diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
15 files changed, 2067 insertions, 1371 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 21604d0..a407ef3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 82 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 83 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 84 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 85 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 86 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 87 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 88 | protected uint m_localID; |
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 100 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 101 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 102 | protected bool m_scriptConsoleChannelEnabled = false; |
103 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 104 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 105 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 106 | new Dictionary<UUID, UserInfoCacheEntry>(); |
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
109 | m_host = host; | 111 | m_host = host; |
110 | m_localID = localID; | 112 | m_localID = localID; |
111 | m_itemID = itemID; | 113 | m_itemID = itemID; |
114 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 115 | ||
113 | m_ScriptDelayFactor = | 116 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 117 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 164 | get { return m_ScriptEngine.World; } |
162 | } | 165 | } |
163 | 166 | ||
167 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 168 | public void state(string newState) |
165 | { | 169 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 170 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 174 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 175 | /// in the same prim. |
172 | /// </summary> | 176 | /// </summary> |
177 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 178 | public void llResetScript() |
174 | { | 179 | { |
175 | m_host.AddScriptLPS(1); | 180 | m_host.AddScriptLPS(1); |
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 231 | } |
227 | } | 232 | } |
228 | 233 | ||
234 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
235 | { | ||
236 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
237 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
238 | return ret; | ||
239 | |||
240 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
241 | |||
242 | switch (linkType) | ||
243 | { | ||
244 | case ScriptBaseClass.LINK_SET: | ||
245 | return avs; | ||
246 | |||
247 | case ScriptBaseClass.LINK_ROOT: | ||
248 | return ret; | ||
249 | |||
250 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
254 | return avs; | ||
255 | |||
256 | case ScriptBaseClass.LINK_THIS: | ||
257 | return ret; | ||
258 | |||
259 | default: | ||
260 | if (linkType < 0) | ||
261 | return ret; | ||
262 | |||
263 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
264 | |||
265 | if (linkType <= partCount) | ||
266 | { | ||
267 | return ret; | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | linkType = linkType - partCount; | ||
272 | if (linkType > avs.Count) | ||
273 | { | ||
274 | return ret; | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | ret.Add(avs[linkType-1]); | ||
279 | return ret; | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 285 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 286 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 287 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
288 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
289 | return ret; | ||
232 | ret.Add(m_host); | 290 | ret.Add(m_host); |
233 | 291 | ||
234 | switch (linkType) | 292 | switch (linkType) |
@@ -282,40 +340,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | protected UUID InventorySelf() | 340 | protected UUID InventorySelf() |
283 | { | 341 | { |
284 | UUID invItemID = new UUID(); | 342 | UUID invItemID = new UUID(); |
285 | 343 | bool unlock = false; | |
286 | lock (m_host.TaskInventory) | 344 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
287 | { | 345 | { |
288 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 346 | m_host.TaskInventory.LockItemsForRead(true); |
347 | unlock = true; | ||
348 | } | ||
349 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
350 | { | ||
351 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
289 | { | 352 | { |
290 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 353 | invItemID = inv.Key; |
291 | { | 354 | break; |
292 | invItemID = inv.Key; | ||
293 | break; | ||
294 | } | ||
295 | } | 355 | } |
296 | } | 356 | } |
297 | 357 | if (unlock) | |
358 | { | ||
359 | m_host.TaskInventory.LockItemsForRead(false); | ||
360 | } | ||
298 | return invItemID; | 361 | return invItemID; |
299 | } | 362 | } |
300 | 363 | ||
301 | protected UUID InventoryKey(string name, int type) | 364 | protected UUID InventoryKey(string name, int type) |
302 | { | 365 | { |
303 | m_host.AddScriptLPS(1); | 366 | m_host.AddScriptLPS(1); |
304 | 367 | m_host.TaskInventory.LockItemsForRead(true); | |
305 | lock (m_host.TaskInventory) | 368 | |
369 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
306 | { | 370 | { |
307 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 371 | if (inv.Value.Name == name) |
308 | { | 372 | { |
309 | if (inv.Value.Name == name) | 373 | m_host.TaskInventory.LockItemsForRead(false); |
374 | |||
375 | if (inv.Value.Type != type) | ||
310 | { | 376 | { |
311 | if (inv.Value.Type != type) | 377 | return UUID.Zero; |
312 | return UUID.Zero; | ||
313 | |||
314 | return inv.Value.AssetID; | ||
315 | } | 378 | } |
379 | |||
380 | return inv.Value.AssetID; | ||
316 | } | 381 | } |
317 | } | 382 | } |
318 | 383 | ||
384 | m_host.TaskInventory.LockItemsForRead(false); | ||
319 | return UUID.Zero; | 385 | return UUID.Zero; |
320 | } | 386 | } |
321 | 387 | ||
@@ -323,17 +389,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
323 | { | 389 | { |
324 | m_host.AddScriptLPS(1); | 390 | m_host.AddScriptLPS(1); |
325 | 391 | ||
326 | lock (m_host.TaskInventory) | 392 | |
393 | m_host.TaskInventory.LockItemsForRead(true); | ||
394 | |||
395 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
327 | { | 396 | { |
328 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 397 | if (inv.Value.Name == name) |
329 | { | 398 | { |
330 | if (inv.Value.Name == name) | 399 | m_host.TaskInventory.LockItemsForRead(false); |
331 | { | 400 | return inv.Value.AssetID; |
332 | return inv.Value.AssetID; | ||
333 | } | ||
334 | } | 401 | } |
335 | } | 402 | } |
336 | 403 | ||
404 | m_host.TaskInventory.LockItemsForRead(false); | ||
405 | |||
406 | |||
337 | return UUID.Zero; | 407 | return UUID.Zero; |
338 | } | 408 | } |
339 | 409 | ||
@@ -475,26 +545,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
475 | 545 | ||
476 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 546 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
477 | 547 | ||
478 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 548 | // Utility function for llRot2Euler |
479 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | ||
480 | 549 | ||
481 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 550 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
551 | protected double NormalizeAngle(double angle) | ||
552 | { | ||
553 | if (angle > -Math.PI && angle < Math.PI) | ||
554 | return angle; | ||
555 | |||
556 | int numPis = (int)(Math.PI / angle); | ||
557 | double remainder = angle - Math.PI * numPis; | ||
558 | if (numPis % 2 == 1) | ||
559 | return Math.PI - angle; | ||
560 | return remainder; | ||
561 | } | ||
562 | |||
563 | public LSL_Vector llRot2Euler(LSL_Rotation q1) | ||
482 | { | 564 | { |
483 | m_host.AddScriptLPS(1); | 565 | m_host.AddScriptLPS(1); |
484 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 566 | LSL_Vector eul = new LSL_Vector(); |
485 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 567 | |
486 | double m = (t.x + t.y + t.z + t.s); | 568 | double sqw = q1.s*q1.s; |
487 | if (m == 0) return new LSL_Vector(); | 569 | double sqx = q1.x*q1.x; |
488 | double n = 2 * (r.y * r.s + r.x * r.z); | 570 | double sqy = q1.z*q1.z; |
489 | double p = m * m - n * n; | 571 | double sqz = q1.y*q1.y; |
490 | if (p > 0) | 572 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
491 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 573 | double test = q1.x*q1.z + q1.y*q1.s; |
492 | Math.Atan2(n, Math.Sqrt(p)), | 574 | if (test > 0.4999*unit) { // singularity at north pole |
493 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 575 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
494 | else if (n > 0) | 576 | eul.y = Math.PI/2; |
495 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 577 | eul.x = 0; |
496 | else | 578 | return eul; |
497 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 579 | } |
580 | if (test < -0.4999*unit) { // singularity at south pole | ||
581 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
582 | eul.y = -Math.PI/2; | ||
583 | eul.x = 0; | ||
584 | return eul; | ||
585 | } | ||
586 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
587 | eul.y = Math.Asin(2*test/unit); | ||
588 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
589 | return eul; | ||
498 | } | 590 | } |
499 | 591 | ||
500 | /* From wiki: | 592 | /* From wiki: |
@@ -696,77 +788,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
696 | { | 788 | { |
697 | //A and B should both be normalized | 789 | //A and B should both be normalized |
698 | m_host.AddScriptLPS(1); | 790 | m_host.AddScriptLPS(1); |
699 | LSL_Rotation rotBetween; | 791 | /* This method is more accurate than the SL one, and thus causes problems |
700 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 792 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
701 | // continue calculation. | 793 | |
702 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 794 | double dotProduct = LSL_Vector.Dot(a, b); |
795 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
796 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
797 | double angle = Math.Acos(dotProduct / magProduct); | ||
798 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
799 | double s = Math.Sin(angle / 2); | ||
800 | |||
801 | double x = axis.x * s; | ||
802 | double y = axis.y * s; | ||
803 | double z = axis.z * s; | ||
804 | double w = Math.Cos(angle / 2); | ||
805 | |||
806 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
807 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
808 | |||
809 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
810 | */ | ||
811 | |||
812 | // This method mimics the 180 errors found in SL | ||
813 | // See www.euclideanspace.com... angleBetween | ||
814 | LSL_Vector vec_a = a; | ||
815 | LSL_Vector vec_b = b; | ||
816 | |||
817 | // Eliminate zero length | ||
818 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
819 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
820 | if (vec_a_mag < 0.00001 || | ||
821 | vec_b_mag < 0.00001) | ||
703 | { | 822 | { |
704 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 823 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
705 | } | 824 | } |
706 | else | 825 | |
826 | // Normalize | ||
827 | vec_a = llVecNorm(vec_a); | ||
828 | vec_b = llVecNorm(vec_b); | ||
829 | |||
830 | // Calculate axis and rotation angle | ||
831 | LSL_Vector axis = vec_a % vec_b; | ||
832 | LSL_Float cos_theta = vec_a * vec_b; | ||
833 | |||
834 | // Check if parallel | ||
835 | if (cos_theta > 0.99999) | ||
707 | { | 836 | { |
708 | a = LSL_Vector.Norm(a); | 837 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
709 | b = LSL_Vector.Norm(b); | 838 | } |
710 | double dotProduct = LSL_Vector.Dot(a, b); | 839 | |
711 | // There are two degenerate cases possible. These are for vectors 180 or | 840 | // Check if anti-parallel |
712 | // 0 degrees apart. These have to be detected and handled individually. | 841 | else if (cos_theta < -0.99999) |
713 | // | 842 | { |
714 | // Check for vectors 180 degrees apart. | 843 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
715 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 844 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
716 | if (dotProduct < -0.9999999f) | 845 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
717 | { | 846 | } |
718 | // First assume X axis is orthogonal to the vectors. | 847 | else // other rotation |
719 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 848 | { |
720 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 849 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
721 | // Check for near zero vector. A very small non-zero number here will create | 850 | axis = llVecNorm(axis); |
722 | // a rotation in an undesired direction. | 851 | double x, y, z, s, t; |
723 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 852 | s = Math.Cos(theta); |
724 | { | 853 | t = Math.Sin(theta); |
725 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 854 | x = axis.x * t; |
726 | } | 855 | y = axis.y * t; |
727 | // If the magnitude of the vector was near zero, then assume the X axis is not | 856 | z = axis.z * t; |
728 | // orthogonal and use the Z axis instead. | 857 | return new LSL_Rotation(x,y,z,s); |
729 | else | ||
730 | { | ||
731 | // Set 180 z rotation. | ||
732 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
733 | } | ||
734 | } | ||
735 | // Check for parallel vectors. | ||
736 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
737 | else if (dotProduct > 0.9999999f) | ||
738 | { | ||
739 | // Set zero rotation. | ||
740 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
741 | } | ||
742 | else | ||
743 | { | ||
744 | // All special checks have been performed so get the axis of rotation. | ||
745 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
746 | // Quarternion s value is the length of the unit vector + dot product. | ||
747 | double qs = 1.0 + dotProduct; | ||
748 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
749 | // Normalize the rotation. | ||
750 | double mag = LSL_Rotation.Mag(rotBetween); | ||
751 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
752 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
753 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
754 | // crossProduct vector should also not be zero. | ||
755 | rotBetween.x = rotBetween.x / mag; | ||
756 | rotBetween.y = rotBetween.y / mag; | ||
757 | rotBetween.z = rotBetween.z / mag; | ||
758 | rotBetween.s = rotBetween.s / mag; | ||
759 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
760 | // any longer since zero vectors are checked for at the top. | ||
761 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
762 | { | ||
763 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
764 | } | ||
765 | } | ||
766 | } | 858 | } |
767 | return rotBetween; | ||
768 | } | 859 | } |
769 | 860 | ||
770 | public void llWhisper(int channelID, string text) | 861 | public void llWhisper(int channelID, string text) |
771 | { | 862 | { |
772 | m_host.AddScriptLPS(1); | 863 | m_host.AddScriptLPS(1); |
@@ -1090,10 +1181,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1090 | return detectedParams.TouchUV; | 1181 | return detectedParams.TouchUV; |
1091 | } | 1182 | } |
1092 | 1183 | ||
1184 | [DebuggerNonUserCode] | ||
1093 | public virtual void llDie() | 1185 | public virtual void llDie() |
1094 | { | 1186 | { |
1095 | m_host.AddScriptLPS(1); | 1187 | m_host.AddScriptLPS(1); |
1096 | throw new SelfDeleteException(); | 1188 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1097 | } | 1189 | } |
1098 | 1190 | ||
1099 | public LSL_Float llGround(LSL_Vector offset) | 1191 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1166,6 +1258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1166 | 1258 | ||
1167 | public void llSetStatus(int status, int value) | 1259 | public void llSetStatus(int status, int value) |
1168 | { | 1260 | { |
1261 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1262 | return; | ||
1169 | m_host.AddScriptLPS(1); | 1263 | m_host.AddScriptLPS(1); |
1170 | 1264 | ||
1171 | int statusrotationaxis = 0; | 1265 | int statusrotationaxis = 0; |
@@ -1395,6 +1489,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1395 | { | 1489 | { |
1396 | m_host.AddScriptLPS(1); | 1490 | m_host.AddScriptLPS(1); |
1397 | 1491 | ||
1492 | SetColor(m_host, color, face); | ||
1493 | } | ||
1494 | |||
1495 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1496 | { | ||
1497 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1498 | return; | ||
1499 | |||
1500 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1501 | Color4 texcolor; | ||
1502 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1503 | { | ||
1504 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1505 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1506 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1507 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1508 | tex.FaceTextures[face].RGBA = texcolor; | ||
1509 | part.UpdateTexture(tex); | ||
1510 | return; | ||
1511 | } | ||
1512 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1513 | { | ||
1514 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1515 | { | ||
1516 | if (tex.FaceTextures[i] != null) | ||
1517 | { | ||
1518 | texcolor = tex.FaceTextures[i].RGBA; | ||
1519 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1520 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1521 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1522 | tex.FaceTextures[i].RGBA = texcolor; | ||
1523 | } | ||
1524 | texcolor = tex.DefaultTexture.RGBA; | ||
1525 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1526 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1527 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1528 | tex.DefaultTexture.RGBA = texcolor; | ||
1529 | } | ||
1530 | part.UpdateTexture(tex); | ||
1531 | return; | ||
1532 | } | ||
1533 | |||
1398 | if (face == ScriptBaseClass.ALL_SIDES) | 1534 | if (face == ScriptBaseClass.ALL_SIDES) |
1399 | face = SceneObjectPart.ALL_SIDES; | 1535 | face = SceneObjectPart.ALL_SIDES; |
1400 | 1536 | ||
@@ -1403,6 +1539,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1403 | 1539 | ||
1404 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1540 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1405 | { | 1541 | { |
1542 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1543 | return; | ||
1544 | |||
1406 | Primitive.TextureEntry tex = part.Shape.Textures; | 1545 | Primitive.TextureEntry tex = part.Shape.Textures; |
1407 | MappingType textype; | 1546 | MappingType textype; |
1408 | textype = MappingType.Default; | 1547 | textype = MappingType.Default; |
@@ -1433,6 +1572,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1433 | 1572 | ||
1434 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1573 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1435 | { | 1574 | { |
1575 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1576 | return; | ||
1577 | |||
1436 | Primitive.TextureEntry tex = part.Shape.Textures; | 1578 | Primitive.TextureEntry tex = part.Shape.Textures; |
1437 | if (face >= 0 && face < GetNumberOfSides(part)) | 1579 | if (face >= 0 && face < GetNumberOfSides(part)) |
1438 | { | 1580 | { |
@@ -1458,6 +1600,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1458 | 1600 | ||
1459 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1601 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1460 | { | 1602 | { |
1603 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1604 | return; | ||
1461 | 1605 | ||
1462 | Shininess sval = new Shininess(); | 1606 | Shininess sval = new Shininess(); |
1463 | 1607 | ||
@@ -1508,6 +1652,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1508 | 1652 | ||
1509 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1653 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1510 | { | 1654 | { |
1655 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1656 | return; | ||
1657 | |||
1511 | Primitive.TextureEntry tex = part.Shape.Textures; | 1658 | Primitive.TextureEntry tex = part.Shape.Textures; |
1512 | if (face >= 0 && face < GetNumberOfSides(part)) | 1659 | if (face >= 0 && face < GetNumberOfSides(part)) |
1513 | { | 1660 | { |
@@ -1568,13 +1715,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1568 | m_host.AddScriptLPS(1); | 1715 | m_host.AddScriptLPS(1); |
1569 | 1716 | ||
1570 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1717 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1571 | 1718 | if (parts.Count > 0) | |
1572 | foreach (SceneObjectPart part in parts) | 1719 | { |
1573 | SetAlpha(part, alpha, face); | 1720 | try |
1721 | { | ||
1722 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1723 | foreach (SceneObjectPart part in parts) | ||
1724 | SetAlpha(part, alpha, face); | ||
1725 | } | ||
1726 | finally | ||
1727 | { | ||
1728 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1729 | } | ||
1730 | } | ||
1574 | } | 1731 | } |
1575 | 1732 | ||
1576 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1733 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1577 | { | 1734 | { |
1735 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1736 | return; | ||
1737 | |||
1578 | Primitive.TextureEntry tex = part.Shape.Textures; | 1738 | Primitive.TextureEntry tex = part.Shape.Textures; |
1579 | Color4 texcolor; | 1739 | Color4 texcolor; |
1580 | if (face >= 0 && face < GetNumberOfSides(part)) | 1740 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1620,7 +1780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1620 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1780 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1621 | float wind, float tension, LSL_Vector Force) | 1781 | float wind, float tension, LSL_Vector Force) |
1622 | { | 1782 | { |
1623 | if (part == null) | 1783 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1624 | return; | 1784 | return; |
1625 | 1785 | ||
1626 | if (flexi) | 1786 | if (flexi) |
@@ -1655,7 +1815,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1655 | /// <param name="falloff"></param> | 1815 | /// <param name="falloff"></param> |
1656 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1816 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1657 | { | 1817 | { |
1658 | if (part == null) | 1818 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1659 | return; | 1819 | return; |
1660 | 1820 | ||
1661 | if (light) | 1821 | if (light) |
@@ -1732,15 +1892,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1732 | m_host.AddScriptLPS(1); | 1892 | m_host.AddScriptLPS(1); |
1733 | 1893 | ||
1734 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1894 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1735 | 1895 | if (parts.Count > 0) | |
1736 | foreach (SceneObjectPart part in parts) | 1896 | { |
1737 | SetTexture(part, texture, face); | 1897 | try |
1738 | 1898 | { | |
1899 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1900 | foreach (SceneObjectPart part in parts) | ||
1901 | SetTexture(part, texture, face); | ||
1902 | } | ||
1903 | finally | ||
1904 | { | ||
1905 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1906 | } | ||
1907 | } | ||
1739 | ScriptSleep(200); | 1908 | ScriptSleep(200); |
1740 | } | 1909 | } |
1741 | 1910 | ||
1742 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1911 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1743 | { | 1912 | { |
1913 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1914 | return; | ||
1915 | |||
1744 | UUID textureID=new UUID(); | 1916 | UUID textureID=new UUID(); |
1745 | 1917 | ||
1746 | if (!UUID.TryParse(texture, out textureID)) | 1918 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1786,6 +1958,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1786 | 1958 | ||
1787 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1959 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1788 | { | 1960 | { |
1961 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1962 | return; | ||
1963 | |||
1789 | Primitive.TextureEntry tex = part.Shape.Textures; | 1964 | Primitive.TextureEntry tex = part.Shape.Textures; |
1790 | if (face >= 0 && face < GetNumberOfSides(part)) | 1965 | if (face >= 0 && face < GetNumberOfSides(part)) |
1791 | { | 1966 | { |
@@ -1822,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1822 | 1997 | ||
1823 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1998 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1824 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1825 | Primitive.TextureEntry tex = part.Shape.Textures; | 2003 | Primitive.TextureEntry tex = part.Shape.Textures; |
1826 | if (face >= 0 && face < GetNumberOfSides(part)) | 2004 | if (face >= 0 && face < GetNumberOfSides(part)) |
1827 | { | 2005 | { |
@@ -1858,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1858 | 2036 | ||
1859 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2037 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1860 | { | 2038 | { |
2039 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2040 | return; | ||
2041 | |||
1861 | Primitive.TextureEntry tex = part.Shape.Textures; | 2042 | Primitive.TextureEntry tex = part.Shape.Textures; |
1862 | if (face >= 0 && face < GetNumberOfSides(part)) | 2043 | if (face >= 0 && face < GetNumberOfSides(part)) |
1863 | { | 2044 | { |
@@ -1928,6 +2109,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1928 | 2109 | ||
1929 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2110 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1930 | { | 2111 | { |
2112 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2113 | return; | ||
2114 | |||
1931 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2115 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1932 | LSL_Vector currentPos = GetPartLocalPos(part); | 2116 | LSL_Vector currentPos = GetPartLocalPos(part); |
1933 | 2117 | ||
@@ -1944,7 +2128,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1944 | } | 2128 | } |
1945 | else | 2129 | else |
1946 | { | 2130 | { |
1947 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2131 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
1948 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2132 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
1949 | SceneObjectGroup parent = part.ParentGroup; | 2133 | SceneObjectGroup parent = part.ParentGroup; |
1950 | parent.HasGroupChanged = true; | 2134 | parent.HasGroupChanged = true; |
@@ -2027,6 +2211,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2027 | 2211 | ||
2028 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2212 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2029 | { | 2213 | { |
2214 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2215 | return; | ||
2216 | |||
2030 | part.UpdateRotation(rot); | 2217 | part.UpdateRotation(rot); |
2031 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2218 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2032 | 2219 | ||
@@ -2646,12 +2833,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2646 | 2833 | ||
2647 | m_host.AddScriptLPS(1); | 2834 | m_host.AddScriptLPS(1); |
2648 | 2835 | ||
2836 | m_host.TaskInventory.LockItemsForRead(true); | ||
2649 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2837 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2650 | 2838 | m_host.TaskInventory.LockItemsForRead(false); | |
2651 | lock (m_host.TaskInventory) | ||
2652 | { | ||
2653 | item = m_host.TaskInventory[invItemID]; | ||
2654 | } | ||
2655 | 2839 | ||
2656 | if (item.PermsGranter == UUID.Zero) | 2840 | if (item.PermsGranter == UUID.Zero) |
2657 | return 0; | 2841 | return 0; |
@@ -2726,6 +2910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2726 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2910 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2727 | return; | 2911 | return; |
2728 | 2912 | ||
2913 | //Clone is thread-safe | ||
2729 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2914 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2730 | 2915 | ||
2731 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2916 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2788,6 +2973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2788 | 2973 | ||
2789 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2974 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2790 | { | 2975 | { |
2976 | /* | ||
2791 | m_host.AddScriptLPS(1); | 2977 | m_host.AddScriptLPS(1); |
2792 | // Determine where we are looking from | 2978 | // Determine where we are looking from |
2793 | LSL_Vector from = llGetPos(); | 2979 | LSL_Vector from = llGetPos(); |
@@ -2807,10 +2993,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2807 | // the angles of rotation in radians into rotation value | 2993 | // the angles of rotation in radians into rotation value |
2808 | 2994 | ||
2809 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 2995 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2810 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 2996 | |
2811 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 2997 | // This would only work if your physics system contains an APID controller: |
2998 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
2999 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3000 | |||
2812 | // Orient the object to the angle calculated | 3001 | // Orient the object to the angle calculated |
2813 | //llSetRot(rot); | 3002 | llSetRot(rot); |
3003 | */ | ||
3004 | |||
3005 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3006 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3007 | // http://bugs.meta7.com/view.php?id=28 | ||
3008 | // - Tom | ||
3009 | |||
3010 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3011 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3012 | |||
3013 | } | ||
3014 | |||
3015 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3016 | { | ||
3017 | m_host.AddScriptLPS(1); | ||
3018 | // NotImplemented("llRotLookAt"); | ||
3019 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3020 | |||
2814 | } | 3021 | } |
2815 | 3022 | ||
2816 | public void llStopLookAt() | 3023 | public void llStopLookAt() |
@@ -2859,13 +3066,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2859 | { | 3066 | { |
2860 | TaskInventoryItem item; | 3067 | TaskInventoryItem item; |
2861 | 3068 | ||
2862 | lock (m_host.TaskInventory) | 3069 | m_host.TaskInventory.LockItemsForRead(true); |
3070 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2863 | { | 3071 | { |
2864 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3072 | m_host.TaskInventory.LockItemsForRead(false); |
2865 | return; | 3073 | return; |
2866 | else | 3074 | } |
2867 | item = m_host.TaskInventory[InventorySelf()]; | 3075 | else |
3076 | { | ||
3077 | item = m_host.TaskInventory[InventorySelf()]; | ||
2868 | } | 3078 | } |
3079 | m_host.TaskInventory.LockItemsForRead(false); | ||
2869 | 3080 | ||
2870 | if (item.PermsGranter != UUID.Zero) | 3081 | if (item.PermsGranter != UUID.Zero) |
2871 | { | 3082 | { |
@@ -2887,13 +3098,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2887 | { | 3098 | { |
2888 | TaskInventoryItem item; | 3099 | TaskInventoryItem item; |
2889 | 3100 | ||
3101 | m_host.TaskInventory.LockItemsForRead(true); | ||
2890 | lock (m_host.TaskInventory) | 3102 | lock (m_host.TaskInventory) |
2891 | { | 3103 | { |
3104 | |||
2892 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3105 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3106 | { | ||
3107 | m_host.TaskInventory.LockItemsForRead(false); | ||
2893 | return; | 3108 | return; |
3109 | } | ||
2894 | else | 3110 | else |
3111 | { | ||
2895 | item = m_host.TaskInventory[InventorySelf()]; | 3112 | item = m_host.TaskInventory[InventorySelf()]; |
3113 | } | ||
2896 | } | 3114 | } |
3115 | m_host.TaskInventory.LockItemsForRead(false); | ||
2897 | 3116 | ||
2898 | m_host.AddScriptLPS(1); | 3117 | m_host.AddScriptLPS(1); |
2899 | 3118 | ||
@@ -2925,19 +3144,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2925 | { | 3144 | { |
2926 | m_host.AddScriptLPS(1); | 3145 | m_host.AddScriptLPS(1); |
2927 | 3146 | ||
2928 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2929 | return; | ||
2930 | |||
2931 | TaskInventoryItem item; | 3147 | TaskInventoryItem item; |
2932 | 3148 | ||
2933 | lock (m_host.TaskInventory) | 3149 | m_host.TaskInventory.LockItemsForRead(true); |
3150 | |||
3151 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2934 | { | 3152 | { |
2935 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3153 | m_host.TaskInventory.LockItemsForRead(false); |
2936 | return; | 3154 | return; |
2937 | else | 3155 | } |
2938 | item = m_host.TaskInventory[InventorySelf()]; | 3156 | else |
3157 | { | ||
3158 | item = m_host.TaskInventory[InventorySelf()]; | ||
2939 | } | 3159 | } |
2940 | 3160 | ||
3161 | m_host.TaskInventory.LockItemsForRead(false); | ||
3162 | |||
2941 | if (item.PermsGranter != m_host.OwnerID) | 3163 | if (item.PermsGranter != m_host.OwnerID) |
2942 | return; | 3164 | return; |
2943 | 3165 | ||
@@ -2947,10 +3169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2947 | 3169 | ||
2948 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3170 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2949 | 3171 | ||
2950 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3172 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2951 | if (attachmentsModule != null) | ||
2952 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2953 | grp, (uint)attachment, false); | ||
2954 | } | 3173 | } |
2955 | } | 3174 | } |
2956 | 3175 | ||
@@ -2963,13 +3182,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2963 | 3182 | ||
2964 | TaskInventoryItem item; | 3183 | TaskInventoryItem item; |
2965 | 3184 | ||
2966 | lock (m_host.TaskInventory) | 3185 | m_host.TaskInventory.LockItemsForRead(true); |
3186 | |||
3187 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2967 | { | 3188 | { |
2968 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3189 | m_host.TaskInventory.LockItemsForRead(false); |
2969 | return; | 3190 | return; |
2970 | else | 3191 | } |
2971 | item = m_host.TaskInventory[InventorySelf()]; | 3192 | else |
3193 | { | ||
3194 | item = m_host.TaskInventory[InventorySelf()]; | ||
2972 | } | 3195 | } |
3196 | m_host.TaskInventory.LockItemsForRead(false); | ||
3197 | |||
2973 | 3198 | ||
2974 | if (item.PermsGranter != m_host.OwnerID) | 3199 | if (item.PermsGranter != m_host.OwnerID) |
2975 | return; | 3200 | return; |
@@ -3008,6 +3233,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3008 | 3233 | ||
3009 | public void llInstantMessage(string user, string message) | 3234 | public void llInstantMessage(string user, string message) |
3010 | { | 3235 | { |
3236 | UUID result; | ||
3237 | if (!UUID.TryParse(user, out result)) | ||
3238 | { | ||
3239 | if (!m_debuggerSafe) | ||
3240 | { | ||
3241 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
3242 | } | ||
3243 | return; | ||
3244 | } | ||
3245 | |||
3246 | |||
3011 | m_host.AddScriptLPS(1); | 3247 | m_host.AddScriptLPS(1); |
3012 | 3248 | ||
3013 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3249 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3022,14 +3258,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | UUID friendTransactionID = UUID.Random(); | 3258 | UUID friendTransactionID = UUID.Random(); |
3023 | 3259 | ||
3024 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3260 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3025 | 3261 | ||
3026 | GridInstantMessage msg = new GridInstantMessage(); | 3262 | GridInstantMessage msg = new GridInstantMessage(); |
3027 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3263 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3028 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3264 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3029 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3265 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3030 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3266 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3031 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3267 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3032 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3268 | DateTime dt = DateTime.UtcNow; |
3269 | |||
3270 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3271 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3272 | |||
3273 | try | ||
3274 | { | ||
3275 | // Convert that to the PST timezone | ||
3276 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3277 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3278 | } | ||
3279 | catch | ||
3280 | { | ||
3281 | // No logging here, as it could be VERY spammy | ||
3282 | } | ||
3283 | |||
3284 | // And make it look local again to fool the unix time util | ||
3285 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3286 | |||
3287 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3288 | |||
3033 | //if (client != null) | 3289 | //if (client != null) |
3034 | //{ | 3290 | //{ |
3035 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3291 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3043,13 +3299,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3043 | msg.message = message.Substring(0, 1024); | 3299 | msg.message = message.Substring(0, 1024); |
3044 | else | 3300 | else |
3045 | msg.message = message; | 3301 | msg.message = message; |
3046 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3302 | msg.dialog = (byte)19; // MessageFromObject |
3047 | msg.fromGroup = false;// fromGroup; | 3303 | msg.fromGroup = false;// fromGroup; |
3048 | msg.offline = (byte)0; //offline; | 3304 | msg.offline = (byte)0; //offline; |
3049 | msg.ParentEstateID = 0; //ParentEstateID; | 3305 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3050 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3306 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3051 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3307 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3052 | msg.binaryBucket = new byte[0];// binaryBucket; | 3308 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3053 | 3309 | ||
3054 | if (m_TransferModule != null) | 3310 | if (m_TransferModule != null) |
3055 | { | 3311 | { |
@@ -3069,7 +3325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3069 | } | 3325 | } |
3070 | 3326 | ||
3071 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3327 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3072 | ScriptSleep(20000); | 3328 | ScriptSleep(15000); |
3073 | } | 3329 | } |
3074 | 3330 | ||
3075 | public void llGetNextEmail(string address, string subject) | 3331 | public void llGetNextEmail(string address, string subject) |
@@ -3171,13 +3427,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3171 | m_host.AddScriptLPS(1); | 3427 | m_host.AddScriptLPS(1); |
3172 | } | 3428 | } |
3173 | 3429 | ||
3174 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3175 | { | ||
3176 | m_host.AddScriptLPS(1); | ||
3177 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3178 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3179 | } | ||
3180 | |||
3181 | public LSL_Integer llStringLength(string str) | 3430 | public LSL_Integer llStringLength(string str) |
3182 | { | 3431 | { |
3183 | m_host.AddScriptLPS(1); | 3432 | m_host.AddScriptLPS(1); |
@@ -3201,14 +3450,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3201 | 3450 | ||
3202 | TaskInventoryItem item; | 3451 | TaskInventoryItem item; |
3203 | 3452 | ||
3204 | lock (m_host.TaskInventory) | 3453 | m_host.TaskInventory.LockItemsForRead(true); |
3454 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3205 | { | 3455 | { |
3206 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3456 | m_host.TaskInventory.LockItemsForRead(false); |
3207 | return; | 3457 | return; |
3208 | else | ||
3209 | item = m_host.TaskInventory[InventorySelf()]; | ||
3210 | } | 3458 | } |
3211 | 3459 | else | |
3460 | { | ||
3461 | item = m_host.TaskInventory[InventorySelf()]; | ||
3462 | } | ||
3463 | m_host.TaskInventory.LockItemsForRead(false); | ||
3212 | if (item.PermsGranter == UUID.Zero) | 3464 | if (item.PermsGranter == UUID.Zero) |
3213 | return; | 3465 | return; |
3214 | 3466 | ||
@@ -3238,13 +3490,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3238 | 3490 | ||
3239 | TaskInventoryItem item; | 3491 | TaskInventoryItem item; |
3240 | 3492 | ||
3241 | lock (m_host.TaskInventory) | 3493 | m_host.TaskInventory.LockItemsForRead(true); |
3494 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3242 | { | 3495 | { |
3243 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3496 | m_host.TaskInventory.LockItemsForRead(false); |
3244 | return; | 3497 | return; |
3245 | else | 3498 | } |
3246 | item = m_host.TaskInventory[InventorySelf()]; | 3499 | else |
3500 | { | ||
3501 | item = m_host.TaskInventory[InventorySelf()]; | ||
3247 | } | 3502 | } |
3503 | m_host.TaskInventory.LockItemsForRead(false); | ||
3504 | |||
3248 | 3505 | ||
3249 | if (item.PermsGranter == UUID.Zero) | 3506 | if (item.PermsGranter == UUID.Zero) |
3250 | return; | 3507 | return; |
@@ -3315,10 +3572,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3315 | 3572 | ||
3316 | TaskInventoryItem item; | 3573 | TaskInventoryItem item; |
3317 | 3574 | ||
3318 | lock (m_host.TaskInventory) | 3575 | |
3576 | m_host.TaskInventory.LockItemsForRead(true); | ||
3577 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3578 | { | ||
3579 | m_host.TaskInventory.LockItemsForRead(false); | ||
3580 | return; | ||
3581 | } | ||
3582 | else | ||
3319 | { | 3583 | { |
3320 | item = m_host.TaskInventory[invItemID]; | 3584 | item = m_host.TaskInventory[invItemID]; |
3321 | } | 3585 | } |
3586 | m_host.TaskInventory.LockItemsForRead(false); | ||
3322 | 3587 | ||
3323 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3588 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3324 | { | 3589 | { |
@@ -3350,11 +3615,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3350 | 3615 | ||
3351 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3616 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3352 | { | 3617 | { |
3353 | lock (m_host.TaskInventory) | 3618 | m_host.TaskInventory.LockItemsForWrite(true); |
3354 | { | 3619 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3355 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3620 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3356 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3621 | m_host.TaskInventory.LockItemsForWrite(false); |
3357 | } | ||
3358 | 3622 | ||
3359 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3623 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3360 | "run_time_permissions", new Object[] { | 3624 | "run_time_permissions", new Object[] { |
@@ -3374,11 +3638,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3374 | 3638 | ||
3375 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3639 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3376 | { | 3640 | { |
3377 | lock (m_host.TaskInventory) | 3641 | m_host.TaskInventory.LockItemsForWrite(true); |
3378 | { | 3642 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3379 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3643 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3380 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3644 | m_host.TaskInventory.LockItemsForWrite(false); |
3381 | } | ||
3382 | 3645 | ||
3383 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3646 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3384 | "run_time_permissions", new Object[] { | 3647 | "run_time_permissions", new Object[] { |
@@ -3399,11 +3662,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3399 | 3662 | ||
3400 | if (!m_waitingForScriptAnswer) | 3663 | if (!m_waitingForScriptAnswer) |
3401 | { | 3664 | { |
3402 | lock (m_host.TaskInventory) | 3665 | m_host.TaskInventory.LockItemsForWrite(true); |
3403 | { | 3666 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3404 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3667 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3405 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3668 | m_host.TaskInventory.LockItemsForWrite(false); |
3406 | } | ||
3407 | 3669 | ||
3408 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3670 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3409 | m_waitingForScriptAnswer=true; | 3671 | m_waitingForScriptAnswer=true; |
@@ -3438,10 +3700,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3700 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3439 | llReleaseControls(); | 3701 | llReleaseControls(); |
3440 | 3702 | ||
3441 | lock (m_host.TaskInventory) | 3703 | |
3442 | { | 3704 | m_host.TaskInventory.LockItemsForWrite(true); |
3443 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3705 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3444 | } | 3706 | m_host.TaskInventory.LockItemsForWrite(false); |
3707 | |||
3445 | 3708 | ||
3446 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3709 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3447 | "run_time_permissions", new Object[] { | 3710 | "run_time_permissions", new Object[] { |
@@ -3453,16 +3716,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3453 | { | 3716 | { |
3454 | m_host.AddScriptLPS(1); | 3717 | m_host.AddScriptLPS(1); |
3455 | 3718 | ||
3456 | lock (m_host.TaskInventory) | 3719 | m_host.TaskInventory.LockItemsForRead(true); |
3720 | |||
3721 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3457 | { | 3722 | { |
3458 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3723 | if (item.Type == 10 && item.ItemID == m_itemID) |
3459 | { | 3724 | { |
3460 | if (item.Type == 10 && item.ItemID == m_itemID) | 3725 | m_host.TaskInventory.LockItemsForRead(false); |
3461 | { | 3726 | return item.PermsGranter.ToString(); |
3462 | return item.PermsGranter.ToString(); | ||
3463 | } | ||
3464 | } | 3727 | } |
3465 | } | 3728 | } |
3729 | m_host.TaskInventory.LockItemsForRead(false); | ||
3466 | 3730 | ||
3467 | return UUID.Zero.ToString(); | 3731 | return UUID.Zero.ToString(); |
3468 | } | 3732 | } |
@@ -3471,19 +3735,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3471 | { | 3735 | { |
3472 | m_host.AddScriptLPS(1); | 3736 | m_host.AddScriptLPS(1); |
3473 | 3737 | ||
3474 | lock (m_host.TaskInventory) | 3738 | m_host.TaskInventory.LockItemsForRead(true); |
3739 | |||
3740 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3475 | { | 3741 | { |
3476 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3742 | if (item.Type == 10 && item.ItemID == m_itemID) |
3477 | { | 3743 | { |
3478 | if (item.Type == 10 && item.ItemID == m_itemID) | 3744 | int perms = item.PermsMask; |
3479 | { | 3745 | if (m_automaticLinkPermission) |
3480 | int perms = item.PermsMask; | 3746 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3481 | if (m_automaticLinkPermission) | 3747 | m_host.TaskInventory.LockItemsForRead(false); |
3482 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3748 | return perms; |
3483 | return perms; | ||
3484 | } | ||
3485 | } | 3749 | } |
3486 | } | 3750 | } |
3751 | m_host.TaskInventory.LockItemsForRead(false); | ||
3487 | 3752 | ||
3488 | return 0; | 3753 | return 0; |
3489 | } | 3754 | } |
@@ -3505,9 +3770,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3505 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3770 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3506 | { | 3771 | { |
3507 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3772 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3508 | 3773 | if (parts.Count > 0) | |
3509 | foreach (SceneObjectPart part in parts) | 3774 | { |
3510 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3775 | try |
3776 | { | ||
3777 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3778 | foreach (SceneObjectPart part in parts) | ||
3779 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3780 | } | ||
3781 | finally | ||
3782 | { | ||
3783 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3784 | } | ||
3785 | } | ||
3511 | } | 3786 | } |
3512 | 3787 | ||
3513 | public void llCreateLink(string target, int parent) | 3788 | public void llCreateLink(string target, int parent) |
@@ -3520,11 +3795,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3520 | return; | 3795 | return; |
3521 | 3796 | ||
3522 | TaskInventoryItem item; | 3797 | TaskInventoryItem item; |
3523 | lock (m_host.TaskInventory) | 3798 | m_host.TaskInventory.LockItemsForRead(true); |
3524 | { | 3799 | item = m_host.TaskInventory[invItemID]; |
3525 | item = m_host.TaskInventory[invItemID]; | 3800 | m_host.TaskInventory.LockItemsForRead(false); |
3526 | } | 3801 | |
3527 | |||
3528 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3802 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3529 | && !m_automaticLinkPermission) | 3803 | && !m_automaticLinkPermission) |
3530 | { | 3804 | { |
@@ -3577,16 +3851,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3577 | m_host.AddScriptLPS(1); | 3851 | m_host.AddScriptLPS(1); |
3578 | UUID invItemID = InventorySelf(); | 3852 | UUID invItemID = InventorySelf(); |
3579 | 3853 | ||
3580 | lock (m_host.TaskInventory) | 3854 | m_host.TaskInventory.LockItemsForRead(true); |
3581 | { | ||
3582 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3855 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3583 | && !m_automaticLinkPermission) | 3856 | && !m_automaticLinkPermission) |
3584 | { | 3857 | { |
3585 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3858 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3859 | m_host.TaskInventory.LockItemsForRead(false); | ||
3586 | return; | 3860 | return; |
3587 | } | 3861 | } |
3588 | } | 3862 | m_host.TaskInventory.LockItemsForRead(false); |
3589 | 3863 | ||
3590 | if (linknum < ScriptBaseClass.LINK_THIS) | 3864 | if (linknum < ScriptBaseClass.LINK_THIS) |
3591 | return; | 3865 | return; |
3592 | 3866 | ||
@@ -3625,10 +3899,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3625 | // Restructuring Multiple Prims. | 3899 | // Restructuring Multiple Prims. |
3626 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3900 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3627 | parts.Remove(parentPrim.RootPart); | 3901 | parts.Remove(parentPrim.RootPart); |
3628 | foreach (SceneObjectPart part in parts) | 3902 | if (parts.Count > 0) |
3629 | { | 3903 | { |
3630 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3904 | try |
3905 | { | ||
3906 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3907 | foreach (SceneObjectPart part in parts) | ||
3908 | { | ||
3909 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3910 | } | ||
3911 | } | ||
3912 | finally | ||
3913 | { | ||
3914 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3915 | } | ||
3631 | } | 3916 | } |
3917 | |||
3632 | parentPrim.HasGroupChanged = true; | 3918 | parentPrim.HasGroupChanged = true; |
3633 | parentPrim.ScheduleGroupForFullUpdate(); | 3919 | parentPrim.ScheduleGroupForFullUpdate(); |
3634 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3920 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3637,11 +3923,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | { | 3923 | { |
3638 | SceneObjectPart newRoot = parts[0]; | 3924 | SceneObjectPart newRoot = parts[0]; |
3639 | parts.Remove(newRoot); | 3925 | parts.Remove(newRoot); |
3640 | foreach (SceneObjectPart part in parts) | 3926 | |
3927 | try | ||
3641 | { | 3928 | { |
3642 | part.UpdateFlag = 0; | 3929 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3643 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3930 | foreach (SceneObjectPart part in parts) |
3931 | { | ||
3932 | part.UpdateFlag = 0; | ||
3933 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3934 | } | ||
3644 | } | 3935 | } |
3936 | finally | ||
3937 | { | ||
3938 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3939 | } | ||
3940 | |||
3941 | |||
3645 | newRoot.ParentGroup.HasGroupChanged = true; | 3942 | newRoot.ParentGroup.HasGroupChanged = true; |
3646 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3943 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3647 | } | 3944 | } |
@@ -3667,11 +3964,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3667 | 3964 | ||
3668 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3965 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3669 | parts.Remove(parentPrim.RootPart); | 3966 | parts.Remove(parentPrim.RootPart); |
3670 | 3967 | if (parts.Count > 0) | |
3671 | foreach (SceneObjectPart part in parts) | ||
3672 | { | 3968 | { |
3673 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3969 | try |
3674 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3970 | { |
3971 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3972 | foreach (SceneObjectPart part in parts) | ||
3973 | { | ||
3974 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3975 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3976 | } | ||
3977 | } | ||
3978 | finally | ||
3979 | { | ||
3980 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3981 | } | ||
3675 | } | 3982 | } |
3676 | parentPrim.HasGroupChanged = true; | 3983 | parentPrim.HasGroupChanged = true; |
3677 | parentPrim.ScheduleGroupForFullUpdate(); | 3984 | parentPrim.ScheduleGroupForFullUpdate(); |
@@ -3687,6 +3994,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3687 | } | 3994 | } |
3688 | else | 3995 | else |
3689 | { | 3996 | { |
3997 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
3998 | { | ||
3999 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4000 | |||
4001 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4002 | if (avatars.Count > linknum) | ||
4003 | { | ||
4004 | return avatars[linknum].UUID.ToString(); | ||
4005 | } | ||
4006 | } | ||
3690 | return UUID.Zero.ToString(); | 4007 | return UUID.Zero.ToString(); |
3691 | } | 4008 | } |
3692 | } | 4009 | } |
@@ -3763,17 +4080,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3763 | m_host.AddScriptLPS(1); | 4080 | m_host.AddScriptLPS(1); |
3764 | int count = 0; | 4081 | int count = 0; |
3765 | 4082 | ||
3766 | lock (m_host.TaskInventory) | 4083 | m_host.TaskInventory.LockItemsForRead(true); |
4084 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3767 | { | 4085 | { |
3768 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4086 | if (inv.Value.Type == type || type == -1) |
3769 | { | 4087 | { |
3770 | if (inv.Value.Type == type || type == -1) | 4088 | count = count + 1; |
3771 | { | ||
3772 | count = count + 1; | ||
3773 | } | ||
3774 | } | 4089 | } |
3775 | } | 4090 | } |
3776 | 4091 | ||
4092 | m_host.TaskInventory.LockItemsForRead(false); | ||
3777 | return count; | 4093 | return count; |
3778 | } | 4094 | } |
3779 | 4095 | ||
@@ -3782,16 +4098,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3782 | m_host.AddScriptLPS(1); | 4098 | m_host.AddScriptLPS(1); |
3783 | ArrayList keys = new ArrayList(); | 4099 | ArrayList keys = new ArrayList(); |
3784 | 4100 | ||
3785 | lock (m_host.TaskInventory) | 4101 | m_host.TaskInventory.LockItemsForRead(true); |
4102 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3786 | { | 4103 | { |
3787 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4104 | if (inv.Value.Type == type || type == -1) |
3788 | { | 4105 | { |
3789 | if (inv.Value.Type == type || type == -1) | 4106 | keys.Add(inv.Value.Name); |
3790 | { | ||
3791 | keys.Add(inv.Value.Name); | ||
3792 | } | ||
3793 | } | 4107 | } |
3794 | } | 4108 | } |
4109 | m_host.TaskInventory.LockItemsForRead(false); | ||
3795 | 4110 | ||
3796 | if (keys.Count == 0) | 4111 | if (keys.Count == 0) |
3797 | { | 4112 | { |
@@ -3828,20 +4143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3828 | } | 4143 | } |
3829 | 4144 | ||
3830 | // move the first object found with this inventory name | 4145 | // move the first object found with this inventory name |
3831 | lock (m_host.TaskInventory) | 4146 | m_host.TaskInventory.LockItemsForRead(true); |
4147 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3832 | { | 4148 | { |
3833 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4149 | if (inv.Value.Name == inventory) |
3834 | { | 4150 | { |
3835 | if (inv.Value.Name == inventory) | 4151 | found = true; |
3836 | { | 4152 | objId = inv.Key; |
3837 | found = true; | 4153 | assetType = inv.Value.Type; |
3838 | objId = inv.Key; | 4154 | objName = inv.Value.Name; |
3839 | assetType = inv.Value.Type; | 4155 | break; |
3840 | objName = inv.Value.Name; | ||
3841 | break; | ||
3842 | } | ||
3843 | } | 4156 | } |
3844 | } | 4157 | } |
4158 | m_host.TaskInventory.LockItemsForRead(false); | ||
3845 | 4159 | ||
3846 | if (!found) | 4160 | if (!found) |
3847 | { | 4161 | { |
@@ -3849,9 +4163,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3849 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4163 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3850 | } | 4164 | } |
3851 | 4165 | ||
3852 | // check if destination is an avatar | 4166 | // check if destination is an object |
3853 | if (World.GetScenePresence(destId) != null) | 4167 | if (World.GetSceneObjectPart(destId) != null) |
4168 | { | ||
4169 | // destination is an object | ||
4170 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4171 | } | ||
4172 | else | ||
3854 | { | 4173 | { |
4174 | ScenePresence presence = World.GetScenePresence(destId); | ||
4175 | |||
4176 | if (presence == null) | ||
4177 | { | ||
4178 | UserAccount account = | ||
4179 | World.UserAccountService.GetUserAccount( | ||
4180 | World.RegionInfo.ScopeID, | ||
4181 | destId); | ||
4182 | |||
4183 | if (account == null) | ||
4184 | { | ||
4185 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4186 | return; | ||
4187 | } | ||
4188 | } | ||
4189 | |||
3855 | // destination is an avatar | 4190 | // destination is an avatar |
3856 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4191 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3857 | 4192 | ||
@@ -3875,31 +4210,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3875 | 4210 | ||
3876 | if (m_TransferModule != null) | 4211 | if (m_TransferModule != null) |
3877 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4212 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4213 | |||
4214 | //This delay should only occur when giving inventory to avatars. | ||
4215 | ScriptSleep(3000); | ||
3878 | } | 4216 | } |
3879 | else | ||
3880 | { | ||
3881 | // destination is an object | ||
3882 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3883 | } | ||
3884 | ScriptSleep(3000); | ||
3885 | } | 4217 | } |
3886 | 4218 | ||
4219 | [DebuggerNonUserCode] | ||
3887 | public void llRemoveInventory(string name) | 4220 | public void llRemoveInventory(string name) |
3888 | { | 4221 | { |
3889 | m_host.AddScriptLPS(1); | 4222 | m_host.AddScriptLPS(1); |
3890 | 4223 | ||
3891 | lock (m_host.TaskInventory) | 4224 | List<TaskInventoryItem> inv; |
4225 | try | ||
3892 | { | 4226 | { |
3893 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4227 | m_host.TaskInventory.LockItemsForRead(true); |
4228 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4229 | } | ||
4230 | finally | ||
4231 | { | ||
4232 | m_host.TaskInventory.LockItemsForRead(false); | ||
4233 | } | ||
4234 | foreach (TaskInventoryItem item in inv) | ||
4235 | { | ||
4236 | if (item.Name == name) | ||
3894 | { | 4237 | { |
3895 | if (item.Name == name) | 4238 | if (item.ItemID == m_itemID) |
3896 | { | 4239 | throw new ScriptDeleteException(); |
3897 | if (item.ItemID == m_itemID) | 4240 | else |
3898 | throw new ScriptDeleteException(); | 4241 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3899 | else | 4242 | return; |
3900 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3901 | return; | ||
3902 | } | ||
3903 | } | 4243 | } |
3904 | } | 4244 | } |
3905 | } | 4245 | } |
@@ -3957,6 +4297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3957 | ce.time = Util.EnvironmentTickCount(); | 4297 | ce.time = Util.EnvironmentTickCount(); |
3958 | ce.account = account; | 4298 | ce.account = account; |
3959 | ce.pinfo = pinfo; | 4299 | ce.pinfo = pinfo; |
4300 | m_userInfoCache[uuid] = ce; | ||
3960 | } | 4301 | } |
3961 | else | 4302 | else |
3962 | { | 4303 | { |
@@ -4024,6 +4365,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4024 | { | 4365 | { |
4025 | m_host.AddScriptLPS(1); | 4366 | m_host.AddScriptLPS(1); |
4026 | 4367 | ||
4368 | //Clone is thread safe | ||
4027 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4369 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4028 | 4370 | ||
4029 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4371 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4077,6 +4419,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4077 | ScenePresence presence = World.GetScenePresence(agentId); | 4419 | ScenePresence presence = World.GetScenePresence(agentId); |
4078 | if (presence != null) | 4420 | if (presence != null) |
4079 | { | 4421 | { |
4422 | // agent must not be a god | ||
4423 | if (presence.GodLevel >= 200) return; | ||
4424 | |||
4080 | // agent must be over the owners land | 4425 | // agent must be over the owners land |
4081 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4426 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4082 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4427 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4136,17 +4481,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4136 | UUID soundId = UUID.Zero; | 4481 | UUID soundId = UUID.Zero; |
4137 | if (!UUID.TryParse(impact_sound, out soundId)) | 4482 | if (!UUID.TryParse(impact_sound, out soundId)) |
4138 | { | 4483 | { |
4139 | lock (m_host.TaskInventory) | 4484 | m_host.TaskInventory.LockItemsForRead(true); |
4485 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4140 | { | 4486 | { |
4141 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4487 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4142 | { | 4488 | { |
4143 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4489 | soundId = item.AssetID; |
4144 | { | 4490 | break; |
4145 | soundId = item.AssetID; | ||
4146 | break; | ||
4147 | } | ||
4148 | } | 4491 | } |
4149 | } | 4492 | } |
4493 | m_host.TaskInventory.LockItemsForRead(false); | ||
4150 | } | 4494 | } |
4151 | m_host.CollisionSound = soundId; | 4495 | m_host.CollisionSound = soundId; |
4152 | m_host.CollisionSoundVolume = (float)impact_volume; | 4496 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4192,6 +4536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4192 | UUID partItemID; | 4536 | UUID partItemID; |
4193 | foreach (SceneObjectPart part in parts) | 4537 | foreach (SceneObjectPart part in parts) |
4194 | { | 4538 | { |
4539 | //Clone is thread safe | ||
4195 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4540 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4196 | 4541 | ||
4197 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4542 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4406,17 +4751,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4406 | 4751 | ||
4407 | m_host.AddScriptLPS(1); | 4752 | m_host.AddScriptLPS(1); |
4408 | 4753 | ||
4409 | lock (m_host.TaskInventory) | 4754 | m_host.TaskInventory.LockItemsForRead(true); |
4755 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4410 | { | 4756 | { |
4411 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4757 | if (item.Type == 10 && item.ItemID == m_itemID) |
4412 | { | 4758 | { |
4413 | if (item.Type == 10 && item.ItemID == m_itemID) | 4759 | result = item.Name!=null?item.Name:String.Empty; |
4414 | { | 4760 | break; |
4415 | result = item.Name != null ? item.Name : String.Empty; | ||
4416 | break; | ||
4417 | } | ||
4418 | } | 4761 | } |
4419 | } | 4762 | } |
4763 | m_host.TaskInventory.LockItemsForRead(false); | ||
4420 | 4764 | ||
4421 | return result; | 4765 | return result; |
4422 | } | 4766 | } |
@@ -4569,23 +4913,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4569 | { | 4913 | { |
4570 | m_host.AddScriptLPS(1); | 4914 | m_host.AddScriptLPS(1); |
4571 | 4915 | ||
4572 | lock (m_host.TaskInventory) | 4916 | m_host.TaskInventory.LockItemsForRead(true); |
4917 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4573 | { | 4918 | { |
4574 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4919 | if (inv.Value.Name == name) |
4575 | { | 4920 | { |
4576 | if (inv.Value.Name == name) | 4921 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4577 | { | 4922 | { |
4578 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4923 | m_host.TaskInventory.LockItemsForRead(false); |
4579 | { | 4924 | return inv.Value.AssetID.ToString(); |
4580 | return inv.Value.AssetID.ToString(); | 4925 | } |
4581 | } | 4926 | else |
4582 | else | 4927 | { |
4583 | { | 4928 | m_host.TaskInventory.LockItemsForRead(false); |
4584 | return UUID.Zero.ToString(); | 4929 | return UUID.Zero.ToString(); |
4585 | } | ||
4586 | } | 4930 | } |
4587 | } | 4931 | } |
4588 | } | 4932 | } |
4933 | m_host.TaskInventory.LockItemsForRead(false); | ||
4589 | 4934 | ||
4590 | return UUID.Zero.ToString(); | 4935 | return UUID.Zero.ToString(); |
4591 | } | 4936 | } |
@@ -4738,14 +5083,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4738 | { | 5083 | { |
4739 | m_host.AddScriptLPS(1); | 5084 | m_host.AddScriptLPS(1); |
4740 | 5085 | ||
4741 | if (src == null) | 5086 | return src.Length; |
4742 | { | ||
4743 | return 0; | ||
4744 | } | ||
4745 | else | ||
4746 | { | ||
4747 | return src.Length; | ||
4748 | } | ||
4749 | } | 5087 | } |
4750 | 5088 | ||
4751 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5089 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4791,7 +5129,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4791 | else if (src.Data[index] is LSL_Float) | 5129 | else if (src.Data[index] is LSL_Float) |
4792 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5130 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4793 | else if (src.Data[index] is LSL_String) | 5131 | else if (src.Data[index] is LSL_String) |
4794 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5132 | { |
5133 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5134 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5135 | if (m != Match.Empty) | ||
5136 | { | ||
5137 | str = m.Value; | ||
5138 | double d = 0.0; | ||
5139 | if (!Double.TryParse(str, out d)) | ||
5140 | return 0.0; | ||
5141 | |||
5142 | return d; | ||
5143 | } | ||
5144 | return 0.0; | ||
5145 | } | ||
4795 | return Convert.ToDouble(src.Data[index]); | 5146 | return Convert.ToDouble(src.Data[index]); |
4796 | } | 5147 | } |
4797 | catch (FormatException) | 5148 | catch (FormatException) |
@@ -5476,7 +5827,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5476 | public void llSetSoundQueueing(int queue) | 5827 | public void llSetSoundQueueing(int queue) |
5477 | { | 5828 | { |
5478 | m_host.AddScriptLPS(1); | 5829 | m_host.AddScriptLPS(1); |
5479 | NotImplemented("llSetSoundQueueing"); | ||
5480 | } | 5830 | } |
5481 | 5831 | ||
5482 | public void llSetSoundRadius(double radius) | 5832 | public void llSetSoundRadius(double radius) |
@@ -5521,10 +5871,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5521 | m_host.AddScriptLPS(1); | 5871 | m_host.AddScriptLPS(1); |
5522 | 5872 | ||
5523 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5873 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5524 | 5874 | if (parts.Count > 0) | |
5525 | foreach (var part in parts) | ||
5526 | { | 5875 | { |
5527 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5876 | try |
5877 | { | ||
5878 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5879 | foreach (var part in parts) | ||
5880 | { | ||
5881 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5882 | } | ||
5883 | } | ||
5884 | finally | ||
5885 | { | ||
5886 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5887 | } | ||
5528 | } | 5888 | } |
5529 | } | 5889 | } |
5530 | 5890 | ||
@@ -5580,74 +5940,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5580 | 5940 | ||
5581 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | 5941 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) |
5582 | { | 5942 | { |
5583 | m_host.AddScriptLPS(1); | 5943 | return ParseString2List(str, separators, in_spacers, false); |
5584 | LSL_List ret = new LSL_List(); | ||
5585 | LSL_List spacers = new LSL_List(); | ||
5586 | if (in_spacers.Length > 0 && separators.Length > 0) | ||
5587 | { | ||
5588 | for (int i = 0; i < in_spacers.Length; i++) | ||
5589 | { | ||
5590 | object s = in_spacers.Data[i]; | ||
5591 | for (int j = 0; j < separators.Length; j++) | ||
5592 | { | ||
5593 | if (separators.Data[j].ToString() == s.ToString()) | ||
5594 | { | ||
5595 | s = null; | ||
5596 | break; | ||
5597 | } | ||
5598 | } | ||
5599 | if (s != null) | ||
5600 | { | ||
5601 | spacers.Add(s); | ||
5602 | } | ||
5603 | } | ||
5604 | } | ||
5605 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
5606 | separators.Data.CopyTo(delimiters, 0); | ||
5607 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
5608 | bool dfound = false; | ||
5609 | do | ||
5610 | { | ||
5611 | dfound = false; | ||
5612 | int cindex = -1; | ||
5613 | string cdeli = ""; | ||
5614 | for (int i = 0; i < delimiters.Length; i++) | ||
5615 | { | ||
5616 | int index = str.IndexOf(delimiters[i].ToString()); | ||
5617 | bool found = index != -1; | ||
5618 | if (found && String.Empty != delimiters[i].ToString()) | ||
5619 | { | ||
5620 | if ((cindex > index) || (cindex == -1)) | ||
5621 | { | ||
5622 | cindex = index; | ||
5623 | cdeli = delimiters[i].ToString(); | ||
5624 | } | ||
5625 | dfound = dfound || found; | ||
5626 | } | ||
5627 | } | ||
5628 | if (cindex != -1) | ||
5629 | { | ||
5630 | if (cindex > 0) | ||
5631 | { | ||
5632 | ret.Add(new LSL_String(str.Substring(0, cindex))); | ||
5633 | } | ||
5634 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
5635 | for (int j = 0; j < spacers.Length; j++) | ||
5636 | { | ||
5637 | if (spacers.Data[j].ToString() == cdeli) | ||
5638 | { | ||
5639 | ret.Add(new LSL_String(cdeli)); | ||
5640 | break; | ||
5641 | } | ||
5642 | } | ||
5643 | str = str.Substring(cindex + cdeli.Length); | ||
5644 | } | ||
5645 | } while (dfound); | ||
5646 | if (str != "") | ||
5647 | { | ||
5648 | ret.Add(new LSL_String(str)); | ||
5649 | } | ||
5650 | return ret; | ||
5651 | } | 5944 | } |
5652 | 5945 | ||
5653 | public LSL_Integer llOverMyLand(string id) | 5946 | public LSL_Integer llOverMyLand(string id) |
@@ -5850,7 +6143,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5850 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6143 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5851 | } | 6144 | } |
5852 | 6145 | ||
5853 | public LSL_Integer llGetFreeMemory() | 6146 | public virtual LSL_Integer llGetFreeMemory() |
5854 | { | 6147 | { |
5855 | m_host.AddScriptLPS(1); | 6148 | m_host.AddScriptLPS(1); |
5856 | // Make scripts designed for LSO happy | 6149 | // Make scripts designed for LSO happy |
@@ -6161,14 +6454,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6161 | 6454 | ||
6162 | protected UUID GetTaskInventoryItem(string name) | 6455 | protected UUID GetTaskInventoryItem(string name) |
6163 | { | 6456 | { |
6164 | lock (m_host.TaskInventory) | 6457 | m_host.TaskInventory.LockItemsForRead(true); |
6458 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6165 | { | 6459 | { |
6166 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6460 | if (inv.Value.Name == name) |
6167 | { | 6461 | { |
6168 | if (inv.Value.Name == name) | 6462 | m_host.TaskInventory.LockItemsForRead(false); |
6169 | return inv.Key; | 6463 | return inv.Key; |
6170 | } | 6464 | } |
6171 | } | 6465 | } |
6466 | m_host.TaskInventory.LockItemsForRead(false); | ||
6172 | 6467 | ||
6173 | return UUID.Zero; | 6468 | return UUID.Zero; |
6174 | } | 6469 | } |
@@ -6496,22 +6791,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6496 | } | 6791 | } |
6497 | 6792 | ||
6498 | // copy the first script found with this inventory name | 6793 | // copy the first script found with this inventory name |
6499 | lock (m_host.TaskInventory) | 6794 | m_host.TaskInventory.LockItemsForRead(true); |
6795 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6500 | { | 6796 | { |
6501 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6797 | if (inv.Value.Name == name) |
6502 | { | 6798 | { |
6503 | if (inv.Value.Name == name) | 6799 | // make sure the object is a script |
6800 | if (10 == inv.Value.Type) | ||
6504 | { | 6801 | { |
6505 | // make sure the object is a script | 6802 | found = true; |
6506 | if (10 == inv.Value.Type) | 6803 | srcId = inv.Key; |
6507 | { | 6804 | break; |
6508 | found = true; | ||
6509 | srcId = inv.Key; | ||
6510 | break; | ||
6511 | } | ||
6512 | } | 6805 | } |
6513 | } | 6806 | } |
6514 | } | 6807 | } |
6808 | m_host.TaskInventory.LockItemsForRead(false); | ||
6515 | 6809 | ||
6516 | if (!found) | 6810 | if (!found) |
6517 | { | 6811 | { |
@@ -6595,6 +6889,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6595 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6889 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6596 | { | 6890 | { |
6597 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6891 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6892 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6893 | return shapeBlock; | ||
6598 | 6894 | ||
6599 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6895 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6600 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6896 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6670,6 +6966,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6670 | 6966 | ||
6671 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6967 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6672 | { | 6968 | { |
6969 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6970 | return; | ||
6971 | |||
6673 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6972 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6674 | 6973 | ||
6675 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6974 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6719,6 +7018,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6719 | 7018 | ||
6720 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7019 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6721 | { | 7020 | { |
7021 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7022 | return; | ||
7023 | |||
6722 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7024 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6723 | 7025 | ||
6724 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7026 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6761,6 +7063,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6761 | 7063 | ||
6762 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7064 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6763 | { | 7065 | { |
7066 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7067 | return; | ||
7068 | |||
6764 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7069 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6765 | 7070 | ||
6766 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7071 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6887,6 +7192,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6887 | 7192 | ||
6888 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7193 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6889 | { | 7194 | { |
7195 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7196 | return; | ||
7197 | |||
6890 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7198 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6891 | UUID sculptId; | 7199 | UUID sculptId; |
6892 | 7200 | ||
@@ -6902,13 +7210,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6902 | shapeBlock.PathScaleX = 100; | 7210 | shapeBlock.PathScaleX = 100; |
6903 | shapeBlock.PathScaleY = 150; | 7211 | shapeBlock.PathScaleY = 150; |
6904 | 7212 | ||
6905 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7213 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6906 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7214 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6907 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7215 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6908 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7216 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6909 | { | 7217 | { |
6910 | // default | 7218 | // default |
6911 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7219 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6912 | } | 7220 | } |
6913 | 7221 | ||
6914 | // retain pathcurve | 7222 | // retain pathcurve |
@@ -6925,23 +7233,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6925 | SetPrimParams(m_host, rules); | 7233 | SetPrimParams(m_host, rules); |
6926 | } | 7234 | } |
6927 | 7235 | ||
6928 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7236 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6929 | { | 7237 | { |
6930 | m_host.AddScriptLPS(1); | 7238 | m_host.AddScriptLPS(1); |
6931 | 7239 | ||
6932 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7240 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7241 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7242 | if (parts.Count>0) | ||
7243 | { | ||
7244 | try | ||
7245 | { | ||
7246 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7247 | foreach (SceneObjectPart part in parts) | ||
7248 | SetPrimParams(part, rules); | ||
7249 | } | ||
7250 | finally | ||
7251 | { | ||
7252 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7253 | } | ||
7254 | } | ||
7255 | if (avatars.Count > 0) | ||
7256 | { | ||
7257 | foreach (ScenePresence avatar in avatars) | ||
7258 | SetPrimParams(avatar, rules); | ||
7259 | } | ||
7260 | } | ||
6933 | 7261 | ||
6934 | foreach (SceneObjectPart part in parts) | 7262 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6935 | SetPrimParams(part, rules); | 7263 | { |
7264 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7265 | ScriptSleep(200); | ||
6936 | } | 7266 | } |
6937 | 7267 | ||
6938 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7268 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6939 | { | 7269 | { |
6940 | llSetLinkPrimitiveParams(linknumber, rules); | 7270 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7271 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7272 | |||
7273 | int idx = 0; | ||
7274 | |||
7275 | while (idx < rules.Length) | ||
7276 | { | ||
7277 | int code = rules.GetLSLIntegerItem(idx++); | ||
7278 | |||
7279 | int remain = rules.Length - idx; | ||
7280 | |||
7281 | |||
7282 | |||
7283 | switch (code) | ||
7284 | { | ||
7285 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7286 | if (remain < 1) | ||
7287 | return; | ||
7288 | LSL_Vector v; | ||
7289 | v = rules.GetVector3Item(idx++); | ||
7290 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7291 | av.SendFullUpdateToAllClients(); | ||
7292 | |||
7293 | break; | ||
7294 | |||
7295 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7296 | if (remain < 1) | ||
7297 | return; | ||
7298 | LSL_Rotation r; | ||
7299 | r = rules.GetQuaternionItem(idx++); | ||
7300 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7301 | av.SendFullUpdateToAllClients(); | ||
7302 | break; | ||
7303 | } | ||
7304 | } | ||
7305 | |||
6941 | } | 7306 | } |
6942 | 7307 | ||
6943 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7308 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6944 | { | 7309 | { |
7310 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7311 | return; | ||
7312 | |||
6945 | int idx = 0; | 7313 | int idx = 0; |
6946 | 7314 | ||
6947 | while (idx < rules.Length) | 7315 | while (idx < rules.Length) |
@@ -7458,13 +7826,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7458 | public LSL_Integer llGetNumberOfPrims() | 7826 | public LSL_Integer llGetNumberOfPrims() |
7459 | { | 7827 | { |
7460 | m_host.AddScriptLPS(1); | 7828 | m_host.AddScriptLPS(1); |
7461 | int avatarCount = 0; | 7829 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7462 | World.ForEachScenePresence(delegate(ScenePresence presence) | 7830 | |
7463 | { | ||
7464 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7465 | avatarCount++; | ||
7466 | }); | ||
7467 | |||
7468 | return m_host.ParentGroup.PrimCount + avatarCount; | 7831 | return m_host.ParentGroup.PrimCount + avatarCount; |
7469 | } | 7832 | } |
7470 | 7833 | ||
@@ -7480,55 +7843,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7480 | m_host.AddScriptLPS(1); | 7843 | m_host.AddScriptLPS(1); |
7481 | UUID objID = UUID.Zero; | 7844 | UUID objID = UUID.Zero; |
7482 | LSL_List result = new LSL_List(); | 7845 | LSL_List result = new LSL_List(); |
7846 | |||
7847 | // If the ID is not valid, return null result | ||
7483 | if (!UUID.TryParse(obj, out objID)) | 7848 | if (!UUID.TryParse(obj, out objID)) |
7484 | { | 7849 | { |
7485 | result.Add(new LSL_Vector()); | 7850 | result.Add(new LSL_Vector()); |
7486 | result.Add(new LSL_Vector()); | 7851 | result.Add(new LSL_Vector()); |
7487 | return result; | 7852 | return result; |
7488 | } | 7853 | } |
7854 | |||
7855 | // Check if this is an attached prim. If so, replace | ||
7856 | // the UUID with the avatar UUID and report it's bounding box | ||
7857 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
7858 | if (part != null && part.ParentGroup.IsAttachment) | ||
7859 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
7860 | |||
7861 | // Find out if this is an avatar ID. If so, return it's box | ||
7489 | ScenePresence presence = World.GetScenePresence(objID); | 7862 | ScenePresence presence = World.GetScenePresence(objID); |
7490 | if (presence != null) | 7863 | if (presence != null) |
7491 | { | 7864 | { |
7492 | if (presence.ParentID == 0) // not sat on an object | 7865 | // As per LSL Wiki, there is no difference between sitting |
7866 | // and standing avatar since server 1.36 | ||
7867 | LSL_Vector lower; | ||
7868 | LSL_Vector upper; | ||
7869 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
7870 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7493 | { | 7871 | { |
7494 | LSL_Vector lower; | 7872 | // This is for ground sitting avatars |
7495 | LSL_Vector upper; | 7873 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7496 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7874 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7497 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7875 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7498 | { | ||
7499 | // This is for ground sitting avatars | ||
7500 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7501 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7502 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7503 | } | ||
7504 | else | ||
7505 | { | ||
7506 | // This is for standing/flying avatars | ||
7507 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7508 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7509 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7510 | } | ||
7511 | result.Add(lower); | ||
7512 | result.Add(upper); | ||
7513 | return result; | ||
7514 | } | 7876 | } |
7515 | else | 7877 | else |
7516 | { | 7878 | { |
7517 | // sitting on an object so we need the bounding box of that | 7879 | // This is for standing/flying avatars |
7518 | // which should include the avatar so set the UUID to the | 7880 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7519 | // UUID of the object the avatar is sat on and allow it to fall through | 7881 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7520 | // to processing an object | 7882 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7521 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7522 | objID = p.UUID; | ||
7523 | } | 7883 | } |
7884 | |||
7885 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7886 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7887 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7888 | |||
7889 | if (lower.x > upper.x) | ||
7890 | lower.x = upper.x; | ||
7891 | if (lower.y > upper.y) | ||
7892 | lower.y = upper.y; | ||
7893 | if (lower.z > upper.z) | ||
7894 | lower.z = upper.z; | ||
7895 | |||
7896 | result.Add(lower); | ||
7897 | result.Add(upper); | ||
7898 | return result; | ||
7524 | } | 7899 | } |
7525 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 7900 | |
7901 | part = World.GetSceneObjectPart(objID); | ||
7526 | // Currently only works for single prims without a sitting avatar | 7902 | // Currently only works for single prims without a sitting avatar |
7527 | if (part != null) | 7903 | if (part != null) |
7528 | { | 7904 | { |
7529 | Vector3 halfSize = part.Scale / 2.0f; | 7905 | float minX; |
7530 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 7906 | float maxX; |
7531 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 7907 | float minY; |
7908 | float maxY; | ||
7909 | float minZ; | ||
7910 | float maxZ; | ||
7911 | |||
7912 | // This BBox is in sim coordinates, with the offset being | ||
7913 | // a contained point. | ||
7914 | Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
7915 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
7916 | |||
7917 | minX -= offsets[0].X; | ||
7918 | maxX -= offsets[0].X; | ||
7919 | minY -= offsets[0].Y; | ||
7920 | maxY -= offsets[0].Y; | ||
7921 | minZ -= offsets[0].Z; | ||
7922 | maxZ -= offsets[0].Z; | ||
7923 | |||
7924 | LSL_Vector lower; | ||
7925 | LSL_Vector upper; | ||
7926 | |||
7927 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7928 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
7929 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
7930 | |||
7931 | if (lower.x > upper.x) | ||
7932 | lower.x = upper.x; | ||
7933 | if (lower.y > upper.y) | ||
7934 | lower.y = upper.y; | ||
7935 | if (lower.z > upper.z) | ||
7936 | lower.z = upper.z; | ||
7937 | |||
7532 | result.Add(lower); | 7938 | result.Add(lower); |
7533 | result.Add(upper); | 7939 | result.Add(upper); |
7534 | return result; | 7940 | return result; |
@@ -7773,24 +8179,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7773 | break; | 8179 | break; |
7774 | 8180 | ||
7775 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8181 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7776 | // TODO-------------- | ||
7777 | if (remain < 1) | 8182 | if (remain < 1) |
7778 | return res; | 8183 | return res; |
8184 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7779 | 8185 | ||
7780 | face=(int)rules.GetLSLIntegerItem(idx++); | 8186 | tex = part.Shape.Textures; |
7781 | 8187 | int shiny; | |
7782 | res.Add(new LSL_Integer(0)); | 8188 | if (face == ScriptBaseClass.ALL_SIDES) |
7783 | res.Add(new LSL_Integer(0)); | 8189 | { |
8190 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8191 | { | ||
8192 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8193 | if (shinyness == Shininess.High) | ||
8194 | { | ||
8195 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8196 | } | ||
8197 | else if (shinyness == Shininess.Medium) | ||
8198 | { | ||
8199 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8200 | } | ||
8201 | else if (shinyness == Shininess.Low) | ||
8202 | { | ||
8203 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8204 | } | ||
8205 | else | ||
8206 | { | ||
8207 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8208 | } | ||
8209 | res.Add(new LSL_Integer(shiny)); | ||
8210 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8211 | } | ||
8212 | } | ||
8213 | else | ||
8214 | { | ||
8215 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8216 | if (shinyness == Shininess.High) | ||
8217 | { | ||
8218 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8219 | } | ||
8220 | else if (shinyness == Shininess.Medium) | ||
8221 | { | ||
8222 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8223 | } | ||
8224 | else if (shinyness == Shininess.Low) | ||
8225 | { | ||
8226 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8227 | } | ||
8228 | else | ||
8229 | { | ||
8230 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8231 | } | ||
8232 | res.Add(new LSL_Integer(shiny)); | ||
8233 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8234 | } | ||
7784 | break; | 8235 | break; |
7785 | 8236 | ||
7786 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8237 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7787 | // TODO-------------- | ||
7788 | if (remain < 1) | 8238 | if (remain < 1) |
7789 | return res; | 8239 | return res; |
8240 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7790 | 8241 | ||
7791 | face=(int)rules.GetLSLIntegerItem(idx++); | 8242 | tex = part.Shape.Textures; |
7792 | 8243 | int fullbright; | |
7793 | res.Add(new LSL_Integer(0)); | 8244 | if (face == ScriptBaseClass.ALL_SIDES) |
8245 | { | ||
8246 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8247 | { | ||
8248 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8249 | { | ||
8250 | fullbright = ScriptBaseClass.TRUE; | ||
8251 | } | ||
8252 | else | ||
8253 | { | ||
8254 | fullbright = ScriptBaseClass.FALSE; | ||
8255 | } | ||
8256 | res.Add(new LSL_Integer(fullbright)); | ||
8257 | } | ||
8258 | } | ||
8259 | else | ||
8260 | { | ||
8261 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8262 | { | ||
8263 | fullbright = ScriptBaseClass.TRUE; | ||
8264 | } | ||
8265 | else | ||
8266 | { | ||
8267 | fullbright = ScriptBaseClass.FALSE; | ||
8268 | } | ||
8269 | res.Add(new LSL_Integer(fullbright)); | ||
8270 | } | ||
7794 | break; | 8271 | break; |
7795 | 8272 | ||
7796 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 8273 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7811,14 +8288,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7811 | break; | 8288 | break; |
7812 | 8289 | ||
7813 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8290 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7814 | // TODO-------------- | ||
7815 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 8291 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7816 | if (remain < 1) | 8292 | if (remain < 1) |
7817 | return res; | 8293 | return res; |
8294 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7818 | 8295 | ||
7819 | face=(int)rules.GetLSLIntegerItem(idx++); | 8296 | tex = part.Shape.Textures; |
7820 | 8297 | if (face == ScriptBaseClass.ALL_SIDES) | |
7821 | res.Add(new LSL_Integer(0)); | 8298 | { |
8299 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8300 | { | ||
8301 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8302 | { | ||
8303 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8304 | } | ||
8305 | else | ||
8306 | { | ||
8307 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8308 | } | ||
8309 | } | ||
8310 | } | ||
8311 | else | ||
8312 | { | ||
8313 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8314 | { | ||
8315 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8316 | } | ||
8317 | else | ||
8318 | { | ||
8319 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8320 | } | ||
8321 | } | ||
7822 | break; | 8322 | break; |
7823 | 8323 | ||
7824 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 8324 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7837,13 +8337,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7837 | break; | 8337 | break; |
7838 | 8338 | ||
7839 | case (int)ScriptBaseClass.PRIM_GLOW: | 8339 | case (int)ScriptBaseClass.PRIM_GLOW: |
7840 | // TODO-------------- | ||
7841 | if (remain < 1) | 8340 | if (remain < 1) |
7842 | return res; | 8341 | return res; |
8342 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7843 | 8343 | ||
7844 | face=(int)rules.GetLSLIntegerItem(idx++); | 8344 | tex = part.Shape.Textures; |
7845 | 8345 | float primglow; | |
7846 | res.Add(new LSL_Float(0)); | 8346 | if (face == ScriptBaseClass.ALL_SIDES) |
8347 | { | ||
8348 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8349 | { | ||
8350 | primglow = tex.GetFace((uint)face).Glow; | ||
8351 | res.Add(new LSL_Float(primglow)); | ||
8352 | } | ||
8353 | } | ||
8354 | else | ||
8355 | { | ||
8356 | primglow = tex.GetFace((uint)face).Glow; | ||
8357 | res.Add(new LSL_Float(primglow)); | ||
8358 | } | ||
7847 | break; | 8359 | break; |
7848 | case (int)ScriptBaseClass.PRIM_TEXT: | 8360 | case (int)ScriptBaseClass.PRIM_TEXT: |
7849 | Color4 textColor = part.GetTextColor(); | 8361 | Color4 textColor = part.GetTextColor(); |
@@ -8384,8 +8896,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8384 | // The function returns an ordered list | 8896 | // The function returns an ordered list |
8385 | // representing the tokens found in the supplied | 8897 | // representing the tokens found in the supplied |
8386 | // sources string. If two successive tokenizers | 8898 | // sources string. If two successive tokenizers |
8387 | // are encountered, then a NULL entry is added | 8899 | // are encountered, then a null-string entry is |
8388 | // to the list. | 8900 | // added to the list. |
8389 | // | 8901 | // |
8390 | // It is a precondition that the source and | 8902 | // It is a precondition that the source and |
8391 | // toekizer lisst are non-null. If they are null, | 8903 | // toekizer lisst are non-null. If they are null, |
@@ -8393,7 +8905,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8393 | // while their lengths are being determined. | 8905 | // while their lengths are being determined. |
8394 | // | 8906 | // |
8395 | // A small amount of working memoryis required | 8907 | // A small amount of working memoryis required |
8396 | // of approximately 8*#tokenizers. | 8908 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8397 | // | 8909 | // |
8398 | // There are many ways in which this function | 8910 | // There are many ways in which this function |
8399 | // can be implemented, this implementation is | 8911 | // can be implemented, this implementation is |
@@ -8409,136 +8921,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8409 | // and eliminates redundant tokenizers as soon | 8921 | // and eliminates redundant tokenizers as soon |
8410 | // as is possible. | 8922 | // as is possible. |
8411 | // | 8923 | // |
8412 | // The implementation tries to avoid any copying | 8924 | // The implementation tries to minimize temporary |
8413 | // of arrays or other objects. | 8925 | // garbage generation. |
8414 | // </remarks> | 8926 | // </remarks> |
8415 | 8927 | ||
8416 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | 8928 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8417 | { | 8929 | { |
8418 | int beginning = 0; | 8930 | return ParseString2List(src, separators, spacers, true); |
8419 | int srclen = src.Length; | 8931 | } |
8420 | int seplen = separators.Length; | ||
8421 | object[] separray = separators.Data; | ||
8422 | int spclen = spacers.Length; | ||
8423 | object[] spcarray = spacers.Data; | ||
8424 | int mlen = seplen+spclen; | ||
8425 | |||
8426 | int[] offset = new int[mlen+1]; | ||
8427 | bool[] active = new bool[mlen]; | ||
8428 | 8932 | ||
8429 | int best; | 8933 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
8430 | int j; | 8934 | { |
8935 | int srclen = src.Length; | ||
8936 | int seplen = separators.Length; | ||
8937 | object[] separray = separators.Data; | ||
8938 | int spclen = spacers.Length; | ||
8939 | object[] spcarray = spacers.Data; | ||
8940 | int dellen = 0; | ||
8941 | string[] delarray = new string[seplen+spclen]; | ||
8431 | 8942 | ||
8432 | // Initial capacity reduces resize cost | 8943 | int outlen = 0; |
8944 | string[] outarray = new string[srclen*2+1]; | ||
8433 | 8945 | ||
8434 | LSL_List tokens = new LSL_List(); | 8946 | int i, j; |
8947 | string d; | ||
8435 | 8948 | ||
8436 | m_host.AddScriptLPS(1); | 8949 | m_host.AddScriptLPS(1); |
8437 | 8950 | ||
8438 | // All entries are initially valid | 8951 | /* |
8439 | 8952 | * Convert separator and spacer lists to C# strings. | |
8440 | for (int i = 0; i < mlen; i++) | 8953 | * Also filter out null strings so we don't hang. |
8441 | active[i] = true; | 8954 | */ |
8442 | 8955 | for (i = 0; i < seplen; i ++) { | |
8443 | offset[mlen] = srclen; | 8956 | d = separray[i].ToString(); |
8444 | 8957 | if (d.Length > 0) { | |
8445 | while (beginning < srclen) | 8958 | delarray[dellen++] = d; |
8446 | { | 8959 | } |
8447 | 8960 | } | |
8448 | best = mlen; // as bad as it gets | 8961 | seplen = dellen; |
8449 | |||
8450 | // Scan for separators | ||
8451 | 8962 | ||
8452 | for (j = 0; j < seplen; j++) | 8963 | for (i = 0; i < spclen; i ++) { |
8453 | { | 8964 | d = spcarray[i].ToString(); |
8454 | if (active[j]) | 8965 | if (d.Length > 0) { |
8455 | { | 8966 | delarray[dellen++] = d; |
8456 | // scan all of the markers | ||
8457 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | ||
8458 | { | ||
8459 | // not present at all | ||
8460 | active[j] = false; | ||
8461 | } | ||
8462 | else | ||
8463 | { | ||
8464 | // present and correct | ||
8465 | if (offset[j] < offset[best]) | ||
8466 | { | ||
8467 | // closest so far | ||
8468 | best = j; | ||
8469 | if (offset[best] == beginning) | ||
8470 | break; | ||
8471 | } | ||
8472 | } | ||
8473 | } | ||
8474 | } | 8967 | } |
8968 | } | ||
8475 | 8969 | ||
8476 | // Scan for spacers | 8970 | /* |
8971 | * Scan through source string from beginning to end. | ||
8972 | */ | ||
8973 | for (i = 0;;) { | ||
8477 | 8974 | ||
8478 | if (offset[best] != beginning) | 8975 | /* |
8479 | { | 8976 | * Find earliest delimeter in src starting at i (if any). |
8480 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 8977 | */ |
8481 | { | 8978 | int earliestDel = -1; |
8482 | if (active[j]) | 8979 | int earliestSrc = srclen; |
8483 | { | 8980 | string earliestStr = null; |
8484 | // scan all of the markers | 8981 | for (j = 0; j < dellen; j ++) { |
8485 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | 8982 | d = delarray[j]; |
8486 | { | 8983 | if (d != null) { |
8487 | // not present at all | 8984 | int index = src.IndexOf(d, i); |
8488 | active[j] = false; | 8985 | if (index < 0) { |
8489 | } | 8986 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8490 | else | 8987 | } else if (index < earliestSrc) { |
8491 | { | 8988 | earliestSrc = index; // where delimeter starts in source string |
8492 | // present and correct | 8989 | earliestDel = j; // where delimeter is in delarray[] |
8493 | if (offset[j] < offset[best]) | 8990 | earliestStr = d; // the delimeter string from delarray[] |
8494 | { | 8991 | if (index == i) break; // can't do any better than found at beg of string |
8495 | // closest so far | ||
8496 | best = j; | ||
8497 | } | ||
8498 | } | ||
8499 | } | 8992 | } |
8500 | } | 8993 | } |
8501 | } | 8994 | } |
8502 | 8995 | ||
8503 | // This is the normal exit from the scanning loop | 8996 | /* |
8504 | 8997 | * Output source string starting at i through start of earliest delimeter. | |
8505 | if (best == mlen) | 8998 | */ |
8506 | { | 8999 | if (keepNulls || (earliestSrc > i)) { |
8507 | // no markers were found on this pass | 9000 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8508 | // so we're pretty much done | ||
8509 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8510 | break; | ||
8511 | } | 9001 | } |
8512 | 9002 | ||
8513 | // Otherwise we just add the newly delimited token | 9003 | /* |
8514 | // and recalculate where the search should continue. | 9004 | * If no delimeter found at or after i, we're done scanning. |
8515 | 9005 | */ | |
8516 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9006 | if (earliestDel < 0) break; |
8517 | 9007 | ||
8518 | if (best < seplen) | 9008 | /* |
8519 | { | 9009 | * If delimeter was a spacer, output the spacer. |
8520 | beginning = offset[best] + (separray[best].ToString()).Length; | 9010 | */ |
8521 | } | 9011 | if (earliestDel >= seplen) { |
8522 | else | 9012 | outarray[outlen++] = earliestStr; |
8523 | { | ||
8524 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8525 | tokens.Add(new LSL_String(spcarray[best - seplen].ToString())); | ||
8526 | } | 9013 | } |
8527 | } | ||
8528 | |||
8529 | // This an awkward an not very intuitive boundary case. If the | ||
8530 | // last substring is a tokenizer, then there is an implied trailing | ||
8531 | // null list entry. Hopefully the single comparison will not be too | ||
8532 | // arduous. Alternatively the 'break' could be replced with a return | ||
8533 | // but that's shabby programming. | ||
8534 | 9014 | ||
8535 | if (beginning == srclen) | 9015 | /* |
8536 | { | 9016 | * Look at rest of src string following delimeter. |
8537 | if (srclen != 0) | 9017 | */ |
8538 | tokens.Add(new LSL_String("")); | 9018 | i = earliestSrc + earliestStr.Length; |
8539 | } | 9019 | } |
8540 | 9020 | ||
8541 | return tokens; | 9021 | /* |
9022 | * Make up an exact-sized output array suitable for an LSL_List object. | ||
9023 | */ | ||
9024 | object[] outlist = new object[outlen]; | ||
9025 | for (i = 0; i < outlen; i ++) { | ||
9026 | outlist[i] = new LSL_String(outarray[i]); | ||
9027 | } | ||
9028 | return new LSL_List(outlist); | ||
8542 | } | 9029 | } |
8543 | 9030 | ||
8544 | public LSL_Integer llGetObjectPermMask(int mask) | 9031 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8615,28 +9102,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8615 | { | 9102 | { |
8616 | m_host.AddScriptLPS(1); | 9103 | m_host.AddScriptLPS(1); |
8617 | 9104 | ||
8618 | lock (m_host.TaskInventory) | 9105 | m_host.TaskInventory.LockItemsForRead(true); |
9106 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8619 | { | 9107 | { |
8620 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9108 | if (inv.Value.Name == item) |
8621 | { | 9109 | { |
8622 | if (inv.Value.Name == item) | 9110 | m_host.TaskInventory.LockItemsForRead(false); |
9111 | switch (mask) | ||
8623 | { | 9112 | { |
8624 | switch (mask) | 9113 | case 0: |
8625 | { | 9114 | return (int)inv.Value.BasePermissions; |
8626 | case 0: | 9115 | case 1: |
8627 | return (int)inv.Value.BasePermissions; | 9116 | return (int)inv.Value.CurrentPermissions; |
8628 | case 1: | 9117 | case 2: |
8629 | return (int)inv.Value.CurrentPermissions; | 9118 | return (int)inv.Value.GroupPermissions; |
8630 | case 2: | 9119 | case 3: |
8631 | return (int)inv.Value.GroupPermissions; | 9120 | return (int)inv.Value.EveryonePermissions; |
8632 | case 3: | 9121 | case 4: |
8633 | return (int)inv.Value.EveryonePermissions; | 9122 | return (int)inv.Value.NextPermissions; |
8634 | case 4: | ||
8635 | return (int)inv.Value.NextPermissions; | ||
8636 | } | ||
8637 | } | 9123 | } |
8638 | } | 9124 | } |
8639 | } | 9125 | } |
9126 | m_host.TaskInventory.LockItemsForRead(false); | ||
8640 | 9127 | ||
8641 | return -1; | 9128 | return -1; |
8642 | } | 9129 | } |
@@ -8683,16 +9170,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8683 | { | 9170 | { |
8684 | m_host.AddScriptLPS(1); | 9171 | m_host.AddScriptLPS(1); |
8685 | 9172 | ||
8686 | lock (m_host.TaskInventory) | 9173 | m_host.TaskInventory.LockItemsForRead(true); |
9174 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8687 | { | 9175 | { |
8688 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9176 | if (inv.Value.Name == item) |
8689 | { | 9177 | { |
8690 | if (inv.Value.Name == item) | 9178 | m_host.TaskInventory.LockItemsForRead(false); |
8691 | { | 9179 | return inv.Value.CreatorID.ToString(); |
8692 | return inv.Value.CreatorID.ToString(); | ||
8693 | } | ||
8694 | } | 9180 | } |
8695 | } | 9181 | } |
9182 | m_host.TaskInventory.LockItemsForRead(false); | ||
8696 | 9183 | ||
8697 | llSay(0, "No item name '" + item + "'"); | 9184 | llSay(0, "No item name '" + item + "'"); |
8698 | 9185 | ||
@@ -8743,8 +9230,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8743 | return UUID.Zero.ToString(); | 9230 | return UUID.Zero.ToString(); |
8744 | } | 9231 | } |
8745 | reply = new LSL_Vector( | 9232 | reply = new LSL_Vector( |
8746 | info.RegionLocX * Constants.RegionSize, | 9233 | info.RegionLocX, |
8747 | info.RegionLocY * Constants.RegionSize, | 9234 | info.RegionLocY, |
8748 | 0).ToString(); | 9235 | 0).ToString(); |
8749 | break; | 9236 | break; |
8750 | case 6: // DATA_SIM_STATUS | 9237 | case 6: // DATA_SIM_STATUS |
@@ -8957,17 +9444,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8957 | int width = 0; | 9444 | int width = 0; |
8958 | int height = 0; | 9445 | int height = 0; |
8959 | 9446 | ||
8960 | ParcelMediaCommandEnum? commandToSend = null; | 9447 | uint commandToSend = 0; |
8961 | float time = 0.0f; // default is from start | 9448 | float time = 0.0f; // default is from start |
8962 | 9449 | ||
8963 | ScenePresence presence = null; | 9450 | ScenePresence presence = null; |
8964 | 9451 | ||
8965 | for (int i = 0; i < commandList.Data.Length; i++) | 9452 | for (int i = 0; i < commandList.Data.Length; i++) |
8966 | { | 9453 | { |
8967 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9454 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
8968 | switch (command) | 9455 | switch (command) |
8969 | { | 9456 | { |
8970 | case ParcelMediaCommandEnum.Agent: | 9457 | case (uint)ParcelMediaCommandEnum.Agent: |
8971 | // we send only to one agent | 9458 | // we send only to one agent |
8972 | if ((i + 1) < commandList.Length) | 9459 | if ((i + 1) < commandList.Length) |
8973 | { | 9460 | { |
@@ -8984,25 +9471,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8984 | } | 9471 | } |
8985 | break; | 9472 | break; |
8986 | 9473 | ||
8987 | case ParcelMediaCommandEnum.Loop: | 9474 | case (uint)ParcelMediaCommandEnum.Loop: |
8988 | loop = 1; | 9475 | loop = 1; |
8989 | commandToSend = command; | 9476 | commandToSend = command; |
8990 | update = true; //need to send the media update packet to set looping | 9477 | update = true; //need to send the media update packet to set looping |
8991 | break; | 9478 | break; |
8992 | 9479 | ||
8993 | case ParcelMediaCommandEnum.Play: | 9480 | case (uint)ParcelMediaCommandEnum.Play: |
8994 | loop = 0; | 9481 | loop = 0; |
8995 | commandToSend = command; | 9482 | commandToSend = command; |
8996 | update = true; //need to send the media update packet to make sure it doesn't loop | 9483 | update = true; //need to send the media update packet to make sure it doesn't loop |
8997 | break; | 9484 | break; |
8998 | 9485 | ||
8999 | case ParcelMediaCommandEnum.Pause: | 9486 | case (uint)ParcelMediaCommandEnum.Pause: |
9000 | case ParcelMediaCommandEnum.Stop: | 9487 | case (uint)ParcelMediaCommandEnum.Stop: |
9001 | case ParcelMediaCommandEnum.Unload: | 9488 | case (uint)ParcelMediaCommandEnum.Unload: |
9002 | commandToSend = command; | 9489 | commandToSend = command; |
9003 | break; | 9490 | break; |
9004 | 9491 | ||
9005 | case ParcelMediaCommandEnum.Url: | 9492 | case (uint)ParcelMediaCommandEnum.Url: |
9006 | if ((i + 1) < commandList.Length) | 9493 | if ((i + 1) < commandList.Length) |
9007 | { | 9494 | { |
9008 | if (commandList.Data[i + 1] is LSL_String) | 9495 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9015,7 +9502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9015 | } | 9502 | } |
9016 | break; | 9503 | break; |
9017 | 9504 | ||
9018 | case ParcelMediaCommandEnum.Texture: | 9505 | case (uint)ParcelMediaCommandEnum.Texture: |
9019 | if ((i + 1) < commandList.Length) | 9506 | if ((i + 1) < commandList.Length) |
9020 | { | 9507 | { |
9021 | if (commandList.Data[i + 1] is LSL_String) | 9508 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9028,7 +9515,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9028 | } | 9515 | } |
9029 | break; | 9516 | break; |
9030 | 9517 | ||
9031 | case ParcelMediaCommandEnum.Time: | 9518 | case (uint)ParcelMediaCommandEnum.Time: |
9032 | if ((i + 1) < commandList.Length) | 9519 | if ((i + 1) < commandList.Length) |
9033 | { | 9520 | { |
9034 | if (commandList.Data[i + 1] is LSL_Float) | 9521 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9040,7 +9527,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9040 | } | 9527 | } |
9041 | break; | 9528 | break; |
9042 | 9529 | ||
9043 | case ParcelMediaCommandEnum.AutoAlign: | 9530 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9044 | if ((i + 1) < commandList.Length) | 9531 | if ((i + 1) < commandList.Length) |
9045 | { | 9532 | { |
9046 | if (commandList.Data[i + 1] is LSL_Integer) | 9533 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9054,7 +9541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9054 | } | 9541 | } |
9055 | break; | 9542 | break; |
9056 | 9543 | ||
9057 | case ParcelMediaCommandEnum.Type: | 9544 | case (uint)ParcelMediaCommandEnum.Type: |
9058 | if ((i + 1) < commandList.Length) | 9545 | if ((i + 1) < commandList.Length) |
9059 | { | 9546 | { |
9060 | if (commandList.Data[i + 1] is LSL_String) | 9547 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9067,7 +9554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9067 | } | 9554 | } |
9068 | break; | 9555 | break; |
9069 | 9556 | ||
9070 | case ParcelMediaCommandEnum.Desc: | 9557 | case (uint)ParcelMediaCommandEnum.Desc: |
9071 | if ((i + 1) < commandList.Length) | 9558 | if ((i + 1) < commandList.Length) |
9072 | { | 9559 | { |
9073 | if (commandList.Data[i + 1] is LSL_String) | 9560 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9080,7 +9567,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9080 | } | 9567 | } |
9081 | break; | 9568 | break; |
9082 | 9569 | ||
9083 | case ParcelMediaCommandEnum.Size: | 9570 | case (uint)ParcelMediaCommandEnum.Size: |
9084 | if ((i + 2) < commandList.Length) | 9571 | if ((i + 2) < commandList.Length) |
9085 | { | 9572 | { |
9086 | if (commandList.Data[i + 1] is LSL_Integer) | 9573 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9150,7 +9637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9150 | } | 9637 | } |
9151 | } | 9638 | } |
9152 | 9639 | ||
9153 | if (commandToSend != null) | 9640 | if (commandToSend != 0) |
9154 | { | 9641 | { |
9155 | // the commandList contained a start/stop/... command, too | 9642 | // the commandList contained a start/stop/... command, too |
9156 | if (presence == null) | 9643 | if (presence == null) |
@@ -9187,7 +9674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9187 | 9674 | ||
9188 | if (aList.Data[i] != null) | 9675 | if (aList.Data[i] != null) |
9189 | { | 9676 | { |
9190 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9677 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9191 | { | 9678 | { |
9192 | case ParcelMediaCommandEnum.Url: | 9679 | case ParcelMediaCommandEnum.Url: |
9193 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9680 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9230,16 +9717,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9230 | { | 9717 | { |
9231 | m_host.AddScriptLPS(1); | 9718 | m_host.AddScriptLPS(1); |
9232 | 9719 | ||
9233 | lock (m_host.TaskInventory) | 9720 | m_host.TaskInventory.LockItemsForRead(true); |
9721 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9234 | { | 9722 | { |
9235 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9723 | if (inv.Value.Name == name) |
9236 | { | 9724 | { |
9237 | if (inv.Value.Name == name) | 9725 | m_host.TaskInventory.LockItemsForRead(false); |
9238 | { | 9726 | return inv.Value.Type; |
9239 | return inv.Value.Type; | ||
9240 | } | ||
9241 | } | 9727 | } |
9242 | } | 9728 | } |
9729 | m_host.TaskInventory.LockItemsForRead(false); | ||
9243 | 9730 | ||
9244 | return -1; | 9731 | return -1; |
9245 | } | 9732 | } |
@@ -9250,15 +9737,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9250 | 9737 | ||
9251 | if (quick_pay_buttons.Data.Length < 4) | 9738 | if (quick_pay_buttons.Data.Length < 4) |
9252 | { | 9739 | { |
9253 | LSLError("List must have at least 4 elements"); | 9740 | int x; |
9254 | return; | 9741 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9742 | { | ||
9743 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9744 | } | ||
9255 | } | 9745 | } |
9256 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9746 | int[] nPrice = new int[5]; |
9257 | 9747 | nPrice[0]=price; | |
9258 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9748 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
9259 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9749 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
9260 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9750 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
9261 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9751 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9752 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9262 | m_host.ParentGroup.HasGroupChanged = true; | 9753 | m_host.ParentGroup.HasGroupChanged = true; |
9263 | } | 9754 | } |
9264 | 9755 | ||
@@ -9270,17 +9761,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9270 | if (invItemID == UUID.Zero) | 9761 | if (invItemID == UUID.Zero) |
9271 | return new LSL_Vector(); | 9762 | return new LSL_Vector(); |
9272 | 9763 | ||
9273 | lock (m_host.TaskInventory) | 9764 | m_host.TaskInventory.LockItemsForRead(true); |
9765 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9274 | { | 9766 | { |
9275 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9767 | m_host.TaskInventory.LockItemsForRead(false); |
9276 | return new LSL_Vector(); | 9768 | return new LSL_Vector(); |
9769 | } | ||
9277 | 9770 | ||
9278 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9771 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9279 | { | 9772 | { |
9280 | ShoutError("No permissions to track the camera"); | 9773 | ShoutError("No permissions to track the camera"); |
9281 | return new LSL_Vector(); | 9774 | m_host.TaskInventory.LockItemsForRead(false); |
9282 | } | 9775 | return new LSL_Vector(); |
9283 | } | 9776 | } |
9777 | m_host.TaskInventory.LockItemsForRead(false); | ||
9284 | 9778 | ||
9285 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9779 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9286 | if (presence != null) | 9780 | if (presence != null) |
@@ -9298,17 +9792,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9298 | if (invItemID == UUID.Zero) | 9792 | if (invItemID == UUID.Zero) |
9299 | return new LSL_Rotation(); | 9793 | return new LSL_Rotation(); |
9300 | 9794 | ||
9301 | lock (m_host.TaskInventory) | 9795 | m_host.TaskInventory.LockItemsForRead(true); |
9796 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9302 | { | 9797 | { |
9303 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9798 | m_host.TaskInventory.LockItemsForRead(false); |
9304 | return new LSL_Rotation(); | 9799 | return new LSL_Rotation(); |
9305 | 9800 | } | |
9306 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9801 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9307 | { | 9802 | { |
9308 | ShoutError("No permissions to track the camera"); | 9803 | ShoutError("No permissions to track the camera"); |
9309 | return new LSL_Rotation(); | 9804 | m_host.TaskInventory.LockItemsForRead(false); |
9310 | } | 9805 | return new LSL_Rotation(); |
9311 | } | 9806 | } |
9807 | m_host.TaskInventory.LockItemsForRead(false); | ||
9312 | 9808 | ||
9313 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9809 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9314 | if (presence != null) | 9810 | if (presence != null) |
@@ -9370,8 +9866,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9370 | { | 9866 | { |
9371 | m_host.AddScriptLPS(1); | 9867 | m_host.AddScriptLPS(1); |
9372 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9868 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9373 | if (detectedParams == null) return; // only works on the first detected avatar | 9869 | if (detectedParams == null) |
9374 | 9870 | { | |
9871 | if (m_host.IsAttachment == true) | ||
9872 | { | ||
9873 | detectedParams = new DetectParams(); | ||
9874 | detectedParams.Key = m_host.OwnerID; | ||
9875 | } | ||
9876 | else | ||
9877 | { | ||
9878 | return; | ||
9879 | } | ||
9880 | } | ||
9881 | |||
9375 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9882 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9376 | if (avatar != null) | 9883 | if (avatar != null) |
9377 | { | 9884 | { |
@@ -9379,6 +9886,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9379 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9886 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9380 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9887 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9381 | } | 9888 | } |
9889 | |||
9382 | ScriptSleep(1000); | 9890 | ScriptSleep(1000); |
9383 | } | 9891 | } |
9384 | 9892 | ||
@@ -9458,14 +9966,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9458 | if (objectID == UUID.Zero) return; | 9966 | if (objectID == UUID.Zero) return; |
9459 | 9967 | ||
9460 | UUID agentID; | 9968 | UUID agentID; |
9461 | lock (m_host.TaskInventory) | 9969 | m_host.TaskInventory.LockItemsForRead(true); |
9462 | { | 9970 | // we need the permission first, to know which avatar we want to set the camera for |
9463 | // we need the permission first, to know which avatar we want to set the camera for | 9971 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9464 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9465 | 9972 | ||
9466 | if (agentID == UUID.Zero) return; | 9973 | if (agentID == UUID.Zero) |
9467 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9974 | { |
9975 | m_host.TaskInventory.LockItemsForRead(false); | ||
9976 | return; | ||
9977 | } | ||
9978 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9979 | { | ||
9980 | m_host.TaskInventory.LockItemsForRead(false); | ||
9981 | return; | ||
9468 | } | 9982 | } |
9983 | m_host.TaskInventory.LockItemsForRead(false); | ||
9469 | 9984 | ||
9470 | ScenePresence presence = World.GetScenePresence(agentID); | 9985 | ScenePresence presence = World.GetScenePresence(agentID); |
9471 | 9986 | ||
@@ -9515,12 +10030,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9515 | 10030 | ||
9516 | // we need the permission first, to know which avatar we want to clear the camera for | 10031 | // we need the permission first, to know which avatar we want to clear the camera for |
9517 | UUID agentID; | 10032 | UUID agentID; |
9518 | lock (m_host.TaskInventory) | 10033 | m_host.TaskInventory.LockItemsForRead(true); |
10034 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10035 | if (agentID == UUID.Zero) | ||
10036 | { | ||
10037 | m_host.TaskInventory.LockItemsForRead(false); | ||
10038 | return; | ||
10039 | } | ||
10040 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9519 | { | 10041 | { |
9520 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10042 | m_host.TaskInventory.LockItemsForRead(false); |
9521 | if (agentID == UUID.Zero) return; | 10043 | return; |
9522 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9523 | } | 10044 | } |
10045 | m_host.TaskInventory.LockItemsForRead(false); | ||
9524 | 10046 | ||
9525 | ScenePresence presence = World.GetScenePresence(agentID); | 10047 | ScenePresence presence = World.GetScenePresence(agentID); |
9526 | 10048 | ||
@@ -9587,19 +10109,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9587 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10109 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9588 | { | 10110 | { |
9589 | m_host.AddScriptLPS(1); | 10111 | m_host.AddScriptLPS(1); |
9590 | string ret = String.Empty; | 10112 | |
9591 | string src1 = llBase64ToString(str1); | 10113 | if (str1 == String.Empty) |
9592 | string src2 = llBase64ToString(str2); | 10114 | return String.Empty; |
9593 | int c = 0; | 10115 | if (str2 == String.Empty) |
9594 | for (int i = 0; i < src1.Length; i++) | 10116 | return str1; |
10117 | |||
10118 | byte[] data1 = Convert.FromBase64String(str1); | ||
10119 | byte[] data2 = Convert.FromBase64String(str2); | ||
10120 | |||
10121 | byte[] d2 = new Byte[data1.Length]; | ||
10122 | int pos = 0; | ||
10123 | |||
10124 | if (data1.Length <= data2.Length) | ||
10125 | { | ||
10126 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10127 | } | ||
10128 | else | ||
9595 | { | 10129 | { |
9596 | ret += (char) (src1[i] ^ src2[c]); | 10130 | while (pos < data1.Length) |
10131 | { | ||
10132 | int len = data1.Length - pos; | ||
10133 | if (len > data2.Length) | ||
10134 | len = data2.Length; | ||
9597 | 10135 | ||
9598 | c++; | 10136 | Array.Copy(data2, 0, d2, pos, len); |
9599 | if (c >= src2.Length) | 10137 | pos += len; |
9600 | c = 0; | 10138 | } |
9601 | } | 10139 | } |
9602 | return llStringToBase64(ret); | 10140 | |
10141 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10142 | data1[pos] ^= d2[pos]; | ||
10143 | |||
10144 | return Convert.ToBase64String(data1); | ||
9603 | } | 10145 | } |
9604 | 10146 | ||
9605 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10147 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9977,15 +10519,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9977 | 10519 | ||
9978 | internal UUID ScriptByName(string name) | 10520 | internal UUID ScriptByName(string name) |
9979 | { | 10521 | { |
9980 | lock (m_host.TaskInventory) | 10522 | m_host.TaskInventory.LockItemsForRead(true); |
10523 | |||
10524 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9981 | { | 10525 | { |
9982 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10526 | if (item.Type == 10 && item.Name == name) |
9983 | { | 10527 | { |
9984 | if (item.Type == 10 && item.Name == name) | 10528 | m_host.TaskInventory.LockItemsForRead(false); |
9985 | return item.ItemID; | 10529 | return item.ItemID; |
9986 | } | 10530 | } |
9987 | } | 10531 | } |
9988 | 10532 | ||
10533 | m_host.TaskInventory.LockItemsForRead(false); | ||
10534 | |||
9989 | return UUID.Zero; | 10535 | return UUID.Zero; |
9990 | } | 10536 | } |
9991 | 10537 | ||
@@ -10026,6 +10572,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10026 | { | 10572 | { |
10027 | m_host.AddScriptLPS(1); | 10573 | m_host.AddScriptLPS(1); |
10028 | 10574 | ||
10575 | //Clone is thread safe | ||
10029 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10576 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10030 | 10577 | ||
10031 | UUID assetID = UUID.Zero; | 10578 | UUID assetID = UUID.Zero; |
@@ -10088,6 +10635,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10088 | { | 10635 | { |
10089 | m_host.AddScriptLPS(1); | 10636 | m_host.AddScriptLPS(1); |
10090 | 10637 | ||
10638 | //Clone is thread safe | ||
10091 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10639 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10092 | 10640 | ||
10093 | UUID assetID = UUID.Zero; | 10641 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 5ae6439..f0384f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -1,504 +1,507 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim; | 35 | using OpenSim; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.CoreModules.World.LightShare; | 37 | using OpenSim.Region.CoreModules.World.LightShare; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Region.ScriptEngine.Shared; | 40 | using OpenSim.Region.ScriptEngine.Shared; |
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
43 | using OpenSim.Region.ScriptEngine.Interfaces; | 43 | using OpenSim.Region.ScriptEngine.Interfaces; |
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | 44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
45 | 45 | ||
46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | 47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | 49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | 50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
53 | 53 | ||
54 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 54 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
55 | { | 55 | { |
56 | [Serializable] | 56 | [Serializable] |
57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi | 57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi |
58 | { | 58 | { |
59 | internal IScriptEngine m_ScriptEngine; | 59 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 60 | internal SceneObjectPart m_host; |
61 | internal uint m_localID; | 61 | internal uint m_localID; |
62 | internal UUID m_itemID; | 62 | internal UUID m_itemID; |
63 | internal bool m_LSFunctionsEnabled = false; | 63 | internal bool m_LSFunctionsEnabled = false; |
64 | internal IScriptModuleComms m_comms = null; | 64 | internal IScriptModuleComms m_comms = null; |
65 | 65 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
67 | { | 67 | { |
68 | m_ScriptEngine = ScriptEngine; | 68 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
70 | m_localID = localID; | 70 | m_localID = localID; |
71 | m_itemID = itemID; | 71 | m_itemID = itemID; |
72 | 72 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 74 | m_LSFunctionsEnabled = true; |
75 | 75 | ||
76 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 76 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) |
77 | if (m_comms == null) | 77 | m_LSFunctionsEnabled = true; |
78 | m_LSFunctionsEnabled = false; | 78 | |
79 | } | 79 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
80 | 80 | if (m_comms == null) | |
81 | public override Object InitializeLifetimeService() | 81 | m_LSFunctionsEnabled = false; |
82 | { | 82 | } |
83 | ILease lease = (ILease)base.InitializeLifetimeService(); | 83 | |
84 | 84 | public override Object InitializeLifetimeService() | |
85 | if (lease.CurrentState == LeaseState.Initial) | 85 | { |
86 | { | 86 | ILease lease = (ILease)base.InitializeLifetimeService(); |
87 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | 87 | |
88 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 88 | if (lease.CurrentState == LeaseState.Initial) |
89 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 89 | { |
90 | } | 90 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
91 | return lease; | 91 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
92 | } | 92 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
93 | 93 | } | |
94 | public Scene World | 94 | return lease; |
95 | { | 95 | } |
96 | get { return m_ScriptEngine.World; } | 96 | |
97 | } | 97 | public Scene World |
98 | 98 | { | |
99 | // | 99 | get { return m_ScriptEngine.World; } |
100 | //Dumps an error message on the debug console. | 100 | } |
101 | // | 101 | |
102 | 102 | // | |
103 | internal void LSShoutError(string message) | 103 | //Dumps an error message on the debug console. |
104 | { | 104 | // |
105 | if (message.Length > 1023) | 105 | |
106 | message = message.Substring(0, 1023); | 106 | internal void LSShoutError(string message) |
107 | 107 | { | |
108 | World.SimChat(Utils.StringToBytes(message), | 108 | if (message.Length > 1023) |
109 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | 109 | message = message.Substring(0, 1023); |
110 | 110 | ||
111 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 111 | World.SimChat(Utils.StringToBytes(message), |
112 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | 112 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); |
113 | } | 113 | |
114 | 114 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | |
115 | /// <summary> | 115 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); |
116 | /// Get the current Windlight scene | 116 | } |
117 | /// </summary> | 117 | |
118 | /// <returns>List of windlight parameters</returns> | 118 | /// <summary> |
119 | public LSL_List lsGetWindlightScene(LSL_List rules) | 119 | /// Get the current Windlight scene |
120 | { | 120 | /// </summary> |
121 | if (!m_LSFunctionsEnabled) | 121 | /// <returns>List of windlight parameters</returns> |
122 | { | 122 | public LSL_List lsGetWindlightScene(LSL_List rules) |
123 | LSShoutError("LightShare functions are not enabled."); | 123 | { |
124 | return new LSL_List(); | 124 | if (!m_LSFunctionsEnabled) |
125 | } | 125 | { |
126 | m_host.AddScriptLPS(1); | 126 | LSShoutError("LightShare functions are not enabled."); |
127 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; | 127 | return new LSL_List(); |
128 | 128 | } | |
129 | LSL_List values = new LSL_List(); | 129 | m_host.AddScriptLPS(1); |
130 | int idx = 0; | 130 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; |
131 | while (idx < rules.Length) | 131 | |
132 | { | 132 | LSL_List values = new LSL_List(); |
133 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 133 | int idx = 0; |
134 | LSL_List toadd = new LSL_List(); | 134 | while (idx < rules.Length) |
135 | 135 | { | |
136 | switch (rule) | 136 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
137 | { | 137 | LSL_List toadd = new LSL_List(); |
138 | case (int)ScriptBaseClass.WL_AMBIENT: | 138 | |
139 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); | 139 | switch (rule) |
140 | break; | 140 | { |
141 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 141 | case (int)ScriptBaseClass.WL_AMBIENT: |
142 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); | 142 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); |
143 | break; | 143 | break; |
144 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 144 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
145 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); | 145 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); |
146 | break; | 146 | break; |
147 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 147 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
148 | toadd.Add(new LSL_Float(wl.blurMultiplier)); | 148 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); |
149 | break; | 149 | break; |
150 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 150 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
151 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); | 151 | toadd.Add(new LSL_Float(wl.blurMultiplier)); |
152 | break; | 152 | break; |
153 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 153 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
154 | toadd.Add(new LSL_Float(wl.cloudCoverage)); | 154 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); |
155 | break; | 155 | break; |
156 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 156 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
157 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); | 157 | toadd.Add(new LSL_Float(wl.cloudCoverage)); |
158 | break; | 158 | break; |
159 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 159 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
160 | toadd.Add(new LSL_Float(wl.cloudScale)); | 160 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); |
161 | break; | 161 | break; |
162 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 162 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
163 | toadd.Add(new LSL_Float(wl.cloudScrollX)); | 163 | toadd.Add(new LSL_Float(wl.cloudScale)); |
164 | break; | 164 | break; |
165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
166 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); | 166 | toadd.Add(new LSL_Float(wl.cloudScrollX)); |
167 | break; | 167 | break; |
168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
169 | toadd.Add(new LSL_Float(wl.cloudScrollY)); | 169 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); |
170 | break; | 170 | break; |
171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
172 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); | 172 | toadd.Add(new LSL_Float(wl.cloudScrollY)); |
173 | break; | 173 | break; |
174 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 174 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
175 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); | 175 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); |
176 | break; | 176 | break; |
177 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 177 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
178 | toadd.Add(new LSL_Float(wl.densityMultiplier)); | 178 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); |
179 | break; | 179 | break; |
180 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 180 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
181 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); | 181 | toadd.Add(new LSL_Float(wl.densityMultiplier)); |
182 | break; | 182 | break; |
183 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 183 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
184 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); | 184 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); |
185 | break; | 185 | break; |
186 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 186 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
187 | toadd.Add(new LSL_Float(wl.eastAngle)); | 187 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); |
188 | break; | 188 | break; |
189 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 189 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
190 | toadd.Add(new LSL_Float(wl.fresnelOffset)); | 190 | toadd.Add(new LSL_Float(wl.eastAngle)); |
191 | break; | 191 | break; |
192 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 192 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
193 | toadd.Add(new LSL_Float(wl.fresnelScale)); | 193 | toadd.Add(new LSL_Float(wl.fresnelOffset)); |
194 | break; | 194 | break; |
195 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 195 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
196 | toadd.Add(new LSL_Float(wl.hazeDensity)); | 196 | toadd.Add(new LSL_Float(wl.fresnelScale)); |
197 | break; | 197 | break; |
198 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 198 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
199 | toadd.Add(new LSL_Float(wl.hazeHorizon)); | 199 | toadd.Add(new LSL_Float(wl.hazeDensity)); |
200 | break; | 200 | break; |
201 | case (int)ScriptBaseClass.WL_HORIZON: | 201 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
202 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); | 202 | toadd.Add(new LSL_Float(wl.hazeHorizon)); |
203 | break; | 203 | break; |
204 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 204 | case (int)ScriptBaseClass.WL_HORIZON: |
205 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); | 205 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); |
206 | break; | 206 | break; |
207 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 207 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
208 | toadd.Add(new LSL_Integer(wl.maxAltitude)); | 208 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); |
209 | break; | 209 | break; |
210 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 210 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
211 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); | 211 | toadd.Add(new LSL_Integer(wl.maxAltitude)); |
212 | break; | 212 | break; |
213 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 213 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
214 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); | 214 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); |
215 | break; | 215 | break; |
216 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 216 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
217 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); | 217 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); |
218 | break; | 218 | break; |
219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
220 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); | 220 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); |
221 | break; | 221 | break; |
222 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 222 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
223 | toadd.Add(new LSL_Float(wl.sceneGamma)); | 223 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); |
224 | break; | 224 | break; |
225 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 225 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
226 | toadd.Add(new LSL_Float(wl.starBrightness)); | 226 | toadd.Add(new LSL_Float(wl.sceneGamma)); |
227 | break; | 227 | break; |
228 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 228 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
229 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); | 229 | toadd.Add(new LSL_Float(wl.starBrightness)); |
230 | break; | 230 | break; |
231 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 231 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
232 | toadd.Add(new LSL_Float(wl.sunGlowSize)); | 232 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); |
233 | break; | 233 | break; |
234 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 234 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
235 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); | 235 | toadd.Add(new LSL_Float(wl.sunGlowSize)); |
236 | break; | 236 | break; |
237 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 237 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
238 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); | 238 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); |
239 | break; | 239 | break; |
240 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 240 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
241 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); | 241 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); |
242 | break; | 242 | break; |
243 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 243 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
244 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | 244 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); |
245 | break; | 245 | break; |
246 | } | 246 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
247 | 247 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | |
248 | if (toadd.Length > 0) | 248 | break; |
249 | { | 249 | } |
250 | values.Add(rule); | 250 | |
251 | values.Add(toadd.Data[0]); | 251 | if (toadd.Length > 0) |
252 | } | 252 | { |
253 | idx++; | 253 | values.Add(new LSL_Integer(rule)); |
254 | } | 254 | values.Add(toadd.Data[0]); |
255 | 255 | } | |
256 | 256 | idx++; | |
257 | return values; | 257 | } |
258 | 258 | ||
259 | } | 259 | |
260 | 260 | return values; | |
261 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | 261 | |
262 | { | 262 | } |
263 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | 263 | |
264 | 264 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | |
265 | LSL_List values = new LSL_List(); | 265 | { |
266 | int idx = 0; | 266 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); |
267 | while (idx < rules.Length) | 267 | |
268 | { | 268 | LSL_List values = new LSL_List(); |
269 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 269 | int idx = 0; |
270 | LSL_Types.Quaternion iQ; | 270 | while (idx < rules.Length) |
271 | LSL_Types.Vector3 iV; | 271 | { |
272 | switch (rule) | 272 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
273 | { | 273 | LSL_Types.Quaternion iQ; |
274 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: | 274 | LSL_Types.Vector3 iV; |
275 | idx++; | 275 | switch (rule) |
276 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); | 276 | { |
277 | break; | 277 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: |
278 | case (int)ScriptBaseClass.WL_AMBIENT: | 278 | idx++; |
279 | idx++; | 279 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); |
280 | iQ = rules.GetQuaternionItem(idx); | 280 | break; |
281 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 281 | case (int)ScriptBaseClass.WL_AMBIENT: |
282 | break; | 282 | idx++; |
283 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 283 | iQ = rules.GetQuaternionItem(idx); |
284 | idx++; | 284 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
285 | iV = rules.GetVector3Item(idx); | 285 | break; |
286 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 286 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
287 | break; | 287 | idx++; |
288 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 288 | iV = rules.GetVector3Item(idx); |
289 | idx++; | 289 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
290 | iQ = rules.GetQuaternionItem(idx); | 290 | break; |
291 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 291 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
292 | break; | 292 | idx++; |
293 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 293 | iQ = rules.GetQuaternionItem(idx); |
294 | idx++; | 294 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
295 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); | 295 | break; |
296 | break; | 296 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
297 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 297 | idx++; |
298 | idx++; | 298 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); |
299 | iQ = rules.GetQuaternionItem(idx); | 299 | break; |
300 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 300 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
301 | break; | 301 | idx++; |
302 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 302 | iQ = rules.GetQuaternionItem(idx); |
303 | idx++; | 303 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
304 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); | 304 | break; |
305 | break; | 305 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
306 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 306 | idx++; |
307 | idx++; | 307 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); |
308 | iV = rules.GetVector3Item(idx); | 308 | break; |
309 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 309 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
310 | break; | 310 | idx++; |
311 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 311 | iV = rules.GetVector3Item(idx); |
312 | idx++; | 312 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
313 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); | 313 | break; |
314 | break; | 314 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
315 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 315 | idx++; |
316 | idx++; | 316 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); |
317 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); | 317 | break; |
318 | break; | 318 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
319 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 319 | idx++; |
320 | idx++; | 320 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); |
321 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 321 | break; |
322 | break; | 322 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
323 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 323 | idx++; |
324 | idx++; | 324 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
325 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); | 325 | break; |
326 | break; | 326 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
327 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 327 | idx++; |
328 | idx++; | 328 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); |
329 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 329 | break; |
330 | break; | 330 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
331 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 331 | idx++; |
332 | idx++; | 332 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
333 | iV = rules.GetVector3Item(idx); | 333 | break; |
334 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 334 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
335 | break; | 335 | idx++; |
336 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 336 | iV = rules.GetVector3Item(idx); |
337 | idx++; | 337 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
338 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); | 338 | break; |
339 | break; | 339 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
340 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 340 | idx++; |
341 | idx++; | 341 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); |
342 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); | 342 | break; |
343 | break; | 343 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
344 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 344 | idx++; |
345 | idx++; | 345 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); |
346 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 346 | break; |
347 | break; | 347 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
348 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 348 | idx++; |
349 | idx++; | 349 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
350 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); | 350 | break; |
351 | break; | 351 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
352 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 352 | idx++; |
353 | idx++; | 353 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); |
354 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); | 354 | break; |
355 | break; | 355 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
356 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 356 | idx++; |
357 | idx++; | 357 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); |
358 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); | 358 | break; |
359 | break; | 359 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
360 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 360 | idx++; |
361 | idx++; | 361 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); |
362 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); | 362 | break; |
363 | break; | 363 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
364 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 364 | idx++; |
365 | idx++; | 365 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); |
366 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); | 366 | break; |
367 | break; | 367 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
368 | case (int)ScriptBaseClass.WL_HORIZON: | 368 | idx++; |
369 | idx++; | 369 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); |
370 | iQ = rules.GetQuaternionItem(idx); | 370 | break; |
371 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 371 | case (int)ScriptBaseClass.WL_HORIZON: |
372 | break; | 372 | idx++; |
373 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 373 | iQ = rules.GetQuaternionItem(idx); |
374 | idx++; | 374 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
375 | iV = rules.GetVector3Item(idx); | 375 | break; |
376 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 376 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
377 | break; | 377 | idx++; |
378 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 378 | iV = rules.GetVector3Item(idx); |
379 | idx++; | 379 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
380 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; | 380 | break; |
381 | break; | 381 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
382 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 382 | idx++; |
383 | idx++; | 383 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; |
384 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); | 384 | break; |
385 | break; | 385 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
386 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 386 | idx++; |
387 | idx++; | 387 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); |
388 | iV = rules.GetVector3Item(idx); | 388 | break; |
389 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 389 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
390 | break; | 390 | idx++; |
391 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 391 | iV = rules.GetVector3Item(idx); |
392 | idx++; | 392 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
393 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); | 393 | break; |
394 | break; | 394 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
395 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 395 | idx++; |
396 | idx++; | 396 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); |
397 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); | 397 | break; |
398 | break; | 398 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
399 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 399 | idx++; |
400 | idx++; | 400 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); |
401 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); | 401 | break; |
402 | break; | 402 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
403 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 403 | idx++; |
404 | idx++; | 404 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); |
405 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); | 405 | break; |
406 | break; | 406 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
407 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 407 | idx++; |
408 | idx++; | 408 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); |
409 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); | 409 | break; |
410 | break; | 410 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
411 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 411 | idx++; |
412 | idx++; | 412 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); |
413 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); | 413 | break; |
414 | break; | 414 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
415 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 415 | idx++; |
416 | idx++; | 416 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); |
417 | iQ = rules.GetQuaternionItem(idx); | 417 | break; |
418 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 418 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
419 | break; | 419 | idx++; |
420 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 420 | iQ = rules.GetQuaternionItem(idx); |
421 | idx++; | 421 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
422 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); | 422 | break; |
423 | break; | 423 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
424 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 424 | idx++; |
425 | idx++; | 425 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); |
426 | iV = rules.GetVector3Item(idx); | 426 | break; |
427 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 427 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
428 | break; | 428 | idx++; |
429 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 429 | iV = rules.GetVector3Item(idx); |
430 | idx++; | 430 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
431 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); | 431 | break; |
432 | break; | 432 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
433 | } | 433 | idx++; |
434 | idx++; | 434 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); |
435 | } | 435 | break; |
436 | return wl; | 436 | } |
437 | } | 437 | idx++; |
438 | /// <summary> | 438 | } |
439 | /// Set the current Windlight scene | 439 | return wl; |
440 | /// </summary> | 440 | } |
441 | /// <param name="rules"></param> | 441 | /// <summary> |
442 | /// <returns>success: true or false</returns> | 442 | /// Set the current Windlight scene |
443 | public int lsSetWindlightScene(LSL_List rules) | 443 | /// </summary> |
444 | { | 444 | /// <param name="rules"></param> |
445 | if (!m_LSFunctionsEnabled) | 445 | /// <returns>success: true or false</returns> |
446 | { | 446 | public int lsSetWindlightScene(LSL_List rules) |
447 | LSShoutError("LightShare functions are not enabled."); | 447 | { |
448 | return 0; | 448 | if (!m_LSFunctionsEnabled) |
449 | } | 449 | { |
450 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 450 | LSShoutError("LightShare functions are not enabled."); |
451 | { | 451 | return 0; |
452 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 452 | } |
453 | return 0; | 453 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
454 | } | 454 | { |
455 | int success = 0; | 455 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
456 | m_host.AddScriptLPS(1); | 456 | return 0; |
457 | if (LightShareModule.EnableWindlight) | 457 | } |
458 | { | 458 | int success = 0; |
459 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 459 | m_host.AddScriptLPS(1); |
460 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); | 460 | if (LightShareModule.EnableWindlight) |
461 | success = 1; | 461 | { |
462 | } | 462 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
463 | else | 463 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); |
464 | { | 464 | success = 1; |
465 | LSShoutError("Windlight module is disabled"); | 465 | } |
466 | return 0; | 466 | else |
467 | } | 467 | { |
468 | return success; | 468 | LSShoutError("Windlight module is disabled"); |
469 | } | 469 | return 0; |
470 | /// <summary> | 470 | } |
471 | /// Set the current Windlight scene to a target avatar | 471 | return success; |
472 | /// </summary> | 472 | } |
473 | /// <param name="rules"></param> | 473 | /// <summary> |
474 | /// <returns>success: true or false</returns> | 474 | /// Set the current Windlight scene to a target avatar |
475 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) | 475 | /// </summary> |
476 | { | 476 | /// <param name="rules"></param> |
477 | if (!m_LSFunctionsEnabled) | 477 | /// <returns>success: true or false</returns> |
478 | { | 478 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) |
479 | LSShoutError("LightShare functions are not enabled."); | 479 | { |
480 | return 0; | 480 | if (!m_LSFunctionsEnabled) |
481 | } | 481 | { |
482 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 482 | LSShoutError("LightShare functions are not enabled."); |
483 | { | 483 | return 0; |
484 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 484 | } |
485 | return 0; | 485 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
486 | } | 486 | { |
487 | int success = 0; | 487 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
488 | m_host.AddScriptLPS(1); | 488 | return 0; |
489 | if (LightShareModule.EnableWindlight) | 489 | } |
490 | { | 490 | int success = 0; |
491 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 491 | m_host.AddScriptLPS(1); |
492 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); | 492 | if (LightShareModule.EnableWindlight) |
493 | success = 1; | 493 | { |
494 | } | 494 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
495 | else | 495 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); |
496 | { | 496 | success = 1; |
497 | LSShoutError("Windlight module is disabled"); | 497 | } |
498 | return 0; | 498 | else |
499 | } | 499 | { |
500 | return success; | 500 | LSShoutError("Windlight module is disabled"); |
501 | } | 501 | return 0; |
502 | 502 | } | |
503 | } | 503 | return success; |
504 | } | 504 | } |
505 | |||
506 | } | ||
507 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index a529a94..a08b135 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
767 | if (target != null) | 776 | if (target != null) |
768 | { | 777 | { |
769 | UUID animID=UUID.Zero; | 778 | UUID animID=UUID.Zero; |
770 | lock (m_host.TaskInventory) | 779 | m_host.TaskInventory.LockItemsForRead(true); |
780 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
771 | { | 781 | { |
772 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 782 | if (inv.Value.Name == animation) |
773 | { | 783 | { |
774 | if (inv.Value.Name == animation) | 784 | if (inv.Value.Type == (int)AssetType.Animation) |
775 | { | 785 | animID = inv.Value.AssetID; |
776 | if (inv.Value.Type == (int)AssetType.Animation) | 786 | continue; |
777 | animID = inv.Value.AssetID; | ||
778 | continue; | ||
779 | } | ||
780 | } | 787 | } |
781 | } | 788 | } |
789 | m_host.TaskInventory.LockItemsForRead(false); | ||
782 | if (animID == UUID.Zero) | 790 | if (animID == UUID.Zero) |
783 | target.Animator.AddAnimation(animation, m_host.UUID); | 791 | target.Animator.AddAnimation(animation, m_host.UUID); |
784 | else | 792 | else |
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
800 | if (target != null) | 808 | if (target != null) |
801 | { | 809 | { |
802 | UUID animID=UUID.Zero; | 810 | UUID animID=UUID.Zero; |
803 | lock (m_host.TaskInventory) | 811 | m_host.TaskInventory.LockItemsForRead(true); |
812 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
804 | { | 813 | { |
805 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 814 | if (inv.Value.Name == animation) |
806 | { | 815 | { |
807 | if (inv.Value.Name == animation) | 816 | if (inv.Value.Type == (int)AssetType.Animation) |
808 | { | 817 | animID = inv.Value.AssetID; |
809 | if (inv.Value.Type == (int)AssetType.Animation) | 818 | continue; |
810 | animID = inv.Value.AssetID; | ||
811 | continue; | ||
812 | } | ||
813 | } | 819 | } |
814 | } | 820 | } |
821 | m_host.TaskInventory.LockItemsForRead(false); | ||
815 | 822 | ||
816 | if (animID == UUID.Zero) | 823 | if (animID == UUID.Zero) |
817 | target.Animator.RemoveAnimation(animation); | 824 | target.Animator.RemoveAnimation(animation); |
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | 1669 | ||
1663 | if (!UUID.TryParse(name, out assetID)) | 1670 | if (!UUID.TryParse(name, out assetID)) |
1664 | { | 1671 | { |
1672 | m_host.TaskInventory.LockItemsForRead(true); | ||
1665 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1673 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1666 | { | 1674 | { |
1667 | if (item.Type == 7 && item.Name == name) | 1675 | if (item.Type == 7 && item.Name == name) |
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1669 | assetID = item.AssetID; | 1677 | assetID = item.AssetID; |
1670 | } | 1678 | } |
1671 | } | 1679 | } |
1680 | m_host.TaskInventory.LockItemsForRead(false); | ||
1672 | } | 1681 | } |
1673 | 1682 | ||
1674 | if (assetID == UUID.Zero) | 1683 | if (assetID == UUID.Zero) |
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1715 | 1724 | ||
1716 | if (!UUID.TryParse(name, out assetID)) | 1725 | if (!UUID.TryParse(name, out assetID)) |
1717 | { | 1726 | { |
1727 | m_host.TaskInventory.LockItemsForRead(true); | ||
1718 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1728 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1719 | { | 1729 | { |
1720 | if (item.Type == 7 && item.Name == name) | 1730 | if (item.Type == 7 && item.Name == name) |
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1722 | assetID = item.AssetID; | 1732 | assetID = item.AssetID; |
1723 | } | 1733 | } |
1724 | } | 1734 | } |
1735 | m_host.TaskInventory.LockItemsForRead(false); | ||
1725 | } | 1736 | } |
1726 | 1737 | ||
1727 | if (assetID == UUID.Zero) | 1738 | if (assetID == UUID.Zero) |
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1772 | 1783 | ||
1773 | if (!UUID.TryParse(name, out assetID)) | 1784 | if (!UUID.TryParse(name, out assetID)) |
1774 | { | 1785 | { |
1786 | m_host.TaskInventory.LockItemsForRead(true); | ||
1775 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1787 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1776 | { | 1788 | { |
1777 | if (item.Type == 7 && item.Name == name) | 1789 | if (item.Type == 7 && item.Name == name) |
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1779 | assetID = item.AssetID; | 1791 | assetID = item.AssetID; |
1780 | } | 1792 | } |
1781 | } | 1793 | } |
1794 | m_host.TaskInventory.LockItemsForRead(false); | ||
1782 | } | 1795 | } |
1783 | 1796 | ||
1784 | if (assetID == UUID.Zero) | 1797 | if (assetID == UUID.Zero) |
@@ -2216,9 +2229,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | { | 2229 | { |
2217 | if (avatar.IsChildAgent == false) | 2230 | if (avatar.IsChildAgent == false) |
2218 | { | 2231 | { |
2219 | result.Add(avatar.UUID); | 2232 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2220 | result.Add(avatar.AbsolutePosition); | 2233 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2221 | result.Add(avatar.Name); | 2234 | result.Add(new LSL_String(avatar.Name)); |
2222 | } | 2235 | } |
2223 | } | 2236 | } |
2224 | }); | 2237 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5c2abd5..a5b1124 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 309 | // in mouselook. |
310 | 310 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
312 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 313 | q = avatar.Rotation; |
313 | } | 314 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 423 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
427 | { | ||
428 | // In attachments, the sensor cone always orients with the | ||
429 | // avatar rotation. This may include a nonzero elevation if | ||
430 | // in mouselook. | ||
431 | |||
432 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
433 | fromRegionPos = avatar.AbsolutePosition; | ||
434 | q = avatar.Rotation; | ||
435 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 436 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 437 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 438 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 78ee43c..c8f3623 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
81 | // Avatar Info Commands | 81 | // Avatar Info Commands |
82 | string osGetAgentIP(string agent); | 82 | string osGetAgentIP(string agent); |
83 | LSL_List osGetAgents(); | 83 | LSL_List osGetAgents(); |
84 | 84 | ||
85 | // Teleport commands | 85 | // Teleport commands |
86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 86 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 87 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 5da6bb9..6e8435d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 279 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
280 | public const int CHANGED_MEDIA = 2048; | 280 | public const int CHANGED_MEDIA = 2048; |
281 | public const int CHANGED_ANIMATION = 16384; | 281 | public const int CHANGED_ANIMATION = 16384; |
282 | public const int CHANGED_POSITION = 32768; | ||
282 | public const int TYPE_INVALID = 0; | 283 | public const int TYPE_INVALID = 0; |
283 | public const int TYPE_INTEGER = 1; | 284 | public const int TYPE_INTEGER = 1; |
284 | public const int TYPE_FLOAT = 2; | 285 | public const int TYPE_FLOAT = 2; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 451163f..f14967e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index f8dbe03..8280ca5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,5 +72,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
76 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
77 | { | ||
78 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
79 | } | ||
80 | |||
81 | public int cmSetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
89 | } | ||
75 | } | 90 | } |
76 | } | 91 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 6663aa5..b4da246 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -238,13 +239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
238 | 239 | ||
239 | if (part != null) | 240 | if (part != null) |
240 | { | 241 | { |
241 | lock (part.TaskInventory) | 242 | part.TaskInventory.LockItemsForRead(true); |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
242 | { | 244 | { |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
244 | { | ||
245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
246 | } | ||
247 | } | 246 | } |
247 | part.TaskInventory.LockItemsForRead(false); | ||
248 | } | 248 | } |
249 | 249 | ||
250 | ApiManager am = new ApiManager(); | 250 | ApiManager am = new ApiManager(); |
@@ -429,14 +429,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
429 | { | 429 | { |
430 | int permsMask; | 430 | int permsMask; |
431 | UUID permsGranter; | 431 | UUID permsGranter; |
432 | lock (part.TaskInventory) | 432 | part.TaskInventory.LockItemsForRead(true); |
433 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
433 | { | 434 | { |
434 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 435 | part.TaskInventory.LockItemsForRead(false); |
435 | return; | 436 | return; |
436 | |||
437 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
438 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
439 | } | 437 | } |
438 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
439 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
440 | part.TaskInventory.LockItemsForRead(false); | ||
440 | 441 | ||
441 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 442 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
442 | { | 443 | { |
@@ -545,6 +546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
545 | return true; | 546 | return true; |
546 | } | 547 | } |
547 | 548 | ||
549 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
548 | public void SetState(string state) | 550 | public void SetState(string state) |
549 | { | 551 | { |
550 | if (state == State) | 552 | if (state == State) |
@@ -556,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
556 | new DetectParams[0])); | 558 | new DetectParams[0])); |
557 | PostEvent(new EventParams("state_entry", new Object[0], | 559 | PostEvent(new EventParams("state_entry", new Object[0], |
558 | new DetectParams[0])); | 560 | new DetectParams[0])); |
559 | 561 | ||
560 | throw new EventAbortException(); | 562 | throw new EventAbortException(); |
561 | } | 563 | } |
562 | 564 | ||
@@ -639,14 +641,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
639 | /// <returns></returns> | 641 | /// <returns></returns> |
640 | public object EventProcessor() | 642 | public object EventProcessor() |
641 | { | 643 | { |
642 | if (m_Suspended) | 644 | EventParams data = null; |
643 | return 0; | ||
644 | 645 | ||
645 | lock (m_Script) | 646 | lock (m_EventQueue) |
646 | { | 647 | { |
647 | EventParams data = null; | 648 | if (m_Suspended) |
649 | return 0; | ||
648 | 650 | ||
649 | lock (m_EventQueue) | 651 | lock (m_Script) |
650 | { | 652 | { |
651 | data = (EventParams) m_EventQueue.Dequeue(); | 653 | data = (EventParams) m_EventQueue.Dequeue(); |
652 | if (data == null) // Shouldn't happen | 654 | if (data == null) // Shouldn't happen |
@@ -672,6 +674,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
672 | if (data.EventName == "collision") | 674 | if (data.EventName == "collision") |
673 | m_CollisionInQueue = false; | 675 | m_CollisionInQueue = false; |
674 | } | 676 | } |
677 | } | ||
678 | lock(m_Script) | ||
679 | { | ||
675 | 680 | ||
676 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | 681 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); |
677 | 682 | ||
@@ -828,6 +833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
828 | new Object[0], new DetectParams[0])); | 833 | new Object[0], new DetectParams[0])); |
829 | } | 834 | } |
830 | 835 | ||
836 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
831 | public void ApiResetScript() | 837 | public void ApiResetScript() |
832 | { | 838 | { |
833 | // bool running = Running; | 839 | // bool running = Running; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 91e03ac..a3a2fdf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -613,24 +613,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 613 | ||
614 | public static bool operator ==(list a, list b) | 614 | public static bool operator ==(list a, list b) |
615 | { | 615 | { |
616 | int la = -1; | 616 | int la = a.Length; |
617 | int lb = -1; | 617 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 618 | ||
623 | return la == lb; | 619 | return la == lb; |
624 | } | 620 | } |
625 | 621 | ||
626 | public static bool operator !=(list a, list b) | 622 | public static bool operator !=(list a, list b) |
627 | { | 623 | { |
628 | int la = -1; | 624 | int la = a.Length; |
629 | int lb = -1; | 625 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 626 | ||
635 | return la != lb; | 627 | return la != lb; |
636 | } | 628 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 8102acd..e5e8a56 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -102,6 +103,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
102 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 103 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
103 | new Dictionary<UUID, IScriptInstance>(); | 104 | new Dictionary<UUID, IScriptInstance>(); |
104 | 105 | ||
106 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
107 | |||
105 | // Maps the asset ID to the assembly | 108 | // Maps the asset ID to the assembly |
106 | 109 | ||
107 | private Dictionary<UUID, string> m_Assemblies = | 110 | private Dictionary<UUID, string> m_Assemblies = |
@@ -124,6 +127,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
124 | IWorkItemResult m_CurrentCompile = null; | 127 | IWorkItemResult m_CurrentCompile = null; |
125 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 128 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
126 | 129 | ||
130 | private void lockScriptsForRead(bool locked) | ||
131 | { | ||
132 | if (locked) | ||
133 | { | ||
134 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
135 | { | ||
136 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
137 | m_scriptsLock.ExitReadLock(); | ||
138 | } | ||
139 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
140 | { | ||
141 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
142 | m_scriptsLock.ExitWriteLock(); | ||
143 | } | ||
144 | |||
145 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
146 | { | ||
147 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
148 | if (m_scriptsLock.IsWriteLockHeld) | ||
149 | { | ||
150 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
157 | { | ||
158 | m_scriptsLock.ExitReadLock(); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | private void lockScriptsForWrite(bool locked) | ||
163 | { | ||
164 | if (locked) | ||
165 | { | ||
166 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
167 | { | ||
168 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
169 | m_scriptsLock.ExitReadLock(); | ||
170 | } | ||
171 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
174 | m_scriptsLock.ExitWriteLock(); | ||
175 | } | ||
176 | |||
177 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
178 | { | ||
179 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
180 | if (m_scriptsLock.IsWriteLockHeld) | ||
181 | { | ||
182 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | else | ||
187 | { | ||
188 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
189 | { | ||
190 | m_scriptsLock.ExitWriteLock(); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
127 | public string ScriptEngineName | 195 | public string ScriptEngineName |
128 | { | 196 | { |
129 | get { return "XEngine"; } | 197 | get { return "XEngine"; } |
@@ -263,43 +331,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
263 | 331 | ||
264 | public void RemoveRegion(Scene scene) | 332 | public void RemoveRegion(Scene scene) |
265 | { | 333 | { |
266 | lock (m_Scripts) | 334 | lockScriptsForRead(true); |
335 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
267 | { | 336 | { |
268 | foreach (IScriptInstance instance in m_Scripts.Values) | 337 | // Force a final state save |
338 | // | ||
339 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
269 | { | 340 | { |
270 | // Force a final state save | 341 | string assembly = m_Assemblies[instance.AssetID]; |
271 | // | 342 | instance.SaveState(assembly); |
272 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 343 | } |
273 | { | ||
274 | string assembly = m_Assemblies[instance.AssetID]; | ||
275 | instance.SaveState(assembly); | ||
276 | } | ||
277 | 344 | ||
278 | // Clear the event queue and abort the instance thread | 345 | // Clear the event queue and abort the instance thread |
279 | // | 346 | // |
280 | instance.ClearQueue(); | 347 | instance.ClearQueue(); |
281 | instance.Stop(0); | 348 | instance.Stop(0); |
282 | 349 | ||
283 | // Release events, timer, etc | 350 | // Release events, timer, etc |
284 | // | 351 | // |
285 | instance.DestroyScriptInstance(); | 352 | instance.DestroyScriptInstance(); |
286 | 353 | ||
287 | // Unload scripts and app domains | 354 | // Unload scripts and app domains |
288 | // Must be done explicitly because they have infinite | 355 | // Must be done explicitly because they have infinite |
289 | // lifetime | 356 | // lifetime |
290 | // | 357 | // |
291 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 358 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
292 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 359 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
293 | { | 360 | { |
294 | m_DomainScripts.Remove(instance.AppDomain); | 361 | m_DomainScripts.Remove(instance.AppDomain); |
295 | UnloadAppDomain(instance.AppDomain); | 362 | UnloadAppDomain(instance.AppDomain); |
296 | } | ||
297 | } | 363 | } |
298 | m_Scripts.Clear(); | ||
299 | m_PrimObjects.Clear(); | ||
300 | m_Assemblies.Clear(); | ||
301 | m_DomainScripts.Clear(); | ||
302 | } | 364 | } |
365 | lockScriptsForRead(false); | ||
366 | lockScriptsForWrite(true); | ||
367 | m_Scripts.Clear(); | ||
368 | lockScriptsForWrite(false); | ||
369 | m_PrimObjects.Clear(); | ||
370 | m_Assemblies.Clear(); | ||
371 | m_DomainScripts.Clear(); | ||
372 | |||
303 | lock (m_ScriptEngines) | 373 | lock (m_ScriptEngines) |
304 | { | 374 | { |
305 | m_ScriptEngines.Remove(this); | 375 | m_ScriptEngines.Remove(this); |
@@ -358,22 +428,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
358 | 428 | ||
359 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 429 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
360 | 430 | ||
361 | lock (m_Scripts) | 431 | lockScriptsForRead(true); |
362 | { | 432 | foreach (IScriptInstance instance in m_Scripts.Values) |
363 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
364 | instances.Add(instance); | 433 | instances.Add(instance); |
365 | } | 434 | lockScriptsForRead(false); |
366 | 435 | ||
367 | foreach (IScriptInstance i in instances) | 436 | foreach (IScriptInstance i in instances) |
368 | { | 437 | { |
369 | string assembly = String.Empty; | 438 | string assembly = String.Empty; |
370 | 439 | ||
371 | lock (m_Scripts) | 440 | |
372 | { | ||
373 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 441 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
374 | continue; | 442 | continue; |
375 | assembly = m_Assemblies[i.AssetID]; | 443 | assembly = m_Assemblies[i.AssetID]; |
376 | } | 444 | |
377 | 445 | ||
378 | i.SaveState(assembly); | 446 | i.SaveState(assembly); |
379 | } | 447 | } |
@@ -702,92 +770,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
702 | } | 770 | } |
703 | 771 | ||
704 | ScriptInstance instance = null; | 772 | ScriptInstance instance = null; |
705 | lock (m_Scripts) | 773 | // Create the object record |
774 | lockScriptsForRead(true); | ||
775 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
776 | (m_Scripts[itemID].AssetID != assetID)) | ||
706 | { | 777 | { |
707 | // Create the object record | 778 | lockScriptsForRead(false); |
708 | 779 | ||
709 | if ((!m_Scripts.ContainsKey(itemID)) || | 780 | UUID appDomain = assetID; |
710 | (m_Scripts[itemID].AssetID != assetID)) | ||
711 | { | ||
712 | UUID appDomain = assetID; | ||
713 | 781 | ||
714 | if (part.ParentGroup.IsAttachment) | 782 | if (part.ParentGroup.IsAttachment) |
715 | appDomain = part.ParentGroup.RootPart.UUID; | 783 | appDomain = part.ParentGroup.RootPart.UUID; |
716 | 784 | ||
717 | if (!m_AppDomains.ContainsKey(appDomain)) | 785 | if (!m_AppDomains.ContainsKey(appDomain)) |
786 | { | ||
787 | try | ||
718 | { | 788 | { |
719 | try | 789 | AppDomainSetup appSetup = new AppDomainSetup(); |
720 | { | 790 | // appSetup.ApplicationBase = Path.Combine( |
721 | AppDomainSetup appSetup = new AppDomainSetup(); | 791 | // "ScriptEngines", |
722 | // appSetup.ApplicationBase = Path.Combine( | 792 | // m_Scene.RegionInfo.RegionID.ToString()); |
723 | // "ScriptEngines", | 793 | |
724 | // m_Scene.RegionInfo.RegionID.ToString()); | 794 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
725 | 795 | Evidence evidence = new Evidence(baseEvidence); | |
726 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 796 | |
727 | Evidence evidence = new Evidence(baseEvidence); | 797 | AppDomain sandbox; |
728 | 798 | if (m_AppDomainLoading) | |
729 | AppDomain sandbox; | 799 | sandbox = AppDomain.CreateDomain( |
730 | if (m_AppDomainLoading) | 800 | m_Scene.RegionInfo.RegionID.ToString(), |
731 | sandbox = AppDomain.CreateDomain( | 801 | evidence, appSetup); |
732 | m_Scene.RegionInfo.RegionID.ToString(), | 802 | else |
733 | evidence, appSetup); | 803 | sandbox = AppDomain.CurrentDomain; |
734 | else | 804 | |
735 | sandbox = AppDomain.CurrentDomain; | 805 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
736 | 806 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
737 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 807 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
738 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 808 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
739 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 809 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
740 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 810 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
741 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 811 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
742 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 812 | |
743 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 813 | m_AppDomains[appDomain] = sandbox; |
744 | 814 | ||
745 | m_AppDomains[appDomain] = sandbox; | 815 | m_AppDomains[appDomain].AssemblyResolve += |
746 | 816 | new ResolveEventHandler( | |
747 | m_AppDomains[appDomain].AssemblyResolve += | 817 | AssemblyResolver.OnAssemblyResolve); |
748 | new ResolveEventHandler( | 818 | m_DomainScripts[appDomain] = new List<UUID>(); |
749 | AssemblyResolver.OnAssemblyResolve); | 819 | } |
750 | m_DomainScripts[appDomain] = new List<UUID>(); | 820 | catch (Exception e) |
751 | } | 821 | { |
752 | catch (Exception e) | 822 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
823 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
824 | m_ScriptFailCount++; | ||
825 | lock (m_AddingAssemblies) | ||
753 | { | 826 | { |
754 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 827 | m_AddingAssemblies[assembly]--; |
755 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
756 | m_ScriptFailCount++; | ||
757 | lock (m_AddingAssemblies) | ||
758 | { | ||
759 | m_AddingAssemblies[assembly]--; | ||
760 | } | ||
761 | return false; | ||
762 | } | 828 | } |
829 | return false; | ||
763 | } | 830 | } |
764 | m_DomainScripts[appDomain].Add(itemID); | 831 | } |
765 | 832 | m_DomainScripts[appDomain].Add(itemID); | |
766 | instance = new ScriptInstance(this, part, | 833 | |
767 | itemID, assetID, assembly, | 834 | instance = new ScriptInstance(this, part, |
768 | m_AppDomains[appDomain], | 835 | itemID, assetID, assembly, |
769 | part.ParentGroup.RootPart.Name, | 836 | m_AppDomains[appDomain], |
770 | item.Name, startParam, postOnRez, | 837 | part.ParentGroup.RootPart.Name, |
771 | stateSource, m_MaxScriptQueue); | 838 | item.Name, startParam, postOnRez, |
772 | 839 | stateSource, m_MaxScriptQueue); | |
773 | m_log.DebugFormat( | 840 | |
841 | m_log.DebugFormat( | ||
774 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 842 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
775 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 843 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
776 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 844 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
777 | 845 | ||
778 | if (presence != null) | 846 | if (presence != null) |
779 | { | 847 | { |
780 | ShowScriptSaveResponse(item.OwnerID, | 848 | ShowScriptSaveResponse(item.OwnerID, |
781 | assetID, "Compile successful", true); | 849 | assetID, "Compile successful", true); |
782 | } | ||
783 | |||
784 | instance.AppDomain = appDomain; | ||
785 | instance.LineMap = linemap; | ||
786 | |||
787 | m_Scripts[itemID] = instance; | ||
788 | } | 850 | } |
789 | } | ||
790 | 851 | ||
852 | instance.AppDomain = appDomain; | ||
853 | instance.LineMap = linemap; | ||
854 | lockScriptsForWrite(true); | ||
855 | m_Scripts[itemID] = instance; | ||
856 | lockScriptsForWrite(false); | ||
857 | } | ||
858 | else | ||
859 | { | ||
860 | lockScriptsForRead(false); | ||
861 | } | ||
791 | lock (m_PrimObjects) | 862 | lock (m_PrimObjects) |
792 | { | 863 | { |
793 | if (!m_PrimObjects.ContainsKey(localID)) | 864 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -806,9 +877,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
806 | m_AddingAssemblies[assembly]--; | 877 | m_AddingAssemblies[assembly]--; |
807 | } | 878 | } |
808 | 879 | ||
809 | if (instance != null) | 880 | if (instance!=null) |
810 | instance.Init(); | 881 | instance.Init(); |
811 | 882 | ||
812 | return true; | 883 | return true; |
813 | } | 884 | } |
814 | 885 | ||
@@ -821,20 +892,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
821 | m_CompileDict.Remove(itemID); | 892 | m_CompileDict.Remove(itemID); |
822 | } | 893 | } |
823 | 894 | ||
824 | IScriptInstance instance = null; | 895 | lockScriptsForRead(true); |
825 | 896 | // Do we even have it? | |
826 | lock (m_Scripts) | 897 | if (!m_Scripts.ContainsKey(itemID)) |
827 | { | 898 | { |
828 | // Do we even have it? | 899 | lockScriptsForRead(false); |
829 | if (!m_Scripts.ContainsKey(itemID)) | 900 | return; |
830 | return; | ||
831 | |||
832 | instance=m_Scripts[itemID]; | ||
833 | m_Scripts.Remove(itemID); | ||
834 | } | 901 | } |
902 | |||
835 | 903 | ||
904 | IScriptInstance instance=m_Scripts[itemID]; | ||
905 | lockScriptsForRead(false); | ||
906 | lockScriptsForWrite(true); | ||
907 | m_Scripts.Remove(itemID); | ||
908 | lockScriptsForWrite(false); | ||
836 | instance.ClearQueue(); | 909 | instance.ClearQueue(); |
837 | instance.Stop(0); | 910 | instance.Stop(0); |
911 | |||
838 | // bool objectRemoved = false; | 912 | // bool objectRemoved = false; |
839 | 913 | ||
840 | lock (m_PrimObjects) | 914 | lock (m_PrimObjects) |
@@ -870,11 +944,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
870 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 944 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
871 | if (handlerObjectRemoved != null) | 945 | if (handlerObjectRemoved != null) |
872 | { | 946 | { |
873 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 947 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
874 | handlerObjectRemoved(part.UUID); | 948 | handlerObjectRemoved(part.UUID); |
875 | } | 949 | } |
876 | 950 | ||
877 | 951 | CleanAssemblies(); | |
952 | |||
878 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 953 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
879 | if (handlerScriptRemoved != null) | 954 | if (handlerScriptRemoved != null) |
880 | handlerScriptRemoved(itemID); | 955 | handlerScriptRemoved(itemID); |
@@ -1016,7 +1091,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1016 | return false; | 1091 | return false; |
1017 | 1092 | ||
1018 | uuids = m_PrimObjects[localID]; | 1093 | uuids = m_PrimObjects[localID]; |
1019 | } | 1094 | |
1020 | 1095 | ||
1021 | foreach (UUID itemID in uuids) | 1096 | foreach (UUID itemID in uuids) |
1022 | { | 1097 | { |
@@ -1034,6 +1109,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1034 | result = true; | 1109 | result = true; |
1035 | } | 1110 | } |
1036 | } | 1111 | } |
1112 | } | ||
1037 | 1113 | ||
1038 | return result; | 1114 | return result; |
1039 | } | 1115 | } |
@@ -1133,12 +1209,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1133 | private IScriptInstance GetInstance(UUID itemID) | 1209 | private IScriptInstance GetInstance(UUID itemID) |
1134 | { | 1210 | { |
1135 | IScriptInstance instance; | 1211 | IScriptInstance instance; |
1136 | lock (m_Scripts) | 1212 | lockScriptsForRead(true); |
1213 | if (!m_Scripts.ContainsKey(itemID)) | ||
1137 | { | 1214 | { |
1138 | if (!m_Scripts.ContainsKey(itemID)) | 1215 | lockScriptsForRead(false); |
1139 | return null; | 1216 | return null; |
1140 | instance = m_Scripts[itemID]; | ||
1141 | } | 1217 | } |
1218 | instance = m_Scripts[itemID]; | ||
1219 | lockScriptsForRead(false); | ||
1142 | return instance; | 1220 | return instance; |
1143 | } | 1221 | } |
1144 | 1222 | ||
@@ -1162,6 +1240,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1162 | return false; | 1240 | return false; |
1163 | } | 1241 | } |
1164 | 1242 | ||
1243 | [DebuggerNonUserCode] | ||
1165 | public void ApiResetScript(UUID itemID) | 1244 | public void ApiResetScript(UUID itemID) |
1166 | { | 1245 | { |
1167 | IScriptInstance instance = GetInstance(itemID); | 1246 | IScriptInstance instance = GetInstance(itemID); |
@@ -1213,6 +1292,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1213 | return UUID.Zero; | 1292 | return UUID.Zero; |
1214 | } | 1293 | } |
1215 | 1294 | ||
1295 | [DebuggerNonUserCode] | ||
1216 | public void SetState(UUID itemID, string newState) | 1296 | public void SetState(UUID itemID, string newState) |
1217 | { | 1297 | { |
1218 | IScriptInstance instance = GetInstance(itemID); | 1298 | IScriptInstance instance = GetInstance(itemID); |
@@ -1233,11 +1313,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1233 | { | 1313 | { |
1234 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1314 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1235 | 1315 | ||
1236 | lock (m_Scripts) | 1316 | lockScriptsForRead(true); |
1237 | { | 1317 | foreach (IScriptInstance instance in m_Scripts.Values) |
1238 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1239 | instances.Add(instance); | 1318 | instances.Add(instance); |
1240 | } | 1319 | lockScriptsForRead(false); |
1241 | 1320 | ||
1242 | foreach (IScriptInstance i in instances) | 1321 | foreach (IScriptInstance i in instances) |
1243 | { | 1322 | { |