diff options
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | 18 |
2 files changed, 8 insertions, 16 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs index df34eeb..0946c6a 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs | |||
@@ -109,10 +109,8 @@ namespace libTerrain | |||
109 | z *= z; | 109 | z *= z; |
110 | z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); | 110 | z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); |
111 | 111 | ||
112 | if (z < 0) | 112 | if (z > 0.0) |
113 | z = 0; | 113 | Set(x, y, Tools.LinearInterpolate(map[x, y], height, z)); |
114 | |||
115 | Set(x, y, Tools.LinearInterpolate(map[x, y], height, z)); | ||
116 | } | 114 | } |
117 | } | 115 | } |
118 | } | 116 | } |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs index 9a8b8f5..0173400 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | |||
@@ -63,10 +63,8 @@ namespace libTerrain | |||
63 | z *= z; | 63 | z *= z; |
64 | z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); | 64 | z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); |
65 | 65 | ||
66 | if (z < 0) | 66 | if (z > 0.0) |
67 | z = 0; | 67 | Set(x, y, map[x, y] + (z * amount)); |
68 | |||
69 | Set(x, y, map[x, y] + (z*amount)); | ||
70 | } | 68 | } |
71 | } | 69 | } |
72 | } | 70 | } |
@@ -88,10 +86,8 @@ namespace libTerrain | |||
88 | double z = size; | 86 | double z = size; |
89 | z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry))); | 87 | z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry))); |
90 | 88 | ||
91 | if (z < 0) | 89 | if (z > 0.0) |
92 | z = 0; | 90 | Set(x, y, map[x, y] + (z * amount)); |
93 | |||
94 | Set(x, y, map[x, y] + (z*amount)); | ||
95 | } | 91 | } |
96 | } | 92 | } |
97 | } | 93 | } |
@@ -126,10 +122,8 @@ namespace libTerrain | |||
126 | z *= z; | 122 | z *= z; |
127 | z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); | 123 | z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); |
128 | 124 | ||
129 | if (z < 0) | 125 | if (z > 0.0) |
130 | z = 0; | 126 | Set(x, y, map[x, y] + (z * amount)); |
131 | |||
132 | Set(x, y, map[x, y] - (z*amount)); | ||
133 | } | 127 | } |
134 | } | 128 | } |
135 | } | 129 | } |