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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs38
1 files changed, 24 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 78c3fa0..e793286 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -748,7 +748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
748 { 748 {
749 // High because there is no security check. High griefer potential 749 // High because there is no security check. High griefer potential
750 // 750 //
751 CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); 751 CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
752 752
753 TeleportAgent(agent, regionName, position, lookat, false); 753 TeleportAgent(agent, regionName, position, lookat, false);
754 } 754 }
@@ -765,11 +765,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
765 { 765 {
766 // For osTeleportAgent, agent must be over owners land to avoid abuse 766 // For osTeleportAgent, agent must be over owners land to avoid abuse
767 // For osTeleportOwner, this restriction isn't necessary 767 // For osTeleportOwner, this restriction isn't necessary
768 if (relaxRestrictions || 768
769 m_host.OwnerID 769 // commented out because its redundant and uneeded please remove eventually.
770 == World.LandChannel.GetLandObject( 770 // if (relaxRestrictions ||
771 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 771 // m_host.OwnerID
772 { 772 // == World.LandChannel.GetLandObject(
773 // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
774 // {
775
773 // We will launch the teleport on a new thread so that when the script threads are terminated 776 // We will launch the teleport on a new thread so that when the script threads are terminated
774 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 777 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
775 Util.FireAndForget( 778 Util.FireAndForget(
@@ -778,7 +781,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
778 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); 781 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
779 782
780 ScriptSleep(5000); 783 ScriptSleep(5000);
781 } 784
785 // }
786
782 } 787 }
783 } 788 }
784 } 789 }
@@ -787,7 +792,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
787 { 792 {
788 // High because there is no security check. High griefer potential 793 // High because there is no security check. High griefer potential
789 // 794 //
790 CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); 795 CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
791 796
792 TeleportAgent(agent, regionX, regionY, position, lookat, false); 797 TeleportAgent(agent, regionX, regionY, position, lookat, false);
793 } 798 }
@@ -806,11 +811,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
806 { 811 {
807 // For osTeleportAgent, agent must be over owners land to avoid abuse 812 // For osTeleportAgent, agent must be over owners land to avoid abuse
808 // For osTeleportOwner, this restriction isn't necessary 813 // For osTeleportOwner, this restriction isn't necessary
809 if (relaxRestrictions || 814
810 m_host.OwnerID 815 // commented out because its redundant and uneeded please remove eventually.
811 == World.LandChannel.GetLandObject( 816 // if (relaxRestrictions ||
812 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 817 // m_host.OwnerID
813 { 818 // == World.LandChannel.GetLandObject(
819 // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
820 // {
821
814 // We will launch the teleport on a new thread so that when the script threads are terminated 822 // We will launch the teleport on a new thread so that when the script threads are terminated
815 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 823 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
816 Util.FireAndForget( 824 Util.FireAndForget(
@@ -819,7 +827,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
819 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); 827 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
820 828
821 ScriptSleep(5000); 829 ScriptSleep(5000);
822 } 830
831 // }
832
823 } 833 }
824 } 834 }
825 } 835 }