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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs477
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs894
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs77
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs261
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs422
14 files changed, 1707 insertions, 599 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..99973b4
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,477 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Get the current Windlight scene
90 /// </summary>
91 /// <returns>List of windlight parameters</returns>
92 public LSL_List cmGetWindlightScene(LSL_List rules)
93 {
94 if (!m_CMFunctionsEnabled)
95 {
96 CMShoutError("Careminster functions are not enabled.");
97 return new LSL_List();
98 }
99 m_host.AddScriptLPS(1);
100 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
101
102 LSL_List values = new LSL_List();
103 int idx = 0;
104 while (idx < rules.Length)
105 {
106 uint rule = (uint)rules.GetLSLIntegerItem(idx);
107 LSL_List toadd = new LSL_List();
108
109 switch (rule)
110 {
111 case (int)ScriptBaseClass.WL_AMBIENT:
112 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
113 break;
114 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
115 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
116 break;
117 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
118 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
119 break;
120 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
121 toadd.Add(new LSL_Float(wl.blurMultiplier));
122 break;
123 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
124 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
125 break;
126 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
127 toadd.Add(new LSL_Float(wl.cloudCoverage));
128 break;
129 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
130 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
131 break;
132 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
133 toadd.Add(new LSL_Float(wl.cloudScale));
134 break;
135 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
136 toadd.Add(new LSL_Float(wl.cloudScrollX));
137 break;
138 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
139 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
140 break;
141 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
142 toadd.Add(new LSL_Float(wl.cloudScrollY));
143 break;
144 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
145 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
146 break;
147 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
148 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
149 break;
150 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
151 toadd.Add(new LSL_Float(wl.densityMultiplier));
152 break;
153 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
154 toadd.Add(new LSL_Float(wl.distanceMultiplier));
155 break;
156 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
157 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
158 break;
159 case (int)ScriptBaseClass.WL_EAST_ANGLE:
160 toadd.Add(new LSL_Float(wl.eastAngle));
161 break;
162 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
163 toadd.Add(new LSL_Float(wl.fresnelOffset));
164 break;
165 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
166 toadd.Add(new LSL_Float(wl.fresnelScale));
167 break;
168 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
169 toadd.Add(new LSL_Float(wl.hazeDensity));
170 break;
171 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
172 toadd.Add(new LSL_Float(wl.hazeHorizon));
173 break;
174 case (int)ScriptBaseClass.WL_HORIZON:
175 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
176 break;
177 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
178 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
179 break;
180 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
181 toadd.Add(new LSL_Integer(wl.maxAltitude));
182 break;
183 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
184 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
185 break;
186 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
187 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
188 break;
189 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
190 toadd.Add(new LSL_Float(wl.refractScaleAbove));
191 break;
192 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
193 toadd.Add(new LSL_Float(wl.refractScaleBelow));
194 break;
195 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
196 toadd.Add(new LSL_Float(wl.sceneGamma));
197 break;
198 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
199 toadd.Add(new LSL_Float(wl.starBrightness));
200 break;
201 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
202 toadd.Add(new LSL_Float(wl.sunGlowFocus));
203 break;
204 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
205 toadd.Add(new LSL_Float(wl.sunGlowSize));
206 break;
207 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
208 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
209 break;
210 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
211 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
212 break;
213 case (int)ScriptBaseClass.WL_WATER_COLOR:
214 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
215 break;
216 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
217 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
218 break;
219 }
220
221 if (toadd.Length > 0)
222 {
223 values.Add(rule);
224 values.Add(toadd.Data[0]);
225 }
226 idx++;
227 }
228
229
230 return values;
231
232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
248 idx++;
249 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
250 break;
251 case (int)ScriptBaseClass.WL_AMBIENT:
252 idx++;
253 iQ = rules.GetQuaternionItem(idx);
254 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
255 break;
256 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
257 idx++;
258 iV = rules.GetVector3Item(idx);
259 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
260 break;
261 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
262 idx++;
263 iQ = rules.GetQuaternionItem(idx);
264 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
265 break;
266 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
267 idx++;
268 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
269 break;
270 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
271 idx++;
272 iQ = rules.GetQuaternionItem(idx);
273 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
276 idx++;
277 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
278 break;
279 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
280 idx++;
281 iV = rules.GetVector3Item(idx);
282 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
285 idx++;
286 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
289 idx++;
290 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
293 idx++;
294 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
297 idx++;
298 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
301 idx++;
302 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
303 break;
304 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
305 idx++;
306 iV = rules.GetVector3Item(idx);
307 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
308 break;
309 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
310 idx++;
311 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
314 idx++;
315 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
316 break;
317 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
318 idx++;
319 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
320 break;
321 case (int)ScriptBaseClass.WL_EAST_ANGLE:
322 idx++;
323 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
326 idx++;
327 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
330 idx++;
331 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
334 idx++;
335 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
338 idx++;
339 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
340 break;
341 case (int)ScriptBaseClass.WL_HORIZON:
342 idx++;
343 iQ = rules.GetQuaternionItem(idx);
344 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
345 break;
346 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
347 idx++;
348 iV = rules.GetVector3Item(idx);
349 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
350 break;
351 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
352 idx++;
353 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
354 break;
355 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
356 idx++;
357 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
358 break;
359 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
360 idx++;
361 iV = rules.GetVector3Item(idx);
362 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
365 idx++;
366 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
369 idx++;
370 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
373 idx++;
374 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
377 idx++;
378 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
381 idx++;
382 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
385 idx++;
386 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
387 break;
388 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
389 idx++;
390 iQ = rules.GetQuaternionItem(idx);
391 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
392 break;
393 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
394 idx++;
395 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
396 break;
397 case (int)ScriptBaseClass.WL_WATER_COLOR:
398 idx++;
399 iV = rules.GetVector3Item(idx);
400 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
401 break;
402 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
403 idx++;
404 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
405 break;
406 }
407 idx++;
408 }
409 return wl;
410 }
411 /// <summary>
412 /// Set the current Windlight scene
413 /// </summary>
414 /// <param name="rules"></param>
415 /// <returns>success: true or false</returns>
416 public int cmSetWindlightScene(LSL_List rules)
417 {
418 if (!m_CMFunctionsEnabled)
419 {
420 CMShoutError("Careminster functions are not enabled.");
421 return 0;
422 }
423 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
424 {
425 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
426 return 0;
427 }
428 int success = 0;
429 m_host.AddScriptLPS(1);
430 if (Meta7WindlightModule.EnableWindlight)
431 {
432 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
433 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
434 success = 1;
435 }
436 else
437 {
438 CMShoutError("Windlight module is disabled");
439 return 0;
440 }
441 return success;
442 }
443 /// <summary>
444 /// Set the current Windlight scene to a target avatar
445 /// </summary>
446 /// <param name="rules"></param>
447 /// <returns>success: true or false</returns>
448 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
449 {
450 if (!m_CMFunctionsEnabled)
451 {
452 CMShoutError("Careminster functions are not enabled.");
453 return 0;
454 }
455 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
456 {
457 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
458 return 0;
459 }
460 int success = 0;
461 m_host.AddScriptLPS(1);
462 if (Meta7WindlightModule.EnableWindlight)
463 {
464 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
465 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
466 success = 1;
467 }
468 else
469 {
470 CMShoutError("Windlight module is disabled");
471 return 0;
472 }
473 return success;
474 }
475
476 }
477}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3b2c9b1..10ebf67 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -219,6 +222,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
277 { 282 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 {
288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1046,10 +1115,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1046 return detectedParams.TouchUV; 1115 return detectedParams.TouchUV;
1047 } 1116 }
1048 1117
1118 [DebuggerNonUserCode]
1049 public virtual void llDie() 1119 public virtual void llDie()
1050 { 1120 {
1051 m_host.AddScriptLPS(1); 1121 m_host.AddScriptLPS(1);
1052 throw new SelfDeleteException(); 1122 if (!m_host.IsAttachment) throw new SelfDeleteException();
1053 } 1123 }
1054 1124
1055 public LSL_Float llGround(LSL_Vector offset) 1125 public LSL_Float llGround(LSL_Vector offset)
@@ -1122,6 +1192,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1122 1192
1123 public void llSetStatus(int status, int value) 1193 public void llSetStatus(int status, int value)
1124 { 1194 {
1195 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1196 return;
1125 m_host.AddScriptLPS(1); 1197 m_host.AddScriptLPS(1);
1126 1198
1127 int statusrotationaxis = 0; 1199 int statusrotationaxis = 0;
@@ -1351,6 +1423,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 { 1423 {
1352 m_host.AddScriptLPS(1); 1424 m_host.AddScriptLPS(1);
1353 1425
1426 SetColor(m_host, color, face);
1427 }
1428
1429 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1430 {
1431 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1432 return;
1433
1434 Primitive.TextureEntry tex = part.Shape.Textures;
1435 Color4 texcolor;
1436 if (face >= 0 && face < GetNumberOfSides(part))
1437 {
1438 texcolor = tex.CreateFace((uint)face).RGBA;
1439 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1440 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1441 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1442 tex.FaceTextures[face].RGBA = texcolor;
1443 part.UpdateTexture(tex);
1444 return;
1445 }
1446 else if (face == ScriptBaseClass.ALL_SIDES)
1447 {
1448 for (uint i = 0; i < GetNumberOfSides(part); i++)
1449 {
1450 if (tex.FaceTextures[i] != null)
1451 {
1452 texcolor = tex.FaceTextures[i].RGBA;
1453 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1454 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1455 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1456 tex.FaceTextures[i].RGBA = texcolor;
1457 }
1458 texcolor = tex.DefaultTexture.RGBA;
1459 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1460 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1461 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1462 tex.DefaultTexture.RGBA = texcolor;
1463 }
1464 part.UpdateTexture(tex);
1465 return;
1466 }
1467
1354 if (face == ScriptBaseClass.ALL_SIDES) 1468 if (face == ScriptBaseClass.ALL_SIDES)
1355 face = SceneObjectPart.ALL_SIDES; 1469 face = SceneObjectPart.ALL_SIDES;
1356 1470
@@ -1359,6 +1473,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1359 1473
1360 public void SetTexGen(SceneObjectPart part, int face,int style) 1474 public void SetTexGen(SceneObjectPart part, int face,int style)
1361 { 1475 {
1476 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1477 return;
1478
1362 Primitive.TextureEntry tex = part.Shape.Textures; 1479 Primitive.TextureEntry tex = part.Shape.Textures;
1363 MappingType textype; 1480 MappingType textype;
1364 textype = MappingType.Default; 1481 textype = MappingType.Default;
@@ -1389,6 +1506,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1389 1506
1390 public void SetGlow(SceneObjectPart part, int face, float glow) 1507 public void SetGlow(SceneObjectPart part, int face, float glow)
1391 { 1508 {
1509 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1510 return;
1511
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1512 Primitive.TextureEntry tex = part.Shape.Textures;
1393 if (face >= 0 && face < GetNumberOfSides(part)) 1513 if (face >= 0 && face < GetNumberOfSides(part))
1394 { 1514 {
@@ -1414,6 +1534,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1534
1415 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1535 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1416 { 1536 {
1537 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1538 return;
1417 1539
1418 Shininess sval = new Shininess(); 1540 Shininess sval = new Shininess();
1419 1541
@@ -1464,6 +1586,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1464 1586
1465 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1587 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1466 { 1588 {
1589 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1590 return;
1591
1467 Primitive.TextureEntry tex = part.Shape.Textures; 1592 Primitive.TextureEntry tex = part.Shape.Textures;
1468 if (face >= 0 && face < GetNumberOfSides(part)) 1593 if (face >= 0 && face < GetNumberOfSides(part))
1469 { 1594 {
@@ -1531,6 +1656,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1531 1656
1532 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1657 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1533 { 1658 {
1659 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1660 return;
1661
1534 Primitive.TextureEntry tex = part.Shape.Textures; 1662 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor; 1663 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part)) 1664 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1576,7 +1704,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1576 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1704 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1577 float wind, float tension, LSL_Vector Force) 1705 float wind, float tension, LSL_Vector Force)
1578 { 1706 {
1579 if (part == null) 1707 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1580 return; 1708 return;
1581 1709
1582 if (flexi) 1710 if (flexi)
@@ -1611,7 +1739,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1611 /// <param name="falloff"></param> 1739 /// <param name="falloff"></param>
1612 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1740 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1613 { 1741 {
1614 if (part == null) 1742 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1615 return; 1743 return;
1616 1744
1617 if (light) 1745 if (light)
@@ -1697,6 +1825,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1697 1825
1698 protected void SetTexture(SceneObjectPart part, string texture, int face) 1826 protected void SetTexture(SceneObjectPart part, string texture, int face)
1699 { 1827 {
1828 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1829 return;
1830
1700 UUID textureID=new UUID(); 1831 UUID textureID=new UUID();
1701 1832
1702 if (!UUID.TryParse(texture, out textureID)) 1833 if (!UUID.TryParse(texture, out textureID))
@@ -1742,6 +1873,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1742 1873
1743 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1874 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1744 { 1875 {
1876 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1877 return;
1878
1745 Primitive.TextureEntry tex = part.Shape.Textures; 1879 Primitive.TextureEntry tex = part.Shape.Textures;
1746 if (face >= 0 && face < GetNumberOfSides(part)) 1880 if (face >= 0 && face < GetNumberOfSides(part))
1747 { 1881 {
@@ -1778,6 +1912,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1778 1912
1779 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1913 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1780 { 1914 {
1915 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1916 return;
1917
1781 Primitive.TextureEntry tex = part.Shape.Textures; 1918 Primitive.TextureEntry tex = part.Shape.Textures;
1782 if (face >= 0 && face < GetNumberOfSides(part)) 1919 if (face >= 0 && face < GetNumberOfSides(part))
1783 { 1920 {
@@ -1814,6 +1951,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 1951
1815 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1952 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1816 { 1953 {
1954 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1955 return;
1956
1817 Primitive.TextureEntry tex = part.Shape.Textures; 1957 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 1958 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 1959 {
@@ -1884,6 +2024,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1884 2024
1885 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2025 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1886 { 2026 {
2027 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2028 return;
2029
1887 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2030 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1888 LSL_Vector currentPos = llGetLocalPos(); 2031 LSL_Vector currentPos = llGetLocalPos();
1889 2032
@@ -1978,6 +2121,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1978 2121
1979 protected void SetRot(SceneObjectPart part, Quaternion rot) 2122 protected void SetRot(SceneObjectPart part, Quaternion rot)
1980 { 2123 {
2124 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2125 return;
2126
1981 part.UpdateRotation(rot); 2127 part.UpdateRotation(rot);
1982 // Update rotation does not move the object in the physics scene if it's a linkset. 2128 // Update rotation does not move the object in the physics scene if it's a linkset.
1983 2129
@@ -2597,12 +2743,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2597 2743
2598 m_host.AddScriptLPS(1); 2744 m_host.AddScriptLPS(1);
2599 2745
2746 m_host.TaskInventory.LockItemsForRead(true);
2600 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2747 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2601 2748 m_host.TaskInventory.LockItemsForRead(false);
2602 lock (m_host.TaskInventory)
2603 {
2604 item = m_host.TaskInventory[invItemID];
2605 }
2606 2749
2607 if (item.PermsGranter == UUID.Zero) 2750 if (item.PermsGranter == UUID.Zero)
2608 return 0; 2751 return 0;
@@ -2677,6 +2820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2677 if (dist > m_ScriptDistanceFactor * 10.0f) 2820 if (dist > m_ScriptDistanceFactor * 10.0f)
2678 return; 2821 return;
2679 2822
2823 //Clone is thread-safe
2680 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2824 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2681 2825
2682 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2826 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2756,10 +2900,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2756 // the angles of rotation in radians into rotation value 2900 // the angles of rotation in radians into rotation value
2757 2901
2758 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2902 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2903 /*
2759 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2904 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2760 m_host.startLookAt(rotation, (float)damping, (float)strength); 2905 m_host.startLookAt(rotation, (float)damping, (float)strength);
2906 This would only work if your physics system contains an APID controller */
2761 // Orient the object to the angle calculated 2907 // Orient the object to the angle calculated
2762 //llSetRot(rot); 2908 llSetRot(rot);
2909 }
2910
2911 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2912 {
2913 m_host.AddScriptLPS(1);
2914// NotImplemented("llRotLookAt");
2915 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2916
2763 } 2917 }
2764 2918
2765 public void llStopLookAt() 2919 public void llStopLookAt()
@@ -2808,13 +2962,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2808 { 2962 {
2809 TaskInventoryItem item; 2963 TaskInventoryItem item;
2810 2964
2811 lock (m_host.TaskInventory) 2965 m_host.TaskInventory.LockItemsForRead(true);
2966 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2812 { 2967 {
2813 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2968 m_host.TaskInventory.LockItemsForRead(false);
2814 return; 2969 return;
2815 else 2970 }
2816 item = m_host.TaskInventory[InventorySelf()]; 2971 else
2972 {
2973 item = m_host.TaskInventory[InventorySelf()];
2817 } 2974 }
2975 m_host.TaskInventory.LockItemsForRead(false);
2818 2976
2819 if (item.PermsGranter != UUID.Zero) 2977 if (item.PermsGranter != UUID.Zero)
2820 { 2978 {
@@ -2836,13 +2994,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2836 { 2994 {
2837 TaskInventoryItem item; 2995 TaskInventoryItem item;
2838 2996
2997 m_host.TaskInventory.LockItemsForRead(true);
2839 lock (m_host.TaskInventory) 2998 lock (m_host.TaskInventory)
2840 { 2999 {
3000
2841 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3001 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3002 {
3003 m_host.TaskInventory.LockItemsForRead(false);
2842 return; 3004 return;
3005 }
2843 else 3006 else
3007 {
2844 item = m_host.TaskInventory[InventorySelf()]; 3008 item = m_host.TaskInventory[InventorySelf()];
3009 }
2845 } 3010 }
3011 m_host.TaskInventory.LockItemsForRead(false);
2846 3012
2847 m_host.AddScriptLPS(1); 3013 m_host.AddScriptLPS(1);
2848 3014
@@ -2879,14 +3045,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2879 3045
2880 TaskInventoryItem item; 3046 TaskInventoryItem item;
2881 3047
2882 lock (m_host.TaskInventory) 3048 m_host.TaskInventory.LockItemsForRead(true);
3049
3050 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2883 { 3051 {
2884 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3052 m_host.TaskInventory.LockItemsForRead(false);
2885 return; 3053 return;
2886 else 3054 }
2887 item = m_host.TaskInventory[InventorySelf()]; 3055 else
3056 {
3057 item = m_host.TaskInventory[InventorySelf()];
2888 } 3058 }
2889 3059
3060 m_host.TaskInventory.LockItemsForRead(false);
3061
2890 if (item.PermsGranter != m_host.OwnerID) 3062 if (item.PermsGranter != m_host.OwnerID)
2891 return; 3063 return;
2892 3064
@@ -2911,13 +3083,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2911 3083
2912 TaskInventoryItem item; 3084 TaskInventoryItem item;
2913 3085
2914 lock (m_host.TaskInventory) 3086 m_host.TaskInventory.LockItemsForRead(true);
3087
3088 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2915 { 3089 {
2916 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3090 m_host.TaskInventory.LockItemsForRead(false);
2917 return; 3091 return;
2918 else 3092 }
2919 item = m_host.TaskInventory[InventorySelf()]; 3093 else
3094 {
3095 item = m_host.TaskInventory[InventorySelf()];
2920 } 3096 }
3097 m_host.TaskInventory.LockItemsForRead(false);
3098
2921 3099
2922 if (item.PermsGranter != m_host.OwnerID) 3100 if (item.PermsGranter != m_host.OwnerID)
2923 return; 3101 return;
@@ -2953,8 +3131,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2953 return m_host.OwnerID.ToString(); 3131 return m_host.OwnerID.ToString();
2954 } 3132 }
2955 3133
3134 [DebuggerNonUserCode]
2956 public void llInstantMessage(string user, string message) 3135 public void llInstantMessage(string user, string message)
2957 { 3136 {
3137 UUID result;
3138 if (!UUID.TryParse(user, out result))
3139 {
3140 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3141 return;
3142 }
3143
3144
2958 m_host.AddScriptLPS(1); 3145 m_host.AddScriptLPS(1);
2959 3146
2960 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3147 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2969,7 +3156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2969 UUID friendTransactionID = UUID.Random(); 3156 UUID friendTransactionID = UUID.Random();
2970 3157
2971 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3158 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2972 3159
2973 GridInstantMessage msg = new GridInstantMessage(); 3160 GridInstantMessage msg = new GridInstantMessage();
2974 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3161 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2975 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3162 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3118,13 +3305,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3118 m_host.AddScriptLPS(1); 3305 m_host.AddScriptLPS(1);
3119 } 3306 }
3120 3307
3121 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3122 {
3123 m_host.AddScriptLPS(1);
3124 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3125 m_host.RotLookAt(rot, (float)strength, (float)damping);
3126 }
3127
3128 public LSL_Integer llStringLength(string str) 3308 public LSL_Integer llStringLength(string str)
3129 { 3309 {
3130 m_host.AddScriptLPS(1); 3310 m_host.AddScriptLPS(1);
@@ -3148,14 +3328,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3148 3328
3149 TaskInventoryItem item; 3329 TaskInventoryItem item;
3150 3330
3151 lock (m_host.TaskInventory) 3331 m_host.TaskInventory.LockItemsForRead(true);
3332 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3152 { 3333 {
3153 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3334 m_host.TaskInventory.LockItemsForRead(false);
3154 return; 3335 return;
3155 else
3156 item = m_host.TaskInventory[InventorySelf()];
3157 } 3336 }
3158 3337 else
3338 {
3339 item = m_host.TaskInventory[InventorySelf()];
3340 }
3341 m_host.TaskInventory.LockItemsForRead(false);
3159 if (item.PermsGranter == UUID.Zero) 3342 if (item.PermsGranter == UUID.Zero)
3160 return; 3343 return;
3161 3344
@@ -3185,13 +3368,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3185 3368
3186 TaskInventoryItem item; 3369 TaskInventoryItem item;
3187 3370
3188 lock (m_host.TaskInventory) 3371 m_host.TaskInventory.LockItemsForRead(true);
3372 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3189 { 3373 {
3190 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3374 m_host.TaskInventory.LockItemsForRead(false);
3191 return; 3375 return;
3192 else 3376 }
3193 item = m_host.TaskInventory[InventorySelf()]; 3377 else
3378 {
3379 item = m_host.TaskInventory[InventorySelf()];
3194 } 3380 }
3381 m_host.TaskInventory.LockItemsForRead(false);
3382
3195 3383
3196 if (item.PermsGranter == UUID.Zero) 3384 if (item.PermsGranter == UUID.Zero)
3197 return; 3385 return;
@@ -3268,10 +3456,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3268 3456
3269 TaskInventoryItem item; 3457 TaskInventoryItem item;
3270 3458
3271 lock (m_host.TaskInventory) 3459
3460 m_host.TaskInventory.LockItemsForRead(true);
3461 if (!m_host.TaskInventory.ContainsKey(invItemID))
3462 {
3463 m_host.TaskInventory.LockItemsForRead(false);
3464 return;
3465 }
3466 else
3272 { 3467 {
3273 item = m_host.TaskInventory[invItemID]; 3468 item = m_host.TaskInventory[invItemID];
3274 } 3469 }
3470 m_host.TaskInventory.LockItemsForRead(false);
3275 3471
3276 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3472 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3277 { 3473 {
@@ -3303,11 +3499,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3303 3499
3304 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3500 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3305 { 3501 {
3306 lock (m_host.TaskInventory) 3502 m_host.TaskInventory.LockItemsForWrite(true);
3307 { 3503 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3308 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3504 m_host.TaskInventory[invItemID].PermsMask = perm;
3309 m_host.TaskInventory[invItemID].PermsMask = perm; 3505 m_host.TaskInventory.LockItemsForWrite(false);
3310 }
3311 3506
3312 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3507 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3313 "run_time_permissions", new Object[] { 3508 "run_time_permissions", new Object[] {
@@ -3327,11 +3522,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3327 3522
3328 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3523 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3329 { 3524 {
3330 lock (m_host.TaskInventory) 3525 m_host.TaskInventory.LockItemsForWrite(true);
3331 { 3526 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3332 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3527 m_host.TaskInventory[invItemID].PermsMask = perm;
3333 m_host.TaskInventory[invItemID].PermsMask = perm; 3528 m_host.TaskInventory.LockItemsForWrite(false);
3334 }
3335 3529
3336 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3530 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3337 "run_time_permissions", new Object[] { 3531 "run_time_permissions", new Object[] {
@@ -3352,11 +3546,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3352 3546
3353 if (!m_waitingForScriptAnswer) 3547 if (!m_waitingForScriptAnswer)
3354 { 3548 {
3355 lock (m_host.TaskInventory) 3549 m_host.TaskInventory.LockItemsForWrite(true);
3356 { 3550 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3357 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3551 m_host.TaskInventory[invItemID].PermsMask = 0;
3358 m_host.TaskInventory[invItemID].PermsMask = 0; 3552 m_host.TaskInventory.LockItemsForWrite(false);
3359 }
3360 3553
3361 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3554 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3362 m_waitingForScriptAnswer=true; 3555 m_waitingForScriptAnswer=true;
@@ -3391,10 +3584,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3391 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3584 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3392 llReleaseControls(); 3585 llReleaseControls();
3393 3586
3394 lock (m_host.TaskInventory) 3587
3395 { 3588 m_host.TaskInventory.LockItemsForWrite(true);
3396 m_host.TaskInventory[invItemID].PermsMask = answer; 3589 m_host.TaskInventory[invItemID].PermsMask = answer;
3397 } 3590 m_host.TaskInventory.LockItemsForWrite(false);
3591
3398 3592
3399 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3593 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3400 "run_time_permissions", new Object[] { 3594 "run_time_permissions", new Object[] {
@@ -3406,16 +3600,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3406 { 3600 {
3407 m_host.AddScriptLPS(1); 3601 m_host.AddScriptLPS(1);
3408 3602
3409 lock (m_host.TaskInventory) 3603 m_host.TaskInventory.LockItemsForRead(true);
3604
3605 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3410 { 3606 {
3411 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3607 if (item.Type == 10 && item.ItemID == m_itemID)
3412 { 3608 {
3413 if (item.Type == 10 && item.ItemID == m_itemID) 3609 m_host.TaskInventory.LockItemsForRead(false);
3414 { 3610 return item.PermsGranter.ToString();
3415 return item.PermsGranter.ToString();
3416 }
3417 } 3611 }
3418 } 3612 }
3613 m_host.TaskInventory.LockItemsForRead(false);
3419 3614
3420 return UUID.Zero.ToString(); 3615 return UUID.Zero.ToString();
3421 } 3616 }
@@ -3424,19 +3619,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3424 { 3619 {
3425 m_host.AddScriptLPS(1); 3620 m_host.AddScriptLPS(1);
3426 3621
3427 lock (m_host.TaskInventory) 3622 m_host.TaskInventory.LockItemsForRead(true);
3623
3624 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3428 { 3625 {
3429 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3626 if (item.Type == 10 && item.ItemID == m_itemID)
3430 { 3627 {
3431 if (item.Type == 10 && item.ItemID == m_itemID) 3628 int perms = item.PermsMask;
3432 { 3629 if (m_automaticLinkPermission)
3433 int perms = item.PermsMask; 3630 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3434 if (m_automaticLinkPermission) 3631 m_host.TaskInventory.LockItemsForRead(false);
3435 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3632 return perms;
3436 return perms;
3437 }
3438 } 3633 }
3439 } 3634 }
3635 m_host.TaskInventory.LockItemsForRead(false);
3440 3636
3441 return 0; 3637 return 0;
3442 } 3638 }
@@ -3469,11 +3665,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3469 UUID invItemID = InventorySelf(); 3665 UUID invItemID = InventorySelf();
3470 3666
3471 TaskInventoryItem item; 3667 TaskInventoryItem item;
3472 lock (m_host.TaskInventory) 3668 m_host.TaskInventory.LockItemsForRead(true);
3473 { 3669 item = m_host.TaskInventory[invItemID];
3474 item = m_host.TaskInventory[invItemID]; 3670 m_host.TaskInventory.LockItemsForRead(false);
3475 } 3671
3476
3477 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3672 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3478 && !m_automaticLinkPermission) 3673 && !m_automaticLinkPermission)
3479 { 3674 {
@@ -3526,16 +3721,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 m_host.AddScriptLPS(1); 3721 m_host.AddScriptLPS(1);
3527 UUID invItemID = InventorySelf(); 3722 UUID invItemID = InventorySelf();
3528 3723
3529 lock (m_host.TaskInventory) 3724 m_host.TaskInventory.LockItemsForRead(true);
3530 {
3531 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3725 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3532 && !m_automaticLinkPermission) 3726 && !m_automaticLinkPermission)
3533 { 3727 {
3534 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3728 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3729 m_host.TaskInventory.LockItemsForRead(false);
3535 return; 3730 return;
3536 } 3731 }
3537 } 3732 m_host.TaskInventory.LockItemsForRead(false);
3538 3733
3539 if (linknum < ScriptBaseClass.LINK_THIS) 3734 if (linknum < ScriptBaseClass.LINK_THIS)
3540 return; 3735 return;
3541 3736
@@ -3712,17 +3907,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3712 m_host.AddScriptLPS(1); 3907 m_host.AddScriptLPS(1);
3713 int count = 0; 3908 int count = 0;
3714 3909
3715 lock (m_host.TaskInventory) 3910 m_host.TaskInventory.LockItemsForRead(true);
3911 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3716 { 3912 {
3717 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3913 if (inv.Value.Type == type || type == -1)
3718 { 3914 {
3719 if (inv.Value.Type == type || type == -1) 3915 count = count + 1;
3720 {
3721 count = count + 1;
3722 }
3723 } 3916 }
3724 } 3917 }
3725 3918
3919 m_host.TaskInventory.LockItemsForRead(false);
3726 return count; 3920 return count;
3727 } 3921 }
3728 3922
@@ -3731,16 +3925,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3731 m_host.AddScriptLPS(1); 3925 m_host.AddScriptLPS(1);
3732 ArrayList keys = new ArrayList(); 3926 ArrayList keys = new ArrayList();
3733 3927
3734 lock (m_host.TaskInventory) 3928 m_host.TaskInventory.LockItemsForRead(true);
3929 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3735 { 3930 {
3736 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3931 if (inv.Value.Type == type || type == -1)
3737 { 3932 {
3738 if (inv.Value.Type == type || type == -1) 3933 keys.Add(inv.Value.Name);
3739 {
3740 keys.Add(inv.Value.Name);
3741 }
3742 } 3934 }
3743 } 3935 }
3936 m_host.TaskInventory.LockItemsForRead(false);
3744 3937
3745 if (keys.Count == 0) 3938 if (keys.Count == 0)
3746 { 3939 {
@@ -3777,20 +3970,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3777 } 3970 }
3778 3971
3779 // move the first object found with this inventory name 3972 // move the first object found with this inventory name
3780 lock (m_host.TaskInventory) 3973 m_host.TaskInventory.LockItemsForRead(true);
3974 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3781 { 3975 {
3782 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3976 if (inv.Value.Name == inventory)
3783 { 3977 {
3784 if (inv.Value.Name == inventory) 3978 found = true;
3785 { 3979 objId = inv.Key;
3786 found = true; 3980 assetType = inv.Value.Type;
3787 objId = inv.Key; 3981 objName = inv.Value.Name;
3788 assetType = inv.Value.Type; 3982 break;
3789 objName = inv.Value.Name;
3790 break;
3791 }
3792 } 3983 }
3793 } 3984 }
3985 m_host.TaskInventory.LockItemsForRead(false);
3794 3986
3795 if (!found) 3987 if (!found)
3796 { 3988 {
@@ -3826,33 +4018,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3826 4018
3827 if (m_TransferModule != null) 4019 if (m_TransferModule != null)
3828 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4020 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4021
4022 //This delay should only occur when giving inventory to avatars.
4023 ScriptSleep(3000);
3829 } 4024 }
3830 else 4025 else
3831 { 4026 {
3832 // destination is an object 4027 // destination is an object
3833 World.MoveTaskInventoryItem(destId, m_host, objId); 4028 World.MoveTaskInventoryItem(destId, m_host, objId);
3834 } 4029 }
3835 ScriptSleep(3000); 4030
3836 } 4031 }
3837 4032
4033 [DebuggerNonUserCode]
3838 public void llRemoveInventory(string name) 4034 public void llRemoveInventory(string name)
3839 { 4035 {
3840 m_host.AddScriptLPS(1); 4036 m_host.AddScriptLPS(1);
3841 4037
3842 lock (m_host.TaskInventory) 4038 m_host.TaskInventory.LockItemsForRead(true);
4039 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3843 { 4040 {
3844 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4041 if (item.Name == name)
3845 { 4042 {
3846 if (item.Name == name) 4043 if (item.ItemID == m_itemID)
3847 { 4044 throw new ScriptDeleteException();
3848 if (item.ItemID == m_itemID) 4045 else
3849 throw new ScriptDeleteException(); 4046 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3850 else 4047
3851 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4048 m_host.TaskInventory.LockItemsForRead(false);
3852 return; 4049 return;
3853 }
3854 } 4050 }
3855 } 4051 }
4052 m_host.TaskInventory.LockItemsForRead(false);
3856 } 4053 }
3857 4054
3858 public void llSetText(string text, LSL_Vector color, double alpha) 4055 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3942,6 +4139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3942 { 4139 {
3943 m_host.AddScriptLPS(1); 4140 m_host.AddScriptLPS(1);
3944 4141
4142 //Clone is thread safe
3945 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4143 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3946 4144
3947 foreach (TaskInventoryItem item in itemDictionary.Values) 4145 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3995,6 +4193,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3995 ScenePresence presence = World.GetScenePresence(agentId); 4193 ScenePresence presence = World.GetScenePresence(agentId);
3996 if (presence != null) 4194 if (presence != null)
3997 { 4195 {
4196 // agent must not be a god
4197 if (presence.GodLevel >= 200) return;
4198
3998 // agent must be over the owners land 4199 // agent must be over the owners land
3999 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4200 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4000 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4201 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4030,17 +4231,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4030 UUID soundId = UUID.Zero; 4231 UUID soundId = UUID.Zero;
4031 if (!UUID.TryParse(impact_sound, out soundId)) 4232 if (!UUID.TryParse(impact_sound, out soundId))
4032 { 4233 {
4033 lock (m_host.TaskInventory) 4234 m_host.TaskInventory.LockItemsForRead(true);
4235 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4034 { 4236 {
4035 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4237 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4036 { 4238 {
4037 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4239 soundId = item.AssetID;
4038 { 4240 break;
4039 soundId = item.AssetID;
4040 break;
4041 }
4042 } 4241 }
4043 } 4242 }
4243 m_host.TaskInventory.LockItemsForRead(false);
4044 } 4244 }
4045 m_host.CollisionSound = soundId; 4245 m_host.CollisionSound = soundId;
4046 m_host.CollisionSoundVolume = (float)impact_volume; 4246 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4086,6 +4286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4086 UUID partItemID; 4286 UUID partItemID;
4087 foreach (SceneObjectPart part in parts) 4287 foreach (SceneObjectPart part in parts)
4088 { 4288 {
4289 //Clone is thread safe
4089 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4290 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4090 4291
4091 foreach (TaskInventoryItem item in itemsDictionary.Values) 4292 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4300,17 +4501,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4300 4501
4301 m_host.AddScriptLPS(1); 4502 m_host.AddScriptLPS(1);
4302 4503
4303 lock (m_host.TaskInventory) 4504 m_host.TaskInventory.LockItemsForRead(true);
4505 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4304 { 4506 {
4305 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4507 if (item.Type == 10 && item.ItemID == m_itemID)
4306 { 4508 {
4307 if (item.Type == 10 && item.ItemID == m_itemID) 4509 result = item.Name!=null?item.Name:String.Empty;
4308 { 4510 break;
4309 result = item.Name != null ? item.Name : String.Empty;
4310 break;
4311 }
4312 } 4511 }
4313 } 4512 }
4513 m_host.TaskInventory.LockItemsForRead(false);
4314 4514
4315 return result; 4515 return result;
4316 } 4516 }
@@ -4463,23 +4663,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4463 { 4663 {
4464 m_host.AddScriptLPS(1); 4664 m_host.AddScriptLPS(1);
4465 4665
4466 lock (m_host.TaskInventory) 4666 m_host.TaskInventory.LockItemsForRead(true);
4667 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4467 { 4668 {
4468 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4669 if (inv.Value.Name == name)
4469 { 4670 {
4470 if (inv.Value.Name == name) 4671 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4471 { 4672 {
4472 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4673 m_host.TaskInventory.LockItemsForRead(false);
4473 { 4674 return inv.Value.AssetID.ToString();
4474 return inv.Value.AssetID.ToString(); 4675 }
4475 } 4676 else
4476 else 4677 {
4477 { 4678 m_host.TaskInventory.LockItemsForRead(false);
4478 return UUID.Zero.ToString(); 4679 return UUID.Zero.ToString();
4479 }
4480 } 4680 }
4481 } 4681 }
4482 } 4682 }
4683 m_host.TaskInventory.LockItemsForRead(false);
4483 4684
4484 return UUID.Zero.ToString(); 4685 return UUID.Zero.ToString();
4485 } 4686 }
@@ -6032,14 +6233,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6032 6233
6033 protected UUID GetTaskInventoryItem(string name) 6234 protected UUID GetTaskInventoryItem(string name)
6034 { 6235 {
6035 lock (m_host.TaskInventory) 6236 m_host.TaskInventory.LockItemsForRead(true);
6237 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6036 { 6238 {
6037 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6239 if (inv.Value.Name == name)
6038 { 6240 {
6039 if (inv.Value.Name == name) 6241 m_host.TaskInventory.LockItemsForRead(false);
6040 return inv.Key; 6242 return inv.Key;
6041 } 6243 }
6042 } 6244 }
6245 m_host.TaskInventory.LockItemsForRead(false);
6043 6246
6044 return UUID.Zero; 6247 return UUID.Zero;
6045 } 6248 }
@@ -6367,22 +6570,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6367 } 6570 }
6368 6571
6369 // copy the first script found with this inventory name 6572 // copy the first script found with this inventory name
6370 lock (m_host.TaskInventory) 6573 m_host.TaskInventory.LockItemsForRead(true);
6574 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6371 { 6575 {
6372 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6576 if (inv.Value.Name == name)
6373 { 6577 {
6374 if (inv.Value.Name == name) 6578 // make sure the object is a script
6579 if (10 == inv.Value.Type)
6375 { 6580 {
6376 // make sure the object is a script 6581 found = true;
6377 if (10 == inv.Value.Type) 6582 srcId = inv.Key;
6378 { 6583 break;
6379 found = true;
6380 srcId = inv.Key;
6381 break;
6382 }
6383 } 6584 }
6384 } 6585 }
6385 } 6586 }
6587 m_host.TaskInventory.LockItemsForRead(false);
6386 6588
6387 if (!found) 6589 if (!found)
6388 { 6590 {
@@ -6466,6 +6668,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6466 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6668 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6467 { 6669 {
6468 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6670 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6671 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6672 return shapeBlock;
6469 6673
6470 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6674 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6471 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6675 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6536,6 +6740,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6536 6740
6537 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6741 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6538 { 6742 {
6743 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6744 return;
6745
6539 ObjectShapePacket.ObjectDataBlock shapeBlock; 6746 ObjectShapePacket.ObjectDataBlock shapeBlock;
6540 6747
6541 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6748 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6585,6 +6792,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6585 6792
6586 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6793 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6587 { 6794 {
6795 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6796 return;
6797
6588 ObjectShapePacket.ObjectDataBlock shapeBlock; 6798 ObjectShapePacket.ObjectDataBlock shapeBlock;
6589 6799
6590 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6800 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6627,6 +6837,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6627 6837
6628 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6838 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6629 { 6839 {
6840 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6841 return;
6842
6630 ObjectShapePacket.ObjectDataBlock shapeBlock; 6843 ObjectShapePacket.ObjectDataBlock shapeBlock;
6631 6844
6632 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6845 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6748,6 +6961,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6748 6961
6749 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6962 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6750 { 6963 {
6964 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6965 return;
6966
6751 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6967 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6752 UUID sculptId; 6968 UUID sculptId;
6753 6969
@@ -6788,7 +7004,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6788 7004
6789 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7005 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6790 { 7006 {
6791 m_host.AddScriptLPS(1); 7007 m_host.AddScriptLPS(1);
6792 7008
6793 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7009 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6794 7010
@@ -6803,6 +7019,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6803 7019
6804 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7020 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6805 { 7021 {
7022 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7023 return;
7024
6806 int idx = 0; 7025 int idx = 0;
6807 7026
6808 while (idx < rules.Length) 7027 while (idx < rules.Length)
@@ -7634,24 +7853,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7634 break; 7853 break;
7635 7854
7636 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 7855 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7637 // TODO--------------
7638 if (remain < 1) 7856 if (remain < 1)
7639 return res; 7857 return res;
7858 face = (int)rules.GetLSLIntegerItem(idx++);
7640 7859
7641 face=(int)rules.GetLSLIntegerItem(idx++); 7860 tex = part.Shape.Textures;
7642 7861 int shiny;
7643 res.Add(new LSL_Integer(0)); 7862 if (face == ScriptBaseClass.ALL_SIDES)
7644 res.Add(new LSL_Integer(0)); 7863 {
7864 for (face = 0; face < GetNumberOfSides(part); face++)
7865 {
7866 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7867 if (shinyness == Shininess.High)
7868 {
7869 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7870 }
7871 else if (shinyness == Shininess.Medium)
7872 {
7873 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7874 }
7875 else if (shinyness == Shininess.Low)
7876 {
7877 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7878 }
7879 else
7880 {
7881 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7882 }
7883 res.Add(new LSL_Integer(shiny));
7884 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7885 }
7886 }
7887 else
7888 {
7889 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7890 if (shinyness == Shininess.High)
7891 {
7892 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7893 }
7894 else if (shinyness == Shininess.Medium)
7895 {
7896 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7897 }
7898 else if (shinyness == Shininess.Low)
7899 {
7900 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7901 }
7902 else
7903 {
7904 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7905 }
7906 res.Add(new LSL_Integer(shiny));
7907 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7908 }
7645 break; 7909 break;
7646 7910
7647 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 7911 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7648 // TODO--------------
7649 if (remain < 1) 7912 if (remain < 1)
7650 return res; 7913 return res;
7914 face = (int)rules.GetLSLIntegerItem(idx++);
7651 7915
7652 face=(int)rules.GetLSLIntegerItem(idx++); 7916 tex = part.Shape.Textures;
7653 7917 int fullbright;
7654 res.Add(new LSL_Integer(0)); 7918 if (face == ScriptBaseClass.ALL_SIDES)
7919 {
7920 for (face = 0; face < GetNumberOfSides(part); face++)
7921 {
7922 if (tex.GetFace((uint)face).Fullbright == true)
7923 {
7924 fullbright = ScriptBaseClass.TRUE;
7925 }
7926 else
7927 {
7928 fullbright = ScriptBaseClass.FALSE;
7929 }
7930 res.Add(new LSL_Integer(fullbright));
7931 }
7932 }
7933 else
7934 {
7935 if (tex.GetFace((uint)face).Fullbright == true)
7936 {
7937 fullbright = ScriptBaseClass.TRUE;
7938 }
7939 else
7940 {
7941 fullbright = ScriptBaseClass.FALSE;
7942 }
7943 res.Add(new LSL_Integer(fullbright));
7944 }
7655 break; 7945 break;
7656 7946
7657 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 7947 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7672,14 +7962,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7672 break; 7962 break;
7673 7963
7674 case (int)ScriptBaseClass.PRIM_TEXGEN: 7964 case (int)ScriptBaseClass.PRIM_TEXGEN:
7675 // TODO--------------
7676 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 7965 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7677 if (remain < 1) 7966 if (remain < 1)
7678 return res; 7967 return res;
7968 face = (int)rules.GetLSLIntegerItem(idx++);
7679 7969
7680 face=(int)rules.GetLSLIntegerItem(idx++); 7970 tex = part.Shape.Textures;
7681 7971 if (face == ScriptBaseClass.ALL_SIDES)
7682 res.Add(new LSL_Integer(0)); 7972 {
7973 for (face = 0; face < GetNumberOfSides(part); face++)
7974 {
7975 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
7976 {
7977 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
7978 }
7979 else
7980 {
7981 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
7982 }
7983 }
7984 }
7985 else
7986 {
7987 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
7988 {
7989 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
7990 }
7991 else
7992 {
7993 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
7994 }
7995 }
7683 break; 7996 break;
7684 7997
7685 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 7998 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7698,13 +8011,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7698 break; 8011 break;
7699 8012
7700 case (int)ScriptBaseClass.PRIM_GLOW: 8013 case (int)ScriptBaseClass.PRIM_GLOW:
7701 // TODO--------------
7702 if (remain < 1) 8014 if (remain < 1)
7703 return res; 8015 return res;
8016 face = (int)rules.GetLSLIntegerItem(idx++);
7704 8017
7705 face=(int)rules.GetLSLIntegerItem(idx++); 8018 tex = part.Shape.Textures;
7706 8019 float primglow;
7707 res.Add(new LSL_Float(0)); 8020 if (face == ScriptBaseClass.ALL_SIDES)
8021 {
8022 for (face = 0; face < GetNumberOfSides(part); face++)
8023 {
8024 primglow = tex.GetFace((uint)face).Glow;
8025 res.Add(new LSL_Float(primglow));
8026 }
8027 }
8028 else
8029 {
8030 primglow = tex.GetFace((uint)face).Glow;
8031 res.Add(new LSL_Float(primglow));
8032 }
7708 break; 8033 break;
7709 case (int)ScriptBaseClass.PRIM_TEXT: 8034 case (int)ScriptBaseClass.PRIM_TEXT:
7710 Color4 textColor = part.GetTextColor(); 8035 Color4 textColor = part.GetTextColor();
@@ -8241,28 +8566,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8241 { 8566 {
8242 m_host.AddScriptLPS(1); 8567 m_host.AddScriptLPS(1);
8243 8568
8244 lock (m_host.TaskInventory) 8569 m_host.TaskInventory.LockItemsForRead(true);
8570 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8245 { 8571 {
8246 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8572 if (inv.Value.Name == item)
8247 { 8573 {
8248 if (inv.Value.Name == item) 8574 m_host.TaskInventory.LockItemsForRead(false);
8575 switch (mask)
8249 { 8576 {
8250 switch (mask) 8577 case 0:
8251 { 8578 return (int)inv.Value.BasePermissions;
8252 case 0: 8579 case 1:
8253 return (int)inv.Value.BasePermissions; 8580 return (int)inv.Value.CurrentPermissions;
8254 case 1: 8581 case 2:
8255 return (int)inv.Value.CurrentPermissions; 8582 return (int)inv.Value.GroupPermissions;
8256 case 2: 8583 case 3:
8257 return (int)inv.Value.GroupPermissions; 8584 return (int)inv.Value.EveryonePermissions;
8258 case 3: 8585 case 4:
8259 return (int)inv.Value.EveryonePermissions; 8586 return (int)inv.Value.NextPermissions;
8260 case 4:
8261 return (int)inv.Value.NextPermissions;
8262 }
8263 } 8587 }
8264 } 8588 }
8265 } 8589 }
8590 m_host.TaskInventory.LockItemsForRead(false);
8266 8591
8267 return -1; 8592 return -1;
8268 } 8593 }
@@ -8309,16 +8634,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8309 { 8634 {
8310 m_host.AddScriptLPS(1); 8635 m_host.AddScriptLPS(1);
8311 8636
8312 lock (m_host.TaskInventory) 8637 m_host.TaskInventory.LockItemsForRead(true);
8638 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8313 { 8639 {
8314 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8640 if (inv.Value.Name == item)
8315 { 8641 {
8316 if (inv.Value.Name == item) 8642 m_host.TaskInventory.LockItemsForRead(false);
8317 { 8643 return inv.Value.CreatorID.ToString();
8318 return inv.Value.CreatorID.ToString();
8319 }
8320 } 8644 }
8321 } 8645 }
8646 m_host.TaskInventory.LockItemsForRead(false);
8322 8647
8323 llSay(0, "No item name '" + item + "'"); 8648 llSay(0, "No item name '" + item + "'");
8324 8649
@@ -8847,16 +9172,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8847 { 9172 {
8848 m_host.AddScriptLPS(1); 9173 m_host.AddScriptLPS(1);
8849 9174
8850 lock (m_host.TaskInventory) 9175 m_host.TaskInventory.LockItemsForRead(true);
9176 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8851 { 9177 {
8852 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9178 if (inv.Value.Name == name)
8853 { 9179 {
8854 if (inv.Value.Name == name) 9180 m_host.TaskInventory.LockItemsForRead(false);
8855 { 9181 return inv.Value.Type;
8856 return inv.Value.Type;
8857 }
8858 } 9182 }
8859 } 9183 }
9184 m_host.TaskInventory.LockItemsForRead(false);
8860 9185
8861 return -1; 9186 return -1;
8862 } 9187 }
@@ -8867,15 +9192,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8867 9192
8868 if (quick_pay_buttons.Data.Length < 4) 9193 if (quick_pay_buttons.Data.Length < 4)
8869 { 9194 {
8870 LSLError("List must have at least 4 elements"); 9195 int x;
8871 return; 9196 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9197 {
9198 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9199 }
8872 } 9200 }
8873 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9201 int[] nPrice = new int[5];
8874 9202 nPrice[0]=price;
8875 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9203 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8876 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9204 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8877 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9205 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8878 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9206 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9207 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8879 m_host.ParentGroup.HasGroupChanged = true; 9208 m_host.ParentGroup.HasGroupChanged = true;
8880 } 9209 }
8881 9210
@@ -8887,17 +9216,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8887 if (invItemID == UUID.Zero) 9216 if (invItemID == UUID.Zero)
8888 return new LSL_Vector(); 9217 return new LSL_Vector();
8889 9218
8890 lock (m_host.TaskInventory) 9219 m_host.TaskInventory.LockItemsForRead(true);
9220 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8891 { 9221 {
8892 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9222 m_host.TaskInventory.LockItemsForRead(false);
8893 return new LSL_Vector(); 9223 return new LSL_Vector();
9224 }
8894 9225
8895 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9226 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8896 { 9227 {
8897 ShoutError("No permissions to track the camera"); 9228 ShoutError("No permissions to track the camera");
8898 return new LSL_Vector(); 9229 m_host.TaskInventory.LockItemsForRead(false);
8899 } 9230 return new LSL_Vector();
8900 } 9231 }
9232 m_host.TaskInventory.LockItemsForRead(false);
8901 9233
8902 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9234 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8903 if (presence != null) 9235 if (presence != null)
@@ -8915,17 +9247,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8915 if (invItemID == UUID.Zero) 9247 if (invItemID == UUID.Zero)
8916 return new LSL_Rotation(); 9248 return new LSL_Rotation();
8917 9249
8918 lock (m_host.TaskInventory) 9250 m_host.TaskInventory.LockItemsForRead(true);
9251 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8919 { 9252 {
8920 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9253 m_host.TaskInventory.LockItemsForRead(false);
8921 return new LSL_Rotation(); 9254 return new LSL_Rotation();
8922
8923 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8924 {
8925 ShoutError("No permissions to track the camera");
8926 return new LSL_Rotation();
8927 }
8928 } 9255 }
9256 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9257 {
9258 ShoutError("No permissions to track the camera");
9259 m_host.TaskInventory.LockItemsForRead(false);
9260 return new LSL_Rotation();
9261 }
9262 m_host.TaskInventory.LockItemsForRead(false);
8929 9263
8930 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9264 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8931 if (presence != null) 9265 if (presence != null)
@@ -9075,14 +9409,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9075 if (objectID == UUID.Zero) return; 9409 if (objectID == UUID.Zero) return;
9076 9410
9077 UUID agentID; 9411 UUID agentID;
9078 lock (m_host.TaskInventory) 9412 m_host.TaskInventory.LockItemsForRead(true);
9079 { 9413 // we need the permission first, to know which avatar we want to set the camera for
9080 // we need the permission first, to know which avatar we want to set the camera for 9414 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9081 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9082 9415
9083 if (agentID == UUID.Zero) return; 9416 if (agentID == UUID.Zero)
9084 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9417 {
9418 m_host.TaskInventory.LockItemsForRead(false);
9419 return;
9085 } 9420 }
9421 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9422 {
9423 m_host.TaskInventory.LockItemsForRead(false);
9424 return;
9425 }
9426 m_host.TaskInventory.LockItemsForRead(false);
9086 9427
9087 ScenePresence presence = World.GetScenePresence(agentID); 9428 ScenePresence presence = World.GetScenePresence(agentID);
9088 9429
@@ -9132,12 +9473,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9132 9473
9133 // we need the permission first, to know which avatar we want to clear the camera for 9474 // we need the permission first, to know which avatar we want to clear the camera for
9134 UUID agentID; 9475 UUID agentID;
9135 lock (m_host.TaskInventory) 9476 m_host.TaskInventory.LockItemsForRead(true);
9477 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9478 if (agentID == UUID.Zero)
9479 {
9480 m_host.TaskInventory.LockItemsForRead(false);
9481 return;
9482 }
9483 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9136 { 9484 {
9137 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9485 m_host.TaskInventory.LockItemsForRead(false);
9138 if (agentID == UUID.Zero) return; 9486 return;
9139 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9140 } 9487 }
9488 m_host.TaskInventory.LockItemsForRead(false);
9141 9489
9142 ScenePresence presence = World.GetScenePresence(agentID); 9490 ScenePresence presence = World.GetScenePresence(agentID);
9143 9491
@@ -9594,15 +9942,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9594 9942
9595 internal UUID ScriptByName(string name) 9943 internal UUID ScriptByName(string name)
9596 { 9944 {
9597 lock (m_host.TaskInventory) 9945 m_host.TaskInventory.LockItemsForRead(true);
9946
9947 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9598 { 9948 {
9599 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9949 if (item.Type == 10 && item.Name == name)
9600 { 9950 {
9601 if (item.Type == 10 && item.Name == name) 9951 m_host.TaskInventory.LockItemsForRead(false);
9602 return item.ItemID; 9952 return item.ItemID;
9603 } 9953 }
9604 } 9954 }
9605 9955
9956 m_host.TaskInventory.LockItemsForRead(false);
9957
9606 return UUID.Zero; 9958 return UUID.Zero;
9607 } 9959 }
9608 9960
@@ -9643,6 +9995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9643 { 9995 {
9644 m_host.AddScriptLPS(1); 9996 m_host.AddScriptLPS(1);
9645 9997
9998 //Clone is thread safe
9646 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9999 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9647 10000
9648 UUID assetID = UUID.Zero; 10001 UUID assetID = UUID.Zero;
@@ -9705,6 +10058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9705 { 10058 {
9706 m_host.AddScriptLPS(1); 10059 m_host.AddScriptLPS(1);
9707 10060
10061 //Clone is thread safe
9708 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10062 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9709 10063
9710 UUID assetID = UUID.Zero; 10064 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c8b0ea..1ddba1e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ef990a1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,21 @@
1using System.Collections;
2using OpenSim.Region.ScriptEngine.Interfaces;
3
4using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
5using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
6using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
7using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
8using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
9using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
10using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
11
12namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
13{
14 public interface ICM_Api
15 {
16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
20 }
21}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 60b8050..f5921e1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
80 // Avatar Info Commands 80 // Avatar Info Commands
81 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
82 LSL_List osGetAgents(); 82 LSL_List osGetAgents();
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
new file mode 100644
index 0000000..522c020
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -0,0 +1,77 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32
33namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
34{
35 public partial class ScriptBaseClass
36 {
37 // Constants for cmWindlight*
38 public const int WL_WATER_COLOR = 0;
39 public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
40 public const int WL_UNDERWATER_FOG_MODIFIER = 2;
41 public const int WL_REFLECTION_WAVELET_SCALE = 3;
42 public const int WL_FRESNEL_SCALE = 4;
43 public const int WL_FRESNEL_OFFSET = 5;
44 public const int WL_REFRACT_SCALE_ABOVE = 6;
45 public const int WL_REFRACT_SCALE_BELOW = 7;
46 public const int WL_BLUR_MULTIPLIER = 8;
47 public const int WL_BIG_WAVE_DIRECTION = 9;
48 public const int WL_LITTLE_WAVE_DIRECTION = 10;
49 public const int WL_NORMAL_MAP_TEXTURE = 11;
50 public const int WL_HORIZON = 12;
51 public const int WL_HAZE_HORIZON = 13;
52 public const int WL_BLUE_DENSITY = 14;
53 public const int WL_HAZE_DENSITY = 15;
54 public const int WL_DENSITY_MULTIPLIER = 16;
55 public const int WL_DISTANCE_MULTIPLIER = 17;
56 public const int WL_MAX_ALTITUDE = 18;
57 public const int WL_SUN_MOON_COLOR = 19;
58 public const int WL_AMBIENT = 20;
59 public const int WL_EAST_ANGLE = 21;
60 public const int WL_SUN_GLOW_FOCUS = 22;
61 public const int WL_SUN_GLOW_SIZE = 23;
62 public const int WL_SCENE_GAMMA = 24;
63 public const int WL_STAR_BRIGHTNESS = 25;
64 public const int WL_CLOUD_COLOR = 26;
65 public const int WL_CLOUD_XY_DENSITY = 27;
66 public const int WL_CLOUD_COVERAGE = 28;
67 public const int WL_CLOUD_SCALE = 29;
68 public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
69 public const int WL_CLOUD_SCROLL_X = 31;
70 public const int WL_CLOUD_SCROLL_Y = 32;
71 public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
72 public const int WL_CLOUD_SCROLL_X_LOCK = 34;
73 public const int WL_DRAW_CLASSIC_CLOUDS = 35;
74 public const int WL_SUN_MOON_POSITION = 36;
75
76 }
77}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..5bc3a88
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public LSL_List cmGetWindlightScene(LSL_List rules)
62 {
63 return m_CM_Functions.cmGetWindlightScene(rules);
64 }
65
66 public int cmSetWindlightScene(LSL_List rules)
67 {
68 return m_CM_Functions.cmSetWindlightScene(rules);
69 }
70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 }
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 3339995..e86d08c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
309 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 310 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
310 } 311 }
311 312
313 [DebuggerNonUserCode]
312 public void llDie() 314 public void llDie()
313 { 315 {
314 m_LSL_Functions.llDie(); 316 m_LSL_Functions.llDie();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 98bbc68..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -17,6 +17,8 @@
17 <excludeFiles /> 17 <excludeFiles />
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d30d2dc..6ecafd4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Runtime.Remoting; 31using System.Runtime.Remoting;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Threading; 33using System.Threading;
@@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
237 238
238 if (part != null) 239 if (part != null)
239 { 240 {
240 lock (part.TaskInventory) 241 part.TaskInventory.LockItemsForRead(true);
242 if (part.TaskInventory.ContainsKey(m_ItemID))
241 { 243 {
242 if (part.TaskInventory.ContainsKey(m_ItemID)) 244 m_thisScriptTask = part.TaskInventory[m_ItemID];
243 {
244 m_thisScriptTask = part.TaskInventory[m_ItemID];
245 }
246 } 245 }
246 part.TaskInventory.LockItemsForRead(false);
247 } 247 }
248 248
249 ApiManager am = new ApiManager(); 249 ApiManager am = new ApiManager();
@@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
428 { 428 {
429 int permsMask; 429 int permsMask;
430 UUID permsGranter; 430 UUID permsGranter;
431 lock (part.TaskInventory) 431 part.TaskInventory.LockItemsForRead(true);
432 if (!part.TaskInventory.ContainsKey(m_ItemID))
432 { 433 {
433 if (!part.TaskInventory.ContainsKey(m_ItemID)) 434 part.TaskInventory.LockItemsForRead(false);
434 return; 435 return;
435
436 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
437 permsMask = part.TaskInventory[m_ItemID].PermsMask;
438 } 436 }
437 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
438 permsMask = part.TaskInventory[m_ItemID].PermsMask;
439 part.TaskInventory.LockItemsForRead(false);
439 440
440 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 441 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
441 { 442 {
@@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
544 return true; 545 return true;
545 } 546 }
546 547
548 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
547 public void SetState(string state) 549 public void SetState(string state)
548 { 550 {
549 if (state == State) 551 if (state == State)
@@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
555 new DetectParams[0])); 557 new DetectParams[0]));
556 PostEvent(new EventParams("state_entry", new Object[0], 558 PostEvent(new EventParams("state_entry", new Object[0],
557 new DetectParams[0])); 559 new DetectParams[0]));
558 560
559 throw new EventAbortException(); 561 throw new EventAbortException();
560 } 562 }
561 563
@@ -638,154 +640,158 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
638 /// <returns></returns> 640 /// <returns></returns>
639 public object EventProcessor() 641 public object EventProcessor()
640 { 642 {
643
644 EventParams data = null;
645
646 lock (m_EventQueue)
647 {
641 lock (m_Script) 648 lock (m_Script)
642 { 649 {
643 EventParams data = null; 650 data = (EventParams) m_EventQueue.Dequeue();
644 651 if (data == null) // Shouldn't happen
645 lock (m_EventQueue)
646 { 652 {
647 data = (EventParams) m_EventQueue.Dequeue(); 653 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
648 if (data == null) // Shouldn't happen
649 { 654 {
650 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 655 m_CurrentResult = m_Engine.QueueEventHandler(this);
651 {
652 m_CurrentResult = m_Engine.QueueEventHandler(this);
653 }
654 else
655 {
656 m_CurrentResult = null;
657 }
658 return 0;
659 } 656 }
660 657 else
661 if (data.EventName == "timer")
662 m_TimerQueued = false;
663 if (data.EventName == "control")
664 { 658 {
665 if (m_ControlEventsInQueue > 0) 659 m_CurrentResult = null;
666 m_ControlEventsInQueue--;
667 } 660 }
668 if (data.EventName == "collision") 661 return 0;
669 m_CollisionInQueue = false;
670 } 662 }
671
672 //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
673 663
674 m_DetectParams = data.DetectParams; 664 if (data.EventName == "timer")
675 665 m_TimerQueued = false;
676 if (data.EventName == "state") // Hardcoded state change 666 if (data.EventName == "control")
677 { 667 {
678 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", 668 if (m_ControlEventsInQueue > 0)
679 // m_PrimName, m_ScriptName, data.Params[0].ToString()); 669 m_ControlEventsInQueue--;
680 m_State=data.Params[0].ToString(); 670 }
681 AsyncCommandManager.RemoveScript(m_Engine, 671 if (data.EventName == "collision")
682 m_LocalID, m_ItemID); 672 m_CollisionInQueue = false;
673 }
674 }
675 lock(m_Script)
676 {
677
678 //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
683 679
684 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 680 m_DetectParams = data.DetectParams;
685 m_LocalID); 681
686 if (part != null) 682 if (data.EventName == "state") // Hardcoded state change
687 { 683 {
688 part.SetScriptEvents(m_ItemID, 684// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
689 (int)m_Script.GetStateEventFlags(State)); 685// m_PrimName, m_ScriptName, data.Params[0].ToString());
690 } 686 m_State=data.Params[0].ToString();
687 AsyncCommandManager.RemoveScript(m_Engine,
688 m_LocalID, m_ItemID);
689
690 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
691 m_LocalID);
692 if (part != null)
693 {
694 part.SetScriptEvents(m_ItemID,
695 (int)m_Script.GetStateEventFlags(State));
691 } 696 }
692 else 697 }
698 else
699 {
700 if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
701 data.EventName == "control") // Don't freeze avies!
693 { 702 {
694 if (m_Engine.World.PipeEventsForScript(m_LocalID) || 703 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
695 data.EventName == "control") // Don't freeze avies! 704 m_LocalID);
696 { 705 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
697 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 706 // m_PrimName, m_ScriptName, data.EventName, m_State);
698 m_LocalID);
699 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
700 // m_PrimName, m_ScriptName, data.EventName, m_State);
701 707
702 try 708 try
703 { 709 {
704 m_CurrentEvent = data.EventName; 710 m_CurrentEvent = data.EventName;
705 m_EventStart = DateTime.Now; 711 m_EventStart = DateTime.Now;
706 m_InEvent = true; 712 m_InEvent = true;
707 713
708 m_Script.ExecuteEvent(State, data.EventName, data.Params); 714 m_Script.ExecuteEvent(State, data.EventName, data.Params);
709 715
710 m_InEvent = false; 716 m_InEvent = false;
711 m_CurrentEvent = String.Empty; 717 m_CurrentEvent = String.Empty;
712 718
713 if (m_SaveState) 719 if (m_SaveState)
714 { 720 {
715 // This will be the very first event we deliver 721 // This will be the very first event we deliver
716 // (state_entry) in default state 722 // (state_entry) in default state
717 // 723 //
718 724
719 SaveState(m_Assembly); 725 SaveState(m_Assembly);
720 726
721 m_SaveState = false; 727 m_SaveState = false;
722 }
723 } 728 }
724 catch (Exception e) 729 }
725 { 730 catch (Exception e)
726 // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); 731 {
727 m_InEvent = false; 732 // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
728 m_CurrentEvent = String.Empty; 733 m_InEvent = false;
734 m_CurrentEvent = String.Empty;
729 735
730 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) 736 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
731 { 737 {
732 try 738 try
733 {
734 // DISPLAY ERROR INWORLD
735 string text = FormatException(e);
736
737 if (text.Length > 1000)
738 text = text.Substring(0, 1000);
739 m_Engine.World.SimChat(Utils.StringToBytes(text),
740 ChatTypeEnum.DebugChannel, 2147483647,
741 part.AbsolutePosition,
742 part.Name, part.UUID, false);
743 }
744 catch (Exception)
745 {
746 }
747 // catch (Exception e2) // LEGIT: User Scripting
748 // {
749 // m_log.Error("[SCRIPT]: "+
750 // "Error displaying error in-world: " +
751 // e2.ToString());
752 // m_log.Error("[SCRIPT]: " +
753 // "Errormessage: Error compiling script:\r\n" +
754 // e.ToString());
755 // }
756 }
757 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
758 { 739 {
759 m_InSelfDelete = true; 740 // DISPLAY ERROR INWORLD
760 if (part != null && part.ParentGroup != null) 741 string text = FormatException(e);
761 m_Engine.World.DeleteSceneObject(part.ParentGroup, false); 742
743 if (text.Length > 1000)
744 text = text.Substring(0, 1000);
745 m_Engine.World.SimChat(Utils.StringToBytes(text),
746 ChatTypeEnum.DebugChannel, 2147483647,
747 part.AbsolutePosition,
748 part.Name, part.UUID, false);
762 } 749 }
763 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 750 catch (Exception)
764 { 751 {
765 m_InSelfDelete = true;
766 if (part != null && part.ParentGroup != null)
767 part.Inventory.RemoveInventoryItem(m_ItemID);
768 } 752 }
753 // catch (Exception e2) // LEGIT: User Scripting
754 // {
755 // m_log.Error("[SCRIPT]: "+
756 // "Error displaying error in-world: " +
757 // e2.ToString());
758 // m_log.Error("[SCRIPT]: " +
759 // "Errormessage: Error compiling script:\r\n" +
760 // e.ToString());
761 // }
762 }
763 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
764 {
765 m_InSelfDelete = true;
766 if (part != null && part.ParentGroup != null)
767 m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
768 }
769 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
770 {
771 m_InSelfDelete = true;
772 if (part != null && part.ParentGroup != null)
773 part.Inventory.RemoveInventoryItem(m_ItemID);
769 } 774 }
770 } 775 }
771 } 776 }
777 }
772 778
773 lock (m_EventQueue) 779 lock (m_EventQueue)
780 {
781 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
774 { 782 {
775 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 783 m_CurrentResult = m_Engine.QueueEventHandler(this);
776 { 784 }
777 m_CurrentResult = m_Engine.QueueEventHandler(this); 785 else
778 } 786 {
779 else 787 m_CurrentResult = null;
780 {
781 m_CurrentResult = null;
782 }
783 } 788 }
789 }
784 790
785 m_DetectParams = null; 791 m_DetectParams = null;
786 792
787 return 0; 793 return 0;
788 } 794 }
789 } 795 }
790 796
791 public int EventTime() 797 public int EventTime()
@@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
824 new Object[0], new DetectParams[0])); 830 new Object[0], new DetectParams[0]));
825 } 831 }
826 832
833 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
827 public void ApiResetScript() 834 public void ApiResetScript()
828 { 835 {
829 // bool running = Running; 836 // bool running = Running;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 98e77c0..35d57d8 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -30,6 +30,7 @@ using System.IO;
30using System.Threading; 30using System.Threading;
31using System.Collections; 31using System.Collections;
32using System.Collections.Generic; 32using System.Collections.Generic;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Security; 34using System.Security;
34using System.Security.Policy; 35using System.Security.Policy;
35using System.Reflection; 36using System.Reflection;
@@ -102,6 +103,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
102 private Dictionary<UUID, IScriptInstance> m_Scripts = 103 private Dictionary<UUID, IScriptInstance> m_Scripts =
103 new Dictionary<UUID, IScriptInstance>(); 104 new Dictionary<UUID, IScriptInstance>();
104 105
106 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
107
105 // Maps the asset ID to the assembly 108 // Maps the asset ID to the assembly
106 109
107 private Dictionary<UUID, string> m_Assemblies = 110 private Dictionary<UUID, string> m_Assemblies =
@@ -123,6 +126,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
123 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); 126 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
124 IWorkItemResult m_CurrentCompile = null; 127 IWorkItemResult m_CurrentCompile = null;
125 128
129 private void lockScriptsForRead(bool locked)
130 {
131 if (locked)
132 {
133 if (m_scriptsLock.RecursiveReadCount > 0)
134 {
135 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
136 m_scriptsLock.ExitReadLock();
137 }
138 if (m_scriptsLock.RecursiveWriteCount > 0)
139 {
140 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
141 m_scriptsLock.ExitWriteLock();
142 }
143
144 while (!m_scriptsLock.TryEnterReadLock(60000))
145 {
146 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
147 if (m_scriptsLock.IsWriteLockHeld)
148 {
149 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
150 }
151 }
152 }
153 else
154 {
155 if (m_scriptsLock.RecursiveReadCount > 0)
156 {
157 m_scriptsLock.ExitReadLock();
158 }
159 }
160 }
161 private void lockScriptsForWrite(bool locked)
162 {
163 if (locked)
164 {
165 if (m_scriptsLock.RecursiveReadCount > 0)
166 {
167 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
168 m_scriptsLock.ExitReadLock();
169 }
170 if (m_scriptsLock.RecursiveWriteCount > 0)
171 {
172 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
173 m_scriptsLock.ExitWriteLock();
174 }
175
176 while (!m_scriptsLock.TryEnterWriteLock(60000))
177 {
178 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
179 if (m_scriptsLock.IsWriteLockHeld)
180 {
181 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
182 }
183 }
184 }
185 else
186 {
187 if (m_scriptsLock.RecursiveWriteCount > 0)
188 {
189 m_scriptsLock.ExitWriteLock();
190 }
191 }
192 }
193
126 public string ScriptEngineName 194 public string ScriptEngineName
127 { 195 {
128 get { return "XEngine"; } 196 get { return "XEngine"; }
@@ -262,43 +330,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine
262 330
263 public void RemoveRegion(Scene scene) 331 public void RemoveRegion(Scene scene)
264 { 332 {
265 lock (m_Scripts) 333 lockScriptsForRead(true);
334 foreach (IScriptInstance instance in m_Scripts.Values)
266 { 335 {
267 foreach (IScriptInstance instance in m_Scripts.Values) 336 // Force a final state save
337 //
338 if (m_Assemblies.ContainsKey(instance.AssetID))
268 { 339 {
269 // Force a final state save 340 string assembly = m_Assemblies[instance.AssetID];
270 // 341 instance.SaveState(assembly);
271 if (m_Assemblies.ContainsKey(instance.AssetID)) 342 }
272 {
273 string assembly = m_Assemblies[instance.AssetID];
274 instance.SaveState(assembly);
275 }
276 343
277 // Clear the event queue and abort the instance thread 344 // Clear the event queue and abort the instance thread
278 // 345 //
279 instance.ClearQueue(); 346 instance.ClearQueue();
280 instance.Stop(0); 347 instance.Stop(0);
281 348
282 // Release events, timer, etc 349 // Release events, timer, etc
283 // 350 //
284 instance.DestroyScriptInstance(); 351 instance.DestroyScriptInstance();
285 352
286 // Unload scripts and app domains 353 // Unload scripts and app domains
287 // Must be done explicitly because they have infinite 354 // Must be done explicitly because they have infinite
288 // lifetime 355 // lifetime
289 // 356 //
290 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 357 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
291 if (m_DomainScripts[instance.AppDomain].Count == 0) 358 if (m_DomainScripts[instance.AppDomain].Count == 0)
292 { 359 {
293 m_DomainScripts.Remove(instance.AppDomain); 360 m_DomainScripts.Remove(instance.AppDomain);
294 UnloadAppDomain(instance.AppDomain); 361 UnloadAppDomain(instance.AppDomain);
295 }
296 } 362 }
297 m_Scripts.Clear();
298 m_PrimObjects.Clear();
299 m_Assemblies.Clear();
300 m_DomainScripts.Clear();
301 } 363 }
364 lockScriptsForRead(false);
365 lockScriptsForWrite(true);
366 m_Scripts.Clear();
367 lockScriptsForWrite(false);
368 m_PrimObjects.Clear();
369 m_Assemblies.Clear();
370 m_DomainScripts.Clear();
371
302 lock (m_ScriptEngines) 372 lock (m_ScriptEngines)
303 { 373 {
304 m_ScriptEngines.Remove(this); 374 m_ScriptEngines.Remove(this);
@@ -357,22 +427,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
357 427
358 List<IScriptInstance> instances = new List<IScriptInstance>(); 428 List<IScriptInstance> instances = new List<IScriptInstance>();
359 429
360 lock (m_Scripts) 430 lockScriptsForRead(true);
361 { 431 foreach (IScriptInstance instance in m_Scripts.Values)
362 foreach (IScriptInstance instance in m_Scripts.Values)
363 instances.Add(instance); 432 instances.Add(instance);
364 } 433 lockScriptsForRead(false);
365 434
366 foreach (IScriptInstance i in instances) 435 foreach (IScriptInstance i in instances)
367 { 436 {
368 string assembly = String.Empty; 437 string assembly = String.Empty;
369 438
370 lock (m_Scripts) 439
371 {
372 if (!m_Assemblies.ContainsKey(i.AssetID)) 440 if (!m_Assemblies.ContainsKey(i.AssetID))
373 continue; 441 continue;
374 assembly = m_Assemblies[i.AssetID]; 442 assembly = m_Assemblies[i.AssetID];
375 } 443
376 444
377 i.SaveState(assembly); 445 i.SaveState(assembly);
378 } 446 }
@@ -684,170 +752,181 @@ namespace OpenSim.Region.ScriptEngine.XEngine
684 } 752 }
685 } 753 }
686 754
687 lock (m_Scripts) 755
756
757 ScriptInstance instance = null;
758 // Create the object record
759 lockScriptsForRead(true);
760 if ((!m_Scripts.ContainsKey(itemID)) ||
761 (m_Scripts[itemID].AssetID != assetID))
688 { 762 {
689 ScriptInstance instance = null; 763 lockScriptsForRead(false);
690 // Create the object record
691 764
692 if ((!m_Scripts.ContainsKey(itemID)) || 765 UUID appDomain = assetID;
693 (m_Scripts[itemID].AssetID != assetID))
694 {
695 UUID appDomain = assetID;
696 766
697 if (part.ParentGroup.IsAttachment) 767 if (part.ParentGroup.IsAttachment)
698 appDomain = part.ParentGroup.RootPart.UUID; 768 appDomain = part.ParentGroup.RootPart.UUID;
699 769
700 if (!m_AppDomains.ContainsKey(appDomain)) 770 if (!m_AppDomains.ContainsKey(appDomain))
771 {
772 try
701 { 773 {
702 try 774 AppDomainSetup appSetup = new AppDomainSetup();
703 { 775 // appSetup.ApplicationBase = Path.Combine(
704 AppDomainSetup appSetup = new AppDomainSetup(); 776 // "ScriptEngines",
705// appSetup.ApplicationBase = Path.Combine( 777 // m_Scene.RegionInfo.RegionID.ToString());
706// "ScriptEngines", 778
707// m_Scene.RegionInfo.RegionID.ToString()); 779 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
708 780 Evidence evidence = new Evidence(baseEvidence);
709 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 781
710 Evidence evidence = new Evidence(baseEvidence); 782 AppDomain sandbox;
711 783 if (m_AppDomainLoading)
712 AppDomain sandbox; 784 sandbox = AppDomain.CreateDomain(
713 if (m_AppDomainLoading) 785 m_Scene.RegionInfo.RegionID.ToString(),
714 sandbox = AppDomain.CreateDomain( 786 evidence, appSetup);
715 m_Scene.RegionInfo.RegionID.ToString(), 787 else
716 evidence, appSetup); 788 sandbox = AppDomain.CurrentDomain;
717 else 789
718 sandbox = AppDomain.CurrentDomain; 790 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
719 791 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
720 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 792 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
721 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 793 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
722 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); 794 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
723 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); 795 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
724 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); 796 //sandbox.SetAppDomainPolicy(sandboxPolicy);
725 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; 797
726 //sandbox.SetAppDomainPolicy(sandboxPolicy); 798 m_AppDomains[appDomain] = sandbox;
727 799
728 m_AppDomains[appDomain] = sandbox; 800 m_AppDomains[appDomain].AssemblyResolve +=
729 801 new ResolveEventHandler(
730 m_AppDomains[appDomain].AssemblyResolve += 802 AssemblyResolver.OnAssemblyResolve);
731 new ResolveEventHandler( 803 m_DomainScripts[appDomain] = new List<UUID>();
732 AssemblyResolver.OnAssemblyResolve);
733 m_DomainScripts[appDomain] = new List<UUID>();
734 }
735 catch (Exception e)
736 {
737 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
738 m_ScriptErrorMessage += "Exception creating app domain:\n";
739 m_ScriptFailCount++;
740 lock (m_AddingAssemblies)
741 {
742 m_AddingAssemblies[assembly]--;
743 }
744 return false;
745 }
746 } 804 }
747 m_DomainScripts[appDomain].Add(itemID); 805 catch (Exception e)
748
749 instance = new ScriptInstance(this, part,
750 itemID, assetID, assembly,
751 m_AppDomains[appDomain],
752 part.ParentGroup.RootPart.Name,
753 item.Name, startParam, postOnRez,
754 stateSource, m_MaxScriptQueue);
755
756 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
757 part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
758
759 if (presence != null)
760 { 806 {
761 ShowScriptSaveResponse(item.OwnerID, 807 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
762 assetID, "Compile successful", true); 808 m_ScriptErrorMessage += "Exception creating app domain:\n";
809 m_ScriptFailCount++;
810 lock (m_AddingAssemblies)
811 {
812 m_AddingAssemblies[assembly]--;
813 }
814 return false;
763 } 815 }
816 }
817 m_DomainScripts[appDomain].Add(itemID);
764 818
765 instance.AppDomain = appDomain; 819 instance = new ScriptInstance(this, part,
766 instance.LineMap = linemap; 820 itemID, assetID, assembly,
821 m_AppDomains[appDomain],
822 part.ParentGroup.RootPart.Name,
823 item.Name, startParam, postOnRez,
824 stateSource, m_MaxScriptQueue);
767 825
768 m_Scripts[itemID] = instance; 826 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
769 } 827 part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
770 828
771 lock (m_PrimObjects) 829 if (presence != null)
772 { 830 {
773 if (!m_PrimObjects.ContainsKey(localID)) 831 ShowScriptSaveResponse(item.OwnerID,
774 m_PrimObjects[localID] = new List<UUID>(); 832 assetID, "Compile successful", true);
833 }
775 834
776 if (!m_PrimObjects[localID].Contains(itemID)) 835 instance.AppDomain = appDomain;
777 m_PrimObjects[localID].Add(itemID); 836 instance.LineMap = linemap;
837 lockScriptsForWrite(true);
838 m_Scripts[itemID] = instance;
839 lockScriptsForWrite(false);
840 }
841 else
842 {
843 lockScriptsForRead(false);
844 }
845 lock (m_PrimObjects)
846 {
847 if (!m_PrimObjects.ContainsKey(localID))
848 m_PrimObjects[localID] = new List<UUID>();
778 849
779 } 850 if (!m_PrimObjects[localID].Contains(itemID))
851 m_PrimObjects[localID].Add(itemID);
780 852
781 if (!m_Assemblies.ContainsKey(assetID)) 853 }
782 m_Assemblies[assetID] = assembly;
783 854
784 lock (m_AddingAssemblies) 855 if (!m_Assemblies.ContainsKey(assetID))
785 { 856 m_Assemblies[assetID] = assembly;
786 m_AddingAssemblies[assembly]--;
787 }
788 857
789 if (instance!=null) 858 lock (m_AddingAssemblies)
790 instance.Init(); 859 {
860 m_AddingAssemblies[assembly]--;
791 } 861 }
862
863 if (instance!=null)
864 instance.Init();
865
792 return true; 866 return true;
793 } 867 }
794 868
795 public void OnRemoveScript(uint localID, UUID itemID) 869 public void OnRemoveScript(uint localID, UUID itemID)
796 { 870 {
797 lock (m_Scripts) 871 lockScriptsForRead(true);
872 // Do we even have it?
873 if (!m_Scripts.ContainsKey(itemID))
798 { 874 {
799 // Do we even have it? 875 lockScriptsForRead(false);
800 if (!m_Scripts.ContainsKey(itemID)) 876 return;
801 return; 877 }
802 878
803 IScriptInstance instance=m_Scripts[itemID];
804 m_Scripts.Remove(itemID);
805 879
806 instance.ClearQueue(); 880 IScriptInstance instance=m_Scripts[itemID];
807 instance.Stop(0); 881 lockScriptsForRead(false);
882 lockScriptsForWrite(true);
883 m_Scripts.Remove(itemID);
884 lockScriptsForWrite(false);
885 instance.ClearQueue();
886 instance.Stop(0);
808 887
809// bool objectRemoved = false; 888// bool objectRemoved = false;
810 889
811 lock (m_PrimObjects) 890 lock (m_PrimObjects)
891 {
892 // Remove the script from it's prim
893 if (m_PrimObjects.ContainsKey(localID))
812 { 894 {
813 // Remove the script from it's prim 895 // Remove inventory item record
814 if (m_PrimObjects.ContainsKey(localID)) 896 if (m_PrimObjects[localID].Contains(itemID))
815 { 897 m_PrimObjects[localID].Remove(itemID);
816 // Remove inventory item record
817 if (m_PrimObjects[localID].Contains(itemID))
818 m_PrimObjects[localID].Remove(itemID);
819 898
820 // If there are no more scripts, remove prim 899 // If there are no more scripts, remove prim
821 if (m_PrimObjects[localID].Count == 0) 900 if (m_PrimObjects[localID].Count == 0)
822 { 901 {
823 m_PrimObjects.Remove(localID); 902 m_PrimObjects.Remove(localID);
824// objectRemoved = true; 903// objectRemoved = true;
825 }
826 } 904 }
827 } 905 }
906 }
828 907
829 instance.RemoveState(); 908 instance.RemoveState();
830 instance.DestroyScriptInstance(); 909 instance.DestroyScriptInstance();
831
832 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
833 if (m_DomainScripts[instance.AppDomain].Count == 0)
834 {
835 m_DomainScripts.Remove(instance.AppDomain);
836 UnloadAppDomain(instance.AppDomain);
837 }
838 910
839 instance = null; 911 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
912 if (m_DomainScripts[instance.AppDomain].Count == 0)
913 {
914 m_DomainScripts.Remove(instance.AppDomain);
915 UnloadAppDomain(instance.AppDomain);
916 }
840 917
841 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 918 instance = null;
842 if (handlerObjectRemoved != null)
843 {
844 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
845 handlerObjectRemoved(part.UUID);
846 }
847 919
848 CleanAssemblies(); 920 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
921 if (handlerObjectRemoved != null)
922 {
923 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
924 handlerObjectRemoved(part.UUID);
849 } 925 }
850 926
927 CleanAssemblies();
928
929
851 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 930 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
852 if (handlerScriptRemoved != null) 931 if (handlerScriptRemoved != null)
853 handlerScriptRemoved(itemID); 932 handlerScriptRemoved(itemID);
@@ -1099,12 +1178,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1099 private IScriptInstance GetInstance(UUID itemID) 1178 private IScriptInstance GetInstance(UUID itemID)
1100 { 1179 {
1101 IScriptInstance instance; 1180 IScriptInstance instance;
1102 lock (m_Scripts) 1181 lockScriptsForRead(true);
1182 if (!m_Scripts.ContainsKey(itemID))
1103 { 1183 {
1104 if (!m_Scripts.ContainsKey(itemID)) 1184 lockScriptsForRead(false);
1105 return null; 1185 return null;
1106 instance = m_Scripts[itemID];
1107 } 1186 }
1187 instance = m_Scripts[itemID];
1188 lockScriptsForRead(false);
1108 return instance; 1189 return instance;
1109 } 1190 }
1110 1191
@@ -1128,6 +1209,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1128 return false; 1209 return false;
1129 } 1210 }
1130 1211
1212 [DebuggerNonUserCode]
1131 public void ApiResetScript(UUID itemID) 1213 public void ApiResetScript(UUID itemID)
1132 { 1214 {
1133 IScriptInstance instance = GetInstance(itemID); 1215 IScriptInstance instance = GetInstance(itemID);
@@ -1179,6 +1261,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1179 return UUID.Zero; 1261 return UUID.Zero;
1180 } 1262 }
1181 1263
1264 [DebuggerNonUserCode]
1182 public void SetState(UUID itemID, string newState) 1265 public void SetState(UUID itemID, string newState)
1183 { 1266 {
1184 IScriptInstance instance = GetInstance(itemID); 1267 IScriptInstance instance = GetInstance(itemID);
@@ -1199,11 +1282,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1199 { 1282 {
1200 List<IScriptInstance> instances = new List<IScriptInstance>(); 1283 List<IScriptInstance> instances = new List<IScriptInstance>();
1201 1284
1202 lock (m_Scripts) 1285 lockScriptsForRead(true);
1203 { 1286 foreach (IScriptInstance instance in m_Scripts.Values)
1204 foreach (IScriptInstance instance in m_Scripts.Values)
1205 instances.Add(instance); 1287 instances.Add(instance);
1206 } 1288 lockScriptsForRead(false);
1207 1289
1208 foreach (IScriptInstance i in instances) 1290 foreach (IScriptInstance i in instances)
1209 { 1291 {