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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs108
1 files changed, 86 insertions, 22 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2f61b70..5b5e23e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11869,38 +11869,101 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11869 bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); 11869 bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
11870 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 11870 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
11871 11871
11872 if (checkTerrain)
11873 {
11874 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
11875 if (groundContact != null)
11876 results.Add((ContactResult)groundContact);
11877 }
11878 11872
11879 if (checkAgents) 11873 if (World.SuportsRayCastFiltered())
11880 { 11874 {
11881 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 11875 if (dist == 0)
11882 foreach (ContactResult r in agentHits) 11876 return list;
11883 results.Add(r); 11877
11884 } 11878 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
11879 if (checkTerrain)
11880 rayfilter |= RayFilterFlags.land;
11881// if (checkAgents)
11882// rayfilter |= RayFilterFlags.agent;
11883 if (checkPhysical)
11884 rayfilter |= RayFilterFlags.physical;
11885 if (checkNonPhysical)
11886 rayfilter |= RayFilterFlags.nonphysical;
11887 if (detectPhantom)
11888 rayfilter |= RayFilterFlags.LSLPhanton;
11889
11890 Vector3 direction = dir * ( 1/dist);
11891
11892 if(rayfilter == 0)
11893 {
11894 list.Add(new LSL_Integer(0));
11895 return list;
11896 }
11897
11898 // get some more contacts to sort ???
11899 int physcount = 4 * count;
11900 if (physcount > 20)
11901 physcount = 20;
11902
11903 object physresults;
11904 physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter);
11885 11905
11886 if (checkPhysical || checkNonPhysical) 11906 if (physresults == null)
11907 {
11908 list.Add(new LSL_Integer(-3)); // timeout error
11909 return list;
11910 }
11911
11912 results = (List<ContactResult>)physresults;
11913
11914 // for now physics doesn't detect sitted avatars so do it outside physics
11915 if (checkAgents)
11916 {
11917 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
11918 foreach (ContactResult r in agentHits)
11919 results.Add(r);
11920 }
11921
11922 // bug: will not detect phantom unless they are physical
11923 // don't use ObjectIntersection because its also bad
11924
11925 }
11926 else
11887 { 11927 {
11888 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); 11928 if (checkTerrain)
11889 foreach (ContactResult r in objectHits) 11929 {
11890 results.Add(r); 11930 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
11931 if (groundContact != null)
11932 results.Add((ContactResult)groundContact);
11933 }
11934
11935 if (checkAgents)
11936 {
11937 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
11938 foreach (ContactResult r in agentHits)
11939 results.Add(r);
11940 }
11941
11942 if (checkPhysical || checkNonPhysical || detectPhantom)
11943 {
11944 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
11945 foreach (ContactResult r in objectHits)
11946 results.Add(r);
11947 }
11891 } 11948 }
11892 11949
11893 results.Sort(delegate(ContactResult a, ContactResult b) 11950 results.Sort(delegate(ContactResult a, ContactResult b)
11894 { 11951 {
11895 return (int)(a.Depth - b.Depth); 11952 return a.Depth.CompareTo(b.Depth);
11896 }); 11953 });
11897 11954
11898 int values = 0; 11955 int values = 0;
11956 SceneObjectGroup thisgrp = m_host.ParentGroup;
11957
11899 foreach (ContactResult result in results) 11958 foreach (ContactResult result in results)
11900 { 11959 {
11901 if (result.Depth > dist) 11960 if (result.Depth > dist)
11902 continue; 11961 continue;
11903 11962
11963 // physics ray can return colisions with host prim
11964 if (m_host.LocalId == result.ConsumerID)
11965 continue;
11966
11904 UUID itemID = UUID.Zero; 11967 UUID itemID = UUID.Zero;
11905 int linkNum = 0; 11968 int linkNum = 0;
11906 11969
@@ -11908,6 +11971,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11908 // It's a prim! 11971 // It's a prim!
11909 if (part != null) 11972 if (part != null)
11910 { 11973 {
11974 // dont detect members of same object ???
11975 if (part.ParentGroup == thisgrp)
11976 continue;
11977
11911 if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) 11978 if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY)
11912 itemID = part.ParentGroup.UUID; 11979 itemID = part.ParentGroup.UUID;
11913 else 11980 else
@@ -11918,7 +11985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11918 else 11985 else
11919 { 11986 {
11920 ScenePresence sp = World.GetScenePresence(result.ConsumerID); 11987 ScenePresence sp = World.GetScenePresence(result.ConsumerID);
11921 /// It it a boy? a girl? 11988 /// It it a boy? a girl?
11922 if (sp != null) 11989 if (sp != null)
11923 itemID = sp.UUID; 11990 itemID = sp.UUID;
11924 } 11991 }
@@ -11929,14 +11996,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11929 if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) 11996 if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM)
11930 list.Add(new LSL_Integer(linkNum)); 11997 list.Add(new LSL_Integer(linkNum));
11931 11998
11932
11933 if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) 11999 if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
11934 list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); 12000 list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z));
11935
11936 values++;
11937 count--;
11938 12001
11939 if (count == 0) 12002 values++;
12003 if (values >= count)
11940 break; 12004 break;
11941 } 12005 }
11942 12006