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-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 1451 |
1 files changed, 0 insertions, 1451 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs deleted file mode 100644 index 4ab535b..0000000 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ /dev/null | |||
@@ -1,1451 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using System.Globalization; | ||
33 | using System.IO; | ||
34 | using System.Threading; | ||
35 | using libTerrain; | ||
36 | using OpenJPEGNet; | ||
37 | using OpenSim.Framework; | ||
38 | |||
39 | namespace OpenSim.Region.Terrain | ||
40 | { | ||
41 | public class TerrainCommand | ||
42 | { | ||
43 | public virtual bool run(string[] cmdargs, ref string output) | ||
44 | { | ||
45 | return false; | ||
46 | } | ||
47 | |||
48 | public string args; | ||
49 | public string help; | ||
50 | } | ||
51 | |||
52 | public class TerrainEngine | ||
53 | { | ||
54 | public static Mutex fileIOLock = new Mutex(); | ||
55 | |||
56 | /// <summary> | ||
57 | /// Plugin library for scripts | ||
58 | /// </summary> | ||
59 | public FilterHost customFilters = new FilterHost(); | ||
60 | |||
61 | /// <summary> | ||
62 | /// A [normally] 256x256 heightmap | ||
63 | /// </summary> | ||
64 | public Channel heightmap; | ||
65 | |||
66 | /// <summary> | ||
67 | /// A copy of heightmap at the last save point (for reverting) | ||
68 | /// </summary> | ||
69 | public Channel revertmap; | ||
70 | |||
71 | /// <summary> | ||
72 | /// Water heightmap (needs clientside mods to work) | ||
73 | /// </summary> | ||
74 | public Channel watermap; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Max amount the terrain can be raised from the revert parameters | ||
78 | /// </summary> | ||
79 | public double maxRaise = 500.0; | ||
80 | |||
81 | /// <summary> | ||
82 | /// Min amount the terrain can be lowered from the revert parameters | ||
83 | /// </summary> | ||
84 | public double minLower = 500.0; | ||
85 | |||
86 | /// <summary> | ||
87 | /// The last time the terrain was edited | ||
88 | /// </summary> | ||
89 | public DateTime lastEdit = DateTime.Now; | ||
90 | |||
91 | |||
92 | private int counter = 0; | ||
93 | |||
94 | /// <summary> | ||
95 | /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. | ||
96 | /// Counts the number of modifications since the last save. (0 = Untainted) | ||
97 | /// </summary> | ||
98 | public int tainted; | ||
99 | |||
100 | private int w, h; | ||
101 | |||
102 | /// <summary> | ||
103 | /// Used to determine what offset to use when loading singular heightmaps across multiple sims | ||
104 | /// </summary> | ||
105 | private int offsetX; | ||
106 | |||
107 | private int offsetY; | ||
108 | |||
109 | |||
110 | /// <summary> | ||
111 | /// Generate a new TerrainEngine instance and creates a new heightmap | ||
112 | /// </summary> | ||
113 | public TerrainEngine(int X, int Y) | ||
114 | { | ||
115 | w = 256; | ||
116 | h = 256; | ||
117 | heightmap = new Channel(w, h); | ||
118 | revertmap = new Channel(w, h); | ||
119 | watermap = new Channel(w, h); | ||
120 | watermap.Fill(20); | ||
121 | |||
122 | offsetX = X; | ||
123 | offsetY = Y; | ||
124 | |||
125 | tainted++; | ||
126 | } | ||
127 | |||
128 | public bool IsTainted() | ||
129 | { | ||
130 | return (tainted != 0); | ||
131 | } | ||
132 | |||
133 | public bool IsUserStillEditing() | ||
134 | { | ||
135 | TimeSpan gap = DateTime.Now - lastEdit; | ||
136 | |||
137 | if (gap.TotalSeconds <= 4.0) | ||
138 | return true; | ||
139 | |||
140 | return false; | ||
141 | } | ||
142 | |||
143 | public bool IsTainted(int x, int y) | ||
144 | { | ||
145 | return (heightmap.diff[x/16, y/16] != 0); | ||
146 | } | ||
147 | |||
148 | public void ResetTaint() | ||
149 | { | ||
150 | tainted = 0; | ||
151 | heightmap.diff = new int[w/16,h/16]; | ||
152 | } | ||
153 | |||
154 | //Testing to see if moving the TerraForming packet handling code into here works well | ||
155 | /// <summary> | ||
156 | /// Modifies terrain using the specified information | ||
157 | /// </summary> | ||
158 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
159 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
160 | /// <param name="brushsize">The size of the brush used</param> | ||
161 | /// <param name="action">The action to be performed</param> | ||
162 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
163 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
164 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, | ||
165 | float south, float east, | ||
166 | IClientAPI remoteUser) | ||
167 | { | ||
168 | // Shiny. | ||
169 | double size = (double) (1 << brushsize); | ||
170 | //System.Console.WriteLine("SIZE:" + size.ToString() + " Seconds:" + seconds.ToString()); | ||
171 | if (seconds == 1) | ||
172 | { | ||
173 | seconds = 0.0315f; | ||
174 | } | ||
175 | /* Okay, so here's the deal | ||
176 | * This has to handle both when a user draws on the terrain *and* when a user selects | ||
177 | * a selection of AABB on terrain and applies whatever routine the client requests | ||
178 | * There's something currently wrong with the brushsize --> size conversion.. however | ||
179 | * it's workable.. just unpredictable. | ||
180 | * | ||
181 | * North is always higher and East is always higher | ||
182 | * in the AABB representation | ||
183 | * | ||
184 | * Therefore what we're doing is looping from south to north and west to east | ||
185 | * and applying the associated algorithm with the brush. | ||
186 | * | ||
187 | * This works good on the fast ones, but things like smooth take 12 seconds a single click.. | ||
188 | * for now, smooth won't be 'selectionated' | ||
189 | * | ||
190 | * If the user draws instead of selects, north will = south, and east will = west. | ||
191 | * if the user selects, then the selection is inclusive | ||
192 | * it'll always affect at least one point on the heightmap. | ||
193 | * | ||
194 | * that means we use the <= operator | ||
195 | * | ||
196 | * Again, libTerrain is yx instead of xy.. so, it's reflected in the function calls | ||
197 | * | ||
198 | */ | ||
199 | |||
200 | |||
201 | switch (action) | ||
202 | { | ||
203 | case 0: | ||
204 | // flatten terrain | ||
205 | for (float x = south; x <= north; x++) | ||
206 | { | ||
207 | for (float y = west; y <= east; y++) | ||
208 | { | ||
209 | FlattenTerrain(y, x, size, (double) seconds/5.0); | ||
210 | lastEdit = DateTime.Now; | ||
211 | //remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D()); | ||
212 | |||
213 | } | ||
214 | } | ||
215 | break; | ||
216 | case 1: | ||
217 | // raise terrain | ||
218 | for (float x = south; x <= north; x++) | ||
219 | { | ||
220 | for (float y = west; y <= east; y++) | ||
221 | { | ||
222 | RaiseTerrain(y, x, size, (double) seconds/5.0); | ||
223 | lastEdit = DateTime.Now; | ||
224 | //remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D()); | ||
225 | } | ||
226 | } | ||
227 | break; | ||
228 | case 2: | ||
229 | //lower terrain | ||
230 | for (float x = south; x <= north; x++) | ||
231 | { | ||
232 | for (float y = west; y <= east; y++) | ||
233 | { | ||
234 | LowerTerrain(y, x, size, (double) seconds/5.0); | ||
235 | lastEdit = DateTime.Now; | ||
236 | //remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D()); | ||
237 | } | ||
238 | } | ||
239 | break; | ||
240 | case 3: | ||
241 | // smooth terrain | ||
242 | // | ||
243 | // We're leaving this out of the parcel calculations for now | ||
244 | // because just a single one of these will stall your sim for | ||
245 | // 12 seconds. Looping over the parcel on this one is just stupid | ||
246 | // | ||
247 | //for (float x = south; x <= north; x++) | ||
248 | //{ | ||
249 | //for (float y = west; y <= east; y++) | ||
250 | //{ | ||
251 | //SmoothTerrain(y, x , size, (double)seconds / 5.0); | ||
252 | //} | ||
253 | //} | ||
254 | SmoothTerrain(west, north, size, (double) seconds/5.0); | ||
255 | |||
256 | break; | ||
257 | case 4: | ||
258 | // noise | ||
259 | for (float x = south; x <= north; x++) | ||
260 | { | ||
261 | for (float y = west; y <= east; y++) | ||
262 | { | ||
263 | NoiseTerrain(y, x, size, (double) seconds/5.0); | ||
264 | lastEdit = DateTime.Now; | ||
265 | } | ||
266 | } | ||
267 | break; | ||
268 | case 5: | ||
269 | // revert | ||
270 | for (float x = south; x <= north; x++) | ||
271 | { | ||
272 | for (float y = west; y <= east; y++) | ||
273 | { | ||
274 | RevertTerrain(y, x, size, (double) seconds/5.0); | ||
275 | lastEdit = DateTime.Now; | ||
276 | } | ||
277 | } | ||
278 | break; | ||
279 | |||
280 | // CLIENT EXTENSIONS GO HERE | ||
281 | case 128: | ||
282 | // erode-thermal | ||
283 | break; | ||
284 | case 129: | ||
285 | // erode-aerobic | ||
286 | break; | ||
287 | case 130: | ||
288 | // erode-hydraulic | ||
289 | break; | ||
290 | } | ||
291 | |||
292 | counter++; | ||
293 | if(counter==2) | ||
294 | { | ||
295 | counter=0; | ||
296 | for (int x = 0; x < 16; x++) | ||
297 | { | ||
298 | for (int y = 0; y < 16; y++) | ||
299 | { | ||
300 | if (IsTainted(x * 16, y * 16)) | ||
301 | { | ||
302 | bool usingTerrainModule = true; | ||
303 | |||
304 | if (!usingTerrainModule) | ||
305 | { | ||
306 | remoteUser.SendLayerData(x, y, GetHeights1D()); | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | |||
313 | lastEdit = DateTime.Now; | ||
314 | |||
315 | return; | ||
316 | } | ||
317 | |||
318 | // TODO: unused | ||
319 | // /// <summary> | ||
320 | // /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower | ||
321 | // /// </summary> | ||
322 | // private void SetTerrainWithinBounds() | ||
323 | // { | ||
324 | // int x, y; | ||
325 | // for (x = 0; x < w; x++) | ||
326 | // { | ||
327 | // for (y = 0; y < h; y++) | ||
328 | // { | ||
329 | // if ((heightmap.Get(x, y) > revertmap.Get(x, y) + maxRaise)) | ||
330 | // { | ||
331 | // heightmap.map[x, y] = revertmap.Get(x, y) + maxRaise; | ||
332 | // } | ||
333 | // if ((heightmap.Get(x, y) > revertmap.Get(x, y) - minLower)) | ||
334 | // { | ||
335 | // heightmap.map[x, y] = revertmap.Get(x, y) - minLower; | ||
336 | // } | ||
337 | // } | ||
338 | // } | ||
339 | // } | ||
340 | |||
341 | /// <summary> | ||
342 | /// Converts the heightmap to a 65536 value 1D floating point array | ||
343 | /// </summary> | ||
344 | /// <returns>A float[65536] array containing the heightmap</returns> | ||
345 | public float[] GetHeights1D() | ||
346 | { | ||
347 | float[] heights = new float[w*h]; | ||
348 | int i; | ||
349 | |||
350 | for (i = 0; i < w*h; i++) | ||
351 | { | ||
352 | heights[i] = (float) heightmap.map[i%w, i/w]; | ||
353 | } | ||
354 | |||
355 | return heights; | ||
356 | } | ||
357 | |||
358 | /// <summary> | ||
359 | /// Converts the heightmap to a 256x256 value 2D floating point array. | ||
360 | /// </summary> | ||
361 | /// <returns>An array of 256,256 values containing the heightmap</returns> | ||
362 | public float[,] GetHeights2D() | ||
363 | { | ||
364 | float[,] heights = new float[w,h]; | ||
365 | int x, y; | ||
366 | for (x = 0; x < w; x++) | ||
367 | { | ||
368 | for (y = 0; y < h; y++) | ||
369 | { | ||
370 | heights[x, y] = (float) heightmap.map[x, y]; | ||
371 | } | ||
372 | } | ||
373 | return heights; | ||
374 | } | ||
375 | |||
376 | /// <summary> | ||
377 | /// Converts the heightmap to a 256x256 value 2D floating point array. Double precision version. | ||
378 | /// </summary> | ||
379 | /// <returns>An array of 256,256 values containing the heightmap</returns> | ||
380 | public double[,] GetHeights2DD() | ||
381 | { | ||
382 | return heightmap.map; | ||
383 | } | ||
384 | |||
385 | /// <summary> | ||
386 | /// Imports a 1D floating point array into the 2D heightmap array | ||
387 | /// </summary> | ||
388 | /// <param name="heights">The array to import (must have 65536 members)</param> | ||
389 | public void GetHeights1D(float[] heights) | ||
390 | { | ||
391 | int i; | ||
392 | for (i = 0; i < w*h; i++) | ||
393 | { | ||
394 | heightmap.map[i%w, i/w] = heights[i]; | ||
395 | } | ||
396 | |||
397 | tainted++; | ||
398 | } | ||
399 | |||
400 | /// <summary> | ||
401 | /// Loads a 2D array of values into the heightmap | ||
402 | /// </summary> | ||
403 | /// <param name="heights">An array of 256,256 float values</param> | ||
404 | public void SetHeights2D(float[,] heights) | ||
405 | { | ||
406 | int x, y; | ||
407 | for (x = 0; x < w; x++) | ||
408 | { | ||
409 | for (y = 0; y < h; y++) | ||
410 | { | ||
411 | heightmap.Set(x, y, (double) heights[x, y]); | ||
412 | } | ||
413 | } | ||
414 | SaveRevertMap(); | ||
415 | tainted++; | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// Loads a 2D array of values into the heightmap (Double Precision Version) | ||
420 | /// </summary> | ||
421 | /// <param name="heights">An array of 256,256 float values</param> | ||
422 | public void SetHeights2D(double[,] heights) | ||
423 | { | ||
424 | int x, y; | ||
425 | for (x = 0; x < w; x++) | ||
426 | { | ||
427 | for (y = 0; y < h; y++) | ||
428 | { | ||
429 | heightmap.Set(x, y, heights[x, y]); | ||
430 | } | ||
431 | } | ||
432 | SaveRevertMap(); | ||
433 | ResetTaint(); | ||
434 | } | ||
435 | |||
436 | /// <summary> | ||
437 | /// Swaps the two heightmap buffers (the 'revert map' and the heightmap) | ||
438 | /// </summary> | ||
439 | public void SwapRevertMaps() | ||
440 | { | ||
441 | Channel backup = heightmap.Copy(); | ||
442 | heightmap = revertmap; | ||
443 | revertmap = backup; | ||
444 | } | ||
445 | |||
446 | /// <summary> | ||
447 | /// Saves the current heightmap into the revertmap | ||
448 | /// </summary> | ||
449 | public void SaveRevertMap() | ||
450 | { | ||
451 | revertmap = heightmap.Copy(); | ||
452 | } | ||
453 | |||
454 | /// <summary> | ||
455 | /// Processes a terrain-specific command | ||
456 | /// </summary> | ||
457 | /// <param name="args">Commandline arguments (space seperated)</param> | ||
458 | /// <param name="resultText">Reference that returns error or help text if returning false</param> | ||
459 | /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns> | ||
460 | public bool RunTerrainCmd(string[] args, ref string resultText, string simName) | ||
461 | { | ||
462 | string command; | ||
463 | if (args.Length > 0) | ||
464 | { | ||
465 | command = args[0]; | ||
466 | } | ||
467 | else | ||
468 | { | ||
469 | command = "help"; | ||
470 | } | ||
471 | |||
472 | try | ||
473 | { | ||
474 | switch (command) | ||
475 | { | ||
476 | case "help": | ||
477 | resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; | ||
478 | resultText += | ||
479 | "terrain hills <type> <number of hills> <min height> <max height> <island t/f> <additive t/f> <noisy t/f>\n"; | ||
480 | resultText += " type should be spheres, blocks, cones, or squared\n"; | ||
481 | resultText += | ||
482 | "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block"; | ||
483 | resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; | ||
484 | resultText += | ||
485 | "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; | ||
486 | resultText += | ||
487 | "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n"; | ||
488 | resultText += | ||
489 | "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; | ||
490 | resultText += | ||
491 | "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; | ||
492 | resultText += "terrain fill <val> - fills a terrain at the specified height\n"; | ||
493 | resultText += | ||
494 | "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest t/f> <fluid dynamics t/f>\n"; | ||
495 | resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; | ||
496 | resultText += "terrain erode hydraulic <rain> <evaporation> <solubility> <frequency> <rounds>\n"; | ||
497 | resultText += "terrain multiply <val> - multiplies a terrain by <val>\n"; | ||
498 | resultText += "terrain elevate <val> - elevates a terrain by <val>\n"; | ||
499 | resultText += "terrain revert - reverts the terrain to the stored original\n"; | ||
500 | resultText += "terrain bake - saves the current terrain into the revert map\n"; | ||
501 | resultText += | ||
502 | "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n"; | ||
503 | resultText += | ||
504 | "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n"; | ||
505 | foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters) | ||
506 | { | ||
507 | resultText += filter.Value.Help(); | ||
508 | } | ||
509 | |||
510 | return false; | ||
511 | |||
512 | case "revert": | ||
513 | SwapRevertMaps(); | ||
514 | SaveRevertMap(); | ||
515 | break; | ||
516 | |||
517 | case "bake": | ||
518 | SaveRevertMap(); | ||
519 | break; | ||
520 | |||
521 | case "seed": | ||
522 | SetSeed(Convert.ToInt32(args[1])); | ||
523 | break; | ||
524 | |||
525 | case "erode": | ||
526 | return ConsoleErosion(args, ref resultText); | ||
527 | |||
528 | case "voronoi": | ||
529 | double[] c = new double[2]; | ||
530 | c[0] = -1; | ||
531 | c[1] = 1; | ||
532 | heightmap.VoronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c); | ||
533 | break; | ||
534 | |||
535 | case "hills": | ||
536 | return ConsoleHills(args, ref resultText); | ||
537 | |||
538 | case "regenerate": | ||
539 | SetDefaultTerrain(); | ||
540 | break; | ||
541 | |||
542 | case "rescale": | ||
543 | SetRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); | ||
544 | break; | ||
545 | |||
546 | case "elevate": | ||
547 | Elevate(Convert.ToSingle(args[1])); | ||
548 | break; | ||
549 | |||
550 | case "fill": | ||
551 | heightmap.Fill(Convert.ToDouble(args[1])); | ||
552 | tainted++; | ||
553 | break; | ||
554 | |||
555 | case "clip": | ||
556 | heightmap.Clip(Convert.ToDouble(args[1]), Convert.ToDouble(args[2])); | ||
557 | tainted++; | ||
558 | break; | ||
559 | |||
560 | case "smooth": | ||
561 | heightmap.Smooth(Convert.ToDouble(args[1])); | ||
562 | tainted++; | ||
563 | break; | ||
564 | |||
565 | case "add": | ||
566 | heightmap += Convert.ToDouble(args[1]); | ||
567 | tainted++; | ||
568 | break; | ||
569 | |||
570 | case "multiply": | ||
571 | heightmap *= Convert.ToDouble(args[1]); | ||
572 | tainted++; | ||
573 | break; | ||
574 | |||
575 | case "load": | ||
576 | string filenameL = args[2].Replace("%name%", simName); | ||
577 | filenameL = filenameL.Replace("%x%", offsetX.ToString()); | ||
578 | filenameL = filenameL.Replace("%y%", offsetY.ToString()); | ||
579 | |||
580 | switch (args[1].ToLower()) | ||
581 | { | ||
582 | case "f32": | ||
583 | LoadFromFileF32(filenameL); | ||
584 | break; | ||
585 | |||
586 | case "f64": | ||
587 | LoadFromFileF64(filenameL); | ||
588 | break; | ||
589 | |||
590 | case "raw": | ||
591 | LoadFromFileSLRAW(filenameL); | ||
592 | break; | ||
593 | |||
594 | case "img": | ||
595 | heightmap = heightmap.LoadImage(filenameL); | ||
596 | tainted++; | ||
597 | break; | ||
598 | |||
599 | default: | ||
600 | resultText = "Unknown image or data format"; | ||
601 | return false; | ||
602 | } | ||
603 | break; | ||
604 | |||
605 | case "load-tile": | ||
606 | switch (args[1].ToLower()) | ||
607 | { | ||
608 | case "f32": | ||
609 | LoadFromFileF32(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), | ||
610 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | ||
611 | break; | ||
612 | case "raw": | ||
613 | LoadFromFileSLRAW(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), | ||
614 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | ||
615 | break; | ||
616 | case "img": | ||
617 | LoadFromFileIMG(args[2], Convert.ToInt32(args[3]), Convert.ToInt32(args[4]), | ||
618 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | ||
619 | break; | ||
620 | default: | ||
621 | resultText = "Unknown or unsupported image or data format"; | ||
622 | return false; | ||
623 | } | ||
624 | break; | ||
625 | |||
626 | case "save": | ||
627 | string filename = args[2].Replace("%name%", simName); | ||
628 | filename = filename.Replace("%x%", offsetX.ToString()); | ||
629 | filename = filename.Replace("%y%", offsetY.ToString()); | ||
630 | |||
631 | switch (args[1].ToLower()) | ||
632 | { | ||
633 | case "f32": | ||
634 | WriteToFileF32(filename); | ||
635 | break; | ||
636 | |||
637 | case "f64": | ||
638 | WriteToFileF64(filename); | ||
639 | break; | ||
640 | |||
641 | case "grdmap": | ||
642 | if (args.Length >= 4) | ||
643 | WriteImage(filename, args[3]); | ||
644 | else | ||
645 | WriteImage(filename, "defaultstripe.png"); | ||
646 | break; | ||
647 | |||
648 | case "png": | ||
649 | heightmap.SaveImage(filename); | ||
650 | break; | ||
651 | |||
652 | case "raw": | ||
653 | WriteToFileRAW(filename); | ||
654 | break; | ||
655 | |||
656 | case "hiraw": | ||
657 | WriteToFileHiRAW(filename); | ||
658 | break; | ||
659 | |||
660 | default: | ||
661 | resultText = "Unknown image or data format"; | ||
662 | return false; | ||
663 | } | ||
664 | break; | ||
665 | |||
666 | case "csfilter": | ||
667 | customFilters.LoadFilterCSharp(args[1]); | ||
668 | break; | ||
669 | case "jsfilter": | ||
670 | customFilters.LoadFilterJScript(args[1]); | ||
671 | break; | ||
672 | |||
673 | default: | ||
674 | // Run any custom registered filters | ||
675 | if (customFilters.filters.ContainsKey(command)) | ||
676 | { | ||
677 | customFilters.filters[command].Filter(heightmap, args); | ||
678 | break; | ||
679 | } | ||
680 | else | ||
681 | { | ||
682 | resultText = "Unknown terrain command"; | ||
683 | return false; | ||
684 | } | ||
685 | } | ||
686 | return true; | ||
687 | } | ||
688 | catch (Exception e) // SEMI-LEGIT: Catching problems caused by user input or scripts | ||
689 | { | ||
690 | resultText = "Error running terrain command: " + e.ToString(); | ||
691 | return false; | ||
692 | } | ||
693 | } | ||
694 | |||
695 | private bool ConsoleErosion(string[] args, ref string resultText) | ||
696 | { | ||
697 | double min = heightmap.FindMin(); | ||
698 | double max = heightmap.FindMax(); | ||
699 | |||
700 | switch (args[1].ToLower()) | ||
701 | { | ||
702 | case "aerobic": | ||
703 | // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest | ||
704 | heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), | ||
705 | Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), | ||
706 | Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]), | ||
707 | Convert.ToBoolean(args[8])); | ||
708 | break; | ||
709 | case "thermal": | ||
710 | heightmap.ThermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), | ||
711 | Convert.ToDouble(args[4])); | ||
712 | break; | ||
713 | case "hydraulic": | ||
714 | Channel rainMap = new Channel(w, h); | ||
715 | rainMap.Fill(Convert.ToDouble(args[2])); | ||
716 | heightmap.HydraulicErosion(rainMap, Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), | ||
717 | Convert.ToInt32(args[5]), Convert.ToInt32(args[6])); | ||
718 | break; | ||
719 | default: | ||
720 | resultText = "Unknown erosion type"; | ||
721 | return false; | ||
722 | } | ||
723 | |||
724 | heightmap.Normalise(min, max); | ||
725 | |||
726 | tainted++; | ||
727 | return true; | ||
728 | } | ||
729 | |||
730 | private bool ConsoleHills(string[] args, ref string resultText) | ||
731 | { | ||
732 | Random RandomClass = new Random(); | ||
733 | SetSeed(RandomClass.Next()); | ||
734 | int count; | ||
735 | double sizeMin; | ||
736 | double sizeRange; | ||
737 | bool island; | ||
738 | bool additive; | ||
739 | bool noisy; | ||
740 | |||
741 | if (args.GetLength(0) > 2) | ||
742 | { | ||
743 | int.TryParse(args[2].ToString(), out count); | ||
744 | double.TryParse(args[3].ToString(), NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, | ||
745 | out sizeMin); | ||
746 | double.TryParse(args[4].ToString(), NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, | ||
747 | out sizeRange); | ||
748 | bool.TryParse(args[5].ToString(), out island); | ||
749 | bool.TryParse(args[6].ToString(), out additive); | ||
750 | bool.TryParse(args[7].ToString(), out noisy); | ||
751 | } | ||
752 | else | ||
753 | { | ||
754 | count = 200; | ||
755 | sizeMin = 20; | ||
756 | sizeRange = 40; | ||
757 | island = true; | ||
758 | additive = true; | ||
759 | noisy = false; | ||
760 | } | ||
761 | |||
762 | switch (args[1].ToLower()) | ||
763 | { | ||
764 | case "blocks": | ||
765 | heightmap.HillsBlocks(count, sizeMin, sizeRange, island, additive, noisy); | ||
766 | break; | ||
767 | case "cones": | ||
768 | heightmap.HillsCones(count, sizeMin, sizeRange, island, additive, noisy); | ||
769 | break; | ||
770 | case "spheres": | ||
771 | heightmap.HillsSpheres(count, sizeMin, sizeRange, island, additive, noisy); | ||
772 | break; | ||
773 | case "squared": | ||
774 | heightmap.HillsSquared(count, sizeMin, sizeRange, island, additive, noisy); | ||
775 | break; | ||
776 | default: | ||
777 | resultText = "Unknown hills type"; | ||
778 | return false; | ||
779 | } | ||
780 | tainted++; | ||
781 | return true; | ||
782 | } | ||
783 | |||
784 | /// <summary> | ||
785 | /// Renormalises the array between min and max | ||
786 | /// </summary> | ||
787 | /// <param name="min">Minimum value of the new array</param> | ||
788 | /// <param name="max">Maximum value of the new array</param> | ||
789 | public void SetRange(float min, float max) | ||
790 | { | ||
791 | heightmap.Normalise((double) min, (double) max); | ||
792 | tainted++; | ||
793 | } | ||
794 | |||
795 | /// <summary> | ||
796 | /// Adds meters (positive or negative) to terrain height | ||
797 | /// </summary> | ||
798 | /// <param name="meters">Positive or negative value to add to new array</param> | ||
799 | public void Elevate(float meters) | ||
800 | { | ||
801 | heightmap.Elevate((double)meters); | ||
802 | tainted++; | ||
803 | } | ||
804 | |||
805 | /// <summary> | ||
806 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. | ||
807 | /// </summary> | ||
808 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | ||
809 | /// <param name="filename">The filename of the double array to import</param> | ||
810 | public void LoadFromFileF64(string filename) | ||
811 | { | ||
812 | FileInfo file = new FileInfo(filename); | ||
813 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
814 | BinaryReader bs = new BinaryReader(s); | ||
815 | int x, y; | ||
816 | for (y = 0; y < h; y++) | ||
817 | { | ||
818 | for (x = 0; x < h; x++) | ||
819 | { | ||
820 | heightmap.Set(x, y, (double) bs.ReadSingle()); | ||
821 | } | ||
822 | } | ||
823 | |||
824 | bs.Close(); | ||
825 | s.Close(); | ||
826 | |||
827 | tainted++; | ||
828 | } | ||
829 | |||
830 | /// <summary> | ||
831 | /// Loads a file consisting of 256x256 floats and imports it as an array into the map. | ||
832 | /// </summary> | ||
833 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | ||
834 | /// <param name="filename">The filename of the float array to import</param> | ||
835 | public void LoadFromFileF32(string filename) | ||
836 | { | ||
837 | FileInfo file = new FileInfo(filename); | ||
838 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
839 | BinaryReader bs = new BinaryReader(s); | ||
840 | int x, y; | ||
841 | for (y = 0; y < h; y++) | ||
842 | { | ||
843 | for (x = 0; x < w; x++) | ||
844 | { | ||
845 | heightmap.Set(x, y, (double) bs.ReadSingle()); | ||
846 | } | ||
847 | } | ||
848 | |||
849 | bs.Close(); | ||
850 | s.Close(); | ||
851 | |||
852 | tainted++; | ||
853 | } | ||
854 | |||
855 | /// <summary> | ||
856 | /// Loads a section of a larger heightmap (F32) | ||
857 | /// </summary> | ||
858 | /// <param name="filename">File to load</param> | ||
859 | /// <param name="dimensionX">Size of the file</param> | ||
860 | /// <param name="dimensionY">Size of the file</param> | ||
861 | /// <param name="lowerboundX">Where do the region coords start for this terrain?</param> | ||
862 | /// <param name="lowerboundY">Where do the region coords start for this terrain?</param> | ||
863 | public void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) | ||
864 | { | ||
865 | fileIOLock.WaitOne(); | ||
866 | try | ||
867 | { | ||
868 | int sectionToLoadX = ((offsetX - lowerboundX)*w); | ||
869 | int sectionToLoadY = ((offsetY - lowerboundY)*h); | ||
870 | |||
871 | double[,] tempMap = new double[dimensionX,dimensionY]; | ||
872 | |||
873 | FileInfo file = new FileInfo(filename); | ||
874 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
875 | BinaryReader bs = new BinaryReader(s); | ||
876 | |||
877 | int x, y; | ||
878 | for (x = 0; x < dimensionX; x++) | ||
879 | { | ||
880 | for (y = 0; y < dimensionY; y++) | ||
881 | { | ||
882 | tempMap[x, y] = (double) bs.ReadSingle(); | ||
883 | } | ||
884 | } | ||
885 | |||
886 | for (y = 0; y < h; y++) | ||
887 | { | ||
888 | for (x = 0; x < w; x++) | ||
889 | { | ||
890 | heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]); | ||
891 | } | ||
892 | } | ||
893 | |||
894 | bs.Close(); | ||
895 | s.Close(); | ||
896 | |||
897 | tainted++; | ||
898 | } | ||
899 | finally | ||
900 | { | ||
901 | fileIOLock.ReleaseMutex(); | ||
902 | } | ||
903 | } | ||
904 | |||
905 | /// <summary> | ||
906 | /// Loads a larger tiled image across a terrain | ||
907 | /// </summary> | ||
908 | /// <param name="filename">Filename to load from (any generic image format should work)</param> | ||
909 | /// <param name="dimensionX">The dimensions of the image</param> | ||
910 | /// <param name="dimensionY">The dimensions of the image</param> | ||
911 | /// <param name="lowerboundX">Where sim coords begin for this patch</param> | ||
912 | /// <param name="lowerboundY">Where sim coords begin for this patch</param> | ||
913 | public void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) | ||
914 | { | ||
915 | int sectionToLoadX = ((offsetX - lowerboundX)*w); | ||
916 | int sectionToLoadY = ((offsetY - lowerboundY)*h); | ||
917 | |||
918 | double[,] tempMap = new double[dimensionX,dimensionY]; | ||
919 | |||
920 | Bitmap lgrBmp = new Bitmap(filename); | ||
921 | |||
922 | int x, y; | ||
923 | for (x = 0; x < dimensionX; x++) | ||
924 | { | ||
925 | for (y = 0; y < dimensionY; y++) | ||
926 | { | ||
927 | tempMap[x, y] = (float) lgrBmp.GetPixel(x, y).GetBrightness(); | ||
928 | } | ||
929 | } | ||
930 | |||
931 | for (y = 0; y < h; y++) | ||
932 | { | ||
933 | for (x = 0; x < w; x++) | ||
934 | { | ||
935 | heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]); | ||
936 | } | ||
937 | } | ||
938 | |||
939 | tainted++; | ||
940 | } | ||
941 | |||
942 | /// <summary> | ||
943 | /// Loads a file formatted in the SL .RAW Format used on the main grid | ||
944 | /// </summary> | ||
945 | /// <remarks>This file format stinks and is best avoided.</remarks> | ||
946 | /// <param name="filename">A path to the .RAW format</param> | ||
947 | public void LoadFromFileSLRAW(string filename) | ||
948 | { | ||
949 | FileInfo file = new FileInfo(filename); | ||
950 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
951 | BinaryReader bs = new BinaryReader(s); | ||
952 | int x, y; | ||
953 | for (y = 0; y < h; y++) | ||
954 | { | ||
955 | for (x = 0; x < w; x++) | ||
956 | { | ||
957 | heightmap.Set(x, y, (double) bs.ReadByte()*((double) bs.ReadByte()/127.0)); | ||
958 | bs.ReadBytes(11); // Advance the stream to next bytes. | ||
959 | } | ||
960 | } | ||
961 | |||
962 | bs.Close(); | ||
963 | s.Close(); | ||
964 | |||
965 | tainted++; | ||
966 | } | ||
967 | |||
968 | /// <summary> | ||
969 | /// Loads a section of a larger heightmap (RAW) | ||
970 | /// </summary> | ||
971 | /// <param name="filename">File to load</param> | ||
972 | /// <param name="dimensionX">Size of the file</param> | ||
973 | /// <param name="dimensionY">Size of the file</param> | ||
974 | /// <param name="lowerboundX">Where do the region coords start for this terrain?</param> | ||
975 | /// <param name="lowerboundY">Where do the region coords start for this terrain?</param> | ||
976 | public void LoadFromFileSLRAW(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) | ||
977 | { | ||
978 | // TODO: Mutex fails to release readlock on folder! --> only one file can be loaded into sim | ||
979 | //fileIOLock.WaitOne(); | ||
980 | //try | ||
981 | //{ | ||
982 | int sectionToLoadX = ((offsetX - lowerboundX)*w); | ||
983 | int sectionToLoadY = ((offsetY - lowerboundY)*h); | ||
984 | |||
985 | double[,] tempMap = new double[dimensionX,dimensionY]; | ||
986 | |||
987 | FileInfo file = new FileInfo(filename); | ||
988 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | ||
989 | BinaryReader bs = new BinaryReader(s); | ||
990 | |||
991 | int x, y; | ||
992 | for (x = 0; x < dimensionX; x++) | ||
993 | { | ||
994 | for (y = 0; y < dimensionY; y++) | ||
995 | { | ||
996 | tempMap[x, y] = (double) bs.ReadByte()*((double) bs.ReadByte()/127.0); | ||
997 | bs.ReadBytes(11); // Advance the stream to next bytes. | ||
998 | } | ||
999 | } | ||
1000 | |||
1001 | for (y = 0; y < h; y++) | ||
1002 | { | ||
1003 | for (x = 0; x < w; x++) | ||
1004 | { | ||
1005 | heightmap.Set(x, y, tempMap[x + sectionToLoadX, y + sectionToLoadY]); | ||
1006 | } | ||
1007 | } | ||
1008 | |||
1009 | bs.Close(); | ||
1010 | s.Close(); | ||
1011 | |||
1012 | tainted++; | ||
1013 | //} | ||
1014 | //finally | ||
1015 | //{ | ||
1016 | // fileIOLock.ReleaseMutex(); | ||
1017 | //} | ||
1018 | } | ||
1019 | |||
1020 | /// <summary> | ||
1021 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. | ||
1022 | /// </summary> | ||
1023 | /// <param name="filename">The desired output filename</param> | ||
1024 | public void WriteToFileF64(string filename) | ||
1025 | { | ||
1026 | FileInfo file = new FileInfo(filename); | ||
1027 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
1028 | BinaryWriter bs = new BinaryWriter(s); | ||
1029 | |||
1030 | int x, y; | ||
1031 | for (y = 0; y < h; y++) | ||
1032 | { | ||
1033 | for (x = 0; x < w; x++) | ||
1034 | { | ||
1035 | bs.Write(heightmap.Get(x, y)); | ||
1036 | } | ||
1037 | } | ||
1038 | |||
1039 | bs.Close(); | ||
1040 | s.Close(); | ||
1041 | } | ||
1042 | |||
1043 | /// <summary> | ||
1044 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array | ||
1045 | /// </summary> | ||
1046 | /// <param name="filename">The desired output filename</param> | ||
1047 | public void WriteToFileF32(string filename) | ||
1048 | { | ||
1049 | FileInfo file = new FileInfo(filename); | ||
1050 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
1051 | BinaryWriter bs = new BinaryWriter(s); | ||
1052 | |||
1053 | int x, y; | ||
1054 | for (y = 0; y < h; y++) | ||
1055 | { | ||
1056 | for (x = 0; x < w; x++) | ||
1057 | { | ||
1058 | bs.Write((float) heightmap.Get(x, y)); | ||
1059 | } | ||
1060 | } | ||
1061 | |||
1062 | bs.Close(); | ||
1063 | s.Close(); | ||
1064 | } | ||
1065 | |||
1066 | /// <summary> | ||
1067 | /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either. | ||
1068 | /// (is also editable in an image application) | ||
1069 | /// </summary> | ||
1070 | /// <param name="filename">Filename to write to</param> | ||
1071 | public void WriteToFileRAW(string filename) | ||
1072 | { | ||
1073 | FileInfo file = new FileInfo(filename); | ||
1074 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
1075 | BinaryWriter binStream = new BinaryWriter(s); | ||
1076 | |||
1077 | int x, y; | ||
1078 | |||
1079 | // Used for the 'green' channel. | ||
1080 | byte avgMultiplier = (byte) heightmap.Avg(); | ||
1081 | byte backupMultiplier = (byte) revertmap.Avg(); | ||
1082 | |||
1083 | // Limit the multiplier so it can represent points >64m. | ||
1084 | if (avgMultiplier > 196) | ||
1085 | avgMultiplier = 196; | ||
1086 | if (backupMultiplier > 196) | ||
1087 | backupMultiplier = 196; | ||
1088 | // Make sure it's at least one to prevent a div by zero | ||
1089 | if (avgMultiplier < 1) | ||
1090 | avgMultiplier = 1; | ||
1091 | if (backupMultiplier < 1) | ||
1092 | backupMultiplier = 1; | ||
1093 | |||
1094 | for (y = 0; y < h; y++) | ||
1095 | { | ||
1096 | for (x = 0; x < h; x++) | ||
1097 | { | ||
1098 | byte red = (byte) (heightmap.Get(x, y)/((double) avgMultiplier/128.0)); | ||
1099 | byte green = avgMultiplier; | ||
1100 | byte blue = (byte) watermap.Get(x, y); | ||
1101 | byte alpha1 = 0; // Land Parcels | ||
1102 | byte alpha2 = 0; // For Sale Land | ||
1103 | byte alpha3 = 0; // Public Edit Object | ||
1104 | byte alpha4 = 0; // Public Edit Land | ||
1105 | byte alpha5 = 255; // Safe Land | ||
1106 | byte alpha6 = 255; // Flying Allowed | ||
1107 | byte alpha7 = 255; // Create Landmark | ||
1108 | byte alpha8 = 255; // Outside Scripts | ||
1109 | byte alpha9 = (byte) (revertmap.Get(x, y)/((double) backupMultiplier/128.0)); | ||
1110 | byte alpha10 = backupMultiplier; | ||
1111 | |||
1112 | binStream.Write(red); | ||
1113 | binStream.Write(green); | ||
1114 | binStream.Write(blue); | ||
1115 | binStream.Write(alpha1); | ||
1116 | binStream.Write(alpha2); | ||
1117 | binStream.Write(alpha3); | ||
1118 | binStream.Write(alpha4); | ||
1119 | binStream.Write(alpha5); | ||
1120 | binStream.Write(alpha6); | ||
1121 | binStream.Write(alpha7); | ||
1122 | binStream.Write(alpha8); | ||
1123 | binStream.Write(alpha9); | ||
1124 | binStream.Write(alpha10); | ||
1125 | } | ||
1126 | } | ||
1127 | binStream.Close(); | ||
1128 | s.Close(); | ||
1129 | } | ||
1130 | |||
1131 | /// <summary> | ||
1132 | /// Outputs to a LL compatible RAW in the most efficient manner possible | ||
1133 | /// </summary> | ||
1134 | /// <remarks>Does not calculate the revert map</remarks> | ||
1135 | /// <param name="filename">The filename to output to</param> | ||
1136 | public void WriteToFileHiRAW(string filename) | ||
1137 | { | ||
1138 | FileInfo file = new FileInfo(filename); | ||
1139 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | ||
1140 | BinaryWriter binStream = new BinaryWriter(s); | ||
1141 | |||
1142 | // Generate a smegging big lookup table to speed the operation up (it needs it) | ||
1143 | double[] lookupHeightTable = new double[65536]; | ||
1144 | int i, j, x, y; | ||
1145 | for (i = 0; i < 256; i++) | ||
1146 | { | ||
1147 | for (j = 0; j < 256; j++) | ||
1148 | { | ||
1149 | lookupHeightTable[i + (j*256)] = ((double) i*((double) j/127.0)); | ||
1150 | } | ||
1151 | } | ||
1152 | |||
1153 | // Output the calculated raw | ||
1154 | for (y = 0; y < h; y++) | ||
1155 | { | ||
1156 | for (x = 0; x < w; x++) | ||
1157 | { | ||
1158 | double t = heightmap.Get(x, y); | ||
1159 | double min = double.MaxValue; | ||
1160 | int index = 0; | ||
1161 | |||
1162 | for (i = 0; i < 65536; i++) | ||
1163 | { | ||
1164 | if (Math.Abs(t - lookupHeightTable[i]) < min) | ||
1165 | { | ||
1166 | min = Math.Abs(t - lookupHeightTable[i]); | ||
1167 | index = i; | ||
1168 | } | ||
1169 | } | ||
1170 | |||
1171 | byte red = (byte) (index & 0xFF); | ||
1172 | byte green = (byte) ((index >> 8) & 0xFF); | ||
1173 | byte blue = (byte) watermap.Get(x, y); | ||
1174 | byte alpha1 = 0; // Land Parcels | ||
1175 | byte alpha2 = 0; // For Sale Land | ||
1176 | byte alpha3 = 0; // Public Edit Object | ||
1177 | byte alpha4 = 0; // Public Edit Land | ||
1178 | byte alpha5 = 255; // Safe Land | ||
1179 | byte alpha6 = 255; // Flying Allowed | ||
1180 | byte alpha7 = 255; // Create Landmark | ||
1181 | byte alpha8 = 255; // Outside Scripts | ||
1182 | byte alpha9 = red; | ||
1183 | byte alpha10 = green; | ||
1184 | |||
1185 | binStream.Write(red); | ||
1186 | binStream.Write(green); | ||
1187 | binStream.Write(blue); | ||
1188 | binStream.Write(alpha1); | ||
1189 | binStream.Write(alpha2); | ||
1190 | binStream.Write(alpha3); | ||
1191 | binStream.Write(alpha4); | ||
1192 | binStream.Write(alpha5); | ||
1193 | binStream.Write(alpha6); | ||
1194 | binStream.Write(alpha7); | ||
1195 | binStream.Write(alpha8); | ||
1196 | binStream.Write(alpha9); | ||
1197 | binStream.Write(alpha10); | ||
1198 | } | ||
1199 | } | ||
1200 | |||
1201 | binStream.Close(); | ||
1202 | s.Close(); | ||
1203 | } | ||
1204 | |||
1205 | /// <summary> | ||
1206 | /// Sets the random seed to be used by procedural functions which involve random numbers. | ||
1207 | /// </summary> | ||
1208 | /// <param name="val">The desired seed</param> | ||
1209 | public void SetSeed(int val) | ||
1210 | { | ||
1211 | heightmap.seed = val; | ||
1212 | } | ||
1213 | |||
1214 | /// <summary> | ||
1215 | /// Sets a particular heightmap point to a specified value | ||
1216 | /// </summary> | ||
1217 | /// <param name="x">X Coordinate</param> | ||
1218 | /// <param name="y">Y Coordinate</param> | ||
1219 | /// <param name="val">Value</param> | ||
1220 | public void Set(int x, int y, double val) | ||
1221 | { | ||
1222 | lock (heightmap) | ||
1223 | { | ||
1224 | heightmap.Set(x, y, val); | ||
1225 | } | ||
1226 | tainted++; | ||
1227 | } | ||
1228 | |||
1229 | /// <summary> | ||
1230 | /// Raises land in a sphere around the specified coordinates | ||
1231 | /// </summary> | ||
1232 | /// <param name="rx">Center of the sphere on the X axis</param> | ||
1233 | /// <param name="ry">Center of the sphere on the Y axis</param> | ||
1234 | /// <param name="size">The radius of the sphere</param> | ||
1235 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
1236 | public void RaiseTerrain(double rx, double ry, double size, double amount) | ||
1237 | { | ||
1238 | lock (heightmap) | ||
1239 | { | ||
1240 | heightmap.Raise(rx, ry, size, amount); | ||
1241 | } | ||
1242 | |||
1243 | tainted++; | ||
1244 | } | ||
1245 | |||
1246 | /// <summary> | ||
1247 | /// Lowers the land in a sphere around the specified coordinates | ||
1248 | /// </summary> | ||
1249 | /// <param name="rx">The center of the sphere at the X axis</param> | ||
1250 | /// <param name="ry">The center of the sphere at the Y axis</param> | ||
1251 | /// <param name="size">The radius of the sphere in meters</param> | ||
1252 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
1253 | public void LowerTerrain(double rx, double ry, double size, double amount) | ||
1254 | { | ||
1255 | lock (heightmap) | ||
1256 | { | ||
1257 | heightmap.Lower(rx, ry, size, amount); | ||
1258 | } | ||
1259 | |||
1260 | tainted++; | ||
1261 | } | ||
1262 | |||
1263 | /// <summary> | ||
1264 | /// Flattens the land under the brush of specified coordinates (spherical mask) | ||
1265 | /// </summary> | ||
1266 | /// <param name="rx">Center of sphere</param> | ||
1267 | /// <param name="ry">Center of sphere</param> | ||
1268 | /// <param name="size">Radius of the sphere</param> | ||
1269 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | ||
1270 | public void FlattenTerrain(double rx, double ry, double size, double amount) | ||
1271 | { | ||
1272 | lock (heightmap) | ||
1273 | { | ||
1274 | heightmap.Flatten(rx, ry, size, amount); | ||
1275 | } | ||
1276 | |||
1277 | tainted++; | ||
1278 | } | ||
1279 | |||
1280 | /// <summary> | ||
1281 | /// Creates noise within the specified bounds | ||
1282 | /// </summary> | ||
1283 | /// <param name="rx">Center of the bounding sphere</param> | ||
1284 | /// <param name="ry">Center of the bounding sphere</param> | ||
1285 | /// <param name="size">The radius of the sphere</param> | ||
1286 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | ||
1287 | public void NoiseTerrain(double rx, double ry, double size, double amount) | ||
1288 | { | ||
1289 | lock (heightmap) | ||
1290 | { | ||
1291 | Channel smoothed = new Channel(); | ||
1292 | smoothed.Noise(); | ||
1293 | |||
1294 | Channel mask = new Channel(); | ||
1295 | mask.Raise(rx, ry, size, amount); | ||
1296 | |||
1297 | heightmap.Blend(smoothed, mask); | ||
1298 | } | ||
1299 | |||
1300 | tainted++; | ||
1301 | } | ||
1302 | |||
1303 | /// <summary> | ||
1304 | /// Reverts land within the specified bounds | ||
1305 | /// </summary> | ||
1306 | /// <param name="rx">Center of the bounding sphere</param> | ||
1307 | /// <param name="ry">Center of the bounding sphere</param> | ||
1308 | /// <param name="size">The radius of the sphere</param> | ||
1309 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | ||
1310 | public void RevertTerrain(double rx, double ry, double size, double amount) | ||
1311 | { | ||
1312 | lock (heightmap) | ||
1313 | { | ||
1314 | Channel mask = new Channel(); | ||
1315 | mask.Raise(rx, ry, size, amount); | ||
1316 | |||
1317 | heightmap.Blend(revertmap, mask); | ||
1318 | } | ||
1319 | |||
1320 | tainted++; | ||
1321 | } | ||
1322 | |||
1323 | /// <summary> | ||
1324 | /// Smooths land under the brush of specified coordinates (spherical mask) | ||
1325 | /// </summary> | ||
1326 | /// <param name="rx">Center of the sphere</param> | ||
1327 | /// <param name="ry">Center of the sphere</param> | ||
1328 | /// <param name="size">Radius of the sphere</param> | ||
1329 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | ||
1330 | public void SmoothTerrain(double rx, double ry, double size, double amount) | ||
1331 | { | ||
1332 | lock (heightmap) | ||
1333 | { | ||
1334 | // perform essential computation as a channel method | ||
1335 | heightmap.SmoothRegion(rx, ry, size, amount); | ||
1336 | } | ||
1337 | |||
1338 | tainted++; | ||
1339 | } | ||
1340 | |||
1341 | /// <summary> | ||
1342 | /// Generates a simple set of hills in the shape of an island | ||
1343 | /// </summary> | ||
1344 | public void SetDefaultTerrain() | ||
1345 | { | ||
1346 | lock (heightmap) | ||
1347 | { | ||
1348 | heightmap.HillsSpheres(200, 20, 40, true, true, false); | ||
1349 | heightmap.Normalise(); | ||
1350 | heightmap *= 60.0; // Raise to 60m | ||
1351 | heightmap.Clip(0.0, 25.0); | ||
1352 | heightmap.Pertubation(2.5); | ||
1353 | heightmap.Smooth(35.0); | ||
1354 | heightmap.Normalise(0.0, 21.0); | ||
1355 | } | ||
1356 | |||
1357 | tainted++; | ||
1358 | } | ||
1359 | |||
1360 | /// <summary> | ||
1361 | /// Wrapper to heightmap.get() | ||
1362 | /// </summary> | ||
1363 | /// <param name="x">X coord</param> | ||
1364 | /// <param name="y">Y coord</param> | ||
1365 | /// <returns>Height at specified coordinates</returns> | ||
1366 | public double GetHeight(int x, int y) | ||
1367 | { | ||
1368 | return heightmap.Get(x, y); | ||
1369 | } | ||
1370 | |||
1371 | /// <summary> | ||
1372 | /// Multiplies the heightfield by val | ||
1373 | /// </summary> | ||
1374 | /// <param name="meep">The heightfield</param> | ||
1375 | /// <param name="val">The multiplier</param> | ||
1376 | /// <returns></returns> | ||
1377 | public static TerrainEngine operator *(TerrainEngine terrain, Double val) | ||
1378 | { | ||
1379 | terrain.heightmap *= val; | ||
1380 | terrain.tainted++; | ||
1381 | return terrain; | ||
1382 | } | ||
1383 | |||
1384 | /// <summary> | ||
1385 | /// Exports the current heightmap to a PNG file | ||
1386 | /// </summary> | ||
1387 | /// <param name="filename">The destination filename for the image</param> | ||
1388 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | ||
1389 | public void WriteImage(string filename, string gradientmap) | ||
1390 | { | ||
1391 | try | ||
1392 | { | ||
1393 | Bitmap bmp = TerrainToBitmap(gradientmap); | ||
1394 | |||
1395 | bmp.Save(filename, ImageFormat.Png); | ||
1396 | } | ||
1397 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | ||
1398 | { | ||
1399 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
1400 | } | ||
1401 | } | ||
1402 | |||
1403 | /// <summary> | ||
1404 | /// Exports the current heightmap in Jpeg2000 format to a byte[] | ||
1405 | /// </summary> | ||
1406 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | ||
1407 | public byte[] WriteJpegImage(string gradientmap) | ||
1408 | { | ||
1409 | byte[] imageData = null; | ||
1410 | try | ||
1411 | { | ||
1412 | Bitmap bmp = TerrainToBitmap(gradientmap); | ||
1413 | |||
1414 | imageData = OpenJPEG.EncodeFromImage(bmp, true); | ||
1415 | } | ||
1416 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | ||
1417 | { | ||
1418 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
1419 | } | ||
1420 | |||
1421 | return imageData; | ||
1422 | } | ||
1423 | |||
1424 | private Bitmap TerrainToBitmap(string gradientmap) | ||
1425 | { | ||
1426 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
1427 | |||
1428 | int pallete = gradientmapLd.Height; | ||
1429 | |||
1430 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | ||
1431 | Color[] colours = new Color[pallete]; | ||
1432 | |||
1433 | for (int i = 0; i < pallete; i++) | ||
1434 | { | ||
1435 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
1436 | } | ||
1437 | |||
1438 | Channel copy = heightmap.Copy(); | ||
1439 | for (int y = 0; y < copy.h; y++) | ||
1440 | { | ||
1441 | for (int x = 0; x < copy.w; x++) | ||
1442 | { | ||
1443 | // 512 is the largest possible height before colours clamp | ||
1444 | int colorindex = (int) (Math.Max(Math.Min(1.0, copy.Get(x, y)/512.0), 0.0)*(pallete - 1)); | ||
1445 | bmp.SetPixel(x, copy.h - y - 1, colours[colorindex]); | ||
1446 | } | ||
1447 | } | ||
1448 | return bmp; | ||
1449 | } | ||
1450 | } | ||
1451 | } | ||