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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 1dbbeea..deabec3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -2040,6 +2040,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2040 public const int PRIM_FULLBRIGHT = 20; 2040 public const int PRIM_FULLBRIGHT = 20;
2041 public const int PRIM_FLEXIBLE = 21; 2041 public const int PRIM_FLEXIBLE = 21;
2042 public const int PRIM_TEXGEN = 22; 2042 public const int PRIM_TEXGEN = 22;
2043 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
2044 public const int PRIM_POINT_LIGHT = 23; // Huh?
2043 public const int PRIM_TEXGEN_DEFAULT = 0; 2045 public const int PRIM_TEXGEN_DEFAULT = 0;
2044 public const int PRIM_TEXGEN_PLANAR = 1; 2046 public const int PRIM_TEXGEN_PLANAR = 1;
2045 public const int PRIM_TYPE_BOX = 0; 2047 public const int PRIM_TYPE_BOX = 0;