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-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
index d47f8fb..7bccef3 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
@@ -42,9 +42,9 @@ namespace libTerrain
42 /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> 42 /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
43 /// <param name="size">The radius of the dimple</param> 43 /// <param name="size">The radius of the dimple</param>
44 /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> 44 /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
45 public void raise(double rx, double ry, double size, double amount) 45 public void Raise(double rx, double ry, double size, double amount)
46 { 46 {
47 raiseSphere(rx, ry, size, amount); 47 RaiseSphere(rx, ry, size, amount);
48 } 48 }
49 49
50 /// <summary> 50 /// <summary>
@@ -54,7 +54,7 @@ namespace libTerrain
54 /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> 54 /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
55 /// <param name="size">The radius of the sphere dimple</param> 55 /// <param name="size">The radius of the sphere dimple</param>
56 /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> 56 /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
57 public void raiseSphere(double rx, double ry, double size, double amount) 57 public void RaiseSphere(double rx, double ry, double size, double amount)
58 { 58 {
59 int x, y; 59 int x, y;
60 for (x = 0; x < w; x++) 60 for (x = 0; x < w; x++)
@@ -80,7 +80,7 @@ namespace libTerrain
80 /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> 80 /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
81 /// <param name="size">The radius of the cone</param> 81 /// <param name="size">The radius of the cone</param>
82 /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> 82 /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
83 public void raiseCone(double rx, double ry, double size, double amount) 83 public void RaiseCone(double rx, double ry, double size, double amount)
84 { 84 {
85 int x, y; 85 int x, y;
86 for (x = 0; x < w; x++) 86 for (x = 0; x < w; x++)
@@ -105,9 +105,9 @@ namespace libTerrain
105 /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> 105 /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
106 /// <param name="size">The radius of the sphere dimple</param> 106 /// <param name="size">The radius of the sphere dimple</param>
107 /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> 107 /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
108 public void lower(double rx, double ry, double size, double amount) 108 public void Lower(double rx, double ry, double size, double amount)
109 { 109 {
110 lowerSphere(rx, ry, size, amount); 110 LowerSphere(rx, ry, size, amount);
111 } 111 }
112 112
113 /// <summary> 113 /// <summary>
@@ -117,7 +117,7 @@ namespace libTerrain
117 /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> 117 /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
118 /// <param name="size">The radius of the sphere dimple</param> 118 /// <param name="size">The radius of the sphere dimple</param>
119 /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> 119 /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
120 public void lowerSphere(double rx, double ry, double size, double amount) 120 public void LowerSphere(double rx, double ry, double size, double amount)
121 { 121 {
122 int x, y; 122 int x, y;
123 for (x = 0; x < w; x++) 123 for (x = 0; x < w; x++)