diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 2108 insertions, 966 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 88e884d..bf791a9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
349 | { | ||
350 | m_host.TaskInventory.LockItemsForRead(true); | ||
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
280 | { | 354 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 552 | // Utility function for llRot2Euler |
472 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 553 | |
554 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
555 | protected double NormalizeAngle(double angle) | ||
556 | { | ||
557 | if (angle > -Math.PI && angle < Math.PI) | ||
558 | return angle; | ||
559 | |||
560 | int numPis = (int)(Math.PI / angle); | ||
561 | double remainder = angle - Math.PI * numPis; | ||
562 | if (numPis % 2 == 1) | ||
563 | return Math.PI - angle; | ||
564 | return remainder; | ||
565 | } | ||
473 | 566 | ||
474 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
475 | { | 568 | { |
476 | m_host.AddScriptLPS(1); | 569 | m_host.AddScriptLPS(1); |
477 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 570 | LSL_Vector eul = new LSL_Vector(); |
478 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 571 | |
479 | double m = (t.x + t.y + t.z + t.s); | 572 | double sqw = q1.s*q1.s; |
480 | if (m == 0) return new LSL_Vector(); | 573 | double sqx = q1.x*q1.x; |
481 | double n = 2 * (r.y * r.s + r.x * r.z); | 574 | double sqy = q1.z*q1.z; |
482 | double p = m * m - n * n; | 575 | double sqz = q1.y*q1.y; |
483 | if (p > 0) | 576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
484 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 577 | double test = q1.x*q1.z + q1.y*q1.s; |
485 | Math.Atan2(n, Math.Sqrt(p)), | 578 | if (test > 0.4999*unit) { // singularity at north pole |
486 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
487 | else if (n > 0) | 580 | eul.y = Math.PI/2; |
488 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 581 | eul.x = 0; |
489 | else | 582 | return eul; |
490 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | } |
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
491 | } | 594 | } |
492 | 595 | ||
493 | /* From wiki: | 596 | /* From wiki: |
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 792 | { |
690 | //A and B should both be normalized | 793 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 797 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
696 | { | 826 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 828 | } |
699 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
700 | { | 840 | { |
701 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 842 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
706 | // | 846 | { |
707 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 850 | } |
711 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
717 | { | 857 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
719 | } | 859 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 862 | } |
760 | return rotBetween; | ||
761 | } | 863 | } |
762 | 864 | ||
763 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
764 | { | 866 | { |
765 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 881 | { |
780 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
781 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 891 | { |
784 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 909 | { |
802 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
803 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
804 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
806 | 920 | ||
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1102 | } | 1216 | } |
1103 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1219 | public virtual void llDie() |
1105 | { | 1220 | { |
1106 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1222 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1223 | } |
1109 | 1224 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1292 | ||
1178 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1179 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1181 | 1298 | ||
1182 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1523 | { |
1407 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1408 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTexture(tex); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTexture(tex); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1570 | ||
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1573 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1580 | MappingType textype; |
1419 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1606 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1614 | { |
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1634 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1472 | 1639 | ||
1473 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1474 | 1641 | ||
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1686 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1694 | { |
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1580 | 1750 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1752 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1753 | { |
1584 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1585 | } | 1765 | } |
1586 | 1766 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1773 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1823 | { |
1641 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1825 | return; |
1643 | 1826 | ||
1644 | if (flexi) | 1827 | if (flexi) |
@@ -1673,7 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1673 | /// <param name="falloff"></param> | 1856 | /// <param name="falloff"></param> |
1674 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1857 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1675 | { | 1858 | { |
1676 | if (part == null) | 1859 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1677 | return; | 1860 | return; |
1678 | 1861 | ||
1679 | if (light) | 1862 | if (light) |
@@ -1750,15 +1933,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1750 | m_host.AddScriptLPS(1); | 1933 | m_host.AddScriptLPS(1); |
1751 | 1934 | ||
1752 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1935 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1753 | 1936 | if (parts.Count > 0) | |
1754 | foreach (SceneObjectPart part in parts) | 1937 | { |
1755 | SetTexture(part, texture, face); | 1938 | try |
1756 | 1939 | { | |
1940 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1941 | foreach (SceneObjectPart part in parts) | ||
1942 | SetTexture(part, texture, face); | ||
1943 | } | ||
1944 | finally | ||
1945 | { | ||
1946 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1947 | } | ||
1948 | } | ||
1757 | ScriptSleep(200); | 1949 | ScriptSleep(200); |
1758 | } | 1950 | } |
1759 | 1951 | ||
1760 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1952 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1761 | { | 1953 | { |
1954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1955 | return; | ||
1956 | |||
1762 | UUID textureID = new UUID(); | 1957 | UUID textureID = new UUID(); |
1763 | 1958 | ||
1764 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1959 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1803,6 +1998,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | 1998 | ||
1804 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1999 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1805 | { | 2000 | { |
2001 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2002 | return; | ||
2003 | |||
1806 | Primitive.TextureEntry tex = part.Shape.Textures; | 2004 | Primitive.TextureEntry tex = part.Shape.Textures; |
1807 | if (face >= 0 && face < GetNumberOfSides(part)) | 2005 | if (face >= 0 && face < GetNumberOfSides(part)) |
1808 | { | 2006 | { |
@@ -1839,6 +2037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1839 | 2037 | ||
1840 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2038 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1841 | { | 2039 | { |
2040 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2041 | return; | ||
2042 | |||
1842 | Primitive.TextureEntry tex = part.Shape.Textures; | 2043 | Primitive.TextureEntry tex = part.Shape.Textures; |
1843 | if (face >= 0 && face < GetNumberOfSides(part)) | 2044 | if (face >= 0 && face < GetNumberOfSides(part)) |
1844 | { | 2045 | { |
@@ -1875,6 +2076,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 2076 | ||
1876 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2077 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1877 | { | 2078 | { |
2079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2080 | return; | ||
2081 | |||
1878 | Primitive.TextureEntry tex = part.Shape.Textures; | 2082 | Primitive.TextureEntry tex = part.Shape.Textures; |
1879 | if (face >= 0 && face < GetNumberOfSides(part)) | 2083 | if (face >= 0 && face < GetNumberOfSides(part)) |
1880 | { | 2084 | { |
@@ -1943,10 +2147,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1943 | return end; | 2147 | return end; |
1944 | } | 2148 | } |
1945 | 2149 | ||
1946 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2150 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1947 | { | 2151 | { |
2152 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2153 | return fromPos; | ||
2154 | |||
1948 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2155 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1949 | LSL_Vector currentPos = GetPartLocalPos(part); | 2156 | |
1950 | 2157 | ||
1951 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2158 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1952 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2159 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1955,14 +2162,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1955 | { | 2162 | { |
1956 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2163 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
1957 | targetPos.z = ground; | 2164 | targetPos.z = ground; |
2165 | } | ||
2166 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2167 | |||
2168 | return real_vec; | ||
2169 | } | ||
2170 | |||
2171 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2172 | { | ||
2173 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2174 | return; | ||
2175 | |||
2176 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2177 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2178 | |||
2179 | if (part.ParentGroup.RootPart == part) | ||
2180 | { | ||
1958 | SceneObjectGroup parent = part.ParentGroup; | 2181 | SceneObjectGroup parent = part.ParentGroup; |
1959 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2182 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1960 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1961 | } | 2183 | } |
1962 | else | 2184 | else |
1963 | { | 2185 | { |
1964 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2186 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1965 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1966 | SceneObjectGroup parent = part.ParentGroup; | 2187 | SceneObjectGroup parent = part.ParentGroup; |
1967 | parent.HasGroupChanged = true; | 2188 | parent.HasGroupChanged = true; |
1968 | parent.ScheduleGroupForTerseUpdate(); | 2189 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2013,9 +2234,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2013 | m_host.AddScriptLPS(1); | 2234 | m_host.AddScriptLPS(1); |
2014 | 2235 | ||
2015 | // try to let this work as in SL... | 2236 | // try to let this work as in SL... |
2016 | if (m_host.ParentID == 0) | 2237 | if (m_host.LinkNum < 2) |
2017 | { | 2238 | { |
2018 | // special case: If we are root, rotate complete SOG to new rotation | 2239 | // Special case: If we are root, rotate complete SOG to new |
2240 | // rotation. | ||
2241 | // We are root if the link number is 0 (single prim) or 1 | ||
2242 | // (root prim). ParentID may be nonzero in attachments and | ||
2243 | // using it would cause attachments and HUDs to rotate | ||
2244 | // to the wrong positions. | ||
2019 | SetRot(m_host, Rot2Quaternion(rot)); | 2245 | SetRot(m_host, Rot2Quaternion(rot)); |
2020 | } | 2246 | } |
2021 | else | 2247 | else |
@@ -2040,6 +2266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2040 | 2266 | ||
2041 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2267 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2042 | { | 2268 | { |
2269 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2270 | return; | ||
2271 | |||
2043 | part.UpdateRotation(rot); | 2272 | part.UpdateRotation(rot); |
2044 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2273 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2045 | 2274 | ||
@@ -2665,12 +2894,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2665 | 2894 | ||
2666 | m_host.AddScriptLPS(1); | 2895 | m_host.AddScriptLPS(1); |
2667 | 2896 | ||
2897 | m_host.TaskInventory.LockItemsForRead(true); | ||
2668 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2898 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2669 | 2899 | m_host.TaskInventory.LockItemsForRead(false); | |
2670 | lock (m_host.TaskInventory) | ||
2671 | { | ||
2672 | item = m_host.TaskInventory[invItemID]; | ||
2673 | } | ||
2674 | 2900 | ||
2675 | if (item.PermsGranter == UUID.Zero) | 2901 | if (item.PermsGranter == UUID.Zero) |
2676 | return 0; | 2902 | return 0; |
@@ -2745,6 +2971,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2745 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2971 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2746 | return; | 2972 | return; |
2747 | 2973 | ||
2974 | //Clone is thread-safe | ||
2748 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2975 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2749 | 2976 | ||
2750 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2977 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2805,6 +3032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2805 | 3032 | ||
2806 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3033 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2807 | { | 3034 | { |
3035 | /* | ||
2808 | m_host.AddScriptLPS(1); | 3036 | m_host.AddScriptLPS(1); |
2809 | // Determine where we are looking from | 3037 | // Determine where we are looking from |
2810 | LSL_Vector from = llGetPos(); | 3038 | LSL_Vector from = llGetPos(); |
@@ -2824,10 +3052,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2824 | // the angles of rotation in radians into rotation value | 3052 | // the angles of rotation in radians into rotation value |
2825 | 3053 | ||
2826 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3054 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2827 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3055 | |
2828 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3056 | // This would only work if your physics system contains an APID controller: |
3057 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3058 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3059 | |||
2829 | // Orient the object to the angle calculated | 3060 | // Orient the object to the angle calculated |
2830 | //llSetRot(rot); | 3061 | llSetRot(rot); |
3062 | */ | ||
3063 | |||
3064 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3065 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3066 | // http://bugs.meta7.com/view.php?id=28 | ||
3067 | // - Tom | ||
3068 | |||
3069 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3070 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3071 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3072 | */ | ||
3073 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3074 | { | ||
3075 | // Part is non-phys, convert this to a llSetRot() | ||
3076 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3077 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3078 | dir.Normalize(); | ||
3079 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3080 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3081 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3082 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3083 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3084 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3085 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3086 | llSetRot(rot); | ||
3087 | } | ||
3088 | else | ||
3089 | { | ||
3090 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3091 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3092 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3093 | } | ||
3094 | |||
3095 | } | ||
3096 | |||
3097 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3098 | { | ||
3099 | m_host.AddScriptLPS(1); | ||
3100 | // NotImplemented("llRotLookAt"); | ||
3101 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3102 | |||
2831 | } | 3103 | } |
2832 | 3104 | ||
2833 | public void llStopLookAt() | 3105 | public void llStopLookAt() |
@@ -2876,13 +3148,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2876 | { | 3148 | { |
2877 | TaskInventoryItem item; | 3149 | TaskInventoryItem item; |
2878 | 3150 | ||
2879 | lock (m_host.TaskInventory) | 3151 | m_host.TaskInventory.LockItemsForRead(true); |
3152 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2880 | { | 3153 | { |
2881 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3154 | m_host.TaskInventory.LockItemsForRead(false); |
2882 | return; | 3155 | return; |
2883 | else | ||
2884 | item = m_host.TaskInventory[InventorySelf()]; | ||
2885 | } | 3156 | } |
3157 | else | ||
3158 | { | ||
3159 | item = m_host.TaskInventory[InventorySelf()]; | ||
3160 | } | ||
3161 | m_host.TaskInventory.LockItemsForRead(false); | ||
2886 | 3162 | ||
2887 | if (item.PermsGranter != UUID.Zero) | 3163 | if (item.PermsGranter != UUID.Zero) |
2888 | { | 3164 | { |
@@ -2904,13 +3180,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2904 | { | 3180 | { |
2905 | TaskInventoryItem item; | 3181 | TaskInventoryItem item; |
2906 | 3182 | ||
3183 | m_host.TaskInventory.LockItemsForRead(true); | ||
2907 | lock (m_host.TaskInventory) | 3184 | lock (m_host.TaskInventory) |
2908 | { | 3185 | { |
3186 | |||
2909 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3187 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3188 | { | ||
3189 | m_host.TaskInventory.LockItemsForRead(false); | ||
2910 | return; | 3190 | return; |
3191 | } | ||
2911 | else | 3192 | else |
3193 | { | ||
2912 | item = m_host.TaskInventory[InventorySelf()]; | 3194 | item = m_host.TaskInventory[InventorySelf()]; |
3195 | } | ||
2913 | } | 3196 | } |
3197 | m_host.TaskInventory.LockItemsForRead(false); | ||
2914 | 3198 | ||
2915 | m_host.AddScriptLPS(1); | 3199 | m_host.AddScriptLPS(1); |
2916 | 3200 | ||
@@ -2942,18 +3226,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2942 | { | 3226 | { |
2943 | m_host.AddScriptLPS(1); | 3227 | m_host.AddScriptLPS(1); |
2944 | 3228 | ||
2945 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2946 | // return; | ||
2947 | |||
2948 | TaskInventoryItem item; | 3229 | TaskInventoryItem item; |
2949 | 3230 | ||
2950 | lock (m_host.TaskInventory) | 3231 | m_host.TaskInventory.LockItemsForRead(true); |
3232 | |||
3233 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2951 | { | 3234 | { |
2952 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3235 | m_host.TaskInventory.LockItemsForRead(false); |
2953 | return; | 3236 | return; |
2954 | else | ||
2955 | item = m_host.TaskInventory[InventorySelf()]; | ||
2956 | } | 3237 | } |
3238 | else | ||
3239 | { | ||
3240 | item = m_host.TaskInventory[InventorySelf()]; | ||
3241 | } | ||
3242 | |||
3243 | m_host.TaskInventory.LockItemsForRead(false); | ||
2957 | 3244 | ||
2958 | if (item.PermsGranter != m_host.OwnerID) | 3245 | if (item.PermsGranter != m_host.OwnerID) |
2959 | return; | 3246 | return; |
@@ -2964,10 +3251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2964 | 3251 | ||
2965 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3252 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2966 | 3253 | ||
2967 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3254 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2968 | if (attachmentsModule != null) | ||
2969 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2970 | grp, (uint)attachment, false); | ||
2971 | } | 3255 | } |
2972 | } | 3256 | } |
2973 | 3257 | ||
@@ -2980,13 +3264,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2980 | 3264 | ||
2981 | TaskInventoryItem item; | 3265 | TaskInventoryItem item; |
2982 | 3266 | ||
2983 | lock (m_host.TaskInventory) | 3267 | m_host.TaskInventory.LockItemsForRead(true); |
3268 | |||
3269 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2984 | { | 3270 | { |
2985 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3271 | m_host.TaskInventory.LockItemsForRead(false); |
2986 | return; | 3272 | return; |
2987 | else | ||
2988 | item = m_host.TaskInventory[InventorySelf()]; | ||
2989 | } | 3273 | } |
3274 | else | ||
3275 | { | ||
3276 | item = m_host.TaskInventory[InventorySelf()]; | ||
3277 | } | ||
3278 | m_host.TaskInventory.LockItemsForRead(false); | ||
3279 | |||
2990 | 3280 | ||
2991 | if (item.PermsGranter != m_host.OwnerID) | 3281 | if (item.PermsGranter != m_host.OwnerID) |
2992 | return; | 3282 | return; |
@@ -3033,6 +3323,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3033 | 3323 | ||
3034 | public void llInstantMessage(string user, string message) | 3324 | public void llInstantMessage(string user, string message) |
3035 | { | 3325 | { |
3326 | UUID result; | ||
3327 | if (!UUID.TryParse(user, out result)) | ||
3328 | { | ||
3329 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3330 | ScriptSleep(2000); | ||
3331 | return; | ||
3332 | } | ||
3333 | |||
3334 | |||
3036 | m_host.AddScriptLPS(1); | 3335 | m_host.AddScriptLPS(1); |
3037 | 3336 | ||
3038 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3337 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3047,14 +3346,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3047 | UUID friendTransactionID = UUID.Random(); | 3346 | UUID friendTransactionID = UUID.Random(); |
3048 | 3347 | ||
3049 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3348 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3050 | 3349 | ||
3051 | GridInstantMessage msg = new GridInstantMessage(); | 3350 | GridInstantMessage msg = new GridInstantMessage(); |
3052 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3351 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3053 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3352 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3054 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3353 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3055 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3354 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3056 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3355 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3057 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3356 | // DateTime dt = DateTime.UtcNow; |
3357 | // | ||
3358 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3359 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3360 | // | ||
3361 | // try | ||
3362 | // { | ||
3363 | // // Convert that to the PST timezone | ||
3364 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3365 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3366 | // } | ||
3367 | // catch | ||
3368 | // { | ||
3369 | // // No logging here, as it could be VERY spammy | ||
3370 | // } | ||
3371 | // | ||
3372 | // // And make it look local again to fool the unix time util | ||
3373 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3374 | |||
3375 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3376 | |||
3058 | //if (client != null) | 3377 | //if (client != null) |
3059 | //{ | 3378 | //{ |
3060 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3379 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3068,12 +3387,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3068 | msg.message = message.Substring(0, 1024); | 3387 | msg.message = message.Substring(0, 1024); |
3069 | else | 3388 | else |
3070 | msg.message = message; | 3389 | msg.message = message; |
3071 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3390 | msg.dialog = (byte)19; // MessageFromObject |
3072 | msg.fromGroup = false;// fromGroup; | 3391 | msg.fromGroup = false;// fromGroup; |
3073 | msg.offline = (byte)0; //offline; | 3392 | msg.offline = (byte)0; //offline; |
3074 | msg.ParentEstateID = 0; //ParentEstateID; | 3393 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3075 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3394 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3076 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3395 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3077 | msg.binaryBucket | 3396 | msg.binaryBucket |
3078 | = Util.StringToBytes256( | 3397 | = Util.StringToBytes256( |
3079 | "{0}/{1}/{2}/{3}", | 3398 | "{0}/{1}/{2}/{3}", |
@@ -3101,7 +3420,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3101 | } | 3420 | } |
3102 | 3421 | ||
3103 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3422 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3104 | ScriptSleep(20000); | 3423 | ScriptSleep(15000); |
3105 | } | 3424 | } |
3106 | 3425 | ||
3107 | public void llGetNextEmail(string address, string subject) | 3426 | public void llGetNextEmail(string address, string subject) |
@@ -3201,13 +3520,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3201 | m_host.AddScriptLPS(1); | 3520 | m_host.AddScriptLPS(1); |
3202 | } | 3521 | } |
3203 | 3522 | ||
3204 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3205 | { | ||
3206 | m_host.AddScriptLPS(1); | ||
3207 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3208 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3209 | } | ||
3210 | |||
3211 | public LSL_Integer llStringLength(string str) | 3523 | public LSL_Integer llStringLength(string str) |
3212 | { | 3524 | { |
3213 | m_host.AddScriptLPS(1); | 3525 | m_host.AddScriptLPS(1); |
@@ -3231,14 +3543,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3231 | 3543 | ||
3232 | TaskInventoryItem item; | 3544 | TaskInventoryItem item; |
3233 | 3545 | ||
3234 | lock (m_host.TaskInventory) | 3546 | m_host.TaskInventory.LockItemsForRead(true); |
3547 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3235 | { | 3548 | { |
3236 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3549 | m_host.TaskInventory.LockItemsForRead(false); |
3237 | return; | 3550 | return; |
3238 | else | ||
3239 | item = m_host.TaskInventory[InventorySelf()]; | ||
3240 | } | 3551 | } |
3241 | 3552 | else | |
3553 | { | ||
3554 | item = m_host.TaskInventory[InventorySelf()]; | ||
3555 | } | ||
3556 | m_host.TaskInventory.LockItemsForRead(false); | ||
3242 | if (item.PermsGranter == UUID.Zero) | 3557 | if (item.PermsGranter == UUID.Zero) |
3243 | return; | 3558 | return; |
3244 | 3559 | ||
@@ -3268,13 +3583,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3268 | 3583 | ||
3269 | TaskInventoryItem item; | 3584 | TaskInventoryItem item; |
3270 | 3585 | ||
3271 | lock (m_host.TaskInventory) | 3586 | m_host.TaskInventory.LockItemsForRead(true); |
3587 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3272 | { | 3588 | { |
3273 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3589 | m_host.TaskInventory.LockItemsForRead(false); |
3274 | return; | 3590 | return; |
3275 | else | ||
3276 | item = m_host.TaskInventory[InventorySelf()]; | ||
3277 | } | 3591 | } |
3592 | else | ||
3593 | { | ||
3594 | item = m_host.TaskInventory[InventorySelf()]; | ||
3595 | } | ||
3596 | m_host.TaskInventory.LockItemsForRead(false); | ||
3597 | |||
3278 | 3598 | ||
3279 | if (item.PermsGranter == UUID.Zero) | 3599 | if (item.PermsGranter == UUID.Zero) |
3280 | return; | 3600 | return; |
@@ -3339,10 +3659,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3339 | 3659 | ||
3340 | TaskInventoryItem item; | 3660 | TaskInventoryItem item; |
3341 | 3661 | ||
3342 | lock (m_host.TaskInventory) | 3662 | |
3663 | m_host.TaskInventory.LockItemsForRead(true); | ||
3664 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3665 | { | ||
3666 | m_host.TaskInventory.LockItemsForRead(false); | ||
3667 | return; | ||
3668 | } | ||
3669 | else | ||
3343 | { | 3670 | { |
3344 | item = m_host.TaskInventory[invItemID]; | 3671 | item = m_host.TaskInventory[invItemID]; |
3345 | } | 3672 | } |
3673 | m_host.TaskInventory.LockItemsForRead(false); | ||
3346 | 3674 | ||
3347 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3675 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3348 | { | 3676 | { |
@@ -3370,15 +3698,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3370 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3698 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3371 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3699 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3372 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3700 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3701 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3373 | ScriptBaseClass.PERMISSION_ATTACH; | 3702 | ScriptBaseClass.PERMISSION_ATTACH; |
3374 | 3703 | ||
3375 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3704 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3376 | { | 3705 | { |
3377 | lock (m_host.TaskInventory) | 3706 | m_host.TaskInventory.LockItemsForWrite(true); |
3378 | { | 3707 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3379 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3708 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3380 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3709 | m_host.TaskInventory.LockItemsForWrite(false); |
3381 | } | ||
3382 | 3710 | ||
3383 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3711 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3384 | "run_time_permissions", new Object[] { | 3712 | "run_time_permissions", new Object[] { |
@@ -3388,28 +3716,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3388 | return; | 3716 | return; |
3389 | } | 3717 | } |
3390 | } | 3718 | } |
3391 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3719 | else |
3392 | { | 3720 | { |
3393 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3721 | bool sitting = false; |
3394 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3722 | if (m_host.SitTargetAvatar == agentID) |
3395 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3723 | { |
3396 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3724 | sitting = true; |
3397 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3725 | } |
3726 | else | ||
3727 | { | ||
3728 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3729 | { | ||
3730 | if (p.SitTargetAvatar == agentID) | ||
3731 | sitting = true; | ||
3732 | } | ||
3733 | } | ||
3398 | 3734 | ||
3399 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3735 | if (sitting) |
3400 | { | 3736 | { |
3401 | lock (m_host.TaskInventory) | 3737 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3738 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3739 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3740 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3741 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3742 | |||
3743 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3402 | { | 3744 | { |
3745 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3403 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3746 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3404 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3747 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3405 | } | 3748 | m_host.TaskInventory.LockItemsForWrite(false); |
3406 | 3749 | ||
3407 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3750 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3408 | "run_time_permissions", new Object[] { | 3751 | "run_time_permissions", new Object[] { |
3409 | new LSL_Integer(perm) }, | 3752 | new LSL_Integer(perm) }, |
3410 | new DetectParams[0])); | 3753 | new DetectParams[0])); |
3411 | 3754 | ||
3412 | return; | 3755 | return; |
3756 | } | ||
3413 | } | 3757 | } |
3414 | } | 3758 | } |
3415 | 3759 | ||
@@ -3423,11 +3767,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3423 | 3767 | ||
3424 | if (!m_waitingForScriptAnswer) | 3768 | if (!m_waitingForScriptAnswer) |
3425 | { | 3769 | { |
3426 | lock (m_host.TaskInventory) | 3770 | m_host.TaskInventory.LockItemsForWrite(true); |
3427 | { | 3771 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3428 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3772 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3429 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3773 | m_host.TaskInventory.LockItemsForWrite(false); |
3430 | } | ||
3431 | 3774 | ||
3432 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3775 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3433 | m_waitingForScriptAnswer=true; | 3776 | m_waitingForScriptAnswer=true; |
@@ -3462,10 +3805,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3462 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3805 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3463 | llReleaseControls(); | 3806 | llReleaseControls(); |
3464 | 3807 | ||
3465 | lock (m_host.TaskInventory) | 3808 | |
3466 | { | 3809 | m_host.TaskInventory.LockItemsForWrite(true); |
3467 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3810 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3468 | } | 3811 | m_host.TaskInventory.LockItemsForWrite(false); |
3812 | |||
3469 | 3813 | ||
3470 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3814 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3471 | "run_time_permissions", new Object[] { | 3815 | "run_time_permissions", new Object[] { |
@@ -3477,16 +3821,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3477 | { | 3821 | { |
3478 | m_host.AddScriptLPS(1); | 3822 | m_host.AddScriptLPS(1); |
3479 | 3823 | ||
3480 | lock (m_host.TaskInventory) | 3824 | m_host.TaskInventory.LockItemsForRead(true); |
3825 | |||
3826 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3481 | { | 3827 | { |
3482 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3828 | if (item.Type == 10 && item.ItemID == m_itemID) |
3483 | { | 3829 | { |
3484 | if (item.Type == 10 && item.ItemID == m_itemID) | 3830 | m_host.TaskInventory.LockItemsForRead(false); |
3485 | { | 3831 | return item.PermsGranter.ToString(); |
3486 | return item.PermsGranter.ToString(); | ||
3487 | } | ||
3488 | } | 3832 | } |
3489 | } | 3833 | } |
3834 | m_host.TaskInventory.LockItemsForRead(false); | ||
3490 | 3835 | ||
3491 | return UUID.Zero.ToString(); | 3836 | return UUID.Zero.ToString(); |
3492 | } | 3837 | } |
@@ -3495,19 +3840,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3495 | { | 3840 | { |
3496 | m_host.AddScriptLPS(1); | 3841 | m_host.AddScriptLPS(1); |
3497 | 3842 | ||
3498 | lock (m_host.TaskInventory) | 3843 | m_host.TaskInventory.LockItemsForRead(true); |
3844 | |||
3845 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3499 | { | 3846 | { |
3500 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3847 | if (item.Type == 10 && item.ItemID == m_itemID) |
3501 | { | 3848 | { |
3502 | if (item.Type == 10 && item.ItemID == m_itemID) | 3849 | int perms = item.PermsMask; |
3503 | { | 3850 | if (m_automaticLinkPermission) |
3504 | int perms = item.PermsMask; | 3851 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3505 | if (m_automaticLinkPermission) | 3852 | m_host.TaskInventory.LockItemsForRead(false); |
3506 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3853 | return perms; |
3507 | return perms; | ||
3508 | } | ||
3509 | } | 3854 | } |
3510 | } | 3855 | } |
3856 | m_host.TaskInventory.LockItemsForRead(false); | ||
3511 | 3857 | ||
3512 | return 0; | 3858 | return 0; |
3513 | } | 3859 | } |
@@ -3529,9 +3875,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3529 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3875 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3530 | { | 3876 | { |
3531 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3877 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3532 | 3878 | if (parts.Count > 0) | |
3533 | foreach (SceneObjectPart part in parts) | 3879 | { |
3534 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3880 | try |
3881 | { | ||
3882 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3883 | foreach (SceneObjectPart part in parts) | ||
3884 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3885 | } | ||
3886 | finally | ||
3887 | { | ||
3888 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3889 | } | ||
3890 | } | ||
3535 | } | 3891 | } |
3536 | 3892 | ||
3537 | public void llCreateLink(string target, int parent) | 3893 | public void llCreateLink(string target, int parent) |
@@ -3544,11 +3900,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3544 | return; | 3900 | return; |
3545 | 3901 | ||
3546 | TaskInventoryItem item; | 3902 | TaskInventoryItem item; |
3547 | lock (m_host.TaskInventory) | 3903 | m_host.TaskInventory.LockItemsForRead(true); |
3548 | { | 3904 | item = m_host.TaskInventory[invItemID]; |
3549 | item = m_host.TaskInventory[invItemID]; | 3905 | m_host.TaskInventory.LockItemsForRead(false); |
3550 | } | 3906 | |
3551 | |||
3552 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3907 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3553 | && !m_automaticLinkPermission) | 3908 | && !m_automaticLinkPermission) |
3554 | { | 3909 | { |
@@ -3565,11 +3920,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3565 | 3920 | ||
3566 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3921 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3567 | return; // Fail silently if attached | 3922 | return; // Fail silently if attached |
3923 | |||
3924 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3925 | return; | ||
3926 | |||
3568 | SceneObjectGroup parentPrim = null, childPrim = null; | 3927 | SceneObjectGroup parentPrim = null, childPrim = null; |
3569 | 3928 | ||
3570 | if (targetPart != null) | 3929 | if (targetPart != null) |
3571 | { | 3930 | { |
3572 | if (parent != 0) { | 3931 | if (parent != 0) |
3932 | { | ||
3573 | parentPrim = m_host.ParentGroup; | 3933 | parentPrim = m_host.ParentGroup; |
3574 | childPrim = targetPart.ParentGroup; | 3934 | childPrim = targetPart.ParentGroup; |
3575 | } | 3935 | } |
@@ -3601,16 +3961,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3601 | m_host.AddScriptLPS(1); | 3961 | m_host.AddScriptLPS(1); |
3602 | UUID invItemID = InventorySelf(); | 3962 | UUID invItemID = InventorySelf(); |
3603 | 3963 | ||
3604 | lock (m_host.TaskInventory) | 3964 | m_host.TaskInventory.LockItemsForRead(true); |
3605 | { | ||
3606 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3965 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3607 | && !m_automaticLinkPermission) | 3966 | && !m_automaticLinkPermission) |
3608 | { | 3967 | { |
3609 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3968 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3969 | m_host.TaskInventory.LockItemsForRead(false); | ||
3610 | return; | 3970 | return; |
3611 | } | 3971 | } |
3612 | } | 3972 | m_host.TaskInventory.LockItemsForRead(false); |
3613 | 3973 | ||
3614 | if (linknum < ScriptBaseClass.LINK_THIS) | 3974 | if (linknum < ScriptBaseClass.LINK_THIS) |
3615 | return; | 3975 | return; |
3616 | 3976 | ||
@@ -3649,10 +4009,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3649 | // Restructuring Multiple Prims. | 4009 | // Restructuring Multiple Prims. |
3650 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4010 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3651 | parts.Remove(parentPrim.RootPart); | 4011 | parts.Remove(parentPrim.RootPart); |
3652 | foreach (SceneObjectPart part in parts) | 4012 | if (parts.Count > 0) |
3653 | { | 4013 | { |
3654 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4014 | try |
4015 | { | ||
4016 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4017 | foreach (SceneObjectPart part in parts) | ||
4018 | { | ||
4019 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4020 | } | ||
4021 | } | ||
4022 | finally | ||
4023 | { | ||
4024 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4025 | } | ||
3655 | } | 4026 | } |
4027 | |||
3656 | parentPrim.HasGroupChanged = true; | 4028 | parentPrim.HasGroupChanged = true; |
3657 | parentPrim.ScheduleGroupForFullUpdate(); | 4029 | parentPrim.ScheduleGroupForFullUpdate(); |
3658 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4030 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3661,11 +4033,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3661 | { | 4033 | { |
3662 | SceneObjectPart newRoot = parts[0]; | 4034 | SceneObjectPart newRoot = parts[0]; |
3663 | parts.Remove(newRoot); | 4035 | parts.Remove(newRoot); |
3664 | foreach (SceneObjectPart part in parts) | 4036 | |
4037 | try | ||
3665 | { | 4038 | { |
3666 | part.UpdateFlag = 0; | 4039 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3667 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4040 | foreach (SceneObjectPart part in parts) |
4041 | { | ||
4042 | part.UpdateFlag = 0; | ||
4043 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4044 | } | ||
3668 | } | 4045 | } |
4046 | finally | ||
4047 | { | ||
4048 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4049 | } | ||
4050 | |||
4051 | |||
3669 | newRoot.ParentGroup.HasGroupChanged = true; | 4052 | newRoot.ParentGroup.HasGroupChanged = true; |
3670 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4053 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3671 | } | 4054 | } |
@@ -3685,6 +4068,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3685 | public void llBreakAllLinks() | 4068 | public void llBreakAllLinks() |
3686 | { | 4069 | { |
3687 | m_host.AddScriptLPS(1); | 4070 | m_host.AddScriptLPS(1); |
4071 | |||
4072 | UUID invItemID = InventorySelf(); | ||
4073 | |||
4074 | TaskInventoryItem item; | ||
4075 | m_host.TaskInventory.LockItemsForRead(true); | ||
4076 | item = m_host.TaskInventory[invItemID]; | ||
4077 | m_host.TaskInventory.LockItemsForRead(false); | ||
4078 | |||
4079 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4080 | && !m_automaticLinkPermission) | ||
4081 | { | ||
4082 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4083 | return; | ||
4084 | } | ||
4085 | |||
3688 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4086 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3689 | if (parentPrim.AttachmentPoint != 0) | 4087 | if (parentPrim.AttachmentPoint != 0) |
3690 | return; // Fail silently if attached | 4088 | return; // Fail silently if attached |
@@ -3711,6 +4109,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3711 | } | 4109 | } |
3712 | else | 4110 | else |
3713 | { | 4111 | { |
4112 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4113 | { | ||
4114 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4115 | |||
4116 | if (linknum < 0) | ||
4117 | return UUID.Zero.ToString(); | ||
4118 | |||
4119 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4120 | if (avatars.Count > linknum) | ||
4121 | { | ||
4122 | return avatars[linknum].UUID.ToString(); | ||
4123 | } | ||
4124 | } | ||
3714 | return UUID.Zero.ToString(); | 4125 | return UUID.Zero.ToString(); |
3715 | } | 4126 | } |
3716 | } | 4127 | } |
@@ -3787,17 +4198,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3787 | m_host.AddScriptLPS(1); | 4198 | m_host.AddScriptLPS(1); |
3788 | int count = 0; | 4199 | int count = 0; |
3789 | 4200 | ||
3790 | lock (m_host.TaskInventory) | 4201 | m_host.TaskInventory.LockItemsForRead(true); |
4202 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3791 | { | 4203 | { |
3792 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4204 | if (inv.Value.Type == type || type == -1) |
3793 | { | 4205 | { |
3794 | if (inv.Value.Type == type || type == -1) | 4206 | count = count + 1; |
3795 | { | ||
3796 | count = count + 1; | ||
3797 | } | ||
3798 | } | 4207 | } |
3799 | } | 4208 | } |
3800 | 4209 | ||
4210 | m_host.TaskInventory.LockItemsForRead(false); | ||
3801 | return count; | 4211 | return count; |
3802 | } | 4212 | } |
3803 | 4213 | ||
@@ -3806,16 +4216,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3806 | m_host.AddScriptLPS(1); | 4216 | m_host.AddScriptLPS(1); |
3807 | ArrayList keys = new ArrayList(); | 4217 | ArrayList keys = new ArrayList(); |
3808 | 4218 | ||
3809 | lock (m_host.TaskInventory) | 4219 | m_host.TaskInventory.LockItemsForRead(true); |
4220 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3810 | { | 4221 | { |
3811 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4222 | if (inv.Value.Type == type || type == -1) |
3812 | { | 4223 | { |
3813 | if (inv.Value.Type == type || type == -1) | 4224 | keys.Add(inv.Value.Name); |
3814 | { | ||
3815 | keys.Add(inv.Value.Name); | ||
3816 | } | ||
3817 | } | 4225 | } |
3818 | } | 4226 | } |
4227 | m_host.TaskInventory.LockItemsForRead(false); | ||
3819 | 4228 | ||
3820 | if (keys.Count == 0) | 4229 | if (keys.Count == 0) |
3821 | { | 4230 | { |
@@ -3852,25 +4261,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3852 | } | 4261 | } |
3853 | 4262 | ||
3854 | // move the first object found with this inventory name | 4263 | // move the first object found with this inventory name |
3855 | lock (m_host.TaskInventory) | 4264 | m_host.TaskInventory.LockItemsForRead(true); |
4265 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3856 | { | 4266 | { |
3857 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4267 | if (inv.Value.Name == inventory) |
3858 | { | 4268 | { |
3859 | if (inv.Value.Name == inventory) | 4269 | found = true; |
3860 | { | 4270 | objId = inv.Key; |
3861 | found = true; | 4271 | assetType = inv.Value.Type; |
3862 | objId = inv.Key; | 4272 | objName = inv.Value.Name; |
3863 | assetType = inv.Value.Type; | 4273 | break; |
3864 | objName = inv.Value.Name; | ||
3865 | break; | ||
3866 | } | ||
3867 | } | 4274 | } |
3868 | } | 4275 | } |
4276 | m_host.TaskInventory.LockItemsForRead(false); | ||
3869 | 4277 | ||
3870 | if (!found) | 4278 | if (!found) |
3871 | { | 4279 | { |
3872 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4280 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3873 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4281 | return; |
4282 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3874 | } | 4283 | } |
3875 | 4284 | ||
3876 | // check if destination is an object | 4285 | // check if destination is an object |
@@ -3896,6 +4305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3896 | return; | 4305 | return; |
3897 | } | 4306 | } |
3898 | } | 4307 | } |
4308 | |||
3899 | // destination is an avatar | 4309 | // destination is an avatar |
3900 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4310 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3901 | 4311 | ||
@@ -3918,26 +4328,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3918 | bucket); | 4328 | bucket); |
3919 | if (m_TransferModule != null) | 4329 | if (m_TransferModule != null) |
3920 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4330 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4331 | |||
4332 | //This delay should only occur when giving inventory to avatars. | ||
3921 | ScriptSleep(3000); | 4333 | ScriptSleep(3000); |
3922 | } | 4334 | } |
3923 | } | 4335 | } |
3924 | 4336 | ||
4337 | [DebuggerNonUserCode] | ||
3925 | public void llRemoveInventory(string name) | 4338 | public void llRemoveInventory(string name) |
3926 | { | 4339 | { |
3927 | m_host.AddScriptLPS(1); | 4340 | m_host.AddScriptLPS(1); |
3928 | 4341 | ||
3929 | lock (m_host.TaskInventory) | 4342 | List<TaskInventoryItem> inv; |
4343 | try | ||
3930 | { | 4344 | { |
3931 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4345 | m_host.TaskInventory.LockItemsForRead(true); |
4346 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4347 | } | ||
4348 | finally | ||
4349 | { | ||
4350 | m_host.TaskInventory.LockItemsForRead(false); | ||
4351 | } | ||
4352 | foreach (TaskInventoryItem item in inv) | ||
4353 | { | ||
4354 | if (item.Name == name) | ||
3932 | { | 4355 | { |
3933 | if (item.Name == name) | 4356 | if (item.ItemID == m_itemID) |
3934 | { | 4357 | throw new ScriptDeleteException(); |
3935 | if (item.ItemID == m_itemID) | 4358 | else |
3936 | throw new ScriptDeleteException(); | 4359 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3937 | else | 4360 | return; |
3938 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3939 | return; | ||
3940 | } | ||
3941 | } | 4361 | } |
3942 | } | 4362 | } |
3943 | } | 4363 | } |
@@ -3972,112 +4392,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3972 | { | 4392 | { |
3973 | m_host.AddScriptLPS(1); | 4393 | m_host.AddScriptLPS(1); |
3974 | 4394 | ||
3975 | UUID uuid = (UUID)id; | 4395 | UUID uuid; |
3976 | PresenceInfo pinfo = null; | 4396 | if (UUID.TryParse(id, out uuid)) |
3977 | UserAccount account; | ||
3978 | |||
3979 | UserInfoCacheEntry ce; | ||
3980 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3981 | { | 4397 | { |
3982 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4398 | PresenceInfo pinfo = null; |
3983 | if (account == null) | 4399 | UserAccount account; |
4400 | |||
4401 | UserInfoCacheEntry ce; | ||
4402 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3984 | { | 4403 | { |
3985 | m_userInfoCache[uuid] = null; // Cache negative | 4404 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
3986 | return UUID.Zero.ToString(); | 4405 | if (account == null) |
3987 | } | 4406 | { |
4407 | m_userInfoCache[uuid] = null; // Cache negative | ||
4408 | return UUID.Zero.ToString(); | ||
4409 | } | ||
3988 | 4410 | ||
3989 | 4411 | ||
3990 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4412 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3991 | if (pinfos != null && pinfos.Length > 0) | 4413 | if (pinfos != null && pinfos.Length > 0) |
3992 | { | ||
3993 | foreach (PresenceInfo p in pinfos) | ||
3994 | { | 4414 | { |
3995 | if (p.RegionID != UUID.Zero) | 4415 | foreach (PresenceInfo p in pinfos) |
3996 | { | 4416 | { |
3997 | pinfo = p; | 4417 | if (p.RegionID != UUID.Zero) |
4418 | { | ||
4419 | pinfo = p; | ||
4420 | } | ||
3998 | } | 4421 | } |
3999 | } | 4422 | } |
4000 | } | ||
4001 | 4423 | ||
4002 | ce = new UserInfoCacheEntry(); | 4424 | ce = new UserInfoCacheEntry(); |
4003 | ce.time = Util.EnvironmentTickCount(); | 4425 | ce.time = Util.EnvironmentTickCount(); |
4004 | ce.account = account; | 4426 | ce.account = account; |
4005 | ce.pinfo = pinfo; | 4427 | ce.pinfo = pinfo; |
4006 | } | 4428 | m_userInfoCache[uuid] = ce; |
4007 | else | 4429 | } |
4008 | { | 4430 | else |
4009 | if (ce == null) | 4431 | { |
4010 | return UUID.Zero.ToString(); | 4432 | if (ce == null) |
4433 | return UUID.Zero.ToString(); | ||
4011 | 4434 | ||
4012 | account = ce.account; | 4435 | account = ce.account; |
4013 | pinfo = ce.pinfo; | 4436 | pinfo = ce.pinfo; |
4014 | } | 4437 | } |
4015 | 4438 | ||
4016 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4439 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4017 | { | ||
4018 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4019 | if (pinfos != null && pinfos.Length > 0) | ||
4020 | { | 4440 | { |
4021 | foreach (PresenceInfo p in pinfos) | 4441 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4442 | if (pinfos != null && pinfos.Length > 0) | ||
4022 | { | 4443 | { |
4023 | if (p.RegionID != UUID.Zero) | 4444 | foreach (PresenceInfo p in pinfos) |
4024 | { | 4445 | { |
4025 | pinfo = p; | 4446 | if (p.RegionID != UUID.Zero) |
4447 | { | ||
4448 | pinfo = p; | ||
4449 | } | ||
4026 | } | 4450 | } |
4027 | } | 4451 | } |
4028 | } | 4452 | else |
4029 | else | 4453 | pinfo = null; |
4030 | pinfo = null; | ||
4031 | 4454 | ||
4032 | ce.time = Util.EnvironmentTickCount(); | 4455 | ce.time = Util.EnvironmentTickCount(); |
4033 | ce.pinfo = pinfo; | 4456 | ce.pinfo = pinfo; |
4034 | } | 4457 | } |
4035 | 4458 | ||
4036 | string reply = String.Empty; | 4459 | string reply = String.Empty; |
4037 | 4460 | ||
4038 | switch (data) | 4461 | switch (data) |
4039 | { | 4462 | { |
4040 | case 1: // DATA_ONLINE (0|1) | 4463 | case 1: // DATA_ONLINE (0|1) |
4041 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4464 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4042 | reply = "1"; | 4465 | reply = "1"; |
4043 | else | 4466 | else |
4044 | reply = "0"; | 4467 | reply = "0"; |
4045 | break; | 4468 | break; |
4046 | case 2: // DATA_NAME (First Last) | 4469 | case 2: // DATA_NAME (First Last) |
4047 | reply = account.FirstName + " " + account.LastName; | 4470 | reply = account.FirstName + " " + account.LastName; |
4048 | break; | 4471 | break; |
4049 | case 3: // DATA_BORN (YYYY-MM-DD) | 4472 | case 3: // DATA_BORN (YYYY-MM-DD) |
4050 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4473 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4051 | born = born.AddSeconds(account.Created); | 4474 | born = born.AddSeconds(account.Created); |
4052 | reply = born.ToString("yyyy-MM-dd"); | 4475 | reply = born.ToString("yyyy-MM-dd"); |
4053 | break; | 4476 | break; |
4054 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4477 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4055 | reply = "0,0,0,0,0,0"; | 4478 | reply = "0,0,0,0,0,0"; |
4056 | break; | 4479 | break; |
4057 | case 8: // DATA_PAYINFO (0|1|2|3) | 4480 | case 8: // DATA_PAYINFO (0|1|2|3) |
4058 | reply = "0"; | 4481 | reply = "0"; |
4059 | break; | 4482 | break; |
4060 | default: | 4483 | default: |
4061 | return UUID.Zero.ToString(); // Raise no event | 4484 | return UUID.Zero.ToString(); // Raise no event |
4062 | } | 4485 | } |
4063 | 4486 | ||
4064 | UUID rq = UUID.Random(); | 4487 | UUID rq = UUID.Random(); |
4065 | 4488 | ||
4066 | UUID tid = AsyncCommands. | 4489 | UUID tid = AsyncCommands. |
4067 | DataserverPlugin.RegisterRequest(m_localID, | 4490 | DataserverPlugin.RegisterRequest(m_localID, |
4068 | m_itemID, rq.ToString()); | 4491 | m_itemID, rq.ToString()); |
4069 | 4492 | ||
4070 | AsyncCommands. | 4493 | AsyncCommands. |
4071 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4494 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4072 | 4495 | ||
4073 | ScriptSleep(100); | 4496 | ScriptSleep(100); |
4074 | return tid.ToString(); | 4497 | return tid.ToString(); |
4498 | } | ||
4499 | else | ||
4500 | { | ||
4501 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4502 | } | ||
4503 | return ""; | ||
4075 | } | 4504 | } |
4076 | 4505 | ||
4077 | public LSL_String llRequestInventoryData(string name) | 4506 | public LSL_String llRequestInventoryData(string name) |
4078 | { | 4507 | { |
4079 | m_host.AddScriptLPS(1); | 4508 | m_host.AddScriptLPS(1); |
4080 | 4509 | ||
4510 | //Clone is thread safe | ||
4081 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4511 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4082 | 4512 | ||
4083 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4513 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4131,6 +4561,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4131 | ScenePresence presence = World.GetScenePresence(agentId); | 4561 | ScenePresence presence = World.GetScenePresence(agentId); |
4132 | if (presence != null) | 4562 | if (presence != null) |
4133 | { | 4563 | { |
4564 | // agent must not be a god | ||
4565 | if (presence.UserLevel >= 200) return; | ||
4566 | |||
4134 | // agent must be over the owners land | 4567 | // agent must be over the owners land |
4135 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4568 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4136 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4569 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4153,7 +4586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4153 | UUID av = new UUID(); | 4586 | UUID av = new UUID(); |
4154 | if (!UUID.TryParse(agent,out av)) | 4587 | if (!UUID.TryParse(agent,out av)) |
4155 | { | 4588 | { |
4156 | LSLError("First parameter to llDialog needs to be a key"); | 4589 | //LSLError("First parameter to llDialog needs to be a key"); |
4157 | return; | 4590 | return; |
4158 | } | 4591 | } |
4159 | 4592 | ||
@@ -4190,17 +4623,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4190 | UUID soundId = UUID.Zero; | 4623 | UUID soundId = UUID.Zero; |
4191 | if (!UUID.TryParse(impact_sound, out soundId)) | 4624 | if (!UUID.TryParse(impact_sound, out soundId)) |
4192 | { | 4625 | { |
4193 | lock (m_host.TaskInventory) | 4626 | m_host.TaskInventory.LockItemsForRead(true); |
4627 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4194 | { | 4628 | { |
4195 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4629 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4196 | { | 4630 | { |
4197 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4631 | soundId = item.AssetID; |
4198 | { | 4632 | break; |
4199 | soundId = item.AssetID; | ||
4200 | break; | ||
4201 | } | ||
4202 | } | 4633 | } |
4203 | } | 4634 | } |
4635 | m_host.TaskInventory.LockItemsForRead(false); | ||
4204 | } | 4636 | } |
4205 | m_host.CollisionSound = soundId; | 4637 | m_host.CollisionSound = soundId; |
4206 | m_host.CollisionSoundVolume = (float)impact_volume; | 4638 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4240,6 +4672,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4240 | UUID partItemID; | 4672 | UUID partItemID; |
4241 | foreach (SceneObjectPart part in parts) | 4673 | foreach (SceneObjectPart part in parts) |
4242 | { | 4674 | { |
4675 | //Clone is thread safe | ||
4243 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4676 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4244 | 4677 | ||
4245 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4678 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4454,17 +4887,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4454 | 4887 | ||
4455 | m_host.AddScriptLPS(1); | 4888 | m_host.AddScriptLPS(1); |
4456 | 4889 | ||
4457 | lock (m_host.TaskInventory) | 4890 | m_host.TaskInventory.LockItemsForRead(true); |
4891 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4458 | { | 4892 | { |
4459 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4893 | if (item.Type == 10 && item.ItemID == m_itemID) |
4460 | { | 4894 | { |
4461 | if (item.Type == 10 && item.ItemID == m_itemID) | 4895 | result = item.Name!=null?item.Name:String.Empty; |
4462 | { | 4896 | break; |
4463 | result = item.Name != null ? item.Name : String.Empty; | ||
4464 | break; | ||
4465 | } | ||
4466 | } | 4897 | } |
4467 | } | 4898 | } |
4899 | m_host.TaskInventory.LockItemsForRead(false); | ||
4468 | 4900 | ||
4469 | return result; | 4901 | return result; |
4470 | } | 4902 | } |
@@ -4633,23 +5065,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4633 | { | 5065 | { |
4634 | m_host.AddScriptLPS(1); | 5066 | m_host.AddScriptLPS(1); |
4635 | 5067 | ||
4636 | lock (m_host.TaskInventory) | 5068 | m_host.TaskInventory.LockItemsForRead(true); |
5069 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4637 | { | 5070 | { |
4638 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5071 | if (inv.Value.Name == name) |
4639 | { | 5072 | { |
4640 | if (inv.Value.Name == name) | 5073 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4641 | { | 5074 | { |
4642 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5075 | m_host.TaskInventory.LockItemsForRead(false); |
4643 | { | 5076 | return inv.Value.AssetID.ToString(); |
4644 | return inv.Value.AssetID.ToString(); | 5077 | } |
4645 | } | 5078 | else |
4646 | else | 5079 | { |
4647 | { | 5080 | m_host.TaskInventory.LockItemsForRead(false); |
4648 | return UUID.Zero.ToString(); | 5081 | return UUID.Zero.ToString(); |
4649 | } | ||
4650 | } | 5082 | } |
4651 | } | 5083 | } |
4652 | } | 5084 | } |
5085 | m_host.TaskInventory.LockItemsForRead(false); | ||
4653 | 5086 | ||
4654 | return UUID.Zero.ToString(); | 5087 | return UUID.Zero.ToString(); |
4655 | } | 5088 | } |
@@ -4802,14 +5235,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4802 | { | 5235 | { |
4803 | m_host.AddScriptLPS(1); | 5236 | m_host.AddScriptLPS(1); |
4804 | 5237 | ||
4805 | if (src == null) | 5238 | return src.Length; |
4806 | { | ||
4807 | return 0; | ||
4808 | } | ||
4809 | else | ||
4810 | { | ||
4811 | return src.Length; | ||
4812 | } | ||
4813 | } | 5239 | } |
4814 | 5240 | ||
4815 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5241 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4855,7 +5281,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4855 | else if (src.Data[index] is LSL_Float) | 5281 | else if (src.Data[index] is LSL_Float) |
4856 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5282 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4857 | else if (src.Data[index] is LSL_String) | 5283 | else if (src.Data[index] is LSL_String) |
4858 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5284 | { |
5285 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5286 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5287 | if (m != Match.Empty) | ||
5288 | { | ||
5289 | str = m.Value; | ||
5290 | double d = 0.0; | ||
5291 | if (!Double.TryParse(str, out d)) | ||
5292 | return 0.0; | ||
5293 | |||
5294 | return d; | ||
5295 | } | ||
5296 | return 0.0; | ||
5297 | } | ||
4859 | return Convert.ToDouble(src.Data[index]); | 5298 | return Convert.ToDouble(src.Data[index]); |
4860 | } | 5299 | } |
4861 | catch (FormatException) | 5300 | catch (FormatException) |
@@ -5128,7 +5567,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5128 | } | 5567 | } |
5129 | } | 5568 | } |
5130 | } | 5569 | } |
5131 | else { | 5570 | else |
5571 | { | ||
5132 | object[] array = new object[src.Length]; | 5572 | object[] array = new object[src.Length]; |
5133 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5573 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5134 | result = new LSL_List(array); | 5574 | result = new LSL_List(array); |
@@ -5579,10 +6019,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5579 | m_host.AddScriptLPS(1); | 6019 | m_host.AddScriptLPS(1); |
5580 | 6020 | ||
5581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6021 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5582 | 6022 | if (parts.Count > 0) | |
5583 | foreach (var part in parts) | ||
5584 | { | 6023 | { |
5585 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6024 | try |
6025 | { | ||
6026 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6027 | foreach (var part in parts) | ||
6028 | { | ||
6029 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6030 | } | ||
6031 | } | ||
6032 | finally | ||
6033 | { | ||
6034 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6035 | } | ||
5586 | } | 6036 | } |
5587 | } | 6037 | } |
5588 | 6038 | ||
@@ -5636,6 +6086,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5636 | ScriptSleep(5000); | 6086 | ScriptSleep(5000); |
5637 | } | 6087 | } |
5638 | 6088 | ||
6089 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6090 | { | ||
6091 | return ParseString2List(str, separators, in_spacers, false); | ||
6092 | } | ||
6093 | |||
5639 | public LSL_Integer llOverMyLand(string id) | 6094 | public LSL_Integer llOverMyLand(string id) |
5640 | { | 6095 | { |
5641 | m_host.AddScriptLPS(1); | 6096 | m_host.AddScriptLPS(1); |
@@ -5836,7 +6291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5836 | return m_host.ParentGroup.AttachmentPoint; | 6291 | return m_host.ParentGroup.AttachmentPoint; |
5837 | } | 6292 | } |
5838 | 6293 | ||
5839 | public LSL_Integer llGetFreeMemory() | 6294 | public virtual LSL_Integer llGetFreeMemory() |
5840 | { | 6295 | { |
5841 | m_host.AddScriptLPS(1); | 6296 | m_host.AddScriptLPS(1); |
5842 | // Make scripts designed for LSO happy | 6297 | // Make scripts designed for LSO happy |
@@ -5953,7 +6408,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5953 | SetParticleSystem(m_host, rules); | 6408 | SetParticleSystem(m_host, rules); |
5954 | } | 6409 | } |
5955 | 6410 | ||
5956 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6411 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6412 | { | ||
5957 | 6413 | ||
5958 | 6414 | ||
5959 | if (rules.Length == 0) | 6415 | if (rules.Length == 0) |
@@ -6147,14 +6603,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6147 | 6603 | ||
6148 | protected UUID GetTaskInventoryItem(string name) | 6604 | protected UUID GetTaskInventoryItem(string name) |
6149 | { | 6605 | { |
6150 | lock (m_host.TaskInventory) | 6606 | m_host.TaskInventory.LockItemsForRead(true); |
6607 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6151 | { | 6608 | { |
6152 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6609 | if (inv.Value.Name == name) |
6153 | { | 6610 | { |
6154 | if (inv.Value.Name == name) | 6611 | m_host.TaskInventory.LockItemsForRead(false); |
6155 | return inv.Key; | 6612 | return inv.Key; |
6156 | } | 6613 | } |
6157 | } | 6614 | } |
6615 | m_host.TaskInventory.LockItemsForRead(false); | ||
6158 | 6616 | ||
6159 | return UUID.Zero; | 6617 | return UUID.Zero; |
6160 | } | 6618 | } |
@@ -6390,13 +6848,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6390 | UUID av = new UUID(); | 6848 | UUID av = new UUID(); |
6391 | if (!UUID.TryParse(avatar,out av)) | 6849 | if (!UUID.TryParse(avatar,out av)) |
6392 | { | 6850 | { |
6393 | LSLError("First parameter to llDialog needs to be a key"); | 6851 | //LSLError("First parameter to llDialog needs to be a key"); |
6394 | return; | 6852 | return; |
6395 | } | 6853 | } |
6396 | if (buttons.Length < 1) | 6854 | if (buttons.Length < 1) |
6397 | { | 6855 | { |
6398 | LSLError("No less than 1 button can be shown"); | 6856 | buttons.Add("OK"); |
6399 | return; | ||
6400 | } | 6857 | } |
6401 | if (buttons.Length > 12) | 6858 | if (buttons.Length > 12) |
6402 | { | 6859 | { |
@@ -6413,7 +6870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6413 | } | 6870 | } |
6414 | if (buttons.Data[i].ToString().Length > 24) | 6871 | if (buttons.Data[i].ToString().Length > 24) |
6415 | { | 6872 | { |
6416 | LSLError("button label cannot be longer than 24 characters"); | 6873 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6417 | return; | 6874 | return; |
6418 | } | 6875 | } |
6419 | buts[i] = buttons.Data[i].ToString(); | 6876 | buts[i] = buttons.Data[i].ToString(); |
@@ -6472,22 +6929,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6472 | } | 6929 | } |
6473 | 6930 | ||
6474 | // copy the first script found with this inventory name | 6931 | // copy the first script found with this inventory name |
6475 | lock (m_host.TaskInventory) | 6932 | TaskInventoryItem scriptItem = null; |
6933 | m_host.TaskInventory.LockItemsForRead(true); | ||
6934 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6476 | { | 6935 | { |
6477 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6936 | if (inv.Value.Name == name) |
6478 | { | 6937 | { |
6479 | if (inv.Value.Name == name) | 6938 | // make sure the object is a script |
6939 | if (10 == inv.Value.Type) | ||
6480 | { | 6940 | { |
6481 | // make sure the object is a script | 6941 | found = true; |
6482 | if (10 == inv.Value.Type) | 6942 | srcId = inv.Key; |
6483 | { | 6943 | scriptItem = inv.Value; |
6484 | found = true; | 6944 | break; |
6485 | srcId = inv.Key; | ||
6486 | break; | ||
6487 | } | ||
6488 | } | 6945 | } |
6489 | } | 6946 | } |
6490 | } | 6947 | } |
6948 | m_host.TaskInventory.LockItemsForRead(false); | ||
6491 | 6949 | ||
6492 | if (!found) | 6950 | if (!found) |
6493 | { | 6951 | { |
@@ -6495,8 +6953,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6495 | return; | 6953 | return; |
6496 | } | 6954 | } |
6497 | 6955 | ||
6498 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 6956 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6499 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 6957 | if (dest != null) |
6958 | { | ||
6959 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
6960 | { | ||
6961 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
6962 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
6963 | |||
6964 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
6965 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
6966 | } | ||
6967 | } | ||
6500 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 6968 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6501 | ScriptSleep(3000); | 6969 | ScriptSleep(3000); |
6502 | } | 6970 | } |
@@ -6559,18 +7027,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6559 | public LSL_String llMD5String(string src, int nonce) | 7027 | public LSL_String llMD5String(string src, int nonce) |
6560 | { | 7028 | { |
6561 | m_host.AddScriptLPS(1); | 7029 | m_host.AddScriptLPS(1); |
6562 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7030 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6563 | } | 7031 | } |
6564 | 7032 | ||
6565 | public LSL_String llSHA1String(string src) | 7033 | public LSL_String llSHA1String(string src) |
6566 | { | 7034 | { |
6567 | m_host.AddScriptLPS(1); | 7035 | m_host.AddScriptLPS(1); |
6568 | return Util.SHA1Hash(src).ToLower(); | 7036 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6569 | } | 7037 | } |
6570 | 7038 | ||
6571 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7039 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6572 | { | 7040 | { |
6573 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7041 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7042 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7043 | return shapeBlock; | ||
6574 | 7044 | ||
6575 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7045 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6576 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7046 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6663,6 +7133,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6663 | // Prim type box, cylinder and prism. | 7133 | // Prim type box, cylinder and prism. |
6664 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7134 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6665 | { | 7135 | { |
7136 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7137 | return; | ||
7138 | |||
6666 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7139 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6667 | 7140 | ||
6668 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7141 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6711,6 +7184,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6711 | // Prim type sphere. | 7184 | // Prim type sphere. |
6712 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7185 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6713 | { | 7186 | { |
7187 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7188 | return; | ||
7189 | |||
6714 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7190 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6715 | 7191 | ||
6716 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7192 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6752,6 +7228,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6752 | // Prim type torus, tube and ring. | 7228 | // Prim type torus, tube and ring. |
6753 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7229 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6754 | { | 7230 | { |
7231 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7232 | return; | ||
7233 | |||
6755 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7234 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6756 | 7235 | ||
6757 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7236 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6877,6 +7356,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | // Prim type sculpt. | 7356 | // Prim type sculpt. |
6878 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7357 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6879 | { | 7358 | { |
7359 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7360 | return; | ||
7361 | |||
6880 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7362 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6881 | UUID sculptId; | 7363 | UUID sculptId; |
6882 | 7364 | ||
@@ -6893,13 +7375,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6893 | shapeBlock.PathScaleX = 100; | 7375 | shapeBlock.PathScaleX = 100; |
6894 | shapeBlock.PathScaleY = 150; | 7376 | shapeBlock.PathScaleY = 150; |
6895 | 7377 | ||
6896 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7378 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6897 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7379 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6898 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7380 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6899 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7381 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6900 | { | 7382 | { |
6901 | // default | 7383 | // default |
6902 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7384 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6903 | } | 7385 | } |
6904 | 7386 | ||
6905 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7387 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -6915,32 +7397,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6915 | ScriptSleep(200); | 7397 | ScriptSleep(200); |
6916 | } | 7398 | } |
6917 | 7399 | ||
6918 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7400 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6919 | { | 7401 | { |
6920 | m_host.AddScriptLPS(1); | 7402 | m_host.AddScriptLPS(1); |
6921 | 7403 | ||
6922 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7404 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7405 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7406 | if (parts.Count>0) | ||
7407 | { | ||
7408 | try | ||
7409 | { | ||
7410 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7411 | foreach (SceneObjectPart part in parts) | ||
7412 | SetPrimParams(part, rules); | ||
7413 | } | ||
7414 | finally | ||
7415 | { | ||
7416 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7417 | } | ||
7418 | } | ||
7419 | if (avatars.Count > 0) | ||
7420 | { | ||
7421 | foreach (ScenePresence avatar in avatars) | ||
7422 | SetPrimParams(avatar, rules); | ||
7423 | } | ||
7424 | } | ||
6923 | 7425 | ||
6924 | foreach (SceneObjectPart part in parts) | 7426 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6925 | SetPrimParams(part, rules); | 7427 | { |
6926 | 7428 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
6927 | ScriptSleep(200); | 7429 | ScriptSleep(200); |
6928 | } | 7430 | } |
6929 | 7431 | ||
6930 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7432 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6931 | { | 7433 | { |
6932 | m_host.AddScriptLPS(1); | 7434 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7435 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
6933 | 7436 | ||
6934 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7437 | int idx = 0; |
6935 | 7438 | ||
6936 | foreach (SceneObjectPart part in parts) | 7439 | while (idx < rules.Length) |
6937 | SetPrimParams(part, rules); | 7440 | { |
7441 | int code = rules.GetLSLIntegerItem(idx++); | ||
7442 | |||
7443 | int remain = rules.Length - idx; | ||
7444 | |||
7445 | |||
7446 | |||
7447 | switch (code) | ||
7448 | { | ||
7449 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7450 | if (remain < 1) | ||
7451 | return; | ||
7452 | LSL_Vector v; | ||
7453 | v = rules.GetVector3Item(idx++); | ||
7454 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7455 | av.SendAvatarDataToAllAgents(); | ||
7456 | |||
7457 | break; | ||
7458 | |||
7459 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7460 | if (remain < 1) | ||
7461 | return; | ||
7462 | LSL_Rotation r; | ||
7463 | r = rules.GetQuaternionItem(idx++); | ||
7464 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7465 | av.SendAvatarDataToAllAgents(); | ||
7466 | break; | ||
7467 | } | ||
7468 | } | ||
6938 | } | 7469 | } |
6939 | 7470 | ||
6940 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7471 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6941 | { | 7472 | { |
7473 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7474 | return; | ||
7475 | |||
6942 | int idx = 0; | 7476 | int idx = 0; |
6943 | 7477 | ||
7478 | bool positionChanged = false; | ||
7479 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7480 | |||
6944 | while (idx < rules.Length) | 7481 | while (idx < rules.Length) |
6945 | { | 7482 | { |
6946 | int code = rules.GetLSLIntegerItem(idx++); | 7483 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -6949,7 +7486,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6949 | 7486 | ||
6950 | int face; | 7487 | int face; |
6951 | LSL_Vector v; | 7488 | LSL_Vector v; |
6952 | 7489 | ||
6953 | switch (code) | 7490 | switch (code) |
6954 | { | 7491 | { |
6955 | case (int)ScriptBaseClass.PRIM_POSITION: | 7492 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -6957,7 +7494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6957 | return; | 7494 | return; |
6958 | 7495 | ||
6959 | v=rules.GetVector3Item(idx++); | 7496 | v=rules.GetVector3Item(idx++); |
6960 | SetPos(part, v); | 7497 | positionChanged = true; |
7498 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
6961 | 7499 | ||
6962 | break; | 7500 | break; |
6963 | case (int)ScriptBaseClass.PRIM_SIZE: | 7501 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7302,6 +7840,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7302 | break; | 7840 | break; |
7303 | } | 7841 | } |
7304 | } | 7842 | } |
7843 | |||
7844 | if (positionChanged) | ||
7845 | { | ||
7846 | if (part.ParentGroup.RootPart == part) | ||
7847 | { | ||
7848 | SceneObjectGroup parent = part.ParentGroup; | ||
7849 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7850 | } | ||
7851 | else | ||
7852 | { | ||
7853 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7854 | SceneObjectGroup parent = part.ParentGroup; | ||
7855 | parent.HasGroupChanged = true; | ||
7856 | parent.ScheduleGroupForTerseUpdate(); | ||
7857 | } | ||
7858 | } | ||
7305 | } | 7859 | } |
7306 | 7860 | ||
7307 | public LSL_String llStringToBase64(string str) | 7861 | public LSL_String llStringToBase64(string str) |
@@ -7450,13 +8004,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7450 | public LSL_Integer llGetNumberOfPrims() | 8004 | public LSL_Integer llGetNumberOfPrims() |
7451 | { | 8005 | { |
7452 | m_host.AddScriptLPS(1); | 8006 | m_host.AddScriptLPS(1); |
7453 | int avatarCount = 0; | 8007 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7454 | World.ForEachScenePresence(delegate(ScenePresence presence) | 8008 | |
7455 | { | ||
7456 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7457 | avatarCount++; | ||
7458 | }); | ||
7459 | |||
7460 | return m_host.ParentGroup.PrimCount + avatarCount; | 8009 | return m_host.ParentGroup.PrimCount + avatarCount; |
7461 | } | 8010 | } |
7462 | 8011 | ||
@@ -7472,55 +8021,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7472 | m_host.AddScriptLPS(1); | 8021 | m_host.AddScriptLPS(1); |
7473 | UUID objID = UUID.Zero; | 8022 | UUID objID = UUID.Zero; |
7474 | LSL_List result = new LSL_List(); | 8023 | LSL_List result = new LSL_List(); |
8024 | |||
8025 | // If the ID is not valid, return null result | ||
7475 | if (!UUID.TryParse(obj, out objID)) | 8026 | if (!UUID.TryParse(obj, out objID)) |
7476 | { | 8027 | { |
7477 | result.Add(new LSL_Vector()); | 8028 | result.Add(new LSL_Vector()); |
7478 | result.Add(new LSL_Vector()); | 8029 | result.Add(new LSL_Vector()); |
7479 | return result; | 8030 | return result; |
7480 | } | 8031 | } |
8032 | |||
8033 | // Check if this is an attached prim. If so, replace | ||
8034 | // the UUID with the avatar UUID and report it's bounding box | ||
8035 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8036 | if (part != null && part.ParentGroup.IsAttachment) | ||
8037 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
8038 | |||
8039 | // Find out if this is an avatar ID. If so, return it's box | ||
7481 | ScenePresence presence = World.GetScenePresence(objID); | 8040 | ScenePresence presence = World.GetScenePresence(objID); |
7482 | if (presence != null) | 8041 | if (presence != null) |
7483 | { | 8042 | { |
7484 | if (presence.ParentID == 0) // not sat on an object | 8043 | // As per LSL Wiki, there is no difference between sitting |
8044 | // and standing avatar since server 1.36 | ||
8045 | LSL_Vector lower; | ||
8046 | LSL_Vector upper; | ||
8047 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8048 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7485 | { | 8049 | { |
7486 | LSL_Vector lower; | 8050 | // This is for ground sitting avatars |
7487 | LSL_Vector upper; | 8051 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7488 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8052 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7489 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8053 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7490 | { | ||
7491 | // This is for ground sitting avatars | ||
7492 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7493 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7494 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7495 | } | ||
7496 | else | ||
7497 | { | ||
7498 | // This is for standing/flying avatars | ||
7499 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7500 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7501 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7502 | } | ||
7503 | result.Add(lower); | ||
7504 | result.Add(upper); | ||
7505 | return result; | ||
7506 | } | 8054 | } |
7507 | else | 8055 | else |
7508 | { | 8056 | { |
7509 | // sitting on an object so we need the bounding box of that | 8057 | // This is for standing/flying avatars |
7510 | // which should include the avatar so set the UUID to the | 8058 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7511 | // UUID of the object the avatar is sat on and allow it to fall through | 8059 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7512 | // to processing an object | 8060 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7513 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7514 | objID = p.UUID; | ||
7515 | } | 8061 | } |
8062 | |||
8063 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8064 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8065 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8066 | |||
8067 | if (lower.x > upper.x) | ||
8068 | lower.x = upper.x; | ||
8069 | if (lower.y > upper.y) | ||
8070 | lower.y = upper.y; | ||
8071 | if (lower.z > upper.z) | ||
8072 | lower.z = upper.z; | ||
8073 | |||
8074 | result.Add(lower); | ||
8075 | result.Add(upper); | ||
8076 | return result; | ||
7516 | } | 8077 | } |
7517 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8078 | |
8079 | part = World.GetSceneObjectPart(objID); | ||
7518 | // Currently only works for single prims without a sitting avatar | 8080 | // Currently only works for single prims without a sitting avatar |
7519 | if (part != null) | 8081 | if (part != null) |
7520 | { | 8082 | { |
7521 | Vector3 halfSize = part.Scale / 2.0f; | 8083 | float minX; |
7522 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8084 | float maxX; |
7523 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8085 | float minY; |
8086 | float maxY; | ||
8087 | float minZ; | ||
8088 | float maxZ; | ||
8089 | |||
8090 | // This BBox is in sim coordinates, with the offset being | ||
8091 | // a contained point. | ||
8092 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8093 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8094 | |||
8095 | minX -= offsets[0].X; | ||
8096 | maxX -= offsets[0].X; | ||
8097 | minY -= offsets[0].Y; | ||
8098 | maxY -= offsets[0].Y; | ||
8099 | minZ -= offsets[0].Z; | ||
8100 | maxZ -= offsets[0].Z; | ||
8101 | |||
8102 | LSL_Vector lower; | ||
8103 | LSL_Vector upper; | ||
8104 | |||
8105 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8106 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8107 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8108 | |||
8109 | if (lower.x > upper.x) | ||
8110 | lower.x = upper.x; | ||
8111 | if (lower.y > upper.y) | ||
8112 | lower.y = upper.y; | ||
8113 | if (lower.z > upper.z) | ||
8114 | lower.z = upper.z; | ||
8115 | |||
7524 | result.Add(lower); | 8116 | result.Add(lower); |
7525 | result.Add(upper); | 8117 | result.Add(upper); |
7526 | return result; | 8118 | return result; |
@@ -7600,13 +8192,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7600 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8192 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7601 | part.AbsolutePosition.Y, | 8193 | part.AbsolutePosition.Y, |
7602 | part.AbsolutePosition.Z); | 8194 | part.AbsolutePosition.Z); |
7603 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7604 | // linkset is rotated; they always reflect the child prim's world position | ||
7605 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7606 | // implementation, so will break scripts imported from there (not to mention it | ||
7607 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7608 | if (part.ParentID != 0) | ||
7609 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7610 | res.Add(v); | 8195 | res.Add(v); |
7611 | break; | 8196 | break; |
7612 | 8197 | ||
@@ -7767,56 +8352,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7767 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8352 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7768 | if (remain < 1) | 8353 | if (remain < 1) |
7769 | return res; | 8354 | return res; |
7770 | 8355 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7771 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7772 | 8356 | ||
7773 | tex = part.Shape.Textures; | 8357 | tex = part.Shape.Textures; |
8358 | int shiny; | ||
7774 | if (face == ScriptBaseClass.ALL_SIDES) | 8359 | if (face == ScriptBaseClass.ALL_SIDES) |
7775 | { | 8360 | { |
7776 | for (face = 0; face < GetNumberOfSides(part); face++) | 8361 | for (face = 0; face < GetNumberOfSides(part); face++) |
7777 | { | 8362 | { |
7778 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8363 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7779 | // Convert Shininess to PRIM_SHINY_* | 8364 | if (shinyness == Shininess.High) |
7780 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8365 | { |
7781 | // PRIM_BUMP_* | 8366 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7782 | res.Add(new LSL_Integer((int)texface.Bump)); | 8367 | } |
8368 | else if (shinyness == Shininess.Medium) | ||
8369 | { | ||
8370 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8371 | } | ||
8372 | else if (shinyness == Shininess.Low) | ||
8373 | { | ||
8374 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8375 | } | ||
8376 | else | ||
8377 | { | ||
8378 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8379 | } | ||
8380 | res.Add(new LSL_Integer(shiny)); | ||
8381 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7783 | } | 8382 | } |
7784 | } | 8383 | } |
7785 | else | 8384 | else |
7786 | { | 8385 | { |
7787 | if (face >= 0 && face < GetNumberOfSides(part)) | 8386 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8387 | if (shinyness == Shininess.High) | ||
7788 | { | 8388 | { |
7789 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8389 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7790 | // Convert Shininess to PRIM_SHINY_* | ||
7791 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
7792 | // PRIM_BUMP_* | ||
7793 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
7794 | } | 8390 | } |
8391 | else if (shinyness == Shininess.Medium) | ||
8392 | { | ||
8393 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8394 | } | ||
8395 | else if (shinyness == Shininess.Low) | ||
8396 | { | ||
8397 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8398 | } | ||
8399 | else | ||
8400 | { | ||
8401 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8402 | } | ||
8403 | res.Add(new LSL_Integer(shiny)); | ||
8404 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7795 | } | 8405 | } |
7796 | break; | 8406 | break; |
7797 | 8407 | ||
7798 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8408 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7799 | if (remain < 1) | 8409 | if (remain < 1) |
7800 | return res; | 8410 | return res; |
7801 | 8411 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7802 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7803 | 8412 | ||
7804 | tex = part.Shape.Textures; | 8413 | tex = part.Shape.Textures; |
8414 | int fullbright; | ||
7805 | if (face == ScriptBaseClass.ALL_SIDES) | 8415 | if (face == ScriptBaseClass.ALL_SIDES) |
7806 | { | 8416 | { |
7807 | for (face = 0; face < GetNumberOfSides(part); face++) | 8417 | for (face = 0; face < GetNumberOfSides(part); face++) |
7808 | { | 8418 | { |
7809 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8419 | if (tex.GetFace((uint)face).Fullbright == true) |
7810 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8420 | { |
8421 | fullbright = ScriptBaseClass.TRUE; | ||
8422 | } | ||
8423 | else | ||
8424 | { | ||
8425 | fullbright = ScriptBaseClass.FALSE; | ||
8426 | } | ||
8427 | res.Add(new LSL_Integer(fullbright)); | ||
7811 | } | 8428 | } |
7812 | } | 8429 | } |
7813 | else | 8430 | else |
7814 | { | 8431 | { |
7815 | if (face >= 0 && face < GetNumberOfSides(part)) | 8432 | if (tex.GetFace((uint)face).Fullbright == true) |
7816 | { | 8433 | { |
7817 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8434 | fullbright = ScriptBaseClass.TRUE; |
7818 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
7819 | } | 8435 | } |
8436 | else | ||
8437 | { | ||
8438 | fullbright = ScriptBaseClass.FALSE; | ||
8439 | } | ||
8440 | res.Add(new LSL_Integer(fullbright)); | ||
7820 | } | 8441 | } |
7821 | break; | 8442 | break; |
7822 | 8443 | ||
@@ -7838,27 +8459,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7838 | break; | 8459 | break; |
7839 | 8460 | ||
7840 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8461 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8462 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7841 | if (remain < 1) | 8463 | if (remain < 1) |
7842 | return res; | 8464 | return res; |
7843 | 8465 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7844 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7845 | 8466 | ||
7846 | tex = part.Shape.Textures; | 8467 | tex = part.Shape.Textures; |
7847 | if (face == ScriptBaseClass.ALL_SIDES) | 8468 | if (face == ScriptBaseClass.ALL_SIDES) |
7848 | { | 8469 | { |
7849 | for (face = 0; face < GetNumberOfSides(part); face++) | 8470 | for (face = 0; face < GetNumberOfSides(part); face++) |
7850 | { | 8471 | { |
7851 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8472 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7852 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8473 | { |
7853 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8474 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8475 | } | ||
8476 | else | ||
8477 | { | ||
8478 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8479 | } | ||
7854 | } | 8480 | } |
7855 | } | 8481 | } |
7856 | else | 8482 | else |
7857 | { | 8483 | { |
7858 | if (face >= 0 && face < GetNumberOfSides(part)) | 8484 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7859 | { | 8485 | { |
7860 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8486 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
7861 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8487 | } |
8488 | else | ||
8489 | { | ||
8490 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
7862 | } | 8491 | } |
7863 | } | 8492 | } |
7864 | break; | 8493 | break; |
@@ -7881,28 +8510,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7881 | case (int)ScriptBaseClass.PRIM_GLOW: | 8510 | case (int)ScriptBaseClass.PRIM_GLOW: |
7882 | if (remain < 1) | 8511 | if (remain < 1) |
7883 | return res; | 8512 | return res; |
7884 | 8513 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7885 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7886 | 8514 | ||
7887 | tex = part.Shape.Textures; | 8515 | tex = part.Shape.Textures; |
8516 | float primglow; | ||
7888 | if (face == ScriptBaseClass.ALL_SIDES) | 8517 | if (face == ScriptBaseClass.ALL_SIDES) |
7889 | { | 8518 | { |
7890 | for (face = 0; face < GetNumberOfSides(part); face++) | 8519 | for (face = 0; face < GetNumberOfSides(part); face++) |
7891 | { | 8520 | { |
7892 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8521 | primglow = tex.GetFace((uint)face).Glow; |
7893 | res.Add(new LSL_Float(texface.Glow)); | 8522 | res.Add(new LSL_Float(primglow)); |
7894 | } | 8523 | } |
7895 | } | 8524 | } |
7896 | else | 8525 | else |
7897 | { | 8526 | { |
7898 | if (face >= 0 && face < GetNumberOfSides(part)) | 8527 | primglow = tex.GetFace((uint)face).Glow; |
7899 | { | 8528 | res.Add(new LSL_Float(primglow)); |
7900 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
7901 | res.Add(new LSL_Float(texface.Glow)); | ||
7902 | } | ||
7903 | } | 8529 | } |
7904 | break; | 8530 | break; |
7905 | |||
7906 | case (int)ScriptBaseClass.PRIM_TEXT: | 8531 | case (int)ScriptBaseClass.PRIM_TEXT: |
7907 | Color4 textColor = part.GetTextColor(); | 8532 | Color4 textColor = part.GetTextColor(); |
7908 | res.Add(new LSL_String(part.Text)); | 8533 | res.Add(new LSL_String(part.Text)); |
@@ -8451,8 +9076,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8451 | // The function returns an ordered list | 9076 | // The function returns an ordered list |
8452 | // representing the tokens found in the supplied | 9077 | // representing the tokens found in the supplied |
8453 | // sources string. If two successive tokenizers | 9078 | // sources string. If two successive tokenizers |
8454 | // are encountered, then a NULL entry is added | 9079 | // are encountered, then a null-string entry is |
8455 | // to the list. | 9080 | // added to the list. |
8456 | // | 9081 | // |
8457 | // It is a precondition that the source and | 9082 | // It is a precondition that the source and |
8458 | // toekizer lisst are non-null. If they are null, | 9083 | // toekizer lisst are non-null. If they are null, |
@@ -8460,7 +9085,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8460 | // while their lengths are being determined. | 9085 | // while their lengths are being determined. |
8461 | // | 9086 | // |
8462 | // A small amount of working memoryis required | 9087 | // A small amount of working memoryis required |
8463 | // of approximately 8*#tokenizers. | 9088 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8464 | // | 9089 | // |
8465 | // There are many ways in which this function | 9090 | // There are many ways in which this function |
8466 | // can be implemented, this implementation is | 9091 | // can be implemented, this implementation is |
@@ -8476,155 +9101,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8476 | // and eliminates redundant tokenizers as soon | 9101 | // and eliminates redundant tokenizers as soon |
8477 | // as is possible. | 9102 | // as is possible. |
8478 | // | 9103 | // |
8479 | // The implementation tries to avoid any copying | 9104 | // The implementation tries to minimize temporary |
8480 | // of arrays or other objects. | 9105 | // garbage generation. |
8481 | // </remarks> | 9106 | // </remarks> |
8482 | 9107 | ||
8483 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9108 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8484 | { | 9109 | { |
8485 | int beginning = 0; | 9110 | return ParseString2List(src, separators, spacers, true); |
8486 | int srclen = src.Length; | 9111 | } |
8487 | int seplen = separators.Length; | ||
8488 | object[] separray = separators.Data; | ||
8489 | int spclen = spacers.Length; | ||
8490 | object[] spcarray = spacers.Data; | ||
8491 | int mlen = seplen+spclen; | ||
8492 | |||
8493 | int[] offset = new int[mlen+1]; | ||
8494 | bool[] active = new bool[mlen]; | ||
8495 | |||
8496 | int best; | ||
8497 | int j; | ||
8498 | |||
8499 | // Initial capacity reduces resize cost | ||
8500 | 9112 | ||
8501 | LSL_List tokens = new LSL_List(); | 9113 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9114 | { | ||
9115 | int srclen = src.Length; | ||
9116 | int seplen = separators.Length; | ||
9117 | object[] separray = separators.Data; | ||
9118 | int spclen = spacers.Length; | ||
9119 | object[] spcarray = spacers.Data; | ||
9120 | int dellen = 0; | ||
9121 | string[] delarray = new string[seplen+spclen]; | ||
8502 | 9122 | ||
8503 | // All entries are initially valid | 9123 | int outlen = 0; |
9124 | string[] outarray = new string[srclen*2+1]; | ||
8504 | 9125 | ||
8505 | for (int i = 0; i < mlen; i++) | 9126 | int i, j; |
8506 | active[i] = true; | 9127 | string d; |
8507 | 9128 | ||
8508 | offset[mlen] = srclen; | 9129 | m_host.AddScriptLPS(1); |
8509 | 9130 | ||
8510 | while (beginning < srclen) | 9131 | /* |
9132 | * Convert separator and spacer lists to C# strings. | ||
9133 | * Also filter out null strings so we don't hang. | ||
9134 | */ | ||
9135 | for (i = 0; i < seplen; i ++) | ||
8511 | { | 9136 | { |
9137 | d = separray[i].ToString(); | ||
9138 | if (d.Length > 0) | ||
9139 | { | ||
9140 | delarray[dellen++] = d; | ||
9141 | } | ||
9142 | } | ||
9143 | seplen = dellen; | ||
8512 | 9144 | ||
8513 | best = mlen; // as bad as it gets | 9145 | for (i = 0; i < spclen; i ++) |
9146 | { | ||
9147 | d = spcarray[i].ToString(); | ||
9148 | if (d.Length > 0) | ||
9149 | { | ||
9150 | delarray[dellen++] = d; | ||
9151 | } | ||
9152 | } | ||
8514 | 9153 | ||
8515 | // Scan for separators | 9154 | /* |
9155 | * Scan through source string from beginning to end. | ||
9156 | */ | ||
9157 | for (i = 0;;) | ||
9158 | { | ||
8516 | 9159 | ||
8517 | for (j = 0; j < seplen; j++) | 9160 | /* |
9161 | * Find earliest delimeter in src starting at i (if any). | ||
9162 | */ | ||
9163 | int earliestDel = -1; | ||
9164 | int earliestSrc = srclen; | ||
9165 | string earliestStr = null; | ||
9166 | for (j = 0; j < dellen; j ++) | ||
8518 | { | 9167 | { |
8519 | if (separray[j].ToString() == String.Empty) | 9168 | d = delarray[j]; |
8520 | active[j] = false; | 9169 | if (d != null) |
8521 | |||
8522 | if (active[j]) | ||
8523 | { | 9170 | { |
8524 | // scan all of the markers | 9171 | int index = src.IndexOf(d, i); |
8525 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9172 | if (index < 0) |
8526 | { | 9173 | { |
8527 | // not present at all | 9174 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8528 | active[j] = false; | ||
8529 | } | 9175 | } |
8530 | else | 9176 | else if (index < earliestSrc) |
8531 | { | 9177 | { |
8532 | // present and correct | 9178 | earliestSrc = index; // where delimeter starts in source string |
8533 | if (offset[j] < offset[best]) | 9179 | earliestDel = j; // where delimeter is in delarray[] |
8534 | { | 9180 | earliestStr = d; // the delimeter string from delarray[] |
8535 | // closest so far | 9181 | if (index == i) break; // can't do any better than found at beg of string |
8536 | best = j; | ||
8537 | if (offset[best] == beginning) | ||
8538 | break; | ||
8539 | } | ||
8540 | } | 9182 | } |
8541 | } | 9183 | } |
8542 | } | 9184 | } |
8543 | 9185 | ||
8544 | // Scan for spacers | 9186 | /* |
8545 | 9187 | * Output source string starting at i through start of earliest delimeter. | |
8546 | if (offset[best] != beginning) | 9188 | */ |
9189 | if (keepNulls || (earliestSrc > i)) | ||
8547 | { | 9190 | { |
8548 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9191 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8549 | { | ||
8550 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8551 | active[j] = false; | ||
8552 | |||
8553 | if (active[j]) | ||
8554 | { | ||
8555 | // scan all of the markers | ||
8556 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8557 | { | ||
8558 | // not present at all | ||
8559 | active[j] = false; | ||
8560 | } | ||
8561 | else | ||
8562 | { | ||
8563 | // present and correct | ||
8564 | if (offset[j] < offset[best]) | ||
8565 | { | ||
8566 | // closest so far | ||
8567 | best = j; | ||
8568 | } | ||
8569 | } | ||
8570 | } | ||
8571 | } | ||
8572 | } | 9192 | } |
8573 | 9193 | ||
8574 | // This is the normal exit from the scanning loop | 9194 | /* |
9195 | * If no delimeter found at or after i, we're done scanning. | ||
9196 | */ | ||
9197 | if (earliestDel < 0) break; | ||
8575 | 9198 | ||
8576 | if (best == mlen) | 9199 | /* |
9200 | * If delimeter was a spacer, output the spacer. | ||
9201 | */ | ||
9202 | if (earliestDel >= seplen) | ||
8577 | { | 9203 | { |
8578 | // no markers were found on this pass | 9204 | outarray[outlen++] = earliestStr; |
8579 | // so we're pretty much done | ||
8580 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8581 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8582 | break; | ||
8583 | } | 9205 | } |
8584 | 9206 | ||
8585 | // Otherwise we just add the newly delimited token | 9207 | /* |
8586 | // and recalculate where the search should continue. | 9208 | * Look at rest of src string following delimeter. |
8587 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9209 | */ |
8588 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9210 | i = earliestSrc + earliestStr.Length; |
8589 | |||
8590 | if (best < seplen) | ||
8591 | { | ||
8592 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8593 | } | ||
8594 | else | ||
8595 | { | ||
8596 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8597 | string str = spcarray[best - seplen].ToString(); | ||
8598 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8599 | tokens.Add(new LSL_String(str)); | ||
8600 | } | ||
8601 | } | 9211 | } |
8602 | 9212 | ||
8603 | // This an awkward an not very intuitive boundary case. If the | 9213 | /* |
8604 | // last substring is a tokenizer, then there is an implied trailing | 9214 | * Make up an exact-sized output array suitable for an LSL_List object. |
8605 | // null list entry. Hopefully the single comparison will not be too | 9215 | */ |
8606 | // arduous. Alternatively the 'break' could be replced with a return | 9216 | object[] outlist = new object[outlen]; |
8607 | // but that's shabby programming. | 9217 | for (i = 0; i < outlen; i ++) |
8608 | |||
8609 | if ((beginning == srclen) && (keepNulls)) | ||
8610 | { | 9218 | { |
8611 | if (srclen != 0) | 9219 | outlist[i] = new LSL_String(outarray[i]); |
8612 | tokens.Add(new LSL_String("")); | ||
8613 | } | 9220 | } |
8614 | 9221 | return new LSL_List(outlist); | |
8615 | return tokens; | ||
8616 | } | ||
8617 | |||
8618 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8619 | { | ||
8620 | m_host.AddScriptLPS(1); | ||
8621 | return this.ParseString(src, separators, spacers, false); | ||
8622 | } | ||
8623 | |||
8624 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8625 | { | ||
8626 | m_host.AddScriptLPS(1); | ||
8627 | return this.ParseString(src, separators, spacers, true); | ||
8628 | } | 9222 | } |
8629 | 9223 | ||
8630 | public LSL_Integer llGetObjectPermMask(int mask) | 9224 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8701,28 +9295,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8701 | { | 9295 | { |
8702 | m_host.AddScriptLPS(1); | 9296 | m_host.AddScriptLPS(1); |
8703 | 9297 | ||
8704 | lock (m_host.TaskInventory) | 9298 | m_host.TaskInventory.LockItemsForRead(true); |
9299 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8705 | { | 9300 | { |
8706 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9301 | if (inv.Value.Name == item) |
8707 | { | 9302 | { |
8708 | if (inv.Value.Name == item) | 9303 | m_host.TaskInventory.LockItemsForRead(false); |
9304 | switch (mask) | ||
8709 | { | 9305 | { |
8710 | switch (mask) | 9306 | case 0: |
8711 | { | 9307 | return (int)inv.Value.BasePermissions; |
8712 | case 0: | 9308 | case 1: |
8713 | return (int)inv.Value.BasePermissions; | 9309 | return (int)inv.Value.CurrentPermissions; |
8714 | case 1: | 9310 | case 2: |
8715 | return (int)inv.Value.CurrentPermissions; | 9311 | return (int)inv.Value.GroupPermissions; |
8716 | case 2: | 9312 | case 3: |
8717 | return (int)inv.Value.GroupPermissions; | 9313 | return (int)inv.Value.EveryonePermissions; |
8718 | case 3: | 9314 | case 4: |
8719 | return (int)inv.Value.EveryonePermissions; | 9315 | return (int)inv.Value.NextPermissions; |
8720 | case 4: | ||
8721 | return (int)inv.Value.NextPermissions; | ||
8722 | } | ||
8723 | } | 9316 | } |
8724 | } | 9317 | } |
8725 | } | 9318 | } |
9319 | m_host.TaskInventory.LockItemsForRead(false); | ||
8726 | 9320 | ||
8727 | return -1; | 9321 | return -1; |
8728 | } | 9322 | } |
@@ -8769,16 +9363,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8769 | { | 9363 | { |
8770 | m_host.AddScriptLPS(1); | 9364 | m_host.AddScriptLPS(1); |
8771 | 9365 | ||
8772 | lock (m_host.TaskInventory) | 9366 | m_host.TaskInventory.LockItemsForRead(true); |
9367 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8773 | { | 9368 | { |
8774 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9369 | if (inv.Value.Name == item) |
8775 | { | 9370 | { |
8776 | if (inv.Value.Name == item) | 9371 | m_host.TaskInventory.LockItemsForRead(false); |
8777 | { | 9372 | return inv.Value.CreatorID.ToString(); |
8778 | return inv.Value.CreatorID.ToString(); | ||
8779 | } | ||
8780 | } | 9373 | } |
8781 | } | 9374 | } |
9375 | m_host.TaskInventory.LockItemsForRead(false); | ||
8782 | 9376 | ||
8783 | llSay(0, "No item name '" + item + "'"); | 9377 | llSay(0, "No item name '" + item + "'"); |
8784 | 9378 | ||
@@ -8926,7 +9520,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8926 | } | 9520 | } |
8927 | 9521 | ||
8928 | /// <summary> | 9522 | /// <summary> |
8929 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9523 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
8930 | /// start and end and inserts the src list in its place. The inclusive | 9524 | /// start and end and inserts the src list in its place. The inclusive |
8931 | /// nature of the indices means that at least one element must be deleted | 9525 | /// nature of the indices means that at least one element must be deleted |
8932 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9526 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -8983,16 +9577,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8983 | // based upon end. Note that if end exceeds the upper | 9577 | // based upon end. Note that if end exceeds the upper |
8984 | // bound in this case, the entire destination list | 9578 | // bound in this case, the entire destination list |
8985 | // is removed. | 9579 | // is removed. |
8986 | else | 9580 | else if (start == 0) |
8987 | { | 9581 | { |
8988 | if (end + 1 < dest.Length) | 9582 | if (end + 1 < dest.Length) |
8989 | { | ||
8990 | return src + dest.GetSublist(end + 1, -1); | 9583 | return src + dest.GetSublist(end + 1, -1); |
8991 | } | ||
8992 | else | 9584 | else |
8993 | { | ||
8994 | return src; | 9585 | return src; |
8995 | } | 9586 | } |
9587 | else // Start < 0 | ||
9588 | { | ||
9589 | if (end + 1 < dest.Length) | ||
9590 | return dest.GetSublist(end + 1, -1); | ||
9591 | else | ||
9592 | return new LSL_List(); | ||
8996 | } | 9593 | } |
8997 | } | 9594 | } |
8998 | // Finally, if start > end, we strip away a prefix and | 9595 | // Finally, if start > end, we strip away a prefix and |
@@ -9043,17 +9640,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9043 | int width = 0; | 9640 | int width = 0; |
9044 | int height = 0; | 9641 | int height = 0; |
9045 | 9642 | ||
9046 | ParcelMediaCommandEnum? commandToSend = null; | 9643 | uint commandToSend = 0; |
9047 | float time = 0.0f; // default is from start | 9644 | float time = 0.0f; // default is from start |
9048 | 9645 | ||
9049 | ScenePresence presence = null; | 9646 | ScenePresence presence = null; |
9050 | 9647 | ||
9051 | for (int i = 0; i < commandList.Data.Length; i++) | 9648 | for (int i = 0; i < commandList.Data.Length; i++) |
9052 | { | 9649 | { |
9053 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9650 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9054 | switch (command) | 9651 | switch (command) |
9055 | { | 9652 | { |
9056 | case ParcelMediaCommandEnum.Agent: | 9653 | case (uint)ParcelMediaCommandEnum.Agent: |
9057 | // we send only to one agent | 9654 | // we send only to one agent |
9058 | if ((i + 1) < commandList.Length) | 9655 | if ((i + 1) < commandList.Length) |
9059 | { | 9656 | { |
@@ -9070,25 +9667,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9070 | } | 9667 | } |
9071 | break; | 9668 | break; |
9072 | 9669 | ||
9073 | case ParcelMediaCommandEnum.Loop: | 9670 | case (uint)ParcelMediaCommandEnum.Loop: |
9074 | loop = 1; | 9671 | loop = 1; |
9075 | commandToSend = command; | 9672 | commandToSend = command; |
9076 | update = true; //need to send the media update packet to set looping | 9673 | update = true; //need to send the media update packet to set looping |
9077 | break; | 9674 | break; |
9078 | 9675 | ||
9079 | case ParcelMediaCommandEnum.Play: | 9676 | case (uint)ParcelMediaCommandEnum.Play: |
9080 | loop = 0; | 9677 | loop = 0; |
9081 | commandToSend = command; | 9678 | commandToSend = command; |
9082 | update = true; //need to send the media update packet to make sure it doesn't loop | 9679 | update = true; //need to send the media update packet to make sure it doesn't loop |
9083 | break; | 9680 | break; |
9084 | 9681 | ||
9085 | case ParcelMediaCommandEnum.Pause: | 9682 | case (uint)ParcelMediaCommandEnum.Pause: |
9086 | case ParcelMediaCommandEnum.Stop: | 9683 | case (uint)ParcelMediaCommandEnum.Stop: |
9087 | case ParcelMediaCommandEnum.Unload: | 9684 | case (uint)ParcelMediaCommandEnum.Unload: |
9088 | commandToSend = command; | 9685 | commandToSend = command; |
9089 | break; | 9686 | break; |
9090 | 9687 | ||
9091 | case ParcelMediaCommandEnum.Url: | 9688 | case (uint)ParcelMediaCommandEnum.Url: |
9092 | if ((i + 1) < commandList.Length) | 9689 | if ((i + 1) < commandList.Length) |
9093 | { | 9690 | { |
9094 | if (commandList.Data[i + 1] is LSL_String) | 9691 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9101,7 +9698,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9101 | } | 9698 | } |
9102 | break; | 9699 | break; |
9103 | 9700 | ||
9104 | case ParcelMediaCommandEnum.Texture: | 9701 | case (uint)ParcelMediaCommandEnum.Texture: |
9105 | if ((i + 1) < commandList.Length) | 9702 | if ((i + 1) < commandList.Length) |
9106 | { | 9703 | { |
9107 | if (commandList.Data[i + 1] is LSL_String) | 9704 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9114,7 +9711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9114 | } | 9711 | } |
9115 | break; | 9712 | break; |
9116 | 9713 | ||
9117 | case ParcelMediaCommandEnum.Time: | 9714 | case (uint)ParcelMediaCommandEnum.Time: |
9118 | if ((i + 1) < commandList.Length) | 9715 | if ((i + 1) < commandList.Length) |
9119 | { | 9716 | { |
9120 | if (commandList.Data[i + 1] is LSL_Float) | 9717 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9126,7 +9723,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9126 | } | 9723 | } |
9127 | break; | 9724 | break; |
9128 | 9725 | ||
9129 | case ParcelMediaCommandEnum.AutoAlign: | 9726 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9130 | if ((i + 1) < commandList.Length) | 9727 | if ((i + 1) < commandList.Length) |
9131 | { | 9728 | { |
9132 | if (commandList.Data[i + 1] is LSL_Integer) | 9729 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9140,7 +9737,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9140 | } | 9737 | } |
9141 | break; | 9738 | break; |
9142 | 9739 | ||
9143 | case ParcelMediaCommandEnum.Type: | 9740 | case (uint)ParcelMediaCommandEnum.Type: |
9144 | if ((i + 1) < commandList.Length) | 9741 | if ((i + 1) < commandList.Length) |
9145 | { | 9742 | { |
9146 | if (commandList.Data[i + 1] is LSL_String) | 9743 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9153,7 +9750,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9153 | } | 9750 | } |
9154 | break; | 9751 | break; |
9155 | 9752 | ||
9156 | case ParcelMediaCommandEnum.Desc: | 9753 | case (uint)ParcelMediaCommandEnum.Desc: |
9157 | if ((i + 1) < commandList.Length) | 9754 | if ((i + 1) < commandList.Length) |
9158 | { | 9755 | { |
9159 | if (commandList.Data[i + 1] is LSL_String) | 9756 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9166,7 +9763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9166 | } | 9763 | } |
9167 | break; | 9764 | break; |
9168 | 9765 | ||
9169 | case ParcelMediaCommandEnum.Size: | 9766 | case (uint)ParcelMediaCommandEnum.Size: |
9170 | if ((i + 2) < commandList.Length) | 9767 | if ((i + 2) < commandList.Length) |
9171 | { | 9768 | { |
9172 | if (commandList.Data[i + 1] is LSL_Integer) | 9769 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9236,7 +9833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9236 | } | 9833 | } |
9237 | } | 9834 | } |
9238 | 9835 | ||
9239 | if (commandToSend != null) | 9836 | if (commandToSend != 0) |
9240 | { | 9837 | { |
9241 | // the commandList contained a start/stop/... command, too | 9838 | // the commandList contained a start/stop/... command, too |
9242 | if (presence == null) | 9839 | if (presence == null) |
@@ -9273,7 +9870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9273 | 9870 | ||
9274 | if (aList.Data[i] != null) | 9871 | if (aList.Data[i] != null) |
9275 | { | 9872 | { |
9276 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9873 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9277 | { | 9874 | { |
9278 | case ParcelMediaCommandEnum.Url: | 9875 | case ParcelMediaCommandEnum.Url: |
9279 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9876 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9316,16 +9913,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9316 | { | 9913 | { |
9317 | m_host.AddScriptLPS(1); | 9914 | m_host.AddScriptLPS(1); |
9318 | 9915 | ||
9319 | lock (m_host.TaskInventory) | 9916 | m_host.TaskInventory.LockItemsForRead(true); |
9917 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9320 | { | 9918 | { |
9321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9919 | if (inv.Value.Name == name) |
9322 | { | 9920 | { |
9323 | if (inv.Value.Name == name) | 9921 | m_host.TaskInventory.LockItemsForRead(false); |
9324 | { | 9922 | return inv.Value.Type; |
9325 | return inv.Value.Type; | ||
9326 | } | ||
9327 | } | 9923 | } |
9328 | } | 9924 | } |
9925 | m_host.TaskInventory.LockItemsForRead(false); | ||
9329 | 9926 | ||
9330 | return -1; | 9927 | return -1; |
9331 | } | 9928 | } |
@@ -9336,15 +9933,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9336 | 9933 | ||
9337 | if (quick_pay_buttons.Data.Length < 4) | 9934 | if (quick_pay_buttons.Data.Length < 4) |
9338 | { | 9935 | { |
9339 | LSLError("List must have at least 4 elements"); | 9936 | int x; |
9340 | return; | 9937 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9938 | { | ||
9939 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9940 | } | ||
9341 | } | 9941 | } |
9342 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9942 | int[] nPrice = new int[5]; |
9343 | 9943 | nPrice[0] = price; | |
9344 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9944 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9345 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9945 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9346 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9946 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9347 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9947 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
9948 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9348 | m_host.ParentGroup.HasGroupChanged = true; | 9949 | m_host.ParentGroup.HasGroupChanged = true; |
9349 | } | 9950 | } |
9350 | 9951 | ||
@@ -9356,17 +9957,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9356 | if (invItemID == UUID.Zero) | 9957 | if (invItemID == UUID.Zero) |
9357 | return new LSL_Vector(); | 9958 | return new LSL_Vector(); |
9358 | 9959 | ||
9359 | lock (m_host.TaskInventory) | 9960 | m_host.TaskInventory.LockItemsForRead(true); |
9961 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9360 | { | 9962 | { |
9361 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9963 | m_host.TaskInventory.LockItemsForRead(false); |
9362 | return new LSL_Vector(); | 9964 | return new LSL_Vector(); |
9965 | } | ||
9363 | 9966 | ||
9364 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9967 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9365 | { | 9968 | { |
9366 | ShoutError("No permissions to track the camera"); | 9969 | ShoutError("No permissions to track the camera"); |
9367 | return new LSL_Vector(); | 9970 | m_host.TaskInventory.LockItemsForRead(false); |
9368 | } | 9971 | return new LSL_Vector(); |
9369 | } | 9972 | } |
9973 | m_host.TaskInventory.LockItemsForRead(false); | ||
9370 | 9974 | ||
9371 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9975 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9372 | if (presence != null) | 9976 | if (presence != null) |
@@ -9384,17 +9988,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9384 | if (invItemID == UUID.Zero) | 9988 | if (invItemID == UUID.Zero) |
9385 | return new LSL_Rotation(); | 9989 | return new LSL_Rotation(); |
9386 | 9990 | ||
9387 | lock (m_host.TaskInventory) | 9991 | m_host.TaskInventory.LockItemsForRead(true); |
9992 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9388 | { | 9993 | { |
9389 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9994 | m_host.TaskInventory.LockItemsForRead(false); |
9390 | return new LSL_Rotation(); | 9995 | return new LSL_Rotation(); |
9391 | |||
9392 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9393 | { | ||
9394 | ShoutError("No permissions to track the camera"); | ||
9395 | return new LSL_Rotation(); | ||
9396 | } | ||
9397 | } | 9996 | } |
9997 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9998 | { | ||
9999 | ShoutError("No permissions to track the camera"); | ||
10000 | m_host.TaskInventory.LockItemsForRead(false); | ||
10001 | return new LSL_Rotation(); | ||
10002 | } | ||
10003 | m_host.TaskInventory.LockItemsForRead(false); | ||
9398 | 10004 | ||
9399 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10005 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9400 | if (presence != null) | 10006 | if (presence != null) |
@@ -9456,8 +10062,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9456 | { | 10062 | { |
9457 | m_host.AddScriptLPS(1); | 10063 | m_host.AddScriptLPS(1); |
9458 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10064 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9459 | if (detectedParams == null) return; // only works on the first detected avatar | 10065 | if (detectedParams == null) |
9460 | 10066 | { | |
10067 | if (m_host.IsAttachment == true) | ||
10068 | { | ||
10069 | detectedParams = new DetectParams(); | ||
10070 | detectedParams.Key = m_host.OwnerID; | ||
10071 | } | ||
10072 | else | ||
10073 | { | ||
10074 | return; | ||
10075 | } | ||
10076 | } | ||
10077 | |||
9461 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10078 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9462 | if (avatar != null) | 10079 | if (avatar != null) |
9463 | { | 10080 | { |
@@ -9465,6 +10082,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9465 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10082 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9466 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10083 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9467 | } | 10084 | } |
10085 | |||
9468 | ScriptSleep(1000); | 10086 | ScriptSleep(1000); |
9469 | } | 10087 | } |
9470 | 10088 | ||
@@ -9557,14 +10175,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9557 | if (objectID == UUID.Zero) return; | 10175 | if (objectID == UUID.Zero) return; |
9558 | 10176 | ||
9559 | UUID agentID; | 10177 | UUID agentID; |
9560 | lock (m_host.TaskInventory) | 10178 | m_host.TaskInventory.LockItemsForRead(true); |
9561 | { | 10179 | // we need the permission first, to know which avatar we want to set the camera for |
9562 | // we need the permission first, to know which avatar we want to set the camera for | 10180 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9563 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9564 | 10181 | ||
9565 | if (agentID == UUID.Zero) return; | 10182 | if (agentID == UUID.Zero) |
9566 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10183 | { |
10184 | m_host.TaskInventory.LockItemsForRead(false); | ||
10185 | return; | ||
9567 | } | 10186 | } |
10187 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10188 | { | ||
10189 | m_host.TaskInventory.LockItemsForRead(false); | ||
10190 | return; | ||
10191 | } | ||
10192 | m_host.TaskInventory.LockItemsForRead(false); | ||
9568 | 10193 | ||
9569 | ScenePresence presence = World.GetScenePresence(agentID); | 10194 | ScenePresence presence = World.GetScenePresence(agentID); |
9570 | 10195 | ||
@@ -9573,12 +10198,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9573 | 10198 | ||
9574 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10199 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9575 | object[] data = rules.Data; | 10200 | object[] data = rules.Data; |
9576 | for (int i = 0; i < data.Length; ++i) { | 10201 | for (int i = 0; i < data.Length; ++i) |
10202 | { | ||
9577 | int type = Convert.ToInt32(data[i++].ToString()); | 10203 | int type = Convert.ToInt32(data[i++].ToString()); |
9578 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10204 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9579 | 10205 | ||
9580 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10206 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9581 | switch (type) { | 10207 | switch (type) |
10208 | { | ||
9582 | case ScriptBaseClass.CAMERA_FOCUS: | 10209 | case ScriptBaseClass.CAMERA_FOCUS: |
9583 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10210 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9584 | case ScriptBaseClass.CAMERA_POSITION: | 10211 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9614,12 +10241,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9614 | 10241 | ||
9615 | // we need the permission first, to know which avatar we want to clear the camera for | 10242 | // we need the permission first, to know which avatar we want to clear the camera for |
9616 | UUID agentID; | 10243 | UUID agentID; |
9617 | lock (m_host.TaskInventory) | 10244 | m_host.TaskInventory.LockItemsForRead(true); |
10245 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10246 | if (agentID == UUID.Zero) | ||
9618 | { | 10247 | { |
9619 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10248 | m_host.TaskInventory.LockItemsForRead(false); |
9620 | if (agentID == UUID.Zero) return; | 10249 | return; |
9621 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10250 | } |
10251 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10252 | { | ||
10253 | m_host.TaskInventory.LockItemsForRead(false); | ||
10254 | return; | ||
9622 | } | 10255 | } |
10256 | m_host.TaskInventory.LockItemsForRead(false); | ||
9623 | 10257 | ||
9624 | ScenePresence presence = World.GetScenePresence(agentID); | 10258 | ScenePresence presence = World.GetScenePresence(agentID); |
9625 | 10259 | ||
@@ -9686,19 +10320,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9686 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10320 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9687 | { | 10321 | { |
9688 | m_host.AddScriptLPS(1); | 10322 | m_host.AddScriptLPS(1); |
9689 | string ret = String.Empty; | 10323 | |
9690 | string src1 = llBase64ToString(str1); | 10324 | if (str1 == String.Empty) |
9691 | string src2 = llBase64ToString(str2); | 10325 | return String.Empty; |
9692 | int c = 0; | 10326 | if (str2 == String.Empty) |
9693 | for (int i = 0; i < src1.Length; i++) | 10327 | return str1; |
10328 | |||
10329 | int len = str2.Length; | ||
10330 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10331 | { | ||
10332 | while (str2.EndsWith("=")) | ||
10333 | str2 = str2.Substring(0, str2.Length - 1); | ||
10334 | |||
10335 | len = str2.Length; | ||
10336 | int mod = len % 4; | ||
10337 | |||
10338 | if (mod == 1) | ||
10339 | str2 = str2.Substring(0, str2.Length - 1); | ||
10340 | else if (mod == 2) | ||
10341 | str2 += "=="; | ||
10342 | else if (mod == 3) | ||
10343 | str2 += "="; | ||
10344 | } | ||
10345 | |||
10346 | byte[] data1; | ||
10347 | byte[] data2; | ||
10348 | try | ||
10349 | { | ||
10350 | data1 = Convert.FromBase64String(str1); | ||
10351 | data2 = Convert.FromBase64String(str2); | ||
10352 | } | ||
10353 | catch (Exception) | ||
10354 | { | ||
10355 | return new LSL_String(String.Empty); | ||
10356 | } | ||
10357 | |||
10358 | byte[] d2 = new Byte[data1.Length]; | ||
10359 | int pos = 0; | ||
10360 | |||
10361 | if (data1.Length <= data2.Length) | ||
9694 | { | 10362 | { |
9695 | ret += (char) (src1[i] ^ src2[c]); | 10363 | Array.Copy(data2, 0, d2, 0, data1.Length); |
10364 | } | ||
10365 | else | ||
10366 | { | ||
10367 | while (pos < data1.Length) | ||
10368 | { | ||
10369 | len = data1.Length - pos; | ||
10370 | if (len > data2.Length) | ||
10371 | len = data2.Length; | ||
9696 | 10372 | ||
9697 | c++; | 10373 | Array.Copy(data2, 0, d2, pos, len); |
9698 | if (c >= src2.Length) | 10374 | pos += len; |
9699 | c = 0; | 10375 | } |
9700 | } | 10376 | } |
9701 | return llStringToBase64(ret); | 10377 | |
10378 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10379 | data1[pos] ^= d2[pos]; | ||
10380 | |||
10381 | return Convert.ToBase64String(data1); | ||
9702 | } | 10382 | } |
9703 | 10383 | ||
9704 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10384 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9757,12 +10437,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9757 | Regex r = new Regex(authregex); | 10437 | Regex r = new Regex(authregex); |
9758 | int[] gnums = r.GetGroupNumbers(); | 10438 | int[] gnums = r.GetGroupNumbers(); |
9759 | Match m = r.Match(url); | 10439 | Match m = r.Match(url); |
9760 | if (m.Success) { | 10440 | if (m.Success) |
9761 | for (int i = 1; i < gnums.Length; i++) { | 10441 | { |
10442 | for (int i = 1; i < gnums.Length; i++) | ||
10443 | { | ||
9762 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10444 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9763 | //CaptureCollection cc = g.Captures; | 10445 | //CaptureCollection cc = g.Captures; |
9764 | } | 10446 | } |
9765 | if (m.Groups.Count == 5) { | 10447 | if (m.Groups.Count == 5) |
10448 | { | ||
9766 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10449 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9767 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10450 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9768 | } | 10451 | } |
@@ -10048,15 +10731,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10048 | 10731 | ||
10049 | internal UUID ScriptByName(string name) | 10732 | internal UUID ScriptByName(string name) |
10050 | { | 10733 | { |
10051 | lock (m_host.TaskInventory) | 10734 | m_host.TaskInventory.LockItemsForRead(true); |
10735 | |||
10736 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10052 | { | 10737 | { |
10053 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10738 | if (item.Type == 10 && item.Name == name) |
10054 | { | 10739 | { |
10055 | if (item.Type == 10 && item.Name == name) | 10740 | m_host.TaskInventory.LockItemsForRead(false); |
10056 | return item.ItemID; | 10741 | return item.ItemID; |
10057 | } | 10742 | } |
10058 | } | 10743 | } |
10059 | 10744 | ||
10745 | m_host.TaskInventory.LockItemsForRead(false); | ||
10746 | |||
10060 | return UUID.Zero; | 10747 | return UUID.Zero; |
10061 | } | 10748 | } |
10062 | 10749 | ||
@@ -10097,6 +10784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10097 | { | 10784 | { |
10098 | m_host.AddScriptLPS(1); | 10785 | m_host.AddScriptLPS(1); |
10099 | 10786 | ||
10787 | //Clone is thread safe | ||
10100 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10788 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10101 | 10789 | ||
10102 | UUID assetID = UUID.Zero; | 10790 | UUID assetID = UUID.Zero; |
@@ -10159,6 +10847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10159 | { | 10847 | { |
10160 | m_host.AddScriptLPS(1); | 10848 | m_host.AddScriptLPS(1); |
10161 | 10849 | ||
10850 | //Clone is thread safe | ||
10162 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10851 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10163 | 10852 | ||
10164 | UUID assetID = UUID.Zero; | 10853 | UUID assetID = UUID.Zero; |
@@ -10239,15 +10928,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10239 | return GetLinkPrimitiveParams(obj, rules); | 10928 | return GetLinkPrimitiveParams(obj, rules); |
10240 | } | 10929 | } |
10241 | 10930 | ||
10242 | public void print(string str) | 10931 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10243 | { | 10932 | { |
10244 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 10933 | List<SceneObjectPart> parts = GetLinkParts(link); |
10245 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 10934 | if (parts.Count < 1) |
10246 | if (ossl != null) | 10935 | return 0; |
10247 | { | 10936 | |
10248 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 10937 | return GetNumberOfSides(parts[0]); |
10249 | m_log.Info("LSL print():" + str); | ||
10250 | } | ||
10251 | } | 10938 | } |
10252 | 10939 | ||
10253 | private string Name2Username(string name) | 10940 | private string Name2Username(string name) |
@@ -10293,6 +10980,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10293 | return rq.ToString(); | 10980 | return rq.ToString(); |
10294 | } | 10981 | } |
10295 | 10982 | ||
10983 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
10984 | { | ||
10985 | m_SayShoutCount = 0; | ||
10986 | } | ||
10296 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 10987 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10297 | { | 10988 | { |
10298 | m_host.AddScriptLPS(1); | 10989 | m_host.AddScriptLPS(1); |
@@ -10462,22 +11153,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10462 | NotImplemented("llGetSPMaxMemory"); | 11153 | NotImplemented("llGetSPMaxMemory"); |
10463 | } | 11154 | } |
10464 | 11155 | ||
10465 | public void llGetUsedMemory() | 11156 | public virtual LSL_Integer llGetUsedMemory() |
10466 | { | 11157 | { |
10467 | m_host.AddScriptLPS(1); | 11158 | m_host.AddScriptLPS(1); |
10468 | NotImplemented("llGetUsedMemory"); | 11159 | NotImplemented("llGetUsedMemory"); |
11160 | return 0; | ||
10469 | } | 11161 | } |
10470 | 11162 | ||
10471 | public void llScriptProfiler(LSL_Integer flags) | 11163 | public void llScriptProfiler(LSL_Integer flags) |
10472 | { | 11164 | { |
10473 | m_host.AddScriptLPS(1); | 11165 | m_host.AddScriptLPS(1); |
10474 | NotImplemented("llScriptProfiler"); | 11166 | //NotImplemented("llScriptProfiler"); |
10475 | } | 11167 | } |
10476 | 11168 | ||
10477 | public void llSetSoundQueueing(int queue) | 11169 | public void llSetSoundQueueing(int queue) |
10478 | { | 11170 | { |
10479 | m_host.AddScriptLPS(1); | 11171 | m_host.AddScriptLPS(1); |
10480 | NotImplemented("llSetSoundQueueing"); | ||
10481 | } | 11172 | } |
10482 | 11173 | ||
10483 | public void llCollisionSprite(string impact_sprite) | 11174 | public void llCollisionSprite(string impact_sprite) |
@@ -10489,7 +11180,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10489 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11180 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10490 | { | 11181 | { |
10491 | m_host.AddScriptLPS(1); | 11182 | m_host.AddScriptLPS(1); |
10492 | NotImplemented("llGodLikeRezObject"); | 11183 | |
11184 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11185 | NotImplemented("llGodLikeRezObject"); | ||
11186 | |||
11187 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11188 | if (rezAsset == null) | ||
11189 | { | ||
11190 | llSay(0, "Asset not found"); | ||
11191 | return; | ||
11192 | } | ||
11193 | |||
11194 | SceneObjectGroup group = null; | ||
11195 | |||
11196 | try | ||
11197 | { | ||
11198 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11199 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11200 | } | ||
11201 | catch | ||
11202 | { | ||
11203 | llSay(0, "Asset not found"); | ||
11204 | return; | ||
11205 | } | ||
11206 | |||
11207 | if (group == null) | ||
11208 | { | ||
11209 | llSay(0, "Asset not found"); | ||
11210 | return; | ||
11211 | } | ||
11212 | |||
11213 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11214 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11215 | |||
11216 | group.ResetIDs(); | ||
11217 | |||
11218 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11219 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11220 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11221 | group.ScheduleGroupForFullUpdate(); | ||
11222 | |||
11223 | // objects rezzed with this method are die_at_edge by default. | ||
11224 | group.RootPart.SetDieAtEdge(true); | ||
11225 | |||
11226 | group.ResumeScripts(); | ||
11227 | |||
11228 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11229 | "object_rez", new Object[] { | ||
11230 | new LSL_String( | ||
11231 | group.RootPart.UUID.ToString()) }, | ||
11232 | new DetectParams[0])); | ||
10493 | } | 11233 | } |
10494 | 11234 | ||
10495 | #endregion | 11235 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3ddd79b..9ec8a42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
136 | internal float m_ScriptDelayFactor = 1.0f; | 136 | internal float m_ScriptDelayFactor = 1.0f; |
137 | internal float m_ScriptDistanceFactor = 1.0f; | 137 | internal float m_ScriptDistanceFactor = 1.0f; |
138 | internal bool m_debuggerSafe = false; | ||
138 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 139 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
139 | 140 | ||
140 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -143,6 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
143 | m_host = host; | 144 | m_host = host; |
144 | m_localID = localID; | 145 | m_localID = localID; |
145 | m_itemID = itemID; | 146 | m_itemID = itemID; |
147 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | 148 | ||
147 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
148 | m_OSFunctionsEnabled = true; | 150 | m_OSFunctionsEnabled = true; |
@@ -201,7 +203,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
201 | 203 | ||
202 | internal void OSSLError(string msg) | 204 | internal void OSSLError(string msg) |
203 | { | 205 | { |
204 | throw new Exception("OSSL Runtime Error: " + msg); | 206 | if (m_debuggerSafe) |
207 | { | ||
208 | OSSLShoutError(msg); | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | throw new Exception("OSSL Runtime Error: " + msg); | ||
213 | } | ||
205 | } | 214 | } |
206 | 215 | ||
207 | private void InitLSL() | 216 | private void InitLSL() |
@@ -833,18 +842,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
833 | if (target != null) | 842 | if (target != null) |
834 | { | 843 | { |
835 | UUID animID=UUID.Zero; | 844 | UUID animID=UUID.Zero; |
836 | lock (m_host.TaskInventory) | 845 | m_host.TaskInventory.LockItemsForRead(true); |
846 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
837 | { | 847 | { |
838 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 848 | if (inv.Value.Name == animation) |
839 | { | 849 | { |
840 | if (inv.Value.Name == animation) | 850 | if (inv.Value.Type == (int)AssetType.Animation) |
841 | { | 851 | animID = inv.Value.AssetID; |
842 | if (inv.Value.Type == (int)AssetType.Animation) | 852 | continue; |
843 | animID = inv.Value.AssetID; | ||
844 | continue; | ||
845 | } | ||
846 | } | 853 | } |
847 | } | 854 | } |
855 | m_host.TaskInventory.LockItemsForRead(false); | ||
848 | if (animID == UUID.Zero) | 856 | if (animID == UUID.Zero) |
849 | target.Animator.AddAnimation(animation, m_host.UUID); | 857 | target.Animator.AddAnimation(animation, m_host.UUID); |
850 | else | 858 | else |
@@ -866,18 +874,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
866 | if (target != null) | 874 | if (target != null) |
867 | { | 875 | { |
868 | UUID animID = UUID.Zero; | 876 | UUID animID = UUID.Zero; |
869 | lock (m_host.TaskInventory) | 877 | m_host.TaskInventory.LockItemsForRead(true); |
878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
870 | { | 879 | { |
871 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 880 | if (inv.Value.Name == animation) |
872 | { | 881 | { |
873 | if (inv.Value.Name == animation) | 882 | if (inv.Value.Type == (int)AssetType.Animation) |
874 | { | 883 | animID = inv.Value.AssetID; |
875 | if (inv.Value.Type == (int)AssetType.Animation) | 884 | continue; |
876 | animID = inv.Value.AssetID; | ||
877 | continue; | ||
878 | } | ||
879 | } | 885 | } |
880 | } | 886 | } |
887 | m_host.TaskInventory.LockItemsForRead(false); | ||
881 | 888 | ||
882 | if (animID == UUID.Zero) | 889 | if (animID == UUID.Zero) |
883 | target.Animator.RemoveAnimation(animation); | 890 | target.Animator.RemoveAnimation(animation); |
@@ -1827,6 +1834,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1827 | 1834 | ||
1828 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1835 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1829 | { | 1836 | { |
1837 | m_host.TaskInventory.LockItemsForRead(true); | ||
1830 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1838 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1831 | { | 1839 | { |
1832 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1840 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1834,6 +1842,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1834 | assetID = item.AssetID; | 1842 | assetID = item.AssetID; |
1835 | } | 1843 | } |
1836 | } | 1844 | } |
1845 | m_host.TaskInventory.LockItemsForRead(false); | ||
1837 | } | 1846 | } |
1838 | 1847 | ||
1839 | if (assetID == UUID.Zero) | 1848 | if (assetID == UUID.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 4ac7f8b..6de0773 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.IsAttachment) | 307 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
310 | // in mouselook. | 311 | // in mouselook. |
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | // avatar rotation. This may include a nonzero elevation if | 431 | // avatar rotation. This may include a nonzero elevation if |
430 | // in mouselook. | 432 | // in mouselook. |
431 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
434 | fromRegionPos = avatar.AbsolutePosition; | ||
432 | q = avatar.Rotation; | 435 | q = avatar.Rotation; |
433 | } | 436 | } |
434 | 437 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 4d7d60d..7c388fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -122,6 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
122 | LSL_Float llGetEnergy(); | 122 | LSL_Float llGetEnergy(); |
123 | LSL_Vector llGetForce(); | 123 | LSL_Vector llGetForce(); |
124 | LSL_Integer llGetFreeMemory(); | 124 | LSL_Integer llGetFreeMemory(); |
125 | LSL_Integer llGetUsedMemory(); | ||
125 | LSL_Integer llGetFreeURLs(); | 126 | LSL_Integer llGetFreeURLs(); |
126 | LSL_Vector llGetGeometricCenter(); | 127 | LSL_Vector llGetGeometricCenter(); |
127 | LSL_Float llGetGMTclock(); | 128 | LSL_Float llGetGMTclock(); |
@@ -404,7 +405,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
404 | LSL_Vector llWind(LSL_Vector offset); | 405 | LSL_Vector llWind(LSL_Vector offset); |
405 | LSL_String llXorBase64Strings(string str1, string str2); | 406 | LSL_String llXorBase64Strings(string str1, string str2); |
406 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 407 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
407 | void print(string str); | 408 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
408 | 409 | ||
409 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 410 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
410 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 411 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 87cfe1a..5ddba60 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index e82c281..59eaccb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
282 | public const int CHANGED_MEDIA = 2048; | 282 | public const int CHANGED_MEDIA = 2048; |
283 | public const int CHANGED_ANIMATION = 16384; | 283 | public const int CHANGED_ANIMATION = 16384; |
284 | public const int CHANGED_POSITION = 32768; | ||
284 | public const int TYPE_INVALID = 0; | 285 | public const int TYPE_INVALID = 0; |
285 | public const int TYPE_INTEGER = 1; | 286 | public const int TYPE_INTEGER = 1; |
286 | public const int TYPE_FLOAT = 2; | 287 | public const int TYPE_FLOAT = 2; |
@@ -374,6 +375,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
374 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 375 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
375 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 376 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
376 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 377 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
378 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
379 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
377 | 380 | ||
378 | public const int MASK_BASE = 0; | 381 | public const int MASK_BASE = 0; |
379 | public const int MASK_OWNER = 1; | 382 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 96e46fd..ca54862 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
@@ -459,6 +461,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
459 | return m_LSL_Functions.llGetFreeMemory(); | 461 | return m_LSL_Functions.llGetFreeMemory(); |
460 | } | 462 | } |
461 | 463 | ||
464 | public LSL_Integer llGetUsedMemory() | ||
465 | { | ||
466 | return m_LSL_Functions.llGetUsedMemory(); | ||
467 | } | ||
468 | |||
462 | public LSL_Integer llGetFreeURLs() | 469 | public LSL_Integer llGetFreeURLs() |
463 | { | 470 | { |
464 | return m_LSL_Functions.llGetFreeURLs(); | 471 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -1873,9 +1880,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1873 | return m_LSL_Functions.llClearPrimMedia(face); | 1880 | return m_LSL_Functions.llClearPrimMedia(face); |
1874 | } | 1881 | } |
1875 | 1882 | ||
1876 | public void print(string str) | 1883 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1877 | { | 1884 | { |
1878 | m_LSL_Functions.print(str); | 1885 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1879 | } | 1886 | } |
1880 | } | 1887 | } |
1881 | } | 1888 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 6e9f3ec..cf25189 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -55,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
55 | { | 56 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance | 57 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 58 | { |
58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 60 | ||
60 | private IScriptEngine m_Engine; | 61 | private IScriptEngine m_Engine; |
61 | private IScriptWorkItem m_CurrentResult = null; | 62 | private IScriptWorkItem m_CurrentResult = null; |
@@ -238,13 +239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
238 | 239 | ||
239 | if (part != null) | 240 | if (part != null) |
240 | { | 241 | { |
241 | lock (part.TaskInventory) | 242 | part.TaskInventory.LockItemsForRead(true); |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
242 | { | 244 | { |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
244 | { | ||
245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
246 | } | ||
247 | } | 246 | } |
247 | part.TaskInventory.LockItemsForRead(false); | ||
248 | } | 248 | } |
249 | 249 | ||
250 | ApiManager am = new ApiManager(); | 250 | ApiManager am = new ApiManager(); |
@@ -271,9 +271,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
271 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 271 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
272 | // lease.Register(this); | 272 | // lease.Register(this); |
273 | } | 273 | } |
274 | catch (Exception) | 274 | catch (Exception e) |
275 | { | 275 | { |
276 | // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); | 276 | m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); |
277 | throw; | ||
277 | } | 278 | } |
278 | 279 | ||
279 | try | 280 | try |
@@ -434,14 +435,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
434 | { | 435 | { |
435 | int permsMask; | 436 | int permsMask; |
436 | UUID permsGranter; | 437 | UUID permsGranter; |
437 | lock (part.TaskInventory) | 438 | part.TaskInventory.LockItemsForRead(true); |
439 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
438 | { | 440 | { |
439 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 441 | part.TaskInventory.LockItemsForRead(false); |
440 | return; | 442 | return; |
441 | |||
442 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
443 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
444 | } | 443 | } |
444 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
445 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
446 | part.TaskInventory.LockItemsForRead(false); | ||
445 | 447 | ||
446 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 448 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
447 | { | 449 | { |
@@ -550,6 +552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
550 | return true; | 552 | return true; |
551 | } | 553 | } |
552 | 554 | ||
555 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
553 | public void SetState(string state) | 556 | public void SetState(string state) |
554 | { | 557 | { |
555 | if (state == State) | 558 | if (state == State) |
@@ -561,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
561 | new DetectParams[0])); | 564 | new DetectParams[0])); |
562 | PostEvent(new EventParams("state_entry", new Object[0], | 565 | PostEvent(new EventParams("state_entry", new Object[0], |
563 | new DetectParams[0])); | 566 | new DetectParams[0])); |
564 | 567 | ||
565 | throw new EventAbortException(); | 568 | throw new EventAbortException(); |
566 | } | 569 | } |
567 | 570 | ||
@@ -644,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
644 | /// <returns></returns> | 647 | /// <returns></returns> |
645 | public object EventProcessor() | 648 | public object EventProcessor() |
646 | { | 649 | { |
647 | if (m_Suspended) | 650 | EventParams data = null; |
648 | return 0; | ||
649 | 651 | ||
650 | lock (m_Script) | 652 | lock (m_EventQueue) |
651 | { | 653 | { |
652 | EventParams data = null; | 654 | if (m_Suspended) |
655 | return 0; | ||
653 | 656 | ||
654 | lock (m_EventQueue) | 657 | lock (m_Script) |
655 | { | 658 | { |
656 | data = (EventParams) m_EventQueue.Dequeue(); | 659 | data = (EventParams) m_EventQueue.Dequeue(); |
657 | if (data == null) // Shouldn't happen | 660 | if (data == null) // Shouldn't happen |
@@ -677,6 +680,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
677 | if (data.EventName == "collision") | 680 | if (data.EventName == "collision") |
678 | m_CollisionInQueue = false; | 681 | m_CollisionInQueue = false; |
679 | } | 682 | } |
683 | } | ||
684 | lock(m_Script) | ||
685 | { | ||
680 | 686 | ||
681 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | 687 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); |
682 | 688 | ||
@@ -833,6 +839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
833 | new Object[0], new DetectParams[0])); | 839 | new Object[0], new DetectParams[0])); |
834 | } | 840 | } |
835 | 841 | ||
842 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
836 | public void ApiResetScript() | 843 | public void ApiResetScript() |
837 | { | 844 | { |
838 | // bool running = Running; | 845 | // bool running = Running; |
@@ -864,10 +871,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
864 | 871 | ||
865 | public Dictionary<string, object> GetVars() | 872 | public Dictionary<string, object> GetVars() |
866 | { | 873 | { |
867 | if (m_Script != null) | 874 | return m_Script.GetVars(); |
868 | return m_Script.GetVars(); | ||
869 | else | ||
870 | return new Dictionary<string, object>(); | ||
871 | } | 875 | } |
872 | 876 | ||
873 | public void SetVars(Dictionary<string, object> vars) | 877 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..9e6752c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -1064,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1058 | { |
1065 | list ret = new list(); | 1059 | list ret = new list(); |
1066 | double entry; | 1060 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1061 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1062 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1063 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1064 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index c443669..9cb074a 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -102,6 +103,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
102 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 103 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
103 | new Dictionary<UUID, IScriptInstance>(); | 104 | new Dictionary<UUID, IScriptInstance>(); |
104 | 105 | ||
106 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
107 | |||
105 | // Maps the asset ID to the assembly | 108 | // Maps the asset ID to the assembly |
106 | 109 | ||
107 | private Dictionary<UUID, string> m_Assemblies = | 110 | private Dictionary<UUID, string> m_Assemblies = |
@@ -124,6 +127,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
124 | IWorkItemResult m_CurrentCompile = null; | 127 | IWorkItemResult m_CurrentCompile = null; |
125 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 128 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
126 | 129 | ||
130 | private void lockScriptsForRead(bool locked) | ||
131 | { | ||
132 | if (locked) | ||
133 | { | ||
134 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
135 | { | ||
136 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
137 | m_scriptsLock.ExitReadLock(); | ||
138 | } | ||
139 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
140 | { | ||
141 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
142 | m_scriptsLock.ExitWriteLock(); | ||
143 | } | ||
144 | |||
145 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
146 | { | ||
147 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
148 | if (m_scriptsLock.IsWriteLockHeld) | ||
149 | { | ||
150 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
157 | { | ||
158 | m_scriptsLock.ExitReadLock(); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | private void lockScriptsForWrite(bool locked) | ||
163 | { | ||
164 | if (locked) | ||
165 | { | ||
166 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
167 | { | ||
168 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
169 | m_scriptsLock.ExitReadLock(); | ||
170 | } | ||
171 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
174 | m_scriptsLock.ExitWriteLock(); | ||
175 | } | ||
176 | |||
177 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
178 | { | ||
179 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
180 | if (m_scriptsLock.IsWriteLockHeld) | ||
181 | { | ||
182 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | else | ||
187 | { | ||
188 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
189 | { | ||
190 | m_scriptsLock.ExitWriteLock(); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
127 | public string ScriptEngineName | 195 | public string ScriptEngineName |
128 | { | 196 | { |
129 | get { return "XEngine"; } | 197 | get { return "XEngine"; } |
@@ -269,43 +337,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
269 | 337 | ||
270 | public void RemoveRegion(Scene scene) | 338 | public void RemoveRegion(Scene scene) |
271 | { | 339 | { |
272 | lock (m_Scripts) | 340 | lockScriptsForRead(true); |
341 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
273 | { | 342 | { |
274 | foreach (IScriptInstance instance in m_Scripts.Values) | 343 | // Force a final state save |
344 | // | ||
345 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
275 | { | 346 | { |
276 | // Force a final state save | 347 | string assembly = m_Assemblies[instance.AssetID]; |
277 | // | 348 | instance.SaveState(assembly); |
278 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 349 | } |
279 | { | ||
280 | string assembly = m_Assemblies[instance.AssetID]; | ||
281 | instance.SaveState(assembly); | ||
282 | } | ||
283 | 350 | ||
284 | // Clear the event queue and abort the instance thread | 351 | // Clear the event queue and abort the instance thread |
285 | // | 352 | // |
286 | instance.ClearQueue(); | 353 | instance.ClearQueue(); |
287 | instance.Stop(0); | 354 | instance.Stop(0); |
288 | 355 | ||
289 | // Release events, timer, etc | 356 | // Release events, timer, etc |
290 | // | 357 | // |
291 | instance.DestroyScriptInstance(); | 358 | instance.DestroyScriptInstance(); |
292 | 359 | ||
293 | // Unload scripts and app domains | 360 | // Unload scripts and app domains |
294 | // Must be done explicitly because they have infinite | 361 | // Must be done explicitly because they have infinite |
295 | // lifetime | 362 | // lifetime |
296 | // | 363 | // |
297 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 364 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
298 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 365 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
299 | { | 366 | { |
300 | m_DomainScripts.Remove(instance.AppDomain); | 367 | m_DomainScripts.Remove(instance.AppDomain); |
301 | UnloadAppDomain(instance.AppDomain); | 368 | UnloadAppDomain(instance.AppDomain); |
302 | } | ||
303 | } | 369 | } |
304 | m_Scripts.Clear(); | ||
305 | m_PrimObjects.Clear(); | ||
306 | m_Assemblies.Clear(); | ||
307 | m_DomainScripts.Clear(); | ||
308 | } | 370 | } |
371 | lockScriptsForRead(false); | ||
372 | lockScriptsForWrite(true); | ||
373 | m_Scripts.Clear(); | ||
374 | lockScriptsForWrite(false); | ||
375 | m_PrimObjects.Clear(); | ||
376 | m_Assemblies.Clear(); | ||
377 | m_DomainScripts.Clear(); | ||
378 | |||
309 | lock (m_ScriptEngines) | 379 | lock (m_ScriptEngines) |
310 | { | 380 | { |
311 | m_ScriptEngines.Remove(this); | 381 | m_ScriptEngines.Remove(this); |
@@ -364,22 +434,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
364 | 434 | ||
365 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 435 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
366 | 436 | ||
367 | lock (m_Scripts) | 437 | lockScriptsForRead(true); |
368 | { | 438 | foreach (IScriptInstance instance in m_Scripts.Values) |
369 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
370 | instances.Add(instance); | 439 | instances.Add(instance); |
371 | } | 440 | lockScriptsForRead(false); |
372 | 441 | ||
373 | foreach (IScriptInstance i in instances) | 442 | foreach (IScriptInstance i in instances) |
374 | { | 443 | { |
375 | string assembly = String.Empty; | 444 | string assembly = String.Empty; |
376 | 445 | ||
377 | lock (m_Scripts) | 446 | |
378 | { | ||
379 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 447 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
380 | continue; | 448 | continue; |
381 | assembly = m_Assemblies[i.AssetID]; | 449 | assembly = m_Assemblies[i.AssetID]; |
382 | } | 450 | |
383 | 451 | ||
384 | i.SaveState(assembly); | 452 | i.SaveState(assembly); |
385 | } | 453 | } |
@@ -713,92 +781,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
713 | } | 781 | } |
714 | 782 | ||
715 | ScriptInstance instance = null; | 783 | ScriptInstance instance = null; |
716 | lock (m_Scripts) | 784 | // Create the object record |
785 | lockScriptsForRead(true); | ||
786 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
787 | (m_Scripts[itemID].AssetID != assetID)) | ||
717 | { | 788 | { |
718 | // Create the object record | 789 | lockScriptsForRead(false); |
719 | 790 | ||
720 | if ((!m_Scripts.ContainsKey(itemID)) || | 791 | UUID appDomain = assetID; |
721 | (m_Scripts[itemID].AssetID != assetID)) | ||
722 | { | ||
723 | UUID appDomain = assetID; | ||
724 | 792 | ||
725 | if (part.ParentGroup.IsAttachment) | 793 | if (part.ParentGroup.IsAttachment) |
726 | appDomain = part.ParentGroup.RootPart.UUID; | 794 | appDomain = part.ParentGroup.RootPart.UUID; |
727 | 795 | ||
728 | if (!m_AppDomains.ContainsKey(appDomain)) | 796 | if (!m_AppDomains.ContainsKey(appDomain)) |
797 | { | ||
798 | try | ||
729 | { | 799 | { |
730 | try | 800 | AppDomainSetup appSetup = new AppDomainSetup(); |
731 | { | 801 | appSetup.PrivateBinPath = Path.Combine( |
732 | AppDomainSetup appSetup = new AppDomainSetup(); | 802 | m_ScriptEnginesPath, |
733 | appSetup.PrivateBinPath = Path.Combine( | 803 | m_Scene.RegionInfo.RegionID.ToString()); |
734 | m_ScriptEnginesPath, | 804 | |
735 | m_Scene.RegionInfo.RegionID.ToString()); | 805 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
736 | 806 | Evidence evidence = new Evidence(baseEvidence); | |
737 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 807 | |
738 | Evidence evidence = new Evidence(baseEvidence); | 808 | AppDomain sandbox; |
739 | 809 | if (m_AppDomainLoading) | |
740 | AppDomain sandbox; | 810 | sandbox = AppDomain.CreateDomain( |
741 | if (m_AppDomainLoading) | 811 | m_Scene.RegionInfo.RegionID.ToString(), |
742 | sandbox = AppDomain.CreateDomain( | 812 | evidence, appSetup); |
743 | m_Scene.RegionInfo.RegionID.ToString(), | 813 | else |
744 | evidence, appSetup); | 814 | sandbox = AppDomain.CurrentDomain; |
745 | else | 815 | |
746 | sandbox = AppDomain.CurrentDomain; | 816 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
747 | 817 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
748 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 818 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
749 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 819 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
750 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 820 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
751 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 821 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
752 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 822 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
753 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 823 | |
754 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 824 | m_AppDomains[appDomain] = sandbox; |
755 | 825 | ||
756 | m_AppDomains[appDomain] = sandbox; | 826 | m_AppDomains[appDomain].AssemblyResolve += |
757 | 827 | new ResolveEventHandler( | |
758 | m_AppDomains[appDomain].AssemblyResolve += | 828 | AssemblyResolver.OnAssemblyResolve); |
759 | new ResolveEventHandler( | 829 | m_DomainScripts[appDomain] = new List<UUID>(); |
760 | AssemblyResolver.OnAssemblyResolve); | 830 | } |
761 | m_DomainScripts[appDomain] = new List<UUID>(); | 831 | catch (Exception e) |
762 | } | 832 | { |
763 | catch (Exception e) | 833 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
834 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
835 | m_ScriptFailCount++; | ||
836 | lock (m_AddingAssemblies) | ||
764 | { | 837 | { |
765 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 838 | m_AddingAssemblies[assembly]--; |
766 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
767 | m_ScriptFailCount++; | ||
768 | lock (m_AddingAssemblies) | ||
769 | { | ||
770 | m_AddingAssemblies[assembly]--; | ||
771 | } | ||
772 | return false; | ||
773 | } | 839 | } |
840 | return false; | ||
774 | } | 841 | } |
775 | m_DomainScripts[appDomain].Add(itemID); | 842 | } |
776 | 843 | m_DomainScripts[appDomain].Add(itemID); | |
777 | instance = new ScriptInstance(this, part, | 844 | |
778 | itemID, assetID, assembly, | 845 | instance = new ScriptInstance(this, part, |
779 | m_AppDomains[appDomain], | 846 | itemID, assetID, assembly, |
780 | part.ParentGroup.RootPart.Name, | 847 | m_AppDomains[appDomain], |
781 | item.Name, startParam, postOnRez, | 848 | part.ParentGroup.RootPart.Name, |
782 | stateSource, m_MaxScriptQueue); | 849 | item.Name, startParam, postOnRez, |
783 | 850 | stateSource, m_MaxScriptQueue); | |
784 | m_log.DebugFormat( | 851 | |
852 | m_log.DebugFormat( | ||
785 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 853 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
786 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 854 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
787 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 855 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
788 | 856 | ||
789 | if (presence != null) | 857 | if (presence != null) |
790 | { | 858 | { |
791 | ShowScriptSaveResponse(item.OwnerID, | 859 | ShowScriptSaveResponse(item.OwnerID, |
792 | assetID, "Compile successful", true); | 860 | assetID, "Compile successful", true); |
793 | } | ||
794 | |||
795 | instance.AppDomain = appDomain; | ||
796 | instance.LineMap = linemap; | ||
797 | |||
798 | m_Scripts[itemID] = instance; | ||
799 | } | 861 | } |
800 | } | ||
801 | 862 | ||
863 | instance.AppDomain = appDomain; | ||
864 | instance.LineMap = linemap; | ||
865 | lockScriptsForWrite(true); | ||
866 | m_Scripts[itemID] = instance; | ||
867 | lockScriptsForWrite(false); | ||
868 | } | ||
869 | else | ||
870 | { | ||
871 | lockScriptsForRead(false); | ||
872 | } | ||
802 | lock (m_PrimObjects) | 873 | lock (m_PrimObjects) |
803 | { | 874 | { |
804 | if (!m_PrimObjects.ContainsKey(localID)) | 875 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -817,9 +888,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
817 | m_AddingAssemblies[assembly]--; | 888 | m_AddingAssemblies[assembly]--; |
818 | } | 889 | } |
819 | 890 | ||
820 | if (instance != null) | 891 | if (instance!=null) |
821 | instance.Init(); | 892 | instance.Init(); |
822 | 893 | ||
823 | return true; | 894 | return true; |
824 | } | 895 | } |
825 | 896 | ||
@@ -832,20 +903,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
832 | m_CompileDict.Remove(itemID); | 903 | m_CompileDict.Remove(itemID); |
833 | } | 904 | } |
834 | 905 | ||
835 | IScriptInstance instance = null; | 906 | lockScriptsForRead(true); |
836 | 907 | // Do we even have it? | |
837 | lock (m_Scripts) | 908 | if (!m_Scripts.ContainsKey(itemID)) |
838 | { | 909 | { |
839 | // Do we even have it? | 910 | lockScriptsForRead(false); |
840 | if (!m_Scripts.ContainsKey(itemID)) | 911 | return; |
841 | return; | ||
842 | |||
843 | instance=m_Scripts[itemID]; | ||
844 | m_Scripts.Remove(itemID); | ||
845 | } | 912 | } |
913 | |||
846 | 914 | ||
915 | IScriptInstance instance=m_Scripts[itemID]; | ||
916 | lockScriptsForRead(false); | ||
917 | lockScriptsForWrite(true); | ||
918 | m_Scripts.Remove(itemID); | ||
919 | lockScriptsForWrite(false); | ||
847 | instance.ClearQueue(); | 920 | instance.ClearQueue(); |
848 | instance.Stop(0); | 921 | instance.Stop(0); |
922 | |||
849 | // bool objectRemoved = false; | 923 | // bool objectRemoved = false; |
850 | 924 | ||
851 | lock (m_PrimObjects) | 925 | lock (m_PrimObjects) |
@@ -881,11 +955,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
881 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 955 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
882 | if (handlerObjectRemoved != null) | 956 | if (handlerObjectRemoved != null) |
883 | { | 957 | { |
884 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 958 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
885 | handlerObjectRemoved(part.UUID); | 959 | handlerObjectRemoved(part.UUID); |
886 | } | 960 | } |
887 | 961 | ||
888 | 962 | CleanAssemblies(); | |
963 | |||
889 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 964 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
890 | if (handlerScriptRemoved != null) | 965 | if (handlerScriptRemoved != null) |
891 | handlerScriptRemoved(itemID); | 966 | handlerScriptRemoved(itemID); |
@@ -1027,7 +1102,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1027 | return false; | 1102 | return false; |
1028 | 1103 | ||
1029 | uuids = m_PrimObjects[localID]; | 1104 | uuids = m_PrimObjects[localID]; |
1030 | } | 1105 | |
1031 | 1106 | ||
1032 | foreach (UUID itemID in uuids) | 1107 | foreach (UUID itemID in uuids) |
1033 | { | 1108 | { |
@@ -1045,6 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1045 | result = true; | 1120 | result = true; |
1046 | } | 1121 | } |
1047 | } | 1122 | } |
1123 | } | ||
1048 | 1124 | ||
1049 | return result; | 1125 | return result; |
1050 | } | 1126 | } |
@@ -1144,12 +1220,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1144 | private IScriptInstance GetInstance(UUID itemID) | 1220 | private IScriptInstance GetInstance(UUID itemID) |
1145 | { | 1221 | { |
1146 | IScriptInstance instance; | 1222 | IScriptInstance instance; |
1147 | lock (m_Scripts) | 1223 | lockScriptsForRead(true); |
1224 | if (!m_Scripts.ContainsKey(itemID)) | ||
1148 | { | 1225 | { |
1149 | if (!m_Scripts.ContainsKey(itemID)) | 1226 | lockScriptsForRead(false); |
1150 | return null; | 1227 | return null; |
1151 | instance = m_Scripts[itemID]; | ||
1152 | } | 1228 | } |
1229 | instance = m_Scripts[itemID]; | ||
1230 | lockScriptsForRead(false); | ||
1153 | return instance; | 1231 | return instance; |
1154 | } | 1232 | } |
1155 | 1233 | ||
@@ -1173,6 +1251,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1173 | return false; | 1251 | return false; |
1174 | } | 1252 | } |
1175 | 1253 | ||
1254 | [DebuggerNonUserCode] | ||
1176 | public void ApiResetScript(UUID itemID) | 1255 | public void ApiResetScript(UUID itemID) |
1177 | { | 1256 | { |
1178 | IScriptInstance instance = GetInstance(itemID); | 1257 | IScriptInstance instance = GetInstance(itemID); |
@@ -1224,6 +1303,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1224 | return UUID.Zero; | 1303 | return UUID.Zero; |
1225 | } | 1304 | } |
1226 | 1305 | ||
1306 | [DebuggerNonUserCode] | ||
1227 | public void SetState(UUID itemID, string newState) | 1307 | public void SetState(UUID itemID, string newState) |
1228 | { | 1308 | { |
1229 | IScriptInstance instance = GetInstance(itemID); | 1309 | IScriptInstance instance = GetInstance(itemID); |
@@ -1244,11 +1324,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1244 | { | 1324 | { |
1245 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1325 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1246 | 1326 | ||
1247 | lock (m_Scripts) | 1327 | lockScriptsForRead(true); |
1248 | { | 1328 | foreach (IScriptInstance instance in m_Scripts.Values) |
1249 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1250 | instances.Add(instance); | 1329 | instances.Add(instance); |
1251 | } | 1330 | lockScriptsForRead(false); |
1252 | 1331 | ||
1253 | foreach (IScriptInstance i in instances) | 1332 | foreach (IScriptInstance i in instances) |
1254 | { | 1333 | { |
@@ -1629,5 +1708,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1629 | 1708 | ||
1630 | instance.Resume(); | 1709 | instance.Resume(); |
1631 | } | 1710 | } |
1711 | |||
1712 | public bool HasScript(UUID itemID, out bool running) | ||
1713 | { | ||
1714 | running = true; | ||
1715 | |||
1716 | IScriptInstance instance = GetInstance(itemID); | ||
1717 | if (instance == null) | ||
1718 | return false; | ||
1719 | |||
1720 | running = instance.Running; | ||
1721 | return true; | ||
1722 | } | ||
1632 | } | 1723 | } |
1633 | } | 1724 | } |