aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Terrain.BasicTerrain
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs35
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs2
23 files changed, 40 insertions, 39 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
index 3c0facb..3195140 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]
65[assembly : AssemblyFileVersion("1.0.0.0")] 65[assembly : AssemblyFileVersion("1.0.0.0")] \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index e89ff62..2405e86 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -159,12 +159,13 @@ namespace OpenSim.Region.Terrain
159 /// <param name="action">The action to be performed</param> 159 /// <param name="action">The action to be performed</param>
160 /// <param name="north">Distance from the north border where the cursor is located</param> 160 /// <param name="north">Distance from the north border where the cursor is located</param>
161 /// <param name="west">Distance from the west border where the cursor is located</param> 161 /// <param name="west">Distance from the west border where the cursor is located</param>
162 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, float south, float east, 162 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
163 float south, float east,
163 IClientAPI remoteUser) 164 IClientAPI remoteUser)
164 { 165 {
165 // Shiny. 166 // Shiny.
166 double size = (double) (1 << brushsize); 167 double size = (double) (1 << brushsize);
167 168
168 /* Okay, so here's the deal 169 /* Okay, so here's the deal
169 * This has to handle both when a user draws on the terrain *and* when a user selects 170 * This has to handle both when a user draws on the terrain *and* when a user selects
170 * a selection of AABB on terrain and applies whatever routine the client requests 171 * a selection of AABB on terrain and applies whatever routine the client requests
@@ -189,8 +190,8 @@ namespace OpenSim.Region.Terrain
189 * Again, libTerrain is yx instead of xy.. so, it's reflected in the function calls 190 * Again, libTerrain is yx instead of xy.. so, it's reflected in the function calls
190 * 191 *
191 */ 192 */
192 193
193 194
194 switch (action) 195 switch (action)
195 { 196 {
196 case 0: 197 case 0:
@@ -199,7 +200,7 @@ namespace OpenSim.Region.Terrain
199 { 200 {
200 for (float y = west; y <= east; y++) 201 for (float y = west; y <= east; y++)
201 { 202 {
202 FlattenTerrain(y, x, size, (double)seconds / 5.0); 203 FlattenTerrain(y, x, size, (double) seconds/5.0);
203 lastEdit = DateTime.Now; 204 lastEdit = DateTime.Now;
204 } 205 }
205 } 206 }
@@ -210,7 +211,7 @@ namespace OpenSim.Region.Terrain
210 { 211 {
211 for (float y = west; y <= east; y++) 212 for (float y = west; y <= east; y++)
212 { 213 {
213 RaiseTerrain(y, x, size, (double)seconds / 5.0); 214 RaiseTerrain(y, x, size, (double) seconds/5.0);
214 lastEdit = DateTime.Now; 215 lastEdit = DateTime.Now;
215 } 216 }
216 } 217 }
@@ -221,7 +222,7 @@ namespace OpenSim.Region.Terrain
221 { 222 {
222 for (float y = west; y <= east; y++) 223 for (float y = west; y <= east; y++)
223 { 224 {
224 LowerTerrain(y, x, size, (double)seconds / 5.0); 225 LowerTerrain(y, x, size, (double) seconds/5.0);
225 lastEdit = DateTime.Now; 226 lastEdit = DateTime.Now;
226 } 227 }
227 } 228 }
@@ -235,13 +236,13 @@ namespace OpenSim.Region.Terrain
235 // 236 //
236 //for (float x = south; x <= north; x++) 237 //for (float x = south; x <= north; x++)
237 //{ 238 //{
238 //for (float y = west; y <= east; y++) 239 //for (float y = west; y <= east; y++)
239 //{ 240 //{
240 //SmoothTerrain(y, x , size, (double)seconds / 5.0); 241 //SmoothTerrain(y, x , size, (double)seconds / 5.0);
241 //} 242 //}
242 //} 243 //}
243 244
244 SmoothTerrain(west, north, size, (double)seconds / 5.0); 245 SmoothTerrain(west, north, size, (double) seconds/5.0);
245 246
246 break; 247 break;
247 case 4: 248 case 4:
@@ -250,7 +251,7 @@ namespace OpenSim.Region.Terrain
250 { 251 {
251 for (float y = west; y <= east; y++) 252 for (float y = west; y <= east; y++)
252 { 253 {
253 NoiseTerrain(y, x, size, (double)seconds / 5.0); 254 NoiseTerrain(y, x, size, (double) seconds/5.0);
254 lastEdit = DateTime.Now; 255 lastEdit = DateTime.Now;
255 } 256 }
256 } 257 }
@@ -261,7 +262,7 @@ namespace OpenSim.Region.Terrain
261 { 262 {
262 for (float y = west; y <= east; y++) 263 for (float y = west; y <= east; y++)
263 { 264 {
264 RevertTerrain(y, x, size, (double)seconds / 5.0); 265 RevertTerrain(y, x, size, (double) seconds/5.0);
265 lastEdit = DateTime.Now; 266 lastEdit = DateTime.Now;
266 } 267 }
267 } 268 }
@@ -1351,16 +1352,16 @@ namespace OpenSim.Region.Terrain
1351 } 1352 }
1352 1353
1353 Channel copy = heightmap.Copy(); 1354 Channel copy = heightmap.Copy();
1354 for (int y = 0; y <copy.h; y++) 1355 for (int y = 0; y < copy.h; y++)
1355 { 1356 {
1356 for (int x = 0; x < copy.w; x++) 1357 for (int x = 0; x < copy.w; x++)
1357 { 1358 {
1358 // 512 is the largest possible height before colours clamp 1359 // 512 is the largest possible height before colours clamp
1359 int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1)); 1360 int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1));
1360 bmp.SetPixel(x, copy.h-y-1, colours[colorindex]); 1361 bmp.SetPixel(x, copy.h - y - 1, colours[colorindex]);
1361 } 1362 }
1362 } 1363 }
1363 return bmp; 1364 return bmp;
1364 } 1365 }
1365 } 1366 }
1366} 1367} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
index 4daa4b4..c56e29e 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -122,4 +122,4 @@ namespace OpenSim.Region.Terrain
122 LoadFilter(compiler, filename); 122 LoadFilter(compiler, filename);
123 } 123 }
124 } 124 }
125} 125} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
index 3aa321c..b761f1e 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
@@ -83,4 +83,4 @@ namespace libTerrain
83 gd.DrawString(txt, new Font(font, (float) size), new SolidBrush(Color.White), area, sf); 83 gd.DrawString(txt, new Font(font, (float) size), new SolidBrush(Color.White), area, sf);
84 } 84 }
85 } 85 }
86} 86} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
index 9c7ab35..a7f7246 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
@@ -57,4 +57,4 @@ namespace libTerrain
57 diff = new int[(int) (w/16),(int) (h/16)]; 57 diff = new int[(int) (w/16),(int) (h/16)];
58 } 58 }
59 } 59 }
60} 60} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
index 083d2f5..8bc4a04 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
@@ -280,4 +280,4 @@ namespace libTerrain
280 return false; 280 return false;
281 } 281 }
282 } 282 }
283} 283} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
index b4784f0..df34eeb 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
@@ -143,4 +143,4 @@ namespace libTerrain
143 Blend(flat, temp); 143 Blend(flat, temp);
144 } 144 }
145 } 145 }
146} 146} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
index 5517c52..9a8b8f5 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
@@ -134,4 +134,4 @@ namespace libTerrain
134 } 134 }
135 } 135 }
136 } 136 }
137} 137} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
index fa3840f..3d51583 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
@@ -73,4 +73,4 @@ namespace libTerrain
73 bit.Save(filename); 73 bit.Save(filename);
74 } 74 }
75 } 75 }
76} 76} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
index 549fe0b..992377f 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
@@ -140,4 +140,4 @@ namespace libTerrain
140 Normalise(); 140 Normalise();
141 } 141 }
142 } 142 }
143} 143} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
index 3ac1ed7..6cdf7ce 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
@@ -58,4 +58,4 @@ namespace libTerrain
58 Normalise(); 58 Normalise();
59 } 59 }
60 } 60 }
61} 61} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
index 9e86aaf..000bfcc 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -279,4 +279,4 @@ namespace libTerrain
279 Normalise(); 279 Normalise();
280 } 280 }
281 } 281 }
282} 282} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
index 80e10ba..0bce1b2 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
@@ -51,4 +51,4 @@ namespace libTerrain
51 } 51 }
52 } 52 }
53 } 53 }
54} 54} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
index 330e7f5..414f844 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
@@ -154,4 +154,4 @@ namespace libTerrain
154 Normalise(); 154 Normalise();
155 } 155 }
156 } 156 }
157} 157} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
index dc53343..e188486 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -209,4 +209,4 @@ namespace libTerrain
209 Normalise(); 209 Normalise();
210 } 210 }
211 } 211 }
212} 212} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
index 7727344..8f9f14b 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -69,4 +69,4 @@ namespace libTerrain
69 } 69 }
70 } 70 }
71 } 71 }
72} 72} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
index 41f6ece..4ff8e78 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
@@ -356,4 +356,4 @@ namespace libTerrain
356 return this; 356 return this;
357 } 357 }
358 } 358 }
359} 359} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
index 3560a80..8e8d30f 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
@@ -209,4 +209,4 @@ namespace libTerrain
209 SaveImage("testimg/output.png"); 209 SaveImage("testimg/output.png");
210 } 210 }
211 } 211 }
212} 212} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
index 35f5288..abb620a 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
@@ -142,4 +142,4 @@ namespace libTerrain
142 } 142 }
143 } 143 }
144 } 144 }
145} 145} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
index f14cea7..896c354 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
@@ -304,4 +304,4 @@ namespace libTerrain
304 nsBufferToDoubles(ref dens, N, ref map); 304 nsBufferToDoubles(ref dens, N, ref map);
305 } 305 }
306 } 306 }
307} 307} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
index 6767bb9..5be239f 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
@@ -105,4 +105,4 @@ namespace libTerrain
105 return this; 105 return this;
106 } 106 }
107 } 107 }
108} 108} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
index 2ffa231..a946b09 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
@@ -134,4 +134,4 @@ namespace libTerrain
134 return coord; 134 return coord;
135 } 135 }
136 } 136 }
137} 137} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
index 0cca110..6de16ff 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
@@ -237,4 +237,4 @@ namespace libTerrain
237 return A; 237 return A;
238 } 238 }
239 } 239 }
240} 240} \ No newline at end of file