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-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
index 0306e58..ae7530c 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
@@ -27,8 +27,6 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic;
31using System.Text;
32 30
33namespace libTerrain 31namespace libTerrain
34{ 32{
@@ -138,7 +136,7 @@ namespace libTerrain
138 { 136 {
139 for (y = 0; y < A.h; y++) 137 for (y = 0; y < A.h; y++)
140 { 138 {
141 A.map[x, y] = Math.Pow(A.map[x,y],B.map[x, y]); 139 A.map[x, y] = Math.Pow(A.map[x, y], B.map[x, y]);
142 } 140 }
143 } 141 }
144 142
@@ -230,7 +228,7 @@ namespace libTerrain
230 { 228 {
231 for (y = 0; y < A.h; y++) 229 for (y = 0; y < A.h; y++)
232 { 230 {
233 A.map[x, y] = Math.Pow(A.map[x,y],B); 231 A.map[x, y] = Math.Pow(A.map[x, y], B);
234 } 232 }
235 } 233 }
236 234
@@ -238,6 +236,5 @@ namespace libTerrain
238 236
239 return A; 237 return A;
240 } 238 }
241
242 } 239 }
243} 240} \ No newline at end of file