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-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
index e8a660f..3b8e963 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -44,7 +44,7 @@ namespace libTerrain
44 /// <param name="island">Whether to bias hills towards the center of the map</param> 44 /// <param name="island">Whether to bias hills towards the center of the map</param>
45 /// <param name="additive">Whether to add hills together or to pick the largest value</param> 45 /// <param name="additive">Whether to add hills together or to pick the largest value</param>
46 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> 46 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
47 public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 47 public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
48 { 48 {
49 Random random = new Random(seed); 49 Random random = new Random(seed);
50 50
@@ -95,7 +95,7 @@ namespace libTerrain
95 } 95 }
96 } 96 }
97 97
98 normalise(); 98 Normalise();
99 } 99 }
100 100
101 /// <summary> 101 /// <summary>
@@ -108,7 +108,7 @@ namespace libTerrain
108 /// <param name="island">Whether to bias hills towards the center of the map</param> 108 /// <param name="island">Whether to bias hills towards the center of the map</param>
109 /// <param name="additive">Whether to add hills together or to pick the largest value</param> 109 /// <param name="additive">Whether to add hills together or to pick the largest value</param>
110 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> 110 /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
111 public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 111 public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
112 { 112 {
113 Random random = new Random(seed); 113 Random random = new Random(seed);
114 114
@@ -158,10 +158,10 @@ namespace libTerrain
158 } 158 }
159 } 159 }
160 160
161 normalise(); 161 Normalise();
162 } 162 }
163 163
164 public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 164 public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
165 { 165 {
166 Random random = new Random(seed); 166 Random random = new Random(seed);
167 167
@@ -212,10 +212,10 @@ namespace libTerrain
212 } 212 }
213 } 213 }
214 214
215 normalise(); 215 Normalise();
216 } 216 }
217 217
218 public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) 218 public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
219 { 219 {
220 Random random = new Random(seed); 220 Random random = new Random(seed);
221 221
@@ -268,7 +268,7 @@ namespace libTerrain
268 } 268 }
269 } 269 }
270 270
271 normalise(); 271 Normalise();
272 } 272 }
273 273
274 } 274 }