diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 2dba029..1571fb4 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -982,10 +982,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
982 | return false; | 982 | return false; |
983 | } | 983 | } |
984 | 984 | ||
985 | UUID assetID = item.AssetID; | 985 | m_log.DebugFormat( |
986 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
987 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
988 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
986 | 989 | ||
987 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | 990 | UUID assetID = item.AssetID; |
988 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
989 | 991 | ||
990 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 992 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
991 | 993 | ||
@@ -1164,10 +1166,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1164 | stateSource, m_MaxScriptQueue); | 1166 | stateSource, m_MaxScriptQueue); |
1165 | 1167 | ||
1166 | // if (DebugLevel >= 1) | 1168 | // if (DebugLevel >= 1) |
1167 | m_log.DebugFormat( | 1169 | // m_log.DebugFormat( |
1168 | "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | 1170 | // "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", |
1169 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1171 | // part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, |
1170 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1172 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1171 | 1173 | ||
1172 | if (presence != null) | 1174 | if (presence != null) |
1173 | { | 1175 | { |