diff options
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs index 3b8e963..5a697b1 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs | |||
@@ -46,6 +46,8 @@ namespace libTerrain | |||
46 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | 46 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> |
47 | public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 47 | public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
48 | { | 48 | { |
49 | SetDiff(); | ||
50 | |||
49 | Random random = new Random(seed); | 51 | Random random = new Random(seed); |
50 | 52 | ||
51 | int x, y; | 53 | int x, y; |
@@ -110,6 +112,8 @@ namespace libTerrain | |||
110 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | 112 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> |
111 | public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 113 | public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
112 | { | 114 | { |
115 | SetDiff(); | ||
116 | |||
113 | Random random = new Random(seed); | 117 | Random random = new Random(seed); |
114 | 118 | ||
115 | int x, y; | 119 | int x, y; |
@@ -163,6 +167,8 @@ namespace libTerrain | |||
163 | 167 | ||
164 | public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 168 | public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
165 | { | 169 | { |
170 | SetDiff(); | ||
171 | |||
166 | Random random = new Random(seed); | 172 | Random random = new Random(seed); |
167 | 173 | ||
168 | int x, y; | 174 | int x, y; |
@@ -217,6 +223,8 @@ namespace libTerrain | |||
217 | 223 | ||
218 | public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | 224 | public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) |
219 | { | 225 | { |
226 | SetDiff(); | ||
227 | |||
220 | Random random = new Random(seed); | 228 | Random random = new Random(seed); |
221 | 229 | ||
222 | int x, y; | 230 | int x, y; |