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-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs75
1 files changed, 0 insertions, 75 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
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index 84eca54..0000000
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
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@@ -1,75 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Drawing;
30using System.Drawing.Imaging;
31
32namespace libTerrain
33{
34 partial class Channel
35 {
36 public Channel LoadImage(string filename)
37 {
38 SetDiff();
39
40 Bitmap bit = new Bitmap(filename);
41 Channel chan = new Channel(bit.Width, bit.Height);
42
43 int x, y;
44 for (x = 0; x < bit.Width; x++)
45 {
46 for (y = 0; y < bit.Height; y++)
47 {
48 Color val = bit.GetPixel(x, y);
49 chan.map[x, y] = (((double) val.R + (double) val.G + (double) val.B)/3.0)/255.0;
50 }
51 }
52
53 return chan;
54 }
55
56 public void SaveImage(string filename)
57 {
58 Channel outmap = Copy();
59 outmap.Normalise();
60
61 Bitmap bit = new Bitmap(w, h, PixelFormat.Format24bppRgb);
62 int x, y;
63 for (x = 0; x < w; x++)
64 {
65 for (y = 0; y < h; y++)
66 {
67 int val = Math.Min(255, (int) (outmap.map[x, y]*255));
68 Color col = Color.FromArgb(val, val, val);
69 bit.SetPixel(x, y, col);
70 }
71 }
72 bit.Save(filename);
73 }
74 }
75}