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-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs71
1 files changed, 71 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index af92fe7..d5cfb69 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -32,6 +32,7 @@ using System.Drawing.Imaging;
32using System.IO; 32using System.IO;
33using libTerrain; 33using libTerrain;
34using OpenJPEGNet; 34using OpenJPEGNet;
35using OpenSim.Framework.Interfaces;
35 36
36namespace OpenSim.Region.Terrain 37namespace OpenSim.Region.Terrain
37{ 38{
@@ -128,6 +129,76 @@ namespace OpenSim.Region.Terrain
128 heightmap.diff = new int[w / 16, h / 16]; 129 heightmap.diff = new int[w / 16, h / 16];
129 } 130 }
130 131
132 //Testing to see if moving the TerraForming packet handling code into here works well
133 /// <summary>
134 /// Modifies terrain using the specified information
135 /// </summary>
136 /// <param name="height">The height at which the user started modifying the terrain</param>
137 /// <param name="seconds">The number of seconds the modify button was pressed</param>
138 /// <param name="brushsize">The size of the brush used</param>
139 /// <param name="action">The action to be performed</param>
140 /// <param name="north">Distance from the north border where the cursor is located</param>
141 /// <param name="west">Distance from the west border where the cursor is located</param>
142 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
143 {
144
145 // Shiny.
146 double size = (double)(1 << brushsize);
147
148 switch (action)
149 {
150 case 0:
151 // flatten terrain
152 this.FlattenTerrain(west, north, size, (double)seconds / 5.0);
153 break;
154 case 1:
155 // raise terrain
156 this.RaiseTerrain(west, north, size, (double)seconds / 5.0);
157 break;
158 case 2:
159 //lower terrain
160 this.LowerTerrain(west, north, size, (double)seconds / 5.0);
161 break;
162 case 3:
163 // smooth terrain
164 this.SmoothTerrain(west, north, size, (double)seconds / 5.0);
165 break;
166 case 4:
167 // noise
168 this.NoiseTerrain(west, north, size, (double)seconds / 5.0);
169 break;
170 case 5:
171 // revert
172 this.RevertTerrain(west, north, size, (double)seconds / 5.0);
173 break;
174
175 // CLIENT EXTENSIONS GO HERE
176 case 128:
177 // erode-thermal
178 break;
179 case 129:
180 // erode-aerobic
181 break;
182 case 130:
183 // erode-hydraulic
184 break;
185 }
186
187 for (int x = 0; x < 16; x++)
188 {
189 for (int y = 0; y < 16; y++)
190 {
191 if (this.Tainted(x * 16, y * 16))
192 {
193 remoteUser.SendLayerData(x, y, this.GetHeights1D());
194 }
195 }
196 }
197
198 return;
199 }
200
201
131 /// <summary> 202 /// <summary>
132 /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower 203 /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
133 /// </summary> 204 /// </summary>