diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 |
2 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index efeca26..1969492 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2182,7 +2182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2182 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2182 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2183 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2183 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2184 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2184 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2185 | pos.z > 4096 // return FALSE if altitude than 4096m | 2185 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2186 | ) | 2186 | ) |
2187 | ) | 2187 | ) |
2188 | { | 2188 | { |
@@ -2193,8 +2193,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2193 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. | 2193 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
2194 | 2194 | ||
2195 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; | 2195 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
2196 | LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); | 2196 | LandData here = World.GetLandData(objectPos); |
2197 | LandData there = World.GetLandData((float)pos.x, (float)pos.y); | 2197 | LandData there = World.GetLandData(pos); |
2198 | 2198 | ||
2199 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. | 2199 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
2200 | 2200 | ||
@@ -10525,20 +10525,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10525 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) | 10525 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10526 | { | 10526 | { |
10527 | case ParcelMediaCommandEnum.Url: | 10527 | case ParcelMediaCommandEnum.Url: |
10528 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10528 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
10529 | break; | 10529 | break; |
10530 | case ParcelMediaCommandEnum.Desc: | 10530 | case ParcelMediaCommandEnum.Desc: |
10531 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | 10531 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
10532 | break; | 10532 | break; |
10533 | case ParcelMediaCommandEnum.Texture: | 10533 | case ParcelMediaCommandEnum.Texture: |
10534 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | 10534 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
10535 | break; | 10535 | break; |
10536 | case ParcelMediaCommandEnum.Type: | 10536 | case ParcelMediaCommandEnum.Type: |
10537 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | 10537 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
10538 | break; | 10538 | break; |
10539 | case ParcelMediaCommandEnum.Size: | 10539 | case ParcelMediaCommandEnum.Size: |
10540 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); | 10540 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
10541 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); | 10541 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
10542 | break; | 10542 | break; |
10543 | default: | 10543 | default: |
10544 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 10544 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
@@ -11275,7 +11275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11275 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | 11275 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
11276 | { | 11276 | { |
11277 | m_host.AddScriptLPS(1); | 11277 | m_host.AddScriptLPS(1); |
11278 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 11278 | LandData land = World.GetLandData(pos); |
11279 | if (land == null) | 11279 | if (land == null) |
11280 | { | 11280 | { |
11281 | return new LSL_List(0); | 11281 | return new LSL_List(0); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index a44ced4..160e2df 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2989,7 +2989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2989 | ScenePresence presence = World.GetScenePresence(avatarId); | 2989 | ScenePresence presence = World.GetScenePresence(avatarId); |
2990 | if (presence != null) | 2990 | if (presence != null) |
2991 | { | 2991 | { |
2992 | LandData land = World.GetLandData((float)pos.X, (float)pos.Y); | 2992 | LandData land = World.GetLandData(pos); |
2993 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) | 2993 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) |
2994 | { | 2994 | { |
2995 | float health = presence.Health; | 2995 | float health = presence.Health; |