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-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index f9ab0c5..8bad730 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -340,18 +340,24 @@ namespace OpenSim.DataStore.MonoSqlite
340 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 340 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
341 DataRow[] dbItemRows = dbItems.Select(sql); 341 DataRow[] dbItemRows = dbItems.Select(sql);
342 342
343 IDictionary<LLUUID, SceneObjectPart.TaskInventoryItem> inventory 343 IList<SceneObjectPart.TaskInventoryItem> inventory = new List<SceneObjectPart.TaskInventoryItem>();
344 = new Dictionary<LLUUID, SceneObjectPart.TaskInventoryItem>();
345 344
346 foreach (DataRow row in dbItemRows) 345 foreach (DataRow row in dbItemRows)
347 { 346 {
348 SceneObjectPart.TaskInventoryItem item = buildItem(row); 347 SceneObjectPart.TaskInventoryItem item = buildItem(row);
349 inventory.Add(item.item_id, item); 348 inventory.Add(item);
350 349
351 MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id); 350 MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
352 } 351 }
353 352
354 prim.TaskInventory = inventory; 353 prim.AddInventoryItems(inventory);
354
355 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
356 // every item). This data should really be stored in the prim table itself.
357 if (dbItemRows.Length > 0)
358 {
359 prim.FolderID = inventory[0].parent_id;
360 }
355 } 361 }
356 362
357 public void StoreTerrain(double[,] ter, LLUUID regionID) 363 public void StoreTerrain(double[,] ter, LLUUID regionID)