></param>
804 /// <param name="start_y"></param>
805 /// <param name="end_x"></param>
806 /// <param name="end_y"></param>
807 /// <returns></returns>
808 public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
809 {
810
811 bool[,] tempBitmap = new bool[64, 64];
812 tempBitmap.Initialize();
813
814 tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
815 return tempBitmap;
816 }
817
818 /// <summary>
819 /// Change a parcel's bitmap at within a square and set those points to a specific value
820 /// </summary>
821 /// <param name="parcel_bitmap"></param>
822 /// <param name="start_x"></param>
823 /// <param name="start_y"></param>
824 /// <param name="end_x"></param>
825 /// <param name="end_y"></param>
826 /// <param name="set_value"></param>
827 /// <returns></returns>
828 public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
829 {
830 if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
831 {
832 //Throw an exception - The bitmap is not 64x64
833 throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
834 }
835
836 int x, y;
837 for (y = 0; y < 64; y++)
838 {
839 for (x = 0; x < 64; x++)
840 {
841 if (x >= start_x / 4 && x < end_x / 4
842 && y >= start_y / 4 && y < end_y / 4)
843 {
844 parcel_bitmap[x, y] = set_value;
845 }
846 }
847 }
848 return parcel_bitmap;
849 }
850 /// <summary>
851 /// Join the true values of 2 bitmaps together
852 /// </summary>
853 /// <param name="bitmap_base"></param>
854 /// <param name="bitmap_add"></param>
855 /// <returns></returns>
856 public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
857 {
858 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
859 {
860 //Throw an exception - The bitmap is not 64x64
861 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
862 }
863 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
864 {
865 //Throw an exception - The bitmap is not 64x64
866 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
867
868 }
869
870 int x, y;
871 for (y = 0; y < 64; y++)
872 {
873 for (x = 0; x < 64; x++)
874 {
875 if (bitmap_add[x, y])
876 {
877 bitmap_base[x, y] = true;
878 }
879 }
880 }
881 return bitmap_base;
882 }
883 #endregion
884
885 #endregion
886
887
888 }
889 #endregion
890
891
892}
diff --git a/OpenSim/Region/Simulation/RegionManager.cs b/OpenSim/Region/Simulation/RegionManager.cs
new file mode 100644
index 0000000..a317f0f
--- /dev/null
+++ b/OpenSim/Region/Simulation/RegionManager.cs
@@ -0,0 +1,30 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenGrid.Framework.Communications;
5using OpenSim.Framework;
6using OpenSim.Framework.Types;
7using OpenSim.Servers;
8
9namespace OpenSim.Region
10{
11 public class RegionManager //needs renaming , but first we need to rename the namespace
12 {
13 protected AuthenticateSessionsBase authenticateHandler;
14 protected RegionCommsListener regionCommsHost;
15 protected CommunicationsManager commsManager;
16 protected List<Caps> capsHandlers = new List<Caps>();
17 protected BaseHttpServer httpListener;
18
19 protected Scenes.Scene m_Scene;
20
21 public ParcelManager parcelManager;
22 public EstateManager estateManager;
23
24 public RegionManager()
25 {
26
27 }
28
29 }
30}
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs
new file mode 100644
index 0000000..f8754f5
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Entity.cs
@@ -0,0 +1,194 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Axiom.MathLib;
32using OpenSim.Physics.Manager;
33using libsecondlife;
34using OpenSim.Region.Scripting;
35
36namespace OpenSim.Region.Scenes
37{
38 public abstract class Entity : IScriptReadonlyEntity
39 {
40 public libsecondlife.LLUUID uuid;
41 public Quaternion rotation;
42 protected List<Entity> children;
43
44 protected PhysicsActor _physActor;
45 protected Scene m_world;
46 protected string m_name;
47
48 /// <summary>
49 ///
50 /// </summary>
51 public virtual string Name
52 {
53 get { return m_name; }
54 }
55
56 protected LLVector3 m_pos;
57 /// <summary>
58 ///
59 /// </summary>
60 public virtual LLVector3 Pos
61 {
62 get
63 {
64 if (this._physActor != null)
65 {
66 m_pos.X = _physActor.Position.X;
67 m_pos.Y = _physActor.Position.Y;
68 m_pos.Z = _physActor.Position.Z;
69 }
70
71 return m_pos;
72 }
73 set
74 {
75 if (this._physActor != null)
76 {
77 try
78 {
79 lock (this.m_world.SyncRoot)
80 {
81
82 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
83 }
84 }
85 catch (Exception e)
86 {
87 Console.WriteLine(e.Message);
88 }
89 }
90
91 m_pos = value;
92 }
93 }
94
95 public LLVector3 velocity;
96
97 /// <summary>
98 ///
99 /// </summary>
100 public virtual LLVector3 Velocity
101 {
102 get
103 {
104 if (this._physActor != null)
105 {
106 velocity.X = _physActor.Velocity.X;
107 velocity.Y = _physActor.Velocity.Y;
108 velocity.Z = _physActor.Velocity.Z;
109 }
110
111 return velocity;
112 }
113 set
114 {
115 if (this._physActor != null)
116 {
117 try
118 {
119 lock (this.m_world.SyncRoot)
120 {
121
122 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
123 }
124 }
125 catch (Exception e)
126 {
127 Console.WriteLine(e.Message);
128 }
129 }
130
131 velocity = value;
132 }
133 }
134
135 protected uint m_localId;
136
137 public uint LocalId
138 {
139 get { return m_localId; }
140 }
141
142 /// <summary>
143 /// Creates a new Entity (should not occur on it's own)
144 /// </summary>
145 public Entity()
146 {
147 uuid = new libsecondlife.LLUUID();
148
149 m_pos = new LLVector3();
150 velocity = new LLVector3();
151 rotation = new Quaternion();
152 m_name = "(basic entity)";
153 children = new List<Entity>();
154 }
155
156 /// <summary>
157 ///
158 /// </summary>
159 public virtual void updateMovement()
160 {
161 foreach (Entity child in children)
162 {
163 child.updateMovement();
164 }
165 }
166
167 /// <summary>
168 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
169 /// </summary>
170 public virtual void update() {
171 // Do any per-frame updates needed that are applicable to every type of entity
172 foreach (Entity child in children)
173 {
174 child.update();
175 }
176 }
177
178 /// <summary>
179 /// Called at a set interval to inform entities that they should back themsleves up to the DB
180 /// </summary>
181 public virtual void BackUp()
182 {
183
184 }
185
186 /// <summary>
187 /// Infoms the entity that the land (heightmap) has changed
188 /// </summary>
189 public virtual void LandRenegerated()
190 {
191
192 }
193 }
194}
diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
new file mode 100644
index 0000000..65077e6
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
@@ -0,0 +1,19 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9
10namespace OpenSim.Region.Scenes
11{
12 public interface IScenePresenceBody
13 {
14 void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
15 void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
16 void SendOurAppearance(IClientAPI OurClient);
17 void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
18 }
19}
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs
new file mode 100644
index 0000000..e04c711
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs
@@ -0,0 +1,582 @@
1
2/*
3* Copyright (c) Contributors, http://www.openmetaverse.org/
4* See CONTRIBUTORS.TXT for a full list of copyright holders.
5*
6* Redistribution and use in source and binary forms, with or without
7* modification, are permitted provided that the following conditions are met:
8* * Redistributions of source code must retain the above copyright
9* notice, this list of conditions and the following disclaimer.
10* * Redistributions in binary form must reproduce the above copyright
11* notice, this list of conditions and the following disclaimer in the
12* documentation and/or other materials provided with the distribution.
13* * Neither the name of the OpenSim Project nor the
14* names of its contributors may be used to endorse or promote products
15* derived from this software without specific prior written permission.
16*
17* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
18* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
21* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27*
28*/
29using System;
30using System.Collections.Generic;
31using System.Text;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38
39namespace OpenSim.Region.Scenes
40{
41 public class Primitive : Entity
42 {
43 internal PrimData primData;
44 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
45 // private Dictionary<uint, IClientAPI> m_clientThreads;
46 private ulong m_regionHandle;
47 private const uint FULL_MASK_PERMISSIONS = 2147483647;
48 private bool physicsEnabled = false;
49 private byte updateFlag = 0;
50 private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
51
52 private Dictionary<LLUUID, InventoryItem> inventoryItems;
53
54 #region Properties
55
56 public LLVector3 Scale
57 {
58 set
59 {
60 this.primData.Scale = value;
61 //this.dirtyFlag = true;
62 }
63 get
64 {
65 return this.primData.Scale;
66 }
67 }
68
69 public PhysicsActor PhysActor
70 {
71 set
72 {
73 this._physActor = value;
74 }
75 }
76
77 public override LLVector3 Pos
78 {
79 get
80 {
81 return base.Pos;
82 }
83 set
84 {
85 base.Pos = value;
86 }
87 }
88 #endregion
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="clientThreads"></param>
94 /// <param name="regionHandle"></param>
95 /// <param name="world"></param>
96 public Primitive( ulong regionHandle, Scene world)
97 {
98 // m_clientThreads = clientThreads;
99 m_regionHandle = regionHandle;
100 m_world = world;
101 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
102 }
103
104 /// <summary>
105 ///
106 /// </summary>
107 /// <param name="regionHandle"></param>
108 /// <param name="world"></param>
109 /// <param name="addPacket"></param>
110 /// <param name="ownerID"></param>
111 /// <param name="localID"></param>
112 public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
113 {
114 // m_clientThreads = clientThreads;
115 m_regionHandle = regionHandle;
116 m_world = world;
117 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
118 this.CreateFromPacket(addPacket, ownerID, localID);
119 }
120
121 /// <summary>
122 ///
123 /// </summary>
124 /// <param name="clientThreads"></param>
125 /// <param name="regionHandle"></param>
126 /// <param name="world"></param>
127 /// <param name="owner"></param>
128 /// <param name="fullID"></param>
129 /// <param name="localID"></param>
130 public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
131 {
132 // m_clientThreads = clientThreads;
133 m_regionHandle = regionHandle;
134 m_world = world;
135 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
136 this.primData = new PrimData();
137 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
138 this.primData.OwnerID = owner;
139 this.primData.FullID = this.uuid = fullID;
140 this.primData.LocalID = m_localId = localID;
141 }
142
143 /// <summary>
144 /// Constructor to create a default cube
145 /// </summary>
146 /// <param name="clientThreads"></param>
147 /// <param name="regionHandle"></param>
148 /// <param name="world"></param>
149 /// <param name="owner"></param>
150 /// <param name="localID"></param>
151 /// <param name="position"></param>
152 public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
153 {
154 //m_clientThreads = clientThreads;
155 m_regionHandle = regionHandle;
156 m_world = world;
157 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
158 this.primData = PrimData.DefaultCube();
159 this.primData.OwnerID = owner;
160 this.primData.LocalID = m_localId = localID;
161 this.Pos = this.primData.Position = position;
162
163 this.updateFlag = 1;
164 }
165
166 /// <summary>
167 ///
168 /// </summary>
169 /// <returns></returns>
170 public byte[] GetByteArray()
171 {
172 byte[] result = null;
173 List<byte[]> dataArrays = new List<byte[]>();
174 dataArrays.Add(primData.ToBytes());
175 foreach (Entity child in children)
176 {
177 if (child is OpenSim.Region.Scenes.Primitive)
178 {
179 dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray());
180 }
181 }
182 byte[] primstart = Helpers.StringToField("<Prim>");
183 byte[] primend = Helpers.StringToField("</Prim>");
184 int totalLength = primstart.Length + primend.Length;
185 for (int i = 0; i < dataArrays.Count; i++)
186 {
187 totalLength += dataArrays[i].Length;
188 }
189
190 result = new byte[totalLength];
191 int arraypos = 0;
192 Array.Copy(primstart, 0, result, 0, primstart.Length);
193 arraypos += primstart.Length;
194 for (int i = 0; i < dataArrays.Count; i++)
195 {
196 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
197 arraypos += dataArrays[i].Length;
198 }
199 Array.Copy(primend, 0, result, arraypos, primend.Length);
200
201 return result;
202 }
203
204 #region Overridden Methods
205
206 /// <summary>
207 ///
208 /// </summary>
209 public override void update()
210 {
211 if (this.updateFlag == 1) // is a new prim just been created/reloaded
212 {
213 this.SendFullUpdateToAllClients();
214 this.updateFlag = 0;
215 }
216 if (this.updateFlag == 2) //some change has been made so update the clients
217 {
218 this.SendTerseUpdateToALLClients();
219 this.updateFlag = 0;
220 }
221 }
222
223 /// <summary>
224 ///
225 /// </summary>
226 public override void BackUp()
227 {
228
229 }
230
231 #endregion
232
233 #region Packet handlers
234
235 /// <summary>
236 ///
237 /// </summary>
238 /// <param name="pos"></param>
239 public void UpdatePosition(LLVector3 pos)
240 {
241 this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
242 this.updateFlag = 2;
243 }
244
245 /// <summary>
246 ///
247 /// </summary>
248 /// <param name="addPacket"></param>
249 public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
250 {
251 this.primData.PathBegin = updatePacket.PathBegin;
252 this.primData.PathEnd = updatePacket.PathEnd;
253 this.primData.PathScaleX = updatePacket.PathScaleX;
254 this.primData.PathScaleY = updatePacket.PathScaleY;
255 this.primData.PathShearX = updatePacket.PathShearX;
256 this.primData.PathShearY = updatePacket.PathShearY;
257 this.primData.PathSkew = updatePacket.PathSkew;
258 this.primData.ProfileBegin = updatePacket.ProfileBegin;
259 this.primData.ProfileEnd = updatePacket.ProfileEnd;
260 this.primData.PathCurve = updatePacket.PathCurve;
261 this.primData.ProfileCurve = updatePacket.ProfileCurve;
262 this.primData.ProfileHollow = updatePacket.ProfileHollow;
263 this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
264 this.primData.PathRevolutions = updatePacket.PathRevolutions;
265 this.primData.PathTaperX = updatePacket.PathTaperX;
266 this.primData.PathTaperY = updatePacket.PathTaperY;
267 this.primData.PathTwist = updatePacket.PathTwist;
268 this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
269 }
270
271 /// <summary>
272 ///
273 /// </summary>
274 /// <param name="tex"></param>
275 public void UpdateTexture(byte[] tex)
276 {
277 this.primData.TextureEntry = tex;
278 }
279
280 /// <summary>
281 ///
282 /// </summary>
283 /// <param name="pack"></param>
284 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
285 {
286
287 }
288
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="prim"></param>
293 public void AssignToParent(Primitive prim)
294 {
295
296 }
297
298 #endregion
299
300 # region Inventory Methods
301 /// <summary>
302 ///
303 /// </summary>
304 /// <param name="item"></param>
305 /// <returns></returns>
306 public bool AddToInventory(InventoryItem item)
307 {
308 return false;
309 }
310
311 /// <summary>
312 ///
313 /// </summary>
314 /// <param name="itemID"></param>
315 /// <returns></returns>
316 public InventoryItem RemoveFromInventory(LLUUID itemID)
317 {
318 return null;
319 }
320
321 /// <summary>
322 ///
323 /// </summary>
324 /// <param name="simClient"></param>
325 /// <param name="packet"></param>
326 public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
327 {
328
329 }
330
331 /// <summary>
332 ///
333 /// </summary>
334 /// <param name="simClient"></param>
335 /// <param name="xferID"></param>
336 public void RequestXferInventory(IClientAPI simClient, ulong xferID)
337 {
338 //will only currently work if the total size of the inventory data array is under about 1000 bytes
339 SendXferPacketPacket send = new SendXferPacketPacket();
340
341 send.XferID.ID = xferID;
342 send.XferID.Packet = 1 + 2147483648;
343 send.DataPacket.Data = this.ConvertInventoryToBytes();
344
345 simClient.OutPacket(send);
346 }
347
348 /// <summary>
349 ///
350 /// </summary>
351 /// <returns></returns>
352 public byte[] ConvertInventoryToBytes()
353 {
354 System.Text.Encoding enc = System.Text.Encoding.ASCII;
355 byte[] result = new byte[0];
356 List<byte[]> inventoryData = new List<byte[]>();
357 int totallength = 0;
358 foreach (InventoryItem invItem in inventoryItems.Values)
359 {
360 byte[] data = enc.GetBytes(invItem.ExportString());
361 inventoryData.Add(data);
362 totallength += data.Length;
363 }
364 //TODO: copy arrays into the single result array
365
366 return result;
367 }
368
369 /// <summary>
370 ///
371 /// </summary>
372 /// <param name="data"></param>
373 public void CreateInventoryFromBytes(byte[] data)
374 {
375
376 }
377
378 #endregion
379
380 #region Update viewers Methods
381
382 /// <summary>
383 ///
384 /// </summary>
385 /// <param name="remoteClient"></param>
386 public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
387 {
388 this.SendFullUpdateToClient(remoteClient);
389 for (int i = 0; i < this.children.Count; i++)
390 {
391 if (this.children[i] is Primitive)
392 {
393 ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
394 }
395 }
396 }
397
398 /// <summary>
399 ///
400 /// </summary>
401 /// <param name="remoteClient"></param>
402 public void SendFullUpdateToClient(IClientAPI remoteClient)
403 {
404 LLVector3 lPos;
405 if (this._physActor != null && this.physicsEnabled)
406 {
407 PhysicsVector pPos = this._physActor.Position;
408 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
409 }
410 else
411 {
412 lPos = this.Pos;
413 }
414
415 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
416 }
417
418 /// <summary>
419 ///
420 /// </summary>
421 public void SendFullUpdateToAllClients()
422 {
423 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
424 for (int i = 0; i < avatars.Count; i++)
425 {
426 this.SendFullUpdateToClient(avatars[i].ControllingClient);
427 }
428 }
429
430 /// <summary>
431 ///
432 /// </summary>
433 /// <param name="RemoteClient"></param>
434 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
435 {
436 LLVector3 lPos;
437 Axiom.MathLib.Quaternion lRot;
438 if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
439 {
440 PhysicsVector pPos = this._physActor.Position;
441 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
442 lRot = this._physActor.Orientation;
443 }
444 else
445 {
446 lPos = this.Pos;
447 lRot = this.rotation;
448 }
449 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
450 RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
451 }
452
453 /// <summary>
454 ///
455 /// </summary>
456 public void SendTerseUpdateToALLClients()
457 {
458 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
459 for (int i = 0; i < avatars.Count; i++)
460 {
461 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
462 }
463 }
464
465 #endregion
466
467 #region Create Methods
468
469 /// <summary>
470 ///
471 /// </summary>
472 /// <param name="addPacket"></param>
473 /// <param name="ownerID"></param>
474 /// <param name="localID"></param>
475 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
476 {
477 PrimData PData = new PrimData();
478 this.primData = PData;
479 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
480
481 PData.OwnerID = ownerID;
482 PData.PCode = addPacket.ObjectData.PCode;
483 PData.PathBegin = addPacket.ObjectData.PathBegin;
484 PData.PathEnd = addPacket.ObjectData.PathEnd;
485 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
486 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
487 PData.PathShearX = addPacket.ObjectData.PathShearX;
488 PData.PathShearY = addPacket.ObjectData.PathShearY;
489 PData.PathSkew = addPacket.ObjectData.PathSkew;
490 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
491 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
492 PData.Scale = addPacket.ObjectData.Scale;
493 PData.PathCurve = addPacket.ObjectData.PathCurve;
494 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
495 PData.ParentID = 0;
496 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
497 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
498 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
499 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
500 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
501 PData.PathTwist = addPacket.ObjectData.PathTwist;
502 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
503 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
504 this.primData.FullID = this.uuid = LLUUID.Random();
505 this.primData.LocalID = m_localId = (uint)(localID);
506 this.primData.Position = this.Pos = pos1;
507
508 this.updateFlag = 1;
509 }
510
511 /// <summary>
512 ///
513 /// </summary>
514 /// <param name="data"></param>
515 public void CreateFromBytes(byte[] data)
516 {
517
518 }
519
520 /// <summary>
521 ///
522 /// </summary>
523 /// <param name="primData"></param>
524 public void CreateFromPrimData(PrimData primData)
525 {
526 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
527 }
528
529 /// <summary>
530 ///
531 /// </summary>
532 /// <param name="primData"></param>
533 /// <param name="posi"></param>
534 /// <param name="localID"></param>
535 /// <param name="newprim"></param>
536 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
537 {
538
539 }
540
541 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
542 {
543 // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
544 this.Pos = pos;
545 this.SendTerseUpdateToALLClients();
546 }
547
548 public void GetProperites(IClientAPI client)
549 {
550 //needs changing
551 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
552 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
553 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
554 proper.ObjectData[0].ItemID = LLUUID.Zero;
555 proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
556 proper.ObjectData[0].CreatorID = primData.OwnerID;
557 proper.ObjectData[0].FolderID = LLUUID.Zero;
558 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
559 proper.ObjectData[0].GroupID = LLUUID.Zero;
560 proper.ObjectData[0].InventorySerial = 0;
561 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
562 proper.ObjectData[0].ObjectID = this.uuid;
563 proper.ObjectData[0].OwnerID = primData.OwnerID;
564 proper.ObjectData[0].TouchName = new byte[0];
565 proper.ObjectData[0].TextureID = new byte[0];
566 proper.ObjectData[0].SitName = new byte[0];
567 proper.ObjectData[0].Name = new byte[0];
568 proper.ObjectData[0].Description = new byte[0];
569 proper.ObjectData[0].OwnerMask = primData.OwnerMask;
570 proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
571 proper.ObjectData[0].GroupMask = primData.GroupMask;
572 proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
573 proper.ObjectData[0].BaseMask = primData.BaseMask;
574
575 client.OutPacket(proper);
576
577 }
578
579 #endregion
580
581 }
582}
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
new file mode 100644
index 0000000..d1a2717
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
@@ -0,0 +1,305 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Region.Scenes
40{
41 public partial class Scene
42 {
43 /// <summary>
44 /// Modifies terrain using the specified information
45 /// </summary>
46 /// <param name="height">The height at which the user started modifying the terrain</param>
47 /// <param name="seconds">The number of seconds the modify button was pressed</param>
48 /// <param name="brushsize">The size of the brush used</param>
49 /// <param name="action">The action to be performed</param>
50 /// <param name="north">Distance from the north border where the cursor is located</param>
51 /// <param name="west">Distance from the west border where the cursor is located</param>
52 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west)
53 {
54 // Shiny.
55 double size = (double)(1 << brushsize);
56
57 switch (action)
58 {
59 case 0:
60 // flatten terrain
61 Terrain.flatten(north, west, size, (double)seconds / 100.0);
62 RegenerateTerrain(true, (int)north, (int)west);
63 break;
64 case 1:
65 // raise terrain
66 Terrain.raise(north, west, size, (double)seconds / 100.0);
67 RegenerateTerrain(true, (int)north, (int)west);
68 break;
69 case 2:
70 //lower terrain
71 Terrain.lower(north, west, size, (double)seconds / 100.0);
72 RegenerateTerrain(true, (int)north, (int)west);
73 break;
74 case 3:
75 // smooth terrain
76 Terrain.smooth(north, west, size, (double)seconds / 100.0);
77 RegenerateTerrain(true, (int)north, (int)west);
78 break;
79 case 4:
80 // noise
81 Terrain.noise(north, west, size, (double)seconds / 100.0);
82 RegenerateTerrain(true, (int)north, (int)west);
83 break;
84 case 5:
85 // revert
86 Terrain.revert(north, west, size, (double)seconds / 100.0);
87 RegenerateTerrain(true, (int)north, (int)west);
88 break;
89
90 // CLIENT EXTENSIONS GO HERE
91 case 128:
92 // erode-thermal
93 break;
94 case 129:
95 // erode-aerobic
96 break;
97 case 130:
98 // erode-hydraulic
99 break;
100 }
101 return;
102 }
103
104 /// <summary>
105 ///
106 /// </summary>
107 /// <param name="message"></param>
108 /// <param name="type"></param>
109 /// <param name="fromPos"></param>
110 /// <param name="fromName"></param>
111 /// <param name="fromAgentID"></param>
112 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
113 {
114 Console.WriteLine("Chat message");
115 ScenePresence avatar = null;
116 foreach (IClientAPI client in m_clientThreads.Values)
117 {
118 int dis = -1000;
119 if (this.Avatars.ContainsKey(client.AgentId))
120 {
121
122 avatar = this.Avatars[client.AgentId];
123 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
124 dis= (int)avatar.Pos.GetDistanceTo(fromPos);
125 Console.WriteLine("found avatar at " +dis);
126
127 }
128
129 switch (type)
130 {
131 case 0: // Whisper
132 if ((dis < 10) && (dis > -10))
133 {
134 //should change so the message is sent through the avatar rather than direct to the ClientView
135 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
136 }
137 break;
138 case 1: // Say
139 if ((dis < 30) && (dis > -30))
140 {
141 Console.WriteLine("sending chat");
142 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
143 }
144 break;
145 case 2: // Shout
146 if ((dis < 100) && (dis > -100))
147 {
148 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
149 }
150 break;
151
152 case 0xff: // Broadcast
153 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
154 break;
155 }
156
157 }
158 }
159
160 /// <summary>
161 ///
162 /// </summary>
163 /// <param name="primAsset"></param>
164 /// <param name="pos"></param>
165 public void RezObject(AssetBase primAsset, LLVector3 pos)
166 {
167
168 }
169
170 /// <summary>
171 ///
172 /// </summary>
173 /// <param name="packet"></param>
174 /// <param name="simClient"></param>
175 public void DeRezObject(Packet packet, IClientAPI simClient)
176 {
177
178 }
179
180 /// <summary>
181 ///
182 /// </summary>
183 /// <param name="remoteClient"></param>
184 public void SendAvatarsToClient(IClientAPI remoteClient)
185 {
186
187 }
188
189 /// <summary>
190 ///
191 /// </summary>
192 /// <param name="parentPrim"></param>
193 /// <param name="childPrims"></param>
194 public void LinkObjects(uint parentPrim, List<uint> childPrims)
195 {
196
197
198 }
199
200 /// <summary>
201 ///
202 /// </summary>
203 /// <param name="primLocalID"></param>
204 /// <param name="shapeBlock"></param>
205 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
206 {
207
208 }
209
210 /// <summary>
211 ///
212 /// </summary>
213 /// <param name="primLocalID"></param>
214 /// <param name="remoteClient"></param>
215 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
216 {
217 foreach (Entity ent in Entities.Values)
218 {
219 if (ent.LocalId == primLocalID)
220 {
221 ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient);
222 break;
223 }
224 }
225 }
226
227 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
228 {
229 if (this.Entities.ContainsKey(objectID))
230 {
231 ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
232 }
233 }
234
235 /// <summary>
236 ///
237 /// </summary>
238 /// <param name="localID"></param>
239 /// <param name="packet"></param>
240 /// <param name="remoteClient"></param>
241 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
242 {
243
244 }
245
246 /// <summary>
247 ///
248 /// </summary>
249 /// <param name="localID"></param>
250 /// <param name="texture"></param>
251 /// <param name="remoteClient"></param>
252 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
253 {
254
255 }
256
257 /// <summary>
258 ///
259 /// </summary>
260 /// <param name="localID"></param>
261 /// <param name="pos"></param>
262 /// <param name="remoteClient"></param>
263 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
264 {
265 foreach (Entity ent in Entities.Values)
266 {
267 if (ent.LocalId == localID)
268 {
269 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
270 break;
271 }
272 }
273 }
274
275 /// <summary>
276 ///
277 /// </summary>
278 /// <param name="localID"></param>
279 /// <param name="rot"></param>
280 /// <param name="remoteClient"></param>
281 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
282 {
283
284 }
285
286 /// <summary>
287 ///
288 /// </summary>
289 /// <param name="localID"></param>
290 /// <param name="scale"></param>
291 /// <param name="remoteClient"></param>
292 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
293 {
294 }
295
296 /// <summary>
297 /// Sends prims to a client
298 /// </summary>
299 /// <param name="RemoteClient">Client to send to</param>
300 public void GetInitialPrims(IClientAPI RemoteClient)
301 {
302
303 }
304 }
305}
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
new file mode 100644
index 0000000..7b53388
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
@@ -0,0 +1,184 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using libsecondlife;
37
38namespace OpenSim.Region.Scenes
39{
40 public partial class Scene
41 {
42 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
43
44 /// <summary>
45 ///
46 /// </summary>
47 private void LoadScriptEngines()
48 {
49 this.LoadScriptPlugins();
50 }
51
52 /// <summary>
53 ///
54 /// </summary>
55 public void LoadScriptPlugins()
56 {
57 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
58 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
59
60
61 for (int i = 0; i < pluginFiles.Length; i++)
62 {
63 this.AddPlugin(pluginFiles[i]);
64 }
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 /// <param name="FileName"></param>
71 private void AddPlugin(string FileName)
72 {
73 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
74
75 foreach (Type pluginType in pluginAssembly.GetTypes())
76 {
77 if (pluginType.IsPublic)
78 {
79 if (!pluginType.IsAbstract)
80 {
81 Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
82
83 if (typeInterface != null)
84 {
85 IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
86 plug.Init(this);
87 this.scriptEngines.Add(plug.GetName(), plug);
88
89 }
90
91 typeInterface = null;
92 }
93 }
94 }
95
96 pluginAssembly = null;
97 }
98
99 /// <summary>
100 ///
101 /// </summary>
102 /// <param name="scriptType"></param>
103 /// <param name="scriptName"></param>
104 /// <param name="script"></param>
105 /// <param name="ent"></param>
106 public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
107 {
108 if(this.scriptEngines.ContainsKey(scriptType))
109 {
110 this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId);
111 }
112 }
113
114 #region IScriptAPI Methods
115
116 /// <summary>
117 ///
118 /// </summary>
119 /// <param name="localID"></param>
120 /// <returns></returns>
121 public LLVector3 GetEntityPosition(uint localID)
122 {
123 LLVector3 res = new LLVector3();
124 // Console.WriteLine("script- getting entity " + localID + " position");
125 foreach (Entity entity in this.Entities.Values)
126 {
127 if (entity.LocalId == localID)
128 {
129 res.X = entity.Pos.X;
130 res.Y = entity.Pos.Y;
131 res.Z = entity.Pos.Z;
132 }
133 }
134 return res;
135 }
136
137 /// <summary>
138 ///
139 /// </summary>
140 /// <param name="localID"></param>
141 /// <param name="x"></param>
142 /// <param name="y"></param>
143 /// <param name="z"></param>
144 public void SetEntityPosition(uint localID, float x , float y, float z)
145 {
146 foreach (Entity entity in this.Entities.Values)
147 {
148 if (entity.LocalId == localID && entity is Primitive)
149 {
150 LLVector3 pos = entity.Pos;
151 pos.X = x;
152 pos.Y = y;
153 Primitive prim = entity as Primitive;
154 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
155 //prim.UpdatePosition(pos);
156 // Console.WriteLine("script- setting entity " + localID + " positon");
157 }
158 }
159
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <returns></returns>
166 public uint GetRandomAvatarID()
167 {
168 //Console.WriteLine("script- getting random avatar id");
169 uint res = 0;
170 foreach (Entity entity in this.Entities.Values)
171 {
172 if (entity is ScenePresence)
173 {
174 res = entity.LocalId;
175 }
176 }
177 return res;
178 }
179
180 #endregion
181
182
183 }
184}
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs
new file mode 100644
index 0000000..bf2244e
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.cs
@@ -0,0 +1,795 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using System.Timers;
37using OpenSim.Physics.Manager;
38using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types;
40using OpenSim.Framework.Inventory;
41using OpenSim.Framework;
42using OpenSim.Region.Scripting;
43using OpenSim.Terrain;
44using OpenGrid.Framework.Communications;
45using OpenSim.Caches;
46using OpenSim.Region;
47using OpenSim.Servers;
48
49namespace OpenSim.Region.Scenes
50{
51 public delegate bool FilterAvatarList(ScenePresence avatar);
52
53 public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
54 {
55 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
56 protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
57 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
58 private PhysicsScene phyScene;
59 private float timeStep = 0.1f;
60 private Random Rand = new Random();
61 private uint _primCount = 702000;
62 private int storageCount;
63 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
64 private Dictionary<string, ScriptFactory> m_scripts;
65 private Mutex updateLock;
66
67 protected AuthenticateSessionsBase authenticateHandler;
68 protected RegionCommsListener regionCommsHost;
69 protected CommunicationsManager commsManager;
70
71 protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
72 protected BaseHttpServer httpListener;
73
74 public ParcelManager parcelManager;
75 public EstateManager estateManager;
76 public EventManager eventManager;
77
78 #region Properties
79 /// <summary>
80 ///
81 /// </summary>
82 public PhysicsScene PhysScene
83 {
84 set
85 {
86 this.phyScene = value;
87 }
88 get
89 {
90 return (this.phyScene);
91 }
92 }
93
94 #endregion
95
96 #region Constructors
97 /// <summary>
98 /// Creates a new World class, and a region to go with it.
99 /// </summary>
100 /// <param name="clientThreads">Dictionary to contain client threads</param>
101 /// <param name="regionHandle">Region Handle for this region</param>
102 /// <param name="regionName">Region Name for this region</param>
103 public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
104 {
105 try
106 {
107 updateLock = new Mutex(false);
108 this.authenticateHandler = authen;
109 this.commsManager = commsMan;
110 this.assetCache = assetCach;
111 m_clientThreads = clientThreads;
112 m_regInfo = regInfo;
113 m_regionHandle = m_regInfo.RegionHandle;
114 m_regionName = m_regInfo.RegionName;
115 this.m_datastore = m_regInfo.DataStore;
116 this.RegisterRegionWithComms();
117
118 parcelManager = new ParcelManager(this, this.m_regInfo);
119 estateManager = new EstateManager(this, this.m_regInfo);
120
121 eventManager = new EventManager();
122
123 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
124 m_scripts = new Dictionary<string, ScriptFactory>();
125
126 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
127 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
128 Avatars = new Dictionary<LLUUID, ScenePresence>();
129 Prims = new Dictionary<LLUUID, Primitive>();
130
131 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
132 Terrain = new TerrainEngine();
133
134 ScenePresence.LoadAnims();
135 this.httpListener = httpServer;
136
137 }
138 catch (Exception e)
139 {
140 OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString());
141 }
142 }
143 #endregion
144
145 /// <summary>
146 ///
147 /// </summary>
148 public void StartTimer()
149 {
150 m_heartbeatTimer.Enabled = true;
151 m_heartbeatTimer.Interval = 100;
152 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
153 }
154
155
156 #region Update Methods
157
158
159 /// <summary>
160 /// Performs per-frame updates regularly
161 /// </summary>
162 /// <param name="sender"></param>
163 /// <param name="e"></param>
164 void Heartbeat(object sender, System.EventArgs e)
165 {
166 this.Update();
167 }
168
169 /// <summary>
170 /// Performs per-frame updates on the world, this should be the central world loop
171 /// </summary>
172 public override void Update()
173 {
174 updateLock.WaitOne();
175 try
176 {
177 if (this.phyScene.IsThreaded)
178 {
179 this.phyScene.GetResults();
180
181 }
182
183 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
184 {
185 Entities[UUID].updateMovement();
186 }
187
188 lock (this.m_syncRoot)
189 {
190 this.phyScene.Simulate(timeStep);
191 }
192
193 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
194 {
195 Entities[UUID].update();
196 }
197
198 // New
199 eventManager.TriggerOnFrame();
200
201 // TODO: Obsolete - Phase out
202 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
203 {
204 scriptHandler.OnFrame();
205 }
206 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
207 {
208 scripteng.OnFrame();
209 }
210
211 //backup world data
212 this.storageCount++;
213 if (storageCount > 1200) //set to how often you want to backup
214 {
215 this.Backup();
216 storageCount = 0;
217 }
218 }
219 catch (Exception e)
220 {
221 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
222 }
223 updateLock.ReleaseMutex();
224
225 }
226
227 /// <summary>
228 ///
229 /// </summary>
230 /// <returns></returns>
231 public bool Backup()
232 {
233 /*
234 try
235 {
236 // Terrain backup routines
237 if (Terrain.tainted > 0)
238 {
239 Terrain.tainted = 0;
240 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving.");
241 localStorage.SaveMap(Terrain.getHeights1D());
242 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics.");
243 lock (this.m_syncRoot)
244 {
245 phyScene.SetTerrain(Terrain.getHeights1D());
246 }
247 }
248
249 // Primitive backup routines
250 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives");
251 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
252 {
253 Entities[UUID].BackUp();
254 }
255
256 //Parcel backup routines
257 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
258 int i = 0;
259 foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
260 {
261 parcels[i] = parcel.parcelData;
262 i++;
263 }
264 localStorage.SaveParcels(parcels);
265
266 // Backup successful
267 return true;
268 }
269 catch (Exception e)
270 {
271 // Backup failed
272 OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
273 return false;
274 }
275 */
276 return true;
277 }
278 #endregion
279
280 #region Regenerate Terrain
281
282 /// <summary>
283 /// Rebuilds the terrain using a procedural algorithm
284 /// </summary>
285 public void RegenerateTerrain()
286 {
287 try
288 {
289 Terrain.hills();
290
291 lock (this.m_syncRoot)
292 {
293 this.phyScene.SetTerrain(Terrain.getHeights1D());
294 }
295 this.localStorage.SaveMap(this.Terrain.getHeights1D());
296
297 foreach (IClientAPI client in m_clientThreads.Values)
298 {
299 this.SendLayerData(client);
300 }
301
302 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
303 {
304 Entities[UUID].LandRenegerated();
305 }
306 }
307 catch (Exception e)
308 {
309 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
310 }
311 }
312
313 /// <summary>
314 /// Rebuilds the terrain using a 2D float array
315 /// </summary>
316 /// <param name="newMap">256,256 float array containing heights</param>
317 public void RegenerateTerrain(float[,] newMap)
318 {
319 try
320 {
321 this.Terrain.setHeights2D(newMap);
322 lock (this.m_syncRoot)
323 {
324 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
325 }
326 this.localStorage.SaveMap(this.Terrain.getHeights1D());
327
328 foreach (IClientAPI client in m_clientThreads.Values)
329 {
330 this.SendLayerData(client);
331 }
332
333 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
334 {
335 Entities[UUID].LandRenegerated();
336 }
337 }
338 catch (Exception e)
339 {
340 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
341 }
342 }
343
344 /// <summary>
345 /// Rebuilds the terrain assuming changes occured at a specified point[?]
346 /// </summary>
347 /// <param name="changes">???</param>
348 /// <param name="pointx">???</param>
349 /// <param name="pointy">???</param>
350 public void RegenerateTerrain(bool changes, int pointx, int pointy)
351 {
352 try
353 {
354 if (changes)
355 {
356 /* Dont save here, rely on tainting system instead */
357
358 foreach (IClientAPI client in m_clientThreads.Values)
359 {
360 this.SendLayerData(pointx, pointy, client);
361 }
362 }
363 }
364 catch (Exception e)
365 {
366 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
367 }
368 }
369
370 #endregion
371
372 #region Load Terrain
373 /// <summary>
374 /// Loads the World heightmap
375 /// </summary>
376 ///
377 public override void LoadWorldMap()
378 {
379 try
380 {
381 float[] map = this.localStorage.LoadWorld();
382 if (map == null)
383 {
384 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
385 {
386 Console.WriteLine("No default terrain, procedurally generating...");
387 this.Terrain.hills();
388
389 this.localStorage.SaveMap(this.Terrain.getHeights1D());
390 }
391 else
392 {
393 try
394 {
395 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
396 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
397 }
398 catch
399 {
400 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
401 Terrain.hills();
402 }
403 this.localStorage.SaveMap(this.Terrain.getHeights1D());
404 }
405 }
406 else
407 {
408 this.Terrain.setHeights1D(map);
409 }
410
411 CreateTerrainTexture();
412
413 }
414 catch (Exception e)
415 {
416 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
417 }
418 }
419
420 /// <summary>
421 ///
422 /// </summary>
423 private void CreateTerrainTexture()
424 {
425 //create a texture asset of the terrain
426 byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
427 this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
428 AssetBase asset = new AssetBase();
429 asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
430 asset.Data = data;
431 asset.Name = "terrainImage";
432 asset.Type = 0;
433 this.assetCache.AddAsset(asset);
434 }
435 #endregion
436
437 #region Primitives Methods
438
439
440 /// <summary>
441 /// Loads the World's objects
442 /// </summary>
443 public void LoadPrimsFromStorage()
444 {
445 try
446 {
447 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives");
448 this.localStorage.LoadPrimitives(this);
449 }
450 catch (Exception e)
451 {
452 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
453 }
454 }
455
456 /// <summary>
457 /// Loads a specific object from storage
458 /// </summary>
459 /// <param name="prim">The object to load</param>
460 public void PrimFromStorage(PrimData prim)
461 {
462
463 }
464
465 /// <summary>
466 ///
467 /// </summary>
468 /// <param name="addPacket"></param>
469 /// <param name="agentClient"></param>
470 public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
471 {
472 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
473 }
474
475 /// <summary>
476 ///
477 /// </summary>
478 /// <param name="addPacket"></param>
479 /// <param name="ownerID"></param>
480 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
481 {
482 try
483 {
484 Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
485
486 this.Entities.Add(prim.uuid, prim);
487 this._primCount++;
488
489 // Trigger event for listeners
490 eventManager.TriggerOnNewPrimitive(prim);
491 }
492 catch (Exception e)
493 {
494 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
495 }
496 }
497
498 #endregion
499
500 #region Add/Remove Avatar Methods
501
502 /// <summary>
503 ///
504 /// </summary>
505 /// <param name="remoteClient"></param
506 /// <param name="agentID"></param>
507 /// <param name="child"></param>
508 public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child)
509 {
510 remoteClient.OnRegionHandShakeReply += this.SendLayerData;
511 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
512 remoteClient.OnChatFromViewer += this.SimChat;
513 remoteClient.OnRequestWearables += this.InformClientOfNeighbours;
514 remoteClient.OnAddPrim += this.AddNewPrim;
515 remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition;
516 remoteClient.OnRequestMapBlocks += this.RequestMapBlocks;
517 remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
518 //remoteClient.OnObjectSelect += this.SelectPrim;
519 remoteClient.OnGrapUpdate += this.MoveObject;
520
521 /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
522 remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
523 remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
524 remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
525 remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
526 */
527
528 ScenePresence newAvatar = null;
529 try
530 {
531
532 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
533 newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo);
534 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
535 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
536
537 //newAvatar.SendRegionHandshake();
538 this.estateManager.sendRegionHandshake(remoteClient);
539
540 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
541 lock (this.m_syncRoot)
542 {
543 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
544 }
545
546 lock (Entities)
547 {
548 if (!Entities.ContainsKey(agentID))
549 {
550 this.Entities.Add(agentID, newAvatar);
551 }
552 else
553 {
554 Entities[agentID] = newAvatar;
555 }
556 }
557 lock (Avatars)
558 {
559 if (Avatars.ContainsKey(agentID))
560 {
561 Avatars[agentID] = newAvatar;
562 }
563 else
564 {
565 this.Avatars.Add(agentID, newAvatar);
566 }
567 }
568 }
569 catch (Exception e)
570 {
571 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
572 }
573 return;
574 }
575
576
577
578 /// <summary>
579 ///
580 /// </summary>
581 /// <param name="agentID"></param>
582 public override void RemoveClient(LLUUID agentID)
583 {
584 eventManager.TriggerOnRemovePresence(agentID);
585
586 return;
587 }
588 #endregion
589
590 #region Request Avatars List Methods
591 //The idea is to have a group of method that return a list of avatars meeting some requirement
592 // ie it could be all Avatars within a certain range of the calling prim/avatar.
593
594 /// <summary>
595 /// Request a List of all Avatars in this World
596 /// </summary>
597 /// <returns></returns>
598 public List<ScenePresence> RequestAvatarList()
599 {
600 List<ScenePresence> result = new List<ScenePresence>();
601
602 foreach (ScenePresence avatar in Avatars.Values)
603 {
604 result.Add(avatar);
605 }
606
607 return result;
608 }
609
610 /// <summary>
611 /// Request a filtered list of Avatars in this World
612 /// </summary>
613 /// <returns></returns>
614 public List<ScenePresence> RequestAvatarList(FilterAvatarList filter)
615 {
616 List<ScenePresence> result = new List<ScenePresence>();
617
618 foreach (ScenePresence avatar in Avatars.Values)
619 {
620 if (filter(avatar))
621 {
622 result.Add(avatar);
623 }
624 }
625
626 return result;
627 }
628
629 /// <summary>
630 /// Request a Avatar by UUID
631 /// </summary>
632 /// <param name="avatarID"></param>
633 /// <returns></returns>
634 public ScenePresence RequestAvatar(LLUUID avatarID)
635 {
636 if (this.Avatars.ContainsKey(avatarID))
637 {
638 return Avatars[avatarID];
639 }
640 return null;
641 }
642 #endregion
643
644
645 #region RegionCommsHost
646
647 /// <summary>
648 ///
649 /// </summary>
650 public void RegisterRegionWithComms()
651 {
652 GridInfo gridSettings = new GridInfo();
653 this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings);
654 if (this.regionCommsHost != null)
655 {
656 this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
657 this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing);
658 }
659 }
660
661 /// <summary>
662 ///
663 /// </summary>
664 /// <param name="regionHandle"></param>
665 /// <param name="agent"></param>
666 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
667 {
668 // Console.WriteLine("World.cs - add new user connection");
669 //should just check that its meant for this region
670 if (regionHandle == this.m_regInfo.RegionHandle)
671 {
672 if (agent.CapsPath != "")
673 {
674 //Console.WriteLine("new user, so creating caps handler for it");
675 Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
676 cap.RegisterHandlers();
677 this.capsHandlers.Add(agent.AgentID, cap);
678 }
679 this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
680 }
681 }
682
683 public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
684 {
685 if (regionHandle == this.m_regInfo.RegionHandle)
686 {
687 if (this.Avatars.ContainsKey(agentID))
688 {
689 this.Avatars[agentID].MakeAvatar(position);
690 }
691 }
692 }
693
694 /// <summary>
695 ///
696 /// </summary>
697 public void InformClientOfNeighbours(IClientAPI remoteClient)
698 {
699 // Console.WriteLine("informing client of neighbouring regions");
700 List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
701
702 //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
703 if (neighbours != null)
704 {
705 for (int i = 0; i < neighbours.Count; i++)
706 {
707 // Console.WriteLine("sending neighbours data");
708 AgentCircuitData agent = remoteClient.RequestClientInfo();
709 agent.BaseFolder = LLUUID.Zero;
710 agent.InventoryFolder = LLUUID.Zero;
711 agent.startpos = new LLVector3(128, 128, 70);
712 agent.child = true;
713 this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
714 remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort);
715 //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
716 }
717 }
718 }
719
720 /// <summary>
721 ///
722 /// </summary>
723 /// <param name="regionHandle"></param>
724 /// <returns></returns>
725 public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
726 {
727 return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle);
728 }
729
730 /// <summary>
731 ///
732 /// </summary>
733 /// <param name="minX"></param>
734 /// <param name="minY"></param>
735 /// <param name="maxX"></param>
736 /// <param name="maxY"></param>
737 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
738 {
739 List<MapBlockData> mapBlocks;
740 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
741 remoteClient.SendMapBlock(mapBlocks);
742 }
743
744 /// <summary>
745 ///
746 /// </summary>
747 /// <param name="remoteClient"></param>
748 /// <param name="RegionHandle"></param>
749 /// <param name="position"></param>
750 /// <param name="lookAt"></param>
751 /// <param name="flags"></param>
752 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
753 {
754 if (regionHandle == this.m_regionHandle)
755 {
756 if (this.Avatars.ContainsKey(remoteClient.AgentId))
757 {
758 remoteClient.SendTeleportLocationStart();
759 remoteClient.SendLocalTeleport(position, lookAt, flags);
760 this.Avatars[remoteClient.AgentId].Teleport(position);
761 }
762 }
763 else
764 {
765 RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle);
766 if (reg != null)
767 {
768 remoteClient.SendTeleportLocationStart();
769 AgentCircuitData agent = remoteClient.RequestClientInfo();
770 agent.BaseFolder = LLUUID.Zero;
771 agent.InventoryFolder = LLUUID.Zero;
772 agent.startpos = new LLVector3(128, 128, 70);
773 agent.child = true;
774 this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
775 this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
776 remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4));
777 }
778 //remoteClient.SendTeleportCancel();
779 }
780 }
781
782 /// <summary>
783 ///
784 /// </summary>
785 /// <param name="regionhandle"></param>
786 /// <param name="agentID"></param>
787 /// <param name="position"></param>
788 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
789 {
790 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
791 }
792
793 #endregion
794 }
795}
diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
new file mode 100644
index 0000000..4dbd374
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
@@ -0,0 +1,201 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Inventory;
40using OpenSim.Region.Scripting;
41using OpenSim.Terrain;
42using OpenSim.Caches;
43
44namespace OpenSim.Region.Scenes
45{
46 public abstract class SceneBase : IWorld
47 {
48 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
49 protected Dictionary<uint, IClientAPI> m_clientThreads;
50 protected ulong m_regionHandle;
51 protected string m_regionName;
52 protected RegionInfo m_regInfo;
53
54 public TerrainEngine Terrain;
55
56 public string m_datastore;
57 public ILocalStorage localStorage;
58
59 protected object m_syncRoot = new object();
60 private uint m_nextLocalId = 8880000;
61 protected AssetCache assetCache;
62
63 #region Update Methods
64 /// <summary>
65 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
66 /// </summary>
67 public abstract void Update();
68
69 #endregion
70
71 #region Terrain Methods
72
73 /// <summary>
74 /// Loads the World heightmap
75 /// </summary>
76 public abstract void LoadWorldMap();
77
78 /// <summary>
79 /// Loads a new storage subsystem from a named library
80 /// </summary>
81 /// <param name="dllName">Storage Library</param>
82 /// <returns>Successful or not</returns>
83 public bool LoadStorageDLL(string dllName)
84 {
85 try
86 {
87 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
88 ILocalStorage store = null;
89
90 foreach (Type pluginType in pluginAssembly.GetTypes())
91 {
92 if (pluginType.IsPublic)
93 {
94 if (!pluginType.IsAbstract)
95 {
96 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
97
98 if (typeInterface != null)
99 {
100 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
101 store = plug;
102
103 store.Initialise(this.m_datastore);
104 break;
105 }
106
107 typeInterface = null;
108 }
109 }
110 }
111 pluginAssembly = null;
112 this.localStorage = store;
113 return (store == null);
114 }
115 catch (Exception e)
116 {
117 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
118 return false;
119 }
120 }
121
122
123 /// <summary>
124 /// Send the region heightmap to the client
125 /// </summary>
126 /// <param name="RemoteClient">Client to send to</param>
127 public virtual void SendLayerData(IClientAPI RemoteClient)
128 {
129 RemoteClient.SendLayerData(Terrain.getHeights1D());
130 }
131
132 /// <summary>
133 /// Sends a specified patch to a client
134 /// </summary>
135 /// <param name="px">Patch coordinate (x) 0..16</param>
136 /// <param name="py">Patch coordinate (y) 0..16</param>
137 /// <param name="RemoteClient">The client to send to</param>
138 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
139 {
140 RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
141 }
142
143 #endregion
144
145 #region Add/Remove Agent/Avatar
146 /// <summary>
147 ///
148 /// </summary>
149 /// <param name="remoteClient"></param>
150 /// <param name="agentID"></param>
151 /// <param name="child"></param>
152 public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
153
154 /// <summary>
155 ///
156 /// </summary>
157 /// <param name="agentID"></param>
158 public abstract void RemoveClient(LLUUID agentID);
159
160 #endregion
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <returns></returns>
166 public virtual RegionInfo RegionInfo
167 {
168 get { return this.m_regInfo; }
169 }
170
171 public object SyncRoot
172 {
173 get { return m_syncRoot; }
174 }
175
176 public uint NextLocalId
177 {
178 get { return m_nextLocalId++; }
179 }
180
181 #region Shutdown
182 /// <summary>
183 /// Tidy before shutdown
184 /// </summary>
185 public virtual void Close()
186 {
187 try
188 {
189 this.localStorage.ShutDown();
190 }
191 catch (Exception e)
192 {
193 OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
194 }
195 }
196
197 #endregion
198
199
200 }
201}
diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
new file mode 100644
index 0000000..2898578
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
@@ -0,0 +1,52 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Scenes
6{
7 /// <summary>
8 /// A class for triggering remote scene events.
9 /// </summary>
10 public class EventManager
11 {
12 public delegate void OnFrameDelegate();
13 public event OnFrameDelegate OnFrame;
14
15 public delegate void OnNewPresenceDelegate(ScenePresence presence);
16 public event OnNewPresenceDelegate OnNewPresence;
17
18 public delegate void OnNewPrimitiveDelegate(Primitive prim);
19 public event OnNewPrimitiveDelegate OnNewPrimitive;
20
21 public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
22 public event OnRemovePresenceDelegate OnRemovePresence;
23
24 public void TriggerOnFrame()
25 {
26 if (OnFrame != null)
27 {
28 OnFrame();
29 }
30 }
31
32 public void TriggerOnNewPrimitive(Primitive prim)
33 {
34 if (OnNewPrimitive != null)
35 OnNewPrimitive(prim);
36 }
37
38 public void TriggerOnNewPresence(ScenePresence presence)
39 {
40 if (OnNewPresence != null)
41 OnNewPresence(presence);
42 }
43
44 public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid)
45 {
46 if (OnRemovePresence != null)
47 {
48 OnRemovePresence(uuid);
49 }
50 }
51 }
52}
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
new file mode 100644
index 0000000..5df87bf
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
@@ -0,0 +1,128 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Physics.Manager;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory;
37
38namespace OpenSim.Region.Scenes
39{
40 public class SceneObject : Entity
41 {
42 private LLUUID rootUUID;
43 //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
44 protected Primitive rootPrimitive;
45 private Scene m_world;
46 protected ulong regionHandle;
47
48 /// <summary>
49 ///
50 /// </summary>
51 public SceneObject()
52 {
53
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="addPacket"></param>
60 /// <param name="agentID"></param>
61 /// <param name="localID"></param>
62 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
63 {
64 this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 /// <param name="data"></param>
71 public void CreateFromBytes(byte[] data)
72 {
73
74 }
75
76 /// <summary>
77 ///
78 /// </summary>
79 public override void update()
80 {
81
82 }
83
84 /// <summary>
85 ///
86 /// </summary>
87 public override void BackUp()
88 {
89
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="client"></param>
96 public void GetProperites(IClientAPI client)
97 {
98 //needs changing
99 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
100 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
101 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
102 proper.ObjectData[0].ItemID = LLUUID.Zero;
103 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
104 proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
105 proper.ObjectData[0].FolderID = LLUUID.Zero;
106 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
107 proper.ObjectData[0].GroupID = LLUUID.Zero;
108 proper.ObjectData[0].InventorySerial = 0;
109 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
110 proper.ObjectData[0].ObjectID = this.uuid;
111 proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
112 proper.ObjectData[0].TouchName = new byte[0];
113 proper.ObjectData[0].TextureID = new byte[0];
114 proper.ObjectData[0].SitName = new byte[0];
115 proper.ObjectData[0].Name = new byte[0];
116 proper.ObjectData[0].Description = new byte[0];
117 proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
118 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
119 proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
120 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
121 proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
122
123 client.OutPacket(proper);
124
125 }
126
127 }
128}
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
new file mode 100644
index 0000000..f0a8721
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
@@ -0,0 +1,76 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using System.Xml;
33
34namespace OpenSim.Region.Scenes
35{
36 partial class ScenePresence
37 {
38 public class AvatarAnimations
39 {
40
41 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
42 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
43
44 public AvatarAnimations()
45 {
46 }
47
48 public void LoadAnims()
49 {
50 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
51 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
52
53 XmlDocument doc = new XmlDocument();
54 doc.Load(reader);
55 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
56 {
57
58 if (nod.Attributes["name"] != null)
59 {
60 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
61 }
62
63 }
64
65 reader.Close();
66
67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
68
69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID)
70 {
71 AnimsNames.Add(kp.Value, kp.Key);
72 }
73 }
74 }
75 }
76}
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
new file mode 100644
index 0000000..d21b11f
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
@@ -0,0 +1,90 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Region.Scenes
38{
39 partial class ScenePresence
40 {
41 public class Avatar : IScenePresenceBody
42 {
43 public Avatar()
44 {
45
46 }
47
48 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
49 {
50 }
51
52 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
53 {
54 }
55
56 public void SendOurAppearance(IClientAPI OurClient)
57 {
58 }
59
60 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
61 {
62 }
63 }
64
65 public class ChildAgent : IScenePresenceBody //is a ghost
66 {
67 public ChildAgent()
68 {
69
70 }
71
72 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
73 {
74 }
75
76 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
77 {
78 }
79
80 public void SendOurAppearance(IClientAPI OurClient)
81 {
82 }
83
84 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
85 {
86 }
87 }
88 }
89
90}
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
new file mode 100644
index 0000000..45d3fed
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
@@ -0,0 +1,525 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Text;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Physics.Manager;
35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using Axiom.MathLib;
39
40namespace OpenSim.Region.Scenes
41{
42 public partial class ScenePresence : Entity
43 {
44 public static bool PhysicsEngineFlying = false;
45 public static AvatarAnimations Animations;
46 public static byte[] DefaultTexture;
47 public string firstname;
48 public string lastname;
49 public IClientAPI ControllingClient;
50 public LLUUID current_anim;
51 public int anim_seq;
52 private bool updateflag = false;
53 private byte movementflag = 0;
54 private List<NewForce> forcesList = new List<NewForce>();
55 private short _updateCount = 0;
56 private Axiom.MathLib.Quaternion bodyRot;
57 private LLObject.TextureEntry avatarAppearanceTexture = null;
58 private byte[] visualParams;
59 private AvatarWearable[] Wearables;
60 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
61 private ulong m_regionHandle;
62 private bool childAgent = false;
63 private bool newForce = false;
64 private bool newAvatar = false;
65 private IScenePresenceBody m_body;
66
67 protected RegionInfo m_regionInfo;
68
69 #region Properties
70 /// <summary>
71 ///
72 /// </summary>
73 public PhysicsActor PhysActor
74 {
75 set
76 {
77 this._physActor = value;
78 }
79 get
80 {
81 return _physActor;
82 }
83 }
84 #endregion
85
86 #region Constructor(s)
87 /// <summary>
88 ///
89 /// </summary>
90 /// <param name="theClient"></param>
91 /// <param name="world"></param>
92 /// <param name="clientThreads"></param>
93 /// <param name="regionDat"></param>
94 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
95 {
96
97 m_world = world;
98 this.uuid = theClient.AgentId;
99
100 m_regionInfo = reginfo;
101 m_regionHandle = reginfo.RegionHandle;
102 OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs ");
103 ControllingClient = theClient;
104 this.firstname = ControllingClient.FirstName;
105 this.lastname = ControllingClient.LastName;
106 m_localId = m_world.NextLocalId;
107 Pos = ControllingClient.StartPos;
108 visualParams = new byte[218];
109 for (int i = 0; i < 218; i++)
110 {
111 visualParams[i] = 100;
112 }
113
114 Wearables = AvatarWearable.DefaultWearables;
115
116 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
117
118 //register for events
119 ControllingClient.OnRequestWearables += this.SendOurAppearance;
120 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
121 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
122 ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
123 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
124 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
125 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
126 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
127
128 }
129 #endregion
130
131 #region Status Methods
132 /// <summary>
133 /// Not Used, most likely can be deleted
134 /// </summary>
135 /// <param name="status"></param>
136 public void ChildStatusChange(bool status)
137 {
138 this.childAgent = status;
139
140 if (this.childAgent == true)
141 {
142 this.Velocity = new LLVector3(0, 0, 0);
143 this.Pos = new LLVector3(128, 128, 70);
144
145 }
146 }
147
148 /// <summary>
149 ///
150 /// </summary>
151 /// <param name="pos"></param>
152 public void MakeAvatar(LLVector3 pos)
153 {
154 //this.childAvatar = false;
155 this.Pos = pos;
156 this.newAvatar = true;
157 this.childAgent = false;
158 }
159
160 protected void MakeChildAgent()
161 {
162 this.Velocity = new LLVector3(0, 0, 0);
163 this.Pos = new LLVector3(128, 128, 70);
164 this.childAgent = true;
165 }
166
167 /// <summary>
168 ///
169 /// </summary>
170 /// <param name="pos"></param>
171 public void Teleport(LLVector3 pos)
172 {
173 this.Pos = pos;
174 this.SendTerseUpdateToALLClients();
175 }
176
177 /// <summary>
178 ///
179 /// </summary>
180 public void StopMovement()
181 {
182
183 }
184 #endregion
185
186 #region Event Handlers
187 /// <summary>
188 ///
189 /// </summary>
190 /// <param name="texture"></param>
191 /// <param name="visualParam"></param>
192 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
193 {
194
195 }
196
197 /// <summary>
198 /// Complete Avatar's movement into the region
199 /// </summary>
200 public void CompleteMovement()
201 {
202 LLVector3 look = this.Velocity;
203 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
204 {
205 look = new LLVector3(0.99f, 0.042f, 0);
206 }
207 this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
208 if (this.childAgent)
209 {
210 this.childAgent = false;
211 }
212 }
213
214 /// <summary>
215 ///
216 /// </summary>
217 /// <param name="pack"></param>
218 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
219 {
220 if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
221 {
222 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
223 if (((movementflag & 1) == 0) || (q != this.bodyRot))
224 {
225 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
226 this.AddNewMovement(v3, q);
227 movementflag = 1;
228 this.bodyRot = q;
229 }
230 }
231 else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
232 {
233 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
234 if (((movementflag & 2) == 0) || (q != this.bodyRot))
235 {
236 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
237 this.AddNewMovement(v3, q);
238 movementflag = 2;
239 this.bodyRot = q;
240 }
241 }
242 else
243 {
244 if ((movementflag) != 0)
245 {
246 NewForce newVelocity = new NewForce();
247 newVelocity.X = 0;
248 newVelocity.Y = 0;
249 newVelocity.Z = 0;
250 this.forcesList.Add(newVelocity);
251 movementflag = 0;
252 }
253 }
254
255 }
256
257 protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation)
258 {
259 NewForce newVelocity = new NewForce();
260 Axiom.MathLib.Vector3 direc = rotation * vec;
261 direc.Normalize();
262
263 direc = direc * ((0.03f) * 128f);
264 if (this._physActor.Flying)
265 direc *= 4;
266
267 newVelocity.X = direc.x;
268 newVelocity.Y = direc.y;
269 newVelocity.Z = direc.z;
270 this.forcesList.Add(newVelocity);
271 }
272
273 #endregion
274
275 #region Overridden Methods
276 /// <summary>
277 ///
278 /// </summary>
279 public override void LandRenegerated()
280 {
281
282 }
283
284 /// <summary>
285 ///
286 /// </summary>
287 public override void update()
288 {
289 if (this.childAgent == false)
290 {
291 if (this.newForce)
292 {
293 this.SendTerseUpdateToALLClients();
294 _updateCount = 0;
295 }
296 else if (movementflag != 0)
297 {
298 _updateCount++;
299 if (_updateCount > 3)
300 {
301 this.SendTerseUpdateToALLClients();
302 _updateCount = 0;
303 }
304 }
305
306 this.CheckForBorderCrossing();
307 }
308 }
309 #endregion
310
311 #region Update Client(s)
312 /// <summary>
313 ///
314 /// </summary>
315 /// <param name="RemoteClient"></param>
316 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
317 {
318 LLVector3 pos = this.Pos;
319 LLVector3 vel = this.Velocity;
320 RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
321 }
322
323 /// <summary>
324 ///
325 /// </summary>
326 public void SendTerseUpdateToALLClients()
327 {
328 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
329 for (int i = 0; i < avatars.Count; i++)
330 {
331 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
332 }
333 }
334
335 /// <summary>
336 ///
337 /// </summary>
338 /// <param name="remoteAvatar"></param>
339 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
340 {
341 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
342 }
343
344 /// <summary>
345 ///
346 /// </summary>
347 public void SendInitialData()
348 {
349 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
350 if (this.newAvatar)
351 {
352 this.m_world.InformClientOfNeighbours(this.ControllingClient);
353 this.newAvatar = false;
354 }
355 }
356
357 /// <summary>
358 ///
359 /// </summary>
360 /// <param name="OurClient"></param>
361 public void SendOurAppearance(IClientAPI OurClient)
362 {
363 this.ControllingClient.SendWearables(this.Wearables);
364 }
365
366 /// <summary>
367 ///
368 /// </summary>
369 /// <param name="avatarInfo"></param>
370 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
371 {
372
373 }
374
375 /// <summary>
376 ///
377 /// </summary>
378 /// <param name="animID"></param>
379 /// <param name="seq"></param>
380 public void SendAnimPack(LLUUID animID, int seq)
381 {
382
383
384 }
385
386 /// <summary>
387 ///
388 /// </summary>
389 public void SendAnimPack()
390 {
391
392 }
393 #endregion
394
395 #region Border Crossing Methods
396 /// <summary>
397 ///
398 /// </summary>
399 protected void CheckForBorderCrossing()
400 {
401 LLVector3 pos2 = this.Pos;
402 LLVector3 vel = this.Velocity;
403
404 float timeStep = 0.2f;
405 pos2.X = pos2.X + (vel.X * timeStep);
406 pos2.Y = pos2.Y + (vel.Y * timeStep);
407 pos2.Z = pos2.Z + (vel.Z * timeStep);
408
409 if ((pos2.X < 0) || (pos2.X > 256))
410 {
411 this.CrossToNewRegion();
412 }
413
414 if ((pos2.Y < 0) || (pos2.Y > 256))
415 {
416 this.CrossToNewRegion();
417 }
418 }
419
420 /// <summary>
421 ///
422 /// </summary>
423 protected void CrossToNewRegion()
424 {
425 LLVector3 pos = this.Pos;
426 LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
427 uint neighbourx = this.m_regionInfo.RegionLocX;
428 uint neighboury = this.m_regionInfo.RegionLocY;
429
430 if (pos.X < 2)
431 {
432 neighbourx -= 1;
433 newpos.X = 254;
434 }
435 if (pos.X > 253)
436 {
437 neighbourx += 1;
438 newpos.X = 1;
439 }
440 if (pos.Y < 2)
441 {
442 neighboury -= 1;
443 newpos.Y = 254;
444 }
445 if (pos.Y > 253)
446 {
447 neighboury += 1;
448 newpos.Y = 1;
449 }
450
451 LLVector3 vel = this.velocity;
452 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
453 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
454 if (neighbourRegion != null)
455 {
456 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
457 if (res)
458 {
459 this.MakeChildAgent();
460 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort);
461 }
462 }
463 }
464 #endregion
465
466 /// <summary>
467 ///
468 /// </summary>
469 public static void LoadAnims()
470 {
471
472 }
473
474 /// <summary>
475 ///
476 /// </summary>
477 public override void updateMovement()
478 {
479 newForce = false;
480 lock (this.forcesList)
481 {
482 if (this.forcesList.Count > 0)
483 {
484 for (int i = 0; i < this.forcesList.Count; i++)
485 {
486 NewForce force = this.forcesList[i];
487
488 this.updateflag = true;
489 this.Velocity = new LLVector3(force.X, force.Y, force.Z);
490 this.newForce = true;
491 }
492 for (int i = 0; i < this.forcesList.Count; i++)
493 {
494 this.forcesList.RemoveAt(0);
495 }
496 }
497 }
498 }
499
500 public static void LoadTextureFile(string name)
501 {
502 FileInfo fInfo = new FileInfo(name);
503 long numBytes = fInfo.Length;
504 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
505 BinaryReader br = new BinaryReader(fStream);
506 byte[] data1 = br.ReadBytes((int)numBytes);
507 br.Close();
508 fStream.Close();
509 DefaultTexture = data1;
510 }
511
512 public class NewForce
513 {
514 public float X;
515 public float Y;
516 public float Z;
517
518 public NewForce()
519 {
520
521 }
522 }
523 }
524
525}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
new file mode 100644
index 0000000..daa1b92
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
@@ -0,0 +1,40 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public interface IScriptContext
36 {
37 IScriptEntity Entity { get; }
38 bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
39 }
40}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
new file mode 100644
index 0000000..44b886f
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
@@ -0,0 +1,46 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public interface IScriptReadonlyEntity
36 {
37 LLVector3 Pos { get; }
38 string Name { get; }
39 }
40
41 public interface IScriptEntity
42 {
43 LLVector3 Pos { get; set; }
44 string Name { get; }
45 }
46}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
new file mode 100644
index 0000000..797998d
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
@@ -0,0 +1,126 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using OpenSim.Physics.Manager;
33using OpenSim.Region;
34using OpenSim.Region.Scenes;
35using Avatar=OpenSim.Region.Scenes.ScenePresence;
36using Primitive = OpenSim.Region.Scenes.Primitive;
37
38namespace OpenSim.Region.Scripting
39{
40 public delegate void ScriptEventHandler(IScriptContext context);
41
42 public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
43 {
44 private Scene m_world;
45 private Script m_script;
46 private Entity m_entity;
47
48 public LLUUID ScriptId
49 {
50 get
51 {
52 return m_script.ScriptId;
53 }
54 }
55
56 public void OnFrame()
57 {
58 m_script.OnFrame(this);
59 }
60
61 public ScriptHandler(Script script, Entity entity, Scene world)
62 {
63 m_script = script;
64 m_entity = entity;
65 m_world = world;
66 }
67
68 #region IScriptContext Members
69
70 IScriptEntity IScriptContext.Entity
71 {
72 get
73 {
74 return this;
75 }
76 }
77
78 bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
79 {
80 foreach (Entity entity in m_world.Entities.Values )
81 {
82 if( entity is Avatar )
83 {
84 avatar = entity;
85 return true;
86 }
87 }
88
89 avatar = null;
90 return false;
91 }
92
93 #endregion
94
95 #region IScriptEntity and IScriptReadonlyEntity Members
96
97 public string Name
98 {
99 get
100 {
101 return m_entity.Name;
102 }
103 }
104
105 public LLVector3 Pos
106 {
107 get
108 {
109 return m_entity.Pos;
110 }
111
112 set
113 {
114 if (m_entity is Primitive)
115 {
116 Primitive prim = m_entity as Primitive;
117 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
118 // prim.UpdatePosition( value );
119 }
120 }
121 }
122
123 #endregion
124 }
125
126}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
new file mode 100644
index 0000000..1d01f3c
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
@@ -0,0 +1,53 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public class Script
36 {
37 private LLUUID m_scriptId;
38 public virtual LLUUID ScriptId
39 {
40 get
41 {
42 return m_scriptId;
43 }
44 }
45
46 public Script( LLUUID scriptId )
47 {
48 m_scriptId = scriptId;
49 }
50
51 public ScriptEventHandler OnFrame;
52 }
53}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
new file mode 100644
index 0000000..32ef046
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
@@ -0,0 +1,35 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Scripting
33{
34 public delegate Script ScriptFactory();
35}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
new file mode 100644
index 0000000..21f07a8
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
@@ -0,0 +1,64 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public class FollowRandomAvatar : Script
36 {
37 public FollowRandomAvatar()
38 : base(LLUUID.Random())
39 {
40 OnFrame += MyOnFrame;
41 }
42
43 private void MyOnFrame(IScriptContext context)
44 {
45 LLVector3 pos = context.Entity.Pos;
46
47 IScriptReadonlyEntity avatar;
48
49 if (context.TryGetRandomAvatar(out avatar))
50 {
51 LLVector3 avatarPos = avatar.Pos;
52
53 float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
54 float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
55
56 LLVector3 newPos = new LLVector3(x, y, pos.Z);
57
58 context.Entity.Pos = newPos;
59 }
60 }
61 }
62
63
64}
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
new file mode 100644
index 0000000..ab3c34c
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
@@ -0,0 +1,117 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29// BDB Support
30// Apparently broken on Mono
31
32using System;
33using System.Collections.Generic;
34using System.Data;
35using libsecondlife;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using BerkeleyDb;
39using Kds.Serialization;
40using Kds.Serialization.Buffer;
41
42namespace OpenSim.Storage.LocalStorageBDB
43{
44 public class BDBLocalStorage : ILocalStorage
45 {
46 const string simDbName = "localsim.db";
47
48 DbHash sim;
49 Db DB;
50 //BEFormatter formatter;
51
52 public BDBLocalStorage()
53 {
54 DB = new Db(DbCreateFlags.None);
55 sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0);
56 //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
57 }
58
59 public void Initialise(string file)
60 {
61 // Blank
62 }
63
64 public void StorePrim(PrimData prim)
65 {
66 DbEntry key = new DbEntry();
67 DbEntry data = new DbEntry();
68 lock (sim)
69 {
70 sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
71 }
72 }
73 public void RemovePrim(LLUUID primID)
74 {
75
76 }
77 public void LoadPrimitives(ILocalStorageReceiver receiver)
78 {
79
80 }
81 public float[] LoadWorld()
82 {
83 return new float[65536];
84 }
85 public void SaveMap(float[] heightmap)
86 {
87
88 }
89
90 public void SaveParcels(ParcelData[] parcel_data)
91 {
92 }
93
94 public void SaveParcel(ParcelData parcel)
95 {
96 }
97
98 public void RemoveParcel(ParcelData parcel)
99 {
100 }
101
102 public void RemoveAllParcels()
103 {
104 }
105
106 public void LoadParcels(ILocalStorageParcelReceiver recv)
107 {
108 recv.NoParcelDataFromStorage();
109 }
110
111 public void ShutDown()
112 {
113 sim.GetDb().Close();
114 DB.Close();
115 }
116 }
117} \ No newline at end of file
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj
new file mode 100644
index 0000000..b956c9b
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj
@@ -0,0 +1,112 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{A4691E59-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Storage.LocalStorageBerkeleyDB</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Storage.LocalStorageBerkeleyDB</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Kds.Serialization.dll" >
62 <HintPath>..\..\..\..\bin\Kds.Serialization.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libdb_dotNET43.dll" >
66 <HintPath>..\..\..\..\bin\libdb_dotNET43.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Data" >
78 <HintPath>System.Data.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="System.Xml" >
82 <HintPath>System.Xml.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
94 <Name>OpenSim.Framework.Console</Name>
95 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 </ItemGroup>
100 <ItemGroup>
101 <Compile Include="BDBLocalStorage.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 </ItemGroup>
105 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
106 <PropertyGroup>
107 <PreBuildEvent>
108 </PreBuildEvent>
109 <PostBuildEvent>
110 </PostBuildEvent>
111 </PropertyGroup>
112</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
new file mode 100644
index 0000000..bc2d8ec
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
@@ -0,0 +1,46 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageBerkeleyDB" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageBerkeleyDB" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="BDBLocalStorage.cs" />
15 </sources>
16 <references basedir="${project::get-base-directory()}">
17 <lib>
18 <include name="${project::get-base-directory()}" />
19 <include name="${project::get-base-directory()}/${build.dir}" />
20 </lib>
21 <include name="../../../bin/Kds.Serialization.dll" />
22 <include name="../../../bin/libdb_dotNET43.dll" />
23 <include name="../../../bin/libsecondlife.dll" />
24 <include name="../../../bin/OpenSim.Framework.dll" />
25 <include name="../../../bin/OpenSim.Framework.Console.dll" />
26 <include name="System.dll" />
27 <include name="System.Data.dll" />
28 <include name="System.Xml.dll" />
29 </references>
30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/>
36 <include name="*.exe"/>
37 </fileset>
38 </copy>
39 </target>
40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" />
43 </target>
44 <target name="doc" description="Creates documentation.">
45 </target>
46</project>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs
new file mode 100644
index 0000000..ea2b62e
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("Db4LocalStorage")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("Db4LocalStorage")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
new file mode 100644
index 0000000..8e6b04d
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
@@ -0,0 +1,271 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using Db4objects.Db4o;
31using Db4objects.Db4o.Query;
32
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Console;
37
38
39namespace OpenSim.Storage.LocalStorageDb4o
40{
41 /// <summary>
42 ///
43 /// </summary>
44 public class Db4LocalStorage : ILocalStorage
45 {
46 private IObjectContainer db;
47 private string datastore;
48
49 public Db4LocalStorage()
50 {
51
52 }
53
54 public void Initialise(string dfile)
55 {
56 OpenSim.Framework.Console.MainLog.Instance.Warn("Db4LocalStorage Opening " + dfile);
57 datastore = dfile;
58 try
59 {
60 db = Db4oFactory.OpenFile(datastore);
61 OpenSim.Framework.Console.MainLog.Instance.Verbose("Db4LocalStorage creation");
62 }
63 catch (Exception e)
64 {
65 db.Close();
66 OpenSim.Framework.Console.MainLog.Instance.Warn("Db4LocalStorage :Constructor - Exception occured");
67 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
68 }
69 }
70
71 public void StorePrim(PrimData prim)
72 {
73 IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID));
74 if (result.Count > 0)
75 {
76 //prim already in storage
77 //so update it
78 PrimData found = (PrimData)result.Next();
79 found.PathBegin = prim.PathBegin;
80 found.PathCurve = prim.PathCurve;
81 found.PathEnd = prim.PathEnd;
82 found.PathRadiusOffset = prim.PathRadiusOffset;
83 found.PathRevolutions = prim.PathRevolutions;
84 found.PathScaleX = prim.PathScaleX;
85 found.PathScaleY = prim.PathScaleY;
86 found.PathShearX = prim.PathShearX;
87 found.PathShearY = prim.PathShearY;
88 found.PathSkew = prim.PathSkew;
89 found.PathTaperX = prim.PathTaperX;
90 found.PathTaperY = prim.PathTaperY;
91 found.PathTwist = prim.PathTwist;
92 found.PathTwistBegin = prim.PathTwistBegin;
93 found.PCode = prim.PCode;
94 found.ProfileBegin = prim.ProfileBegin;
95 found.ProfileCurve = prim.ProfileCurve;
96 found.ProfileEnd = prim.ProfileEnd;
97 found.ProfileHollow = prim.ProfileHollow;
98 found.Position = prim.Position;
99 found.Rotation = prim.Rotation;
100 found.TextureEntry = prim.TextureEntry;
101 db.Set(found);
102 db.Commit();
103 }
104 else
105 {
106 //not in storage
107 db.Set(prim);
108 db.Commit();
109 }
110 }
111
112 public void RemovePrim(LLUUID primID)
113 {
114 IObjectSet result = db.Query(new UUIDPrimQuery(primID));
115 if (result.Count > 0)
116 {
117 PrimData found = (PrimData)result.Next();
118 db.Delete(found);
119 }
120 }
121
122
123 public void LoadPrimitives(ILocalStorageReceiver receiver)
124 {
125 IObjectSet result = db.Get(typeof(PrimData));
126 OpenSim.Framework.Console.MainLog.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is " + result.Count);
127 foreach (PrimData prim in result)
128 {
129 receiver.PrimFromStorage(prim);
130 }
131 }
132
133 public float[] LoadWorld()
134 {
135 OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Loading world....");
136 float[] heightmap = null;
137 OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB");
138 IObjectSet world_result = db.Get(typeof(MapStorage));
139 if (world_result.Count > 0)
140 {
141 OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading");
142 MapStorage map = (MapStorage)world_result.Next();
143 //blank.LandMap = map.Map;
144 heightmap = map.Map;
145 }
146 return heightmap;
147 }
148
149 public void SaveMap(float[] heightmap)
150 {
151 IObjectSet world_result = db.Get(typeof(MapStorage));
152 if (world_result.Count > 0)
153 {
154 OpenSim.Framework.Console.MainLog.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database");
155 MapStorage map = (MapStorage)world_result.Next();
156 db.Delete(map);
157 }
158 MapStorage map1 = new MapStorage();
159 map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
160 db.Set(map1);
161 db.Commit();
162 }
163
164 public void SaveParcel(ParcelData parcel)
165 {
166 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID));
167 if (result.Count > 0)
168 {
169 //Old Parcel
170 ParcelData updateParcel = (ParcelData)result.Next();
171 updateParcel.AABBMax = parcel.AABBMax;
172 updateParcel.AABBMin = parcel.AABBMin;
173 updateParcel.area = parcel.area;
174 updateParcel.auctionID = parcel.auctionID;
175 updateParcel.authBuyerID = parcel.authBuyerID;
176 updateParcel.category = parcel.category;
177 updateParcel.claimDate = parcel.claimDate;
178 updateParcel.claimPrice = parcel.claimPrice;
179 updateParcel.groupID = parcel.groupID;
180 updateParcel.groupPrims = parcel.groupPrims;
181 updateParcel.isGroupOwned = parcel.isGroupOwned;
182 updateParcel.landingType = parcel.landingType;
183 updateParcel.mediaAutoScale = parcel.mediaAutoScale;
184 updateParcel.mediaID = parcel.mediaID;
185 updateParcel.mediaURL = parcel.mediaURL;
186 updateParcel.musicURL = parcel.musicURL;
187 updateParcel.localID = parcel.localID;
188 updateParcel.ownerID = parcel.ownerID;
189 updateParcel.passHours = parcel.passHours;
190 updateParcel.passPrice = parcel.passPrice;
191 updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone();
192 updateParcel.parcelDesc = parcel.parcelDesc;
193 updateParcel.parcelFlags = parcel.parcelFlags;
194 updateParcel.parcelName = parcel.parcelName;
195 updateParcel.parcelStatus = parcel.parcelStatus;
196 updateParcel.salePrice = parcel.salePrice;
197 updateParcel.snapshotID = parcel.snapshotID;
198 updateParcel.userLocation = parcel.userLocation;
199 updateParcel.userLookAt = parcel.userLookAt;
200
201 db.Set(updateParcel);
202 }
203 else
204 {
205 db.Set(parcel);
206 }
207 db.Commit();
208 }
209
210 public void SaveParcels(ParcelData[] parcel_data)
211 {
212 MainLog.Instance.Notice("Parcel Backup: Saving Parcels...");
213 int i;
214 for (i = 0; i < parcel_data.GetLength(0); i++)
215 {
216
217 SaveParcel(parcel_data[i]);
218
219 }
220 MainLog.Instance.Notice("Parcel Backup: Parcel Save Complete");
221 }
222
223 public void RemoveParcel(ParcelData parcel)
224 {
225 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID));
226 if (result.Count > 0)
227 {
228 db.Delete(result[0]);
229 }
230 db.Commit();
231 }
232 public void RemoveAllParcels()
233 {
234 MainLog.Instance.Notice("Parcel Backup: Removing all parcels...");
235 IObjectSet result = db.Get(typeof(ParcelData));
236 if (result.Count > 0)
237 {
238 foreach (ParcelData parcelData in result)
239 {
240 RemoveParcel(parcelData);
241 }
242 }
243 }
244
245 public void LoadParcels(ILocalStorageParcelReceiver recv)
246 {
247 MainLog.Instance.Notice("Parcel Backup: Loading Parcels...");
248 IObjectSet result = db.Get(typeof(ParcelData));
249 if (result.Count > 0)
250 {
251 MainLog.Instance.Notice("Parcel Backup: Parcels exist in database.");
252 foreach (ParcelData parcelData in result)
253 {
254
255 recv.ParcelFromStorage(parcelData);
256 }
257 }
258 else
259 {
260 MainLog.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel.");
261 recv.NoParcelDataFromStorage();
262 }
263 MainLog.Instance.Notice("Parcel Backup: Parcels Restored");
264 }
265 public void ShutDown()
266 {
267 db.Commit();
268 db.Close();
269 }
270 }
271} \ No newline at end of file
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs
new file mode 100644
index 0000000..56387ac
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs
@@ -0,0 +1,43 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Storage.LocalStorageDb4o
33{
34 public class MapStorage
35 {
36 public float[] Map;
37
38 public MapStorage()
39 {
40
41 }
42 }
43} \ No newline at end of file
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
new file mode 100644
index 0000000..147158c
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
@@ -0,0 +1,116 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{43DB702D-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Storage.LocalStorageDb4o</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Storage.LocalStorageDb4o</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Db4objects.Db4o.dll" >
62 <HintPath>..\..\..\..\bin\Db4objects.Db4o.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libsecondlife.dll" >
66 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Xml" >
74 <HintPath>System.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="Db4LocalStorage.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 <Compile Include="MapStorage.cs">
100 <SubType>Code</SubType>
101 </Compile>
102 <Compile Include="UUIDParcelQuery.cs">
103 <SubType>Code</SubType>
104 </Compile>
105 <Compile Include="UUIDPrimQuery.cs">
106 <SubType>Code</SubType>
107 </Compile>
108 </ItemGroup>
109 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
110 <PropertyGroup>
111 <PreBuildEvent>
112 </PreBuildEvent>
113 <PostBuildEvent>
114 </PostBuildEvent>
115 </PropertyGroup>
116</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs
new file mode 100644
index 0000000..d24fb5f
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs
@@ -0,0 +1,52 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Storage.LocalStorageDb4o
38{
39 public class UUIDParcelQuery : Predicate
40 {
41 private LLUUID globalIDSearch;
42
43 public UUIDParcelQuery(LLUUID find)
44 {
45 globalIDSearch = find;
46 }
47 public bool Match(ParcelData parcel)
48 {
49 return (parcel.globalID == globalIDSearch);
50 }
51 }
52}
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs
new file mode 100644
index 0000000..b2e8a91
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs
@@ -0,0 +1,52 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Storage.LocalStorageDb4o
38{
39 public class UUIDPrimQuery : Predicate
40 {
41 private LLUUID _findID;
42
43 public UUIDPrimQuery(LLUUID find)
44 {
45 _findID = find;
46 }
47 public bool Match(PrimData prim)
48 {
49 return (prim.FullID == _findID);
50 }
51 }
52}
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj
new file mode 100644
index 0000000..d1353a5
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj
@@ -0,0 +1,111 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{477B9270-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Storage.LocalStorageSQLite</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Storage.LocalStorageSQLite</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Data" >
70 <HintPath>System.Data.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Data.SQLite.dll" >
74 <HintPath>..\..\..\..\bin\System.Data.SQLite.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 </ItemGroup>
82 <ItemGroup>
83 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
84 <Name>OpenSim.Framework</Name>
85 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private>
88 </ProjectReference>
89 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
90 <Name>OpenSim.Framework.Console</Name>
91 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private>
94 </ProjectReference>
95 </ItemGroup>
96 <ItemGroup>
97 <Compile Include="SQLiteLocalStorage.cs">
98 <SubType>Code</SubType>
99 </Compile>
100 <Compile Include="Properties\AssemblyInfo.cs">
101 <SubType>Code</SubType>
102 </Compile>
103 </ItemGroup>
104 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
105 <PropertyGroup>
106 <PreBuildEvent>
107 </PreBuildEvent>
108 <PostBuildEvent>
109 </PostBuildEvent>
110 </PropertyGroup>
111</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
new file mode 100644
index 0000000..bd4c731
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
@@ -0,0 +1,46 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageSQLite" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageSQLite" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="SQLiteLocalStorage.cs" />
15 <include name="Properties/AssemblyInfo.cs" />
16 </sources>
17 <references basedir="${project::get-base-directory()}">
18 <lib>
19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib>
22 <include name="../../../bin/libsecondlife.dll" />
23 <include name="../../../bin/OpenSim.Framework.dll" />
24 <include name="../../../bin/OpenSim.Framework.Console.dll" />
25 <include name="System.dll" />
26 <include name="System.Data.dll" />
27 <include name="../../../bin/System.Data.SQLite.dll" />
28 <include name="System.Xml.dll" />
29 </references>
30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/>
36 <include name="*.exe"/>
37 </fileset>
38 </copy>
39 </target>
40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" />
43 </target>
44 <target name="doc" description="Creates documentation.">
45 </target>
46</project>
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..b45debf
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
@@ -0,0 +1,62 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// General Information about an assembly is controlled through the following
33// set of attributes. Change these attribute values to modify the information
34// associated with an assembly.
35[assembly: AssemblyTitle("OpenSim.Storage.LocalStorageSQLite")]
36[assembly: AssemblyDescription("")]
37[assembly: AssemblyConfiguration("")]
38[assembly: AssemblyCompany("")]
39[assembly: AssemblyProduct("OpenSim.Storage.LocalStorageSQLite")]
40[assembly: AssemblyCopyright("Copyright © 2007")]
41[assembly: AssemblyTrademark("")]
42[assembly: AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47[assembly: ComVisible(false)]
48
49// The following GUID is for the ID of the typelib if this project is exposed to COM
50[assembly: Guid("ecd6e0c1-7909-413e-9e3f-659678ac3bc3")]
51
52// Version information for an assembly consists of the following four values:
53//
54// Major Version
55// Minor Version
56// Build Number
57// Revision
58//
59// You can specify all the values or you can default the Revision and Build Numbers
60// by using the '*' as shown below:
61[assembly: AssemblyVersion("1.0.0.*")]
62[assembly: AssemblyFileVersion("1.0.0.*")]
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
new file mode 100644
index 0000000..8a7893e
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
@@ -0,0 +1,198 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29// SQLite Support
30// A bad idea, but the IRC people told me to!
31
32using System;
33using System.Collections.Generic;
34using System.Data;
35using System.Data.SQLite;
36using libsecondlife;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39
40namespace OpenSim.Storage.LocalStorageSQLite
41{
42 public class SQLiteLocalStorage : ILocalStorage
43 {
44 IDbConnection db;
45
46 public SQLiteLocalStorage()
47 {
48 try
49 {
50 string connectionstring = "URI=file:localsim.sdb";
51 db = (IDbConnection)new SQLiteConnection(connectionstring);
52 db.Open();
53 }
54 catch (Exception e)
55 {
56 db.Close();
57 OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :Constructor - Exception occured");
58 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
59 }
60 }
61
62 public void Initialise(string file)
63 {
64 // Blank
65 }
66
67 public void StorePrim(PrimData prim)
68 {
69 IDbCommand cmd = db.CreateCommand();
70
71 //SECURITY WARNING:
72 // These parameters wont produce SQL injections since they are all integer based, however.
73 // if inserting strings such as name or description, you will need to use appropriate
74 // measures to prevent SQL injection (although the value of SQL injection in this is limited).
75
76 string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) ";
77 sql += "VALUES (";
78 sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW!
79 sql += "\"" + prim.PCode.ToString() + "\",";
80 sql += "\"" + prim.PathBegin.ToString() + "\",";
81 sql += "\"" + prim.PathEnd.ToString() + "\",";
82 sql += "\"" + prim.PathScaleX.ToString() + "\",";
83 sql += "\"" + prim.PathScaleY.ToString() + "\",";
84 sql += "\"" + prim.PathShearX.ToString() + "\",";
85 sql += "\"" + prim.PathShearY.ToString() + "\",";
86 sql += "\"" + prim.PathSkew.ToString() + "\",";
87 sql += "\"" + prim.ProfileBegin.ToString() + "\",";
88 sql += "\"" + prim.ProfileEnd.ToString() + "\",";
89 sql += "\"" + prim.Scale.ToString() + "\",";
90 sql += "\"" + prim.PathCurve.ToString() + "\",";
91 sql += "\"" + prim.ProfileCurve.ToString() + "\",";
92 sql += "\"" + prim.ParentID.ToString() + "\",";
93 sql += "\"" + prim.ProfileHollow.ToString() + "\",";
94 sql += "\"" + prim.PathRadiusOffset.ToString() + "\",";
95 sql += "\"" + prim.PathRevolutions.ToString() + "\",";
96 sql += "\"" + prim.PathTaperX.ToString() + "\",";
97 sql += "\"" + prim.PathTaperY.ToString() + "\",";
98 sql += "\"" + prim.PathTwist.ToString() + "\",";
99 sql += "\"" + prim.PathTwistBegin.ToString() + "\",";
100 sql += "\"" + prim.TextureEntry.ToString() + "\",";
101 sql += "\"" + prim.CreationDate.ToString() + "\",";
102 sql += "\"" + prim.OwnerMask.ToString() + "\",";
103 sql += "\"" + prim.NextOwnerMask.ToString() + "\",";
104 sql += "\"" + prim.GroupMask.ToString() + "\",";
105 sql += "\"" + prim.EveryoneMask.ToString() + "\",";
106 sql += "\"" + prim.BaseMask.ToString() + "\",";
107 sql += "\"" + prim.Position.ToString() + "\",";
108 sql += "\"" + prim.Rotation.ToString() + "\",";
109 sql += "\"" + prim.LocalID.ToString() + "\",";
110 sql += "\"" + prim.FullID.ToString() + "\")";
111
112 cmd.CommandText = sql;
113
114 try
115 {
116 cmd.ExecuteNonQuery();
117 }
118 catch (Exception e)
119 {
120 OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :StorePrim - Exception occured");
121 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
122 }
123
124 cmd.Dispose();
125 cmd = null;
126 }
127
128 public void RemovePrim(LLUUID primID)
129 {
130 IDbCommand cmd = db.CreateCommand();
131
132 //SECURITY WARNING:
133 // These parameters wont produce SQL injections since they are all integer based, however.
134 // if inserting strings such as name or description, you will need to use appropriate
135 // measures to prevent SQL injection (although the value of SQL injection in this is limited).
136
137 string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\"";
138
139 cmd.CommandText = sql;
140
141 try
142 {
143 cmd.ExecuteNonQuery();
144 }
145 catch (Exception e)
146 {
147 OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :RemovePrim - Exception occured");
148 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
149 }
150
151 cmd.Dispose();
152 cmd = null;
153 }
154
155 public void LoadPrimitives(ILocalStorageReceiver receiver)
156 {
157
158 }
159
160 public float[] LoadWorld()
161 {
162 return new float[65536];
163 }
164
165 public void SaveMap(float[] heightmap)
166 {
167
168 }
169
170 public void SaveParcels(ParcelData[] parcel_manager)
171 {
172
173 }
174
175 public void SaveParcel(ParcelData parcel)
176 {
177 }
178
179 public void RemoveParcel(ParcelData parcel)
180 {
181 }
182
183 public void RemoveAllParcels()
184 {
185 }
186
187 public void LoadParcels(ILocalStorageParcelReceiver recv)
188 {
189 recv.NoParcelDataFromStorage();
190 }
191
192 public void ShutDown()
193 {
194 db.Close();
195 db = null;
196 }
197 }
198} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
new file mode 100644
index 0000000..24667e5
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
@@ -0,0 +1,110 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{C9E0F891-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Terrain.BasicTerrain</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Terrain.BasicTerrain</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libTerrain-BSD.dll" >
62 <HintPath>..\..\..\bin\libTerrain-BSD.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Microsoft.JScript" >
66 <HintPath>Microsoft.JScript.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="openjpegnet.dll" >
70 <HintPath>..\..\..\bin\openjpegnet.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Data" >
78 <HintPath>System.Data.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="System.Drawing" >
82 <HintPath>System.Drawing.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 <Reference Include="System.Xml" >
86 <HintPath>System.Xml.dll</HintPath>
87 <Private>False</Private>
88 </Reference>
89 </ItemGroup>
90 <ItemGroup>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="TerrainEngine.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="TerrainFilter.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 <Compile Include="Properties\AssemblyInfo.cs">
100 <SubType>Code</SubType>
101 </Compile>
102 </ItemGroup>
103 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
104 <PropertyGroup>
105 <PreBuildEvent>
106 </PreBuildEvent>
107 <PostBuildEvent>
108 </PostBuildEvent>
109 </PropertyGroup>
110</Project>
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..827c68f
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -0,0 +1,62 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// General Information about an assembly is controlled through the following
33// set of attributes. Change these attribute values to modify the information
34// associated with an assembly.
35[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
36[assembly: AssemblyDescription("")]
37[assembly: AssemblyConfiguration("")]
38[assembly: AssemblyCompany("")]
39[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
40[assembly: AssemblyCopyright("Copyright © 2007")]
41[assembly: AssemblyTrademark("")]
42[assembly: AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47[assembly: ComVisible(false)]
48
49// The following GUID is for the ID of the typelib if this project is exposed to COM
50[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
51
52// Version information for an assembly consists of the following four values:
53//
54// Major Version
55// Minor Version
56// Build Number
57// Revision
58//
59// You can specify all the values or you can default the Revision and Build Numbers
60// by using the '*' as shown below:
61[assembly: AssemblyVersion("1.0.0.0")]
62[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
new file mode 100644
index 0000000..4f989fa
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -0,0 +1,786 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Drawing;
32using libTerrain;
33using OpenJPEGNet;
34
35namespace OpenSim.Terrain
36{
37 public class TerrainCommand
38 {
39 public virtual bool run(string[] cmdargs, ref string output)
40 {
41 return false;
42 }
43
44 public string args;
45 public string help;
46 }
47
48 public class TerrainEngine
49 {
50 /// <summary>
51 /// Plugin library for scripts
52 /// </summary>
53 public FilterHost customFilters = new FilterHost();
54
55 /// <summary>
56 /// A [normally] 256x256 heightmap
57 /// </summary>
58 public Channel heightmap;
59
60 /// <summary>
61 /// A copy of heightmap at the last save point (for reverting)
62 /// </summary>
63 public Channel revertmap;
64
65 /// <summary>
66 /// Water heightmap (needs clientside mods to work)
67 /// </summary>
68 public Channel watermap;
69
70 /// <summary>
71 /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
72 /// Counts the number of modifications since the last save. (0 = Untainted)
73 /// </summary>
74 public int tainted;
75
76 int w, h;
77
78 /// <summary>
79 /// Generate a new TerrainEngine instance and creates a new heightmap
80 /// </summary>
81 public TerrainEngine()
82 {
83 w = 256;
84 h = 256;
85 heightmap = new Channel(w, h);
86
87 tainted++;
88 }
89
90 /// <summary>
91 /// Converts the heightmap to a 65536 value 1D floating point array
92 /// </summary>
93 /// <returns>A float[65536] array containing the heightmap</returns>
94 public float[] getHeights1D()
95 {
96 float[] heights = new float[w * h];
97 int i;
98
99 for (i = 0; i < w * h; i++)
100 {
101 heights[i] = (float)heightmap.map[i / w, i % w];
102 }
103
104 return heights;
105 }
106
107 /// <summary>
108 /// Converts the heightmap to a 256x256 value 2D floating point array.
109 /// </summary>
110 /// <returns>An array of 256,256 values containing the heightmap</returns>
111 public float[,] getHeights2D()
112 {
113 float[,] heights = new float[w, h];
114 int x, y;
115 for (x = 0; x < w; x++)
116 {
117 for (y = 0; y < h; y++)
118 {
119 heights[x, y] = (float)heightmap.map[x, y];
120 }
121 }
122 return heights;
123 }
124
125 /// <summary>
126 /// Imports a 1D floating point array into the 2D heightmap array
127 /// </summary>
128 /// <param name="heights">The array to import (must have 65536 members)</param>
129 public void setHeights1D(float[] heights)
130 {
131 int i;
132 for (i = 0; i < w * h; i++)
133 {
134 heightmap.map[i / w, i % w] = heights[i];
135 }
136
137 tainted++;
138 }
139
140 /// <summary>
141 /// Loads a 2D array of values into the heightmap
142 /// </summary>
143 /// <param name="heights">An array of 256,256 float values</param>
144 public void setHeights2D(float[,] heights)
145 {
146 int x, y;
147 for (x = 0; x < w; x++)
148 {
149 for (y = 0; y < h; y++)
150 {
151 heightmap.set(x, y, (double)heights[x, y]);
152 }
153 }
154 tainted++;
155 }
156
157 /// <summary>
158 /// Swaps the two heightmap buffers (the 'revert map' and the heightmap)
159 /// </summary>
160 public void swapRevertMaps()
161 {
162 Channel backup = heightmap.copy();
163 heightmap = revertmap;
164 revertmap = backup;
165 }
166
167 /// <summary>
168 /// Saves the current heightmap into the revertmap
169 /// </summary>
170 public void saveRevertMap()
171 {
172 revertmap = heightmap.copy();
173 }
174
175 /// <summary>
176 /// Processes a terrain-specific command
177 /// </summary>
178 /// <param name="args">Commandline arguments (space seperated)</param>
179 /// <param name="resultText">Reference that returns error or help text if returning false</param>
180 /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns>
181 public bool RunTerrainCmd(string[] args, ref string resultText)
182 {
183 string command = args[0];
184
185 try
186 {
187
188 switch (command)
189 {
190 case "help":
191 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
192 resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block";
193 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
194 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
195 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n";
196 resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
197 resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
198 resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
199 resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
200 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
201 resultText += "terrain revert - reverts the terrain to the stored original\n";
202 resultText += "terrain bake - saves the current terrain into the revert map\n";
203 resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n";
204 resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n";
205 foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters)
206 {
207 resultText += filter.Value.Help();
208 }
209
210 return false;
211
212 case "revert":
213 swapRevertMaps();
214 saveRevertMap();
215 break;
216
217 case "bake":
218 saveRevertMap();
219 break;
220
221 case "seed":
222 setSeed(Convert.ToInt32(args[1]));
223 break;
224
225 case "erode":
226 return consoleErosion(args, ref resultText);
227
228 case "voronoi":
229 double[] c = new double[2];
230 c[0] = -1;
231 c[1] = 1;
232 heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c);
233 break;
234
235 case "hills":
236 return consoleHills(args, ref resultText);
237
238 case "regenerate":
239 hills();
240 break;
241
242 case "rescale":
243 setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
244 break;
245
246 case "multiply":
247 heightmap *= Convert.ToDouble(args[1]);
248 break;
249
250 case "load":
251 switch (args[1].ToLower())
252 {
253 case "f32":
254 loadFromFileF32(args[2]);
255 break;
256
257 case "f64":
258 loadFromFileF64(args[2]);
259 break;
260
261 case "raw":
262 loadFromFileSLRAW(args[2]);
263 break;
264
265 case "img":
266 heightmap.loadImage(args[2]);
267 return false;
268
269 default:
270 resultText = "Unknown image or data format";
271 return false;
272 }
273 break;
274
275 case "save":
276 switch (args[1].ToLower())
277 {
278 case "f32":
279 writeToFileF32(args[2]);
280 break;
281
282 case "f64":
283 writeToFileF64(args[2]);
284 break;
285
286 case "grdmap":
287 exportImage(args[2], args[3]);
288 break;
289
290 case "png":
291 heightmap.saveImage(args[2]);
292 break;
293
294 default:
295 resultText = "Unknown image or data format";
296 return false;
297 }
298 break;
299
300 case "csfilter":
301 customFilters.LoadFilterCSharp(args[1]);
302 break;
303 case "jsfilter":
304 customFilters.LoadFilterJScript(args[1]);
305 break;
306
307 default:
308 // Run any custom registered filters
309 if (customFilters.filters.ContainsKey(command))
310 {
311 customFilters.filters[command].Filter(heightmap, args);
312 break;
313 }
314 else
315 {
316 resultText = "Unknown terrain command";
317 return false;
318 }
319 }
320 return true;
321 }
322 catch (Exception e)
323 {
324 resultText = "Error running terrain command: " + e.ToString();
325 return false;
326 }
327 }
328
329 private bool consoleErosion(string[] args, ref string resultText)
330 {
331 switch (args[1].ToLower())
332 {
333 case "aerobic":
334 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
335 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]));
336 break;
337 case "thermal":
338 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
339 break;
340 default:
341 resultText = "Unknown erosion type";
342 return false;
343 }
344 return true;
345 }
346
347 private bool consoleHills(string[] args, ref string resultText)
348 {
349 int count;
350 double sizeMin;
351 double sizeRange;
352 bool island;
353 bool additive;
354 bool noisy;
355
356 if (args.GetLength(0) > 2)
357 {
358 count = Convert.ToInt32(args[2]);
359 sizeMin = Convert.ToDouble(args[3]);
360 sizeRange = Convert.ToDouble(args[4]);
361 island = Convert.ToBoolean(args[5]);
362 additive = Convert.ToBoolean(args[6]);
363 noisy = Convert.ToBoolean(args[7]);
364 }
365 else
366 {
367 count = 200;
368 sizeMin = 20;
369 sizeRange = 40;
370 island = true;
371 additive = true;
372 noisy = false;
373 }
374
375 switch (args[1].ToLower())
376 {
377 case "blocks":
378 heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy);
379 break;
380 case "cones":
381 heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy);
382 break;
383 case "spheres":
384 heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy);
385 break;
386 case "squared":
387 heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy);
388 break;
389 default:
390 resultText = "Unknown hills type";
391 return false;
392 }
393 return true;
394 }
395
396 /// <summary>
397 /// Renormalises the array between min and max
398 /// </summary>
399 /// <param name="min">Minimum value of the new array</param>
400 /// <param name="max">Maximum value of the new array</param>
401 public void setRange(float min, float max)
402 {
403 heightmap.normalise((double)min, (double)max);
404 tainted++;
405 }
406
407 /// <summary>
408 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
409 /// </summary>
410 /// <remarks>TODO: Move this to libTerrain itself</remarks>
411 /// <param name="filename">The filename of the double array to import</param>
412 public void loadFromFileF64(string filename)
413 {
414 System.IO.FileInfo file = new System.IO.FileInfo(filename);
415 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
416 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
417 int x, y;
418 for (x = 0; x < w; x++)
419 {
420 for (y = 0; y < h; y++)
421 {
422 heightmap.map[x, y] = bs.ReadDouble();
423 }
424 }
425
426 bs.Close();
427 s.Close();
428
429 tainted++;
430 }
431
432 /// <summary>
433 /// Loads a file consisting of 256x256 floats and imports it as an array into the map.
434 /// </summary>
435 /// <remarks>TODO: Move this to libTerrain itself</remarks>
436 /// <param name="filename">The filename of the float array to import</param>
437 public void loadFromFileF32(string filename)
438 {
439 System.IO.FileInfo file = new System.IO.FileInfo(filename);
440 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
441 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
442 int x, y;
443 for (x = 0; x < w; x++)
444 {
445 for (y = 0; y < h; y++)
446 {
447 heightmap.map[x, y] = (double)bs.ReadSingle();
448 }
449 }
450
451 bs.Close();
452 s.Close();
453
454 tainted++;
455 }
456
457 /// <summary>
458 /// Loads a file formatted in the SL .RAW Format used on the main grid
459 /// </summary>
460 /// <remarks>This file format stinks and is best avoided.</remarks>
461 /// <param name="filename">A path to the .RAW format</param>
462 public void loadFromFileSLRAW(string filename)
463 {
464 System.IO.FileInfo file = new System.IO.FileInfo(filename);
465 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
466 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
467 int x, y;
468 for (x = 0; x < w; x++)
469 {
470 for (y = 0; y < h; y++)
471 {
472 heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
473 bs.ReadBytes(11); // Advance the stream to next bytes.
474 }
475 }
476
477 bs.Close();
478 s.Close();
479
480 tainted++;
481 }
482
483 /// <summary>
484 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
485 /// </summary>
486 /// <param name="filename">The desired output filename</param>
487 public void writeToFileF64(string filename)
488 {
489 System.IO.FileInfo file = new System.IO.FileInfo(filename);
490 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
491 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
492
493 int x, y;
494 for (x = 0; x < w; x++)
495 {
496 for (y = 0; y < h; y++)
497 {
498 bs.Write(heightmap.get(x, y));
499 }
500 }
501
502 bs.Close();
503 s.Close();
504 }
505
506 /// <summary>
507 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array
508 /// </summary>
509 /// <param name="filename">The desired output filename</param>
510 public void writeToFileF32(string filename)
511 {
512 System.IO.FileInfo file = new System.IO.FileInfo(filename);
513 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
514 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
515
516 int x, y;
517 for (x = 0; x < w; x++)
518 {
519 for (y = 0; y < h; y++)
520 {
521 bs.Write((float)heightmap.get(x, y));
522 }
523 }
524
525 bs.Close();
526 s.Close();
527 }
528
529 /// <summary>
530 /// Sets the random seed to be used by procedural functions which involve random numbers.
531 /// </summary>
532 /// <param name="val">The desired seed</param>
533 public void setSeed(int val)
534 {
535 heightmap.seed = val;
536 }
537
538 /// <summary>
539 /// Raises land in a sphere around the specified coordinates
540 /// </summary>
541 /// <param name="rx">Center of the sphere on the X axis</param>
542 /// <param name="ry">Center of the sphere on the Y axis</param>
543 /// <param name="size">The radius of the sphere</param>
544 /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
545 public void raise(double rx, double ry, double size, double amount)
546 {
547 lock (heightmap)
548 {
549 heightmap.raise(rx, ry, size, amount);
550 }
551
552 tainted++;
553 }
554
555 /// <summary>
556 /// Lowers the land in a sphere around the specified coordinates
557 /// </summary>
558 /// <param name="rx">The center of the sphere at the X axis</param>
559 /// <param name="ry">The center of the sphere at the Y axis</param>
560 /// <param name="size">The radius of the sphere in meters</param>
561 /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
562 public void lower(double rx, double ry, double size, double amount)
563 {
564 lock (heightmap)
565 {
566 heightmap.lower(rx, ry, size, amount);
567 }
568
569 tainted++;
570 }
571
572 /// <summary>
573 /// Flattens the land under the brush of specified coordinates (spherical mask)
574 /// </summary>
575 /// <param name="rx">Center of sphere</param>
576 /// <param name="ry">Center of sphere</param>
577 /// <param name="size">Radius of the sphere</param>
578 /// <param name="amount">Thickness of the mask (0..2 recommended)</param>
579 public void flatten(double rx, double ry, double size, double amount)
580 {
581 lock (heightmap)
582 {
583 heightmap.flatten(rx, ry, size, amount);
584 }
585
586 tainted++;
587 }
588
589 /// <summary>
590 /// Creates noise within the specified bounds
591 /// </summary>
592 /// <param name="rx">Center of the bounding sphere</param>
593 /// <param name="ry">Center of the bounding sphere</param>
594 /// <param name="size">The radius of the sphere</param>
595 /// <param name="amount">Strength of the mask (0..2) recommended</param>
596 public void noise(double rx, double ry, double size, double amount)
597 {
598 lock (heightmap)
599 {
600 Channel smoothed = new Channel();
601 smoothed.noise();
602
603 Channel mask = new Channel();
604 mask.raise(rx, ry, size, amount);
605
606 heightmap.blend(smoothed, mask);
607 }
608
609 tainted++;
610 }
611
612 /// <summary>
613 /// Reverts land within the specified bounds
614 /// </summary>
615 /// <param name="rx">Center of the bounding sphere</param>
616 /// <param name="ry">Center of the bounding sphere</param>
617 /// <param name="size">The radius of the sphere</param>
618 /// <param name="amount">Strength of the mask (0..2) recommended</param>
619 public void revert(double rx, double ry, double size, double amount)
620 {
621 lock (heightmap)
622 {
623 Channel mask = new Channel();
624 mask.raise(rx, ry, size, amount);
625
626 heightmap.blend(revertmap, mask);
627 }
628
629 tainted++;
630 }
631
632 /// <summary>
633 /// Smooths land under the brush of specified coordinates (spherical mask)
634 /// </summary>
635 /// <param name="rx">Center of the sphere</param>
636 /// <param name="ry">Center of the sphere</param>
637 /// <param name="size">Radius of the sphere</param>
638 /// <param name="amount">Thickness of the mask (0..2 recommended)</param>
639 public void smooth(double rx, double ry, double size, double amount)
640 {
641 lock (heightmap)
642 {
643 Channel smoothed = heightmap.copy();
644 smoothed.smooth(amount);
645
646 Channel mask = new Channel();
647 mask.raise(rx,ry,size,amount);
648
649 heightmap.blend(smoothed, mask);
650 }
651
652 tainted++;
653 }
654
655 /// <summary>
656 /// Generates a simple set of hills in the shape of an island
657 /// </summary>
658 public void hills()
659 {
660 lock (heightmap)
661 {
662 heightmap.hillsSpheres(200, 20, 40, true, true, false);
663 heightmap.normalise();
664 heightmap *= 60.0; // Raise to 60m
665 }
666
667 tainted++;
668 }
669
670 /// <summary>
671 /// Multiplies the heightfield by val
672 /// </summary>
673 /// <param name="meep">The heightfield</param>
674 /// <param name="val">The multiplier</param>
675 /// <returns></returns>
676 public static TerrainEngine operator *(TerrainEngine meep, Double val)
677 {
678 meep.heightmap *= val;
679 meep.tainted++;
680 return meep;
681 }
682
683 /// <summary>
684 /// Returns the height at the coordinates x,y
685 /// </summary>
686 /// <param name="x">X Coordinate</param>
687 /// <param name="y">Y Coordinate</param>
688 /// <returns></returns>
689 public float this[int x, int y]
690 {
691 get
692 {
693 return (float)heightmap.get(x, y);
694 }
695 set
696 {
697 tainted++;
698 heightmap.set(x, y, (double)value);
699 }
700 }
701
702 /// <summary>
703 /// Exports the current heightmap to a PNG file
704 /// </summary>
705 /// <param name="filename">The destination filename for the image</param>
706 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
707 public void exportImage(string filename, string gradientmap)
708 {
709 try
710 {
711 Bitmap gradientmapLd = new Bitmap(gradientmap);
712
713 int pallete = gradientmapLd.Height;
714
715 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
716 Color[] colours = new Color[pallete];
717
718 for (int i = 0; i < pallete; i++)
719 {
720 colours[i] = gradientmapLd.GetPixel(0, i);
721 }
722
723 Channel copy = heightmap.copy();
724 for (int x = 0; x < copy.w; x++)
725 {
726 for (int y = 0; y < copy.h; y++)
727 {
728 // 512 is the largest possible height before colours clamp
729 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete);
730 bmp.SetPixel(x, y, colours[colorindex]);
731 }
732 }
733
734 bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
735 }
736 catch (Exception e)
737 {
738 Console.WriteLine("Failed generating terrain map: " + e.ToString());
739 }
740 }
741
742 /// <summary>
743 /// Exports the current heightmap in Jpeg2000 format to a byte[]
744 /// </summary>
745 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
746 public byte[] exportJpegImage(string gradientmap)
747 {
748 byte[] imageData = null;
749 try
750 {
751 Bitmap gradientmapLd = new Bitmap(gradientmap);
752
753 int pallete = gradientmapLd.Height;
754
755 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
756 Color[] colours = new Color[pallete];
757
758 for (int i = 0; i < pallete; i++)
759 {
760 colours[i] = gradientmapLd.GetPixel(0, i);
761 }
762
763 Channel copy = heightmap.copy();
764 for (int x = 0; x < copy.w; x++)
765 {
766 for (int y = 0; y < copy.h; y++)
767 {
768 // 512 is the largest possible height before colours clamp
769 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete);
770 bmp.SetPixel(x, y, colours[colorindex]);
771 }
772 }
773
774 //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
775 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map");
776
777 }
778 catch (Exception e)
779 {
780 Console.WriteLine("Failed generating terrain map: " + e.ToString());
781 }
782
783 return imageData;
784 }
785 }
786} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
new file mode 100644
index 0000000..689375d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -0,0 +1,103 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using System.CodeDom.Compiler;
6using System.CodeDom;
7using Microsoft.CSharp;
8using Microsoft.JScript;
9
10using libTerrain;
11
12namespace OpenSim.Terrain
13{
14 public interface ITerrainFilter
15 {
16 void Filter(Channel heightmap, string[] args);
17 string Register();
18 string Help();
19 }
20
21 public class TestFilter : ITerrainFilter
22 {
23 public void Filter(Channel heightmap, string[] args)
24 {
25 Console.WriteLine("Hello world");
26 }
27
28 public string Register()
29 {
30 return "demofilter";
31 }
32
33 public string Help()
34 {
35 return "demofilter - Does nothing";
36 }
37 }
38
39 public class FilterHost
40 {
41 public Dictionary<string, ITerrainFilter> filters = new Dictionary<string, ITerrainFilter>();
42
43 private void LoadFilter(ICodeCompiler compiler, string filename)
44 {
45 CompilerParameters compilerParams = new CompilerParameters();
46 CompilerResults compilerResults;
47 compilerParams.GenerateExecutable = false;
48 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
52 compilerParams.ReferencedAssemblies.Add("System.dll");
53
54 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
55
56 if (compilerResults.Errors.Count > 0)
57 {
58 Console.WriteLine("Compile errors:");
59 foreach (CompilerError error in compilerResults.Errors)
60 {
61 Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString());
62 }
63 }
64 else
65 {
66 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
67 {
68 Type testInterface = pluginType.GetInterface("ITerrainFilter",true);
69
70 if (testInterface != null)
71 {
72 ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
73
74 string filterName = filter.Register();
75 Console.WriteLine("Plugin: " + filterName + " loaded.");
76
77 if (!filters.ContainsKey(filterName))
78 {
79 filters.Add(filterName, filter);
80 }
81 else
82 {
83 filters[filterName] = filter;
84 }
85 }
86 }
87 }
88
89 }
90
91 public void LoadFilterCSharp(string filename)
92 {
93 CSharpCodeProvider compiler = new CSharpCodeProvider();
94 LoadFilter(compiler.CreateCompiler(), filename);
95 }
96
97 public void LoadFilterJScript(string filename)
98 {
99 JScriptCodeProvider compiler = new JScriptCodeProvider();
100 LoadFilter(compiler.CreateCompiler(), filename);
101 }
102 }
103}