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Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
index 5ba4ca6..a9106b4 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
@@ -34,10 +34,10 @@ namespace libTerrain
34{ 34{
35 partial class Channel 35 partial class Channel
36 { 36 {
37 public Channel normalise() 37 public Channel Normalise()
38 { 38 {
39 double max = findMax(); 39 double max = FindMax();
40 double min = findMin(); 40 double min = FindMin();
41 41
42 int x, y; 42 int x, y;
43 43
@@ -52,10 +52,10 @@ namespace libTerrain
52 return this; 52 return this;
53 } 53 }
54 54
55 public Channel normalise(double minv, double maxv) 55 public Channel Normalise(double minv, double maxv)
56 { 56 {
57 double max = findMax(); 57 double max = FindMax();
58 double min = findMin(); 58 double min = FindMin();
59 59
60 int x, y; 60 int x, y;
61 61
@@ -74,7 +74,7 @@ namespace libTerrain
74 return this; 74 return this;
75 } 75 }
76 76
77 public Channel clip() 77 public Channel Clip()
78 { 78 {
79 int x, y; 79 int x, y;
80 80
@@ -82,14 +82,14 @@ namespace libTerrain
82 { 82 {
83 for (y = 0; y < h; y++) 83 for (y = 0; y < h; y++)
84 { 84 {
85 setClip(x, y, map[x, y]); 85 SetClip(x, y, map[x, y]);
86 } 86 }
87 } 87 }
88 88
89 return this; 89 return this;
90 } 90 }
91 91
92 public Channel clip(double min, double max) 92 public Channel Clip(double min, double max)
93 { 93 {
94 int x, y; 94 int x, y;
95 for (x = 0; x < w; x++) 95 for (x = 0; x < w; x++)
@@ -105,7 +105,7 @@ namespace libTerrain
105 return this; 105 return this;
106 } 106 }
107 107
108 public Channel crop(int x1, int y1, int x2, int y2) 108 public Channel Crop(int x1, int y1, int x2, int y2)
109 { 109 {
110 int width = x1 - x2 + 1; 110 int width = x1 - x2 + 1;
111 int height = y1 - y2 + 1; 111 int height = y1 - y2 + 1;
@@ -130,7 +130,7 @@ namespace libTerrain
130 return this; 130 return this;
131 } 131 }
132 132
133 public Channel addClip(Channel other) 133 public Channel AddClip(Channel other)
134 { 134 {
135 int x, y; 135 int x, y;
136 for (x = 0; x < w; x++) 136 for (x = 0; x < w; x++)
@@ -147,7 +147,7 @@ namespace libTerrain
147 return this; 147 return this;
148 } 148 }
149 149
150 public void smooth(double amount) 150 public void Smooth(double amount)
151 { 151 {
152 double area = amount; 152 double area = amount;
153 double step = amount / 4.0; 153 double step = amount / 4.0;
@@ -167,7 +167,7 @@ namespace libTerrain
167 for (l = 0.0 - area; l < area; l += step) 167 for (l = 0.0 - area; l < area; l += step)
168 { 168 {
169 avgsteps++; 169 avgsteps++;
170 average += getBilinearInterpolate(x + n, y + l); 170 average += GetBilinearInterpolate(x + n, y + l);
171 } 171 }
172 } 172 }
173 173
@@ -177,7 +177,7 @@ namespace libTerrain
177 map = manipulate; 177 map = manipulate;
178 } 178 }
179 179
180 public void pertubation(double amount) 180 public void Pertubation(double amount)
181 { 181 {
182 // Simple pertubation filter 182 // Simple pertubation filter
183 double[,] manipulated = new double[w, h]; 183 double[,] manipulated = new double[w, h];
@@ -191,14 +191,14 @@ namespace libTerrain
191 { 191 {
192 double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0); 192 double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
193 double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0); 193 double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
194 double p = getBilinearInterpolate(offset_x, offset_y); 194 double p = GetBilinearInterpolate(offset_x, offset_y);
195 manipulated[x, y] = p; 195 manipulated[x, y] = p;
196 } 196 }
197 } 197 }
198 map = manipulated; 198 map = manipulated;
199 } 199 }
200 200
201 public void pertubationMask(Channel mask) 201 public void PertubationMask(Channel mask)
202 { 202 {
203 // Simple pertubation filter 203 // Simple pertubation filter
204 double[,] manipulated = new double[w, h]; 204 double[,] manipulated = new double[w, h];
@@ -225,14 +225,14 @@ namespace libTerrain
225 if (offset_x < 0) 225 if (offset_x < 0)
226 offset_x = 0; 226 offset_x = 0;
227 227
228 double p = getBilinearInterpolate(offset_x, offset_y); 228 double p = GetBilinearInterpolate(offset_x, offset_y);
229 manipulated[x, y] = p; 229 manipulated[x, y] = p;
230 } 230 }
231 } 231 }
232 map = manipulated; 232 map = manipulated;
233 } 233 }
234 234
235 public Channel blend(Channel other, double amount) 235 public Channel Blend(Channel other, double amount)
236 { 236 {
237 int x, y; 237 int x, y;
238 for (x = 0; x < w; x++) 238 for (x = 0; x < w; x++)
@@ -245,7 +245,7 @@ namespace libTerrain
245 return this; 245 return this;
246 } 246 }
247 247
248 public Channel blend(Channel other, Channel amount) 248 public Channel Blend(Channel other, Channel amount)
249 { 249 {
250 int x, y; 250 int x, y;
251 for (x = 0; x < w; x++) 251 for (x = 0; x < w; x++)