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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandManager.cs270
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Dataserver.cs127
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Eventstream.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/HttpRequest.cs89
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Listener.cs91
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs391
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs163
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/XmlRequest.cs115
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Compiler.cs515
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs293
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Executor.cs136
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs181
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs363
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs6474
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/OSSL_ScriptCommands.cs553
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/AssemblyResolver.cs65
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/BuiltIn_Commands_BaseClass.cs2393
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/ILSL_ScriptCommands.cs653
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/IOSSL_ScriptCommands.cs68
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/IScript.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs1411
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs1435
22 files changed, 15908 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandManager.cs
new file mode 100644
index 0000000..4ec7916
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandManager.cs
@@ -0,0 +1,270 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Threading;
32using libsecondlife;
33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins;
36using Timer=OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins.Timer;
37using Dataserver=OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins.Dataserver;
38
39namespace OpenSim.Region.ScriptEngine.XEngine
40{
41 /// <summary>
42 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
43 /// </summary>
44 public class AsyncCommandManager
45 {
46 private static Thread cmdHandlerThread;
47 private static int cmdHandlerThreadCycleSleepms;
48
49 public XEngine m_ScriptEngine;
50
51 public Dataserver m_Dataserver;
52 public Timer m_Timer;
53 public HttpRequest m_HttpRequest;
54 public Listener m_Listener;
55 public SensorRepeat m_SensorRepeat;
56 public XmlRequest m_XmlRequest;
57
58 public AsyncCommandManager(XEngine _ScriptEngine)
59 {
60 m_ScriptEngine = _ScriptEngine;
61 ReadConfig();
62
63 // Create instances of all plugins
64 m_Dataserver = new Dataserver(this);
65 m_Timer = new Timer(this);
66 m_HttpRequest = new HttpRequest(this);
67 m_Listener = new Listener(this);
68 m_SensorRepeat = new SensorRepeat(this);
69 m_XmlRequest = new XmlRequest(this);
70
71 StartThread();
72 }
73
74 private static void StartThread()
75 {
76 if (cmdHandlerThread == null)
77 {
78 // Start the thread that will be doing the work
79 cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
80 cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
81 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
82 cmdHandlerThread.IsBackground = true;
83 cmdHandlerThread.Start();
84 ThreadTracker.Add(cmdHandlerThread);
85 }
86 }
87
88 public void ReadConfig()
89 {
90 cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
91 }
92
93 ~AsyncCommandManager()
94 {
95 // Shut down thread
96 try
97 {
98 if (cmdHandlerThread != null)
99 {
100 if (cmdHandlerThread.IsAlive == true)
101 {
102 cmdHandlerThread.Abort();
103 //cmdHandlerThread.Join();
104 }
105 }
106 }
107 catch
108 {
109 }
110 }
111
112 private static void CmdHandlerThreadLoop()
113 {
114 while (true)
115 {
116 try
117 {
118 while (true)
119 {
120 Thread.Sleep(cmdHandlerThreadCycleSleepms);
121
122 foreach (XEngine xe in XEngine.ScriptEngines)
123 {
124 xe.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
125 }
126 }
127 }
128 catch
129 {
130 }
131 }
132 }
133
134 internal void DoOneCmdHandlerPass()
135 {
136 // Check timers
137 m_Timer.CheckTimerEvents();
138 // Check HttpRequests
139 m_HttpRequest.CheckHttpRequests();
140 // Check XMLRPCRequests
141 m_XmlRequest.CheckXMLRPCRequests();
142 // Check Listeners
143 m_Listener.CheckListeners();
144 // Check Sensors
145 m_SensorRepeat.CheckSenseRepeaterEvents();
146 // Check dataserver
147 m_Dataserver.ExpireRequests();
148 }
149
150 /// <summary>
151 /// Remove a specific script (and all its pending commands)
152 /// </summary>
153 /// <param name="localID"></param>
154 /// <param name="itemID"></param>
155 public void RemoveScript(uint localID, LLUUID itemID)
156 {
157 // Remove a specific script
158
159 // Remove dataserver events
160 m_Dataserver.RemoveEvents(localID, itemID);
161
162 // Remove from: Timers
163 m_Timer.UnSetTimerEvents(localID, itemID);
164
165 // Remove from: HttpRequest
166 IHttpRequests iHttpReq =
167 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
168 iHttpReq.StopHttpRequest(localID, itemID);
169
170 IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
171 comms.DeleteListener(itemID);
172
173 IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
174 xmlrpc.DeleteChannels(itemID);
175 xmlrpc.CancelSRDRequests(itemID);
176
177 // Remove Sensors
178 m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
179
180 }
181
182 public Object[] GetSerializationData(LLUUID itemID)
183 {
184 List<Object> data = new List<Object>();
185
186 Object[] listeners=m_Listener.GetSerializationData(itemID);
187 if(listeners.Length > 0)
188 {
189 data.Add("listener");
190 data.Add(listeners.Length);
191 data.AddRange(listeners);
192 }
193
194 Object[] timers=m_Timer.GetSerializationData(itemID);
195 if(timers.Length > 0)
196 {
197 data.Add("timer");
198 data.Add(timers.Length);
199 data.AddRange(timers);
200 }
201
202 Object[] sensors=m_SensorRepeat.GetSerializationData(itemID);
203 if(sensors.Length > 0)
204 {
205 data.Add("sensor");
206 data.Add(sensors.Length);
207 data.AddRange(sensors);
208 }
209
210 return data.ToArray();
211 }
212
213 public void CreateFromData(uint localID, LLUUID itemID, LLUUID hostID,
214 Object[] data)
215 {
216 int idx=0;
217 int len;
218
219 while(idx < data.Length)
220 {
221 string type = data[idx].ToString();
222 len = (int)data[idx+1];
223 idx+=2;
224
225 if(len > 0)
226 {
227 Object[] item = new Object[len];
228 Array.Copy(data, idx, item, 0, len);
229
230 idx+=len;
231
232 switch(type)
233 {
234 case "listener":
235 m_Listener.CreateFromData(localID, itemID, hostID,
236 item);
237 break;
238 case "timer":
239 m_Timer.CreateFromData(localID, itemID, hostID, item);
240 break;
241 case "sensor":
242 m_SensorRepeat.CreateFromData(localID, itemID, hostID,
243 item);
244 break;
245 }
246 }
247 }
248 }
249
250 #region Check llRemoteData channels
251
252
253 #endregion
254
255 #region Check llListeners
256
257
258 #endregion
259
260 /// <summary>
261 /// If set to true then threads and stuff should try to make a graceful exit
262 /// </summary>
263 public bool PleaseShutdown
264 {
265 get { return _PleaseShutdown; }
266 set { _PleaseShutdown = value; }
267 }
268 private bool _PleaseShutdown = false;
269 }
270}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Dataserver.cs
new file mode 100644
index 0000000..794a015
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Dataserver.cs
@@ -0,0 +1,127 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using OpenSim.Region.ScriptEngine.XEngine.Script;
33
34namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
35{
36 public class Dataserver
37 {
38 public AsyncCommandManager m_CmdManager;
39
40 private Dictionary<string, DataserverRequest> DataserverRequests =
41 new Dictionary<string, DataserverRequest>();
42
43 public Dataserver(AsyncCommandManager CmdManager)
44 {
45 m_CmdManager = CmdManager;
46 }
47
48 private class DataserverRequest
49 {
50 public uint localID;
51 public LLUUID itemID;
52
53 public LLUUID ID;
54 public string handle;
55
56 public DateTime startTime;
57 }
58
59 public LLUUID RegisterRequest(uint localID, LLUUID itemID,
60 string identifier)
61 {
62 lock(DataserverRequests)
63 {
64 if(DataserverRequests.ContainsKey(identifier))
65 return LLUUID.Zero;
66
67 DataserverRequest ds = new DataserverRequest();
68
69 ds.localID = localID;
70 ds.itemID = itemID;
71
72 ds.ID = LLUUID.Random();
73 ds.handle = identifier;
74
75 ds.startTime = DateTime.Now;
76
77 DataserverRequests[identifier]=ds;
78
79 return ds.ID;
80 }
81 }
82
83 public void DataserverReply(string identifier, string reply)
84 {
85 DataserverRequest ds;
86
87 lock(DataserverRequests)
88 {
89 if(!DataserverRequests.ContainsKey(identifier))
90 return;
91
92 ds=DataserverRequests[identifier];
93 DataserverRequests.Remove(identifier);
94 }
95
96 m_CmdManager.m_ScriptEngine.PostObjectEvent(ds.localID,
97 new XEventParams( "dataserver", new Object[]
98 { new LSL_Types.LSLString(ds.ID.ToString()),
99 new LSL_Types.LSLString(reply)},
100 new XDetectParams[0]));
101 }
102
103 public void RemoveEvents(uint localID, LLUUID itemID)
104 {
105 lock(DataserverRequests)
106 {
107 foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
108 {
109 if(ds.itemID == itemID)
110 DataserverRequests.Remove(ds.handle);
111 }
112 }
113 }
114
115 public void ExpireRequests()
116 {
117 lock(DataserverRequests)
118 {
119 foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
120 {
121 if(ds.startTime > DateTime.Now.AddSeconds(30))
122 DataserverRequests.Remove(ds.handle);
123 }
124 }
125 }
126 }
127}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Eventstream.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Eventstream.cs
new file mode 100644
index 0000000..9112b9c
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Eventstream.cs
@@ -0,0 +1,76 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using OpenSim.Region.Environment.Scenes;
33
34namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
35{
36 public class Eventstream
37 {
38 public AsyncCommandManager m_CmdManager;
39
40 private class Event
41 {
42 public uint LocalID;
43 public string EventName;
44 public Dictionary<LLUUID, XDetectParams> DetectParams;
45 }
46
47 private Dictionary<uint, Dictionary<string, Event> > m_Events =
48 new Dictionary<uint, Dictionary<string, Event> >();
49
50 public Eventstream(AsyncCommandManager CmdManager)
51 {
52 m_CmdManager = CmdManager;
53 }
54
55 public void AddObjectEvent(uint localID, string eventName, XDetectParams det)
56 {
57 SceneObjectPart part = m_CmdManager.m_ScriptEngine.World.
58 GetSceneObjectPart(localID);
59
60 if(part == null) // Can't register events for non-prims
61 return;
62
63 if(!part.ContainsScripts())
64 return;
65
66 }
67
68 public void RemoveObjectEvent(uint localID, string eventName, LLUUID id)
69 {
70 }
71
72 public void RemoveObjects(uint localID)
73 {
74 }
75 }
76}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/HttpRequest.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/HttpRequest.cs
new file mode 100644
index 0000000..977e3f9
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/HttpRequest.cs
@@ -0,0 +1,89 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenSim.Region.Environment.Interfaces;
30using OpenSim.Region.Environment.Modules.Scripting.HttpRequest;
31using OpenSim.Region.ScriptEngine.XEngine.Script;
32
33namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
34{
35 public class HttpRequest
36 {
37 public AsyncCommandManager m_CmdManager;
38
39 public HttpRequest(AsyncCommandManager CmdManager)
40 {
41 m_CmdManager = CmdManager;
42 }
43
44 public void CheckHttpRequests()
45 {
46 if (m_CmdManager.m_ScriptEngine.World == null)
47 return;
48
49 IHttpRequests iHttpReq =
50 m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
51
52 HttpRequestClass httpInfo = null;
53
54 if (iHttpReq != null)
55 httpInfo = iHttpReq.GetNextCompletedRequest();
56
57 while (httpInfo != null)
58 {
59 //m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
60
61 // Deliver data to prim's remote_data handler
62 //
63 // TODO: Returning null for metadata, since the lsl function
64 // only returns the byte for HTTP_BODY_TRUNCATED, which is not
65 // implemented here yet anyway. Should be fixed if/when maxsize
66 // is supported
67
68 iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
69
70 object[] resobj = new object[]
71 {
72 new LSL_Types.LSLString(httpInfo.reqID.ToString()),
73 new LSL_Types.LSLInteger(httpInfo.status),
74 new LSL_Types.list(),
75 new LSL_Types.LSLString(httpInfo.response_body)
76 };
77
78 foreach (XEngine xe in XEngine.ScriptEngines)
79 {
80 if(xe.PostObjectEvent(httpInfo.localID,
81 new XEventParams("http_response",
82 resobj, new XDetectParams[0])))
83 break;
84 }
85 httpInfo = iHttpReq.GetNextCompletedRequest();
86 }
87 }
88 }
89}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Listener.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Listener.cs
new file mode 100644
index 0000000..1144c00
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Listener.cs
@@ -0,0 +1,91 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using libsecondlife;
30using OpenSim.Region.Environment.Interfaces;
31using OpenSim.Region.Environment.Modules.Scripting.WorldComm;
32using OpenSim.Region.ScriptEngine.XEngine.Script;
33
34namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
35{
36 public class Listener
37 {
38 // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
39
40 public AsyncCommandManager m_CmdManager;
41
42 public Listener(AsyncCommandManager CmdManager)
43 {
44 m_CmdManager = CmdManager;
45 }
46
47 public void CheckListeners()
48 {
49 if (m_CmdManager.m_ScriptEngine.World == null)
50 return;
51 IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
52
53 if (comms != null)
54 {
55 while (comms.HasMessages())
56 {
57 ListenerInfo lInfo = comms.GetNextMessage();
58
59 //Deliver data to prim's listen handler
60 object[] resobj = new object[]
61 {
62 new LSL_Types.LSLInteger(lInfo.GetChannel()),
63 new LSL_Types.LSLString(lInfo.GetName()),
64 new LSL_Types.LSLString(lInfo.GetID().ToString()),
65 new LSL_Types.LSLString(lInfo.GetMessage())
66 };
67
68 m_CmdManager.m_ScriptEngine.PostScriptEvent(
69 lInfo.GetItemID(), new XEventParams(
70 "listen", resobj,
71 new XDetectParams[0]));
72 }
73 }
74 }
75
76 public Object[] GetSerializationData(LLUUID itemID)
77 {
78 IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
79
80 return comms.GetSerializationData(itemID);
81 }
82
83 public void CreateFromData(uint localID, LLUUID itemID, LLUUID hostID,
84 Object[] data)
85 {
86 IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
87
88 comms.CreateFromData(localID, itemID, hostID, data);
89 }
90 }
91}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs
new file mode 100644
index 0000000..5a87bb0
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/SensorRepeat.cs
@@ -0,0 +1,391 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using OpenSim.Framework;
32using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.ScriptEngine.XEngine.Script;
34
35namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
36{
37 public class SensorRepeat
38 {
39 public AsyncCommandManager m_CmdManager;
40
41 public SensorRepeat(AsyncCommandManager CmdManager)
42 {
43 m_CmdManager = CmdManager;
44 }
45
46 public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
47 new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
48 private Object SenseLock = new Object();
49
50 //
51 // SenseRepeater and Sensors
52 //
53 private class SenseRepeatClass
54 {
55 public uint localID;
56 public LLUUID itemID;
57 public double interval;
58 public DateTime next;
59
60 public string name;
61 public LLUUID keyID;
62 public int type;
63 public double range;
64 public double arc;
65 public SceneObjectPart host;
66 }
67
68 private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
69 private object SenseRepeatListLock = new object();
70
71 public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
72 string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host)
73 {
74 Console.WriteLine("SetSensorEvent");
75
76 // Always remove first, in case this is a re-set
77 UnSetSenseRepeaterEvents(m_localID, m_itemID);
78 if (sec == 0) // Disabling timer
79 return;
80
81 // Add to timer
82 SenseRepeatClass ts = new SenseRepeatClass();
83 ts.localID = m_localID;
84 ts.itemID = m_itemID;
85 ts.interval = sec;
86 ts.name = name;
87 ts.keyID = keyID;
88 ts.type = type;
89 ts.range = range;
90 ts.arc = arc;
91 ts.host = host;
92
93 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
94 lock (SenseRepeatListLock)
95 {
96 SenseRepeaters.Add(ts);
97 }
98 }
99
100 public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
101 {
102 // Remove from timer
103 lock (SenseRepeatListLock)
104 {
105 List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
106 foreach (SenseRepeatClass ts in SenseRepeaters)
107 {
108 if (ts.localID != m_localID && ts.itemID != m_itemID)
109 {
110 NewSensors.Add(ts);
111 }
112 }
113 SenseRepeaters.Clear();
114 SenseRepeaters = NewSensors;
115 }
116 }
117
118 public void CheckSenseRepeaterEvents()
119 {
120 // Nothing to do here?
121 if (SenseRepeaters.Count == 0)
122 return;
123
124 lock (SenseRepeatListLock)
125 {
126 // Go through all timers
127 foreach (SenseRepeatClass ts in SenseRepeaters)
128 {
129 // Time has passed?
130 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
131 {
132 SensorSweep(ts);
133 // set next interval
134 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 }
136 }
137 } // lock
138 }
139
140 public void SenseOnce(uint m_localID, LLUUID m_itemID,
141 string name, LLUUID keyID, int type,
142 double range, double arc, SceneObjectPart host)
143 {
144 // Add to timer
145 SenseRepeatClass ts = new SenseRepeatClass();
146 ts.localID = m_localID;
147 ts.itemID = m_itemID;
148 ts.interval = 0;
149 ts.name = name;
150 ts.keyID = keyID;
151 ts.type = type;
152 ts.range = range;
153 ts.arc = arc;
154 ts.host = host;
155 SensorSweep(ts);
156 }
157
158 public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
159 {
160 lock (SenseLock)
161 {
162 Dictionary<LLUUID, LSL_Types.list> Obj = null;
163 if (!SenseEvents.TryGetValue(m_localID, out Obj))
164 {
165 m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
166 return null;
167 }
168 lock (Obj)
169 {
170 // Get script
171 LSL_Types.list SenseList = null;
172 if (!Obj.TryGetValue(m_itemID, out SenseList))
173 {
174 m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
175 return null;
176 }
177 return SenseList;
178 }
179 }
180 }
181
182 private void SensorSweep(SenseRepeatClass ts)
183 {
184 //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
185 SceneObjectPart SensePoint = ts.host;
186
187 if (SensePoint == null)
188 {
189 //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
190 return;
191 }
192 //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
193
194 LLVector3 sensorPos = SensePoint.AbsolutePosition;
195 LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
196 LLVector3 fromRegionPos = sensorPos + regionPos;
197
198 LLQuaternion q = SensePoint.RotationOffset;
199 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
200 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
201 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
202
203 // Here we should do some smart culling ...
204 // math seems quicker than strings so try that first
205 LSL_Types.list SensedObjects = new LSL_Types.list();
206 LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
207
208 foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values)
209 {
210 LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
211 double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos));
212 if (dis <= ts.range)
213 {
214 // In Range, is it the right Type ?
215 int objtype = 0;
216
217 if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
218 if (ent.Velocity.Equals(ZeroVector))
219 objtype |= 0x04; // passive non-moving
220 else
221 objtype |= 0x02; // active moving
222 if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
223
224 if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
225 {
226 // docs claim AGENT|ACTIVE should find agent objects OR active objects
227 // so the bitwise AND with object type should be non-zero
228
229 // Right type too, what about the other params , key and name ?
230 bool keep = true;
231 if (ts.arc < Math.PI)
232 {
233 // not omni-directional. Can you see it ?
234 // vec forward_dir = llRot2Fwd(llGetRot())
235 // vec obj_dir = toRegionPos-fromRegionPos
236 // dot=dot(forward_dir,obj_dir)
237 // mag_fwd = mag(forward_dir)
238 // mag_obj = mag(obj_dir)
239 // ang = acos(dot /(mag_fwd*mag_obj))
240 double ang_obj = 0;
241 try
242 {
243 LLVector3 diff = toRegionPos - fromRegionPos;
244 LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
245 double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
246 double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
247 ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
248 }
249 catch
250 {
251 }
252
253 if (ang_obj > ts.arc) keep = false;
254 }
255
256 if (keep && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
257 {
258 keep = false;
259 }
260
261 if (keep && (ts.name.Length > 0))
262 {
263 string avatarname=null;
264 string objectname=null;
265 string entname =ent.Name;
266
267 // try avatar username surname
268 UserProfileData profile = m_CmdManager.m_ScriptEngine.World.CommsManager.UserService.GetUserProfile(ent.UUID);
269 if (profile != null)
270 {
271 avatarname = profile.FirstName + " " + profile.SurName;
272 }
273 // try an scene object
274 SceneObjectPart SOP = m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(ent.UUID);
275 if (SOP != null)
276 {
277 objectname = SOP.Name;
278 }
279
280 if ((ts.name != entname) && (ts.name != avatarname) && (ts.name != objectname))
281 {
282 keep = false;
283 }
284 }
285
286 if (keep == true) SensedObjects.Add(ent.UUID);
287 }
288 }
289 }
290 //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
291
292 lock (SenseLock)
293 {
294 // Create object if it doesn't exist
295 if (SenseEvents.ContainsKey(ts.localID) == false)
296 {
297 SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
298 }
299 // clear if previous traces exist
300 Dictionary<LLUUID, LSL_Types.list> Obj;
301 SenseEvents.TryGetValue(ts.localID, out Obj);
302 if (Obj.ContainsKey(ts.itemID) == true)
303 Obj.Remove(ts.itemID);
304
305 // note list may be zero length
306 Obj.Add(ts.itemID, SensedObjects);
307
308 if (SensedObjects.Length == 0)
309 {
310 // send a "no_sensor"
311 // Add it to queue
312 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
313 new XEventParams("no_sensor", new Object[0],
314 new XDetectParams[0]));
315 }
316 else
317 {
318 XDetectParams[] detect =
319 new XDetectParams[SensedObjects.Length];
320
321 int idx;
322 for(idx = 0 ; idx < SensedObjects.Length; idx++)
323 {
324 detect[idx].Key=(LLUUID)(SensedObjects.Data[idx]);
325 }
326
327 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
328 new XEventParams("sensor",
329 new Object[] {
330 new LSL_Types.LSLInteger(SensedObjects.Length) },
331 detect));
332 }
333 }
334 }
335
336 public Object[] GetSerializationData(LLUUID itemID)
337 {
338 List<Object> data = new List<Object>();
339
340 foreach (SenseRepeatClass ts in SenseRepeaters)
341 {
342 if(ts.itemID == itemID)
343 {
344 data.Add(ts.interval);
345 data.Add(ts.name);
346 data.Add(ts.keyID);
347 data.Add(ts.type);
348 data.Add(ts.range);
349 data.Add(ts.arc);
350 }
351 }
352 return data.ToArray();
353 }
354
355 public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID,
356 Object[] data)
357 {
358 SceneObjectPart part =
359 m_CmdManager.m_ScriptEngine.World.GetSceneObjectPart(
360 objectID);
361
362 if(part == null)
363 return;
364
365 int idx=0;
366
367 while(idx < data.Length)
368 {
369 SenseRepeatClass ts = new SenseRepeatClass();
370
371 ts.localID = localID;
372 ts.itemID = itemID;
373
374 ts.interval = (double)data[idx];
375 ts.name = (string)data[idx+1];
376 ts.keyID = (LLUUID)data[idx+2];
377 ts.type = (int)data[idx+3];
378 ts.range = (double)data[idx+4];
379 ts.arc = (double)data[idx+5];
380 ts.host = part;
381
382 ts.next =
383 DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
384
385 SenseRepeaters.Add(ts);
386 idx += 6;
387 }
388 }
389
390 }
391}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs
new file mode 100644
index 0000000..09a5818
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs
@@ -0,0 +1,163 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32
33namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
34{
35 public class Timer
36 {
37 public AsyncCommandManager m_CmdManager;
38
39 public Timer(AsyncCommandManager CmdManager)
40 {
41 m_CmdManager = CmdManager;
42 }
43
44 //
45 // TIMER
46 //
47 private class TimerClass
48 {
49 public uint localID;
50 public LLUUID itemID;
51 //public double interval;
52 public long interval;
53 //public DateTime next;
54 public long next;
55 }
56
57 private List<TimerClass> Timers = new List<TimerClass>();
58 private object TimerListLock = new object();
59
60 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
61 {
62 Console.WriteLine("SetTimerEvent");
63
64 // Always remove first, in case this is a re-set
65 UnSetTimerEvents(m_localID, m_itemID);
66 if (sec == 0) // Disabling timer
67 return;
68
69 // Add to timer
70 TimerClass ts = new TimerClass();
71 ts.localID = m_localID;
72 ts.itemID = m_itemID;
73 ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
74 // 2193386136332921 ticks
75 // 219338613 seconds
76
77 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
78 ts.next = DateTime.Now.Ticks + ts.interval;
79 lock (TimerListLock)
80 {
81 Timers.Add(ts);
82 }
83 }
84
85 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
86 {
87 // Remove from timer
88 lock (TimerListLock)
89 {
90 foreach (TimerClass ts in new ArrayList(Timers))
91 {
92 if (ts.localID == m_localID && ts.itemID == m_itemID)
93 Timers.Remove(ts);
94 }
95 }
96 }
97
98 public void CheckTimerEvents()
99 {
100 // Nothing to do here?
101 if (Timers.Count == 0)
102 return;
103
104 lock (TimerListLock)
105 {
106 // Go through all timers
107 foreach (TimerClass ts in Timers)
108 {
109 // Time has passed?
110 if (ts.next < DateTime.Now.Ticks)
111 {
112 // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
113 // Add it to queue
114 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
115 new XEventParams("timer", new Object[0],
116 new XDetectParams[0]));
117 // set next interval
118
119 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
120 ts.next = DateTime.Now.Ticks + ts.interval;
121 }
122 }
123 }
124 }
125
126 public Object[] GetSerializationData(LLUUID itemID)
127 {
128 List<Object> data = new List<Object>();
129
130 lock (TimerListLock)
131 {
132 foreach (TimerClass ts in Timers)
133 {
134 if(ts.itemID == itemID)
135 {
136 data.Add(ts.interval);
137 data.Add(ts.next-DateTime.Now.Ticks);
138 }
139 }
140 }
141 return data.ToArray();
142 }
143
144 public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID,
145 Object[] data)
146 {
147 int idx=0;
148
149 while(idx < data.Length)
150 {
151 TimerClass ts = new TimerClass();
152
153 ts.localID = localID;
154 ts.itemID = itemID;
155 ts.interval = (long)data[idx];
156 ts.next = DateTime.Now.Ticks + (long)data[idx+1];
157 idx += 2;
158
159 Timers.Add(ts);
160 }
161 }
162 }
163}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/XmlRequest.cs
new file mode 100644
index 0000000..2714d11
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/XmlRequest.cs
@@ -0,0 +1,115 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenSim.Region.Environment.Interfaces;
30using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
31using OpenSim.Region.ScriptEngine.XEngine.Script;
32
33namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins
34{
35 public class XmlRequest
36 {
37 public AsyncCommandManager m_CmdManager;
38
39 public XmlRequest(AsyncCommandManager CmdManager)
40 {
41 m_CmdManager = CmdManager;
42 }
43
44 public void CheckXMLRPCRequests()
45 {
46 if (m_CmdManager.m_ScriptEngine.World == null)
47 return;
48
49 IXMLRPC xmlrpc = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
50
51 if (xmlrpc != null)
52 {
53 RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
54
55 while (rInfo != null)
56 {
57 xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
58
59 //Deliver data to prim's remote_data handler
60 object[] resobj = new object[]
61 {
62 new LSL_Types.LSLInteger(2),
63 new LSL_Types.LSLString(
64 rInfo.GetChannelKey().ToString()),
65 new LSL_Types.LSLString(
66 rInfo.GetMessageID().ToString()),
67 new LSL_Types.LSLString(String.Empty),
68 new LSL_Types.LSLInteger(rInfo.GetIntValue()),
69 new LSL_Types.LSLString(rInfo.GetStrVal())
70 };
71
72 foreach (XEngine xe in XEngine.ScriptEngines)
73 {
74 if(xe.PostScriptEvent(
75 rInfo.GetItemID(), new XEventParams(
76 "remote_data", resobj,
77 new XDetectParams[0])))
78 break;
79 }
80
81 rInfo = xmlrpc.GetNextCompletedRequest();
82 }
83
84 SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
85
86 while (srdInfo != null)
87 {
88 xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
89
90 //Deliver data to prim's remote_data handler
91 object[] resobj = new object[]
92 {
93 new LSL_Types.LSLInteger(3),
94 new LSL_Types.LSLString(srdInfo.channel.ToString()),
95 new LSL_Types.LSLString(srdInfo.GetReqID().ToString()),
96 new LSL_Types.LSLString(String.Empty),
97 new LSL_Types.LSLInteger(srdInfo.idata),
98 new LSL_Types.LSLString(srdInfo.sdata)
99 };
100
101 foreach (XEngine xe in XEngine.ScriptEngines)
102 {
103 if(xe.PostScriptEvent(
104 srdInfo.m_itemID, new XEventParams(
105 "remote_data", resobj,
106 new XDetectParams[0])))
107 break;
108 }
109
110 srdInfo = xmlrpc.GetNextCompletedSRDRequest();
111 }
112 }
113 }
114 }
115}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs b/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs
new file mode 100644
index 0000000..980d9e6
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs
@@ -0,0 +1,515 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.CodeDom.Compiler;
30using System.Collections.Generic;
31using System.Globalization;
32using System.IO;
33using Microsoft.CSharp;
34using Microsoft.JScript;
35using Microsoft.VisualBasic;
36using OpenSim.Region.Environment.Interfaces;
37
38namespace OpenSim.Region.ScriptEngine.XEngine
39{
40 public class Compiler
41 {
42 private static readonly log4net.ILog m_log
43 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
44
45 // * Uses "LSL2Converter" to convert LSL to C# if necessary.
46 // * Compiles C#-code into an assembly
47 // * Returns assembly name ready for AppDomain load.
48 //
49 // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
50 //
51
52 internal enum enumCompileType
53 {
54 lsl = 0,
55 cs = 1,
56 vb = 2,
57 js = 3
58 }
59
60 /// <summary>
61 /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
62 /// </summary>
63 public int LinesToRemoveOnError = 3;
64 private enumCompileType DefaultCompileLanguage;
65 private bool WriteScriptSourceToDebugFile;
66 private bool CompileWithDebugInformation;
67 private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
68 private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
69
70 private string FilePrefix;
71 private string ScriptEnginesPath = "ScriptEngines";
72
73 private static LSL2CSConverter LSL_Converter = new LSL2CSConverter();
74 private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
75 private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
76 private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
77
78 private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
79 private static UInt64 scriptCompileCounter = 0; // And a counter
80
81 public XEngine m_scriptEngine;
82 public Compiler(XEngine scriptEngine)
83 {
84 m_scriptEngine = scriptEngine;
85 ReadConfig();
86 }
87 public bool in_startup = true;
88 public void ReadConfig()
89 {
90
91 // Get some config
92 WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true);
93 CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true);
94
95 // Get file prefix from scriptengine name and make it file system safe:
96 FilePrefix = m_scriptEngine.ScriptEngineName;
97 foreach (char c in Path.GetInvalidFileNameChars())
98 {
99 FilePrefix = FilePrefix.Replace(c, '_');
100 }
101
102 // First time we start? Delete old files
103 if (in_startup)
104 {
105 in_startup = false;
106 DeleteOldFiles();
107 }
108
109 // Map name and enum type of our supported languages
110 LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
111 LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
112 LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
113 LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
114
115 // Allowed compilers
116 string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js");
117 AllowedCompilers.Clear();
118
119#if DEBUG
120 m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp);
121#endif
122
123
124 foreach (string strl in allowComp.Split(','))
125 {
126 string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
127 if (!LanguageMapping.ContainsKey(strlan))
128 {
129 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
130 }
131 else
132 {
133#if DEBUG
134 //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
135#endif
136 }
137 AllowedCompilers.Add(strlan, true);
138 }
139 if (AllowedCompilers.Count == 0)
140 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
141
142 // Default language
143 string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower();
144
145 // Is this language recognized at all?
146 if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
147 {
148 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
149 "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
150 defaultCompileLanguage = "lsl";
151 }
152
153 // Is this language in allow-list?
154 if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
155 {
156 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
157 "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
158 }
159 else
160 {
161#if DEBUG
162// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
163// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
164#endif
165 // LANGUAGE IS IN ALLOW-LIST
166 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
167 }
168
169 // We now have an allow-list, a mapping list, and a default language
170
171 }
172
173 /// <summary>
174 /// Delete old script files
175 /// </summary>
176 private void DeleteOldFiles()
177 {
178
179 // CREATE FOLDER IF IT DOESNT EXIST
180 if (!Directory.Exists(ScriptEnginesPath))
181 {
182 try
183 {
184 Directory.CreateDirectory(ScriptEnginesPath);
185 }
186 catch (Exception ex)
187 {
188 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
189 }
190 }
191
192 if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
193 m_scriptEngine.World.RegionInfo.RegionID.ToString())))
194 {
195 try
196 {
197 Directory.CreateDirectory(Path.Combine(ScriptEnginesPath,
198 m_scriptEngine.World.RegionInfo.RegionID.ToString()));
199 }
200 catch (Exception ex)
201 {
202 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
203 m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString());
204 }
205 }
206
207 foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
208 m_scriptEngine.World.RegionInfo.RegionID.ToString())))
209 {
210 //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file);
211
212 if (file.ToLower().StartsWith(FilePrefix + "_compiled_") ||
213 file.ToLower().StartsWith(FilePrefix + "_source_"))
214 {
215 try
216 {
217 File.Delete(file);
218 }
219 catch (Exception ex)
220 {
221 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
222 }
223
224 }
225 }
226
227 }
228
229 ////private ICodeCompiler icc = codeProvider.CreateCompiler();
230 //public string CompileFromFile(string LSOFileName)
231 //{
232 // switch (Path.GetExtension(LSOFileName).ToLower())
233 // {
234 // case ".txt":
235 // case ".lsl":
236 // Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
237 // return CompileFromLSLText(File.ReadAllText(LSOFileName));
238 // case ".cs":
239 // Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
240 // return CompileFromCSText(File.ReadAllText(LSOFileName));
241 // default:
242 // throw new Exception("Unknown script type.");
243 // }
244 //}
245
246 /// <summary>
247 /// Converts script from LSL to CS and calls CompileFromCSText
248 /// </summary>
249 /// <param name="Script">LSL script</param>
250 /// <returns>Filename to .dll assembly</returns>
251 public string PerformScriptCompile(string Script, string asset)
252 {
253 string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
254 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
255 FilePrefix + "_compiled_" + asset + ".dll"));
256// string OutFile = Path.Combine(ScriptEnginesPath,
257// FilePrefix + "_compiled_" + asset + ".dll");
258
259 if(File.Exists(OutFile))
260 return OutFile;
261
262 if (!Directory.Exists(ScriptEnginesPath))
263 {
264 try
265 {
266 Directory.CreateDirectory(ScriptEnginesPath);
267 }
268 catch (Exception ex)
269 {
270 }
271 }
272
273 if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
274 m_scriptEngine.World.RegionInfo.RegionID.ToString())))
275 {
276 try
277 {
278 Directory.CreateDirectory(ScriptEnginesPath);
279 }
280 catch (Exception ex)
281 {
282 }
283 }
284
285 enumCompileType l = DefaultCompileLanguage;
286
287
288 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
289 l = enumCompileType.cs;
290 if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
291 {
292 l = enumCompileType.vb;
293 // We need to remove //vb, it won't compile with that
294
295 Script = Script.Substring(4, Script.Length - 4);
296 }
297 if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
298 l = enumCompileType.lsl;
299
300 if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
301 l = enumCompileType.js;
302
303 if (!AllowedCompilers.ContainsKey(l.ToString()))
304 {
305 // Not allowed to compile to this language!
306 string errtext = String.Empty;
307 errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
308 throw new Exception(errtext);
309 }
310
311 string compileScript = Script;
312
313 if (l == enumCompileType.lsl)
314 {
315 // Its LSL, convert it to C#
316 compileScript = LSL_Converter.Convert(Script);
317 l = enumCompileType.cs;
318 }
319
320 // Insert additional assemblies here
321
322 //ADAM: Disabled for the moment until it's working right.
323 bool enableCommanderLSL = false;
324
325 if (enableCommanderLSL == true && l == enumCompileType.cs)
326 {
327 foreach (KeyValuePair<string,
328 ICommander> com
329 in m_scriptEngine.World.GetCommanders())
330 {
331 compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
332 }
333 }
334
335 // End of insert
336
337
338 switch (l)
339 {
340 case enumCompileType.cs:
341 compileScript = CreateCSCompilerScript(compileScript);
342 break;
343 case enumCompileType.vb:
344 compileScript = CreateVBCompilerScript(compileScript);
345 break;
346 case enumCompileType.js:
347 compileScript = CreateJSCompilerScript(compileScript);
348 break;
349 }
350
351// m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code");
352// m_log.Debug("");
353// m_log.Debug(compileScript);
354
355 return CompileFromDotNetText(compileScript, l, asset);
356 }
357
358 private static string CreateJSCompilerScript(string compileScript)
359 {
360 compileScript = String.Empty +
361 "import OpenSim.Region.ScriptEngine.XEngine.Script; import System.Collections.Generic;\r\n" +
362 "package SecondLife {\r\n" +
363 "class Script extends OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" +
364 compileScript +
365 "} }\r\n";
366 return compileScript;
367 }
368
369 private static string CreateCSCompilerScript(string compileScript)
370 {
371
372
373 compileScript = String.Empty +
374 "using OpenSim.Region.ScriptEngine.XEngine.Script; using System.Collections.Generic;\r\n" +
375 String.Empty + "namespace SecondLife { " +
376 String.Empty + "public class Script : OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" +
377 @"public Script() { } " +
378 compileScript +
379 "} }\r\n";
380 return compileScript;
381 }
382
383 private static string CreateVBCompilerScript(string compileScript)
384 {
385 compileScript = String.Empty +
386 "Imports OpenSim.Region.ScriptEngine.XEngine.Script: Imports System.Collections.Generic: " +
387 String.Empty + "NameSpace SecondLife:" +
388 String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass: " +
389 "\r\nPublic Sub New()\r\nEnd Sub: " +
390 compileScript +
391 ":End Class :End Namespace\r\n";
392 return compileScript;
393 }
394
395 /// <summary>
396 /// Compile .NET script to .Net assembly (.dll)
397 /// </summary>
398 /// <param name="Script">CS script</param>
399 /// <returns>Filename to .dll assembly</returns>
400 internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset)
401 {
402 string ext = "." + lang.ToString();
403
404 // Output assembly name
405 scriptCompileCounter++;
406 string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
407 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
408 FilePrefix + "_compiled_" + asset + ".dll"));
409#if DEBUG
410// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\".");
411#endif
412 try
413 {
414 File.Delete(OutFile);
415 }
416 catch (Exception e) // NOTLEGIT - Should be just catching FileIOException
417 {
418 //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
419 throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
420 }
421 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
422
423 // DEBUG - write source to disk
424 if (WriteScriptSourceToDebugFile)
425 {
426 string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext;
427 try
428 {
429 File.WriteAllText(
430 Path.Combine("ScriptEngines", srcFileName),
431 Script);
432 }
433 catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException
434 {
435 m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString());
436 }
437 }
438
439 // Do actual compile
440 CompilerParameters parameters = new CompilerParameters();
441
442 parameters.IncludeDebugInformation = true;
443
444 // Add all available assemblies
445// foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
446// {
447// Console.WriteLine("Adding assembly: " + asm.Location);
448// parameters.ReferencedAssemblies.Add(asm.Location);
449// }
450
451 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
452 string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
453 //Console.WriteLine("Assembly location: " + rootPath);
454 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.XEngine.Script.dll"));
455// parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.XEngine.dll"));
456
457 //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
458 parameters.GenerateExecutable = false;
459 parameters.OutputAssembly = OutFile;
460 parameters.IncludeDebugInformation = CompileWithDebugInformation;
461 //parameters.WarningLevel = 1; // Should be 4?
462 parameters.TreatWarningsAsErrors = false;
463
464//Console.WriteLine(Script);
465 CompilerResults results;
466 switch (lang)
467 {
468 case enumCompileType.vb:
469 results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script);
470 break;
471 case enumCompileType.cs:
472 results = CScodeProvider.CompileAssemblyFromSource(parameters, Script);
473 break;
474 case enumCompileType.js:
475 results = JScodeProvider.CompileAssemblyFromSource(parameters, Script);
476 break;
477 default:
478 throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\"");
479 }
480
481 // Check result
482 // Go through errors
483
484 //
485 // WARNINGS AND ERRORS
486 //
487 if (results.Errors.Count > 0)
488 {
489 string errtext = String.Empty;
490 foreach (CompilerError CompErr in results.Errors)
491 {
492 errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
493 ", Error Number: " + CompErr.ErrorNumber +
494 ", '" + CompErr.ErrorText + "'\r\n";
495 }
496 if (!File.Exists(OutFile))
497 {
498 throw new Exception(errtext);
499 }
500 }
501
502
503 //
504 // NO ERRORS, BUT NO COMPILED FILE
505 //
506 if (!File.Exists(OutFile))
507 {
508 string errtext = String.Empty;
509 errtext += "No compile error. But not able to locate compiled file.";
510 throw new Exception(errtext);
511 }
512 return OutFile;
513 }
514 }
515}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
new file mode 100644
index 0000000..734c837
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -0,0 +1,293 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using libsecondlife;
30using OpenSim.Framework;
31using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
32using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.ScriptEngine.XEngine.Script;
35using Axiom.Math;
36
37namespace OpenSim.Region.ScriptEngine.XEngine
38{
39 /// <summary>
40 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
41 /// </summary>
42 public class EventManager
43 {
44 private XEngine myScriptEngine;
45
46 public EventManager(XEngine _ScriptEngine)
47 {
48 myScriptEngine = _ScriptEngine;
49
50 myScriptEngine.Log.Info("[XEngine] Hooking up to server events");
51 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
52 myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
53 myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
54 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
55 myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
56 myScriptEngine.World.EventManager.OnScriptControlEvent += control;
57 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
58 if (money != null)
59 {
60 money.OnObjectPaid+=HandleObjectPaid;
61 }
62 }
63
64 private void HandleObjectPaid(LLUUID objectID, LLUUID agentID,
65 int amount)
66 {
67 SceneObjectPart part =
68 myScriptEngine.World.GetSceneObjectPart(objectID);
69
70 if (part != null)
71 {
72 money(part.LocalId, agentID, amount);
73 }
74 }
75
76 public void touch_start(uint localID, LLVector3 offsetPos,
77 IClientAPI remoteClient)
78 {
79 // Add to queue for all scripts in ObjectID object
80 XDetectParams[] det = new XDetectParams[1];
81 det[0].Key = remoteClient.AgentId;
82
83 myScriptEngine.PostObjectEvent(localID, new XEventParams(
84 "touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
85 det));
86 }
87
88 public void touch(uint localID, LLVector3 offsetPos,
89 IClientAPI remoteClient)
90 {
91 // Add to queue for all scripts in ObjectID object
92 XDetectParams[] det = new XDetectParams[1];
93 det[0].Key = remoteClient.AgentId;
94 det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
95 offsetPos.Y,
96 offsetPos.Z);
97
98 myScriptEngine.PostObjectEvent(localID, new XEventParams(
99 "touch", new Object[] { new LSL_Types.LSLInteger(1) },
100 det));
101 }
102
103 public void touch_end(uint localID, IClientAPI remoteClient)
104 {
105 // Add to queue for all scripts in ObjectID object
106 XDetectParams[] det = new XDetectParams[1];
107 det[0].Key = remoteClient.AgentId;
108
109 myScriptEngine.PostObjectEvent(localID, new XEventParams(
110 "touch_end", new Object[] { new LSL_Types.LSLInteger(1) },
111 det));
112 }
113
114 public void changed(uint localID, uint change)
115 {
116 // Add to queue for all scripts in localID, Object pass change.
117 myScriptEngine.PostObjectEvent(localID, new XEventParams(
118 "changed",new object[] { new LSL_Types.LSLInteger(change) },
119 new XDetectParams[0]));
120 }
121
122 // state_entry: not processed here
123 // state_exit: not processed here
124
125 public void money(uint localID, LLUUID agentID, int amount)
126 {
127 myScriptEngine.PostObjectEvent(localID, new XEventParams(
128 "money", new object[] {
129 new LSL_Types.LSLString(agentID.ToString()),
130 new LSL_Types.LSLInteger(amount) },
131 new XDetectParams[0]));
132 }
133
134 public void collision_start(uint localID, LLUUID itemID,
135 IClientAPI remoteClient)
136 {
137 // Add to queue for all scripts in ObjectID object
138 XDetectParams[] det = new XDetectParams[1];
139 det[0].Key = remoteClient.AgentId;
140
141 myScriptEngine.PostObjectEvent(localID, new XEventParams(
142 "collision_start",
143 new Object[] { new LSL_Types.LSLInteger(1) },
144 det));
145 }
146
147 public void collision(uint localID, LLUUID itemID,
148 IClientAPI remoteClient)
149 {
150 // Add to queue for all scripts in ObjectID object
151 XDetectParams[] det = new XDetectParams[1];
152 det[0].Key = remoteClient.AgentId;
153
154 myScriptEngine.PostObjectEvent(localID, new XEventParams(
155 "collision", new Object[] { new LSL_Types.LSLInteger(1) },
156 det));
157 }
158
159 public void collision_end(uint localID, LLUUID itemID,
160 IClientAPI remoteClient)
161 {
162 // Add to queue for all scripts in ObjectID object
163 XDetectParams[] det = new XDetectParams[1];
164 det[0].Key = remoteClient.AgentId;
165
166 myScriptEngine.PostObjectEvent(localID, new XEventParams(
167 "collision_end",
168 new Object[] { new LSL_Types.LSLInteger(1) },
169 det));
170 }
171
172 public void land_collision_start(uint localID, LLUUID itemID)
173 {
174 myScriptEngine.PostObjectEvent(localID, new XEventParams(
175 "land_collision_start",
176 new object[0],
177 new XDetectParams[0]));
178 }
179
180 public void land_collision(uint localID, LLUUID itemID)
181 {
182 myScriptEngine.PostObjectEvent(localID, new XEventParams(
183 "land_collision",
184 new object[0],
185 new XDetectParams[0]));
186 }
187
188 public void land_collision_end(uint localID, LLUUID itemID)
189 {
190 myScriptEngine.PostObjectEvent(localID, new XEventParams(
191 "land_collision_end",
192 new object[0],
193 new XDetectParams[0]));
194 }
195
196 // timer: not handled here
197 // listen: not handled here
198
199 public void on_rez(uint localID, LLUUID itemID, int startParam)
200 {
201 myScriptEngine.PostObjectEvent(localID, new XEventParams(
202 "on_rez",new object[] {
203 new LSL_Types.LSLInteger(startParam)},
204 new XDetectParams[0]));
205 }
206
207 public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change)
208 {
209 myScriptEngine.PostObjectEvent(localID, new XEventParams(
210 "control",new object[] {
211 new LSL_Types.LSLString(agentID.ToString()),
212 new LSL_Types.LSLInteger(held),
213 new LSL_Types.LSLInteger(change)},
214 new XDetectParams[0]));
215 }
216
217 public void email(uint localID, LLUUID itemID, string timeSent,
218 string address, string subject, string message, int numLeft)
219 {
220 myScriptEngine.PostObjectEvent(localID, new XEventParams(
221 "email",new object[] {
222 new LSL_Types.LSLString(timeSent),
223 new LSL_Types.LSLString(address),
224 new LSL_Types.LSLString(subject),
225 new LSL_Types.LSLString(message),
226 new LSL_Types.LSLInteger(numLeft)},
227 new XDetectParams[0]));
228 }
229
230 public void at_target(uint localID, uint handle, LLVector3 targetpos,
231 LLVector3 atpos)
232 {
233 myScriptEngine.PostObjectEvent(localID, new XEventParams(
234 "at_target", new object[] {
235 new LSL_Types.LSLInteger(handle),
236 new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z),
237 new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) },
238 new XDetectParams[0]));
239 }
240
241 public void not_at_target(uint localID)
242 {
243 myScriptEngine.PostObjectEvent(localID, new XEventParams(
244 "not_at_target",new object[0],
245 new XDetectParams[0]));
246 }
247
248 public void at_rot_target(uint localID, LLUUID itemID)
249 {
250 myScriptEngine.PostObjectEvent(localID, new XEventParams(
251 "at_rot_target",new object[0],
252 new XDetectParams[0]));
253 }
254
255 public void not_at_rot_target(uint localID, LLUUID itemID)
256 {
257 myScriptEngine.PostObjectEvent(localID, new XEventParams(
258 "not_at_rot_target",new object[0],
259 new XDetectParams[0]));
260 }
261
262 // run_time_permissions: not handled here
263
264 public void attach(uint localID, LLUUID itemID, LLUUID avatar)
265 {
266 myScriptEngine.PostObjectEvent(localID, new XEventParams(
267 "attach",new object[] {
268 new LSL_Types.LSLString(avatar.ToString()) },
269 new XDetectParams[0]));
270 }
271
272 // dataserver: not handled here
273 // link_message: not handled here
274
275 public void moving_start(uint localID, LLUUID itemID)
276 {
277 myScriptEngine.PostObjectEvent(localID, new XEventParams(
278 "moving_start",new object[0],
279 new XDetectParams[0]));
280 }
281
282 public void moving_end(uint localID, LLUUID itemID)
283 {
284 myScriptEngine.PostObjectEvent(localID, new XEventParams(
285 "moving_end",new object[0],
286 new XDetectParams[0]));
287 }
288
289 // object_rez: not handled here
290 // remote_data: not handled here
291 // http_response: not handled here
292 }
293}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Executor.cs b/OpenSim/Region/ScriptEngine/XEngine/Executor.cs
new file mode 100644
index 0000000..40075ec
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Executor.cs
@@ -0,0 +1,136 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenSim.Region.ScriptEngine.XEngine.Script;
32
33namespace OpenSim.Region.ScriptEngine.XEngine
34{
35 public class Executor : ExecutorBase
36 {
37 // Cache functions by keeping a reference to them in a dictionary
38 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
39 private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
40
41 public Executor(IScript script) : base(script)
42 {
43 initEventFlags();
44 }
45
46
47 protected override scriptEvents DoGetStateEventFlags()
48 {
49 //Console.WriteLine("Get event flags for " + m_Script.State);
50
51 // Check to see if we've already computed the flags for this state
52 scriptEvents eventFlags = scriptEvents.None;
53 if (m_stateEvents.ContainsKey(m_Script.State))
54 {
55 m_stateEvents.TryGetValue(m_Script.State, out eventFlags);
56 return eventFlags;
57 }
58
59 Type type=m_Script.GetType();
60
61 // Fill in the events for this state, cache the results in the map
62 foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
63 {
64 string evname = m_Script.State + "_event_" + kvp.Key;
65 //Console.WriteLine("Trying event "+evname);
66 try
67 {
68 MethodInfo mi = type.GetMethod(evname);
69 if (mi != null)
70 {
71 //Console.WriteLine("Found handler for " + kvp.Key);
72 eventFlags |= kvp.Value;
73 }
74 }
75 catch(Exception e)
76 {
77 //Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
78 }
79 }
80
81 // Save the flags we just computed and return the result
82 if(eventFlags != 0)
83 m_stateEvents.Add(m_Script.State, eventFlags);
84
85 //Console.WriteLine("Returning {0:x}", eventFlags);
86 return (eventFlags);
87 }
88
89 protected override void DoExecuteEvent(string FunctionName, object[] args)
90 {
91 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
92 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
93
94 string EventName = m_Script.State + "_event_" + FunctionName;
95
96//#if DEBUG
97// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
98//#endif
99
100 if (Events.ContainsKey(EventName) == false)
101 {
102 // Not found, create
103 Type type = m_Script.GetType();
104 try
105 {
106 MethodInfo mi = type.GetMethod(EventName);
107 Events.Add(EventName, mi);
108 }
109 catch
110 {
111 Console.WriteLine("Event {0}not found", EventName);
112 // Event name not found, cache it as not found
113 Events.Add(EventName, null);
114 }
115 }
116
117 // Get event
118 MethodInfo ev = null;
119 Events.TryGetValue(EventName, out ev);
120
121 if (ev == null) // No event by that name!
122 {
123 //Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
124 return;
125 }
126
127//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
128#if DEBUG
129 //Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
130#endif
131 // Found
132 ev.Invoke(m_Script, args);
133
134 }
135 }
136}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs
new file mode 100644
index 0000000..3775372
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/ExecutorBase.cs
@@ -0,0 +1,181 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Runtime.Remoting.Lifetime;
31using OpenSim.Region.ScriptEngine.XEngine.Script;
32
33namespace OpenSim.Region.ScriptEngine.XEngine
34{
35 public abstract class ExecutorBase : MarshalByRefObject
36 {
37 /// <summary>
38 /// Contains the script to execute functions in.
39 /// </summary>
40 protected IScript m_Script;
41
42 protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
43
44 [Flags]
45 public enum scriptEvents : int
46 {
47 None = 0,
48 attach = 1,
49 collision = 15,
50 collision_end = 32,
51 collision_start = 64,
52 control = 128,
53 dataserver = 256,
54 email = 512,
55 http_response = 1024,
56 land_collision = 2048,
57 land_collision_end = 4096,
58 land_collision_start = 8192,
59 at_target = 16384,
60 listen = 32768,
61 money = 65536,
62 moving_end = 131072,
63 moving_start = 262144,
64 not_at_rot_target = 524288,
65 not_at_target = 1048576,
66 remote_data = 8388608,
67 run_time_permissions = 268435456,
68 state_entry = 1073741824,
69 state_exit = 2,
70 timer = 4,
71 touch = 8,
72 touch_end = 536870912,
73 touch_start = 2097152,
74 object_rez = 4194304
75 }
76
77 /// <summary>
78 /// Create a new instance of ExecutorBase
79 /// </summary>
80 /// <param name="Script"></param>
81 public ExecutorBase(IScript Script)
82 {
83 m_Script = Script;
84 initEventFlags();
85 }
86
87 /// <summary>
88 /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
89 /// </summary>
90 /// <returns></returns>
91 public override Object InitializeLifetimeService()
92 {
93 //Console.WriteLine("Executor: InitializeLifetimeService()");
94 // return null;
95 ILease lease = (ILease)base.InitializeLifetimeService();
96
97 if (lease.CurrentState == LeaseState.Initial)
98 {
99 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
100 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
101 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
102 }
103 return lease;
104 }
105
106 /// <summary>
107 /// Get current AppDomain
108 /// </summary>
109 /// <returns>Current AppDomain</returns>
110 public AppDomain GetAppDomain()
111 {
112 return AppDomain.CurrentDomain;
113 }
114
115 /// <summary>
116 /// Execute a specific function/event in script.
117 /// </summary>
118 /// <param name="FunctionName">Name of function to execute</param>
119 /// <param name="args">Arguments to pass to function</param>
120 public void ExecuteEvent(string FunctionName, object[] args)
121 {
122 DoExecuteEvent(FunctionName, args);
123 }
124
125 protected abstract void DoExecuteEvent(string FunctionName, object[] args);
126
127 /// <summary>
128 /// Compute the events handled by the current state of the script
129 /// </summary>
130 /// <returns>state mask</returns>
131 public scriptEvents GetStateEventFlags()
132 {
133 return DoGetStateEventFlags();
134 }
135
136 protected abstract scriptEvents DoGetStateEventFlags();
137
138 protected void initEventFlags()
139 {
140 // Initialize the table if it hasn't already been done
141 if (m_eventFlagsMap.Count > 0)
142 {
143 return;
144 }
145
146 m_eventFlagsMap.Add("attach", scriptEvents.attach);
147 // m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
148 m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
149 // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
150 m_eventFlagsMap.Add("collision", scriptEvents.collision);
151 m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
152 m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
153 m_eventFlagsMap.Add("control", scriptEvents.control);
154 m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
155 m_eventFlagsMap.Add("email", scriptEvents.email);
156 m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
157 m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
158 m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
159 m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
160 // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
161 m_eventFlagsMap.Add("listen", scriptEvents.listen);
162 m_eventFlagsMap.Add("money", scriptEvents.money);
163 m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
164 m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
165 m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
166 m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
167 // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
168 // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
169 m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
170 m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
171 // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
172 m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
173 m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
174 m_eventFlagsMap.Add("timer", scriptEvents.timer);
175 m_eventFlagsMap.Add("touch", scriptEvents.touch);
176 m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
177 m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
178 m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
179 }
180 }
181}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs
new file mode 100644
index 0000000..9c59108
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs
@@ -0,0 +1,363 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Text.RegularExpressions;
32
33namespace OpenSim.Region.ScriptEngine.XEngine
34{
35 public class LSL2CSConverter
36 {
37 // Uses regex to convert LSL code to C# code.
38
39 //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
40 private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
41 private Dictionary<string, string> quotes = new Dictionary<string, string>();
42 // c Style
43 private Regex cstylecomments = new Regex(@"/\*(.|[\r\n])*?\*/", RegexOptions.Compiled | RegexOptions.Multiline);
44 // c# one liners
45 private Regex nonCommentFwsl = new Regex("\"[a-zA-Z0-9.,:/\\n ]+//[^\"+]+([\\\\\\\"+]+)?(\\s+)?[\"+](\\s+)?(;)?", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
46 private Regex conelinecomments = new Regex(@"[^:].?([\/]{2}[^\n]*)|([\n]{1,}[\/]{2}[^\n]*)", RegexOptions.Compiled | RegexOptions.Multiline);
47 // ([^\"])((?:[a-zA-Z])\.[a-zA-Z].?)([^\"])
48
49 // value we're looking for: (?:[a-zA-Z])\.[a-zA-Z]
50 public LSL2CSConverter()
51 {
52 // Only the types we need to convert
53 dataTypes.Add("void", "void");
54 dataTypes.Add("integer", "LSL_Types.LSLInteger");
55 dataTypes.Add("float", "double");
56 dataTypes.Add("string", "LSL_Types.LSLString");
57 dataTypes.Add("key", "LSL_Types.LSLString");
58 dataTypes.Add("vector", "LSL_Types.Vector3");
59 dataTypes.Add("rotation", "LSL_Types.Quaternion");
60 dataTypes.Add("list", "LSL_Types.list");
61 dataTypes.Add("null", "null");
62 }
63
64 public string Convert(string Script)
65 {
66 quotes.Clear();
67 string Return = String.Empty;
68 Script = " \r\n" + Script;
69
70 //
71 // Prepare script for processing
72 //
73
74 // Clean up linebreaks
75 Script = Regex.Replace(Script, @"\r\n", "\n");
76 Script = Regex.Replace(Script, @"\n", "\r\n");
77
78 // QUOTE REPLACEMENT
79 // temporarily replace quotes so we can work our magic on the script without
80 // always considering if we are inside our outside quotes's
81 // TODO: Does this work on half-quotes in strings? ;)
82 string _Script = String.Empty;
83 string C;
84 bool in_quote = false;
85 bool quote_replaced = false;
86 string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
87 string quote = String.Empty;
88 bool last_was_escape = false;
89 int quote_replaced_count = 0;
90
91 string removefwnoncomments = nonCommentFwsl.Replace(Script, "\"\";");
92
93 string removecomments = conelinecomments.Replace(removefwnoncomments, "");
94 removecomments = cstylecomments.Replace(removecomments, "");
95 string[] localscript = removecomments.Split('"');
96 string checkscript = String.Empty;
97 bool flip = true;
98
99 for (int p = 0; p < localscript.Length; p++)
100 {
101 //if (localscript[p].Length >= 1)
102 //{
103 if (!localscript[p].EndsWith(@"\"))
104 {
105 flip = !flip;
106 //System.Console.WriteLine("Flip:" + flip.ToString() + " - " + localscript[p] + " ! " + localscript[p].EndsWith(@"\").ToString());
107 }
108 //}
109 //else
110 //{
111 // flip = !flip;
112 // System.Console.WriteLine("Flip:" + flip.ToString() + " - " + localscript[p]);
113 //}
114 if (!flip)
115 checkscript += localscript[p];
116 }
117
118 //System.Console.WriteLine("SCRIPT:" + checkscript);
119
120 // checks for alpha.alpha way of referring to objects in C#
121 // ignores alpha.x alpha.y, alpha.z for refering to vector components
122 Match SecurityM;
123
124 // BROKEN: this check is very wrong. It block's any url in strings.
125 SecurityM = Regex.Match(checkscript, @"(?:[a-zA-Z])\.(?:[a-wA-Z]|[a-zA-Z][a-zA-Z])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
126
127 if (SecurityM.Success)
128 throw new Exception("CS0103: 'The . symbol cannot be used in LSL except in float values or vector components'. Detected around: " + SecurityM.Captures[0].Value);
129
130 SecurityM = Regex.Match(checkscript, @"typeof\s", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
131 if (SecurityM.Success)
132 throw new Exception("CS0103: 'The object.typeof method isn't allowed in LSL'");
133
134 SecurityM = Regex.Match(checkscript, @"GetType\(", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
135 if (SecurityM.Success)
136 throw new Exception("CS0103: 'The object.GetType method isn't allowed in LSL'");
137
138 for (int p = 0; p < Script.Length; p++)
139 {
140 C = Script.Substring(p, 1);
141 while (true)
142 {
143 // found " and last was not \ so this is not an escaped \"
144 if (C == "\"" && last_was_escape == false)
145 {
146 // Toggle inside/outside quote
147 in_quote = !in_quote;
148 if (in_quote)
149 {
150 quote_replaced_count++;
151 }
152 else
153 {
154 if (quote == String.Empty)
155 {
156 // We didn't replace quote, probably because of empty string?
157 _Script += quote_replacement_string +
158 quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
159 }
160 // We just left a quote
161 quotes.Add(
162 quote_replacement_string +
163 quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
164 quote = String.Empty;
165 }
166 break;
167 }
168
169 if (!in_quote)
170 {
171 // We are not inside a quote
172 quote_replaced = false;
173 }
174 else
175 {
176 // We are inside a quote
177 if (!quote_replaced)
178 {
179 // Replace quote
180 _Script += quote_replacement_string +
181 quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
182 quote_replaced = true;
183 }
184 quote += C;
185 break;
186 }
187 _Script += C;
188 break;
189 }
190 last_was_escape = false;
191 if (C == @"\")
192 {
193 last_was_escape = true;
194 }
195 }
196 Script = _Script;
197 //
198 // END OF QUOTE REPLACEMENT
199 //
200
201 //
202 // PROCESS STATES
203 // Remove state definitions and add state names to start of each event within state
204 //
205 int ilevel = 0;
206 int lastlevel = 0;
207 string ret = String.Empty;
208 string cache = String.Empty;
209 bool in_state = false;
210 string current_statename = String.Empty;
211 for (int p = 0; p < Script.Length; p++)
212 {
213 C = Script.Substring(p, 1);
214 while (true)
215 {
216 // inc / dec level
217 if (C == @"{")
218 ilevel++;
219 if (C == @"}")
220 ilevel--;
221 if (ilevel < 0)
222 ilevel = 0;
223 cache += C;
224
225 // if level == 0, add to return
226 if (ilevel == 1 && lastlevel == 0)
227 {
228 // 0 => 1: Get last
229 Match m =
230 //Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
231 Regex.Match(cache, @"(?![a-zA-Z_]+)\s*(state\s+)?(?<statename>[a-zA-Z_][a-zA-Z_0-9]*)[^a-zA-Z_0-9\(\)]*{",
232
233 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
234
235 in_state = false;
236 if (m.Success)
237 {
238 // Go back to level 0, this is not a state
239 in_state = true;
240 current_statename = m.Groups["statename"].Captures[0].Value;
241 //Console.WriteLine("Current statename: " + current_statename);
242 cache =
243 //@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
244 Regex.Replace(cache,
245 @"(?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_][a-zA-Z_0-9]*)(?<s2>[^a-zA-Z_0-9\(\)]*){",
246 "${s1}${s2}",
247 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
248 }
249 ret += cache;
250 cache = String.Empty;
251 }
252 if (ilevel == 0 && lastlevel == 1)
253 {
254 // 1 => 0: Remove last }
255 if (in_state == true)
256 {
257 cache = cache.Remove(cache.Length - 1, 1);
258 //cache = Regex.Replace(cache, "}$", String.Empty, RegexOptions.Multiline | RegexOptions.Singleline);
259
260 //Replace function names
261 // void dataserver(key query_id, string data) {
262 //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
263 //Console.WriteLine("Replacing using statename: " + current_statename);
264 cache =
265 Regex.Replace(cache,
266 @"^(\s*)((?!(if|switch|for|while)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
267 @"$1public " + current_statename + "_event_$2",
268 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
269 }
270
271 ret += cache;
272 cache = String.Empty;
273 in_state = true;
274 current_statename = String.Empty;
275 }
276
277 break;
278 }
279 lastlevel = ilevel;
280 }
281 ret += cache;
282 cache = String.Empty;
283
284 Script = ret;
285 ret = String.Empty;
286
287 foreach (string key in dataTypes.Keys)
288 {
289 string val;
290 dataTypes.TryGetValue(key, out val);
291
292 // Replace CAST - (integer) with (int)
293 Script =
294 Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")",
295 RegexOptions.Compiled | RegexOptions.Multiline);
296 // Replace return types and function variables - integer a() and f(integer a, integer a)
297 Script =
298 Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s+)", @"$1$2" + val + "$3",
299 RegexOptions.Compiled | RegexOptions.Multiline);
300 Script =
301 Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)[,]", @"$1$2" + val + "$3,",
302 RegexOptions.Compiled | RegexOptions.Multiline);
303 }
304
305 // Add "void" in front of functions that needs it
306 Script =
307 Regex.Replace(Script,
308 @"^(\s*public\s+)?((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
309 @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
310
311 // Replace <x,y,z> and <x,y,z,r>
312 Script =
313 Regex.Replace(Script, @"<([^,>;]*,[^,>;]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Quaternion($1)",
314 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
315 Script =
316 Regex.Replace(Script, @"<([^,>;)]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Vector3($1)",
317 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
318
319 // Replace List []'s
320 Script =
321 Regex.Replace(Script, @"\[([^\]]*)\]", @"new LSL_Types.list($1)",
322 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
323
324 // Replace (string) to .ToString() //
325 Script =
326 Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.ToString()",
327 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
328 Script =
329 Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.Parse($2)",
330 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
331
332 // Replace "state STATENAME" with "state("statename")"
333 Script =
334 Regex.Replace(Script, @"(state)\s+([^;\n\r]+)(;[\r\n\s])", "$1(\"$2\")$3",
335 RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
336
337 // REPLACE BACK QUOTES
338 foreach (string key in quotes.Keys)
339 {
340 string val;
341 quotes.TryGetValue(key, out val);
342 Script = Script.Replace(key, "\"" + val + "\"");
343 }
344
345 //System.Console.WriteLine(Script);
346 Return = String.Empty;// +
347 //"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
348
349 //Return += String.Empty +
350 // "namespace SecondLife { ";
351 //Return += String.Empty +
352 // //"[Serializable] " +
353 // "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
354 //Return += @"public Script() { } ";
355 Return += Script;
356 //Return += "} }\r\n";
357
358 quotes.Clear();
359
360 return Return;
361 }
362 }
363}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs b/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs
new file mode 100644
index 0000000..ca209b6
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs
@@ -0,0 +1,6474 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using System.Text;
33using System.Threading;
34using Axiom.Math;
35using libsecondlife;
36using OpenSim.Framework;
37using OpenSim.Region.Environment;
38using OpenSim.Region.Environment.Interfaces;
39using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
40using OpenSim.Region.Environment.Modules.World.Land;
41using OpenSim.Region.Environment.Scenes;
42using OpenSim.Region.ScriptEngine.XEngine;
43using OpenSim.Region.ScriptEngine.XEngine.Script;
44
45
46namespace OpenSim.Region.ScriptEngine.XEngine
47{
48 /// <summary>
49 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
50 /// </summary>
51 public class LSL_ScriptCommands : MarshalByRefObject, ILSL_ScriptCommands
52 {
53 // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
54
55 internal XEngine m_ScriptEngine;
56 internal XScriptInstance m_Instance;
57 internal SceneObjectPart m_host;
58 internal uint m_localID;
59 internal LLUUID m_itemID;
60 internal bool throwErrorOnNotImplemented = true;
61
62 public LSL_ScriptCommands(XEngine ScriptEngine, XScriptInstance instance, SceneObjectPart host, uint localID, LLUUID itemID)
63 {
64 m_ScriptEngine = ScriptEngine;
65 m_Instance = instance;
66 m_host = host;
67 m_localID = localID;
68 m_itemID = itemID;
69
70 //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
71 }
72
73 private DateTime m_timer = DateTime.Now;
74 private string m_state = "default";
75 private bool m_waitingForScriptAnswer=false;
76
77
78 public string State
79 {
80 get { return m_Instance.State; }
81 set { m_Instance.State = value; }
82 }
83
84 public void state(string newState)
85 {
86 m_Instance.SetState(newState);
87 }
88
89 // Object never expires
90 public override Object InitializeLifetimeService()
91 {
92 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
93 // return null;
94 ILease lease = (ILease)base.InitializeLifetimeService();
95
96 if (lease.CurrentState == LeaseState.Initial)
97 {
98 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
99 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
100 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
101 }
102 return lease;
103 }
104
105 public Scene World
106 {
107 get { return m_ScriptEngine.World; }
108 }
109
110 public void llSay(int channelID, string text)
111 {
112 m_host.AddScriptLPS(1);
113
114 if(text.Length > 1023)
115 text=text.Substring(0, 1023);
116
117 World.SimChat(Helpers.StringToField(text),
118 ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
119
120 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
121 wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
122 }
123
124 // Extension commands use this:
125 public ICommander GetCommander(string name)
126 {
127 return World.GetCommander(name);
128 }
129
130 private LLUUID InventorySelf()
131 {
132 LLUUID invItemID=new LLUUID();
133
134 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
135 {
136 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
137 {
138 invItemID=inv.Key;
139 break;
140 }
141 }
142
143 return invItemID;
144 }
145
146 private LLUUID InventoryKey(string name, int type)
147 {
148 m_host.AddScriptLPS(1);
149 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
150 {
151 if (inv.Value.Name == name)
152 {
153 if (inv.Value.Type != type)
154 return LLUUID.Zero;
155
156 return inv.Value.AssetID.ToString();
157 }
158 }
159 return LLUUID.Zero;
160 }
161
162 private LLUUID InventoryKey(string name)
163 {
164 m_host.AddScriptLPS(1);
165 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
166 {
167 if (inv.Value.Name == name)
168 {
169 return inv.Value.AssetID.ToString();
170 }
171 }
172 return LLUUID.Zero;
173 }
174
175 public void osSetRegionWaterHeight(double height)
176 {
177 m_host.AddScriptLPS(1);
178 //Check to make sure that the script's owner is the estate manager/master
179 //World.Permissions.GenericEstatePermission(
180 if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
181 {
182 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
183 }
184 }
185
186 //These are the implementations of the various ll-functions used by the LSL scripts.
187 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
188 public double llSin(double f)
189 {
190 m_host.AddScriptLPS(1);
191 return (double)Math.Sin(f);
192 }
193
194 public double llCos(double f)
195 {
196 m_host.AddScriptLPS(1);
197 return (double)Math.Cos(f);
198 }
199
200 public double llTan(double f)
201 {
202 m_host.AddScriptLPS(1);
203 return (double)Math.Tan(f);
204 }
205
206 public double llAtan2(double x, double y)
207 {
208 m_host.AddScriptLPS(1);
209 return (double)Math.Atan2(y, x);
210 }
211
212 public double llSqrt(double f)
213 {
214 m_host.AddScriptLPS(1);
215 return (double)Math.Sqrt(f);
216 }
217
218 public double llPow(double fbase, double fexponent)
219 {
220 m_host.AddScriptLPS(1);
221 return (double)Math.Pow(fbase, fexponent);
222 }
223
224 public LSL_Types.LSLInteger llAbs(int i)
225 {
226 m_host.AddScriptLPS(1);
227 return (int)Math.Abs(i);
228 }
229
230 public double llFabs(double f)
231 {
232 m_host.AddScriptLPS(1);
233 return (double)Math.Abs(f);
234 }
235
236 public double llFrand(double mag)
237 {
238 m_host.AddScriptLPS(1);
239 lock (Util.RandomClass)
240 {
241 return Util.RandomClass.NextDouble() * mag;
242 }
243 }
244
245 public LSL_Types.LSLInteger llFloor(double f)
246 {
247 m_host.AddScriptLPS(1);
248 return (int)Math.Floor(f);
249 }
250
251 public LSL_Types.LSLInteger llCeil(double f)
252 {
253 m_host.AddScriptLPS(1);
254 return (int)Math.Ceiling(f);
255 }
256
257 // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
258 public LSL_Types.LSLInteger llRound(double f)
259 {
260 m_host.AddScriptLPS(1);
261 return (int)Math.Round(f, MidpointRounding.AwayFromZero);
262 }
263
264 //This next group are vector operations involving squaring and square root. ckrinke
265 public double llVecMag(LSL_Types.Vector3 v)
266 {
267 m_host.AddScriptLPS(1);
268 return LSL_Types.Vector3.Mag(v);
269 }
270
271 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
272 {
273 m_host.AddScriptLPS(1);
274 double mag = LSL_Types.Vector3.Mag(v);
275 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
276 nor.x = v.x / mag;
277 nor.y = v.y / mag;
278 nor.z = v.z / mag;
279 return nor;
280 }
281
282 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
283 {
284 m_host.AddScriptLPS(1);
285 double dx = a.x - b.x;
286 double dy = a.y - b.y;
287 double dz = a.z - b.z;
288 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
289 }
290
291 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
292
293 // Utility function for llRot2Euler
294
295 // normalize an angle between 0 - 2*PI (0 and 360 degrees)
296 private double NormalizeAngle(double angle)
297 {
298 angle = angle % (Math.PI * 2);
299 if (angle < 0) angle = angle + Math.PI * 2;
300 return angle;
301 }
302
303
304 // Old implementation of llRot2Euler, now normalized
305
306 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
307 {
308 m_host.AddScriptLPS(1);
309 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
310 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
311 double m = (t.x + t.y + t.z + t.s);
312 if (m == 0) return new LSL_Types.Vector3();
313 double n = 2 * (r.y * r.s + r.x * r.z);
314 double p = m * m - n * n;
315 if (p > 0)
316 return new LSL_Types.Vector3(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
317 NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
318 NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
319 else if (n > 0)
320 return new LSL_Types.Vector3(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
321 else
322 return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
323 }
324
325
326 // Xantor's newer llEuler2Rot() *try the second* inverted quaternions (-x,-y,-z,w) as LL seems to like
327 // New and improved, now actually works as described. Prim rotates as expected as does llRot2Euler.
328
329 /* From wiki:
330 The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
331 in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
332 a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
333 vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
334 */
335
336 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
337 {
338 m_host.AddScriptLPS(1);
339
340 double x,y,z,s,s_i;
341
342 double cosX = Math.Cos(v.x);
343 double cosY = Math.Cos(v.y);
344 double cosZ = Math.Cos(v.z);
345 double sinX = Math.Sin(v.x);
346 double sinY = Math.Sin(v.y);
347 double sinZ = Math.Sin(v.z);
348
349 s = Math.Sqrt(cosY * cosZ - sinX * sinY * sinZ + cosX * cosZ + cosX * cosY + 1.0f) * 0.5f;
350 if (Math.Abs(s) < 0.00001) // null rotation
351 {
352 x = 0.0f;
353 y = 1.0f;
354 z = 0.0f;
355 }
356 else
357 {
358 s_i = 1.0f / (4.0f * s);
359 x = - (-sinX * cosY - cosX * sinY * sinZ - sinX * cosZ) * s_i;
360 y = - (-cosX * sinY * cosZ + sinX * sinZ - sinY) * s_i;
361 z = - (-cosY * sinZ - sinX * sinY * cosZ - cosX * sinZ) * s_i;
362 }
363 return new LSL_Types.Quaternion(x, y, z, s);
364 }
365
366
367 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
368 {
369 m_host.AddScriptLPS(1);
370 NotImplemented("llAxes2Rot");
371 return new LSL_Types.Quaternion();
372 }
373
374 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
375 {
376 m_host.AddScriptLPS(1);
377 return (new LSL_Types.Vector3(1,0,0) * r);
378 }
379
380 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
381 {
382 m_host.AddScriptLPS(1);
383 return (new LSL_Types.Vector3(0, 1, 0) * r);
384 }
385
386 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
387 {
388 m_host.AddScriptLPS(1);
389 return (new LSL_Types.Vector3(0, 0, 1) * r);
390 }
391 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
392 {
393 //A and B should both be normalized
394 m_host.AddScriptLPS(1);
395 double dotProduct = LSL_Types.Vector3.Dot(a, b);
396 LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
397 double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
398 double angle = Math.Acos(dotProduct / magProduct);
399 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
400 double s = Math.Sin(angle / 2);
401
402 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
403 }
404 public void llWhisper(int channelID, string text)
405 {
406 m_host.AddScriptLPS(1);
407
408 if(text.Length > 1023)
409 text=text.Substring(0, 1023);
410
411 World.SimChat(Helpers.StringToField(text),
412 ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
413
414 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
415 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
416 }
417
418 public void llShout(int channelID, string text)
419 {
420 m_host.AddScriptLPS(1);
421
422 if(text.Length > 1023)
423 text=text.Substring(0, 1023);
424
425 World.SimChat(Helpers.StringToField(text),
426 ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
427
428 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
429 wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
430 }
431
432 public void llRegionSay(int channelID, string text)
433 {
434 if (channelID == 0)
435 {
436 LSLError("Cannot use llRegionSay() on channel 0");
437 return;
438 }
439
440
441 if(text.Length > 1023)
442 text=text.Substring(0, 1023);
443
444 m_host.AddScriptLPS(1);
445
446 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
447 wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
448 }
449
450 public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg)
451 {
452 m_host.AddScriptLPS(1);
453 LLUUID keyID;
454 LLUUID.TryParse(ID, out keyID);
455 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
456 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
457 }
458
459 public void llListenControl(int number, int active)
460 {
461 m_host.AddScriptLPS(1);
462 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
463 wComm.ListenControl(m_itemID, number, active);
464 }
465
466 public void llListenRemove(int number)
467 {
468 m_host.AddScriptLPS(1);
469 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
470 wComm.ListenRemove(m_itemID, number);
471 }
472
473 public void llSensor(string name, string id, int type, double range, double arc)
474 {
475 m_host.AddScriptLPS(1);
476 LLUUID keyID = LLUUID.Zero;
477 LLUUID.TryParse(id, out keyID);
478
479 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
480 }
481
482 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
483 {
484 m_host.AddScriptLPS(1);
485 LLUUID keyID = LLUUID.Zero;
486 LLUUID.TryParse(id, out keyID);
487
488 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
489 }
490
491 public void llSensorRemove()
492 {
493 m_host.AddScriptLPS(1);
494 m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
495 }
496
497 public string resolveName(LLUUID objecUUID)
498 {
499 // try avatar username surname
500 UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
501 if (profile != null)
502 {
503 string avatarname = profile.FirstName + " " + profile.SurName;
504 return avatarname;
505 }
506 // try an scene object
507 SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
508 if (SOP != null)
509 {
510 string objectname = SOP.Name;
511 return objectname;
512 }
513
514 EntityBase SensedObject;
515 lock (World.Entities)
516 {
517 World.Entities.TryGetValue(objecUUID, out SensedObject);
518 }
519
520 if (SensedObject == null)
521 return String.Empty;
522 return SensedObject.Name;
523
524 }
525
526 public string llDetectedName(int number)
527 {
528 m_host.AddScriptLPS(1);
529 LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
530 if(sensedUUID != null)
531 return resolveName(sensedUUID);
532 return String.Empty;
533 }
534
535 public LLUUID uuidDetectedKey(int number)
536 {
537 return m_ScriptEngine.GetDetectID(m_itemID, number);
538 }
539
540 public EntityBase entityDetectedKey(int number)
541 {
542 LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
543 if(sensedUUID != null)
544 {
545 EntityBase SensedObject = null;
546 lock (World.Entities)
547 {
548 World.Entities.TryGetValue(sensedUUID, out SensedObject);
549 }
550 return SensedObject;
551 }
552 return null;
553 }
554
555 public string llDetectedKey(int number)
556 {
557 m_host.AddScriptLPS(1);
558 LLUUID SensedUUID = uuidDetectedKey(number);
559 if (SensedUUID == LLUUID.Zero)
560 return String.Empty;
561
562 return SensedUUID.ToString();
563 }
564
565 public string llDetectedOwner(int number)
566 {
567 // returns UUID of owner of object detected
568 m_host.AddScriptLPS(1);
569 EntityBase SensedObject = entityDetectedKey(number);
570 if (SensedObject ==null)
571 return String.Empty;
572 LLUUID SensedUUID = uuidDetectedKey(number);
573 if (World.GetScenePresence(SensedUUID) == null)
574 {
575 // sensed object is not an avatar
576 // so get the owner of the sensed object
577 SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
578 if (SOP != null) { return SOP.ObjectOwner.ToString(); }
579 }
580 else
581 {
582 // sensed object is an avatar, and so must be its own owner
583 return SensedUUID.ToString();
584 }
585
586
587 return String.Empty;
588
589 }
590
591 public LSL_Types.LSLInteger llDetectedType(int number)
592 {
593 m_host.AddScriptLPS(1);
594 EntityBase SensedObject = entityDetectedKey(number);
595 if (SensedObject == null)
596 return 0;
597 int mask = 0;
598
599 LLUUID SensedUUID = uuidDetectedKey(number);
600 LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
601
602 if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
603 if (SensedObject.Velocity.Equals(ZeroVector))
604 mask |= 0x04; // passive non-moving
605 else
606 mask |= 0x02; // active moving
607 if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
608 return mask;
609
610 }
611
612 public LSL_Types.Vector3 llDetectedPos(int number)
613 {
614 m_host.AddScriptLPS(1);
615 EntityBase SensedObject = entityDetectedKey(number);
616 if (SensedObject == null)
617 return new LSL_Types.Vector3(0, 0, 0);
618
619 return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
620 }
621
622 public LSL_Types.Vector3 llDetectedVel(int number)
623 {
624 m_host.AddScriptLPS(1);
625 EntityBase SensedObject = entityDetectedKey(number);
626 if (SensedObject == null)
627 return new LSL_Types.Vector3(0, 0, 0);
628
629 return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
630 // return new LSL_Types.Vector3();
631 }
632
633 public LSL_Types.Vector3 llDetectedGrab(int number)
634 {
635 m_host.AddScriptLPS(1);
636 XDetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
637
638 return parms.OffsetPos;
639 }
640
641 public LSL_Types.Quaternion llDetectedRot(int number)
642 {
643 m_host.AddScriptLPS(1);
644 EntityBase SensedObject = entityDetectedKey(number);
645 if (SensedObject == null)
646 return new LSL_Types.Quaternion();
647
648 return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
649 }
650
651 public LSL_Types.LSLInteger llDetectedGroup(int number)
652 {
653 m_host.AddScriptLPS(1);
654 NotImplemented("llDetectedGroup");
655 return 0;
656 }
657
658 public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
659 {
660 m_host.AddScriptLPS(1);
661 NotImplemented("llDetectedLinkNumber");
662 return 0;
663 }
664
665 public void llDie()
666 {
667 m_host.AddScriptLPS(1);
668 World.DeleteSceneObject(m_host.ParentGroup);
669 }
670
671 public double llGround(LSL_Types.Vector3 offset)
672 {
673 m_host.AddScriptLPS(1);
674 int x = (int)(m_host.AbsolutePosition.X + offset.x);
675 int y = (int)(m_host.AbsolutePosition.Y + offset.y);
676 return World.GetLandHeight(x, y);
677 }
678
679 public double llCloud(LSL_Types.Vector3 offset)
680 {
681 m_host.AddScriptLPS(1);
682 NotImplemented("llCloud");
683 return 0;
684 }
685
686 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
687 {
688 m_host.AddScriptLPS(1);
689 NotImplemented("llWind");
690 return new LSL_Types.Vector3();
691 }
692
693 public void llSetStatus(int status, int value)
694 {
695 m_host.AddScriptLPS(1);
696
697 int statusrotationaxis = 0;
698
699 if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
700 {
701 if (value == 1)
702 m_host.ScriptSetPhysicsStatus(true);
703 else
704 m_host.ScriptSetPhysicsStatus(false);
705
706 }
707 if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
708 {
709 if (value == 1)
710 m_host.ScriptSetPhantomStatus(true);
711 else
712 m_host.ScriptSetPhantomStatus(false);
713 }
714 if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
715 {
716 m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
717 }
718 if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
719 {
720 statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X;
721
722 }
723 if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
724 {
725 statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y;
726 }
727 if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
728 {
729 statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z;
730 }
731 if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
732 {
733 NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
734 }
735 if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
736 {
737 if (value == 1)
738 m_host.SetDieAtEdge(true);
739 else
740 m_host.SetDieAtEdge(false);
741 }
742 if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
743 {
744 NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
745 }
746 if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
747 {
748 NotImplemented("llSetStatus - STATUS_SANDBOX");
749 }
750 if (statusrotationaxis != 0)
751 {
752 m_host.SetAxisRotation(statusrotationaxis, value);
753
754 }
755 }
756
757 public LSL_Types.LSLInteger llGetStatus(int status)
758 {
759 m_host.AddScriptLPS(1);
760 // Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
761 switch (status)
762 {
763 case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
764 if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
765 {
766 return 1;
767 }
768 return 0;
769 case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
770 if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
771 {
772 return 1;
773 }
774 return 0;
775 case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
776 if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
777 {
778 return 1;
779 }
780 return 0;
781 case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
782 NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
783 return 0;
784 case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
785
786 if (m_host.GetDieAtEdge())
787 return 1;
788 else
789 return 0;
790
791 case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
792 NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
793 return 0;
794 case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
795 NotImplemented("llGetStatus - STATUS_ROTATE_X");
796 return 0;
797 case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
798 NotImplemented("llGetStatus - STATUS_ROTATE_Y");
799 return 0;
800 case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
801 NotImplemented("llGetStatus - STATUS_ROTATE_Z");
802 return 0;
803 case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
804 NotImplemented("llGetStatus - STATUS_SANDBOX");
805 return 0;
806 }
807 return 0;
808 }
809
810 public void llSetScale(LSL_Types.Vector3 scale)
811 {
812 m_host.AddScriptLPS(1);
813 SetScale(m_host, scale);
814 }
815
816 private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
817 {
818 // TODO: this needs to trigger a persistance save as well
819 LLVector3 tmp = part.Scale;
820 tmp.X = (float)scale.x;
821 tmp.Y = (float)scale.y;
822 tmp.Z = (float)scale.z;
823 part.Scale = tmp;
824 part.SendFullUpdateToAllClients();
825 }
826
827 public LSL_Types.Vector3 llGetScale()
828 {
829 m_host.AddScriptLPS(1);
830 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
831 }
832
833 public void llSetColor(LSL_Types.Vector3 color, int face)
834 {
835 m_host.AddScriptLPS(1);
836
837 SetColor(m_host, color, face);
838 }
839
840 private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face)
841 {
842 LLObject.TextureEntry tex = part.Shape.Textures;
843 LLColor texcolor;
844 if (face > -1)
845 {
846 texcolor = tex.CreateFace((uint)face).RGBA;
847 texcolor.R = (float)Math.Abs(color.x - 1);
848 texcolor.G = (float)Math.Abs(color.y - 1);
849 texcolor.B = (float)Math.Abs(color.z - 1);
850 tex.FaceTextures[face].RGBA = texcolor;
851 part.UpdateTexture(tex);
852 return;
853 }
854 else if (face == -1)
855 {
856 for (uint i = 0; i < 32; i++)
857 {
858 if (tex.FaceTextures[i] != null)
859 {
860 texcolor = tex.FaceTextures[i].RGBA;
861 texcolor.R = (float)Math.Abs(color.x - 1);
862 texcolor.G = (float)Math.Abs(color.y - 1);
863 texcolor.B = (float)Math.Abs(color.z - 1);
864 tex.FaceTextures[i].RGBA = texcolor;
865 }
866 texcolor = tex.DefaultTexture.RGBA;
867 texcolor.R = (float)Math.Abs(color.x - 1);
868 texcolor.G = (float)Math.Abs(color.y - 1);
869 texcolor.B = (float)Math.Abs(color.z - 1);
870 tex.DefaultTexture.RGBA = texcolor;
871 }
872 part.UpdateTexture(tex);
873 return;
874 }
875 }
876
877 public double llGetAlpha(int face)
878 {
879 m_host.AddScriptLPS(1);
880 LLObject.TextureEntry tex = m_host.Shape.Textures;
881 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
882 {
883 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
884 }
885 if (face > -1)
886 {
887 return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
888 }
889 return 0;
890 }
891
892 public void llSetAlpha(double alpha, int face)
893 {
894 m_host.AddScriptLPS(1);
895
896 SetAlpha(m_host, alpha, face);
897 }
898
899 private void SetAlpha(SceneObjectPart part, double alpha, int face)
900 {
901 LLObject.TextureEntry tex = part.Shape.Textures;
902 LLColor texcolor;
903 if (face > -1)
904 {
905 texcolor = tex.CreateFace((uint)face).RGBA;
906 texcolor.A = (float)Math.Abs(alpha - 1);
907 tex.FaceTextures[face].RGBA = texcolor;
908 part.UpdateTexture(tex);
909 return;
910 }
911 else if (face == -1)
912 {
913 for (int i = 0; i < 32; i++)
914 {
915 if (tex.FaceTextures[i] != null)
916 {
917 texcolor = tex.FaceTextures[i].RGBA;
918 texcolor.A = (float)Math.Abs(alpha - 1);
919 tex.FaceTextures[i].RGBA = texcolor;
920 }
921 }
922 texcolor = tex.DefaultTexture.RGBA;
923 texcolor.A = (float)Math.Abs(alpha - 1);
924 tex.DefaultTexture.RGBA = texcolor;
925 part.UpdateTexture(tex);
926 return;
927 }
928 }
929
930 public LSL_Types.Vector3 llGetColor(int face)
931 {
932 m_host.AddScriptLPS(1);
933 LLObject.TextureEntry tex = m_host.Shape.Textures;
934 LLColor texcolor;
935 LSL_Types.Vector3 rgb;
936 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
937 {
938 texcolor = tex.DefaultTexture.RGBA;
939 rgb.x = (255 - (texcolor.R * 255)) / 255;
940 rgb.y = (255 - (texcolor.G * 255)) / 255;
941 rgb.z = (255 - (texcolor.B * 255)) / 255;
942 return rgb;
943 }
944 if (face > -1)
945 {
946 texcolor = tex.GetFace((uint)face).RGBA;
947 rgb.x = (255 - (texcolor.R * 255)) / 255;
948 rgb.y = (255 - (texcolor.G * 255)) / 255;
949 rgb.z = (255 - (texcolor.B * 255)) / 255;
950 return rgb;
951 }
952 else
953 {
954 return new LSL_Types.Vector3();
955 }
956 }
957
958 public void llSetTexture(string texture, int face)
959 {
960 m_host.AddScriptLPS(1);
961 SetTexture(m_host, texture, face);
962 }
963
964 private void SetTexture(SceneObjectPart part, string texture, int face)
965 {
966 LLUUID textureID=new LLUUID();
967
968 if (!LLUUID.TryParse(texture, out textureID))
969 {
970 textureID=InventoryKey(texture, (int)AssetType.Texture);
971 }
972
973 if (textureID == LLUUID.Zero)
974 return;
975
976 LLObject.TextureEntry tex = part.Shape.Textures;
977
978 if (face > -1)
979 {
980 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
981 texface.TextureID = textureID;
982 tex.FaceTextures[face] = texface;
983 part.UpdateTexture(tex);
984 return;
985 }
986 else if (face == -1)
987 {
988 for (uint i = 0; i < 32; i++)
989 {
990 if (tex.FaceTextures[i] != null)
991 {
992 tex.FaceTextures[i].TextureID = textureID;
993 }
994 }
995 tex.DefaultTexture.TextureID = textureID;
996 part.UpdateTexture(tex);
997 return;
998 }
999 }
1000
1001 public void llScaleTexture(double u, double v, int face)
1002 {
1003 m_host.AddScriptLPS(1);
1004
1005 ScaleTexture(m_host, u, v, face);
1006 }
1007
1008 private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1009 {
1010 LLObject.TextureEntry tex = part.Shape.Textures;
1011 if (face > -1)
1012 {
1013 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
1014 texface.RepeatU = (float)u;
1015 texface.RepeatV = (float)v;
1016 tex.FaceTextures[face] = texface;
1017 part.UpdateTexture(tex);
1018 return;
1019 }
1020 if (face == -1)
1021 {
1022 for (int i = 0; i < 32; i++)
1023 {
1024 if (tex.FaceTextures[i] != null)
1025 {
1026 tex.FaceTextures[i].RepeatU = (float)u;
1027 tex.FaceTextures[i].RepeatV = (float)v;
1028 }
1029 }
1030 tex.DefaultTexture.RepeatU = (float)u;
1031 tex.DefaultTexture.RepeatV = (float)v;
1032 part.UpdateTexture(tex);
1033 return;
1034 }
1035 }
1036
1037 public void llOffsetTexture(double u, double v, int face)
1038 {
1039 m_host.AddScriptLPS(1);
1040 OffsetTexture(m_host, u, v, face);
1041 }
1042
1043 private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1044 {
1045 LLObject.TextureEntry tex = part.Shape.Textures;
1046 if (face > -1)
1047 {
1048 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
1049 texface.OffsetU = (float)u;
1050 texface.OffsetV = (float)v;
1051 tex.FaceTextures[face] = texface;
1052 part.UpdateTexture(tex);
1053 return;
1054 }
1055 if (face == -1)
1056 {
1057 for (int i = 0; i < 32; i++)
1058 {
1059 if (tex.FaceTextures[i] != null)
1060 {
1061 tex.FaceTextures[i].OffsetU = (float)u;
1062 tex.FaceTextures[i].OffsetV = (float)v;
1063 }
1064 }
1065 tex.DefaultTexture.OffsetU = (float)u;
1066 tex.DefaultTexture.OffsetV = (float)v;
1067 part.UpdateTexture(tex);
1068 return;
1069 }
1070 }
1071
1072 public void llRotateTexture(double rotation, int face)
1073 {
1074 m_host.AddScriptLPS(1);
1075 RotateTexture(m_host, rotation, face);
1076 }
1077
1078 private void RotateTexture(SceneObjectPart part, double rotation, int face)
1079 {
1080 LLObject.TextureEntry tex = part.Shape.Textures;
1081 if (face > -1)
1082 {
1083 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
1084 texface.Rotation = (float)rotation;
1085 tex.FaceTextures[face] = texface;
1086 part.UpdateTexture(tex);
1087 return;
1088 }
1089 if (face == -1)
1090 {
1091 for (int i = 0; i < 32; i++)
1092 {
1093 if (tex.FaceTextures[i] != null)
1094 {
1095 tex.FaceTextures[i].Rotation = (float)rotation;
1096 }
1097 }
1098 tex.DefaultTexture.Rotation = (float)rotation;
1099 part.UpdateTexture(tex);
1100 return;
1101 }
1102 }
1103
1104 public string llGetTexture(int face)
1105 {
1106 m_host.AddScriptLPS(1);
1107 LLObject.TextureEntry tex = m_host.Shape.Textures;
1108 if (face == -1)
1109 {
1110 face = 0;
1111 }
1112 if (face > -1)
1113 {
1114 LLObject.TextureEntryFace texface;
1115 texface = tex.GetFace((uint)face);
1116 return texface.TextureID.ToString();
1117 }
1118 else
1119 {
1120 return String.Empty;
1121 }
1122 }
1123
1124 public void llSetPos(LSL_Types.Vector3 pos)
1125 {
1126 m_host.AddScriptLPS(1);
1127
1128 SetPos(m_host, pos);
1129 }
1130
1131 private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
1132 {
1133 if (part.ParentID != 0)
1134 {
1135 part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
1136 }
1137 else
1138 {
1139 part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
1140 }
1141 }
1142
1143 public LSL_Types.Vector3 llGetPos()
1144 {
1145 m_host.AddScriptLPS(1);
1146 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
1147 m_host.AbsolutePosition.Y,
1148 m_host.AbsolutePosition.Z);
1149 }
1150
1151 public LSL_Types.Vector3 llGetLocalPos()
1152 {
1153 m_host.AddScriptLPS(1);
1154 if (m_host.ParentID != 0)
1155 {
1156 return new LSL_Types.Vector3(m_host.OffsetPosition.X,
1157 m_host.OffsetPosition.Y,
1158 m_host.OffsetPosition.Z);
1159 }
1160 else
1161 {
1162 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
1163 m_host.AbsolutePosition.Y,
1164 m_host.AbsolutePosition.Z);
1165 }
1166 }
1167
1168 public void llSetRot(LSL_Types.Quaternion rot)
1169 {
1170 m_host.AddScriptLPS(1);
1171
1172 SetRot(m_host, rot);
1173 }
1174
1175 private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
1176 {
1177 part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
1178 // Update rotation does not move the object in the physics scene if it's a linkset.
1179 part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
1180 }
1181
1182 public LSL_Types.Quaternion llGetRot()
1183 {
1184 m_host.AddScriptLPS(1);
1185 LLQuaternion q = m_host.RotationOffset;
1186 return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
1187 }
1188
1189 public LSL_Types.Quaternion llGetLocalRot()
1190 {
1191 m_host.AddScriptLPS(1);
1192 return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
1193 }
1194
1195 public void llSetForce(LSL_Types.Vector3 force, int local)
1196 {
1197 m_host.AddScriptLPS(1);
1198 NotImplemented("llSetForce");
1199 }
1200
1201 public LSL_Types.Vector3 llGetForce()
1202 {
1203 m_host.AddScriptLPS(1);
1204 NotImplemented("llGetForce");
1205 return new LSL_Types.Vector3();
1206 }
1207
1208 public LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range)
1209 {
1210 m_host.AddScriptLPS(1);
1211 return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range);
1212
1213 }
1214
1215 public void llTargetRemove(int number)
1216 {
1217 m_host.AddScriptLPS(1);
1218 m_host.unregisterTargetWaypoint(number);
1219 }
1220
1221 public LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error)
1222 {
1223 m_host.AddScriptLPS(1);
1224 NotImplemented("llRotTarget");
1225 return 0;
1226 }
1227
1228 public void llRotTargetRemove(int number)
1229 {
1230 m_host.AddScriptLPS(1);
1231 NotImplemented("llRotTargetRemove");
1232 }
1233
1234 public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
1235 {
1236 m_host.AddScriptLPS(1);
1237 m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
1238 }
1239
1240 public void llStopMoveToTarget()
1241 {
1242 m_host.AddScriptLPS(1);
1243 m_host.StopMoveToTarget();
1244 }
1245
1246 public void llApplyImpulse(LSL_Types.Vector3 force, int local)
1247 {
1248 m_host.AddScriptLPS(1);
1249 //No energy force yet
1250
1251 if (force.x > 20000)
1252 force.x = 20000;
1253 if (force.y > 20000)
1254 force.y = 20000;
1255 if (force.z > 20000)
1256 force.z = 20000;
1257
1258 if (local == 1)
1259 {
1260 m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
1261 }
1262 else
1263 {
1264
1265 m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
1266 }
1267 }
1268
1269 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
1270 {
1271 m_host.AddScriptLPS(1);
1272 NotImplemented("llApplyRotationalImpulse");
1273 }
1274
1275 public void llSetTorque(LSL_Types.Vector3 torque, int local)
1276 {
1277 m_host.AddScriptLPS(1);
1278 NotImplemented("llSetTorque");
1279 }
1280
1281 public LSL_Types.Vector3 llGetTorque()
1282 {
1283 m_host.AddScriptLPS(1);
1284 NotImplemented("llGetTorque");
1285 return new LSL_Types.Vector3();
1286 }
1287
1288 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
1289 {
1290 m_host.AddScriptLPS(1);
1291 NotImplemented("llSetForceAndTorque");
1292 }
1293
1294 public LSL_Types.Vector3 llGetVel()
1295 {
1296 m_host.AddScriptLPS(1);
1297 return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
1298 }
1299
1300 public LSL_Types.Vector3 llGetAccel()
1301 {
1302 m_host.AddScriptLPS(1);
1303 return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
1304 }
1305
1306 public LSL_Types.Vector3 llGetOmega()
1307 {
1308 m_host.AddScriptLPS(1);
1309 return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
1310 }
1311
1312 public double llGetTimeOfDay()
1313 {
1314 m_host.AddScriptLPS(1);
1315 NotImplemented("llGetTimeOfDay");
1316 return 0;
1317 }
1318
1319 public double llGetWallclock()
1320 {
1321 m_host.AddScriptLPS(1);
1322 return DateTime.Now.TimeOfDay.TotalSeconds;
1323 }
1324
1325 public double llGetTime()
1326 {
1327 m_host.AddScriptLPS(1);
1328 TimeSpan ScriptTime = DateTime.Now - m_timer;
1329 return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
1330 }
1331
1332 public void llResetTime()
1333 {
1334 m_host.AddScriptLPS(1);
1335 m_timer = DateTime.Now;
1336 }
1337
1338 public double llGetAndResetTime()
1339 {
1340 m_host.AddScriptLPS(1);
1341 TimeSpan ScriptTime = DateTime.Now - m_timer;
1342 m_timer = DateTime.Now;
1343 return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
1344 }
1345
1346 public void llSound()
1347 {
1348 m_host.AddScriptLPS(1);
1349 // This function has been deprecated
1350 // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
1351 Deprecated("llSound");
1352 }
1353
1354 public void llPlaySound(string sound, double volume)
1355 {
1356 m_host.AddScriptLPS(1);
1357 m_host.SendSound(sound, volume, false, 0);
1358 }
1359
1360 public void llLoopSound(string sound, double volume)
1361 {
1362 m_host.AddScriptLPS(1);
1363 m_host.SendSound(sound, volume, false, 1);
1364 }
1365
1366 public void llLoopSoundMaster(string sound, double volume)
1367 {
1368 m_host.AddScriptLPS(1);
1369 NotImplemented("llLoopSoundMaster");
1370 }
1371
1372 public void llLoopSoundSlave(string sound, double volume)
1373 {
1374 m_host.AddScriptLPS(1);
1375 NotImplemented("llLoopSoundSlave");
1376 }
1377
1378 public void llPlaySoundSlave(string sound, double volume)
1379 {
1380 m_host.AddScriptLPS(1);
1381 NotImplemented("llPlaySoundSlave");
1382 }
1383
1384 public void llTriggerSound(string sound, double volume)
1385 {
1386 m_host.AddScriptLPS(1);
1387 m_host.SendSound(sound, volume, true, 0);
1388 }
1389
1390 public void llStopSound()
1391 {
1392 m_host.AddScriptLPS(1);
1393 m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
1394 }
1395
1396 public void llPreloadSound(string sound)
1397 {
1398 m_host.AddScriptLPS(1);
1399 m_host.PreloadSound(sound);
1400 }
1401
1402 /// <summary>
1403 /// Return a portion of the designated string bounded by
1404 /// inclusive indices (start and end). As usual, the negative
1405 /// indices, and the tolerance for out-of-bound values, makes
1406 /// this more complicated than it might otherwise seem.
1407 /// </summary>
1408
1409 public string llGetSubString(string src, int start, int end)
1410 {
1411
1412 m_host.AddScriptLPS(1);
1413
1414 // Normalize indices (if negative).
1415 // After normlaization they may still be
1416 // negative, but that is now relative to
1417 // the start, rather than the end, of the
1418 // sequence.
1419
1420 if (start < 0)
1421 {
1422 start = src.Length+start;
1423 }
1424 if (end < 0)
1425 {
1426 end = src.Length+end;
1427 }
1428
1429 // Conventional substring
1430 if (start <= end)
1431 {
1432 // Implies both bounds are out-of-range.
1433 if (end < 0 || start >= src.Length)
1434 {
1435 return String.Empty;
1436 }
1437 // If end is positive, then it directly
1438 // corresponds to the lengt of the substring
1439 // needed (plus one of course). BUT, it
1440 // must be within bounds.
1441 if (end >= src.Length)
1442 {
1443 end = src.Length-1;
1444 }
1445
1446 if (start < 0)
1447 {
1448 return src.Substring(0,end+1);
1449 }
1450 // Both indices are positive
1451 return src.Substring(start, (end+1) - start);
1452 }
1453
1454 // Inverted substring (end < start)
1455 else
1456 {
1457 // Implies both indices are below the
1458 // lower bound. In the inverted case, that
1459 // means the entire string will be returned
1460 // unchanged.
1461 if (start < 0)
1462 {
1463 return src;
1464 }
1465 // If both indices are greater than the upper
1466 // bound the result may seem initially counter
1467 // intuitive.
1468 if (end >= src.Length)
1469 {
1470 return src;
1471 }
1472
1473 if (end < 0)
1474 {
1475 if (start < src.Length)
1476 {
1477 return src.Substring(start);
1478 }
1479 else
1480 {
1481 return String.Empty;
1482 }
1483 }
1484 else
1485 {
1486 if (start < src.Length)
1487 {
1488 return src.Substring(0,end+1) + src.Substring(start);
1489 }
1490 else
1491 {
1492 return src.Substring(0,end+1);
1493 }
1494 }
1495 }
1496 }
1497
1498 /// <summary>
1499 /// Delete substring removes the specified substring bounded
1500 /// by the inclusive indices start and end. Indices may be
1501 /// negative (indicating end-relative) and may be inverted,
1502 /// i.e. end < start.
1503 /// </summary>
1504
1505 public string llDeleteSubString(string src, int start, int end)
1506 {
1507
1508 m_host.AddScriptLPS(1);
1509
1510 // Normalize indices (if negative).
1511 // After normlaization they may still be
1512 // negative, but that is now relative to
1513 // the start, rather than the end, of the
1514 // sequence.
1515 if (start < 0)
1516 {
1517 start = src.Length+start;
1518 }
1519 if (end < 0)
1520 {
1521 end = src.Length+end;
1522 }
1523 // Conventionally delimited substring
1524 if (start <= end)
1525 {
1526 // If both bounds are outside of the existing
1527 // string, then return unchanges.
1528 if (end < 0 || start >= src.Length)
1529 {
1530 return src;
1531 }
1532 // At least one bound is in-range, so we
1533 // need to clip the out-of-bound argument.
1534 if (start < 0)
1535 {
1536 start = 0;
1537 }
1538
1539 if (end >= src.Length)
1540 {
1541 end = src.Length-1;
1542 }
1543
1544 return src.Remove(start,end-start+1);
1545 }
1546 // Inverted substring
1547 else
1548 {
1549 // In this case, out of bounds means that
1550 // the existing string is part of the cut.
1551 if (start < 0 || end >= src.Length)
1552 {
1553 return String.Empty;
1554 }
1555
1556 if (end > 0)
1557 {
1558 if (start < src.Length)
1559 {
1560 return src.Remove(start).Remove(0,end+1);
1561 }
1562 else
1563 {
1564 return src.Remove(0,end+1);
1565 }
1566 }
1567 else
1568 {
1569 if (start < src.Length)
1570 {
1571 return src.Remove(start);
1572 }
1573 else
1574 {
1575 return src;
1576 }
1577 }
1578 }
1579 }
1580
1581 /// <summary>
1582 /// Insert string inserts the specified string identified by src
1583 /// at the index indicated by index. Index may be negative, in
1584 /// which case it is end-relative. The index may exceed either
1585 /// string bound, with the result being a concatenation.
1586 /// </summary>
1587
1588 public string llInsertString(string dest, int index, string src)
1589 {
1590
1591 m_host.AddScriptLPS(1);
1592
1593 // Normalize indices (if negative).
1594 // After normlaization they may still be
1595 // negative, but that is now relative to
1596 // the start, rather than the end, of the
1597 // sequence.
1598 if (index < 0)
1599 {
1600 index = dest.Length+index;
1601
1602 // Negative now means it is less than the lower
1603 // bound of the string.
1604
1605 if (index < 0)
1606 {
1607 return src+dest;
1608 }
1609
1610 }
1611
1612 if (index >= dest.Length)
1613 {
1614 return dest+src;
1615 }
1616
1617 // The index is in bounds.
1618 // In this case the index refers to the index that will
1619 // be assigned to the first character of the inserted string.
1620 // So unlike the other string operations, we do not add one
1621 // to get the correct string length.
1622 return dest.Substring(0,index)+src+dest.Substring(index);
1623
1624 }
1625
1626 public string llToUpper(string src)
1627 {
1628 m_host.AddScriptLPS(1);
1629 return src.ToUpper();
1630 }
1631
1632 public string llToLower(string src)
1633 {
1634 m_host.AddScriptLPS(1);
1635 return src.ToLower();
1636 }
1637
1638 public LSL_Types.LSLInteger llGiveMoney(string destination, int amount)
1639 {
1640 LLUUID invItemID=InventorySelf();
1641 if (invItemID == LLUUID.Zero)
1642 return 0;
1643
1644 m_host.AddScriptLPS(1);
1645
1646 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
1647 return 0;
1648
1649 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
1650 {
1651 LSLError("No permissions to give money");
1652 return 0;
1653 }
1654
1655 LLUUID toID=new LLUUID();
1656
1657 if (!LLUUID.TryParse(destination, out toID))
1658 {
1659 LSLError("Bad key in llGiveMoney");
1660 return 0;
1661 }
1662
1663 IMoneyModule money=World.RequestModuleInterface<IMoneyModule>();
1664
1665 if (money == null)
1666 {
1667 NotImplemented("llGiveMoney");
1668 return 0;
1669 }
1670
1671 bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
1672
1673 if (result)
1674 return 1;
1675
1676 return 0;
1677 }
1678
1679 public void llMakeExplosion()
1680 {
1681 m_host.AddScriptLPS(1);
1682 NotImplemented("llMakeExplosion");
1683 }
1684
1685 public void llMakeFountain()
1686 {
1687 m_host.AddScriptLPS(1);
1688 NotImplemented("llMakeFountain");
1689 }
1690
1691 public void llMakeSmoke()
1692 {
1693 m_host.AddScriptLPS(1);
1694 NotImplemented("llMakeSmoke");
1695 }
1696
1697 public void llMakeFire()
1698 {
1699 m_host.AddScriptLPS(1);
1700 NotImplemented("llMakeFire");
1701 }
1702
1703 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
1704 {
1705 m_host.AddScriptLPS(1);
1706 //NotImplemented("llRezObject");
1707 bool found = false;
1708
1709 // Instead of using return;, I'm using continue; because in our TaskInventory implementation
1710 // it's possible to have two items with the same task inventory name.
1711 // this is an easter egg of sorts.
1712
1713 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
1714 {
1715 if (inv.Value.Name == inventory)
1716 {
1717 // make sure we're an object.
1718 if (inv.Value.InvType != (int)InventoryType.Object)
1719 {
1720 llSay(0, "Unable to create requested object. Object is missing from database.");
1721 continue;
1722 }
1723
1724 LLVector3 llpos = new LLVector3((float)pos.x, (float)pos.y, (float)pos.z);
1725
1726 // test if we're further away then 10m
1727 if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
1728 return; // wiki says, if it's further away then 10m, silently fail.
1729
1730 LLVector3 llvel = new LLVector3((float)vel.x, (float)vel.y, (float)vel.z);
1731
1732 // need the magnitude later
1733 float velmag = (float)Util.GetMagnitude(llvel);
1734
1735 SceneObjectGroup new_group = World.RezObject(inv.Value, llpos, new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
1736
1737 // If either of these are null, then there was an unknown error.
1738 if (new_group == null)
1739 continue;
1740 if (new_group.RootPart == null)
1741 continue;
1742
1743 // objects rezzed with this method are die_at_edge by default.
1744 new_group.RootPart.SetDieAtEdge(true);
1745
1746 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
1747 "object_rez", new Object[] {
1748 new LSL_Types.LSLString(
1749 new_group.RootPart.UUID.ToString()) },
1750 new XDetectParams[0]));
1751
1752 float groupmass = new_group.GetMass();
1753
1754 //Recoil.
1755 llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
1756 found = true;
1757 //script delay
1758 System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
1759 break;
1760 }
1761 }
1762 if (!found)
1763 llSay(0, "Could not find object " + inventory);
1764 }
1765
1766 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
1767 {
1768 m_host.AddScriptLPS(1);
1769 NotImplemented("llLookAt");
1770 }
1771
1772 public void llStopLookAt()
1773 {
1774 m_host.AddScriptLPS(1);
1775 NotImplemented("llStopLookAt");
1776 }
1777
1778 public void llSetTimerEvent(double sec)
1779 {
1780 m_host.AddScriptLPS(1);
1781 // Setting timer repeat
1782 m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
1783 }
1784
1785 public void llSleep(double sec)
1786 {
1787 m_host.AddScriptLPS(1);
1788 Thread.Sleep((int)(sec * 1000));
1789 }
1790
1791 public double llGetMass()
1792 {
1793 m_host.AddScriptLPS(1);
1794 return m_host.GetMass();
1795 }
1796
1797 public void llCollisionFilter(string name, string id, int accept)
1798 {
1799 m_host.AddScriptLPS(1);
1800 NotImplemented("llCollisionFilter");
1801 }
1802
1803 public void llTakeControls(int controls, int accept, int pass_on)
1804 {
1805 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
1806 {
1807 return;
1808 }
1809
1810 if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
1811 {
1812 ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
1813
1814 if (presence != null)
1815 {
1816 if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
1817 {
1818 presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
1819
1820 }
1821 }
1822 }
1823
1824 m_host.AddScriptLPS(1);
1825 //NotImplemented("llTakeControls");
1826 }
1827
1828 public void llReleaseControls()
1829 {
1830 m_host.AddScriptLPS(1);
1831
1832 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
1833 {
1834 return;
1835 }
1836
1837 if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
1838 {
1839 ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
1840
1841 if (presence != null)
1842 {
1843 if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
1844 {
1845 // Unregister controls from Presence
1846 presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
1847 // Remove Take Control permission.
1848 m_host.TaskInventory[InventorySelf()].PermsMask &= ~BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS;
1849 }
1850 }
1851 }
1852 }
1853
1854 public void llAttachToAvatar(int attachment)
1855 {
1856 m_host.AddScriptLPS(1);
1857 NotImplemented("llAttachToAvatar");
1858 }
1859
1860 public void llDetachFromAvatar()
1861 {
1862 m_host.AddScriptLPS(1);
1863 NotImplemented("llDetachFromAvatar");
1864 }
1865
1866 public void llTakeCamera()
1867 {
1868 m_host.AddScriptLPS(1);
1869 NotImplemented("llTakeCamera");
1870 }
1871
1872 public void llReleaseCamera()
1873 {
1874 m_host.AddScriptLPS(1);
1875 NotImplemented("llReleaseCamera");
1876 }
1877
1878 public string llGetOwner()
1879 {
1880 m_host.AddScriptLPS(1);
1881
1882 return m_host.ObjectOwner.ToString();
1883 }
1884
1885 public void llInstantMessage(string user, string message)
1886 {
1887 m_host.AddScriptLPS(1);
1888
1889 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
1890 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
1891 // but I don't think we have a list of scenes available from here.
1892 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
1893
1894 // user is a UUID
1895
1896 // TODO: figure out values for client, fromSession, and imSessionID
1897 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
1898 LLUUID friendTransactionID = LLUUID.Random();
1899
1900 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
1901
1902 GridInstantMessage msg = new GridInstantMessage();
1903 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
1904 msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
1905 msg.toAgentID = new Guid(user); // toAgentID.UUID;
1906 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
1907 Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
1908 Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
1909 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
1910 //if (client != null)
1911 //{
1912 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
1913 //}
1914 //else
1915 //{
1916 // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
1917 //}
1918 msg.message = message;
1919 msg.dialog = (byte)19; // messgage from script ??? // dialog;
1920 msg.fromGroup = false;// fromGroup;
1921 msg.offline = (byte)0; //offline;
1922 msg.ParentEstateID = 0; //ParentEstateID;
1923 msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition);
1924 msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID;
1925 msg.binaryBucket = new byte[0];// binaryBucket;
1926 World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
1927 // NotImplemented("llInstantMessage");
1928 }
1929
1930 public void llEmail(string address, string subject, string message)
1931 {
1932 m_host.AddScriptLPS(1);
1933 NotImplemented("llEmail");
1934 }
1935
1936 public void llGetNextEmail(string address, string subject)
1937 {
1938 m_host.AddScriptLPS(1);
1939 NotImplemented("llGetNextEmail");
1940 }
1941
1942 public string llGetKey()
1943 {
1944 m_host.AddScriptLPS(1);
1945 return m_host.UUID.ToString();
1946 }
1947
1948 public void llSetBuoyancy(double buoyancy)
1949 {
1950 m_host.AddScriptLPS(1);
1951 if (m_host.ParentGroup != null)
1952 {
1953 if (m_host.ParentGroup.RootPart != null)
1954 {
1955 m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
1956 }
1957 }
1958 }
1959
1960
1961
1962 public void llSetHoverHeight(double height, int water, double tau)
1963 {
1964 m_host.AddScriptLPS(1);
1965 NotImplemented("llSetHoverHeight");
1966 }
1967
1968 public void llStopHover()
1969 {
1970 m_host.AddScriptLPS(1);
1971 NotImplemented("llStopHover");
1972 }
1973
1974 public void llMinEventDelay(double delay)
1975 {
1976 m_host.AddScriptLPS(1);
1977 NotImplemented("llMinEventDelay");
1978 }
1979
1980 public void llSoundPreload()
1981 {
1982 m_host.AddScriptLPS(1);
1983 NotImplemented("llSoundPreload");
1984 }
1985
1986 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
1987 {
1988 m_host.AddScriptLPS(1);
1989 NotImplemented("llRotLookAt");
1990 }
1991
1992 public LSL_Types.LSLInteger llStringLength(string str)
1993 {
1994 m_host.AddScriptLPS(1);
1995 if (str.Length > 0)
1996 {
1997 return str.Length;
1998 }
1999 else
2000 {
2001 return 0;
2002 }
2003 }
2004
2005 public void llStartAnimation(string anim)
2006 {
2007 m_host.AddScriptLPS(1);
2008
2009 LLUUID invItemID=InventorySelf();
2010 if (invItemID == LLUUID.Zero)
2011 return;
2012
2013 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
2014 return;
2015
2016 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
2017 {
2018 ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
2019
2020 if (presence != null)
2021 {
2022 // Do NOT try to parse LLUUID, animations cannot be triggered by ID
2023 LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
2024 if (animID == LLUUID.Zero)
2025 presence.AddAnimation(anim);
2026 else
2027 presence.AddAnimation(animID);
2028 }
2029 }
2030 }
2031
2032 public void llStopAnimation(string anim)
2033 {
2034 m_host.AddScriptLPS(1);
2035
2036 LLUUID invItemID=InventorySelf();
2037 if (invItemID == LLUUID.Zero)
2038 return;
2039
2040 if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
2041 return;
2042
2043 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
2044 {
2045 LLUUID animID = new LLUUID();
2046
2047 if (!LLUUID.TryParse(anim, out animID))
2048 {
2049 animID=InventoryKey(anim);
2050 }
2051
2052 if (animID == LLUUID.Zero)
2053 return;
2054
2055 ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
2056
2057 if (presence != null)
2058 {
2059 if (animID == LLUUID.Zero)
2060 presence.RemoveAnimation(anim);
2061 else
2062 presence.RemoveAnimation(animID);
2063 }
2064 }
2065 }
2066
2067 public void llPointAt()
2068 {
2069 m_host.AddScriptLPS(1);
2070 NotImplemented("llPointAt");
2071 }
2072
2073 public void llStopPointAt()
2074 {
2075 m_host.AddScriptLPS(1);
2076 NotImplemented("llStopPointAt");
2077 }
2078
2079 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
2080 {
2081 m_host.AddScriptLPS(1);
2082 m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
2083 m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
2084 m_host.ScheduleTerseUpdate();
2085 m_host.SendTerseUpdateToAllClients();
2086 }
2087
2088 public LSL_Types.LSLInteger llGetStartParameter()
2089 {
2090 m_host.AddScriptLPS(1);
2091 // NotImplemented("llGetStartParameter");
2092 return m_host.ParentGroup.StartParameter;
2093 }
2094
2095 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
2096 {
2097 m_host.AddScriptLPS(1);
2098 NotImplemented("llGodLikeRezObject");
2099 }
2100
2101 public void llRequestPermissions(string agent, int perm)
2102 {
2103 LLUUID agentID=new LLUUID();
2104
2105 if (!LLUUID.TryParse(agent, out agentID))
2106 return;
2107
2108 LLUUID invItemID=InventorySelf();
2109
2110 if (invItemID == LLUUID.Zero)
2111 return; // Not in a prim? How??
2112
2113 if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions
2114 {
2115 m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
2116 m_host.TaskInventory[invItemID].PermsMask=0;
2117
2118 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
2119 "run_time_permissions", new Object[] {
2120 new LSL_Types.LSLInteger(0) },
2121 new XDetectParams[0]));
2122
2123 return;
2124 }
2125
2126 m_host.AddScriptLPS(1);
2127
2128 if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
2129 {
2130 // When attached, certain permissions are implicit if requested from owner
2131 int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
2132 BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
2133 BuiltIn_Commands_BaseClass.PERMISSION_ATTACH;
2134
2135 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
2136 {
2137 m_host.TaskInventory[invItemID].PermsGranter=agentID;
2138 m_host.TaskInventory[invItemID].PermsMask=perm;
2139
2140 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
2141 "run_time_permissions", new Object[] {
2142 new LSL_Types.LSLInteger(perm) },
2143 new XDetectParams[0]));
2144
2145 return;
2146 }
2147 }
2148 else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
2149 {
2150 // When agent is sitting, certain permissions are implicit if requested from sitting agent
2151 int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
2152 BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA;
2153
2154 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
2155 {
2156 m_host.TaskInventory[invItemID].PermsGranter=agentID;
2157 m_host.TaskInventory[invItemID].PermsMask=perm;
2158
2159 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
2160 "run_time_permissions", new Object[] {
2161 new LSL_Types.LSLInteger(perm) },
2162 new XDetectParams[0]));
2163
2164 return;
2165 }
2166 }
2167
2168 ScenePresence presence = World.GetScenePresence(agentID);
2169
2170 if (presence != null)
2171 {
2172 string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
2173 if (ownerName == String.Empty)
2174 ownerName="(hippos)";
2175
2176 if (!m_waitingForScriptAnswer)
2177 {
2178 m_host.TaskInventory[invItemID].PermsGranter=agentID;
2179 m_host.TaskInventory[invItemID].PermsMask=0;
2180 presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
2181 m_waitingForScriptAnswer=true;
2182 }
2183
2184 presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
2185 return;
2186 }
2187
2188 // Requested agent is not in range, refuse perms
2189 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
2190 "run_time_permissions", new Object[] {
2191 new LSL_Types.LSLInteger(0) },
2192 new XDetectParams[0]));
2193 }
2194
2195 void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
2196 {
2197 if (taskID != m_host.UUID)
2198 return;
2199
2200 LLUUID invItemID=InventorySelf();
2201
2202 if (invItemID == LLUUID.Zero)
2203 return;
2204
2205 client.OnScriptAnswer-=handleScriptAnswer;
2206 m_waitingForScriptAnswer=false;
2207
2208 m_host.TaskInventory[invItemID].PermsMask=answer;
2209 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
2210 "run_time_permissions", new Object[] {
2211 new LSL_Types.LSLInteger(answer) },
2212 new XDetectParams[0]));
2213 }
2214
2215 public string llGetPermissionsKey()
2216 {
2217 m_host.AddScriptLPS(1);
2218
2219 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
2220 {
2221 if (item.Type == 10 && item.ItemID == m_itemID)
2222 {
2223 return item.PermsGranter.ToString();
2224 }
2225 }
2226
2227 return LLUUID.Zero.ToString();
2228 }
2229
2230 public LSL_Types.LSLInteger llGetPermissions()
2231 {
2232 m_host.AddScriptLPS(1);
2233
2234 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
2235 {
2236 if (item.Type == 10 && item.ItemID == m_itemID)
2237 {
2238 return item.PermsMask;
2239 }
2240 }
2241
2242 return 0;
2243 }
2244
2245 public LSL_Types.LSLInteger llGetLinkNumber()
2246 {
2247 m_host.AddScriptLPS(1);
2248
2249 if (m_host.ParentGroup.Children.Count > 0)
2250 {
2251 return m_host.LinkNum + 1;
2252 }
2253 else
2254 {
2255 return 0;
2256 }
2257 }
2258
2259 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
2260 {
2261 m_host.AddScriptLPS(1);
2262 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2263 if (linknumber > -1)
2264 {
2265 LLObject.TextureEntry tex = part.Shape.Textures;
2266 LLColor texcolor;
2267 if (face > -1)
2268 {
2269 texcolor = tex.CreateFace((uint)face).RGBA;
2270 texcolor.R = (float)Math.Abs(color.x - 1);
2271 texcolor.G = (float)Math.Abs(color.y - 1);
2272 texcolor.B = (float)Math.Abs(color.z - 1);
2273 tex.FaceTextures[face].RGBA = texcolor;
2274 part.UpdateTexture(tex);
2275 return;
2276 }
2277 else if (face == -1)
2278 {
2279 texcolor = tex.DefaultTexture.RGBA;
2280 texcolor.R = (float)Math.Abs(color.x - 1);
2281 texcolor.G = (float)Math.Abs(color.y - 1);
2282 texcolor.B = (float)Math.Abs(color.z - 1);
2283 tex.DefaultTexture.RGBA = texcolor;
2284 for (uint i = 0; i < 32; i++)
2285 {
2286 if (tex.FaceTextures[i] != null)
2287 {
2288 texcolor = tex.FaceTextures[i].RGBA;
2289 texcolor.R = (float)Math.Abs(color.x - 1);
2290 texcolor.G = (float)Math.Abs(color.y - 1);
2291 texcolor.B = (float)Math.Abs(color.z - 1);
2292 tex.FaceTextures[i].RGBA = texcolor;
2293 }
2294 }
2295 texcolor = tex.DefaultTexture.RGBA;
2296 texcolor.R = (float)Math.Abs(color.x - 1);
2297 texcolor.G = (float)Math.Abs(color.y - 1);
2298 texcolor.B = (float)Math.Abs(color.z - 1);
2299 tex.DefaultTexture.RGBA = texcolor;
2300 part.UpdateTexture(tex);
2301 return;
2302 }
2303 return;
2304 }
2305 else if (linknumber == -1)
2306 {
2307 int num = m_host.ParentGroup.PrimCount;
2308 for (int w = 0; w < num; w++)
2309 {
2310 linknumber = w;
2311 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2312 LLObject.TextureEntry tex = part.Shape.Textures;
2313 LLColor texcolor;
2314 if (face > -1)
2315 {
2316 texcolor = tex.CreateFace((uint)face).RGBA;
2317 texcolor.R = (float)Math.Abs(color.x - 1);
2318 texcolor.G = (float)Math.Abs(color.y - 1);
2319 texcolor.B = (float)Math.Abs(color.z - 1);
2320 tex.FaceTextures[face].RGBA = texcolor;
2321 part.UpdateTexture(tex);
2322 }
2323 else if (face == -1)
2324 {
2325 texcolor = tex.DefaultTexture.RGBA;
2326 texcolor.R = (float)Math.Abs(color.x - 1);
2327 texcolor.G = (float)Math.Abs(color.y - 1);
2328 texcolor.B = (float)Math.Abs(color.z - 1);
2329 tex.DefaultTexture.RGBA = texcolor;
2330 for (uint i = 0; i < 32; i++)
2331 {
2332 if (tex.FaceTextures[i] != null)
2333 {
2334 texcolor = tex.FaceTextures[i].RGBA;
2335 texcolor.R = (float)Math.Abs(color.x - 1);
2336 texcolor.G = (float)Math.Abs(color.y - 1);
2337 texcolor.B = (float)Math.Abs(color.z - 1);
2338 tex.FaceTextures[i].RGBA = texcolor;
2339 }
2340 }
2341 texcolor = tex.DefaultTexture.RGBA;
2342 texcolor.R = (float)Math.Abs(color.x - 1);
2343 texcolor.G = (float)Math.Abs(color.y - 1);
2344 texcolor.B = (float)Math.Abs(color.z - 1);
2345 tex.DefaultTexture.RGBA = texcolor;
2346 part.UpdateTexture(tex);
2347 }
2348 }
2349 return;
2350 }
2351 }
2352
2353 public void llCreateLink(string target, int parent)
2354 {
2355 m_host.AddScriptLPS(1);
2356 NotImplemented("llCreateLink");
2357 }
2358
2359 public void llBreakLink(int linknum)
2360 {
2361 m_host.AddScriptLPS(1);
2362 NotImplemented("llBreakLink");
2363 }
2364
2365 public void llBreakAllLinks()
2366 {
2367 m_host.AddScriptLPS(1);
2368 NotImplemented("llBreakAllLinks");
2369 }
2370
2371 public string llGetLinkKey(int linknum)
2372 {
2373 m_host.AddScriptLPS(1);
2374 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
2375 if (part != null)
2376 {
2377 return part.UUID.ToString();
2378 }
2379 else
2380 {
2381 return LLUUID.Zero.ToString();
2382 }
2383 }
2384
2385 public string llGetLinkName(int linknum)
2386 {
2387 m_host.AddScriptLPS(1);
2388 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
2389 if (part != null)
2390 {
2391 return part.Name;
2392 }
2393 else
2394 {
2395 return LLUUID.Zero.ToString();
2396 }
2397 }
2398
2399 public LSL_Types.LSLInteger llGetInventoryNumber(int type)
2400 {
2401 m_host.AddScriptLPS(1);
2402 int count = 0;
2403 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
2404 {
2405 if (inv.Value.Type == type || type == -1)
2406 {
2407 count = count + 1;
2408 }
2409 }
2410 return count;
2411 }
2412
2413 public string llGetInventoryName(int type, int number)
2414 {
2415 m_host.AddScriptLPS(1);
2416 ArrayList keys = new ArrayList();
2417 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
2418 {
2419 if (inv.Value.Type == type || type == -1)
2420 {
2421 keys.Add(inv.Value.Name);
2422 }
2423 }
2424 if (keys.Count == 0)
2425 {
2426 return String.Empty;
2427 }
2428 keys.Sort();
2429 if (keys.Count > number)
2430 {
2431 return (string)keys[number];
2432 }
2433 return String.Empty;
2434 }
2435
2436 public void llSetScriptState(string name, int run)
2437 {
2438 LLUUID item;
2439
2440 m_host.AddScriptLPS(1);
2441
2442 // These functions are supposed to be robust,
2443 // so get the state one step at a time.
2444
2445 if ((item = ScriptByName(name)) != LLUUID.Zero)
2446 {
2447 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
2448 }
2449 else
2450 {
2451 ShoutError("llSetScriptState: script "+name+" not found");
2452 }
2453 }
2454
2455 public double llGetEnergy()
2456 {
2457 m_host.AddScriptLPS(1);
2458 // TODO: figure out real energy value
2459 return 1.0f;
2460 }
2461
2462 public void llGiveInventory(string destination, string inventory)
2463 {
2464 m_host.AddScriptLPS(1);
2465 NotImplemented("llGiveInventory");
2466 }
2467
2468 public void llRemoveInventory(string item)
2469 {
2470 m_host.AddScriptLPS(1);
2471 NotImplemented("llRemoveInventory");
2472 }
2473
2474 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
2475 {
2476 m_host.AddScriptLPS(1);
2477 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
2478 m_host.SetText(text, av3, alpha);
2479 }
2480
2481 public double llWater(LSL_Types.Vector3 offset)
2482 {
2483 m_host.AddScriptLPS(1);
2484 return World.RegionInfo.EstateSettings.waterHeight;
2485 }
2486
2487 public void llPassTouches(int pass)
2488 {
2489 m_host.AddScriptLPS(1);
2490 NotImplemented("llPassTouches");
2491 }
2492
2493 public string llRequestAgentData(string id, int data)
2494 {
2495 m_host.AddScriptLPS(1);
2496
2497 UserProfileData userProfile =
2498 World.CommsManager.UserService.GetUserProfile(id);
2499
2500 string reply = String.Empty;
2501
2502 switch(data)
2503 {
2504 case 1: // DATA_ONLINE (0|1)
2505 // TODO: implement fetching of this information
2506// if(userProfile.CurrentAgent.AgentOnline)
2507// reply = "1";
2508// else
2509 reply = "0";
2510 break;
2511 case 2: // DATA_NAME (First Last)
2512 reply = userProfile.FirstName+" "+userProfile.SurName;
2513 break;
2514 case 3: // DATA_BORN (YYYY-MM-DD)
2515 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
2516 born = born.AddSeconds(userProfile.Created);
2517 reply = born.ToString("yyyy-MM-dd");
2518 break;
2519 case 4: // DATA_RATING (0,0,0,0,0,0)
2520 reply = "0,0,0,0,0,0";
2521 break;
2522 case 8: // DATA_PAYINFO (0|1|2|3)
2523 reply = "0";
2524 break;
2525 default:
2526 return LLUUID.Zero.ToString(); // Raise no event
2527 }
2528
2529 LLUUID rq = LLUUID.Random();
2530
2531 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
2532 m_Dataserver.RegisterRequest(m_localID,
2533 m_itemID, rq.ToString());
2534
2535 m_ScriptEngine.m_ASYNCLSLCommandManager.
2536 m_Dataserver.DataserverReply(rq.ToString(), reply);
2537
2538 return tid.ToString();
2539 }
2540
2541 public string llRequestInventoryData(string name)
2542 {
2543 m_host.AddScriptLPS(1);
2544
2545 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
2546 {
2547 if (item.Type == 3 && item.Name == name)
2548 {
2549 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
2550 m_Dataserver.RegisterRequest(m_localID,
2551 m_itemID, item.AssetID.ToString());
2552
2553 LLVector3 region = new LLVector3(
2554 World.RegionInfo.RegionLocX * Constants.RegionSize,
2555 World.RegionInfo.RegionLocY * Constants.RegionSize,
2556 0);
2557
2558 World.AssetCache.GetAsset(item.AssetID,
2559 delegate(LLUUID i, AssetBase a)
2560 {
2561 AssetLandmark lm = new AssetLandmark(a);
2562
2563 region += lm.Position;
2564
2565 string reply = region.ToString();
2566
2567 m_ScriptEngine.m_ASYNCLSLCommandManager.
2568 m_Dataserver.DataserverReply(i.ToString(),
2569 reply);
2570 }, false);
2571
2572 return tid.ToString();
2573 }
2574 }
2575
2576 return String.Empty;
2577 }
2578
2579 public void llSetDamage(double damage)
2580 {
2581 m_host.AddScriptLPS(1);
2582 NotImplemented("llSetDamage");
2583 }
2584
2585 public void llTeleportAgentHome(string agent)
2586 {
2587 m_host.AddScriptLPS(1);
2588 NotImplemented("llTeleportAgentHome");
2589 }
2590
2591 public void llModifyLand(int action, int brush)
2592 {
2593 m_host.AddScriptLPS(1);
2594 World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0));
2595 }
2596
2597 public void llCollisionSound(string impact_sound, double impact_volume)
2598 {
2599 m_host.AddScriptLPS(1);
2600 NotImplemented("llCollisionSound");
2601 }
2602
2603 public void llCollisionSprite(string impact_sprite)
2604 {
2605 m_host.AddScriptLPS(1);
2606 NotImplemented("llCollisionSprite");
2607 }
2608
2609 public string llGetAnimation(string id)
2610 {
2611 m_host.AddScriptLPS(1);
2612 NotImplemented("llGetAnimation");
2613 return String.Empty;
2614 }
2615
2616 public void llResetScript()
2617 {
2618 m_host.AddScriptLPS(1);
2619 m_ScriptEngine.ResetScript(m_itemID);
2620 }
2621
2622 public void llMessageLinked(int linknum, int num, string msg, string id)
2623 {
2624
2625 m_host.AddScriptLPS(1);
2626
2627 uint partLocalID;
2628 LLUUID partItemID;
2629
2630 switch ((int)linknum)
2631 {
2632
2633 case (int)BuiltIn_Commands_BaseClass.LINK_ROOT:
2634
2635 SceneObjectPart part = m_host.ParentGroup.RootPart;
2636
2637 foreach (TaskInventoryItem item in part.TaskInventory.Values)
2638 {
2639 if (item.Type == 10)
2640 {
2641 partLocalID = part.LocalId;
2642 partItemID = item.ItemID;
2643
2644 object[] resobj = new object[]
2645 {
2646 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2647 };
2648
2649 m_ScriptEngine.PostScriptEvent(partItemID,
2650 new XEventParams("link_message",
2651 resobj, new XDetectParams[0]));
2652 }
2653 }
2654
2655 break;
2656
2657 case (int)BuiltIn_Commands_BaseClass.LINK_SET:
2658
2659 Console.WriteLine("LINK_SET");
2660
2661 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
2662 {
2663
2664 foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
2665 {
2666 if (item.Type == 10)
2667 {
2668 partLocalID = partInst.LocalId;
2669 partItemID = item.ItemID;
2670 Object[] resobj = new object[]
2671 {
2672 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2673 };
2674
2675 m_ScriptEngine.PostScriptEvent(partItemID,
2676 new XEventParams("link_message",
2677 resobj, new XDetectParams[0]));
2678 }
2679 }
2680 }
2681
2682 break;
2683
2684 case (int)BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
2685
2686 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
2687 {
2688
2689 if (partInst.LocalId != m_host.LocalId)
2690 {
2691
2692 foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
2693 {
2694 if (item.Type == 10)
2695 {
2696 partLocalID = partInst.LocalId;
2697 partItemID = item.ItemID;
2698 Object[] resobj = new object[]
2699 {
2700 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2701 };
2702
2703 m_ScriptEngine.PostScriptEvent(partItemID,
2704 new XEventParams("link_message",
2705 resobj, new XDetectParams[0]));
2706 }
2707 }
2708
2709 }
2710 }
2711
2712 break;
2713
2714 case (int)BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
2715
2716 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
2717 {
2718
2719 if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
2720 {
2721
2722 foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
2723 {
2724 if (item.Type == 10)
2725 {
2726 partLocalID = partInst.LocalId;
2727 partItemID = item.ItemID;
2728 Object[] resobj = new object[]
2729 {
2730 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2731 };
2732
2733 m_ScriptEngine.PostScriptEvent(partItemID,
2734 new XEventParams("link_message",
2735 resobj, new XDetectParams[0]));
2736 }
2737 }
2738
2739 }
2740 }
2741
2742 break;
2743
2744 case (int)BuiltIn_Commands_BaseClass.LINK_THIS:
2745
2746 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
2747 {
2748 if (item.Type == 10)
2749 {
2750 partItemID = item.ItemID;
2751
2752 object[] resobj = new object[]
2753 {
2754 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2755 };
2756
2757 m_ScriptEngine.PostScriptEvent(partItemID,
2758 new XEventParams("link_message",
2759 resobj, new XDetectParams[0]));
2760 }
2761 }
2762
2763 break;
2764
2765 default:
2766
2767 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
2768 {
2769
2770 if ((partInst.LinkNum + 1) == linknum)
2771 {
2772
2773 foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
2774 {
2775 if (item.Type == 10)
2776 {
2777 partLocalID = partInst.LocalId;
2778 partItemID = item.ItemID;
2779 Object[] resObjDef = new object[]
2780 {
2781 new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
2782 };
2783
2784 m_ScriptEngine.PostScriptEvent(partItemID,
2785 new XEventParams("link_message",
2786 resObjDef, new XDetectParams[0]));
2787 }
2788 }
2789
2790 }
2791 }
2792
2793 break;
2794
2795 }
2796
2797 }
2798
2799 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
2800 {
2801 m_host.AddScriptLPS(1);
2802 NotImplemented("llPushObject");
2803 }
2804
2805 public void llPassCollisions(int pass)
2806 {
2807 m_host.AddScriptLPS(1);
2808 NotImplemented("llPassCollisions");
2809 }
2810
2811 public string llGetScriptName()
2812 {
2813
2814 string result = String.Empty;
2815
2816 m_host.AddScriptLPS(1);
2817
2818 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
2819 {
2820 if (item.Type == 10 && item.ItemID == m_itemID)
2821 {
2822 result = item.Name!=null?item.Name:String.Empty;
2823 break;
2824 }
2825 }
2826
2827 return result;
2828
2829 }
2830
2831 public LSL_Types.LSLInteger llGetNumberOfSides()
2832 {
2833 m_host.AddScriptLPS(1);
2834 NotImplemented("llGetNumberOfSides");
2835 return 0;
2836 }
2837
2838
2839 /* The new / changed functions were tested with the following LSL script:
2840
2841 default
2842 {
2843 state_entry()
2844 {
2845 rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
2846
2847 llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
2848 llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
2849
2850 // convert back and forth between quaternion <-> vector and angle
2851
2852 rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
2853
2854 llOwnerSay("Old rotation was: "+(string) rot);
2855 llOwnerSay("re-converted rotation is: "+(string) newrot);
2856
2857 llSetRot(rot); // to check the parameters in the prim
2858 }
2859 }
2860 */
2861
2862
2863
2864 // Xantor 29/apr/2008
2865 // Returns rotation described by rotating angle radians about axis.
2866 // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
2867 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
2868 {
2869 m_host.AddScriptLPS(1);
2870
2871 double x, y, z, s, t;
2872
2873 s = Math.Cos(angle / 2);
2874 t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
2875 x = axis.x * t;
2876 y = axis.y * t;
2877 z = axis.z * t;
2878
2879 return new LSL_Types.Quaternion(x,y,z,s);
2880 // NotImplemented("llAxisAngle2Rot");
2881 }
2882
2883
2884 // Xantor 29/apr/2008
2885 // converts a Quaternion to X,Y,Z axis rotations
2886 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
2887 {
2888 m_host.AddScriptLPS(1);
2889 double x,y,z;
2890
2891 if (rot.s > 1) // normalization needed
2892 {
2893 double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
2894 rot.z * rot.z + rot.s * rot.s);
2895
2896 rot.x /= length;
2897 rot.y /= length;
2898 rot.z /= length;
2899 rot.s /= length;
2900
2901 }
2902
2903 double angle = 2 * Math.Acos(rot.s);
2904 double s = Math.Sqrt(1 - rot.s * rot.s);
2905 if (s < 0.001)
2906 {
2907 x = 1;
2908 y = z = 0;
2909 }
2910 else
2911 {
2912 x = rot.x / s; // normalise axis
2913 y = rot.y / s;
2914 z = rot.z / s;
2915 }
2916
2917
2918 return new LSL_Types.Vector3(x,y,z);
2919
2920
2921// NotImplemented("llRot2Axis");
2922 }
2923
2924
2925 // Returns the angle of a quaternion (see llRot2Axis for the axis)
2926 public double llRot2Angle(LSL_Types.Quaternion rot)
2927 {
2928 m_host.AddScriptLPS(1);
2929
2930 if (rot.s > 1) // normalization needed
2931 {
2932 double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
2933 rot.z * rot.z + rot.s * rot.s);
2934
2935 rot.x /= length;
2936 rot.y /= length;
2937 rot.z /= length;
2938 rot.s /= length;
2939
2940 }
2941
2942 double angle = 2 * Math.Acos(rot.s);
2943
2944 return angle;
2945
2946// NotImplemented("llRot2Angle");
2947 }
2948
2949 public double llAcos(double val)
2950 {
2951 m_host.AddScriptLPS(1);
2952 return (double)Math.Acos(val);
2953 }
2954
2955 public double llAsin(double val)
2956 {
2957 m_host.AddScriptLPS(1);
2958 return (double)Math.Asin(val);
2959 }
2960
2961 // Xantor 30/apr/2008
2962 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
2963 {
2964 m_host.AddScriptLPS(1);
2965
2966 return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
2967// NotImplemented("llAngleBetween");
2968 }
2969
2970 public string llGetInventoryKey(string name)
2971 {
2972 m_host.AddScriptLPS(1);
2973 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
2974 {
2975 if (inv.Value.Name == name)
2976 {
2977 if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
2978 {
2979 return inv.Value.AssetID.ToString();
2980 }
2981 else
2982 {
2983 return LLUUID.Zero.ToString();
2984 }
2985 }
2986 }
2987 return LLUUID.Zero.ToString();
2988 }
2989
2990 public void llAllowInventoryDrop(int add)
2991 {
2992 m_host.AddScriptLPS(1);
2993 NotImplemented("llAllowInventoryDrop");
2994 }
2995
2996 public LSL_Types.Vector3 llGetSunDirection()
2997 {
2998 m_host.AddScriptLPS(1);
2999
3000 LSL_Types.Vector3 SunDoubleVector3;
3001 LLVector3 SunFloatVector3;
3002
3003 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
3004 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
3005 SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
3006 SunDoubleVector3.x = (double)SunFloatVector3.X;
3007 SunDoubleVector3.y = (double)SunFloatVector3.Y;
3008 SunDoubleVector3.z = (double)SunFloatVector3.Z;
3009
3010 return SunDoubleVector3;
3011 }
3012
3013 public LSL_Types.Vector3 llGetTextureOffset(int face)
3014 {
3015 m_host.AddScriptLPS(1);
3016 LLObject.TextureEntry tex = m_host.Shape.Textures;
3017 LSL_Types.Vector3 offset;
3018 if (face == -1)
3019 {
3020 face = 0;
3021 }
3022 offset.x = tex.GetFace((uint)face).OffsetU;
3023 offset.y = tex.GetFace((uint)face).OffsetV;
3024 offset.z = 0.0;
3025 return offset;
3026 }
3027
3028 public LSL_Types.Vector3 llGetTextureScale(int side)
3029 {
3030 m_host.AddScriptLPS(1);
3031 LLObject.TextureEntry tex = m_host.Shape.Textures;
3032 LSL_Types.Vector3 scale;
3033 if (side == -1)
3034 {
3035 side = 0;
3036 }
3037 scale.x = tex.GetFace((uint)side).RepeatU;
3038 scale.y = tex.GetFace((uint)side).RepeatV;
3039 scale.z = 0.0;
3040 return scale;
3041 }
3042
3043 public double llGetTextureRot(int face)
3044 {
3045 m_host.AddScriptLPS(1);
3046 LLObject.TextureEntry tex = m_host.Shape.Textures;
3047 if (face == -1)
3048 {
3049 face = 0;
3050 }
3051 return tex.GetFace((uint)face).Rotation;
3052 }
3053
3054 public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern)
3055 {
3056 m_host.AddScriptLPS(1);
3057 return source.IndexOf(pattern);
3058 }
3059
3060 public string llGetOwnerKey(string id)
3061 {
3062 m_host.AddScriptLPS(1);
3063 LLUUID key = new LLUUID();
3064 if (LLUUID.TryParse(id, out key))
3065 {
3066 return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
3067 }
3068 else
3069 {
3070 return LLUUID.Zero.ToString();
3071 }
3072 }
3073
3074 public LSL_Types.Vector3 llGetCenterOfMass()
3075 {
3076 m_host.AddScriptLPS(1);
3077 NotImplemented("llGetCenterOfMass");
3078 return new LSL_Types.Vector3();
3079 }
3080
3081 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
3082 {
3083 m_host.AddScriptLPS(1);
3084 return src.Sort(stride, ascending);
3085 }
3086
3087 public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src)
3088 {
3089 m_host.AddScriptLPS(1);
3090 return src.Length;
3091 }
3092
3093 public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index)
3094 {
3095 m_host.AddScriptLPS(1);
3096 if (index < 0)
3097 {
3098 index = src.Length + index;
3099 }
3100 if (index >= src.Length)
3101 {
3102 return 0;
3103 }
3104 try
3105 {
3106 return Convert.ToInt32(src.Data[index]);
3107 }
3108 catch (FormatException)
3109 {
3110 return 0;
3111 }
3112 }
3113
3114 public double osList2Double(LSL_Types.list src, int index)
3115 {
3116 m_host.AddScriptLPS(1);
3117 if (index < 0)
3118 {
3119 index = src.Length + index;
3120 }
3121 if (index >= src.Length)
3122 {
3123 return 0.0;
3124 }
3125 return Convert.ToDouble(src.Data[index]);
3126 }
3127
3128 public double llList2Float(LSL_Types.list src, int index)
3129 {
3130 m_host.AddScriptLPS(1);
3131 if (index < 0)
3132 {
3133 index = src.Length + index;
3134 }
3135 if (index >= src.Length)
3136 {
3137 return 0.0;
3138 }
3139 try
3140 {
3141 return Convert.ToDouble(src.Data[index]);
3142 }
3143 catch (FormatException)
3144 {
3145 return 0.0;
3146 }
3147 }
3148
3149 public string llList2String(LSL_Types.list src, int index)
3150 {
3151 m_host.AddScriptLPS(1);
3152 if (index < 0)
3153 {
3154 index = src.Length + index;
3155 }
3156 if (index >= src.Length)
3157 {
3158 return String.Empty;
3159 }
3160 return src.Data[index].ToString();
3161 }
3162
3163 public string llList2Key(LSL_Types.list src, int index)
3164 {
3165 m_host.AddScriptLPS(1);
3166 if (index < 0)
3167 {
3168 index = src.Length + index;
3169 }
3170 if (index >= src.Length)
3171 {
3172 return "";
3173 }
3174 return src.Data[index].ToString();
3175 }
3176
3177 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
3178 {
3179 m_host.AddScriptLPS(1);
3180 if (index < 0)
3181 {
3182 index = src.Length + index;
3183 }
3184 if (index >= src.Length)
3185 {
3186 return new LSL_Types.Vector3(0, 0, 0);
3187 }
3188 if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
3189 {
3190 return (LSL_Types.Vector3)src.Data[index];
3191 }
3192 else
3193 {
3194 return new LSL_Types.Vector3(src.Data[index].ToString());
3195 }
3196 }
3197
3198 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
3199 {
3200 m_host.AddScriptLPS(1);
3201 if (index < 0)
3202 {
3203 index = src.Length + index;
3204 }
3205 if (index >= src.Length)
3206 {
3207 return new LSL_Types.Quaternion(0, 0, 0, 1);
3208 }
3209 if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
3210 {
3211 return (LSL_Types.Quaternion)src.Data[index];
3212 }
3213 else
3214 {
3215 return new LSL_Types.Quaternion(src.Data[index].ToString());
3216 }
3217 }
3218
3219 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
3220 {
3221 m_host.AddScriptLPS(1);
3222 return src.GetSublist(start, end);
3223 }
3224
3225 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
3226 {
3227 return src.DeleteSublist(end, start);
3228 }
3229
3230 public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index)
3231 {
3232 m_host.AddScriptLPS(1);
3233 if (index < 0)
3234 {
3235 index = src.Length + index;
3236 }
3237 if (index >= src.Length)
3238 {
3239 return 0;
3240 }
3241
3242 if (src.Data[index] is Int32)
3243 return 1;
3244 if (src.Data[index] is Double)
3245 return 2;
3246 if (src.Data[index] is String)
3247 {
3248 LLUUID tuuid;
3249 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
3250 {
3251 return 3;
3252 }
3253 else
3254 {
3255 return 4;
3256 }
3257 }
3258 if (src.Data[index] is LSL_Types.Vector3)
3259 return 5;
3260 if (src.Data[index] is LSL_Types.Quaternion)
3261 return 6;
3262 if (src.Data[index] is LSL_Types.list)
3263 return 7;
3264 return 0;
3265
3266 }
3267
3268 /// <summary>
3269 /// Process the supplied list and return the
3270 /// content of the list formatted as a comma
3271 /// separated list. There is a space after
3272 /// each comma.
3273 /// </summary>
3274
3275 public string llList2CSV(LSL_Types.list src)
3276 {
3277
3278 string ret = String.Empty;
3279 int x = 0;
3280
3281 m_host.AddScriptLPS(1);
3282
3283 if (src.Data.Length > 0)
3284 {
3285 ret = src.Data[x++].ToString();
3286 for (; x < src.Data.Length; x++)
3287 {
3288 ret += ", "+src.Data[x].ToString();
3289 }
3290 }
3291
3292 return ret;
3293 }
3294
3295 /// <summary>
3296 /// The supplied string is scanned for commas
3297 /// and converted into a list. Commas are only
3298 /// effective if they are encountered outside
3299 /// of '<' '>' delimiters. Any whitespace
3300 /// before or after an element is trimmed.
3301 /// </summary>
3302
3303 public LSL_Types.list llCSV2List(string src)
3304 {
3305
3306 LSL_Types.list result = new LSL_Types.list();
3307 int parens = 0;
3308 int start = 0;
3309 int length = 0;
3310
3311 m_host.AddScriptLPS(1);
3312
3313 for (int i = 0; i < src.Length; i++)
3314 {
3315 switch (src[i])
3316 {
3317 case '<' :
3318 parens++;
3319 length++;
3320 break;
3321 case '>' :
3322 if (parens > 0)
3323 parens--;
3324 length++;
3325 break;
3326 case ',' :
3327 if (parens == 0)
3328 {
3329 result.Add(src.Substring(start,length).Trim());
3330 start += length+1;
3331 length = 0;
3332 } else
3333 length++;
3334 break;
3335 default :
3336 length++;
3337 break;
3338 }
3339 }
3340
3341 result.Add(src.Substring(start,length).Trim());
3342
3343 return result;
3344
3345 }
3346
3347 /// <summary>
3348 /// Randomizes the list, be arbitrarily reordering
3349 /// sublists of stride elements. As the stride approaches
3350 /// the size of the list, the options become very
3351 /// limited.
3352 /// </summary>
3353 /// <remarks>
3354 /// This could take a while for very large list
3355 /// sizes.
3356 /// </remarks>
3357
3358 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
3359 {
3360
3361 LSL_Types.list result;
3362 Random rand = new Random();
3363
3364 int chunkk;
3365 int[] chunks;
3366 int index1;
3367 int index2;
3368 int tmp;
3369
3370 m_host.AddScriptLPS(1);
3371
3372 if (stride == 0)
3373 stride = 1;
3374
3375 // Stride MUST be a factor of the list length
3376 // If not, then return the src list. This also
3377 // traps those cases where stride > length.
3378
3379 if (src.Length != stride && src.Length%stride == 0)
3380 {
3381 chunkk = src.Length/stride;
3382
3383 chunks = new int[chunkk];
3384
3385 for (int i = 0; i < chunkk; i++)
3386 chunks[i] = i;
3387
3388 for (int i = 0; i < chunkk - 1; i++)
3389 {
3390 // randomly select 2 chunks
3391 index1 = rand.Next(rand.Next(65536));
3392 index1 = index1%chunkk;
3393 index2 = rand.Next(rand.Next(65536));
3394 index2 = index2%chunkk;
3395
3396 // and swap their relative positions
3397 tmp = chunks[index1];
3398 chunks[index1] = chunks[index2];
3399 chunks[index2] = tmp;
3400 }
3401
3402 // Construct the randomized list
3403
3404 result = new LSL_Types.list();
3405
3406 for (int i = 0; i < chunkk; i++)
3407 {
3408 for (int j = 0; j < stride; j++)
3409 {
3410 result.Add(src.Data[chunks[i]*stride+j]);
3411 }
3412 }
3413 }
3414 else {
3415 object[] array = new object[src.Length];
3416 Array.Copy(src.Data, 0, array, 0, src.Length);
3417 result = new LSL_Types.list(array);
3418 }
3419
3420 return result;
3421
3422 }
3423
3424 /// <summary>
3425 /// Elements in the source list starting with 0 and then
3426 /// every i+stride. If the stride is negative then the scan
3427 /// is backwards producing an inverted result.
3428 /// Only those elements that are also in the specified
3429 /// range are included in the result.
3430 /// </summary>
3431
3432 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
3433 {
3434
3435 LSL_Types.list result = new LSL_Types.list();
3436 int[] si = new int[2];
3437 int[] ei = new int[2];
3438 bool twopass = false;
3439
3440 m_host.AddScriptLPS(1);
3441
3442 // First step is always to deal with negative indices
3443
3444 if (start < 0)
3445 start = src.Length+start;
3446 if (end < 0)
3447 end = src.Length+end;
3448
3449 // Out of bounds indices are OK, just trim them
3450 // accordingly
3451
3452 if (start > src.Length)
3453 start = src.Length;
3454
3455 if (end > src.Length)
3456 end = src.Length;
3457
3458 // There may be one or two ranges to be considered
3459
3460 if (start != end)
3461 {
3462
3463 if (start <= end)
3464 {
3465 si[0] = start;
3466 ei[0] = end;
3467 }
3468 else
3469 {
3470 si[1] = start;
3471 ei[1] = src.Length;
3472 si[0] = 0;
3473 ei[0] = end;
3474 twopass = true;
3475 }
3476
3477 // The scan always starts from the beginning of the
3478 // source list, but members are only selected if they
3479 // fall within the specified sub-range. The specified
3480 // range values are inclusive.
3481 // A negative stride reverses the direction of the
3482 // scan producing an inverted list as a result.
3483
3484 if (stride == 0)
3485 stride = 1;
3486
3487 if (stride > 0)
3488 {
3489 for (int i = 0; i < src.Length; i += stride)
3490 {
3491 if (i<=ei[0] && i>=si[0])
3492 result.Add(src.Data[i]);
3493 if (twopass && i>=si[1] && i<=ei[1])
3494 result.Add(src.Data[i]);
3495 }
3496 }
3497 else if (stride < 0)
3498 {
3499 for (int i = src.Length - 1; i >= 0; i += stride)
3500 {
3501 if (i <= ei[0] && i >= si[0])
3502 result.Add(src.Data[i]);
3503 if (twopass && i >= si[1] && i <= ei[1])
3504 result.Add(src.Data[i]);
3505 }
3506 }
3507 }
3508
3509 return result;
3510 }
3511
3512 public LSL_Types.Vector3 llGetRegionCorner()
3513 {
3514 m_host.AddScriptLPS(1);
3515 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
3516 }
3517
3518 /// <summary>
3519 /// Insert the list identified by <src> into the
3520 /// list designated by <dest> such that the first
3521 /// new element has the index specified by <index>
3522 /// </summary>
3523
3524 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index)
3525 {
3526
3527 LSL_Types.list pref = null;
3528 LSL_Types.list suff = null;
3529
3530 m_host.AddScriptLPS(1);
3531
3532 if (index < 0)
3533 {
3534 index = index+dest.Length;
3535 if (index < 0)
3536 {
3537 index = 0;
3538 }
3539 }
3540
3541 if (index != 0)
3542 {
3543 pref = dest.GetSublist(0,index-1);
3544 if (index < dest.Length)
3545 {
3546 suff = dest.GetSublist(index,-1);
3547 return pref + src + suff;
3548 }
3549 else
3550 {
3551 return pref + src;
3552 }
3553 }
3554 else
3555 {
3556 if (index < dest.Length)
3557 {
3558 suff = dest.GetSublist(index,-1);
3559 return src + suff;
3560 }
3561 else
3562 {
3563 return src;
3564 }
3565 }
3566
3567 }
3568
3569 /// <summary>
3570 /// Returns the index of the first occurrence of test
3571 /// in src.
3572 /// </summary>
3573
3574 public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test)
3575 {
3576
3577 int index = -1;
3578 int length = src.Length - test.Length + 1;
3579
3580 m_host.AddScriptLPS(1);
3581
3582 // If either list is empty, do not match
3583
3584 if (src.Length != 0 && test.Length != 0)
3585 {
3586 for (int i = 0; i < length; i++)
3587 {
3588 if (src.Data[i].Equals(test.Data[0]))
3589 {
3590 int j;
3591 for (j = 1; j < test.Length; j++)
3592 if (!src.Data[i+j].Equals(test.Data[j]))
3593 break;
3594 if (j == test.Length)
3595 {
3596 index = i;
3597 break;
3598 }
3599 }
3600 }
3601 }
3602
3603 return index;
3604
3605 }
3606
3607 public string llGetObjectName()
3608 {
3609 m_host.AddScriptLPS(1);
3610 return m_host.Name!=null?m_host.Name:String.Empty;
3611 }
3612
3613 public void llSetObjectName(string name)
3614 {
3615 m_host.AddScriptLPS(1);
3616 m_host.Name = name!=null?name:String.Empty;
3617 }
3618
3619 public string llGetDate()
3620 {
3621 m_host.AddScriptLPS(1);
3622 DateTime date = DateTime.Now.ToUniversalTime();
3623 string result = date.ToString("yyyy-MM-dd");
3624 return result;
3625 }
3626
3627 public LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
3628 {
3629 m_host.AddScriptLPS(1);
3630 NotImplemented("llEdgeOfWorld");
3631 return 0;
3632 }
3633
3634 public LSL_Types.LSLInteger llGetAgentInfo(string id)
3635 {
3636 m_host.AddScriptLPS(1);
3637 NotImplemented("llGetAgentInfo");
3638 return 0;
3639 }
3640
3641 public void llAdjustSoundVolume(double volume)
3642 {
3643 m_host.AddScriptLPS(1);
3644 m_host.AdjustSoundGain(volume);
3645 }
3646
3647 public void llSetSoundQueueing(int queue)
3648 {
3649 m_host.AddScriptLPS(1);
3650 NotImplemented("llSetSoundQueueing");
3651 }
3652
3653 public void llSetSoundRadius(double radius)
3654 {
3655 m_host.AddScriptLPS(1);
3656 NotImplemented("llSetSoundRadius");
3657 }
3658
3659 public string llKey2Name(string id)
3660 {
3661 m_host.AddScriptLPS(1);
3662 LLUUID key = new LLUUID();
3663 if (LLUUID.TryParse(id,out key))
3664 {
3665 ScenePresence presence = World.GetScenePresence(key);
3666
3667 if (presence != null)
3668 {
3669 return presence.Name;
3670 }
3671
3672 if (World.GetSceneObjectPart(key) != null)
3673 {
3674 return World.GetSceneObjectPart(key).Name;
3675 }
3676 }
3677 return String.Empty;
3678 }
3679
3680
3681
3682 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
3683 {
3684 m_host.AddScriptLPS(1);
3685 Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
3686 pTexAnim.Flags =(uint) mode;
3687
3688 //ALL_SIDES
3689 if (face == -1)
3690 face = 255;
3691
3692 pTexAnim.Face = (uint)face;
3693 pTexAnim.Length = (float)length;
3694 pTexAnim.Rate = (float)rate;
3695 pTexAnim.SizeX = (uint)sizex;
3696 pTexAnim.SizeY = (uint)sizey;
3697 pTexAnim.Start = (float)start;
3698
3699 m_host.AddTextureAnimation(pTexAnim);
3700 m_host.SendFullUpdateToAllClients();
3701 }
3702
3703 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
3704 LSL_Types.Vector3 bottom_south_west)
3705 {
3706 m_host.AddScriptLPS(1);
3707 NotImplemented("llTriggerSoundLimited");
3708 }
3709
3710 public void llEjectFromLand(string pest)
3711 {
3712 m_host.AddScriptLPS(1);
3713 NotImplemented("llEjectFromLand");
3714 }
3715
3716 public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
3717 {
3718 m_host.AddScriptLPS(1);
3719 LSL_Types.list ret = new LSL_Types.list();
3720 object[] delimiters = new object[separators.Length + spacers.Length];
3721 separators.Data.CopyTo(delimiters, 0);
3722 spacers.Data.CopyTo(delimiters, separators.Length);
3723 bool dfound = false;
3724 do
3725 {
3726 dfound = false;
3727 int cindex = -1;
3728 string cdeli = "";
3729 for (int i = 0; i < delimiters.Length; i++)
3730 {
3731 int index = str.IndexOf(delimiters[i].ToString());
3732 bool found = index != -1;
3733 if (found)
3734 {
3735 if ((cindex > index) || (cindex == -1))
3736 {
3737 cindex = index;
3738 cdeli = (string)delimiters[i];
3739 }
3740 dfound = dfound || found;
3741 }
3742 }
3743 if (cindex != -1)
3744 {
3745 if (cindex > 0)
3746 {
3747 ret.Add(str.Substring(0, cindex));
3748 if (spacers.Contains(cdeli))
3749 {
3750 ret.Add(cdeli);
3751 }
3752 }
3753 if (cindex == 0 && spacers.Contains(cdeli))
3754 {
3755 ret.Add(cdeli);
3756 }
3757 str = str.Substring(cindex + cdeli.Length);
3758 }
3759 } while (dfound);
3760 if (str != "")
3761 {
3762 ret.Add(str);
3763 }
3764 return ret;
3765 }
3766
3767 public LSL_Types.LSLInteger llOverMyLand(string id)
3768 {
3769
3770 m_host.AddScriptLPS(1);
3771 LLUUID key = new LLUUID();
3772 if (LLUUID.TryParse(id,out key))
3773 {
3774 SceneObjectPart obj = new SceneObjectPart();
3775 obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
3776 if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
3777 {
3778 return 1;
3779 }
3780 else
3781 {
3782 return 0;
3783 }
3784 }
3785 else
3786 {
3787 return 0;
3788 }
3789 }
3790
3791 public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
3792 {
3793 m_host.AddScriptLPS(1);
3794 return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
3795 }
3796
3797 public LSL_Types.Vector3 llGetAgentSize(string id)
3798 {
3799 m_host.AddScriptLPS(1);
3800 NotImplemented("llGetAgentSize");
3801 return new LSL_Types.Vector3();
3802 }
3803
3804 public LSL_Types.LSLInteger llSameGroup(string agent)
3805 {
3806 m_host.AddScriptLPS(1);
3807 NotImplemented("llSameGroup");
3808 return 0;
3809 }
3810
3811 public void llUnSit(string id)
3812 {
3813 m_host.AddScriptLPS(1);
3814
3815 LLUUID key = new LLUUID();
3816 if (LLUUID.TryParse(id, out key))
3817 {
3818 ScenePresence av = World.GetScenePresence(key);
3819
3820 if (av != null)
3821 {
3822 if (llAvatarOnSitTarget() == id)
3823 {
3824 // if the avatar is sitting on this object, then
3825 // we can unsit them. We don't want random scripts unsitting random people
3826 // Lets avoid the popcorn avatar scenario.
3827 av.StandUp();
3828 }
3829 else
3830 {
3831 // If the object owner also owns the parcel
3832 // or
3833 // if the land is group owned and the object is group owned by the same group
3834 // or
3835 // if the object is owned by a person with estate access.
3836
3837 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
3838 if (parcel != null)
3839 {
3840 if (m_host.ObjectOwner == parcel.landData.ownerID ||
3841 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
3842 && parcel.landData.isGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
3843 {
3844 av.StandUp();
3845 }
3846 }
3847 }
3848 }
3849
3850 }
3851
3852 }
3853
3854 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
3855 {
3856 m_host.AddScriptLPS(1);
3857 NotImplemented("llGroundSlope");
3858 return new LSL_Types.Vector3();
3859 }
3860
3861 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
3862 {
3863 m_host.AddScriptLPS(1);
3864 NotImplemented("llGroundNormal");
3865 return new LSL_Types.Vector3();
3866 }
3867
3868 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
3869 {
3870 m_host.AddScriptLPS(1);
3871 NotImplemented("llGroundContour");
3872 return new LSL_Types.Vector3();
3873 }
3874
3875 public LSL_Types.LSLInteger llGetAttached()
3876 {
3877 m_host.AddScriptLPS(1);
3878 NotImplemented("llGetAttached");
3879 return 0;
3880 }
3881
3882 public LSL_Types.LSLInteger llGetFreeMemory()
3883 {
3884 m_host.AddScriptLPS(1);
3885 NotImplemented("llGetFreeMemory");
3886 return 0;
3887 }
3888
3889 public string llGetRegionName()
3890 {
3891 m_host.AddScriptLPS(1);
3892 return World.RegionInfo.RegionName;
3893 }
3894
3895 public double llGetRegionTimeDilation()
3896 {
3897 m_host.AddScriptLPS(1);
3898 return (double)World.TimeDilation;
3899 }
3900
3901 public double llGetRegionFPS()
3902 {
3903 m_host.AddScriptLPS(1);
3904 //TODO: return actual FPS
3905 return 10.0f;
3906 }
3907
3908 /* particle system rules should be coming into this routine as doubles, that is
3909 rule[0] should be an integer from this list and rule[1] should be the arg
3910 for the same integer. wiki.secondlife.com has most of this mapping, but some
3911 came from http://www.caligari-designs.com/p4u2
3912
3913 We iterate through the list for 'Count' elements, incrementing by two for each
3914 iteration and set the members of Primitive.ParticleSystem, one at a time.
3915 */
3916
3917 public enum PrimitiveRule : int
3918 {
3919 PSYS_PART_FLAGS = 0,
3920 PSYS_PART_START_COLOR = 1,
3921 PSYS_PART_START_ALPHA = 2,
3922 PSYS_PART_END_COLOR = 3,
3923 PSYS_PART_END_ALPHA = 4,
3924 PSYS_PART_START_SCALE = 5,
3925 PSYS_PART_END_SCALE = 6,
3926 PSYS_PART_MAX_AGE = 7,
3927 PSYS_SRC_ACCEL = 8,
3928 PSYS_SRC_PATTERN = 9,
3929 PSYS_SRC_TEXTURE = 12,
3930 PSYS_SRC_BURST_RATE = 13,
3931 PSYS_SRC_BURST_PART_COUNT = 15,
3932 PSYS_SRC_BURST_RADIUS = 16,
3933 PSYS_SRC_BURST_SPEED_MIN = 17,
3934 PSYS_SRC_BURST_SPEED_MAX = 18,
3935 PSYS_SRC_MAX_AGE = 19,
3936 PSYS_SRC_TARGET_KEY = 20,
3937 PSYS_SRC_OMEGA = 21,
3938 PSYS_SRC_ANGLE_BEGIN = 22,
3939 PSYS_SRC_ANGLE_END = 23
3940 }
3941
3942 internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
3943 {
3944 Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
3945
3946 return returnval;
3947 }
3948
3949
3950 public void llParticleSystem(LSL_Types.list rules)
3951 {
3952 m_host.AddScriptLPS(1);
3953 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
3954 LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
3955
3956 float tempf = 0;
3957
3958 for (int i = 0; i < rules.Length; i += 2)
3959 {
3960 switch ((int)rules.Data[i])
3961 {
3962 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
3963 prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
3964 break;
3965
3966 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
3967 tempv = (LSL_Types.Vector3)rules.Data[i + 1];
3968 prules.PartStartColor.R = (float)tempv.x;
3969 prules.PartStartColor.G = (float)tempv.y;
3970 prules.PartStartColor.B = (float)tempv.z;
3971 break;
3972
3973 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
3974 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
3975 prules.PartStartColor.A = (float)tempf;
3976 break;
3977
3978 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
3979 tempv = (LSL_Types.Vector3)rules.Data[i + 1];
3980 //prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
3981
3982 prules.PartEndColor.R = (float)tempv.x;
3983 prules.PartEndColor.G = (float)tempv.y;
3984 prules.PartEndColor.B = (float)tempv.z;
3985 break;
3986
3987 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
3988 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
3989 prules.PartEndColor.A = (float)tempf;
3990 break;
3991
3992 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
3993 tempv = (LSL_Types.Vector3)rules.Data[i + 1];
3994 prules.PartStartScaleX = (float)tempv.x;
3995 prules.PartStartScaleY = (float)tempv.y;
3996 break;
3997
3998 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
3999 tempv = (LSL_Types.Vector3)rules.Data[i + 1];
4000 prules.PartEndScaleX = (float)tempv.x;
4001 prules.PartEndScaleY = (float)tempv.y;
4002 break;
4003
4004 case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
4005 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4006 prules.PartMaxAge = (float)tempf;
4007 break;
4008
4009 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
4010 tempv = (LSL_Types.Vector3)rules.Data[i + 1];
4011 prules.PartAcceleration.X = (float)tempv.x;
4012 prules.PartAcceleration.Y = (float)tempv.y;
4013 prules.PartAcceleration.Z = (float)tempv.z;
4014 break;
4015
4016 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
4017 int tmpi = int.Parse(rules.Data[i + 1].ToString());
4018 prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
4019 break;
4020
4021 // Xantor 03-May-2008
4022 // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
4023 // "" = default texture.
4024 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
4025 LLUUID tkey = LLUUID.Zero;
4026
4027 // if we can parse the string as a key, use it.
4028 if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out tkey))
4029 {
4030 prules.Texture = tkey;
4031 }
4032 // else try to locate the name in inventory of object. found returns key,
4033 // not found returns LLUUID.Zero which will translate to the default particle texture
4034 else
4035 {
4036 prules.Texture = InventoryKey(rules.Data[i+1].ToString());
4037 }
4038 break;
4039
4040 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
4041 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4042 prules.BurstRate = (float)tempf;
4043 break;
4044
4045 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
4046 prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
4047 break;
4048
4049 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
4050 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4051 prules.BurstRadius = (float)tempf;
4052 break;
4053
4054 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
4055 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4056 prules.BurstSpeedMin = (float)tempf;
4057 break;
4058
4059 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
4060 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4061 prules.BurstSpeedMax = (float)tempf;
4062 break;
4063
4064 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
4065 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4066 prules.MaxAge = (float)tempf;
4067 break;
4068
4069 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
4070 LLUUID key = LLUUID.Zero;
4071 if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
4072 {
4073 prules.Target = key;
4074 }
4075 else
4076 {
4077 prules.Target = m_host.UUID;
4078 }
4079 break;
4080
4081 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
4082 // AL: This is an assumption, since it is the only thing that would match.
4083 tempv = (LSL_Types.Vector3)rules.Data[i + 1];
4084 prules.AngularVelocity.X = (float)tempv.x;
4085 prules.AngularVelocity.Y = (float)tempv.y;
4086 prules.AngularVelocity.Z = (float)tempv.z;
4087 //cast?? prules.MaxAge = (float)rules[i + 1];
4088 break;
4089
4090 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
4091 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4092 prules.InnerAngle = (float)tempf;
4093 break;
4094
4095 case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
4096 tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
4097 prules.OuterAngle = (float)tempf;
4098 break;
4099 }
4100
4101 }
4102 prules.CRC = 1;
4103
4104 m_host.AddNewParticleSystem(prules);
4105 m_host.SendFullUpdateToAllClients();
4106 }
4107
4108 public void llGroundRepel(double height, int water, double tau)
4109 {
4110 m_host.AddScriptLPS(1);
4111 NotImplemented("llGroundRepel");
4112 }
4113
4114 public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
4115 {
4116 m_host.AddScriptLPS(1);
4117 NotImplemented("llGiveInventoryList");
4118 }
4119
4120 public void llSetVehicleType(int type)
4121 {
4122 m_host.AddScriptLPS(1);
4123 NotImplemented("llSetVehicleType");
4124 }
4125
4126 public void llSetVehicledoubleParam(int param, double value)
4127 {
4128 m_host.AddScriptLPS(1);
4129 NotImplemented("llSetVehicledoubleParam");
4130 }
4131
4132 public void llSetVehicleFloatParam(int param, float value)
4133 {
4134 m_host.AddScriptLPS(1);
4135 NotImplemented("llSetVehicleFloatParam");
4136 }
4137
4138 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
4139 {
4140 m_host.AddScriptLPS(1);
4141 NotImplemented("llSetVehicleVectorParam");
4142 }
4143
4144 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
4145 {
4146 m_host.AddScriptLPS(1);
4147 NotImplemented("llSetVehicleRotationParam");
4148 }
4149
4150 public void llSetVehicleFlags(int flags)
4151 {
4152 m_host.AddScriptLPS(1);
4153 NotImplemented("llSetVehicleFlags");
4154 }
4155
4156 public void llRemoveVehicleFlags(int flags)
4157 {
4158 m_host.AddScriptLPS(1);
4159 NotImplemented("llRemoveVehicleFlags");
4160 }
4161
4162 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
4163 {
4164 m_host.AddScriptLPS(1);
4165 // LSL quaternions can normalize to 0, normal Quaternions can't.
4166 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
4167 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
4168
4169 m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
4170 }
4171
4172 public string llAvatarOnSitTarget()
4173 {
4174 m_host.AddScriptLPS(1);
4175 return m_host.GetAvatarOnSitTarget().ToString();
4176 //LLUUID AVID = m_host.GetAvatarOnSitTarget();
4177
4178 //if (AVID != LLUUID.Zero)
4179 // return AVID.ToString();
4180 //else
4181 // return String.Empty;
4182 }
4183
4184 public void llAddToLandPassList(string avatar, double hours)
4185 {
4186 m_host.AddScriptLPS(1);
4187 LLUUID key;
4188 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
4189 if (land.ownerID == m_host.OwnerID)
4190 {
4191 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
4192 if (LLUUID.TryParse(avatar, out key))
4193 {
4194 entry.AgentID = key;
4195 entry.Flags = ParcelManager.AccessList.Access;
4196 entry.Time = DateTime.Now.AddHours(hours);
4197 land.parcelAccessList.Add(entry);
4198 }
4199 }
4200 }
4201
4202 public void llSetTouchText(string text)
4203 {
4204 m_host.AddScriptLPS(1);
4205 m_host.TouchName = text;
4206 }
4207
4208 public void llSetSitText(string text)
4209 {
4210 m_host.AddScriptLPS(1);
4211 m_host.SitName = text;
4212 }
4213
4214 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
4215 {
4216 m_host.AddScriptLPS(1);
4217 NotImplemented("llSetCameraEyeOffset");
4218 }
4219
4220 public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
4221 {
4222 m_host.AddScriptLPS(1);
4223 NotImplemented("llSetCameraAtOffset");
4224 }
4225
4226 public string llDumpList2String(LSL_Types.list src, string seperator)
4227 {
4228 m_host.AddScriptLPS(1);
4229 if (src.Length == 0)
4230 {
4231 return String.Empty;
4232 }
4233 string ret = String.Empty;
4234 foreach (object o in src.Data)
4235 {
4236 ret = ret + o.ToString() + seperator;
4237 }
4238 ret = ret.Substring(0, ret.Length - seperator.Length);
4239 return ret;
4240 }
4241
4242 public LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos)
4243 {
4244 m_host.AddScriptLPS(1);
4245 bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
4246 if (result)
4247 {
4248 return 1;
4249 }
4250 else
4251 {
4252 return 0;
4253 }
4254
4255 }
4256
4257 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
4258 {
4259 m_host.AddScriptLPS(1);
4260 LLUUID av = new LLUUID();
4261 if (!LLUUID.TryParse(avatar,out av))
4262 {
4263 LSLError("First parameter to llDialog needs to be a key");
4264 return;
4265 }
4266 if (buttons.Length > 12)
4267 {
4268 LSLError("No more than 12 buttons can be shown");
4269 return;
4270 }
4271 string[] buts = new string[buttons.Length];
4272 for (int i = 0; i < buttons.Length; i++)
4273 {
4274 if (buttons.Data[i].ToString() == String.Empty)
4275 {
4276 LSLError("button label cannot be blank");
4277 return;
4278 }
4279 if (buttons.Data[i].ToString().Length > 24)
4280 {
4281 LSLError("button label cannot be longer than 24 characters");
4282 return;
4283 }
4284 buts[i] = buttons.Data[i].ToString();
4285 }
4286 World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
4287 }
4288
4289 public void llVolumeDetect(int detect)
4290 {
4291 m_host.AddScriptLPS(1);
4292 NotImplemented("llVolumeDetect");
4293 }
4294
4295 /// <summary>
4296 /// Reset the named script. The script must be present
4297 /// in the same prim.
4298 /// </summary>
4299
4300 public void llResetOtherScript(string name)
4301 {
4302 LLUUID item;
4303
4304 m_host.AddScriptLPS(1);
4305
4306 if ((item = ScriptByName(name)) != LLUUID.Zero)
4307 m_ScriptEngine.ResetScript(item);
4308 else
4309 ShoutError("llResetOtherScript: script "+name+" not found");
4310 }
4311
4312 public LSL_Types.LSLInteger llGetScriptState(string name)
4313 {
4314 LLUUID item;
4315
4316 m_host.AddScriptLPS(1);
4317
4318 if ((item = ScriptByName(name)) != LLUUID.Zero)
4319 {
4320 return m_ScriptEngine.GetScriptState(item) ?1:0;
4321 }
4322
4323 ShoutError("llGetScriptState: script "+name+" not found");
4324
4325 // If we didn't find it, then it's safe to
4326 // assume it is not running.
4327
4328 return 0;
4329 }
4330
4331 public void llRemoteLoadScript()
4332 {
4333 m_host.AddScriptLPS(1);
4334 Deprecated("llRemoteLoadScript");
4335 }
4336
4337 public void llSetRemoteScriptAccessPin(int pin)
4338 {
4339 m_host.AddScriptLPS(1);
4340 NotImplemented("llSetRemoteScriptAccessPin");
4341 }
4342
4343 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
4344 {
4345 m_host.AddScriptLPS(1);
4346 NotImplemented("llRemoteLoadScriptPin");
4347 }
4348
4349 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
4350 // Not sure where these constants should live:
4351 // REMOTE_DATA_CHANNEL = 1
4352 // REMOTE_DATA_REQUEST = 2
4353 // REMOTE_DATA_REPLY = 3
4354 public void llOpenRemoteDataChannel()
4355 {
4356 m_host.AddScriptLPS(1);
4357 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
4358 if (xmlrpcMod.IsEnabled())
4359 {
4360 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, LLUUID.Zero);
4361 object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
4362 m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
4363 "remote_data", resobj,
4364 new XDetectParams[0]));
4365 }
4366 }
4367
4368 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
4369 {
4370 m_host.AddScriptLPS(1);
4371 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
4372 return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
4373 }
4374
4375 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
4376 {
4377 m_host.AddScriptLPS(1);
4378 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
4379 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
4380 }
4381
4382 public void llCloseRemoteDataChannel(string channel)
4383 {
4384 m_host.AddScriptLPS(1);
4385 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
4386 xmlrpcMod.CloseXMLRPCChannel(channel);
4387 }
4388
4389 public string llMD5String(string src, int nonce)
4390 {
4391 m_host.AddScriptLPS(1);
4392 return Util.Md5Hash(src + ":" + nonce.ToString());
4393 }
4394
4395 public void llSetPrimitiveParams(LSL_Types.list rules)
4396 {
4397 llSetLinkPrimitiveParams(m_host.LinkNum+1, rules);
4398 }
4399
4400 public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
4401 {
4402 m_host.AddScriptLPS(1);
4403
4404 SceneObjectPart part=null;
4405
4406 if (m_host.LinkNum+1 != linknumber)
4407 {
4408 foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
4409 {
4410 if ((partInst.LinkNum + 1) == linknumber)
4411 {
4412 part = partInst;
4413 break;
4414 }
4415 }
4416 }
4417 else
4418 {
4419 part = m_host;
4420 }
4421
4422 if (part == null)
4423 return;
4424
4425 int idx = 0;
4426
4427 while (idx < rules.Length)
4428 {
4429 int code = Convert.ToInt32(rules.Data[idx++]);
4430
4431 int remain = rules.Length - idx;
4432
4433 int face;
4434 LSL_Types.Vector3 v;
4435
4436 switch (code)
4437 {
4438 case 6: // PRIM_POSITION
4439 if (remain < 1)
4440 return;
4441
4442 v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
4443 SetPos(part, v);
4444
4445 break;
4446
4447 case 8: // PRIM_ROTATION
4448 if (remain < 1)
4449 return;
4450
4451 LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
4452 SetRot(part, q);
4453
4454 break;
4455
4456 case 17: // PRIM_TEXTURE
4457 if (remain < 5)
4458 return;
4459
4460 face=Convert.ToInt32(rules.Data[idx++]);
4461 string tex=rules.Data[idx++].ToString();
4462 LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
4463 LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
4464 double rotation=Convert.ToDouble(rules.Data[idx++]);
4465
4466 SetTexture(part, tex, face);
4467 ScaleTexture(part, repeats.x, repeats.y, face);
4468 OffsetTexture(part, offsets.x, offsets.y, face);
4469 RotateTexture(part, rotation, face);
4470
4471 break;
4472
4473 case 18: // PRIM_COLOR
4474 if (remain < 3)
4475 return;
4476
4477 face=Convert.ToInt32(rules.Data[idx++]);
4478 LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
4479 double alpha=Convert.ToDouble(rules.Data[idx++]);
4480
4481 SetColor(part, color, face);
4482 SetAlpha(part, alpha, face);
4483
4484 break;
4485
4486 case 7: // PRIM_SIZE
4487 if (remain < 1)
4488 return;
4489
4490 v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
4491 SetScale(part, v);
4492
4493 break;
4494 }
4495 }
4496 }
4497
4498 public string llStringToBase64(string str)
4499 {
4500 m_host.AddScriptLPS(1);
4501 try
4502 {
4503 byte[] encData_byte = new byte[str.Length];
4504 encData_byte = Encoding.UTF8.GetBytes(str);
4505 string encodedData = Convert.ToBase64String(encData_byte);
4506 return encodedData;
4507 }
4508 catch (Exception e)
4509 {
4510 throw new Exception("Error in base64Encode" + e.Message);
4511 }
4512 }
4513
4514 public string llBase64ToString(string str)
4515 {
4516 m_host.AddScriptLPS(1);
4517 UTF8Encoding encoder = new UTF8Encoding();
4518 Decoder utf8Decode = encoder.GetDecoder();
4519 try
4520 {
4521 byte[] todecode_byte = Convert.FromBase64String(str);
4522 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
4523 char[] decoded_char = new char[charCount];
4524 utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
4525 string result = new String(decoded_char);
4526 return result;
4527 }
4528 catch (Exception e)
4529 {
4530 throw new Exception("Error in base64Decode" + e.Message);
4531 }
4532 }
4533
4534 public void llXorBase64Strings()
4535 {
4536 m_host.AddScriptLPS(1);
4537 Deprecated("llXorBase64Strings");
4538 }
4539
4540 public void llRemoteDataSetRegion()
4541 {
4542 m_host.AddScriptLPS(1);
4543 NotImplemented("llRemoteDataSetRegion");
4544 }
4545
4546 public double llLog10(double val)
4547 {
4548 m_host.AddScriptLPS(1);
4549 return (double)Math.Log10(val);
4550 }
4551
4552 public double llLog(double val)
4553 {
4554 m_host.AddScriptLPS(1);
4555 return (double)Math.Log(val);
4556 }
4557
4558 public LSL_Types.list llGetAnimationList(string id)
4559 {
4560 m_host.AddScriptLPS(1);
4561 NotImplemented("llGetAnimationList");
4562 return new LSL_Types.list();
4563 }
4564
4565 public void llSetParcelMusicURL(string url)
4566 {
4567 m_host.AddScriptLPS(1);
4568 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
4569 if (landowner == LLUUID.Zero)
4570 {
4571 return;
4572 }
4573 if (landowner != m_host.ObjectOwner)
4574 {
4575 return;
4576 }
4577 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
4578 }
4579
4580 public void osSetParcelMediaURL(string url)
4581 {
4582 m_host.AddScriptLPS(1);
4583 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
4584
4585 if (landowner == LLUUID.Zero)
4586 {
4587 return;
4588 }
4589
4590 if (landowner != m_host.ObjectOwner)
4591 {
4592 return;
4593 }
4594
4595 World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
4596 }
4597
4598 public LSL_Types.Vector3 llGetRootPosition()
4599 {
4600 m_host.AddScriptLPS(1);
4601 return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
4602 }
4603
4604 public LSL_Types.Quaternion llGetRootRotation()
4605 {
4606 m_host.AddScriptLPS(1);
4607 return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
4608 }
4609
4610 public string llGetObjectDesc()
4611 {
4612 return m_host.Description!=null?m_host.Description:String.Empty;
4613 }
4614
4615 public void llSetObjectDesc(string desc)
4616 {
4617 m_host.AddScriptLPS(1);
4618 m_host.Description = desc!=null?desc:String.Empty;
4619 }
4620
4621 public string llGetCreator()
4622 {
4623 m_host.AddScriptLPS(1);
4624 return m_host.ObjectCreator.ToString();
4625 }
4626
4627 public string llGetTimestamp()
4628 {
4629 m_host.AddScriptLPS(1);
4630 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
4631 }
4632
4633 public void llSetLinkAlpha(int linknumber, double alpha, int face)
4634 {
4635 m_host.AddScriptLPS(1);
4636 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
4637 if (linknumber > -1)
4638 {
4639 LLObject.TextureEntry tex = part.Shape.Textures;
4640 LLColor texcolor;
4641 if (face > -1)
4642 {
4643 texcolor = tex.CreateFace((uint)face).RGBA;
4644 texcolor.A = (float)Math.Abs(alpha - 1);
4645 tex.FaceTextures[face].RGBA = texcolor;
4646 part.UpdateTexture(tex);
4647 return;
4648 }
4649 else if (face == -1)
4650 {
4651 texcolor = tex.DefaultTexture.RGBA;
4652 texcolor.A = (float)Math.Abs(alpha - 1);
4653 tex.DefaultTexture.RGBA = texcolor;
4654 for (uint i = 0; i < 32; i++)
4655 {
4656 if (tex.FaceTextures[i] != null)
4657 {
4658 texcolor = tex.FaceTextures[i].RGBA;
4659 texcolor.A = (float)Math.Abs(alpha - 1);
4660 tex.FaceTextures[i].RGBA = texcolor;
4661 }
4662 }
4663 texcolor = tex.DefaultTexture.RGBA;
4664 texcolor.A = (float)Math.Abs(alpha - 1);
4665 tex.DefaultTexture.RGBA = texcolor;
4666 part.UpdateTexture(tex);
4667 return;
4668 }
4669 return;
4670 }
4671 else if (linknumber == -1)
4672 {
4673 int num = m_host.ParentGroup.PrimCount;
4674 for (int w = 0; w < num; w++)
4675 {
4676 linknumber = w;
4677 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
4678 LLObject.TextureEntry tex = part.Shape.Textures;
4679 LLColor texcolor;
4680 if (face > -1)
4681 {
4682 texcolor = tex.CreateFace((uint)face).RGBA;
4683 texcolor.A = (float)Math.Abs(alpha - 1);
4684 tex.FaceTextures[face].RGBA = texcolor;
4685 part.UpdateTexture(tex);
4686 }
4687 else if (face == -1)
4688 {
4689 texcolor = tex.DefaultTexture.RGBA;
4690 texcolor.A = (float)Math.Abs(alpha - 1);
4691 tex.DefaultTexture.RGBA = texcolor;
4692 for (uint i = 0; i < 32; i++)
4693 {
4694 if (tex.FaceTextures[i] != null)
4695 {
4696 texcolor = tex.FaceTextures[i].RGBA;
4697 texcolor.A = (float)Math.Abs(alpha - 1);
4698 tex.FaceTextures[i].RGBA = texcolor;
4699 }
4700 }
4701 texcolor = tex.DefaultTexture.RGBA;
4702 texcolor.A = (float)Math.Abs(alpha - 1);
4703 tex.DefaultTexture.RGBA = texcolor;
4704 part.UpdateTexture(tex);
4705 }
4706 }
4707 return;
4708 }
4709 }
4710
4711 public LSL_Types.LSLInteger llGetNumberOfPrims()
4712 {
4713 m_host.AddScriptLPS(1);
4714 return m_host.ParentGroup.PrimCount;
4715 }
4716
4717 public LSL_Types.list llGetBoundingBox(string obj)
4718 {
4719 m_host.AddScriptLPS(1);
4720 NotImplemented("llGetBoundingBox");
4721 return new LSL_Types.list();
4722 }
4723
4724 public LSL_Types.Vector3 llGetGeometricCenter()
4725 {
4726 return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
4727 }
4728
4729 public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules)
4730 {
4731 m_host.AddScriptLPS(1);
4732
4733 LSL_Types.list res = new LSL_Types.list();
4734 int idx=0;
4735 while (idx < rules.Length)
4736 {
4737 int code=Convert.ToInt32(rules.Data[idx++]);
4738 int remain=rules.Length-idx;
4739
4740 switch (code)
4741 {
4742 case 2: // PRIM_MATERIAL
4743 res.Add(new LSL_Types.LSLInteger(m_host.Material));
4744 break;
4745
4746 case 3: // PRIM_PHYSICS
4747 if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0)
4748 res.Add(new LSL_Types.LSLInteger(1));
4749 else
4750 res.Add(new LSL_Types.LSLInteger(0));
4751 break;
4752
4753 case 4: // PRIM_TEMP_ON_REZ
4754 if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0)
4755 res.Add(new LSL_Types.LSLInteger(1));
4756 else
4757 res.Add(new LSL_Types.LSLInteger(0));
4758 break;
4759
4760 case 5: // PRIM_PHANTOM
4761 if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0)
4762 res.Add(new LSL_Types.LSLInteger(1));
4763 else
4764 res.Add(new LSL_Types.LSLInteger(0));
4765 break;
4766
4767 case 6: // PRIM_POSITION
4768 res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X,
4769 m_host.AbsolutePosition.Y,
4770 m_host.AbsolutePosition.Z));
4771 break;
4772
4773 case 7: // PRIM_SIZE
4774 res.Add(new LSL_Types.Vector3(m_host.Scale.X,
4775 m_host.Scale.Y,
4776 m_host.Scale.Z));
4777 break;
4778
4779 case 8: // PRIM_ROTATION
4780 res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X,
4781 m_host.RotationOffset.Y,
4782 m_host.RotationOffset.Z,
4783 m_host.RotationOffset.W));
4784 break;
4785
4786 case 9: // PRIM_TYPE
4787 // TODO--------------
4788 res.Add(new LSL_Types.LSLInteger(0));
4789 break;
4790
4791 case 17: // PRIM_TEXTURE
4792 if (remain < 1)
4793 return res;
4794
4795 int face=Convert.ToInt32(rules.Data[idx++]);
4796 if (face == -1)
4797 face = 0;
4798
4799 LLObject.TextureEntry tex = m_host.Shape.Textures;
4800 LLObject.TextureEntryFace texface = tex.GetFace((uint)face);
4801
4802 res.Add(new LSL_Types.LSLString(texface.TextureID.ToString()));
4803 res.Add(new LSL_Types.Vector3(texface.RepeatU,
4804 texface.RepeatV,
4805 0));
4806 res.Add(new LSL_Types.Vector3(texface.OffsetU,
4807 texface.OffsetV,
4808 0));
4809 res.Add(new LSL_Types.LSLFloat(texface.Rotation));
4810 break;
4811
4812 case 18: // PRIM_COLOR
4813 if (remain < 1)
4814 return res;
4815
4816 face=Convert.ToInt32(rules.Data[idx++]);
4817
4818 tex = m_host.Shape.Textures;
4819 LLColor texcolor;
4820 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
4821 texcolor = tex.DefaultTexture.RGBA;
4822 else
4823 texcolor = tex.GetFace((uint)face).RGBA;
4824 res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255,
4825 (255 - (texcolor.G * 255)) / 255,
4826 (255 - (texcolor.B * 255)) / 255));
4827 res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
4828 break;
4829
4830 case 19: // PRIM_BUMP_SHINY
4831 // TODO--------------
4832 if (remain < 1)
4833 return res;
4834
4835 face=Convert.ToInt32(rules.Data[idx++]);
4836
4837 res.Add(new LSL_Types.LSLInteger(0));
4838 res.Add(new LSL_Types.LSLInteger(0));
4839 break;
4840
4841 case 20: // PRIM_FULLBRIGHT
4842 // TODO--------------
4843 if (remain < 1)
4844 return res;
4845
4846 face=Convert.ToInt32(rules.Data[idx++]);
4847
4848 res.Add(new LSL_Types.LSLInteger(0));
4849 break;
4850
4851 case 21: // PRIM_FLEXIBLE
4852 PrimitiveBaseShape shape = m_host.Shape;
4853
4854 if (shape.FlexiEntry)
4855 res.Add(new LSL_Types.LSLInteger(1)); // active
4856 else
4857 res.Add(new LSL_Types.LSLInteger(0));
4858 res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness
4859 res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity
4860 res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction
4861 res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind
4862 res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension
4863 res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force
4864 shape.FlexiForceY,
4865 shape.FlexiForceZ));
4866 break;
4867
4868 case 22: // PRIM_TEXGEN
4869 // TODO--------------
4870 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
4871 if (remain < 1)
4872 return res;
4873
4874 face=Convert.ToInt32(rules.Data[idx++]);
4875
4876 res.Add(new LSL_Types.LSLInteger(0));
4877 break;
4878
4879 case 23: // PRIM_POINT_LIGHT:
4880 shape = m_host.Shape;
4881
4882 if (shape.LightEntry)
4883 res.Add(new LSL_Types.LSLInteger(1)); // active
4884 else
4885 res.Add(new LSL_Types.LSLInteger(0));
4886 res.Add(new LSL_Types.Vector3(shape.LightColorR, // color
4887 shape.LightColorG,
4888 shape.LightColorB));
4889 res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity
4890 res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius
4891 res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
4892 break;
4893
4894 case 24: // PRIM_GLOW
4895 // TODO--------------
4896 if (remain < 1)
4897 return res;
4898
4899 face=Convert.ToInt32(rules.Data[idx++]);
4900
4901 res.Add(new LSL_Types.LSLFloat(0));
4902 break;
4903 }
4904 }
4905 return res;
4906 }
4907
4908 // <remarks>
4909 // <para>
4910 // The .NET definition of base 64 is:
4911 // <list>
4912 // <item>
4913 // Significant: A-Z a-z 0-9 + -
4914 // </item>
4915 // <item>
4916 // Whitespace: \t \n \r ' '
4917 // </item>
4918 // <item>
4919 // Valueless: =
4920 // </item>
4921 // <item>
4922 // End-of-string: \0 or '=='
4923 // </item>
4924 // </list>
4925 // </para>
4926 // <para>
4927 // Each point in a base-64 string represents
4928 // a 6 bit value. A 32-bit integer can be
4929 // represented using 6 characters (with some
4930 // redundancy).
4931 // </para>
4932 // <para>
4933 // LSL requires a base64 string to be 8
4934 // characters in length. LSL also uses '/'
4935 // rather than '-' (MIME compliant).
4936 // </para>
4937 // <para>
4938 // RFC 1341 used as a reference (as specified
4939 // by the SecondLife Wiki).
4940 // </para>
4941 // <para>
4942 // SL do not record any kind of exception for
4943 // these functions, so the string to integer
4944 // conversion returns '0' if an invalid
4945 // character is encountered during conversion.
4946 // </para>
4947 // <para>
4948 // References
4949 // <list>
4950 // <item>
4951 // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
4952 // </item>
4953 // <item>
4954 // </item>
4955 // </list>
4956 // </para>
4957 // </remarks>
4958
4959 // <summary>
4960 // Table for converting 6-bit integers into
4961 // base-64 characters
4962 // </summary>
4963
4964 private static readonly char[] i2ctable =
4965 {
4966 'A','B','C','D','E','F','G','H',
4967 'I','J','K','L','M','N','O','P',
4968 'Q','R','S','T','U','V','W','X',
4969 'Y','Z',
4970 'a','b','c','d','e','f','g','h',
4971 'i','j','k','l','m','n','o','p',
4972 'q','r','s','t','u','v','w','x',
4973 'y','z',
4974 '0','1','2','3','4','5','6','7',
4975 '8','9',
4976 '+','/'
4977 };
4978
4979 // <summary>
4980 // Table for converting base-64 characters
4981 // into 6-bit integers.
4982 // </summary>
4983
4984 private static readonly int[] c2itable =
4985 {
4986 -1,-1,-1,-1,-1,-1,-1,-1, // 0x
4987 -1,-1,-1,-1,-1,-1,-1,-1,
4988 -1,-1,-1,-1,-1,-1,-1,-1, // 1x
4989 -1,-1,-1,-1,-1,-1,-1,-1,
4990 -1,-1,-1,-1,-1,-1,-1,-1, // 2x
4991 -1,-1,-1,63,-1,-1,-1,64,
4992 53,54,55,56,57,58,59,60, // 3x
4993 61,62,-1,-1,-1,0,-1,-1,
4994 -1,1,2,3,4,5,6,7, // 4x
4995 8,9,10,11,12,13,14,15,
4996 16,17,18,19,20,21,22,23, // 5x
4997 24,25,26,-1,-1,-1,-1,-1,
4998 -1,27,28,29,30,31,32,33, // 6x
4999 34,35,36,37,38,39,40,41,
5000 42,43,44,45,46,47,48,49, // 7x
5001 50,51,52,-1,-1,-1,-1,-1,
5002 -1,-1,-1,-1,-1,-1,-1,-1, // 8x
5003 -1,-1,-1,-1,-1,-1,-1,-1,
5004 -1,-1,-1,-1,-1,-1,-1,-1, // 9x
5005 -1,-1,-1,-1,-1,-1,-1,-1,
5006 -1,-1,-1,-1,-1,-1,-1,-1, // Ax
5007 -1,-1,-1,-1,-1,-1,-1,-1,
5008 -1,-1,-1,-1,-1,-1,-1,-1, // Bx
5009 -1,-1,-1,-1,-1,-1,-1,-1,
5010 -1,-1,-1,-1,-1,-1,-1,-1, // Cx
5011 -1,-1,-1,-1,-1,-1,-1,-1,
5012 -1,-1,-1,-1,-1,-1,-1,-1, // Dx
5013 -1,-1,-1,-1,-1,-1,-1,-1,
5014 -1,-1,-1,-1,-1,-1,-1,-1, // Ex
5015 -1,-1,-1,-1,-1,-1,-1,-1,
5016 -1,-1,-1,-1,-1,-1,-1,-1, // Fx
5017 -1,-1,-1,-1,-1,-1,-1,-1
5018 };
5019
5020 // <summary>
5021 // Converts a 32-bit integer into a Base64
5022 // character string. Base64 character strings
5023 // are always 8 characters long. All iinteger
5024 // values are acceptable.
5025 // </summary>
5026 // <param name="number">
5027 // 32-bit integer to be converted.
5028 // </param>
5029 // <returns>
5030 // 8 character string. The 1st six characters
5031 // contain the encoded number, the last two
5032 // characters are padded with "=".
5033 // </returns>
5034
5035 public string llIntegerToBase64(int number)
5036 {
5037 // uninitialized string
5038
5039 char[] imdt = new char[8];
5040
5041 m_host.AddScriptLPS(1);
5042
5043 // Manually unroll the loop
5044
5045 imdt[7] = '=';
5046 imdt[6] = '=';
5047 imdt[5] = i2ctable[number<<4 & 0x3F];
5048 imdt[4] = i2ctable[number>>2 & 0x3F];
5049 imdt[3] = i2ctable[number>>8 & 0x3F];
5050 imdt[2] = i2ctable[number>>14 & 0x3F];
5051 imdt[1] = i2ctable[number>>20 & 0x3F];
5052 imdt[0] = i2ctable[number>>26 & 0x3F];
5053
5054 return new string(imdt);
5055 }
5056
5057 // <summary>
5058 // Converts an eight character base-64 string
5059 // into a 32-bit integer.
5060 // </summary>
5061 // <param name="str">
5062 // 8 characters string to be converted. Other
5063 // length strings return zero.
5064 // </param>
5065 // <returns>
5066 // Returns an integer representing the
5067 // encoded value providedint he 1st 6
5068 // characters of the string.
5069 // </returns>
5070 // <remarks>
5071 // This is coded to behave like LSL's
5072 // implementation (I think), based upon the
5073 // information available at the Wiki.
5074 // If more than 8 characters are supplied,
5075 // zero is returned.
5076 // If a NULL string is supplied, zero will
5077 // be returned.
5078 // If fewer than 6 characters are supplied, then
5079 // the answer will reflect a partial
5080 // accumulation.
5081 // <para>
5082 // The 6-bit segments are
5083 // extracted left-to-right in big-endian mode,
5084 // which means that segment 6 only contains the
5085 // two low-order bits of the 32 bit integer as
5086 // its high order 2 bits. A short string therefore
5087 // means loss of low-order information. E.g.
5088 //
5089 // |<---------------------- 32-bit integer ----------------------->|<-Pad->|
5090 // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
5091 // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
5092 // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
5093 // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
5094 //
5095 // </para>
5096 // </remarks>
5097
5098 public LSL_Types.LSLInteger llBase64ToInteger(string str)
5099 {
5100 int number = 0;
5101 int digit;
5102
5103 m_host.AddScriptLPS(1);
5104
5105 // Require a well-fromed base64 string
5106
5107 if (str.Length > 8)
5108 return 0;
5109
5110 // The loop is unrolled in the interests
5111 // of performance and simple necessity.
5112 //
5113 // MUST find 6 digits to be well formed
5114 // -1 == invalid
5115 // 0 == padding
5116
5117 if ((digit=c2itable[str[0]])<=0)
5118 {
5119 return digit<0?(int)0:number;
5120 }
5121 number += --digit<<26;
5122
5123 if ((digit=c2itable[str[1]])<=0)
5124 {
5125 return digit<0?(int)0:number;
5126 }
5127 number += --digit<<20;
5128
5129 if ((digit=c2itable[str[2]])<=0)
5130 {
5131 return digit<0?(int)0:number;
5132 }
5133 number += --digit<<14;
5134
5135 if ((digit=c2itable[str[3]])<=0)
5136 {
5137 return digit<0?(int)0:number;
5138 }
5139 number += --digit<<8;
5140
5141 if ((digit=c2itable[str[4]])<=0)
5142 {
5143 return digit<0?(int)0:number;
5144 }
5145 number += --digit<<2;
5146
5147 if ((digit=c2itable[str[5]])<=0)
5148 {
5149 return digit<0?(int)0:number;
5150 }
5151 number += --digit>>4;
5152
5153 // ignore trailing padding
5154
5155 return number;
5156 }
5157
5158 public double llGetGMTclock()
5159 {
5160 m_host.AddScriptLPS(1);
5161 return DateTime.UtcNow.TimeOfDay.TotalSeconds;
5162 }
5163
5164 public string llGetSimulatorHostname()
5165 {
5166 m_host.AddScriptLPS(1);
5167 return System.Environment.MachineName;
5168 }
5169
5170 public void llSetLocalRot(LSL_Types.Quaternion rot)
5171 {
5172 m_host.AddScriptLPS(1);
5173 m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
5174 }
5175
5176 // <summary>
5177 // Scan the string supplied in 'src' and
5178 // tokenize it based upon two sets of
5179 // tokenizers provided in two lists,
5180 // separators and spacers.
5181 // </summary>
5182 //
5183 // <remarks>
5184 // Separators demarcate tokens and are
5185 // elided as they are encountered. Spacers
5186 // also demarcate tokens, but are themselves
5187 // retained as tokens.
5188 //
5189 // Both separators and spacers may be arbitrarily
5190 // long strings. i.e. ":::".
5191 //
5192 // The function returns an ordered list
5193 // representing the tokens found in the supplied
5194 // sources string. If two successive tokenizers
5195 // are encountered, then a NULL entry is added
5196 // to the list.
5197 //
5198 // It is a precondition that the source and
5199 // toekizer lisst are non-null. If they are null,
5200 // then a null pointer exception will be thrown
5201 // while their lengths are being determined.
5202 //
5203 // A small amount of working memoryis required
5204 // of approximately 8*#tokenizers.
5205 //
5206 // There are many ways in which this function
5207 // can be implemented, this implementation is
5208 // fairly naive and assumes that when the
5209 // function is invooked with a short source
5210 // string and/or short lists of tokenizers, then
5211 // performance will not be an issue.
5212 //
5213 // In order to minimize the perofrmance
5214 // effects of long strings, or large numbers
5215 // of tokeizers, the function skips as far as
5216 // possible whenever a toekenizer is found,
5217 // and eliminates redundant tokenizers as soon
5218 // as is possible.
5219 //
5220 // The implementation tries to avoid any copying
5221 // of arrays or other objects.
5222 // </remarks>
5223
5224 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
5225 {
5226 int beginning = 0;
5227 int srclen = src.Length;
5228 int seplen = separators.Length;
5229 object[] separray = separators.Data;
5230 int spclen = spacers.Length;
5231 object[] spcarray = spacers.Data;
5232 int mlen = seplen+spclen;
5233
5234 int[] offset = new int[mlen+1];
5235 bool[] active = new bool[mlen];
5236
5237 int best;
5238 int j;
5239
5240 // Initial capacity reduces resize cost
5241
5242 LSL_Types.list tokens = new LSL_Types.list();
5243
5244 m_host.AddScriptLPS(1);
5245
5246 // All entries are initially valid
5247
5248 for (int i = 0; i < mlen; i++)
5249 active[i] = true;
5250
5251 offset[mlen] = srclen;
5252
5253 while (beginning < srclen)
5254 {
5255
5256 best = mlen; // as bad as it gets
5257
5258 // Scan for separators
5259
5260 for (j = 0; j < seplen; j++)
5261 {
5262 if (active[j])
5263 {
5264 // scan all of the markers
5265 if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
5266 {
5267 // not present at all
5268 active[j] = false;
5269 }
5270 else
5271 {
5272 // present and correct
5273 if (offset[j] < offset[best])
5274 {
5275 // closest so far
5276 best = j;
5277 if (offset[best] == beginning)
5278 break;
5279 }
5280 }
5281 }
5282 }
5283
5284 // Scan for spacers
5285
5286 if (offset[best] != beginning)
5287 {
5288 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
5289 {
5290 if (active[j])
5291 {
5292 // scan all of the markers
5293 if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
5294 {
5295 // not present at all
5296 active[j] = false;
5297 } else
5298 {
5299 // present and correct
5300 if (offset[j] < offset[best])
5301 {
5302 // closest so far
5303 best = j;
5304 }
5305 }
5306 }
5307 }
5308 }
5309
5310 // This is the normal exit from the scanning loop
5311
5312 if (best == mlen)
5313 {
5314 // no markers were found on this pass
5315 // so we're pretty much done
5316 tokens.Add(src.Substring(beginning, srclen-beginning));
5317 break;
5318 }
5319
5320 // Otherwise we just add the newly delimited token
5321 // and recalculate where the search should continue.
5322
5323 tokens.Add(src.Substring(beginning,offset[best]-beginning));
5324
5325 if (best<seplen)
5326 {
5327 beginning = offset[best]+((string)separray[best]).Length;
5328 } else
5329 {
5330 beginning = offset[best]+((string)spcarray[best-seplen]).Length;
5331 tokens.Add(spcarray[best-seplen]);
5332 }
5333
5334 }
5335
5336 // This an awkward an not very intuitive boundary case. If the
5337 // last substring is a tokenizer, then there is an implied trailing
5338 // null list entry. Hopefully the single comparison will not be too
5339 // arduous. Alternatively the 'break' could be replced with a return
5340 // but that's shabby programming.
5341
5342 if (beginning == srclen)
5343 {
5344 if (srclen != 0)
5345 tokens.Add("");
5346 }
5347
5348 return tokens;
5349 }
5350
5351 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
5352 LSL_Types.Quaternion rot, int param)
5353 {
5354 m_host.AddScriptLPS(1);
5355 NotImplemented("llRezAtRoot");
5356 }
5357
5358 public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
5359 {
5360 m_host.AddScriptLPS(1);
5361
5362 int permmask = 0;
5363
5364 if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
5365 {
5366 permmask = (int)m_host.BaseMask;
5367 }
5368
5369 else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
5370 {
5371 permmask = (int)m_host.OwnerMask;
5372 }
5373
5374 else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
5375 {
5376 permmask = (int)m_host.GroupMask;
5377 }
5378
5379 else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
5380 {
5381 permmask = (int)m_host.EveryoneMask;
5382 }
5383
5384 else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
5385 {
5386 permmask = (int)m_host.NextOwnerMask;
5387 }
5388
5389 return permmask;
5390 }
5391
5392 public void llSetObjectPermMask(int mask, int value)
5393 {
5394 m_host.AddScriptLPS(1);
5395
5396 if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
5397 {
5398 m_host.BaseMask = (uint)value;
5399 }
5400
5401 else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
5402 {
5403 m_host.OwnerMask = (uint)value;
5404 }
5405
5406 else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
5407 {
5408 m_host.GroupMask = (uint)value;
5409 }
5410
5411 else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
5412 {
5413 m_host.EveryoneMask = (uint)value;
5414 }
5415
5416 else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
5417 {
5418 m_host.NextOwnerMask = (uint)value;
5419 }
5420 }
5421
5422 public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask)
5423 {
5424 m_host.AddScriptLPS(1);
5425 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
5426 {
5427 if (inv.Value.Name == item)
5428 {
5429 switch (mask)
5430 {
5431 case 0:
5432 return (int)inv.Value.BaseMask;
5433 case 1:
5434 return (int)inv.Value.OwnerMask;
5435 case 2:
5436 return (int)inv.Value.GroupMask;
5437 case 3:
5438 return (int)inv.Value.EveryoneMask;
5439 case 4:
5440 return (int)inv.Value.NextOwnerMask;
5441 }
5442 }
5443 }
5444 return -1;
5445 }
5446
5447 public void llSetInventoryPermMask(string item, int mask, int value)
5448 {
5449 m_host.AddScriptLPS(1);
5450 NotImplemented("llSetInventoryPermMask");
5451 }
5452
5453 public string llGetInventoryCreator(string item)
5454 {
5455 m_host.AddScriptLPS(1);
5456 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
5457 {
5458 if (inv.Value.Name == item)
5459 {
5460 return inv.Value.CreatorID.ToString();
5461 }
5462 }
5463 llSay(0, "No item name '" + item + "'");
5464 return String.Empty;
5465 }
5466
5467 public void llOwnerSay(string msg)
5468 {
5469 m_host.AddScriptLPS(1);
5470
5471 World.SimChatBroadcast(Helpers.StringToField(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
5472// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
5473// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
5474 }
5475
5476 public string llRequestSimulatorData(string simulator, int data)
5477 {
5478try
5479{
5480 m_host.AddScriptLPS(1);
5481
5482 string reply = String.Empty;
5483
5484 RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
5485
5486 switch(data)
5487 {
5488 case 5: // DATA_SIM_POS
5489 if(info == null)
5490 return LLUUID.Zero.ToString();
5491 reply = new LSL_Types.Vector3(
5492 info.RegionLocX * Constants.RegionSize,
5493 info.RegionLocY * Constants.RegionSize,
5494 0).ToString();
5495 break;
5496 case 6: // DATA_SIM_STATUS
5497 if(info != null)
5498 reply = "up"; // Duh!
5499 else
5500 reply = "unknown";
5501 break;
5502 case 7: // DATA_SIM_RATING
5503 if(info == null)
5504 return LLUUID.Zero.ToString();
5505 int access = (int)info.EstateSettings.simAccess;
5506 if(access == 21)
5507 reply = "MATURE";
5508 else if(access == 13)
5509 reply = "MATURE";
5510 else
5511 reply = "UNKNOWN";
5512 break;
5513 default:
5514 return LLUUID.Zero.ToString(); // Raise no event
5515 }
5516 LLUUID rq = LLUUID.Random();
5517
5518 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
5519 m_Dataserver.RegisterRequest(m_localID,
5520 m_itemID, rq.ToString());
5521
5522 m_ScriptEngine.m_ASYNCLSLCommandManager.
5523 m_Dataserver.DataserverReply(rq.ToString(), reply);
5524
5525 return tid.ToString();
5526}
5527catch(Exception e)
5528{
5529Console.WriteLine(e.ToString());
5530return LLUUID.Zero.ToString();
5531}
5532 }
5533
5534 public void llForceMouselook(int mouselook)
5535 {
5536 m_host.AddScriptLPS(1);
5537 NotImplemented("llForceMouselook");
5538 }
5539
5540 public double llGetObjectMass(string id)
5541 {
5542 m_host.AddScriptLPS(1);
5543 LLUUID key = new LLUUID();
5544 if (LLUUID.TryParse(id,out key))
5545 {
5546 return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
5547 }
5548 return 0;
5549 }
5550
5551 /// <summary>
5552 /// illListReplaceList removes the sub-list defined by the inclusive indices
5553 /// start and end and inserts the src list in its place. The inclusive
5554 /// nature of the indices means that at least one element must be deleted
5555 /// if the indices are within the bounds of the existing list. I.e. 2,2
5556 /// will remove the element at index 2 and replace it with the source
5557 /// list. Both indices may be negative, with the usual interpretation. An
5558 /// interesting case is where end is lower than start. As these indices
5559 /// bound the list to be removed, then 0->end, and start->lim are removed
5560 /// and the source list is added as a suffix.
5561 /// </summary>
5562
5563 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
5564 {
5565
5566 LSL_Types.list pref = null;
5567
5568 m_host.AddScriptLPS(1);
5569
5570 // Note that although we have normalized, both
5571 // indices could still be negative.
5572 if (start < 0)
5573 {
5574 start = start+dest.Length;
5575 }
5576
5577 if (end < 0)
5578 {
5579 end = end+dest.Length;
5580 }
5581 // The comventional case, remove a sequence starting with
5582 // start and ending with end. And then insert the source
5583 // list.
5584 if (start <= end)
5585 {
5586 // If greater than zero, then there is going to be a
5587 // surviving prefix. Otherwise the inclusive nature
5588 // of the indices mean that we're going to add the
5589 // source list as a prefix.
5590 if (start > 0)
5591 {
5592 pref = dest.GetSublist(0,start-1);
5593 // Only add a suffix if there is something
5594 // beyond the end index (it's inclusive too).
5595 if (end+1 < dest.Length)
5596 {
5597 return pref + src + dest.GetSublist(end+1,-1);
5598 }
5599 else
5600 {
5601 return pref + src;
5602 }
5603 }
5604 // If start is less than or equal to zero, then
5605 // the new list is simply a prefix. We still need to
5606 // figure out any necessary surgery to the destination
5607 // based upon end. Note that if end exceeds the upper
5608 // bound in this case, the entire destination list
5609 // is removed.
5610 else
5611 {
5612 if (end+1 < dest.Length)
5613 {
5614 return src + dest.GetSublist(end+1,-1);
5615 }
5616 else
5617 {
5618 return src;
5619 }
5620 }
5621 }
5622 // Finally, if start > end, we strip away a prefix and
5623 // a suffix, to leave the list that sits <between> ens
5624 // and start, and then tag on the src list. AT least
5625 // that's my interpretation. We can get sublist to do
5626 // this for us. Note that one, or both of the indices
5627 // might have been negative.
5628 else
5629 {
5630 return dest.GetSublist(end+1,start-1)+src;
5631 }
5632 }
5633
5634 public void llLoadURL(string avatar_id, string message, string url)
5635 {
5636 m_host.AddScriptLPS(1);
5637 LLUUID avatarId = new LLUUID(avatar_id);
5638 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
5639 url);
5640 }
5641
5642 public void llParcelMediaCommandList(LSL_Types.list commandList)
5643 {
5644 m_host.AddScriptLPS(1);
5645 NotImplemented("llParcelMediaCommandList");
5646 }
5647
5648 public void llParcelMediaQuery()
5649 {
5650 m_host.AddScriptLPS(1);
5651 NotImplemented("llParcelMediaQuery");
5652 }
5653
5654 public LSL_Types.LSLInteger llModPow(int a, int b, int c)
5655 {
5656 m_host.AddScriptLPS(1);
5657 Int64 tmp = 0;
5658 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
5659 return Convert.ToInt32(tmp);
5660 }
5661
5662 public LSL_Types.LSLInteger llGetInventoryType(string name)
5663 {
5664 m_host.AddScriptLPS(1);
5665 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
5666 {
5667 if (inv.Value.Name == name)
5668 {
5669 return inv.Value.InvType;
5670 }
5671 }
5672 return -1;
5673 }
5674
5675 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
5676 {
5677 m_host.AddScriptLPS(1);
5678
5679 if (quick_pay_buttons.Data.Length != 4)
5680 {
5681 LSLError("List must have 4 elements");
5682 return;
5683 }
5684 m_host.ParentGroup.RootPart.PayPrice[0]=price;
5685 m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
5686 m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
5687 m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
5688 m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
5689 }
5690
5691 public LSL_Types.Vector3 llGetCameraPos()
5692 {
5693 m_host.AddScriptLPS(1);
5694 NotImplemented("llGetCameraPos");
5695 return new LSL_Types.Vector3();
5696 }
5697
5698 public LSL_Types.Quaternion llGetCameraRot()
5699 {
5700 m_host.AddScriptLPS(1);
5701 NotImplemented("llGetCameraRot");
5702 return new LSL_Types.Quaternion();
5703 }
5704
5705 public void llSetPrimURL()
5706 {
5707 m_host.AddScriptLPS(1);
5708 NotImplemented("llSetPrimURL");
5709 }
5710
5711 public void llRefreshPrimURL()
5712 {
5713 m_host.AddScriptLPS(1);
5714 NotImplemented("llRefreshPrimURL");
5715 }
5716
5717 public string llEscapeURL(string url)
5718 {
5719 m_host.AddScriptLPS(1);
5720 try
5721 {
5722 return Uri.EscapeUriString(url);
5723 }
5724 catch (Exception ex)
5725 {
5726 return "llEscapeURL: " + ex.ToString();
5727 }
5728 }
5729
5730 public string llUnescapeURL(string url)
5731 {
5732 m_host.AddScriptLPS(1);
5733 try
5734 {
5735 return Uri.UnescapeDataString(url);
5736 }
5737 catch (Exception ex)
5738 {
5739 return "llUnescapeURL: " + ex.ToString();
5740 }
5741 }
5742
5743 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
5744 {
5745 m_host.AddScriptLPS(1);
5746 NotImplemented("llMapDestination");
5747 }
5748
5749 public void llAddToLandBanList(string avatar, double hours)
5750 {
5751 m_host.AddScriptLPS(1);
5752 LLUUID key;
5753 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
5754 if (land.ownerID == m_host.OwnerID)
5755 {
5756 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
5757 if (LLUUID.TryParse(avatar, out key))
5758 {
5759 entry.AgentID = key;
5760 entry.Flags = ParcelManager.AccessList.Ban;
5761 entry.Time = DateTime.Now.AddHours(hours);
5762 land.parcelAccessList.Add(entry);
5763 }
5764 }
5765 }
5766
5767 public void llRemoveFromLandPassList(string avatar)
5768 {
5769 m_host.AddScriptLPS(1);
5770 LLUUID key;
5771 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
5772 if (land.ownerID == m_host.OwnerID)
5773 {
5774 if (LLUUID.TryParse(avatar, out key))
5775 {
5776 foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
5777 {
5778 if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
5779 {
5780 land.parcelAccessList.Remove(entry);
5781 break;
5782 }
5783 }
5784 }
5785 }
5786 }
5787
5788 public void llRemoveFromLandBanList(string avatar)
5789 {
5790 m_host.AddScriptLPS(1);
5791 LLUUID key;
5792 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
5793 if (land.ownerID == m_host.OwnerID)
5794 {
5795 if (LLUUID.TryParse(avatar, out key))
5796 {
5797 foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
5798 {
5799 if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
5800 {
5801 land.parcelAccessList.Remove(entry);
5802 break;
5803 }
5804 }
5805 }
5806 }
5807 }
5808
5809 public void llSetCameraParams(LSL_Types.list rules)
5810 {
5811 m_host.AddScriptLPS(1);
5812 NotImplemented("llSetCameraParams");
5813 }
5814
5815 public void llClearCameraParams()
5816 {
5817 m_host.AddScriptLPS(1);
5818 NotImplemented("llClearCameraParams");
5819 }
5820
5821 public double llListStatistics(int operation, LSL_Types.list src)
5822 {
5823 m_host.AddScriptLPS(1);
5824 LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
5825 switch (operation)
5826 {
5827 case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE:
5828 return nums.Range();
5829 case BuiltIn_Commands_BaseClass.LIST_STAT_MIN:
5830 return nums.Min();
5831 case BuiltIn_Commands_BaseClass.LIST_STAT_MAX:
5832 return nums.Max();
5833 case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN:
5834 return nums.Mean();
5835 case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN:
5836 return nums.Median();
5837 case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT:
5838 return nums.NumericLength();
5839 case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV:
5840 return nums.StdDev();
5841 case BuiltIn_Commands_BaseClass.LIST_STAT_SUM:
5842 return nums.Sum();
5843 case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES:
5844 return nums.SumSqrs();
5845 case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
5846 return nums.GeometricMean();
5847 case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN:
5848 return nums.HarmonicMean();
5849 default:
5850 return 0.0;
5851 }
5852 }
5853
5854 public LSL_Types.LSLInteger llGetUnixTime()
5855 {
5856 m_host.AddScriptLPS(1);
5857 return Util.UnixTimeSinceEpoch();
5858 }
5859
5860 public LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos)
5861 {
5862 m_host.AddScriptLPS(1);
5863 return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.landFlags;
5864 }
5865
5866 public LSL_Types.LSLInteger llGetRegionFlags()
5867 {
5868 m_host.AddScriptLPS(1);
5869 return (int)World.RegionInfo.EstateSettings.regionFlags;
5870 }
5871
5872 public string llXorBase64StringsCorrect(string str1, string str2)
5873 {
5874 m_host.AddScriptLPS(1);
5875 string ret = String.Empty;
5876 string src1 = llBase64ToString(str1);
5877 string src2 = llBase64ToString(str2);
5878 int c = 0;
5879 for (int i = 0; i < src1.Length; i++)
5880 {
5881 ret += src1[i] ^ src2[c];
5882
5883 c++;
5884 if (c > src2.Length)
5885 c = 0;
5886 }
5887 return llStringToBase64(ret);
5888 }
5889
5890 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
5891 {
5892 // Partial implementation: support for parameter flags needed
5893 // see http://wiki.secondlife.com/wiki/LlHTTPRequest
5894 // parameter flags support are implemented in ScriptsHttpRequests.cs
5895 // in StartHttpRequest
5896
5897 m_host.AddScriptLPS(1);
5898 IHttpRequests httpScriptMod =
5899 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
5900 List<string> param = new List<string>();
5901 foreach (object o in parameters.Data)
5902 {
5903 param.Add(o.ToString());
5904 }
5905 LLUUID reqID = httpScriptMod.
5906 StartHttpRequest(m_localID, m_itemID, url, param, body);
5907
5908 if (reqID != LLUUID.Zero)
5909 return reqID.ToString();
5910 else
5911 return null;
5912 }
5913
5914 public void llResetLandBanList()
5915 {
5916 m_host.AddScriptLPS(1);
5917 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
5918 if (land.ownerID == m_host.OwnerID)
5919 {
5920 foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
5921 {
5922 if (entry.Flags == ParcelManager.AccessList.Ban)
5923 {
5924 land.parcelAccessList.Remove(entry);
5925 }
5926 }
5927 }
5928 }
5929
5930 public void llResetLandPassList()
5931 {
5932 m_host.AddScriptLPS(1);
5933 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
5934 if (land.ownerID == m_host.OwnerID)
5935 {
5936 foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
5937 {
5938 if (entry.Flags == ParcelManager.AccessList.Access)
5939 {
5940 land.parcelAccessList.Remove(entry);
5941 }
5942 }
5943 }
5944 }
5945
5946 public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
5947 {
5948 m_host.AddScriptLPS(1);
5949
5950 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
5951
5952 if (land == null)
5953 {
5954 return 0;
5955 }
5956
5957 else
5958 {
5959 if (sim_wide == 1)
5960 {
5961 if (category == 0)
5962 {
5963 return land.simwidePrims;
5964 }
5965
5966 else
5967 {
5968 //public int simwideArea = 0;
5969 return 0;
5970 }
5971 }
5972
5973 else
5974 {
5975 if (category == 0)//Total Prims
5976 {
5977 return 0;//land.
5978 }
5979
5980 else if (category == 1)//Owner Prims
5981 {
5982 return land.ownerPrims;
5983 }
5984
5985 else if (category == 2)//Group Prims
5986 {
5987 return land.groupPrims;
5988 }
5989
5990 else if (category == 3)//Other Prims
5991 {
5992 return land.otherPrims;
5993 }
5994
5995 else if (category == 4)//Selected
5996 {
5997 return land.selectedPrims;
5998 }
5999
6000 else if (category == 5)//Temp
6001 {
6002 return 0;//land.
6003 }
6004 }
6005 }
6006 return 0;
6007 }
6008
6009 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
6010 {
6011 m_host.AddScriptLPS(1);
6012 LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
6013 LSL_Types.list ret = new LSL_Types.list();
6014 if (land != null)
6015 {
6016 foreach (KeyValuePair<LLUUID, int> d in land.getLandObjectOwners())
6017 {
6018 ret.Add(d.Key.ToString());
6019 ret.Add(d.Value);
6020 }
6021 }
6022 return ret;
6023 }
6024
6025 public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id)
6026 {
6027 m_host.AddScriptLPS(1);
6028 SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
6029 if (part == null)
6030 {
6031 return 0;
6032 }
6033 else
6034 {
6035 return part.ParentGroup.Children.Count;
6036 }
6037 }
6038
6039 public LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
6040 {
6041 m_host.AddScriptLPS(1);
6042 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
6043 // Which probably will be irrelevent in OpenSim....
6044 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
6045
6046 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
6047
6048 if (land == null)
6049 {
6050 return 0;
6051 }
6052
6053 if (sim_wide == 1)
6054 {
6055 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
6056
6057 return (int)v;
6058 }
6059
6060 else
6061 {
6062 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
6063
6064 return (int)v;
6065 }
6066
6067 }
6068
6069 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
6070 {
6071 m_host.AddScriptLPS(1);
6072 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
6073 if (land == null)
6074 {
6075 return new LSL_Types.list(0);
6076 }
6077 LSL_Types.list ret = new LSL_Types.list();
6078 foreach (object o in param.Data)
6079 {
6080 switch (o.ToString())
6081 {
6082 case "0":
6083 ret = ret + new LSL_Types.list(land.landName);
6084 break;
6085 case "1":
6086 ret = ret + new LSL_Types.list(land.landDesc);
6087 break;
6088 case "2":
6089 ret = ret + new LSL_Types.list(land.ownerID.ToString());
6090 break;
6091 case "3":
6092 ret = ret + new LSL_Types.list(land.groupID.ToString());
6093 break;
6094 case "4":
6095 ret = ret + new LSL_Types.list(land.area);
6096 break;
6097 default:
6098 ret = ret + new LSL_Types.list(0);
6099 break;
6100 }
6101 }
6102 return ret;
6103 }
6104
6105 public void llSetLinkTexture(int linknumber, string texture, int face)
6106 {
6107 m_host.AddScriptLPS(1);
6108 NotImplemented("llSetLinkTexture");
6109 }
6110
6111 public string llStringTrim(string src, int type)
6112 {
6113 m_host.AddScriptLPS(1);
6114 if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
6115 if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
6116 if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); }
6117 return src;
6118 }
6119
6120 public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
6121 {
6122 m_host.AddScriptLPS(1);
6123 LSL_Types.list ret = new LSL_Types.list();
6124 LLUUID key = new LLUUID();
6125 if (LLUUID.TryParse(id, out key))
6126 {
6127 ScenePresence av = World.GetScenePresence(key);
6128
6129 if (av != null)
6130 {
6131 foreach (object o in args.Data)
6132 {
6133 switch (o.ToString())
6134 {
6135 case "1":
6136 ret.Add(av.Firstname + " " + av.Lastname);
6137 break;
6138 case "2":
6139 ret.Add("");
6140 break;
6141 case "3":
6142 ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
6143 break;
6144 case "4":
6145 ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w));
6146 break;
6147 case "5":
6148 ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z));
6149 break;
6150 case "6":
6151 ret.Add(id);
6152 break;
6153 case "7":
6154 ret.Add(LLUUID.Zero.ToString());
6155 break;
6156 case "8":
6157 ret.Add(LLUUID.Zero.ToString());
6158 break;
6159 }
6160 }
6161 return ret;
6162 }
6163 SceneObjectPart obj = World.GetSceneObjectPart(key);
6164 if (obj != null)
6165 {
6166 foreach (object o in args.Data)
6167 {
6168 switch (o.ToString())
6169 {
6170 case "1":
6171 ret.Add(obj.Name);
6172 break;
6173 case "2":
6174 ret.Add(obj.Description);
6175 break;
6176 case "3":
6177 ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z));
6178 break;
6179 case "4":
6180 ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
6181 break;
6182 case "5":
6183 ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
6184 break;
6185 case "6":
6186 ret.Add(obj.OwnerID.ToString());
6187 break;
6188 case "7":
6189 ret.Add(obj.GroupID.ToString());
6190 break;
6191 case "8":
6192 ret.Add(obj.CreatorID.ToString());
6193 break;
6194 }
6195 }
6196 return ret;
6197 }
6198 }
6199 return new LSL_Types.list();
6200 }
6201
6202
6203 internal LLUUID ScriptByName(string name)
6204 {
6205 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
6206 {
6207 if (item.Type == 10 && item.Name == name)
6208 return item.ItemID;
6209 }
6210 return LLUUID.Zero;
6211 }
6212
6213 internal void ShoutError(string msg)
6214 {
6215 llShout(BuiltIn_Commands_BaseClass.DEBUG_CHANNEL, msg);
6216 }
6217
6218
6219
6220 internal void NotImplemented(string command)
6221 {
6222 if (throwErrorOnNotImplemented)
6223 throw new NotImplementedException("Command not implemented: " + command);
6224 }
6225
6226 internal void Deprecated(string command)
6227 {
6228 throw new Exception("Command deprecated: " + command);
6229 }
6230
6231 internal void LSLError(string msg)
6232 {
6233 throw new Exception("LSL Runtime Error: " + msg);
6234 }
6235
6236 public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset);
6237 private void WithNotecard(LLUUID assetID, AssetRequestCallback cb)
6238 {
6239 World.AssetCache.GetAsset(assetID, delegate(LLUUID i, AssetBase a) { cb(i, a); }, false);
6240 }
6241
6242 public string llGetNumberOfNotecardLines(string name)
6243 {
6244 m_host.AddScriptLPS(1);
6245
6246 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
6247 {
6248 if (item.Type == 7 && item.Name == name)
6249 {
6250 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
6251 m_Dataserver.RegisterRequest(m_localID,
6252 m_itemID, item.AssetID.ToString());
6253 if(NotecardCache.IsCached(item.AssetID))
6254 {
6255 m_ScriptEngine.m_ASYNCLSLCommandManager.
6256 m_Dataserver.DataserverReply(item.AssetID.ToString(),
6257 NotecardCache.GetLines(item.AssetID).ToString());
6258 return tid.ToString();
6259 }
6260 WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
6261 {
6262 System.Text.ASCIIEncoding enc =
6263 new System.Text.ASCIIEncoding();
6264 string data = enc.GetString(a.Data);
6265 Console.WriteLine(data);
6266 NotecardCache.Cache(id, data);
6267 m_ScriptEngine.m_ASYNCLSLCommandManager.
6268 m_Dataserver.DataserverReply(id.ToString(),
6269 NotecardCache.GetLines(id).ToString());
6270 });
6271
6272 return tid.ToString();
6273 }
6274 }
6275 return LLUUID.Zero.ToString();
6276 }
6277
6278 public string llGetNotecardLine(string name, int line)
6279 {
6280 m_host.AddScriptLPS(1);
6281
6282 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
6283 {
6284 if (item.Type == 7 && item.Name == name)
6285 {
6286 LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
6287 m_Dataserver.RegisterRequest(m_localID,
6288 m_itemID, item.AssetID.ToString());
6289 if(NotecardCache.IsCached(item.AssetID))
6290 {
6291 m_ScriptEngine.m_ASYNCLSLCommandManager.
6292 m_Dataserver.DataserverReply(item.AssetID.ToString(),
6293 NotecardCache.GetLine(item.AssetID, line));
6294 return tid.ToString();
6295 }
6296 WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
6297 {
6298 System.Text.ASCIIEncoding enc =
6299 new System.Text.ASCIIEncoding();
6300 string data = enc.GetString(a.Data);
6301 Console.WriteLine(data);
6302 NotecardCache.Cache(id, data);
6303 m_ScriptEngine.m_ASYNCLSLCommandManager.
6304 m_Dataserver.DataserverReply(id.ToString(),
6305 NotecardCache.GetLine(id, line));
6306 });
6307
6308 return tid.ToString();
6309 }
6310 }
6311
6312 return String.Empty;
6313 }
6314
6315 }
6316
6317 public class NotecardCache
6318 {
6319 private class Notecard
6320 {
6321 public string[] text;
6322 public DateTime lastRef;
6323 }
6324
6325 private static Dictionary<LLUUID, Notecard> m_Notecards =
6326 new Dictionary<LLUUID, Notecard>();
6327
6328 public static void Cache(LLUUID assetID, string text)
6329 {
6330 CacheCheck();
6331
6332 lock(m_Notecards)
6333 {
6334 if(m_Notecards.ContainsKey(assetID))
6335 return;
6336
6337 Notecard nc = new Notecard();
6338 nc.lastRef=DateTime.Now;
6339 nc.text = ParseText(text.Replace("\r", "").Split('\n'));
6340 m_Notecards[assetID] = nc;
6341 }
6342 }
6343
6344 private static string[] ParseText(string[] input)
6345 {
6346 int idx=0;
6347 int level=0;
6348 List<string> output = new List<string>();
6349 string[] words;
6350
6351 while(idx < input.Length)
6352 {
6353 if(input[idx] == "{")
6354 {
6355 level++;
6356 idx++;
6357 continue;
6358 }
6359 if(input[idx]== "}")
6360 {
6361 level--;
6362 idx++;
6363 continue;
6364 }
6365
6366 switch(level)
6367 {
6368 case 0:
6369 words = input[idx].Split(' '); // Linden text ver
6370 int version = int.Parse(words[3]);
6371 if(version != 2)
6372 return new String[0];
6373 break;
6374 case 1:
6375 words = input[idx].Split(' ');
6376 if(words[0] == "LLEmbeddedItems")
6377 break;
6378 if(words[0] == "Text")
6379 {
6380 int len = int.Parse(words[2]);
6381 idx++;
6382
6383 int count=-1;
6384
6385 while(count < len)
6386 {
6387 int l = input[idx].Length;
6388 string ln = input[idx];
6389
6390 int need = len-count-1;
6391 if(ln.Length > need)
6392 ln=ln.Substring(0, need);
6393
6394 output.Add(ln);
6395 count+=ln.Length+1;
6396 idx++;
6397 }
6398
6399 return output.ToArray();
6400 }
6401 break;
6402 case 2:
6403 words = input[idx].Split(' '); // count
6404 if(words[0] == "count")
6405 {
6406 int c = int.Parse(words[1]);
6407 if(c > 0)
6408 return new String[0];
6409 break;
6410 }
6411 break;
6412 }
6413 idx++;
6414 }
6415 return output.ToArray();
6416 }
6417
6418 public static bool IsCached(LLUUID assetID)
6419 {
6420 lock(m_Notecards)
6421 {
6422 return m_Notecards.ContainsKey(assetID);
6423 }
6424 }
6425
6426 public static int GetLines(LLUUID assetID)
6427 {
6428 if(!IsCached(assetID))
6429 return -1;
6430
6431 lock(m_Notecards)
6432 {
6433 m_Notecards[assetID].lastRef = DateTime.Now;
6434 return m_Notecards[assetID].text.Length;
6435 }
6436 }
6437
6438 public static string GetLine(LLUUID assetID, int line)
6439 {
6440 if(line < 0)
6441 return "";
6442
6443 string data;
6444
6445 if(!IsCached(assetID))
6446 return "";
6447
6448 lock(m_Notecards)
6449 {
6450 m_Notecards[assetID].lastRef = DateTime.Now;
6451
6452 if(line >= m_Notecards[assetID].text.Length)
6453 return "\n\n\n";
6454
6455 data=m_Notecards[assetID].text[line];
6456 if(data.Length > 255)
6457 data = data.Substring(0, 255);
6458
6459 return data;
6460 }
6461 }
6462
6463 public static void CacheCheck()
6464 {
6465 foreach (LLUUID key in new List<LLUUID>(m_Notecards.Keys))
6466 {
6467 Notecard nc = m_Notecards[key];
6468 if(nc.lastRef.AddSeconds(30) < DateTime.Now)
6469 m_Notecards.Remove(key);
6470 }
6471 }
6472
6473 }
6474}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/OSSL_ScriptCommands.cs b/OpenSim/Region/ScriptEngine/XEngine/OSSL_ScriptCommands.cs
new file mode 100644
index 0000000..bc4e8ba
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/OSSL_ScriptCommands.cs
@@ -0,0 +1,553 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using Axiom.Math;
29using libsecondlife;
30using Nini.Config;
31using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.ScriptEngine.XEngine.Script;
35
36namespace OpenSim.Region.ScriptEngine.XEngine
37{
38 [Serializable]
39 public class OSSL_ScriptCommands : MarshalByRefObject, IOSSL_ScriptCommands
40 {
41 internal XEngine m_ScriptEngine;
42 internal XScriptInstance m_Instance;
43 internal SceneObjectPart m_host;
44 internal uint m_localID;
45 internal LLUUID m_itemID;
46
47 public OSSL_ScriptCommands(XEngine scriptEngine,
48 XScriptInstance instance, SceneObjectPart host,
49 uint localID, LLUUID itemID)
50 {
51 m_ScriptEngine = scriptEngine;
52 m_Instance = instance;
53 m_host = host;
54 m_localID = localID;
55 m_itemID = itemID;
56 }
57
58
59 //
60 // OpenSim functions
61 //
62
63 public int osTerrainSetHeight(int x, int y, double val)
64 {
65 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
66 {
67 OSSLError("osTerrainSetHeight: permission denied");
68 return 0;
69 }
70
71 m_host.AddScriptLPS(1);
72 if (x > 255 || x < 0 || y > 255 || y < 0)
73 OSSLError("osTerrainSetHeight: Coordinate out of bounds");
74
75 if (World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(x, y, 0)))
76 {
77 World.Heightmap[x, y] = val;
78 return 1;
79 }
80 else
81 {
82 return 0;
83 }
84 }
85
86 public double osTerrainGetHeight(int x, int y)
87 {
88 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
89 {
90 OSSLError("osTerrainGetHeight: permission denied");
91 return 0.0;
92 }
93
94 m_host.AddScriptLPS(1);
95 if (x > 255 || x < 0 || y > 255 || y < 0)
96 OSSLError("osTerrainGetHeight: Coordinate out of bounds");
97
98 return World.Heightmap[x, y];
99 }
100
101 public int osRegionRestart(double seconds)
102 {
103 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
104 {
105 OSSLError("osRegionRestart: permission denied");
106 return 0;
107 }
108
109 m_host.AddScriptLPS(1);
110 if (World.ExternalChecks.ExternalChecksCanIssueEstateCommand(m_host.OwnerID))
111 {
112 World.Restart((float)seconds);
113 return 1;
114 }
115 else
116 {
117 return 0;
118 }
119 }
120
121 public void osRegionNotice(string msg)
122 {
123 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
124 {
125 OSSLError("osRegionNotice: permission denied");
126 return;
127 }
128
129 m_host.AddScriptLPS(1);
130 World.SendGeneralAlert(msg);
131 }
132
133 public void osSetRot(LLUUID target, Quaternion rotation)
134 {
135 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
136 {
137 OSSLError("osSetRot: permission denied");
138 return;
139 }
140
141 m_host.AddScriptLPS(1);
142 if (World.Entities.ContainsKey(target))
143 {
144 World.Entities[target].Rotation = rotation;
145 }
146 else
147 {
148 OSSLError("osSetRot: Invalid target");
149 }
150 }
151
152 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
153 int timer)
154 {
155 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
156 {
157 OSSLError("osSetDynamicTextureURL: permission denied");
158 return String.Empty;
159 }
160
161 m_host.AddScriptLPS(1);
162 if (dynamicID == String.Empty)
163 {
164 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
165 LLUUID createdTexture =
166 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
167 extraParams, timer);
168 return createdTexture.ToString();
169 }
170 else
171 {
172 //TODO update existing dynamic textures
173 }
174
175 return LLUUID.Zero.ToString();
176 }
177
178 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
179 int timer, int alpha)
180 {
181 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
182 {
183 OSSLError("osSetDynamicTextureURLBlend: permission denied");
184 return String.Empty;
185 }
186
187 m_host.AddScriptLPS(1);
188 if (dynamicID == String.Empty)
189 {
190 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
191 LLUUID createdTexture =
192 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
193 extraParams, timer, true, (byte) alpha);
194 return createdTexture.ToString();
195 }
196 else
197 {
198 //TODO update existing dynamic textures
199 }
200
201 return LLUUID.Zero.ToString();
202 }
203
204 public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
205 int timer)
206 {
207 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
208 {
209 OSSLError("osSetDynamicTextureData: permission denied");
210 return String.Empty;
211 }
212
213 m_host.AddScriptLPS(1);
214 if (dynamicID == String.Empty)
215 {
216 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
217 if (textureManager != null)
218 {
219 LLUUID createdTexture =
220 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
221 extraParams, timer);
222 return createdTexture.ToString();
223 }
224 }
225 else
226 {
227 //TODO update existing dynamic textures
228 }
229
230 return LLUUID.Zero.ToString();
231 }
232
233 public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
234 int timer, int alpha)
235 {
236 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
237 {
238 OSSLError("osSetDynamicTextureDataBlend: permission denied");
239 return String.Empty;
240 }
241
242 m_host.AddScriptLPS(1);
243 if (dynamicID == String.Empty)
244 {
245 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
246 if (textureManager != null)
247 {
248 LLUUID createdTexture =
249 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
250 extraParams, timer, true, (byte) alpha);
251 return createdTexture.ToString();
252 }
253 }
254 else
255 {
256 //TODO update existing dynamic textures
257 }
258
259 return LLUUID.Zero.ToString();
260 }
261
262 public bool osConsoleCommand(string command)
263 {
264 m_host.AddScriptLPS(1);
265 if (m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowosConsoleCommand", false))
266 {
267 if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
268 {
269 MainConsole.Instance.RunCommand(command);
270 return true;
271 }
272 return false;
273 }
274 return false;
275 }
276 public void osSetPrimFloatOnWater(int floatYN)
277 {
278 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
279 {
280 OSSLError("osSetPrimFloatOnWater: permission denied");
281 return;
282 }
283
284 m_host.AddScriptLPS(1);
285 if (m_host.ParentGroup != null)
286 {
287 if (m_host.ParentGroup.RootPart != null)
288 {
289 m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
290 }
291 }
292 }
293
294 // Adam's super super custom animation functions
295 public void osAvatarPlayAnimation(string avatar, string animation)
296 {
297 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
298 {
299 OSSLError("osAvatarPlayAnimation: permission denied");
300 return;
301 }
302
303 m_host.AddScriptLPS(1);
304 if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
305 {
306 ScenePresence target = (ScenePresence)World.Entities[avatar];
307 target.AddAnimation(avatar);
308 }
309 }
310
311 public void osAvatarStopAnimation(string avatar, string animation)
312 {
313 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
314 {
315 OSSLError("osAvatarStopAnimation: permission denied");
316 return;
317 }
318
319 m_host.AddScriptLPS(1);
320 if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
321 {
322 ScenePresence target = (ScenePresence)World.Entities[avatar];
323 target.RemoveAnimation(animation);
324 }
325 }
326
327 //Texture draw functions
328 public string osMovePen(string drawList, int x, int y)
329 {
330 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
331 {
332 OSSLError("osMovePen: permission denied");
333 return String.Empty;
334 }
335
336 m_host.AddScriptLPS(1);
337 drawList += "MoveTo " + x + "," + y + ";";
338 return drawList;
339 }
340
341 public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
342 {
343 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
344 {
345 OSSLError("osDrawLine: permission denied");
346 return String.Empty;
347 }
348
349 m_host.AddScriptLPS(1);
350 drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
351 return drawList;
352 }
353
354 public string osDrawLine(string drawList, int endX, int endY)
355 {
356 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
357 {
358 OSSLError("osDrawLine: permission denied");
359 return String.Empty;
360 }
361
362 m_host.AddScriptLPS(1);
363 drawList += "LineTo " + endX + "," + endY + "; ";
364 return drawList;
365 }
366
367 public string osDrawText(string drawList, string text)
368 {
369 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
370 {
371 OSSLError("osDrawText: permission denied");
372 return String.Empty;
373 }
374
375 m_host.AddScriptLPS(1);
376 drawList += "Text " + text + "; ";
377 return drawList;
378 }
379
380 public string osDrawEllipse(string drawList, int width, int height)
381 {
382 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
383 {
384 OSSLError("osDrawEllipse: permission denied");
385 return String.Empty;
386 }
387
388 m_host.AddScriptLPS(1);
389 drawList += "Ellipse " + width + "," + height + "; ";
390 return drawList;
391 }
392
393 public string osDrawRectangle(string drawList, int width, int height)
394 {
395 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
396 {
397 OSSLError("osDrawRectangle: permission denied");
398 return String.Empty;
399 }
400
401 m_host.AddScriptLPS(1);
402 drawList += "Rectangle " + width + "," + height + "; ";
403 return drawList;
404 }
405
406 public string osDrawFilledRectangle(string drawList, int width, int height)
407 {
408 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
409 {
410 OSSLError("osDrawFilledRectangle: permission denied");
411 return String.Empty;
412 }
413
414 m_host.AddScriptLPS(1);
415 drawList += "FillRectangle " + width + "," + height + "; ";
416 return drawList;
417 }
418
419 public string osSetFontSize(string drawList, int fontSize)
420 {
421 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
422 {
423 OSSLError("osSetFontSize: permission denied");
424 return String.Empty;
425 }
426
427 m_host.AddScriptLPS(1);
428 drawList += "FontSize "+ fontSize +"; ";
429 return drawList;
430 }
431
432 public string osSetPenSize(string drawList, int penSize)
433 {
434 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
435 {
436 OSSLError("osSetPenSize: permission denied");
437 return String.Empty;
438 }
439
440 m_host.AddScriptLPS(1);
441 drawList += "PenSize " + penSize + "; ";
442 return drawList;
443 }
444
445 public string osSetPenColour(string drawList, string colour)
446 {
447 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
448 {
449 OSSLError("osSetPenColour: permission denied");
450 return String.Empty;
451 }
452
453 m_host.AddScriptLPS(1);
454 drawList += "PenColour " + colour + "; ";
455 return drawList;
456 }
457
458 public string osDrawImage(string drawList, int width, int height, string imageUrl)
459 {
460 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
461 {
462 OSSLError("osDrawImage: permission denied");
463 return String.Empty;
464 }
465
466 m_host.AddScriptLPS(1);
467 drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
468 return drawList;
469 }
470
471 public void osSetStateEvents(int events)
472 {
473 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
474 {
475 OSSLError("osSetStateEvents: permission denied");
476 return;
477 }
478
479 m_host.SetScriptEvents(m_itemID, events);
480 }
481
482 public void osSetRegionWaterHeight(double height)
483 {
484 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
485 {
486 OSSLError("osSetRegionWaterHeight: permission denied");
487 return;
488 }
489
490 m_host.AddScriptLPS(1);
491 //Check to make sure that the script's owner is the estate manager/master
492 //World.Permissions.GenericEstatePermission(
493 if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
494 {
495 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
496 }
497 }
498
499 public double osList2Double(LSL_Types.list src, int index)
500 {
501 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
502 {
503 OSSLError("osList2Double: permission denied");
504 return 0.0;
505 }
506
507 m_host.AddScriptLPS(1);
508 if (index < 0)
509 {
510 index = src.Length + index;
511 }
512 if (index >= src.Length)
513 {
514 return 0.0;
515 }
516 return Convert.ToDouble(src.Data[index]);
517 }
518
519 public void osSetParcelMediaURL(string url)
520 {
521 if (!m_ScriptEngine.ScriptConfigSource.GetBoolean("AllowOSFunctions", false))
522 {
523 OSSLError("osSetParcelMediaURL: permission denied");
524 return;
525 }
526
527 m_host.AddScriptLPS(1);
528 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
529
530 if (landowner == LLUUID.Zero)
531 {
532 return;
533 }
534
535 if (landowner != m_host.ObjectOwner)
536 {
537 return;
538 }
539
540 World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
541 }
542
543 public Scene World
544 {
545 get { return m_ScriptEngine.World; }
546 }
547
548 internal void OSSLError(string msg)
549 {
550 throw new Exception("OSSL Runtime Error: " + msg);
551 }
552 }
553}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/AssemblyResolver.cs
new file mode 100644
index 0000000..8107788
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/AssemblyResolver.cs
@@ -0,0 +1,65 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Reflection;
31
32namespace OpenSim.Region.ScriptEngine.XEngine.Script
33{
34 [Serializable]
35 public class AssemblyResolver
36 {
37 public static Assembly OnAssemblyResolve(object sender,
38 ResolveEventArgs args)
39 {
40 if(!(sender is System.AppDomain))
41 return null;
42
43 AppDomain myDomain = (AppDomain)sender;
44 string dirName = myDomain.FriendlyName;
45
46 string[] pathList=new string[] {"bin", "ScriptEngines",
47 Path.Combine("ScriptEngines", dirName)};
48
49 string assemblyName = args.Name;
50 if(assemblyName.IndexOf(",") != -1)
51 assemblyName=args.Name.Substring(0, args.Name.IndexOf(","));
52
53 foreach (string s in pathList)
54 {
55 string path=Path.Combine(Directory.GetCurrentDirectory(),
56 Path.Combine(s, assemblyName))+".dll";
57
58 if(File.Exists(path))
59 return Assembly.LoadFrom(path);
60 }
61
62 return null;
63 }
64 }
65}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/BuiltIn_Commands_BaseClass.cs
new file mode 100644
index 0000000..bae8192
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/BuiltIn_Commands_BaseClass.cs
@@ -0,0 +1,2393 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Region.Environment.Interfaces;
35using integer = OpenSim.Region.ScriptEngine.XEngine.Script.LSL_Types.LSLInteger;
36using key = System.String;
37using vector = OpenSim.Region.ScriptEngine.XEngine.Script.LSL_Types.Vector3;
38using rotation = OpenSim.Region.ScriptEngine.XEngine.Script.LSL_Types.Quaternion;
39
40namespace OpenSim.Region.ScriptEngine.XEngine.Script
41{
42 public class BuiltIn_Commands_BaseClass : MarshalByRefObject, IOSSL_ScriptCommands, ILSL_ScriptCommands, IScript
43 {
44 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45
46 // Object never expires
47 public override Object InitializeLifetimeService()
48 {
49 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
50 // return null;
51 ILease lease = (ILease)base.InitializeLifetimeService();
52
53 if (lease.CurrentState == LeaseState.Initial)
54 {
55 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
56 //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
57 //lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
58 }
59 return lease;
60 }
61
62 public ILSL_ScriptCommands m_LSL_Functions;
63 public IOSSL_ScriptCommands m_OSSL_Functions;
64
65 public BuiltIn_Commands_BaseClass()
66 {
67 }
68
69 public Type Start(ILSL_ScriptCommands LSL_Functions, IOSSL_ScriptCommands OSSL_Functions)
70 {
71 m_LSL_Functions = LSL_Functions;
72 m_OSSL_Functions = OSSL_Functions;
73 m_InitialValues=GetVars();
74 return GetType();
75 }
76
77 private Dictionary<string, object> m_InitialValues =
78 new Dictionary<string, object>();
79 private Dictionary<string, FieldInfo> m_Fields =
80 new Dictionary<string, FieldInfo>();
81
82 public Dictionary<string, object> GetVars()
83 {
84 m_Fields.Clear();
85
86 Dictionary<string, object> vars = new Dictionary<string, object>();
87
88 Type t = GetType();
89
90 FieldInfo[] fields = t.GetFields(BindingFlags.NonPublic |
91 BindingFlags.Public |
92 BindingFlags.Instance |
93 BindingFlags.DeclaredOnly);
94
95 foreach (FieldInfo field in fields)
96 {
97 m_Fields[field.Name]=field;
98
99 vars[field.Name]=field.GetValue(this);
100 }
101
102 return vars;
103 }
104
105 public void SetVars(Dictionary<string, object> vars)
106 {
107 foreach (KeyValuePair<string, object> var in vars)
108 {
109 if(m_Fields.ContainsKey(var.Key))
110 {
111 m_Fields[var.Key].SetValue(this, var.Value);
112 }
113 }
114 }
115
116 public void ResetVars()
117 {
118 SetVars(m_InitialValues);
119 }
120
121 public string State
122 {
123 get { return m_LSL_Functions.State; }
124 set { m_LSL_Functions.State = value; }
125 }
126
127 public void state(string newState)
128 {
129 m_LSL_Functions.state(newState);
130 }
131
132 public void llSay(int channelID, string text)
133 {
134 m_LSL_Functions.llSay(channelID, text);
135 }
136
137 //
138 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
139 //
140 // They are only forwarders to LSL_BuiltIn_Commands.cs
141 //
142
143 public ICommander GetCommander(string name)
144 {
145 return m_LSL_Functions.GetCommander(name);
146 }
147
148 public double llSin(double f)
149 {
150 return m_LSL_Functions.llSin(f);
151 }
152 public double llCos(double f)
153 {
154 return m_LSL_Functions.llCos(f);
155 }
156
157 public double llTan(double f)
158 {
159 return m_LSL_Functions.llTan(f);
160 }
161
162 public double llAtan2(double x, double y)
163 {
164 return m_LSL_Functions.llAtan2(x, y);
165 }
166
167 public double llSqrt(double f)
168 {
169 return m_LSL_Functions.llSqrt(f);
170 }
171
172 public double llPow(double fbase, double fexponent)
173 {
174 return m_LSL_Functions.llPow(fbase, fexponent);
175 }
176
177 public LSL_Types.LSLInteger llAbs(int i)
178 {
179 return m_LSL_Functions.llAbs(i);
180 }
181
182 public double llFabs(double f)
183 {
184 return m_LSL_Functions.llFabs(f);
185 }
186
187 public double llFrand(double mag)
188 {
189 return m_LSL_Functions.llFrand(mag);
190 }
191
192 public LSL_Types.LSLInteger llFloor(double f)
193 {
194 return m_LSL_Functions.llFloor(f);
195 }
196
197 public LSL_Types.LSLInteger llCeil(double f)
198 {
199 return m_LSL_Functions.llCeil(f);
200 }
201
202 public LSL_Types.LSLInteger llRound(double f)
203 {
204 return m_LSL_Functions.llRound(f);
205 }
206
207 public double llVecMag(vector v)
208 {
209 return m_LSL_Functions.llVecMag(v);
210 }
211
212 public vector llVecNorm(vector v)
213 {
214 return m_LSL_Functions.llVecNorm(v);
215 }
216
217 public double llVecDist(vector a, vector b)
218 {
219 return m_LSL_Functions.llVecDist(a, b);
220 }
221
222 public vector llRot2Euler(rotation r)
223 {
224 return m_LSL_Functions.llRot2Euler(r);
225 }
226
227 public rotation llEuler2Rot(vector v)
228 {
229 return m_LSL_Functions.llEuler2Rot(v);
230 }
231
232 public rotation llAxes2Rot(vector fwd, vector left, vector up)
233 {
234 return m_LSL_Functions.llAxes2Rot(fwd, left, up);
235 }
236
237 public vector llRot2Fwd(rotation r)
238 {
239 return m_LSL_Functions.llRot2Fwd(r);
240 }
241
242 public vector llRot2Left(rotation r)
243 {
244 return m_LSL_Functions.llRot2Left(r);
245 }
246
247 public vector llRot2Up(rotation r)
248 {
249 return m_LSL_Functions.llRot2Up(r);
250 }
251
252 public rotation llRotBetween(vector start, vector end)
253 {
254 return m_LSL_Functions.llRotBetween(start, end);
255 }
256
257 public void llWhisper(int channelID, string text)
258 {
259 m_LSL_Functions.llWhisper(channelID, text);
260 }
261
262 //
263 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
264 //
265 public void llShout(int channelID, string text)
266 {
267 m_LSL_Functions.llShout(channelID, text);
268 }
269
270 public void llRegionSay(int channelID, string text)
271 {
272 m_LSL_Functions.llRegionSay(channelID, text);
273 }
274
275 public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg)
276 {
277 return m_LSL_Functions.llListen(channelID, name, ID, msg);
278 }
279
280 public void llListenControl(int number, int active)
281 {
282 m_LSL_Functions.llListenControl(number, active);
283 }
284
285 public void llListenRemove(int number)
286 {
287 m_LSL_Functions.llListenRemove(number);
288 }
289
290 public void llSensor(string name, string id, int type, double range, double arc)
291 {
292 m_LSL_Functions.llSensor(name, id, type, range, arc);
293 }
294
295 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
296 {
297 m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate);
298 }
299
300 public void llSensorRemove()
301 {
302 m_LSL_Functions.llSensorRemove();
303 }
304
305 public string llDetectedName(int number)
306 {
307 return m_LSL_Functions.llDetectedName(number);
308 }
309
310 public string llDetectedKey(int number)
311 {
312 return m_LSL_Functions.llDetectedKey(number);
313 }
314
315 public string llDetectedOwner(int number)
316 {
317 return m_LSL_Functions.llDetectedOwner(number);
318 }
319
320 public LSL_Types.LSLInteger llDetectedType(int number)
321 {
322 return m_LSL_Functions.llDetectedType(number);
323 }
324
325 public vector llDetectedPos(int number)
326 {
327 return m_LSL_Functions.llDetectedPos(number);
328 }
329
330 public vector llDetectedVel(int number)
331 {
332 return m_LSL_Functions.llDetectedVel(number);
333 }
334
335 public vector llDetectedGrab(int number)
336 {
337 return m_LSL_Functions.llDetectedGrab(number);
338 }
339
340 public rotation llDetectedRot(int number)
341 {
342 return m_LSL_Functions.llDetectedRot(number);
343 }
344
345 public LSL_Types.LSLInteger llDetectedGroup(int number)
346 {
347 return m_LSL_Functions.llDetectedGroup(number);
348 }
349
350 public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
351 {
352 return m_LSL_Functions.llDetectedLinkNumber(number);
353 }
354
355 //
356 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
357 //
358 public void llDie()
359 {
360 m_LSL_Functions.llDie();
361 }
362
363 public double llGround(vector offset)
364 {
365 return m_LSL_Functions.llGround(offset);
366 }
367
368 public double llCloud(vector offset)
369 {
370 return m_LSL_Functions.llCloud(offset);
371 }
372
373 public vector llWind(vector offset)
374 {
375 return m_LSL_Functions.llWind(offset);
376 }
377
378 public void llSetStatus(int status, int value)
379 {
380 m_LSL_Functions.llSetStatus(status, value);
381 }
382
383 public LSL_Types.LSLInteger llGetStatus(int status)
384 {
385 return m_LSL_Functions.llGetStatus(status);
386 }
387
388 public void llSetScale(vector scale)
389 {
390 m_LSL_Functions.llSetScale(scale);
391 }
392
393 public vector llGetScale()
394 {
395 return m_LSL_Functions.llGetScale();
396 }
397
398 public void llSetColor(vector color, int face)
399 {
400 m_LSL_Functions.llSetColor(color, face);
401 }
402
403 public double llGetAlpha(int face)
404 {
405 return m_LSL_Functions.llGetAlpha(face);
406 }
407
408 public void llSetAlpha(double alpha, int face)
409 {
410 m_LSL_Functions.llSetAlpha(alpha, face);
411 }
412
413 public vector llGetColor(int face)
414 {
415 return m_LSL_Functions.llGetColor(face);
416 }
417
418 public void llSetTexture(string texture, int face)
419 {
420 m_LSL_Functions.llSetTexture(texture, face);
421 }
422
423 public void llScaleTexture(double u, double v, int face)
424 {
425 m_LSL_Functions.llScaleTexture(u, v, face);
426 }
427
428 public void llOffsetTexture(double u, double v, int face)
429 {
430 m_LSL_Functions.llOffsetTexture(u, v, face);
431 }
432
433 public void llRotateTexture(double rotation, int face)
434 {
435 m_LSL_Functions.llRotateTexture(rotation, face);
436 }
437
438 public string llGetTexture(int face)
439 {
440 return m_LSL_Functions.llGetTexture(face);
441 }
442
443 //
444 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
445 //
446 public void llSetPos(vector pos)
447 {
448 m_LSL_Functions.llSetPos(pos);
449 }
450
451 public vector llGetPos()
452 {
453 return m_LSL_Functions.llGetPos();
454 }
455
456 public vector llGetLocalPos()
457 {
458 return m_LSL_Functions.llGetLocalPos();
459 }
460
461 public void llSetRot(rotation rot)
462 {
463 m_LSL_Functions.llSetRot(rot);
464 }
465
466 public rotation llGetRot()
467 {
468 return m_LSL_Functions.llGetRot();
469 }
470
471 public rotation llGetLocalRot()
472 {
473 return m_LSL_Functions.llGetLocalRot();
474 }
475
476 public void llSetForce(vector force, int local)
477 {
478 m_LSL_Functions.llSetForce(force, local);
479 }
480
481 public vector llGetForce()
482 {
483 return m_LSL_Functions.llGetForce();
484 }
485
486 public LSL_Types.LSLInteger llTarget(vector position, double range)
487 {
488 return m_LSL_Functions.llTarget(position, range);
489 }
490
491 public void llTargetRemove(int number)
492 {
493 m_LSL_Functions.llTargetRemove(number);
494 }
495
496 public LSL_Types.LSLInteger llRotTarget(rotation rot, double error)
497 {
498 return m_LSL_Functions.llRotTarget(rot, error);
499 }
500
501 public void llRotTargetRemove(int number)
502 {
503 m_LSL_Functions.llRotTargetRemove(number);
504 }
505
506 public void llMoveToTarget(vector target, double tau)
507 {
508 m_LSL_Functions.llMoveToTarget(target, tau);
509 }
510
511 public void llStopMoveToTarget()
512 {
513 m_LSL_Functions.llStopMoveToTarget();
514 }
515
516 public void llApplyImpulse(vector force, int local)
517 {
518 m_LSL_Functions.llApplyImpulse(force, local);
519 }
520
521 //
522 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
523 //
524 public void llApplyRotationalImpulse(vector force, int local)
525 {
526 m_LSL_Functions.llApplyRotationalImpulse(force, local);
527 }
528
529 public void llSetTorque(vector torque, int local)
530 {
531 m_LSL_Functions.llSetTorque(torque, local);
532 }
533
534 public vector llGetTorque()
535 {
536 return m_LSL_Functions.llGetTorque();
537 }
538
539 public void llSetForceAndTorque(vector force, vector torque, int local)
540 {
541 m_LSL_Functions.llSetForceAndTorque(force, torque, local);
542 }
543
544 public vector llGetVel()
545 {
546 return m_LSL_Functions.llGetVel();
547 }
548
549 public vector llGetAccel()
550 {
551 return m_LSL_Functions.llGetAccel();
552 }
553
554 public vector llGetOmega()
555 {
556 return m_LSL_Functions.llGetOmega();
557 }
558
559 public double llGetTimeOfDay()
560 {
561 return m_LSL_Functions.llGetTimeOfDay();
562 }
563
564 public double llGetWallclock()
565 {
566 return m_LSL_Functions.llGetWallclock();
567 }
568
569 public double llGetTime()
570 {
571 return m_LSL_Functions.llGetTime();
572 }
573
574 public void llResetTime()
575 {
576 m_LSL_Functions.llResetTime();
577 }
578
579 public double llGetAndResetTime()
580 {
581 return m_LSL_Functions.llGetAndResetTime();
582 }
583
584 public void llSound()
585 {
586 m_LSL_Functions.llSound();
587 }
588
589 public void llPlaySound(string sound, double volume)
590 {
591 m_LSL_Functions.llPlaySound(sound, volume);
592 }
593
594 public void llLoopSound(string sound, double volume)
595 {
596 m_LSL_Functions.llLoopSound(sound, volume);
597 }
598
599 public void llLoopSoundMaster(string sound, double volume)
600 {
601 m_LSL_Functions.llLoopSoundMaster(sound, volume);
602 }
603
604 public void llLoopSoundSlave(string sound, double volume)
605 {
606 m_LSL_Functions.llLoopSoundSlave(sound, volume);
607 }
608
609 public void llPlaySoundSlave(string sound, double volume)
610 {
611 m_LSL_Functions.llPlaySoundSlave(sound, volume);
612 }
613
614 //
615 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
616 //
617 public void llTriggerSound(string sound, double volume)
618 {
619 m_LSL_Functions.llTriggerSound(sound, volume);
620 }
621
622 public void llStopSound()
623 {
624 m_LSL_Functions.llStopSound();
625 }
626
627 public void llPreloadSound(string sound)
628 {
629 m_LSL_Functions.llPreloadSound(sound);
630 }
631
632 public string llGetSubString(string src, int start, int end)
633 {
634 return m_LSL_Functions.llGetSubString(src, start, end);
635 }
636
637 public string llDeleteSubString(string src, int start, int end)
638 {
639 return m_LSL_Functions.llDeleteSubString(src, start, end);
640 }
641
642 public string llInsertString(string dst, int position, string src)
643 {
644 return m_LSL_Functions.llInsertString(dst, position, src);
645 }
646
647 public string llToUpper(string source)
648 {
649 return m_LSL_Functions.llToUpper(source);
650 }
651
652 public string llToLower(string source)
653 {
654 return m_LSL_Functions.llToLower(source);
655 }
656
657 public LSL_Types.LSLInteger llGiveMoney(string destination, int amount)
658 {
659 return m_LSL_Functions.llGiveMoney(destination, amount);
660 }
661
662 public void llMakeExplosion()
663 {
664 m_LSL_Functions.llMakeExplosion();
665 }
666
667 public void llMakeFountain()
668 {
669 m_LSL_Functions.llMakeFountain();
670 }
671
672 public void llMakeSmoke()
673 {
674 m_LSL_Functions.llMakeSmoke();
675 }
676
677 public void llMakeFire()
678 {
679 m_LSL_Functions.llMakeFire();
680 }
681
682 public void llRezObject(string inventory, vector pos, vector vel, rotation rot, int param)
683 {
684 m_LSL_Functions.llRezObject(inventory, pos, vel, rot, param);
685 }
686
687 public void llLookAt(vector target, double strength, double damping)
688 {
689 m_LSL_Functions.llLookAt(target, strength, damping);
690 }
691
692 public void llStopLookAt()
693 {
694 m_LSL_Functions.llStopLookAt();
695 }
696
697 public void llSetTimerEvent(double sec)
698 {
699 m_LSL_Functions.llSetTimerEvent(sec);
700 }
701
702 public void llSleep(double sec)
703 {
704 m_LSL_Functions.llSleep(sec);
705 }
706
707 //
708 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
709 //
710 public double llGetMass()
711 {
712 return m_LSL_Functions.llGetMass();
713 }
714
715 public void llCollisionFilter(string name, string id, int accept)
716 {
717 m_LSL_Functions.llCollisionFilter(name, id, accept);
718 }
719
720 public void llTakeControls(int controls, int accept, int pass_on)
721 {
722 m_LSL_Functions.llTakeControls(controls, accept, pass_on);
723 }
724
725 public void llReleaseControls()
726 {
727 m_LSL_Functions.llReleaseControls();
728 }
729
730 public void llAttachToAvatar(int attachment)
731 {
732 m_LSL_Functions.llAttachToAvatar(attachment);
733 }
734
735 public void llDetachFromAvatar()
736 {
737 m_LSL_Functions.llDetachFromAvatar();
738 }
739
740 public void llTakeCamera()
741 {
742 m_LSL_Functions.llTakeCamera();
743 }
744
745 public void llReleaseCamera()
746 {
747 m_LSL_Functions.llReleaseCamera();
748 }
749
750 public string llGetOwner()
751 {
752 return m_LSL_Functions.llGetOwner();
753 }
754
755 public void llInstantMessage(string user, string message)
756 {
757 m_LSL_Functions.llInstantMessage(user, message);
758 }
759
760 public void llEmail(string address, string subject, string message)
761 {
762 m_LSL_Functions.llEmail(address, subject, message);
763 }
764
765 public void llGetNextEmail(string address, string subject)
766 {
767 m_LSL_Functions.llGetNextEmail(address, subject);
768 }
769
770 public string llGetKey()
771 {
772 return m_LSL_Functions.llGetKey();
773 }
774
775 public void llSetBuoyancy(double buoyancy)
776 {
777 m_LSL_Functions.llSetBuoyancy(buoyancy);
778 }
779
780 public void llSetHoverHeight(double height, int water, double tau)
781 {
782 m_LSL_Functions.llSetHoverHeight(height, water, tau);
783 }
784
785 public void llStopHover()
786 {
787 m_LSL_Functions.llStopHover();
788 }
789
790 public void llMinEventDelay(double delay)
791 {
792 m_LSL_Functions.llMinEventDelay(delay);
793 }
794
795 public void llSoundPreload()
796 {
797 m_LSL_Functions.llSoundPreload();
798 }
799
800 public void llRotLookAt(rotation target, double strength, double damping)
801 {
802 m_LSL_Functions.llRotLookAt(target, strength, damping);
803 }
804
805 //
806 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
807 //
808 public LSL_Types.LSLInteger llStringLength(string str)
809 {
810 return m_LSL_Functions.llStringLength(str);
811 }
812
813 public void llStartAnimation(string anim)
814 {
815 m_LSL_Functions.llStartAnimation(anim);
816 }
817
818 public void llStopAnimation(string anim)
819 {
820 m_LSL_Functions.llStopAnimation(anim);
821 }
822
823 public void llPointAt()
824 {
825 m_LSL_Functions.llPointAt();
826 }
827
828 public void llStopPointAt()
829 {
830 m_LSL_Functions.llStopPointAt();
831 }
832
833 public void llTargetOmega(vector axis, double spinrate, double gain)
834 {
835 m_LSL_Functions.llTargetOmega(axis, spinrate, gain);
836 }
837
838 public LSL_Types.LSLInteger llGetStartParameter()
839 {
840 return m_LSL_Functions.llGetStartParameter();
841 }
842
843 public void llGodLikeRezObject(string inventory, vector pos)
844 {
845 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
846 }
847
848 public void llRequestPermissions(string agent, int perm)
849 {
850 m_LSL_Functions.llRequestPermissions(agent, perm);
851 }
852
853 public string llGetPermissionsKey()
854 {
855 return m_LSL_Functions.llGetPermissionsKey();
856 }
857
858 public LSL_Types.LSLInteger llGetPermissions()
859 {
860 return m_LSL_Functions.llGetPermissions();
861 }
862
863 public LSL_Types.LSLInteger llGetLinkNumber()
864 {
865 return m_LSL_Functions.llGetLinkNumber();
866 }
867
868 public void llSetLinkColor(int linknumber, vector color, int face)
869 {
870 m_LSL_Functions.llSetLinkColor(linknumber, color, face);
871 }
872
873 public void llCreateLink(string target, int parent)
874 {
875 m_LSL_Functions.llCreateLink(target, parent);
876 }
877
878 public void llBreakLink(int linknum)
879 {
880 m_LSL_Functions.llBreakLink(linknum);
881 }
882
883 public void llBreakAllLinks()
884 {
885 m_LSL_Functions.llBreakAllLinks();
886 }
887
888 public string llGetLinkKey(int linknum)
889 {
890 return m_LSL_Functions.llGetLinkKey(linknum);
891 }
892
893 public string llGetLinkName(int linknum)
894 {
895 return m_LSL_Functions.llGetLinkName(linknum);
896 }
897
898 public LSL_Types.LSLInteger llGetInventoryNumber(int type)
899 {
900 return m_LSL_Functions.llGetInventoryNumber(type);
901 }
902
903 public string llGetInventoryName(int type, int number)
904 {
905 return m_LSL_Functions.llGetInventoryName(type, number);
906 }
907
908 //
909 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
910 //
911 public void llSetScriptState(string name, int run)
912 {
913 m_LSL_Functions.llSetScriptState(name, run);
914 }
915
916 public double llGetEnergy()
917 {
918 return m_LSL_Functions.llGetEnergy();
919 }
920
921 public void llGiveInventory(string destination, string inventory)
922 {
923 m_LSL_Functions.llGiveInventory(destination, inventory);
924 }
925
926 public void llRemoveInventory(string item)
927 {
928 m_LSL_Functions.llRemoveInventory(item);
929 }
930
931 public void llSetText(string text, vector color, double alpha)
932 {
933 m_LSL_Functions.llSetText(text, color, alpha);
934 }
935
936 public double llWater(vector offset)
937 {
938 return m_LSL_Functions.llWater(offset);
939 }
940
941 public void llPassTouches(int pass)
942 {
943 m_LSL_Functions.llPassTouches(pass);
944 }
945
946 public string llRequestAgentData(string id, int data)
947 {
948 return m_LSL_Functions.llRequestAgentData(id, data);
949 }
950
951 public string llRequestInventoryData(string name)
952 {
953 return m_LSL_Functions.llRequestInventoryData(name);
954 }
955
956 public void llSetDamage(double damage)
957 {
958 m_LSL_Functions.llSetDamage(damage);
959 }
960
961 public void llTeleportAgentHome(string agent)
962 {
963 m_LSL_Functions.llTeleportAgentHome(agent);
964 }
965
966 public void llModifyLand(int action, int brush)
967 {
968 m_LSL_Functions.llModifyLand(action, brush);
969 }
970
971 public void llCollisionSound(string impact_sound, double impact_volume)
972 {
973 m_LSL_Functions.llCollisionSound(impact_sound, impact_volume);
974 }
975
976 public void llCollisionSprite(string impact_sprite)
977 {
978 m_LSL_Functions.llCollisionSprite(impact_sprite);
979 }
980
981 public string llGetAnimation(string id)
982 {
983 return m_LSL_Functions.llGetAnimation(id);
984 }
985
986 public void llResetScript()
987 {
988 m_LSL_Functions.llResetScript();
989 }
990
991 public void llMessageLinked(int linknum, int num, string str, string id)
992 {
993 m_LSL_Functions.llMessageLinked(linknum, num, str, id);
994 }
995
996 public void llPushObject(string target, vector impulse, vector ang_impulse, int local)
997 {
998 m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local);
999 }
1000
1001 public void llPassCollisions(int pass)
1002 {
1003 m_LSL_Functions.llPassCollisions(pass);
1004 }
1005
1006 public string llGetScriptName()
1007 {
1008 return m_LSL_Functions.llGetScriptName();
1009 }
1010
1011 public LSL_Types.LSLInteger llGetNumberOfSides()
1012 {
1013 return m_LSL_Functions.llGetNumberOfSides();
1014 }
1015
1016 //
1017 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1018 //
1019 public rotation llAxisAngle2Rot(vector axis, double angle)
1020 {
1021 return m_LSL_Functions.llAxisAngle2Rot(axis, angle);
1022 }
1023
1024 public vector llRot2Axis(rotation rot)
1025 {
1026 return m_LSL_Functions.llRot2Axis(rot);
1027 }
1028
1029 public double llRot2Angle(rotation rot)
1030 {
1031 return m_LSL_Functions.llRot2Angle(rot);
1032 }
1033
1034 public double llAcos(double val)
1035 {
1036 return m_LSL_Functions.llAcos(val);
1037 }
1038
1039 public double llAsin(double val)
1040 {
1041 return m_LSL_Functions.llAsin(val);
1042 }
1043
1044 public double llAngleBetween(rotation a, rotation b)
1045 {
1046 return m_LSL_Functions.llAngleBetween(a, b);
1047 }
1048
1049 public string llGetInventoryKey(string name)
1050 {
1051 return m_LSL_Functions.llGetInventoryKey(name);
1052 }
1053
1054 public void llAllowInventoryDrop(int add)
1055 {
1056 m_LSL_Functions.llAllowInventoryDrop(add);
1057 }
1058
1059 public vector llGetSunDirection()
1060 {
1061 return m_LSL_Functions.llGetSunDirection();
1062 }
1063
1064 public vector llGetTextureOffset(int face)
1065 {
1066 return m_LSL_Functions.llGetTextureOffset(face);
1067 }
1068
1069 public vector llGetTextureScale(int side)
1070 {
1071 return m_LSL_Functions.llGetTextureScale(side);
1072 }
1073
1074 public double llGetTextureRot(int side)
1075 {
1076 return m_LSL_Functions.llGetTextureRot(side);
1077 }
1078
1079 public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern)
1080 {
1081 return m_LSL_Functions.llSubStringIndex(source, pattern);
1082 }
1083
1084 public string llGetOwnerKey(string id)
1085 {
1086 return m_LSL_Functions.llGetOwnerKey(id);
1087 }
1088
1089 public vector llGetCenterOfMass()
1090 {
1091 return m_LSL_Functions.llGetCenterOfMass();
1092 }
1093
1094 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1095 {
1096 return m_LSL_Functions.llListSort(src, stride, ascending);
1097 }
1098
1099 public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src)
1100 {
1101 return m_LSL_Functions.llGetListLength(src);
1102 }
1103
1104 //
1105 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1106 //
1107 public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index)
1108 {
1109 return m_LSL_Functions.llList2Integer(src, index);
1110 }
1111
1112 public string llList2String(LSL_Types.list src, int index)
1113 {
1114 return m_LSL_Functions.llList2String(src, index);
1115 }
1116
1117 public string llList2Key(LSL_Types.list src, int index)
1118 {
1119 return m_LSL_Functions.llList2Key(src, index);
1120 }
1121
1122 public vector llList2Vector(LSL_Types.list src, int index)
1123 {
1124 return m_LSL_Functions.llList2Vector(src, index);
1125 }
1126
1127 public rotation llList2Rot(LSL_Types.list src, int index)
1128 {
1129 return m_LSL_Functions.llList2Rot(src, index);
1130 }
1131
1132 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1133 {
1134 return m_LSL_Functions.llList2List(src, start, end);
1135 }
1136
1137 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1138 {
1139 return m_LSL_Functions.llDeleteSubList(src, start, end);
1140 }
1141
1142 public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index)
1143 {
1144 return m_LSL_Functions.llGetListEntryType(src, index);
1145 }
1146
1147 public string llList2CSV(LSL_Types.list src)
1148 {
1149 return m_LSL_Functions.llList2CSV(src);
1150 }
1151
1152 public LSL_Types.list llCSV2List(string src)
1153 {
1154 return m_LSL_Functions.llCSV2List(src);
1155 }
1156
1157 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1158 {
1159 return m_LSL_Functions.llListRandomize(src, stride);
1160 }
1161
1162 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1163 {
1164 return m_LSL_Functions.llList2ListStrided(src, start, end, stride);
1165 }
1166
1167 public vector llGetRegionCorner()
1168 {
1169 return m_LSL_Functions.llGetRegionCorner();
1170 }
1171
1172 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1173 {
1174 return m_LSL_Functions.llListInsertList(dest, src, start);
1175 }
1176
1177 public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test)
1178 {
1179 return m_LSL_Functions.llListFindList(src, test);
1180 }
1181
1182 public string llGetObjectName()
1183 {
1184 return m_LSL_Functions.llGetObjectName();
1185 }
1186
1187 public void llSetObjectName(string name)
1188 {
1189 m_LSL_Functions.llSetObjectName(name);
1190 }
1191
1192 public string llGetDate()
1193 {
1194 return m_LSL_Functions.llGetDate();
1195 }
1196
1197 public LSL_Types.LSLInteger llEdgeOfWorld(vector pos, vector dir)
1198 {
1199 return m_LSL_Functions.llEdgeOfWorld(pos, dir);
1200 }
1201
1202 public LSL_Types.LSLInteger llGetAgentInfo(string id)
1203 {
1204 return m_LSL_Functions.llGetAgentInfo(id);
1205 }
1206
1207 //
1208 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1209 //
1210 public void llAdjustSoundVolume(double volume)
1211 {
1212 m_LSL_Functions.llAdjustSoundVolume(volume);
1213 }
1214
1215 public void llSetSoundQueueing(int queue)
1216 {
1217 m_LSL_Functions.llSetSoundQueueing(queue);
1218 }
1219
1220 public void llSetSoundRadius(double radius)
1221 {
1222 m_LSL_Functions.llSetSoundRadius(radius);
1223 }
1224
1225 public string llKey2Name(string id)
1226 {
1227 return m_LSL_Functions.llKey2Name(id);
1228 }
1229
1230 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1231 {
1232 m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate);
1233 }
1234
1235 public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
1236 {
1237 m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west);
1238 }
1239
1240 public void llEjectFromLand(string pest)
1241 {
1242 m_LSL_Functions.llEjectFromLand(pest);
1243 }
1244
1245 public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
1246 {
1247 return m_LSL_Functions.llParseString2List(str,separators,spacers);
1248 }
1249
1250 public LSL_Types.LSLInteger llOverMyLand(string id)
1251 {
1252 return m_LSL_Functions.llOverMyLand(id);
1253 }
1254
1255 public string llGetLandOwnerAt(vector pos)
1256 {
1257 return m_LSL_Functions.llGetLandOwnerAt(pos);
1258 }
1259
1260 public string llGetNotecardLine(string name, int line)
1261 {
1262 return m_LSL_Functions.llGetNotecardLine(name, line);
1263 }
1264
1265 public vector llGetAgentSize(string id)
1266 {
1267 return m_LSL_Functions.llGetAgentSize(id);
1268 }
1269
1270 public LSL_Types.LSLInteger llSameGroup(string agent)
1271 {
1272 return m_LSL_Functions.llSameGroup(agent);
1273 }
1274
1275 public void llUnSit(string id)
1276 {
1277 m_LSL_Functions.llUnSit(id);
1278 }
1279
1280 public vector llGroundSlope(vector offset)
1281 {
1282 return m_LSL_Functions.llGroundSlope(offset);
1283 }
1284
1285 public vector llGroundNormal(vector offset)
1286 {
1287 return m_LSL_Functions.llGroundNormal(offset);
1288 }
1289
1290 public vector llGroundContour(vector offset)
1291 {
1292 return m_LSL_Functions.llGroundContour(offset);
1293 }
1294
1295 public LSL_Types.LSLInteger llGetAttached()
1296 {
1297 return m_LSL_Functions.llGetAttached();
1298 }
1299
1300 public LSL_Types.LSLInteger llGetFreeMemory()
1301 {
1302 return m_LSL_Functions.llGetFreeMemory();
1303 }
1304
1305 public string llGetRegionName()
1306 {
1307 return m_LSL_Functions.llGetRegionName();
1308 }
1309
1310 public double llGetRegionTimeDilation()
1311 {
1312 return m_LSL_Functions.llGetRegionTimeDilation();
1313 }
1314
1315 public double llGetRegionFPS()
1316 {
1317 return m_LSL_Functions.llGetRegionFPS();
1318 }
1319
1320 //
1321 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1322 //
1323 public void llParticleSystem(LSL_Types.list rules)
1324 {
1325 m_LSL_Functions.llParticleSystem(rules);
1326 }
1327
1328 public void llGroundRepel(double height, int water, double tau)
1329 {
1330 m_LSL_Functions.llGroundRepel(height, water, tau);
1331 }
1332
1333 public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
1334 {
1335 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
1336 }
1337
1338 public void llSetVehicleType(int type)
1339 {
1340 m_LSL_Functions.llSetVehicleType(type);
1341 }
1342
1343 public void llSetVehicledoubleParam(int param, double value)
1344 {
1345 m_LSL_Functions.llSetVehicledoubleParam(param, value);
1346 }
1347
1348 public void llSetVehicleFloatParam(int param, float value)
1349 {
1350 m_LSL_Functions.llSetVehicleFloatParam(param, value);
1351 }
1352
1353 public void llSetVehicleVectorParam(int param, vector vec)
1354 {
1355 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1356 }
1357
1358 public void llSetVehicleRotationParam(int param, rotation rot)
1359 {
1360 m_LSL_Functions.llSetVehicleRotationParam(param, rot);
1361 }
1362
1363 public void llSetVehicleFlags(int flags)
1364 {
1365 m_LSL_Functions.llSetVehicleFlags(flags);
1366 }
1367
1368 public void llRemoveVehicleFlags(int flags)
1369 {
1370 m_LSL_Functions.llRemoveVehicleFlags(flags);
1371 }
1372
1373 public void llSitTarget(vector offset, rotation rot)
1374 {
1375 m_LSL_Functions.llSitTarget(offset, rot);
1376 }
1377
1378 public string llAvatarOnSitTarget()
1379 {
1380 return m_LSL_Functions.llAvatarOnSitTarget();
1381 }
1382
1383 public void llAddToLandPassList(string avatar, double hours)
1384 {
1385 m_LSL_Functions.llAddToLandPassList(avatar, hours);
1386 }
1387
1388 public void llSetTouchText(string text)
1389 {
1390 m_LSL_Functions.llSetTouchText(text);
1391 }
1392
1393 public void llSetSitText(string text)
1394 {
1395 m_LSL_Functions.llSetSitText(text);
1396 }
1397
1398 public void llSetCameraEyeOffset(vector offset)
1399 {
1400 m_LSL_Functions.llSetCameraEyeOffset(offset);
1401 }
1402
1403 public void llSetCameraAtOffset(vector offset)
1404 {
1405 m_LSL_Functions.llSetCameraAtOffset(offset);
1406 }
1407
1408 public string llDumpList2String(LSL_Types.list src, string seperator)
1409 {
1410 return m_LSL_Functions.llDumpList2String(src, seperator);
1411 }
1412
1413 public LSL_Types.LSLInteger llScriptDanger(vector pos)
1414 {
1415 return m_LSL_Functions.llScriptDanger(pos);
1416 }
1417
1418 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
1419 {
1420 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
1421 }
1422
1423 public void llVolumeDetect(int detect)
1424 {
1425 m_LSL_Functions.llVolumeDetect(detect);
1426 }
1427
1428 public void llResetOtherScript(string name)
1429 {
1430 m_LSL_Functions.llResetOtherScript(name);
1431 }
1432
1433 public LSL_Types.LSLInteger llGetScriptState(string name)
1434 {
1435 return m_LSL_Functions.llGetScriptState(name);
1436 }
1437
1438 public void llRemoteLoadScript()
1439 {
1440 m_LSL_Functions.llRemoteLoadScript();
1441 }
1442
1443 public void llSetRemoteScriptAccessPin(int pin)
1444 {
1445 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
1446 }
1447
1448 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
1449 {
1450 m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param);
1451 }
1452
1453 //
1454 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1455 //
1456 public void llOpenRemoteDataChannel()
1457 {
1458 m_LSL_Functions.llOpenRemoteDataChannel();
1459 }
1460
1461 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
1462 {
1463 return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata);
1464 }
1465
1466 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
1467 {
1468 m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata);
1469 }
1470
1471 public void llCloseRemoteDataChannel(string channel)
1472 {
1473 m_LSL_Functions.llCloseRemoteDataChannel(channel);
1474 }
1475
1476 public string llMD5String(string src, int nonce)
1477 {
1478 return m_LSL_Functions.llMD5String(src, nonce);
1479 }
1480
1481 public void llSetPrimitiveParams(LSL_Types.list rules)
1482 {
1483 m_LSL_Functions.llSetPrimitiveParams(rules);
1484 }
1485
1486 public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
1487 {
1488 m_LSL_Functions.llSetLinkPrimitiveParams(linknumber, rules);
1489 }
1490 public string llStringToBase64(string str)
1491 {
1492 return m_LSL_Functions.llStringToBase64(str);
1493 }
1494
1495 public string llBase64ToString(string str)
1496 {
1497 return m_LSL_Functions.llBase64ToString(str);
1498 }
1499
1500 public void llXorBase64Strings()
1501 {
1502 m_LSL_Functions.llXorBase64Strings();
1503 }
1504
1505 public void llRemoteDataSetRegion()
1506 {
1507 m_LSL_Functions.llRemoteDataSetRegion();
1508 }
1509
1510 public double llLog10(double val)
1511 {
1512 return m_LSL_Functions.llLog10(val);
1513 }
1514
1515 public double llLog(double val)
1516 {
1517 return m_LSL_Functions.llLog(val);
1518 }
1519
1520 public LSL_Types.list llGetAnimationList(string id)
1521 {
1522 return m_LSL_Functions.llGetAnimationList(id);
1523 }
1524
1525 public void llSetParcelMusicURL(string url)
1526 {
1527 m_LSL_Functions.llSetParcelMusicURL(url);
1528 }
1529
1530 public vector llGetRootPosition()
1531 {
1532 return m_LSL_Functions.llGetRootPosition();
1533 }
1534
1535 public rotation llGetRootRotation()
1536 {
1537 return m_LSL_Functions.llGetRootRotation();
1538 }
1539
1540 public string llGetObjectDesc()
1541 {
1542 return m_LSL_Functions.llGetObjectDesc();
1543 }
1544
1545 public void llSetObjectDesc(string desc)
1546 {
1547 m_LSL_Functions.llSetObjectDesc(desc);
1548 }
1549
1550 public string llGetCreator()
1551 {
1552 return m_LSL_Functions.llGetCreator();
1553 }
1554
1555 public string llGetTimestamp()
1556 {
1557 return m_LSL_Functions.llGetTimestamp();
1558 }
1559
1560 public void llSetLinkAlpha(int linknumber, double alpha, int face)
1561 {
1562 m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face);
1563 }
1564
1565 public LSL_Types.LSLInteger llGetNumberOfPrims()
1566 {
1567 return m_LSL_Functions.llGetNumberOfPrims();
1568 }
1569
1570 public string llGetNumberOfNotecardLines(string name)
1571 {
1572 return m_LSL_Functions.llGetNumberOfNotecardLines(name);
1573 }
1574
1575 public LSL_Types.list llGetBoundingBox(string obj)
1576 {
1577 return m_LSL_Functions.llGetBoundingBox(obj);
1578 }
1579
1580 public vector llGetGeometricCenter()
1581 {
1582 return m_LSL_Functions.llGetGeometricCenter();
1583 }
1584
1585 public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules)
1586 {
1587 return m_LSL_Functions.llGetPrimitiveParams(rules);
1588 }
1589
1590 //
1591 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1592 //
1593 public string llIntegerToBase64(int number)
1594 {
1595 return m_LSL_Functions.llIntegerToBase64(number);
1596 }
1597
1598 public LSL_Types.LSLInteger llBase64ToInteger(string str)
1599 {
1600 return m_LSL_Functions.llBase64ToInteger(str);
1601 }
1602
1603 public double llGetGMTclock()
1604 {
1605 return m_LSL_Functions.llGetGMTclock();
1606 }
1607
1608 public string llGetSimulatorHostname()
1609 {
1610 return m_LSL_Functions.llGetSimulatorHostname();
1611 }
1612
1613 public void llSetLocalRot(rotation rot)
1614 {
1615 m_LSL_Functions.llSetLocalRot(rot);
1616 }
1617
1618 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
1619 {
1620 return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers);
1621 }
1622
1623 public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param)
1624 {
1625 m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param);
1626 }
1627
1628 public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
1629 {
1630 return m_LSL_Functions.llGetObjectPermMask(mask);
1631 }
1632
1633 public void llSetObjectPermMask(int mask, int value)
1634 {
1635 m_LSL_Functions.llSetObjectPermMask(mask, value);
1636 }
1637
1638 public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask)
1639 {
1640 return m_LSL_Functions.llGetInventoryPermMask(item, mask);
1641 }
1642
1643 public void llSetInventoryPermMask(string item, int mask, int value)
1644 {
1645 m_LSL_Functions.llSetInventoryPermMask(item, mask, value);
1646 }
1647
1648 public string llGetInventoryCreator(string item)
1649 {
1650 return m_LSL_Functions.llGetInventoryCreator(item);
1651 }
1652
1653 public void llOwnerSay(string msg)
1654 {
1655 m_LSL_Functions.llOwnerSay(msg);
1656 }
1657
1658 public string llRequestSimulatorData(string simulator, int data)
1659 {
1660 return m_LSL_Functions.llRequestSimulatorData(simulator, data);
1661 }
1662
1663 public void llForceMouselook(int mouselook)
1664 {
1665 m_LSL_Functions.llForceMouselook(mouselook);
1666 }
1667
1668 public double llGetObjectMass(string id)
1669 {
1670 return m_LSL_Functions.llGetObjectMass(id);
1671 }
1672
1673 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
1674 {
1675 return m_LSL_Functions.llListReplaceList(dest, src, start, end);
1676 }
1677
1678 public void llLoadURL(string avatar_id, string message, string url)
1679 {
1680 m_LSL_Functions.llLoadURL(avatar_id, message, url);
1681 }
1682
1683 public void llParcelMediaCommandList(LSL_Types.list commandList)
1684 {
1685 m_LSL_Functions.llParcelMediaCommandList(commandList);
1686 }
1687
1688 public void llParcelMediaQuery()
1689 {
1690 m_LSL_Functions.llParcelMediaQuery();
1691 }
1692
1693 public LSL_Types.LSLInteger llModPow(int a, int b, int c)
1694 {
1695 return m_LSL_Functions.llModPow(a, b, c);
1696 }
1697
1698 //
1699 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1700 //
1701 public LSL_Types.LSLInteger llGetInventoryType(string name)
1702 {
1703 return m_LSL_Functions.llGetInventoryType(name);
1704 }
1705
1706 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
1707 {
1708 m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons);
1709 }
1710
1711 public vector llGetCameraPos()
1712 {
1713 return m_LSL_Functions.llGetCameraPos();
1714 }
1715
1716 public rotation llGetCameraRot()
1717 {
1718 return m_LSL_Functions.llGetCameraRot();
1719 }
1720
1721 public void llSetPrimURL()
1722 {
1723 m_LSL_Functions.llSetPrimURL();
1724 }
1725
1726 public void llRefreshPrimURL()
1727 {
1728 m_LSL_Functions.llRefreshPrimURL();
1729 }
1730
1731 public string llEscapeURL(string url)
1732 {
1733 return m_LSL_Functions.llEscapeURL(url);
1734 }
1735
1736 public string llUnescapeURL(string url)
1737 {
1738 return m_LSL_Functions.llUnescapeURL(url);
1739 }
1740
1741 public void llMapDestination(string simname, vector pos, vector look_at)
1742 {
1743 m_LSL_Functions.llMapDestination(simname, pos, look_at);
1744 }
1745
1746 public void llAddToLandBanList(string avatar, double hours)
1747 {
1748 m_LSL_Functions.llAddToLandBanList(avatar, hours);
1749 }
1750
1751 public void llRemoveFromLandPassList(string avatar)
1752 {
1753 m_LSL_Functions.llRemoveFromLandPassList(avatar);
1754 }
1755
1756 public void llRemoveFromLandBanList(string avatar)
1757 {
1758 m_LSL_Functions.llRemoveFromLandBanList(avatar);
1759 }
1760
1761 public void llSetCameraParams(LSL_Types.list rules)
1762 {
1763 m_LSL_Functions.llSetCameraParams(rules);
1764 }
1765
1766 public void llClearCameraParams()
1767 {
1768 m_LSL_Functions.llClearCameraParams();
1769 }
1770
1771 public double llListStatistics(int operation, LSL_Types.list src)
1772 {
1773 return m_LSL_Functions.llListStatistics(operation, src);
1774 }
1775
1776 public LSL_Types.LSLInteger llGetUnixTime()
1777 {
1778 return m_LSL_Functions.llGetUnixTime();
1779 }
1780
1781 public LSL_Types.LSLInteger llGetParcelFlags(vector pos)
1782 {
1783 return m_LSL_Functions.llGetParcelFlags(pos);
1784 }
1785
1786 public LSL_Types.LSLInteger llGetRegionFlags()
1787 {
1788 return m_LSL_Functions.llGetRegionFlags();
1789 }
1790
1791 public string llXorBase64StringsCorrect(string str1, string str2)
1792 {
1793 return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
1794 }
1795
1796 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
1797 {
1798 return m_LSL_Functions.llHTTPRequest(url, parameters, body);
1799 }
1800
1801 public void llResetLandBanList()
1802 {
1803 m_LSL_Functions.llResetLandBanList();
1804 }
1805
1806 public void llResetLandPassList()
1807 {
1808 m_LSL_Functions.llResetLandPassList();
1809 }
1810
1811 public LSL_Types.LSLInteger llGetParcelPrimCount(vector pos, int category, int sim_wide)
1812 {
1813 return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide);
1814 }
1815
1816 public LSL_Types.list llGetParcelPrimOwners(vector pos)
1817 {
1818 return m_LSL_Functions.llGetParcelPrimOwners(pos);
1819 }
1820
1821 public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id)
1822 {
1823 return m_LSL_Functions.llGetObjectPrimCount(object_id);
1824 }
1825
1826 //
1827 // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
1828 //
1829 public LSL_Types.LSLInteger llGetParcelMaxPrims(vector pos, int sim_wide)
1830 {
1831 return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide);
1832 }
1833
1834 public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param)
1835 {
1836 return m_LSL_Functions.llGetParcelDetails(pos, param);
1837 }
1838
1839 public void llSetLinkTexture(int linknumber, string texture, int face)
1840 {
1841 m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
1842 }
1843
1844 public string llStringTrim(string src, int type)
1845 {
1846 return m_LSL_Functions.llStringTrim(src, type);
1847 }
1848
1849 public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
1850 {
1851 return m_LSL_Functions.llGetObjectDetails(id, args);
1852 }
1853
1854 public double llList2Float(LSL_Types.list src, int index)
1855 {
1856 return m_LSL_Functions.llList2Float(src, index);
1857 }
1858
1859 // LSL CONSTANTS
1860 public const int TRUE = 1;
1861 public const int FALSE = 0;
1862
1863 public const int STATUS_PHYSICS = 1;
1864 public const int STATUS_ROTATE_X = 2;
1865 public const int STATUS_ROTATE_Y = 4;
1866 public const int STATUS_ROTATE_Z = 8;
1867 public const int STATUS_PHANTOM = 16;
1868 public const int STATUS_SANDBOX = 32;
1869 public const int STATUS_BLOCK_GRAB = 64;
1870 public const int STATUS_DIE_AT_EDGE = 128;
1871 public const int STATUS_RETURN_AT_EDGE = 256;
1872 public const int STATUS_CAST_SHADOWS = 512;
1873
1874 public const int AGENT = 1;
1875 public const int ACTIVE = 2;
1876 public const int PASSIVE = 4;
1877 public const int SCRIPTED = 8;
1878
1879 public const int CONTROL_FWD = 1;
1880 public const int CONTROL_BACK = 2;
1881 public const int CONTROL_LEFT = 4;
1882 public const int CONTROL_RIGHT = 8;
1883 public const int CONTROL_UP = 16;
1884 public const int CONTROL_DOWN = 32;
1885 public const int CONTROL_ROT_LEFT = 256;
1886 public const int CONTROL_ROT_RIGHT = 512;
1887 public const int CONTROL_LBUTTON = 268435456;
1888 public const int CONTROL_ML_LBUTTON = 1073741824;
1889
1890 //Permissions
1891 public const int PERMISSION_DEBIT = 2;
1892 public const int PERMISSION_TAKE_CONTROLS = 4;
1893 public const int PERMISSION_REMAP_CONTROLS = 8;
1894 public const int PERMISSION_TRIGGER_ANIMATION = 16;
1895 public const int PERMISSION_ATTACH = 32;
1896 public const int PERMISSION_RELEASE_OWNERSHIP = 64;
1897 public const int PERMISSION_CHANGE_LINKS = 128;
1898 public const int PERMISSION_CHANGE_JOINTS = 256;
1899 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
1900 public const int PERMISSION_TRACK_CAMERA = 1024;
1901
1902 public const int AGENT_FLYING = 1;
1903 public const int AGENT_ATTACHMENTS = 2;
1904 public const int AGENT_SCRIPTED = 4;
1905 public const int AGENT_MOUSELOOK = 8;
1906 public const int AGENT_SITTING = 16;
1907 public const int AGENT_ON_OBJECT = 32;
1908 public const int AGENT_AWAY = 64;
1909 public const int AGENT_WALKING = 128;
1910 public const int AGENT_IN_AIR = 256;
1911 public const int AGENT_TYPING = 512;
1912 public const int AGENT_CROUCHING = 1024;
1913 public const int AGENT_BUSY = 2048;
1914 public const int AGENT_ALWAYS_RUN = 4096;
1915
1916 //Particle Systems
1917 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
1918 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
1919 public const int PSYS_PART_BOUNCE_MASK = 4;
1920 public const int PSYS_PART_WIND_MASK = 8;
1921 public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
1922 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
1923 public const int PSYS_PART_TARGET_POS_MASK = 64;
1924 public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
1925 public const int PSYS_PART_EMISSIVE_MASK = 256;
1926 public const int PSYS_PART_FLAGS = 0;
1927 public const int PSYS_PART_START_COLOR = 1;
1928 public const int PSYS_PART_START_ALPHA = 2;
1929 public const int PSYS_PART_END_COLOR = 3;
1930 public const int PSYS_PART_END_ALPHA = 4;
1931 public const int PSYS_PART_START_SCALE = 5;
1932 public const int PSYS_PART_END_SCALE = 6;
1933 public const int PSYS_PART_MAX_AGE = 7;
1934 public const int PSYS_SRC_ACCEL = 8;
1935 public const int PSYS_SRC_PATTERN = 9;
1936 public const int PSYS_SRC_INNERANGLE = 10;
1937 public const int PSYS_SRC_OUTERANGLE = 11;
1938 public const int PSYS_SRC_TEXTURE = 12;
1939 public const int PSYS_SRC_BURST_RATE = 13;
1940 public const int PSYS_SRC_BURST_PART_COUNT = 15;
1941 public const int PSYS_SRC_BURST_RADIUS = 16;
1942 public const int PSYS_SRC_BURST_SPEED_MIN = 17;
1943 public const int PSYS_SRC_BURST_SPEED_MAX = 18;
1944 public const int PSYS_SRC_MAX_AGE = 19;
1945 public const int PSYS_SRC_TARGET_KEY = 20;
1946 public const int PSYS_SRC_OMEGA = 21;
1947 public const int PSYS_SRC_ANGLE_BEGIN = 22;
1948 public const int PSYS_SRC_ANGLE_END = 23;
1949 public const int PSYS_SRC_PATTERN_DROP = 1;
1950 public const int PSYS_SRC_PATTERN_EXPLODE = 2;
1951 public const int PSYS_SRC_PATTERN_ANGLE = 4;
1952 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
1953 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
1954
1955 public const int VEHICLE_TYPE_NONE = 0;
1956 public const int VEHICLE_TYPE_SLED = 1;
1957 public const int VEHICLE_TYPE_CAR = 2;
1958 public const int VEHICLE_TYPE_BOAT = 3;
1959 public const int VEHICLE_TYPE_AIRPLANE = 4;
1960 public const int VEHICLE_TYPE_BALLOON = 5;
1961 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
1962 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
1963 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
1964 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
1965 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
1966 public const int VEHICLE_HOVER_HEIGHT = 24;
1967 public const int VEHICLE_HOVER_EFFICIENCY = 25;
1968 public const int VEHICLE_HOVER_TIMESCALE = 26;
1969 public const int VEHICLE_BUOYANCY = 27;
1970 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
1971 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
1972 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
1973 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
1974 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
1975 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
1976 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
1977 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
1978 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
1979 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
1980 public const int VEHICLE_BANKING_EFFICIENCY = 38;
1981 public const int VEHICLE_BANKING_MIX = 39;
1982 public const int VEHICLE_BANKING_TIMESCALE = 40;
1983 public const int VEHICLE_REFERENCE_FRAME = 44;
1984 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
1985 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
1986 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
1987 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
1988 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
1989 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
1990 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
1991 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
1992 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
1993 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
1994
1995 public const int INVENTORY_ALL = -1;
1996 public const int INVENTORY_NONE = -1;
1997 public const int INVENTORY_TEXTURE = 0;
1998 public const int INVENTORY_SOUND = 1;
1999 public const int INVENTORY_LANDMARK = 3;
2000 public const int INVENTORY_CLOTHING = 5;
2001 public const int INVENTORY_OBJECT = 6;
2002 public const int INVENTORY_NOTECARD = 7;
2003 public const int INVENTORY_SCRIPT = 10;
2004 public const int INVENTORY_BODYPART = 13;
2005 public const int INVENTORY_ANIMATION = 20;
2006 public const int INVENTORY_GESTURE = 21;
2007
2008 public const int ATTACH_CHEST = 1;
2009 public const int ATTACH_HEAD = 2;
2010 public const int ATTACH_LSHOULDER = 3;
2011 public const int ATTACH_RSHOULDER = 4;
2012 public const int ATTACH_LHAND = 5;
2013 public const int ATTACH_RHAND = 6;
2014 public const int ATTACH_LFOOT = 7;
2015 public const int ATTACH_RFOOT = 8;
2016 public const int ATTACH_BACK = 9;
2017 public const int ATTACH_PELVIS = 10;
2018 public const int ATTACH_MOUTH = 11;
2019 public const int ATTACH_CHIN = 12;
2020 public const int ATTACH_LEAR = 13;
2021 public const int ATTACH_REAR = 14;
2022 public const int ATTACH_LEYE = 15;
2023 public const int ATTACH_REYE = 16;
2024 public const int ATTACH_NOSE = 17;
2025 public const int ATTACH_RUARM = 18;
2026 public const int ATTACH_RLARM = 19;
2027 public const int ATTACH_LUARM = 20;
2028 public const int ATTACH_LLARM = 21;
2029 public const int ATTACH_RHIP = 22;
2030 public const int ATTACH_RULEG = 23;
2031 public const int ATTACH_RLLEG = 24;
2032 public const int ATTACH_LHIP = 25;
2033 public const int ATTACH_LULEG = 26;
2034 public const int ATTACH_LLLEG = 27;
2035 public const int ATTACH_BELLY = 28;
2036 public const int ATTACH_RPEC = 29;
2037 public const int ATTACH_LPEC = 30;
2038
2039 public const int LAND_LEVEL = 0;
2040 public const int LAND_RAISE = 1;
2041 public const int LAND_LOWER = 2;
2042 public const int LAND_SMOOTH = 3;
2043 public const int LAND_NOISE = 4;
2044 public const int LAND_REVERT = 5;
2045 public const int LAND_SMALL_BRUSH = 1;
2046 public const int LAND_MEDIUM_BRUSH = 2;
2047 public const int LAND_LARGE_BRUSH = 3;
2048
2049 //Agent Dataserver
2050 public const int DATA_ONLINE = 1;
2051 public const int DATA_NAME = 2;
2052 public const int DATA_BORN = 3;
2053 public const int DATA_RATING = 4;
2054 public const int DATA_SIM_POS = 5;
2055 public const int DATA_SIM_STATUS = 6;
2056 public const int DATA_SIM_RATING = 7;
2057 public const int DATA_PAYINFO = 8;
2058
2059 public const int ANIM_ON = 1;
2060 public const int LOOP = 2;
2061 public const int REVERSE = 4;
2062 public const int PING_PONG = 8;
2063 public const int SMOOTH = 16;
2064 public const int ROTATE = 32;
2065 public const int SCALE = 64;
2066 public const int ALL_SIDES = -1;
2067 public const int LINK_SET = -1;
2068 public const int LINK_ROOT = 1;
2069 public const int LINK_ALL_OTHERS = -2;
2070 public const int LINK_ALL_CHILDREN = -3;
2071 public const int LINK_THIS = -4;
2072 public const int CHANGED_INVENTORY = 1;
2073 public const int CHANGED_COLOR = 2;
2074 public const int CHANGED_SHAPE = 4;
2075 public const int CHANGED_SCALE = 8;
2076 public const int CHANGED_TEXTURE = 16;
2077 public const int CHANGED_LINK = 32;
2078 public const int CHANGED_ALLOWED_DROP = 64;
2079 public const int CHANGED_OWNER = 128;
2080 public const int TYPE_INVALID = 0;
2081 public const int TYPE_INTEGER = 1;
2082 public const int TYPE_double = 2;
2083 public const int TYPE_STRING = 3;
2084 public const int TYPE_KEY = 4;
2085 public const int TYPE_VECTOR = 5;
2086 public const int TYPE_ROTATION = 6;
2087
2088 //XML RPC Remote Data Channel
2089 public const int REMOTE_DATA_CHANNEL = 1;
2090 public const int REMOTE_DATA_REQUEST = 2;
2091 public const int REMOTE_DATA_REPLY = 3;
2092
2093 //llHTTPRequest
2094 public const int HTTP_METHOD = 0;
2095 public const int HTTP_MIMETYPE = 1;
2096 public const int HTTP_BODY_MAXLENGTH = 2;
2097 public const int HTTP_VERIFY_CERT = 3;
2098
2099 public const int PRIM_MATERIAL = 2;
2100 public const int PRIM_PHYSICS = 3;
2101 public const int PRIM_TEMP_ON_REZ = 4;
2102 public const int PRIM_PHANTOM = 5;
2103 public const int PRIM_POSITION = 6;
2104 public const int PRIM_SIZE = 7;
2105 public const int PRIM_ROTATION = 8;
2106 public const int PRIM_TYPE = 9;
2107 public const int PRIM_TEXTURE = 17;
2108 public const int PRIM_COLOR = 18;
2109 public const int PRIM_BUMP_SHINY = 19;
2110 public const int PRIM_FULLBRIGHT = 20;
2111 public const int PRIM_FLEXIBLE = 21;
2112 public const int PRIM_TEXGEN = 22;
2113 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
2114 public const int PRIM_POINT_LIGHT = 23; // Huh?
2115 public const int PRIM_TEXGEN_DEFAULT = 0;
2116 public const int PRIM_TEXGEN_PLANAR = 1;
2117
2118 public const int PRIM_TYPE_BOX = 0;
2119 public const int PRIM_TYPE_CYLINDER = 1;
2120 public const int PRIM_TYPE_PRISM = 2;
2121 public const int PRIM_TYPE_SPHERE = 3;
2122 public const int PRIM_TYPE_TORUS = 4;
2123 public const int PRIM_TYPE_TUBE = 5;
2124 public const int PRIM_TYPE_RING = 6;
2125 public const int PRIM_TYPE_SCULPT = 7;
2126
2127 public const int PRIM_HOLE_DEFAULT = 0;
2128 public const int PRIM_HOLE_CIRCLE = 16;
2129 public const int PRIM_HOLE_SQUARE = 32;
2130 public const int PRIM_HOLE_TRIANGLE = 48;
2131
2132 public const int PRIM_MATERIAL_STONE = 0;
2133 public const int PRIM_MATERIAL_METAL = 1;
2134 public const int PRIM_MATERIAL_GLASS = 2;
2135 public const int PRIM_MATERIAL_WOOD = 3;
2136 public const int PRIM_MATERIAL_FLESH = 4;
2137 public const int PRIM_MATERIAL_PLASTIC = 5;
2138 public const int PRIM_MATERIAL_RUBBER = 6;
2139 public const int PRIM_MATERIAL_LIGHT = 7;
2140
2141 public const int PRIM_SHINY_NONE = 0;
2142 public const int PRIM_SHINY_LOW = 1;
2143 public const int PRIM_SHINY_MEDIUM = 2;
2144 public const int PRIM_SHINY_HIGH = 3;
2145 public const int PRIM_BUMP_NONE = 0;
2146 public const int PRIM_BUMP_BRIGHT = 1;
2147 public const int PRIM_BUMP_DARK = 2;
2148 public const int PRIM_BUMP_WOOD = 3;
2149 public const int PRIM_BUMP_BARK = 4;
2150 public const int PRIM_BUMP_BRICKS = 5;
2151 public const int PRIM_BUMP_CHECKER = 6;
2152 public const int PRIM_BUMP_CONCRETE = 7;
2153 public const int PRIM_BUMP_TILE = 8;
2154 public const int PRIM_BUMP_STONE = 9;
2155 public const int PRIM_BUMP_DISKS = 10;
2156 public const int PRIM_BUMP_GRAVEL = 11;
2157 public const int PRIM_BUMP_BLOBS = 12;
2158 public const int PRIM_BUMP_SIDING = 13;
2159 public const int PRIM_BUMP_LARGETILE = 14;
2160 public const int PRIM_BUMP_STUCCO = 15;
2161 public const int PRIM_BUMP_SUCTION = 16;
2162 public const int PRIM_BUMP_WEAVE = 17;
2163
2164 public const int PRIM_SCULPT_TYPE_SPHERE = 1;
2165 public const int PRIM_SCULPT_TYPE_TORUS = 2;
2166 public const int PRIM_SCULPT_TYPE_PLANE = 3;
2167 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
2168
2169 public const int MASK_BASE = 0;
2170 public const int MASK_OWNER = 1;
2171 public const int MASK_GROUP = 2;
2172 public const int MASK_EVERYONE = 3;
2173 public const int MASK_NEXT = 4;
2174
2175 public const int PERM_TRANSFER = 8192;
2176 public const int PERM_MODIFY = 16384;
2177 public const int PERM_COPY = 32768;
2178 public const int PERM_MOVE = 524288;
2179 public const int PERM_ALL = 2147483647;
2180
2181 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
2182 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
2183 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
2184 public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
2185 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
2186 public const int PARCEL_MEDIA_COMMAND_URL = 5;
2187 public const int PARCEL_MEDIA_COMMAND_TIME = 6;
2188 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
2189 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
2190 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
2191
2192 public const int PAY_HIDE = -1;
2193 public const int PAY_DEFAULT = -2;
2194
2195 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
2196 public const string EOF = "\n\n\n";
2197 public const double PI = 3.14159274f;
2198 public const double TWO_PI = 6.28318548f;
2199 public const double PI_BY_TWO = 1.57079637f;
2200 public const double DEG_TO_RAD = 0.01745329238f;
2201 public const double RAD_TO_DEG = 57.29578f;
2202 public const double SQRT2 = 1.414213538f;
2203 public const int STRING_TRIM_HEAD = 1;
2204 public const int STRING_TRIM_TAIL = 2;
2205 public const int STRING_TRIM = 3;
2206 public const int LIST_STAT_RANGE = 0;
2207 public const int LIST_STAT_MIN = 1;
2208 public const int LIST_STAT_MAX = 2;
2209 public const int LIST_STAT_MEAN = 3;
2210 public const int LIST_STAT_MEDIAN = 4;
2211 public const int LIST_STAT_STD_DEV = 5;
2212 public const int LIST_STAT_SUM = 6;
2213 public const int LIST_STAT_SUM_SQUARES = 7;
2214 public const int LIST_STAT_NUM_COUNT = 8;
2215 public const int LIST_STAT_GEOMETRIC_MEAN = 9;
2216 public const int LIST_STAT_HARMONIC_MEAN = 100;
2217
2218 //ParcelPrim Categories
2219 public const int PARCEL_COUNT_TOTAL = 0;
2220 public const int PARCEL_COUNT_OWNER = 1;
2221 public const int PARCEL_COUNT_GROUP = 2;
2222 public const int PARCEL_COUNT_OTHER = 3;
2223 public const int PARCEL_COUNT_SELECTED = 4;
2224 public const int PARCEL_COUNT_TEMP = 5;
2225
2226 public const int DEBUG_CHANNEL = 0x7FFFFFFF;
2227 public const int PUBLIC_CHANNEL = 0x00000000;
2228
2229 public const int OBJECT_NAME = 1;
2230 public const int OBJECT_DESC = 2;
2231 public const int OBJECT_POS = 3;
2232 public const int OBJECT_ROT = 4;
2233 public const int OBJECT_VELOCITY = 5;
2234 public const int OBJECT_OWNER = 6;
2235 public const int OBJECT_GROUP = 7;
2236 public const int OBJECT_CREATOR = 8;
2237
2238 // Can not be public const?
2239 public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
2240 public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
2241
2242
2243 //
2244 // OSSL
2245 //
2246 // FIXME: Refactor so we don't need to pull the script engine
2247 // into the app domain
2248 //
2249
2250 public void osSetRegionWaterHeight(double height)
2251 {
2252 m_OSSL_Functions.osSetRegionWaterHeight(height);
2253 }
2254
2255 public double osList2Double(LSL_Types.list src, int index)
2256 {
2257 return m_OSSL_Functions.osList2Double(src, index);
2258 }
2259
2260 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
2261 int timer)
2262 {
2263 return m_OSSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer);
2264 }
2265
2266 public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
2267 int timer)
2268 {
2269 return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer);
2270 }
2271
2272 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
2273 int timer, int alpha)
2274 {
2275 return m_OSSL_Functions.osSetDynamicTextureURLBlend(dynamicID, contentType, url, extraParams, timer, alpha);
2276 }
2277
2278 public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
2279 int timer, int alpha)
2280 {
2281 return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
2282 }
2283
2284 public double osTerrainGetHeight(int x, int y)
2285 {
2286 return m_OSSL_Functions.osTerrainGetHeight(x, y);
2287 }
2288
2289 public int osTerrainSetHeight(int x, int y, double val)
2290 {
2291 return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
2292 }
2293
2294 public int osRegionRestart(double seconds)
2295 {
2296 return m_OSSL_Functions.osRegionRestart(seconds);
2297 }
2298
2299 public void osRegionNotice(string msg)
2300 {
2301 m_OSSL_Functions.osRegionNotice(msg);
2302 }
2303
2304 public bool osConsoleCommand(string Command)
2305 {
2306 return m_OSSL_Functions.osConsoleCommand(Command);
2307 }
2308
2309 public void osSetParcelMediaURL(string url)
2310 {
2311 m_OSSL_Functions.osSetParcelMediaURL(url);
2312 }
2313
2314 public void osSetPrimFloatOnWater(int floatYN)
2315 {
2316 m_OSSL_Functions.osSetPrimFloatOnWater(floatYN);
2317 }
2318
2319 // Animation Functions
2320
2321 public void osAvatarPlayAnimation(string avatar, string animation)
2322 {
2323 m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation);
2324 }
2325
2326 public void osAvatarStopAnimation(string avatar, string animation)
2327 {
2328 m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
2329 }
2330
2331
2332 //Texture Draw functions
2333
2334 public string osMovePen(string drawList, int x, int y)
2335 {
2336 return m_OSSL_Functions.osMovePen(drawList, x, y);
2337 }
2338
2339 public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
2340 {
2341 return m_OSSL_Functions.osDrawLine(drawList, startX, startY, endX, endY);
2342 }
2343
2344 public string osDrawLine(string drawList, int endX, int endY)
2345 {
2346 return m_OSSL_Functions.osDrawLine(drawList, endX, endY);
2347 }
2348
2349 public string osDrawText(string drawList, string text)
2350 {
2351 return m_OSSL_Functions.osDrawText(drawList, text);
2352 }
2353
2354 public string osDrawEllipse(string drawList, int width, int height)
2355 {
2356 return m_OSSL_Functions.osDrawEllipse(drawList, width, height);
2357 }
2358
2359 public string osDrawRectangle(string drawList, int width, int height)
2360 {
2361 return m_OSSL_Functions.osDrawRectangle(drawList, width, height);
2362 }
2363
2364 public string osDrawFilledRectangle(string drawList, int width, int height)
2365 {
2366 return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height);
2367 }
2368
2369 public string osSetFontSize(string drawList, int fontSize)
2370 {
2371 return m_OSSL_Functions.osSetFontSize(drawList, fontSize);
2372 }
2373
2374 public string osSetPenSize(string drawList, int penSize)
2375 {
2376 return m_OSSL_Functions.osSetPenSize(drawList, penSize);
2377 }
2378
2379 public string osSetPenColour(string drawList, string colour)
2380 {
2381 return m_OSSL_Functions.osSetPenColour(drawList, colour);
2382 }
2383
2384 public string osDrawImage(string drawList, int width, int height, string imageUrl)
2385 {
2386 return m_OSSL_Functions.osDrawImage(drawList, width, height, imageUrl);
2387 }
2388 public void osSetStateEvents(int events)
2389 {
2390 m_OSSL_Functions.osSetStateEvents(events);
2391 }
2392 }
2393}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/ILSL_ScriptCommands.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/ILSL_ScriptCommands.cs
new file mode 100644
index 0000000..9e8965c
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/ILSL_ScriptCommands.cs
@@ -0,0 +1,653 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Region.Environment.Interfaces;
29
30namespace OpenSim.Region.ScriptEngine.XEngine.Script
31{
32 public interface ILSL_ScriptCommands
33 {
34 // Interface used for loading and executing scripts
35
36 string State { get; set ; }
37
38 void state(string newState);
39
40 ICommander GetCommander(string name);
41
42 void llSay(int channelID, string text);
43 double llSin(double f);
44 double llCos(double f);
45 double llTan(double f);
46 double llAtan2(double x, double y);
47 double llSqrt(double f);
48 double llPow(double fbase, double fexponent);
49 LSL_Types.LSLInteger llAbs(int i);
50 double llFabs(double f);
51 double llFrand(double mag);
52 LSL_Types.LSLInteger llFloor(double f);
53 LSL_Types.LSLInteger llCeil(double f);
54 LSL_Types.LSLInteger llRound(double f);
55 double llVecMag(LSL_Types.Vector3 v);
56 LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
57 double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
58 LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
59 LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
60 LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
61 LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
62 LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
63 LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
64 LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
65 void llWhisper(int channelID, string text);
66 //void llSay(int channelID, string text);
67 void llShout(int channelID, string text);
68 void llRegionSay(int channelID, string text);
69 LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg);
70 void llListenControl(int number, int active);
71 void llListenRemove(int number);
72 void llSensor(string name, string id, int type, double range, double arc);
73 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
74 void llSensorRemove();
75 string llDetectedName(int number);
76 string llDetectedKey(int number);
77 string llDetectedOwner(int number);
78 LSL_Types.LSLInteger llDetectedType(int number);
79 LSL_Types.Vector3 llDetectedPos(int number);
80 LSL_Types.Vector3 llDetectedVel(int number);
81 LSL_Types.Vector3 llDetectedGrab(int number);
82 LSL_Types.Quaternion llDetectedRot(int number);
83 LSL_Types.LSLInteger llDetectedGroup(int number);
84 LSL_Types.LSLInteger llDetectedLinkNumber(int number);
85 void llDie();
86 double llGround(LSL_Types.Vector3 offset);
87 double llCloud(LSL_Types.Vector3 offset);
88 LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
89 void llSetStatus(int status, int value);
90 LSL_Types.LSLInteger llGetStatus(int status);
91 void llSetScale(LSL_Types.Vector3 scale);
92 LSL_Types.Vector3 llGetScale();
93 void llSetColor(LSL_Types.Vector3 color, int face);
94 double llGetAlpha(int face);
95 void llSetAlpha(double alpha, int face);
96 LSL_Types.Vector3 llGetColor(int face);
97 void llSetTexture(string texture, int face);
98 void llScaleTexture(double u, double v, int face);
99 void llOffsetTexture(double u, double v, int face);
100 void llRotateTexture(double rotation, int face);
101 string llGetTexture(int face);
102 void llSetPos(LSL_Types.Vector3 pos);
103
104 //wiki: vector llGetPos()
105 LSL_Types.Vector3 llGetPos();
106 //wiki: vector llGetLocalPos()
107 LSL_Types.Vector3 llGetLocalPos();
108 //wiki: llSetRot(rotation rot)
109 void llSetRot(LSL_Types.Quaternion rot);
110 //wiki: rotation llGetRot()
111 LSL_Types.Quaternion llGetRot();
112 //wiki: rotation llGetLocalRot()
113 LSL_Types.Quaternion llGetLocalRot();
114 //wiki: llSetForce(vector force, integer local)
115 void llSetForce(LSL_Types.Vector3 force, int local);
116 //wiki: vector llGetForce()
117 LSL_Types.Vector3 llGetForce();
118 //wiki: integer llTarget(vector position, double range)
119 LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range);
120 //wiki: llTargetRemove(integer number)
121 void llTargetRemove(int number);
122 //wiki: integer llRotTarget(rotation rot, double error)
123 LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error);
124 //wiki: integer llRotTargetRemove(integer number)
125 void llRotTargetRemove(int number);
126 //wiki: llMoveToTarget(vector target, double tau)
127 void llMoveToTarget(LSL_Types.Vector3 target, double tau);
128 //wiki: llStopMoveToTarget()
129 void llStopMoveToTarget();
130 //wiki: llApplyImpulse(vector force, integer local)
131 void llApplyImpulse(LSL_Types.Vector3 force, int local);
132 //wiki: llapplyRotationalImpulse(vector force, integer local)
133 void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
134 //wiki: llSetTorque(vector torque, integer local)
135 void llSetTorque(LSL_Types.Vector3 torque, int local);
136 //wiki: vector llGetTorque()
137 LSL_Types.Vector3 llGetTorque();
138 //wiki: llSeForceAndTorque(vector force, vector torque, integer local)
139 void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
140 //wiki: vector llGetVel()
141 LSL_Types.Vector3 llGetVel();
142 //wiki: vector llGetAccel()
143 LSL_Types.Vector3 llGetAccel();
144 //wiki: vector llGetOmega()
145 LSL_Types.Vector3 llGetOmega();
146 //wiki: double llGetTimeOfDay()
147 double llGetTimeOfDay();
148 //wiki: double llGetWallclock()
149 double llGetWallclock();
150 //wiki: double llGetTime()
151 double llGetTime();
152 //wiki: llResetTime()
153 void llResetTime();
154 //wiki: double llGetAndResetTime()
155 double llGetAndResetTime();
156 //wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
157 void llSound();
158 //wiki: llPlaySound(string sound, double volume)
159 void llPlaySound(string sound, double volume);
160 //wiki: llLoopSound(string sound, double volume)
161 void llLoopSound(string sound, double volume);
162 //wiki: llLoopSoundMaster(string sound, double volume)
163 void llLoopSoundMaster(string sound, double volume);
164 //wiki: llLoopSoundSlave(string sound, double volume)
165 void llLoopSoundSlave(string sound, double volume);
166 //wiki llPlaySoundSlave(string sound, double volume)
167 void llPlaySoundSlave(string sound, double volume);
168 //wiki: llTriggerSound(string sound, double volume)
169 void llTriggerSound(string sound, double volume);
170 //wiki: llStopSound()
171 void llStopSound();
172 //wiki: llPreloadSound(string sound)
173 void llPreloadSound(string sound);
174 //wiki: string llGetSubString(string src, integer start, integer end)
175 string llGetSubString(string src, int start, int end);
176 //wiki: string llDeleteSubString(string src, integer start, integer end)
177 string llDeleteSubString(string src, int start, int end);
178 //wiki string llInsertString(string dst, integer position, string src)
179 string llInsertString(string dst, int position, string src);
180 //wiki: string llToUpper(string source)
181 string llToUpper(string source);
182 //wiki: string llToLower(string source)
183 string llToLower(string source);
184 //wiki: integer llGiveMoney(key destination, integer amount)
185 LSL_Types.LSLInteger llGiveMoney(string destination, int amount);
186 //wiki: (deprecated)
187 void llMakeExplosion();
188 //wiki: (deprecated)
189 void llMakeFountain();
190 //wiki: (deprecated)
191 void llMakeSmoke();
192 //wiki: (deprecated)
193 void llMakeFire();
194 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
195 void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param);
196 //wiki: llLookAt(vector target, double strength, double damping)
197 void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
198 //wiki: llStopLookAt()
199 void llStopLookAt();
200 //wiki: llSetTimerEvent(double sec)
201 void llSetTimerEvent(double sec);
202 //wiki: llSleep(double sec)
203 void llSleep(double sec);
204 //wiki: double llGetMass()
205 double llGetMass();
206 //wiki: llCollisionFilter(string name, key id, integer accept)
207 void llCollisionFilter(string name, string id, int accept);
208 //wiki: llTakeControls(integer controls, integer accept, integer pass_on)
209 void llTakeControls(int controls, int accept, int pass_on);
210 //wiki: llReleaseControls()
211 void llReleaseControls();
212 //wiki: llAttachToAvatar(integer attachment)
213 void llAttachToAvatar(int attachment);
214 //wiki: llDetachFromAvatar()
215 void llDetachFromAvatar();
216 //wiki: (deprecated) llTakeCamera()
217 void llTakeCamera();
218 //wiki: (deprecated) llReleaseCamera()
219 void llReleaseCamera();
220 //wiki: key llGetOwner()
221 string llGetOwner();
222 //wiki: llInstantMessage(key user, string message)
223 void llInstantMessage(string user, string message);
224 //wiki: llEmail(string address, string subject, string message)
225 void llEmail(string address, string subject, string message);
226 //wiki: llGetNextEmail(string address, string subject)
227 void llGetNextEmail(string address, string subject);
228 //wiki: key llGetKey()
229 string llGetKey();
230 //wiki: llSetBuoyancy(double buoyancy)
231 void llSetBuoyancy(double buoyancy);
232 //wiki: llSetHoverHeight(double height, integer water, double tau)
233 void llSetHoverHeight(double height, int water, double tau);
234 //wiki: llStopHover
235 void llStopHover();
236 //wiki: llMinEventDelay(double delay)
237 void llMinEventDelay(double delay);
238 //wiki: (deprecated) llSoundPreload()
239 void llSoundPreload();
240 //wiki: llRotLookAt(rotation target, double strength, double damping)
241 void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
242 //wiki: integer llStringLength(string str)
243 LSL_Types.LSLInteger llStringLength(string str);
244 //wiki: llStartAnimation(string anim)
245 void llStartAnimation(string anim);
246 //wiki: llStopAnimation(string anim)
247 void llStopAnimation(string anim);
248 //wiki: (deprecated) llPointAt
249 void llPointAt();
250 //wiki: (deprecated) llStopPointAt
251 void llStopPointAt();
252 //wiki: llTargetOmega(vector axis, double spinrate, double gain)
253 void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
254 //wiki: integer llGetStartParameter()
255 LSL_Types.LSLInteger llGetStartParameter();
256 //wiki: llGodLikeRezObject(key inventory, vector pos)
257 void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
258 //wiki: llRequestPermissions(key agent, integer perm)
259 void llRequestPermissions(string agent, int perm);
260 //wiki: key llGetPermissionsKey()
261 string llGetPermissionsKey();
262 //wiki: integer llGetPermissions()
263 LSL_Types.LSLInteger llGetPermissions();
264 //wiki integer llGetLinkNumber()
265 LSL_Types.LSLInteger llGetLinkNumber();
266 //wiki: llSetLinkColor(integer linknumber, vector color, integer face)
267 void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
268 //wiki: llCreateLink(key target, integer parent)
269 void llCreateLink(string target, int parent);
270 //wiki: llBreakLink(integer linknum)
271 void llBreakLink(int linknum);
272 //wiki: llBreakAllLinks()
273 void llBreakAllLinks();
274 //wiki: key llGetLinkKey(integer linknum)
275 string llGetLinkKey(int linknum);
276 //wiki: llGetLinkName(integer linknum)
277 string llGetLinkName(int linknum);
278 //wiki: integer llGetInventoryNumber(integer type)
279 LSL_Types.LSLInteger llGetInventoryNumber(int type);
280 //wiki: string llGetInventoryName(integer type, integer number)
281 string llGetInventoryName(int type, int number);
282 //wiki: llSetScriptState(string name, integer run)
283 void llSetScriptState(string name, int run);
284 //wiki: double llGetEnergy()
285 double llGetEnergy();
286 //wiki: llGiveInventory(key destination, string inventory)
287 void llGiveInventory(string destination, string inventory);
288 //wiki: llRemoveInventory(string item)
289 void llRemoveInventory(string item);
290 //wiki: llSetText(string text, vector color, double alpha)
291 void llSetText(string text, LSL_Types.Vector3 color, double alpha);
292 //wiki: double llWater(vector offset)
293 double llWater(LSL_Types.Vector3 offset);
294 //wiki: llPassTouches(integer pass)
295 void llPassTouches(int pass);
296 //wiki: key llRequestAgentData(key id, integer data)
297 string llRequestAgentData(string id, int data);
298 //wiki: key llRequestInventoryData(string name)
299 string llRequestInventoryData(string name);
300 //wiki: llSetDamage(double damage)
301 void llSetDamage(double damage);
302 //wiki: llTeleportAgentHome(key agent)
303 void llTeleportAgentHome(string agent);
304 //wiki: llModifyLand(integer action, integer brush)
305 void llModifyLand(int action, int brush);
306 //wiki: llCollisionSound(string impact_sound, double impact_volume)
307 void llCollisionSound(string impact_sound, double impact_volume);
308 //wiki: llCollisionSprite(string impact_sprite)
309 void llCollisionSprite(string impact_sprite);
310 //wiki: string llGetAnimation(key id)
311 string llGetAnimation(string id);
312 //wiki: llResetScript()
313 void llResetScript();
314 //wiki: llMessageLinked(integer linknum, integer num, string str, key id)
315 void llMessageLinked(int linknum, int num, string str, string id);
316 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
317 void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
318 //wiki: llPassCollisions(integer pass)
319 void llPassCollisions(int pass);
320 //wiki: string llGetScriptName()
321 string llGetScriptName();
322 //wiki: integer llGetNumberOfSides()
323 LSL_Types.LSLInteger llGetNumberOfSides();
324 //wiki: rotation llAxisAngle2Rot(vector axis, double angle)
325 LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
326 //wiki: vector llRot2Axis(rotation rot)
327 LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
328 //wiki: double llRot2Angle(rotation rot);
329 double llRot2Angle(LSL_Types.Quaternion rot);
330 //wiki: double llAcos(double val)
331 double llAcos(double val);
332 //wiki: double llAsin(double val)
333 double llAsin(double val);
334 //wiki: double llAngleBetween(rotation a, rotation b)
335 double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
336 //wiki: string llGetInventoryKey(string name)
337 string llGetInventoryKey(string name);
338 //wiki: llAllowInventoryDrop(integer add)
339 void llAllowInventoryDrop(int add);
340 //wiki: vector llGetSunDirection()
341 LSL_Types.Vector3 llGetSunDirection();
342 //wiki: vector llGetTextureOffset(integer face)
343 LSL_Types.Vector3 llGetTextureOffset(int face);
344 //wiki: vector llGetTextureScale(integer side)
345 LSL_Types.Vector3 llGetTextureScale(int side);
346 //wiki: double llGetTextureRot(integer side)
347 double llGetTextureRot(int side);
348 //wiki: integer llSubStringIndex(string source, string pattern)
349 LSL_Types.LSLInteger llSubStringIndex(string source, string pattern);
350 //wiki: key llGetOwnerKey(key id)
351 string llGetOwnerKey(string id);
352 //wiki: vector llGetCenterOfMass()
353 LSL_Types.Vector3 llGetCenterOfMass();
354 //wiki: list llListSort(list src, integer stride, integer ascending)
355 LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending);
356 //integer llGetListLength(list src)
357 LSL_Types.LSLInteger llGetListLength(LSL_Types.list src);
358 //wiki: integer llList2Integer(list src, integer index)
359 LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index);
360 //wiki: double llList2double(list src, integer index)
361 double llList2Float(LSL_Types.list src, int index);
362 //wiki: string llList2String(list src, integer index)
363 string llList2String(LSL_Types.list src, int index);
364 //wiki: key llList2Key(list src, integer index)
365 string llList2Key(LSL_Types.list src, int index);
366 //wiki: vector llList2Vector(list src, integer index)
367 LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index);
368 //wiki rotation llList2Rot(list src, integer index)
369 LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index);
370 //wiki: list llList2List(list src, integer start, integer end)
371 LSL_Types.list llList2List(LSL_Types.list src, int start, int end);
372 //wiki: llDeleteSubList(list src, integer start, integer end)
373 LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end);
374 //wiki: integer llGetListEntryType(list src, integer index)
375 LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index);
376 //wiki: string llList2CSV(list src)
377 string llList2CSV(LSL_Types.list src);
378 //wiki: list llCSV2List(string src)
379 LSL_Types.list llCSV2List(string src);
380 //wiki: list llListRandomize(list src, integer stride)
381 LSL_Types.list llListRandomize(LSL_Types.list src, int stride);
382 //wiki: list llList2ListStrided(list src, integer start, integer end, integer stride)
383 LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride);
384 //wiki: vector llGetRegionCorner()
385 LSL_Types.Vector3 llGetRegionCorner();
386 //wiki: list llListInsertList(list dest, list src, integer start)
387 LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start);
388 //wiki: integer llListFindList(list src, list test)
389 LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test);
390 //wiki: string llGetObjectName()
391 string llGetObjectName();
392 //wiki: llSetObjectName(string name)
393 void llSetObjectName(string name);
394 //wiki: string llGetDate()
395 string llGetDate();
396 //wiki: integer llEdgeOfWorld(vector pos, vector dir)
397 LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
398 //wiki: integer llGetAgentInfo(key id)
399 LSL_Types.LSLInteger llGetAgentInfo(string id);
400 //wiki: llAdjustSoundVolume(double volume)
401 void llAdjustSoundVolume(double volume);
402 //wiki: llSetSoundQueueing(integer queue)
403 void llSetSoundQueueing(int queue);
404 //wiki: llSetSoundRadius(double radius)
405 void llSetSoundRadius(double radius);
406 //wiki: string llKey2Name(key id)
407 string llKey2Name(string id);
408 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
409 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
410 //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
411 void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
412 LSL_Types.Vector3 bottom_south_west);
413
414 //wiki: llEjectFromLand(key pest)
415 void llEjectFromLand(string pest);
416 LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers);
417 //wiki: integer llOverMyLand(key id)
418 LSL_Types.LSLInteger llOverMyLand(string id);
419 //wiki: key llGetLandOwnerAt(vector pos)
420 string llGetLandOwnerAt(LSL_Types.Vector3 pos);
421 //wiki: key llGetNotecardLine(string name, integer line)
422 string llGetNotecardLine(string name, int line);
423 //wiki: vector llGetAgentSize(key id)
424 LSL_Types.Vector3 llGetAgentSize(string id);
425 //wiki: integer llSameGroup(key agent)
426 LSL_Types.LSLInteger llSameGroup(string agent);
427 //wiki: llUnSit(key id)
428 void llUnSit(string id);
429 //wiki: vector llGroundSlope(vector offset)
430 LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
431 //wiki: vector llGroundNormal(vector offset)
432 LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
433 //wiki: vector llGroundContour(vector offset)
434 LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
435 //wiki: integer llGetAttached()
436 LSL_Types.LSLInteger llGetAttached();
437 //wiki: integer llGetFreeMemory()
438 LSL_Types.LSLInteger llGetFreeMemory();
439 //wiki: string llGetRegionName()
440 string llGetRegionName();
441 //wiki: double llGetRegionTimeDilation()
442 double llGetRegionTimeDilation();
443 //wiki: double llGetRegionFPS()
444 double llGetRegionFPS();
445 //wiki: llParticleSystem(List<Object> rules
446 void llParticleSystem(LSL_Types.list rules);
447 //wiki: llGroundRepel(double height, integer water, double tau)
448 void llGroundRepel(double height, int water, double tau);
449 //wiki: llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
450 void llGiveInventoryList(string destination, string category, LSL_Types.list inventory);
451 //wiki: llSetVehicleType(integer type)
452 void llSetVehicleType(int type);
453 //wiki: llSetVehicledoubleParam(integer param, double value)
454 void llSetVehicledoubleParam(int param, double value);
455 // wiki: llSetVehicleFloatParam(integer param, float value)
456 void llSetVehicleFloatParam(int param, float value);
457 //wiki: llSetVehicleVectorParam(integer param, vector vec)
458 void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
459 //wiki: llSetVehicleRotationParam(integer param, rotation rot)
460 void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
461 //wiki: llSetVehicleFlags(integer flags)
462 void llSetVehicleFlags(int flags);
463 //wiki: llRemoveVehicleFlags(integer flags)
464 void llRemoveVehicleFlags(int flags);
465 //wiki: llSitTarget(vector offset, rotation rot)
466 void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
467 //wiki key llAvatarOnSitTarget()
468 string llAvatarOnSitTarget();
469 //wiki: llAddToLandPassList(key avatar, double hours)
470 void llAddToLandPassList(string avatar, double hours);
471 //wiki: llSetTouchText(string text)
472 void llSetTouchText(string text);
473 //wiki: llSetSitText(string text)
474 void llSetSitText(string text);
475 //wiki: llSetCameraEyeOffset(vector offset)
476 void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
477 //wiki: llSeteCameraAtOffset(vector offset)
478 void llSetCameraAtOffset(LSL_Types.Vector3 offset);
479 //
480 string llDumpList2String(LSL_Types.list src, string seperator);
481 //wiki: integer llScriptDanger(vector pos)
482 LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos);
483 //wiki: llDialog(key avatar, string message, list buttons, integer chat_channel)
484 void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel);
485 //wiki: llVolumeDetect(integer detect)
486 void llVolumeDetect(int detect);
487 //wiki: llResetOtherScript(string name)
488 void llResetOtherScript(string name);
489 //wiki: integer llGetScriptState(string name)
490 LSL_Types.LSLInteger llGetScriptState(string name);
491 //wiki: (deprecated)
492 void llRemoteLoadScript();
493 //wiki: llSetRemoteScriptAccessPin(integer pin)
494 void llSetRemoteScriptAccessPin(int pin);
495 //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
496 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
497 //wiki: llOpenRemoteDataChannel()
498 void llOpenRemoteDataChannel();
499 //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
500 string llSendRemoteData(string channel, string dest, int idata, string sdata);
501 //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
502 void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
503 //wiki: llCloseRemoteDataChannel(key channel)
504 void llCloseRemoteDataChannel(string channel);
505 //wiki: string llMD5String(string src, integer nonce)
506 string llMD5String(string src, int nonce);
507 //wiki: llSetPrimitiveParams(list rules)
508 void llSetPrimitiveParams(LSL_Types.list rules);
509 //wiki: llSetLinkPrimitiveParams(integer linknumber, list rules)
510 void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules);
511 //wiki: string llStringToBase64(string str)
512 string llStringToBase64(string str);
513 //wiki: string llBase64ToString(string str)
514 string llBase64ToString(string str);
515 //wiki: (deprecated)
516 void llXorBase64Strings();
517 //wiki: llRemoteDataSetRegion()
518 void llRemoteDataSetRegion();
519 //wiki: double llLog10(double val)
520 double llLog10(double val);
521 //wiki: double llLog(double val)
522 double llLog(double val);
523 //wiki: list llGetAnimationList(key id)
524 LSL_Types.list llGetAnimationList(string id);
525 //wiki: llSetParcelMusicURL(string url)
526 void llSetParcelMusicURL(string url);
527 //wiki: vector llGetRootPosition()
528 LSL_Types.Vector3 llGetRootPosition();
529 //wiki: rotation llGetRootRotation()
530 LSL_Types.Quaternion llGetRootRotation();
531 //wiki: string llGetObjectDesc()
532 string llGetObjectDesc();
533 //wiki: llSetObjectDesc(string desc)
534 void llSetObjectDesc(string desc);
535 //wiki: key llGetCreator()
536 string llGetCreator();
537 //wiki: string llGetTimestamp()
538 string llGetTimestamp();
539 //wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
540 void llSetLinkAlpha(int linknumber, double alpha, int face);
541 //wiki: integer llGetNumberOfPrims()
542 LSL_Types.LSLInteger llGetNumberOfPrims();
543 //wiki: key llGetNumberOfNotecardLines(string name)
544 string llGetNumberOfNotecardLines(string name);
545 //wiki: list llGetBoundingBox(key object)
546 LSL_Types.list llGetBoundingBox(string obj);
547 //wiki: vector llGetGeometricCenter()
548 LSL_Types.Vector3 llGetGeometricCenter();
549 //wiki: list llGetPrimitiveParams(list rules)
550 LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules);
551 //wiki: string llIntegerToBase64(integer number)
552 string llIntegerToBase64(int number);
553 //wiki integer llBase64ToInteger(string str)
554 LSL_Types.LSLInteger llBase64ToInteger(string str);
555 //wiki: double llGetGMTclock()
556 double llGetGMTclock();
557 //wiki: string llGetSimulatorHostname()
558 string llGetSimulatorHostname();
559 //llSetLocalRot(rotation rot)
560 void llSetLocalRot(LSL_Types.Quaternion rot);
561 //wiki: list llParseStringKeepNulls(string src, list separators, list spacers)
562 LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers);
563 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
564 void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
565 LSL_Types.Quaternion rot, int param);
566
567 //wiki: integer llGetObjectPermMask(integer mask)
568 LSL_Types.LSLInteger llGetObjectPermMask(int mask);
569 //wiki: llSetObjectPermMask(integer mask, integer value)
570 void llSetObjectPermMask(int mask, int value);
571 //wiki integer llGetInventoryPermMask(string item, integer mask)
572 LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask);
573 //wiki: llSetInventoryPermMask(string item, integer mask, integer value)
574 void llSetInventoryPermMask(string item, int mask, int value);
575 //wiki: key llGetInventoryCreator(string item)
576 string llGetInventoryCreator(string item);
577 //wiki: llOwnerSay(string msg)
578 void llOwnerSay(string msg);
579 //wiki: key llRequestSimulatorData(string simulator, integer data)
580 string llRequestSimulatorData(string simulator, int data);
581 //wiki: llForceMouselook(integer mouselook)
582 void llForceMouselook(int mouselook);
583 //wiki: double llGetObjectMass(key id)
584 double llGetObjectMass(string id);
585 LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end);
586 //wiki: llLoadURL(key avatar_id, string message, string url)
587 void llLoadURL(string avatar_id, string message, string url);
588 //wiki: llParcelMediaCommandList(list commandList)
589 void llParcelMediaCommandList(LSL_Types.list commandList);
590 void llParcelMediaQuery();
591 //wiki integer llModPow(integer a, integer b, integer c)
592 LSL_Types.LSLInteger llModPow(int a, int b, int c);
593 //wiki: integer llGetInventoryType(string name)
594 LSL_Types.LSLInteger llGetInventoryType(string name);
595 //wiki: llSetPayPrice(integer price, list quick_pay_buttons)
596 void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons);
597 //wiki: vector llGetCameraPos()
598 LSL_Types.Vector3 llGetCameraPos();
599 //wiki rotation llGetCameraRot()
600 LSL_Types.Quaternion llGetCameraRot();
601 //wiki: (deprecated)
602 void llSetPrimURL();
603 //wiki: (deprecated)
604 void llRefreshPrimURL();
605 //wiki: string llEscapeURL(string url)
606 string llEscapeURL(string url);
607 //wiki: string llUnescapeURL(string url)
608 string llUnescapeURL(string url);
609 //wiki: llMapDestination(string simname, vector pos, vector look_at)
610 void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
611 //wiki: llAddToLandBanList(key avatar, double hours)
612 void llAddToLandBanList(string avatar, double hours);
613 //wiki: llRemoveFromLandPassList(key avatar)
614 void llRemoveFromLandPassList(string avatar);
615 //wiki: llRemoveFromLandBanList(key avatar)
616 void llRemoveFromLandBanList(string avatar);
617 //wiki: llSetCameraParams(list rules)
618 void llSetCameraParams(LSL_Types.list rules);
619 //wiki: llClearCameraParams()
620 void llClearCameraParams();
621 //wiki: double llListStatistics(integer operation, list src)
622 double llListStatistics(int operation, LSL_Types.list src);
623 //wiki: integer llGetUnixTime()
624 LSL_Types.LSLInteger llGetUnixTime();
625 //wiki: integer llGetParcelFlags(vector pos)
626 LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos);
627 //wiki: integer llGetRegionFlags()
628 LSL_Types.LSLInteger llGetRegionFlags();
629 //wiki: string llXorBase64StringsCorrect(string str1, string str2)
630 string llXorBase64StringsCorrect(string str1, string str2);
631 string llHTTPRequest(string url, LSL_Types.list parameters, string body);
632 //wiki: llResetLandBanList()
633 void llResetLandBanList();
634 //wiki: llResetLandPassList()
635 void llResetLandPassList();
636 //wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
637 LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
638 //wiki: list llGetParcelPrimOwners(vector pos)
639 LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos);
640 //wiki: integer llGetObjectPrimCount(key object_id)
641 LSL_Types.LSLInteger llGetObjectPrimCount(string object_id);
642 //wiki: integer llGetParcelMaxPrims(vector pos, integer sim_wide)
643 LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
644 //wiki: llGetParcelDetails(vector pos, list params)
645 LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param);
646 //wiki: llSetLinkTexture(integer linknumber, string texture, integer face)
647 void llSetLinkTexture(int linknumber, string texture, int face);
648 //wiki: string llStringTrim(string src, int type)
649 string llStringTrim(string src, int type);
650 //wiki: LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
651 LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args);
652 }
653}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/IOSSL_ScriptCommands.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/IOSSL_ScriptCommands.cs
new file mode 100644
index 0000000..82d4673
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/IOSSL_ScriptCommands.cs
@@ -0,0 +1,68 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ScriptEngine.XEngine.Script
29{
30 public interface IOSSL_ScriptCommands
31 {
32 //OpenSim functions
33 string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
34 string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
35 int timer, int alpha);
36 string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
37 string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
38 int timer, int alpha);
39 double osTerrainGetHeight(int x, int y);
40 int osTerrainSetHeight(int x, int y, double val);
41 int osRegionRestart(double seconds);
42 void osRegionNotice(string msg);
43 bool osConsoleCommand(string Command);
44 void osSetParcelMediaURL(string url);
45 void osSetPrimFloatOnWater(int floatYN);
46
47 // Animation commands
48 void osAvatarPlayAnimation(string avatar, string animation);
49 void osAvatarStopAnimation(string avatar, string animation);
50
51 //texture draw functions
52 string osMovePen(string drawList, int x, int y);
53 string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
54 string osDrawLine(string drawList, int endX, int endY);
55 string osDrawText(string drawList, string text);
56 string osDrawEllipse(string drawList, int width, int height);
57 string osDrawRectangle(string drawList, int width, int height);
58 string osDrawFilledRectangle(string drawList, int width, int height);
59 string osSetFontSize(string drawList, int fontSize);
60 string osSetPenSize(string drawList, int penSize);
61 string osSetPenColour(string drawList, string colour);
62 string osDrawImage(string drawList, int width, int height, string imageUrl);
63 void osSetStateEvents(int events);
64
65 double osList2Double(LSL_Types.list src, int index);
66 void osSetRegionWaterHeight(double height);
67 }
68}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/IScript.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/IScript.cs
new file mode 100644
index 0000000..e5d0b33
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/IScript.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using OpenSim.Region.Environment.Interfaces;
33
34namespace OpenSim.Region.ScriptEngine.XEngine.Script
35{
36 public interface IScript
37 {
38 Type Start(ILSL_ScriptCommands lsl, IOSSL_ScriptCommands ossl);
39
40 Dictionary<string, object> GetVars();
41 void SetVars(Dictionary<string, object> vars);
42 void ResetVars();
43
44 string State { get; set; }
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs b/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs
new file mode 100644
index 0000000..2d5d2b8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/Script/LSL_Types.cs
@@ -0,0 +1,1411 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Text.RegularExpressions;
31
32namespace OpenSim.Region.ScriptEngine.XEngine.Script
33{
34 [Serializable]
35 public partial class LSL_Types
36 {
37 // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
38
39 [Serializable]
40 public struct Vector3
41 {
42 public double x;
43 public double y;
44 public double z;
45
46 #region Constructors
47
48 public Vector3(Vector3 vector)
49 {
50 x = (float)vector.x;
51 y = (float)vector.y;
52 z = (float)vector.z;
53 }
54
55 public Vector3(double X, double Y, double Z)
56 {
57 x = X;
58 y = Y;
59 z = Z;
60 }
61
62 public Vector3(string str)
63 {
64 str = str.Replace('<', ' ');
65 str = str.Replace('>', ' ');
66 string[] tmps = str.Split(new Char[] { ',', '<', '>' });
67 if (tmps.Length < 3)
68 {
69 x=y=z=0;
70 return;
71 }
72 bool res;
73 res = Double.TryParse(tmps[0], out x);
74 res = res & Double.TryParse(tmps[1], out y);
75 res = res & Double.TryParse(tmps[2], out z);
76 }
77
78 #endregion
79
80 #region Overriders
81
82 public override string ToString()
83 {
84 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
85 return s;
86 }
87
88 public static explicit operator LSLString(Vector3 vec)
89 {
90 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
91 return new LSLString(s);
92 }
93
94 public static explicit operator string(Vector3 vec)
95 {
96 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
97 return s;
98 }
99
100 public static explicit operator Vector3(string s)
101 {
102 return new Vector3(s);
103 }
104
105 public static bool operator ==(Vector3 lhs, Vector3 rhs)
106 {
107 return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
108 }
109
110 public static bool operator !=(Vector3 lhs, Vector3 rhs)
111 {
112 return !(lhs == rhs);
113 }
114
115 public override int GetHashCode()
116 {
117 return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode());
118 }
119
120 public override bool Equals(object o)
121 {
122 if (!(o is Vector3)) return false;
123
124 Vector3 vector = (Vector3)o;
125
126 return (x == vector.x && x == vector.x && z == vector.z);
127 }
128
129 #endregion
130
131 #region Vector & Vector Math
132
133 // Vector-Vector Math
134 public static Vector3 operator +(Vector3 lhs, Vector3 rhs)
135 {
136 return new Vector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z);
137 }
138
139 public static Vector3 operator -(Vector3 lhs, Vector3 rhs)
140 {
141 return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);
142 }
143
144 public static Vector3 operator *(Vector3 lhs, Vector3 rhs)
145 {
146 return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z);
147 }
148
149 public static Vector3 operator %(Vector3 v1, Vector3 v2)
150 {
151 //Cross product
152 Vector3 tv;
153 tv.x = (v1.y * v2.z) - (v1.z * v2.y);
154 tv.y = (v1.z * v2.x) - (v1.x * v2.z);
155 tv.z = (v1.x * v2.y) - (v1.y * v2.x);
156 return tv;
157 }
158
159 #endregion
160
161 #region Vector & Float Math
162
163 // Vector-Float and Float-Vector Math
164 public static Vector3 operator *(Vector3 vec, float val)
165 {
166 return new Vector3(vec.x * val, vec.y * val, vec.z * val);
167 }
168
169 public static Vector3 operator *(float val, Vector3 vec)
170 {
171 return new Vector3(vec.x * val, vec.y * val, vec.z * val);
172 }
173
174 public static Vector3 operator /(Vector3 v, float f)
175 {
176 v.x = v.x / f;
177 v.y = v.y / f;
178 v.z = v.z / f;
179 return v;
180 }
181
182 #endregion
183
184 #region Vector & Double Math
185
186 public static Vector3 operator *(Vector3 vec, double val)
187 {
188 return new Vector3(vec.x * val, vec.y * val, vec.z * val);
189 }
190
191 public static Vector3 operator *(double val, Vector3 vec)
192 {
193 return new Vector3(vec.x * val, vec.y * val, vec.z * val);
194 }
195
196 public static Vector3 operator /(Vector3 v, double f)
197 {
198 v.x = v.x / f;
199 v.y = v.y / f;
200 v.z = v.z / f;
201 return v;
202 }
203
204 #endregion
205
206 #region Vector & Rotation Math
207
208 // Vector-Rotation Math
209 public static Vector3 operator *(Vector3 v, Quaternion r)
210 {
211 Quaternion vq = new Quaternion(v.x, v.y, v.z, 0);
212 Quaternion nq = new Quaternion(-r.x, -r.y, -r.z, r.s);
213
214 // adapted for operator * computing "b * a"
215 Quaternion result = nq * (vq * r);
216
217 return new Vector3(result.x, result.y, result.z);
218 }
219
220 public static Vector3 operator /(Vector3 v, Quaternion r)
221 {
222 r.s = -r.s;
223 return v * r;
224 }
225
226 #endregion
227
228 #region Static Helper Functions
229
230 public static double Dot(Vector3 v1, Vector3 v2)
231 {
232 return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
233 }
234
235 public static Vector3 Cross(Vector3 v1, Vector3 v2)
236 {
237 return new Vector3
238 (
239 v1.y * v2.z - v1.z * v2.y,
240 v1.z * v2.x - v1.x * v2.z,
241 v1.x * v2.y - v1.y * v2.x
242 );
243 }
244
245 public static double Mag(Vector3 v)
246 {
247 return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
248 }
249
250 public static Vector3 Norm(Vector3 vector)
251 {
252 double mag = Mag(vector);
253 return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag);
254 }
255
256 #endregion
257 }
258
259 [Serializable]
260 public struct Quaternion
261 {
262 public double x;
263 public double y;
264 public double z;
265 public double s;
266
267 #region Constructors
268
269 public Quaternion(Quaternion Quat)
270 {
271 x = (float)Quat.x;
272 y = (float)Quat.y;
273 z = (float)Quat.z;
274 s = (float)Quat.s;
275 if (x == 0 && y == 0 && z == 0 && s == 0)
276 s = 1;
277 }
278
279 public Quaternion(double X, double Y, double Z, double S)
280 {
281 x = X;
282 y = Y;
283 z = Z;
284 s = S;
285 if (x == 0 && y == 0 && z == 0 && s == 0)
286 s = 1;
287 }
288
289 public Quaternion(string str)
290 {
291 str = str.Replace('<', ' ');
292 str = str.Replace('>', ' ');
293 string[] tmps = str.Split(new Char[] { ',', '<', '>' });
294 if (tmps.Length < 4)
295 {
296 x=y=z=s=0;
297 return;
298 }
299 bool res;
300 res = Double.TryParse(tmps[0], out x);
301 res = res & Double.TryParse(tmps[1], out y);
302 res = res & Double.TryParse(tmps[2], out z);
303 res = res & Double.TryParse(tmps[3], out s);
304 if (x == 0 && y == 0 && z == 0 && s == 0)
305 s = 1;
306 }
307
308 #endregion
309
310 #region Overriders
311
312 public override int GetHashCode()
313 {
314 return (x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode() ^ s.GetHashCode());
315 }
316
317 public override bool Equals(object o)
318 {
319 if (!(o is Quaternion)) return false;
320
321 Quaternion quaternion = (Quaternion)o;
322
323 return x == quaternion.x && y == quaternion.y && z == quaternion.z && s == quaternion.s;
324 }
325
326 public override string ToString()
327 {
328 string st=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s);
329 return st;
330 }
331
332 public static explicit operator string(Quaternion r)
333 {
334 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
335 return s;
336 }
337
338 public static explicit operator LSLString(Quaternion r)
339 {
340 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
341 return new LSLString(s);
342 }
343
344 public static explicit operator Quaternion(string s)
345 {
346 return new Quaternion(s);
347 }
348
349 public static bool operator ==(Quaternion lhs, Quaternion rhs)
350 {
351 // Return true if the fields match:
352 return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.s == rhs.s;
353 }
354
355 public static bool operator !=(Quaternion lhs, Quaternion rhs)
356 {
357 return !(lhs == rhs);
358 }
359
360 #endregion
361
362 public static Quaternion operator +(Quaternion a, Quaternion b)
363 {
364 return new Quaternion(a.x + b.x, a.y + b.y, a.z + b.z, a.s + b.s);
365 }
366
367 public static Quaternion operator /(Quaternion a, Quaternion b)
368 {
369 b.s = -b.s;
370 return a * b;
371 }
372
373 public static Quaternion operator -(Quaternion a, Quaternion b)
374 {
375 return new Quaternion(a.x - b.x, a.y - b.y, a.z - b.z, a.s - b.s);
376 }
377
378 // using the equations below, we need to do "b * a" to be compatible with LSL
379 public static Quaternion operator *(Quaternion b, Quaternion a)
380 {
381 Quaternion c;
382 c.x = a.s * b.x + a.x * b.s + a.y * b.z - a.z * b.y;
383 c.y = a.s * b.y + a.y * b.s + a.z * b.x - a.x * b.z;
384 c.z = a.s * b.z + a.z * b.s + a.x * b.y - a.y * b.x;
385 c.s = a.s * b.s - a.x * b.x - a.y * b.y - a.z * b.z;
386 return c;
387 }
388 }
389
390 [Serializable]
391 public class list
392 {
393 private object[] m_data;
394
395 public list(params object[] args)
396 {
397 m_data = new object[args.Length];
398 m_data = args;
399 }
400
401 public int Length
402 {
403 get {
404 if (m_data == null)
405 m_data=new Object[0];
406 return m_data.Length;
407 }
408 }
409
410 public object[] Data
411 {
412 get {
413 if (m_data == null)
414 m_data=new Object[0];
415 return m_data;
416 }
417 }
418
419 public static list operator +(list a, list b)
420 {
421 object[] tmp;
422 tmp = new object[a.Length + b.Length];
423 a.Data.CopyTo(tmp, 0);
424 b.Data.CopyTo(tmp, a.Length);
425 return new list(tmp);
426 }
427
428 public void Add(object o)
429 {
430 object[] tmp;
431 tmp = new object[m_data.Length + 1];
432 m_data.CopyTo(tmp, 0);
433 tmp[m_data.Length] = o;
434 m_data = tmp;
435 }
436
437 public bool Contains(object o)
438 {
439 bool ret = false;
440 foreach (object i in Data)
441 {
442 if (i == o)
443 {
444 ret = true;
445 break;
446 }
447 }
448 return ret;
449 }
450
451 public list DeleteSublist(int start, int end)
452 {
453 // Not an easy one
454 // If start <= end, remove that part
455 // if either is negative, count from the end of the array
456 // if the resulting start > end, remove all BUT that part
457
458 Object[] ret;
459
460 if (start < 0)
461 start=m_data.Length-start;
462
463 if (start < 0)
464 start=0;
465
466 if (end < 0)
467 end=m_data.Length-end;
468 if (end < 0)
469 end=0;
470
471 if (start > end)
472 {
473 if (end >= m_data.Length)
474 return new list(new Object[0]);
475
476 if (start >= m_data.Length)
477 start=m_data.Length-1;
478
479 return GetSublist(end, start);
480 }
481
482 // start >= 0 && end >= 0 here
483 if (start >= m_data.Length)
484 {
485 ret=new Object[m_data.Length];
486 Array.Copy(m_data, 0, ret, 0, m_data.Length);
487
488 return new list(ret);
489 }
490
491 if (end >= m_data.Length)
492 end=m_data.Length-1;
493
494 // now, this makes the math easier
495 int remove=end+1-start;
496
497 ret=new Object[m_data.Length-remove];
498 if (ret.Length == 0)
499 return new list(ret);
500
501 int src;
502 int dest=0;
503
504 for (src = 0; src < m_data.Length; src++)
505 {
506 if (src < start || src > end)
507 ret[dest++]=m_data[src];
508 }
509
510 return new list(ret);
511 }
512
513 public list GetSublist(int start, int end)
514 {
515
516 object[] ret;
517
518 // Take care of neg start or end's
519 // NOTE that either index may still be negative after
520 // adding the length, so we must take additional
521 // measures to protect against this. Note also that
522 // after normalisation the negative indices are no
523 // longer relative to the end of the list.
524
525 if (start < 0)
526 {
527 start = m_data.Length + start;
528 }
529
530 if (end < 0)
531 {
532 end = m_data.Length + end;
533 }
534
535 // The conventional case is start <= end
536 // NOTE that the case of an empty list is
537 // dealt with by the initial test. Start
538 // less than end is taken to be the most
539 // common case.
540
541 if (start <= end)
542 {
543
544 // Start sublist beyond length
545 // Also deals with start AND end still negative
546 if (start >= m_data.Length || end < 0)
547 {
548 return new list();
549 }
550
551 // Sublist extends beyond the end of the supplied list
552 if (end >= m_data.Length)
553 {
554 end = m_data.Length - 1;
555 }
556
557 // Sublist still starts before the beginning of the list
558 if (start < 0)
559 {
560 start = 0;
561 }
562
563 ret = new object[end - start + 1];
564
565 Array.Copy(m_data, start, ret, 0, end - start + 1);
566
567 return new list(ret);
568
569 }
570
571 // Deal with the segmented case: 0->end + start->EOL
572
573 else
574 {
575
576 list result = null;
577
578 // If end is negative, then prefix list is empty
579 if (end < 0)
580 {
581 result = new list();
582 // If start is still negative, then the whole of
583 // the existing list is returned. This case is
584 // only admitted if end is also still negative.
585 if (start < 0)
586 {
587 return this;
588 }
589
590 }
591 else
592 {
593 result = GetSublist(0,end);
594 }
595
596 // If start is outside of list, then just return
597 // the prefix, whatever it is.
598 if (start >= m_data.Length)
599 {
600 return result;
601 }
602
603 return result + GetSublist(start, Data.Length);
604
605 }
606 }
607
608 public list Sort(int stride, int ascending)
609 {
610 if (Data.Length == 0)
611 return new list(); // Don't even bother
612
613 string[] keys;
614
615 if (stride == 1) // The simple case
616 {
617 Object[] ret=new Object[Data.Length];
618
619 Array.Copy(Data, 0, ret, 0, Data.Length);
620
621 keys=new string[Data.Length];
622
623 for (int k = 0; k < Data.Length; k++)
624 keys[k] = Data[k].ToString();
625
626 Array.Sort(keys, ret);
627
628 if (ascending == 0)
629 Array.Reverse(ret);
630 return new list(ret);
631 }
632
633 int src=0;
634
635 int len=(Data.Length+stride-1)/stride;
636
637 keys=new string[len];
638 Object[][] vals=new Object[len][];
639
640 int i;
641
642 while (src < Data.Length)
643 {
644 Object[] o=new Object[stride];
645
646 for (i = 0; i < stride; i++)
647 {
648 if (src < Data.Length)
649 o[i]=Data[src++];
650 else
651 {
652 o[i]=new Object();
653 src++;
654 }
655 }
656
657 int idx=src/stride-1;
658 keys[idx]=o[0].ToString();
659 vals[idx]=o;
660 }
661
662 Array.Sort(keys, vals);
663 if (ascending == 0)
664 {
665 Array.Reverse(vals);
666 }
667
668 Object[] sorted=new Object[stride*vals.Length];
669
670 for (i = 0; i < vals.Length; i++)
671 for (int j = 0; j < stride; j++)
672 sorted[i*stride+j] = vals[i][j];
673
674 return new list(sorted);
675 }
676
677 #region CSV Methods
678
679 public static list FromCSV(string csv)
680 {
681 return new list(csv.Split(','));
682 }
683
684 public string ToCSV()
685 {
686 string ret = "";
687 foreach (object o in this.Data)
688 {
689 if (ret == "")
690 {
691 ret = o.ToString();
692 }
693 else
694 {
695 ret = ret + ", " + o.ToString();
696 }
697 }
698 return ret;
699 }
700
701 private string ToSoup()
702 {
703 string output;
704 output = String.Empty;
705 if (m_data.Length == 0)
706 {
707 return String.Empty;
708 }
709 foreach (object o in m_data)
710 {
711 output = output + o.ToString();
712 }
713 return output;
714 }
715
716 public static explicit operator String(list l)
717 {
718 return l.ToSoup();
719 }
720
721 public static explicit operator LSLString(list l)
722 {
723 return new LSLString(l.ToSoup());
724 }
725
726 public override string ToString()
727 {
728 return ToSoup();
729 }
730
731 #endregion
732
733 #region Statistic Methods
734
735 public double Min()
736 {
737 double minimum = double.PositiveInfinity;
738 double entry;
739 for (int i = 0; i < Data.Length; i++)
740 {
741 if (double.TryParse(Data[i].ToString(), out entry))
742 {
743 if (entry < minimum) minimum = entry;
744 }
745 }
746 return minimum;
747 }
748
749 public double Max()
750 {
751 double maximum = double.NegativeInfinity;
752 double entry;
753 for (int i = 0; i < Data.Length; i++)
754 {
755 if (double.TryParse(Data[i].ToString(), out entry))
756 {
757 if (entry > maximum) maximum = entry;
758 }
759 }
760 return maximum;
761 }
762
763 public double Range()
764 {
765 return (this.Max() / this.Min());
766 }
767
768 public int NumericLength()
769 {
770 int count = 0;
771 double entry;
772 for (int i = 0; i < Data.Length; i++)
773 {
774 if (double.TryParse(Data[i].ToString(), out entry))
775 {
776 count++;
777 }
778 }
779 return count;
780 }
781
782 public static list ToDoubleList(list src)
783 {
784 list ret = new list();
785 double entry;
786 for (int i = 0; i < src.Data.Length - 1; i++)
787 {
788 if (double.TryParse(src.Data[i].ToString(), out entry))
789 {
790 ret.Add(entry);
791 }
792 }
793 return ret;
794 }
795
796 public double Sum()
797 {
798 double sum = 0;
799 double entry;
800 for (int i = 0; i < Data.Length; i++)
801 {
802 if (double.TryParse(Data[i].ToString(), out entry))
803 {
804 sum = sum + entry;
805 }
806 }
807 return sum;
808 }
809
810 public double SumSqrs()
811 {
812 double sum = 0;
813 double entry;
814 for (int i = 0; i < Data.Length; i++)
815 {
816 if (double.TryParse(Data[i].ToString(), out entry))
817 {
818 sum = sum + Math.Pow(entry, 2);
819 }
820 }
821 return sum;
822 }
823
824 public double Mean()
825 {
826 return (this.Sum() / this.NumericLength());
827 }
828
829 public void NumericSort()
830 {
831 IComparer Numeric = new NumericComparer();
832 Array.Sort(Data, Numeric);
833 }
834
835 public void AlphaSort()
836 {
837 IComparer Alpha = new AlphaCompare();
838 Array.Sort(Data, Alpha);
839 }
840
841 public double Median()
842 {
843 return Qi(0.5);
844 }
845
846 public double GeometricMean()
847 {
848 double ret = 1.0;
849 list nums = ToDoubleList(this);
850 for (int i = 0; i < nums.Data.Length; i++)
851 {
852 ret *= (double)nums.Data[i];
853 }
854 return Math.Exp(Math.Log(ret) / (double)nums.Data.Length);
855 }
856
857 public double HarmonicMean()
858 {
859 double ret = 0.0;
860 list nums = ToDoubleList(this);
861 for (int i = 0; i < nums.Data.Length; i++)
862 {
863 ret += 1.0 / (double)nums.Data[i];
864 }
865 return ((double)nums.Data.Length / ret);
866 }
867
868 public double Variance()
869 {
870 double s = 0;
871 list num = ToDoubleList(this);
872 for (int i = 0; i < num.Data.Length; i++)
873 {
874 s += Math.Pow((double)num.Data[i], 2);
875 }
876 return (s - num.Data.Length * Math.Pow(num.Mean(), 2)) / (num.Data.Length - 1);
877 }
878
879 public double StdDev()
880 {
881 return Math.Sqrt(this.Variance());
882 }
883
884 public double Qi(double i)
885 {
886 list j = this;
887 j.NumericSort();
888
889 if (Math.Ceiling(this.Length * i) == this.Length * i)
890 {
891 return (double)((double)j.Data[(int)(this.Length * i - 1)] + (double)j.Data[(int)(this.Length * i)]) / 2;
892 }
893 else
894 {
895 return (double)j.Data[((int)(Math.Ceiling(this.Length * i))) - 1];
896 }
897 }
898
899 #endregion
900
901 public string ToPrettyString()
902 {
903 string output;
904 if (m_data.Length == 0)
905 {
906 return "[]";
907 }
908 output = "[";
909 foreach (object o in m_data)
910 {
911 if (o is String)
912 {
913 output = output + "\"" + o + "\", ";
914 }
915 else
916 {
917 output = output + o.ToString() + ", ";
918 }
919 }
920 output = output.Substring(0, output.Length - 2);
921 output = output + "]";
922 return output;
923 }
924
925 public class AlphaCompare : IComparer
926 {
927 int IComparer.Compare(object x, object y)
928 {
929 return string.Compare(x.ToString(), y.ToString());
930 }
931 }
932
933 public class NumericComparer : IComparer
934 {
935 int IComparer.Compare(object x, object y)
936 {
937 double a;
938 double b;
939 if (!double.TryParse(x.ToString(), out a))
940 {
941 a = 0.0;
942 }
943 if (!double.TryParse(y.ToString(), out b))
944 {
945 b = 0.0;
946 }
947 if (a < b)
948 {
949 return -1;
950 }
951 else if (a == b)
952 {
953 return 0;
954 }
955 else
956 {
957 return 1;
958 }
959 }
960 }
961
962 }
963
964 //
965 // BELOW IS WORK IN PROGRESS... IT WILL CHANGE, SO DON'T USE YET! :)
966 //
967
968 public struct StringTest
969 {
970 // Our own little string
971 internal string actualString;
972 public static implicit operator bool(StringTest mString)
973 {
974 if (mString.actualString.Length == 0)
975 return true;
976 return false;
977 }
978 public override string ToString()
979 {
980 return actualString;
981 }
982
983 }
984
985 [Serializable]
986 public struct key
987 {
988 public string value;
989
990 #region Constructors
991 public key(string s)
992 {
993 value = s;
994 }
995
996 #endregion
997
998 #region Methods
999
1000 static public bool Parse2Key(string s)
1001 {
1002 Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled);
1003 if (isuuid.IsMatch(s))
1004 {
1005 return true;
1006 }
1007 else
1008 {
1009 return false;
1010 }
1011 }
1012
1013 #endregion
1014
1015 #region Operators
1016
1017 static public implicit operator Boolean(key k)
1018 {
1019 if (k.value.Length == 0)
1020 {
1021 return false;
1022 }
1023
1024 if (k.value == "00000000-0000-0000-0000-000000000000")
1025 {
1026 return false;
1027 }
1028 Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled);
1029 if (isuuid.IsMatch(k.value))
1030 {
1031 return true;
1032 }
1033 else
1034 {
1035 return false;
1036 }
1037 }
1038
1039 static public implicit operator key(string s)
1040 {
1041 return new key(s);
1042 }
1043
1044 static public implicit operator String(key k)
1045 {
1046 return k.value;
1047 }
1048
1049 public static bool operator ==(key k1, key k2)
1050 {
1051 return k1.value == k2.value;
1052 }
1053 public static bool operator !=(key k1, key k2)
1054 {
1055 return k1.value != k2.value;
1056 }
1057
1058 #endregion
1059
1060 #region Overriders
1061
1062 public override bool Equals(object o)
1063 {
1064 return o.ToString() == value;
1065 }
1066
1067 public override int GetHashCode()
1068 {
1069 return value.GetHashCode();
1070 }
1071
1072 #endregion
1073 }
1074
1075 [Serializable]
1076 public struct LSLString
1077 {
1078 public string m_string;
1079 #region Constructors
1080 public LSLString(string s)
1081 {
1082 m_string = s;
1083 }
1084
1085 public LSLString(int i)
1086 {
1087 m_string=i.ToString();
1088 }
1089
1090 public LSLString(double d)
1091 {
1092 string s=String.Format("{0:0.000000}", d);
1093 m_string=s;
1094 }
1095
1096 #endregion
1097
1098 #region Operators
1099 static public implicit operator Boolean(LSLString s)
1100 {
1101 if (s.m_string.Length == 0)
1102 {
1103 return false;
1104 }
1105 else
1106 {
1107 return true;
1108 }
1109 }
1110
1111
1112
1113 static public implicit operator String(LSLString s)
1114 {
1115 return s.m_string;
1116 }
1117
1118 static public implicit operator LSLString(string s)
1119 {
1120 return new LSLString(s);
1121 }
1122
1123 public static string ToString(LSLString s)
1124 {
1125 return s.m_string;
1126 }
1127
1128 public override string ToString()
1129 {
1130 return m_string;
1131 }
1132
1133 public static bool operator ==(LSLString s1, string s2)
1134 {
1135 return s1.m_string == s2;
1136 }
1137
1138 public static bool operator !=(LSLString s1, string s2)
1139 {
1140 return s1.m_string != s2;
1141 }
1142
1143 public static explicit operator double(LSLString s)
1144 {
1145 return Convert.ToDouble(s.m_string);
1146 }
1147
1148 public static explicit operator LSLInteger(LSLString s)
1149 {
1150 return new LSLInteger(Convert.ToInt32(s.m_string));
1151 }
1152
1153 public static explicit operator LSLString(int i)
1154 {
1155 return new LSLString(i);
1156 }
1157
1158 public static explicit operator LSLString(double d)
1159 {
1160 return new LSLString(d);
1161 }
1162
1163 public static implicit operator Vector3(LSLString s)
1164 {
1165 return new Vector3(s.m_string);
1166 }
1167
1168 #endregion
1169
1170 #region Overriders
1171 public override bool Equals(object o)
1172 {
1173 return m_string == o.ToString();
1174 }
1175
1176 public override int GetHashCode()
1177 {
1178 return m_string.GetHashCode();
1179 }
1180
1181 #endregion
1182
1183 #region " Standard string functions "
1184 //Clone,CompareTo,Contains
1185 //CopyTo,EndsWith,Equals,GetEnumerator,GetHashCode,GetType,GetTypeCode
1186 //IndexOf,IndexOfAny,Insert,IsNormalized,LastIndexOf,LastIndexOfAny
1187 //Length,Normalize,PadLeft,PadRight,Remove,Replace,Split,StartsWith,Substring,ToCharArray,ToLowerInvariant
1188 //ToString,ToUpper,ToUpperInvariant,Trim,TrimEnd,TrimStart
1189 public bool Contains(string value) { return m_string.Contains(value); }
1190 public int IndexOf(string value) { return m_string.IndexOf(value); }
1191 public int Length { get { return m_string.Length; } }
1192
1193
1194 #endregion
1195 }
1196
1197 [Serializable]
1198 public struct LSLInteger
1199 {
1200 public int value;
1201
1202 #region Constructors
1203 public LSLInteger(int i)
1204 {
1205 value = i;
1206 }
1207
1208 public LSLInteger(double d)
1209 {
1210 value = (int)d;
1211 }
1212
1213 public LSLInteger(Object o)
1214 {
1215 if(!(o is Int32))
1216 value=0;
1217 else
1218 value = (int)o;
1219 }
1220
1221 public LSLInteger(string s)
1222 {
1223 value = int.Parse(s);
1224 }
1225
1226 #endregion
1227
1228 static public implicit operator int(LSLInteger i)
1229 {
1230 return i.value;
1231 }
1232
1233 static public implicit operator uint(LSLInteger i)
1234 {
1235 return (uint)i.value;
1236 }
1237
1238 static public explicit operator LSLString(LSLInteger i)
1239 {
1240 return new LSLString(i.ToString());
1241 }
1242
1243 static public explicit operator string(LSLInteger i)
1244 {
1245 return i.ToString();
1246 }
1247
1248 static public implicit operator Boolean(LSLInteger i)
1249 {
1250 if (i.value == 0)
1251 {
1252 return false;
1253 }
1254 else
1255 {
1256 return true;
1257 }
1258 }
1259
1260 static public implicit operator LSLInteger(int i)
1261 {
1262 return new LSLInteger(i);
1263 }
1264
1265 static public explicit operator LSLInteger(string s)
1266 {
1267 return new LSLInteger(int.Parse(s));
1268 }
1269
1270 static public implicit operator LSLInteger(double d)
1271 {
1272 return new LSLInteger(d);
1273 }
1274
1275 static public bool operator ==(LSLInteger i1, LSLInteger i2)
1276 {
1277 bool ret = i1.value == i2.value;
1278 return ret;
1279 }
1280
1281 static public bool operator !=(LSLInteger i1, LSLInteger i2)
1282 {
1283 bool ret = i1.value != i2.value;
1284 return ret;
1285 }
1286
1287 static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
1288 {
1289 int ret = i1.value & i2.value;
1290 return ret;
1291 }
1292
1293 public static LSLInteger operator ++(LSLInteger i)
1294 {
1295 i.value++;
1296 return i;
1297 }
1298
1299
1300 public static LSLInteger operator --(LSLInteger i)
1301 {
1302 i.value--;
1303 return i;
1304 }
1305
1306 static public implicit operator System.Double(LSLInteger i)
1307 {
1308 return (double)i.value;
1309 }
1310
1311 public static bool operator true(LSLInteger i)
1312 {
1313 return i.value != 0;
1314 }
1315
1316 public static bool operator false(LSLInteger i)
1317 {
1318 return i.value == 0;
1319 }
1320
1321 #region Overriders
1322
1323 public override string ToString()
1324 {
1325 return this.value.ToString();
1326 }
1327
1328 public override bool Equals(object o)
1329 {
1330 if(o is Int32)
1331 {
1332 return value == (Int32)o;
1333 }
1334 if(o is LSLInteger)
1335 {
1336 return value == ((LSLInteger)o).value;
1337 }
1338 return false;
1339 }
1340
1341 public override int GetHashCode()
1342 {
1343 return value.GetHashCode();
1344 }
1345
1346 #endregion
1347 }
1348
1349 [Serializable]
1350 public struct LSLFloat
1351 {
1352 public double value;
1353
1354 #region Constructors
1355 public LSLFloat(int i)
1356 {
1357 this.value = (double)i;
1358 }
1359
1360 public LSLFloat(double d)
1361 {
1362 this.value = d;
1363 }
1364
1365 #endregion
1366
1367 #region Operators
1368
1369 static public implicit operator Double(LSLFloat f)
1370 {
1371 return f.value;
1372 }
1373
1374 //static public implicit operator System.Int32(LSLFloat f)
1375 //{
1376 // return (int)f.value;
1377 //}
1378
1379
1380 static public implicit operator Boolean(LSLFloat f)
1381 {
1382 if (f.value == 0)
1383 {
1384 return false;
1385 }
1386 else
1387 {
1388 return true;
1389 }
1390 }
1391
1392 static public implicit operator LSLFloat(int i)
1393 {
1394 return new LSLFloat(i);
1395 }
1396
1397 static public implicit operator LSLFloat(double d)
1398 {
1399 return new LSLFloat(d);
1400 }
1401 #endregion
1402
1403 #region Overriders
1404 public override string ToString()
1405 {
1406 return this.value.ToString();
1407 }
1408 #endregion
1409 }
1410 }
1411}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
new file mode 100644
index 0000000..3ca03b2
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -0,0 +1,1435 @@
1using System;
2using System.IO;
3using System.Threading;
4using System.Collections;
5using System.Collections.Generic;
6using System.Security.Policy;
7using System.Reflection;
8using System.Xml;
9using libsecondlife;
10using log4net;
11using Nini.Config;
12using Amib.Threading;
13using OpenSim.Framework;
14using OpenSim.Region.Environment;
15using OpenSim.Region.Environment.Scenes;
16using OpenSim.Region.Environment.Interfaces;
17using OpenSim.Region.ScriptEngine.XEngine.Script;
18
19namespace OpenSim.Region.ScriptEngine.XEngine
20{
21 public class XEngine : IRegionModule
22 {
23 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
24
25 private SmartThreadPool m_ThreadPool;
26 private int m_MaxScriptQueue;
27 private Scene m_Scene;
28 private IConfig m_ScriptConfig;
29 private Compiler m_Compiler;
30 private EventManager m_EventManager;
31 private int m_EventLimit;
32 private bool m_KillTimedOutScripts;
33
34 private static List<XEngine> m_ScriptEngines =
35 new List<XEngine>();
36 public AsyncCommandManager m_ASYNCLSLCommandManager;
37
38 // Maps the local id to the script inventory items in it
39
40 private Dictionary<uint, List<LLUUID> > m_PrimObjects =
41 new Dictionary<uint, List<LLUUID> >();
42
43 // Maps the LLUUID above to the script instance
44
45 private Dictionary<LLUUID, XScriptInstance> m_Scripts =
46 new Dictionary<LLUUID, XScriptInstance>();
47
48 // Maps the asset ID to the assembly
49
50 private Dictionary<LLUUID, string> m_Assemblies =
51 new Dictionary<LLUUID, string>();
52
53 // This will list AppDomains by script asset
54
55 private Dictionary<LLUUID, AppDomain> m_AppDomains =
56 new Dictionary<LLUUID, AppDomain>();
57
58 // List the scripts running in each appdomain
59
60 private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts =
61 new Dictionary<LLUUID, List<LLUUID> >();
62
63 public string ScriptEngineName
64 {
65 get { return "XEngine"; }
66 }
67
68 public Scene World
69 {
70 get { return m_Scene; }
71 }
72
73 public ILog Log
74 {
75 get { return m_log; }
76 }
77
78 public static List<XEngine> ScriptEngines
79 {
80 get { return m_ScriptEngines; }
81 }
82
83 private struct RezScriptParms
84 {
85 uint LocalID;
86 LLUUID ItemID;
87 string Script;
88 }
89
90 public IConfig ScriptConfigSource
91 {
92 get { return m_ScriptConfig; }
93 }
94
95 //
96 // IRegionModule functions
97 //
98 public void Initialise(Scene scene, IConfigSource configSource)
99 {
100 AppDomain.CurrentDomain.AssemblyResolve +=
101 OnAssemblyResolve;
102
103 m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
104 scene.RegionInfo.RegionName);
105 m_Scene=scene;
106
107 m_ScriptConfig = configSource.Configs["XEngine"];
108
109 if(m_ScriptConfig == null)
110 {
111 m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
112 return;
113 }
114
115 int minThreads = m_ScriptConfig.GetInt("MinThreads", 2);
116 int maxThreads = m_ScriptConfig.GetInt("MaxThreads", 2);
117 int idleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
118 string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
119 int maxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
120 int stackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
121 int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval",
122 10)*1000;
123 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
124 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean(
125 "KillTimedOutScripts", false);
126 int saveTime = m_ScriptConfig.GetInt("SaveInterval", 300)*1000;
127
128 ThreadPriority prio = ThreadPriority.BelowNormal;
129 switch(priority)
130 {
131 case "Lowest":
132 prio=ThreadPriority.Lowest;
133 break;
134 case "BelowNormal":
135 prio=ThreadPriority.BelowNormal;
136 break;
137 case "Normal":
138 prio=ThreadPriority.Normal;
139 break;
140 case "AboveNormal":
141 prio=ThreadPriority.AboveNormal;
142 break;
143 case "Highest":
144 prio=ThreadPriority.Highest;
145 break;
146 default:
147 m_log.ErrorFormat("[XEngine] Invalid thread priority: '"+
148 priority+"'. Assuming BelowNormal");
149 break;
150 }
151
152 lock(m_ScriptEngines)
153 {
154 m_ScriptEngines.Add(this);
155 }
156
157 m_EventManager = new EventManager(this);
158 m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
159
160 StartEngine(minThreads, maxThreads, idleTimeout, prio,
161 maxScriptQueue, stackSize);
162
163 m_Compiler = new Compiler(this);
164
165 m_Scene.EventManager.OnRezScript += OnRezScript;
166 m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
167 m_Scene.EventManager.OnScriptReset += OnScriptReset;
168
169 if(sleepTime > 0)
170 {
171 m_ThreadPool.QueueWorkItem(new WorkItemCallback(
172 this.DoMaintenance), new Object[]
173 { sleepTime });
174 }
175
176 if(saveTime > 0)
177 {
178 m_ThreadPool.QueueWorkItem(new WorkItemCallback(
179 this.DoBackup), new Object[] { saveTime });
180 }
181 }
182
183 public void PostInitialise()
184 {
185 m_ThreadPool.Start();
186 }
187
188 public void Close()
189 {
190 lock(m_ScriptEngines)
191 {
192 if(m_ScriptEngines.Contains(this))
193 m_ScriptEngines.Remove(this);
194 }
195 }
196
197 public object DoBackup(object o)
198 {
199 Object[] p = (Object[])o;
200 int saveTime = (int)p[0];
201
202 System.Threading.Thread.Sleep(saveTime);
203
204// m_log.Debug("[XEngine] Backing up script states");
205
206 List<XScriptInstance> instances = new List<XScriptInstance>();
207
208 lock(m_Scripts)
209 {
210 foreach (XScriptInstance instance in m_Scripts.Values)
211 instances.Add(instance);
212 }
213
214 foreach (XScriptInstance i in instances)
215 {
216 string assembly = String.Empty;
217
218 lock(m_Scripts)
219 {
220 if(!m_Assemblies.ContainsKey(i.AssetID))
221 continue;
222 assembly = m_Assemblies[i.AssetID];
223 }
224
225 i.SaveState(assembly);
226 }
227
228 instances.Clear();
229
230 m_ThreadPool.QueueWorkItem(new WorkItemCallback(
231 this.DoBackup), new Object[] { saveTime });
232
233 return 0;
234 }
235
236 public object DoMaintenance(object p)
237 {
238 object[] parms = (object[])p;
239 int sleepTime = (int)parms[0];
240
241 foreach (XScriptInstance inst in m_Scripts.Values)
242 {
243 if(inst.EventTime() > m_EventLimit)
244 {
245 inst.Stop(100);
246 if(!m_KillTimedOutScripts)
247 inst.Start();
248 }
249 }
250
251 System.Threading.Thread.Sleep(sleepTime);
252
253 m_ThreadPool.QueueWorkItem(new WorkItemCallback(
254 this.DoMaintenance), new Object[]
255 { sleepTime });
256
257 return 0;
258 }
259
260 public string Name
261 {
262 get { return "XEngine"; }
263 }
264
265 public bool IsSharedModule
266 {
267 get { return false; }
268 }
269
270 //
271 // XEngine functions
272 //
273 public int MaxScriptQueue
274 {
275 get { return m_MaxScriptQueue; }
276 }
277
278 //
279 // Hooks
280 //
281 public void OnRezScript(uint localID, LLUUID itemID, string script)
282 {
283 m_ThreadPool.QueueWorkItem(new WorkItemCallback(
284 this.DoOnRezScript), new Object[]
285 { localID, itemID, script});
286 }
287
288 private object DoOnRezScript(object parm)
289 {
290 Object[] p = (Object[])parm;
291 uint localID = (uint)p[0];
292 LLUUID itemID = (LLUUID)p[1];
293 string script =(string)p[2];
294
295 // Get the asset ID of the script, so we can check if we
296 // already have it.
297
298 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
299 if(part == null)
300 return false;
301
302 TaskInventoryItem item = part.GetInventoryItem(itemID);
303 if(item == null)
304 return false;
305
306 LLUUID assetID=item.AssetID;
307
308// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
309// item.Name, itemID.ToString());
310
311 string assembly="";
312 try
313 {
314 assembly=m_Compiler.PerformScriptCompile(script,
315 assetID.ToString());
316 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
317 part.ParentGroup.RootPart.Name, item.Name);
318 }
319 catch (Exception e)
320 {
321 try
322 {
323 // DISPLAY ERROR INWORLD
324 string text = "Error compiling script:\r\n" + e.Message.ToString();
325 if (text.Length > 1400)
326 text = text.Substring(0, 1400);
327 World.SimChat(Helpers.StringToField(text),
328 ChatTypeEnum.DebugChannel, 2147483647,
329 part.AbsolutePosition,
330 part.Name, part.UUID, false);
331 }
332 catch (Exception e2) // LEGIT: User Scripting
333 {
334 m_log.Error("[XEngine]: "+
335 "Error displaying error in-world: " +
336 e2.ToString());
337 m_log.Error("[XEngine]: " +
338 "Errormessage: Error compiling script:\r\n" +
339 e.Message.ToString());
340 }
341
342 return false;
343 }
344
345 lock(m_Scripts)
346 {
347 // Create the object record
348
349 if(!m_PrimObjects.ContainsKey(localID))
350 m_PrimObjects[localID] = new List<LLUUID>();
351
352 if(!m_PrimObjects[localID].Contains(itemID))
353 m_PrimObjects[localID].Add(itemID);
354
355 if(!m_Assemblies.ContainsKey(assetID))
356 m_Assemblies[assetID] = assembly;
357
358 if((!m_Scripts.ContainsKey(itemID)) ||
359 (m_Scripts[itemID].AssetID != assetID))
360 {
361 LLUUID appDomain=assetID;
362
363 if(part.ParentGroup.RootPart.m_IsAttachment)
364 appDomain=part.ParentGroup.RootPart.UUID;
365
366 if(!m_AppDomains.ContainsKey(appDomain))
367 {
368 try
369 {
370 AppDomainSetup appSetup = new AppDomainSetup();
371// appSetup.ApplicationBase = Path.Combine(
372// "ScriptEngines",
373// m_Scene.RegionInfo.RegionID.ToString());
374
375 Evidence baseEvidence =
376 AppDomain.CurrentDomain.Evidence;
377 Evidence evidence = new Evidence(baseEvidence);
378
379 m_AppDomains[appDomain] =
380 AppDomain.CreateDomain(
381 m_Scene.RegionInfo.RegionID.ToString(),
382 evidence, appSetup);
383
384 m_AppDomains[appDomain].AssemblyResolve +=
385 new ResolveEventHandler(
386 AssemblyResolver.OnAssemblyResolve);
387 m_DomainScripts[appDomain] = new List<LLUUID>();
388 }
389 catch (Exception e)
390 {
391 m_log.Error("[XEngine] Exception creating app domain:\n"+e.ToString());
392 return false;
393 }
394 }
395 m_DomainScripts[appDomain].Add(itemID);
396
397
398 XScriptInstance instance = new XScriptInstance(this,localID,
399 part.UUID, itemID, assetID, assembly,
400 m_AppDomains[appDomain]);
401
402 instance.AppDomain = appDomain;
403
404 m_Scripts[itemID] = instance;
405 }
406 }
407 return true;
408 }
409
410 public void OnRemoveScript(uint localID, LLUUID itemID)
411 {
412 lock(m_Scripts)
413 {
414 // Do we even have it?
415 if(!m_Scripts.ContainsKey(itemID))
416 return;
417
418 m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
419
420 XScriptInstance instance=m_Scripts[itemID];
421 m_Scripts.Remove(itemID);
422
423 instance.ClearQueue();
424 instance.Stop(0);
425
426 SceneObjectPart part =
427 m_Scene.GetSceneObjectPart(localID);
428
429 if(part != null)
430 part.RemoveScriptEvents(itemID);
431
432 // Remove the script from it's prim
433 if(m_PrimObjects.ContainsKey(localID))
434 {
435 // Remove inventory item record
436 if(m_PrimObjects[localID].Contains(itemID))
437 m_PrimObjects[localID].Remove(itemID);
438
439 // If there are no more scripts, remove prim
440 if(m_PrimObjects[localID].Count == 0)
441 {
442 m_PrimObjects.Remove(localID);
443 }
444 }
445
446 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
447 if(m_DomainScripts[instance.AppDomain].Count == 0)
448 {
449 m_DomainScripts.Remove(instance.AppDomain);
450 UnloadAppDomain(instance.AppDomain);
451 }
452
453 instance = null;
454
455 CleanAssemblies();
456 }
457 }
458
459 public void OnScriptReset(uint localID, LLUUID itemID)
460 {
461 ResetScript(itemID);
462 }
463
464 private void CleanAssemblies()
465 {
466 List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys);
467
468 foreach (XScriptInstance i in m_Scripts.Values)
469 {
470 if(assetIDList.Contains(i.AssetID))
471 assetIDList.Remove(i.AssetID);
472 }
473
474 foreach (LLUUID assetID in assetIDList)
475 {
476// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
477 try
478 {
479 if(File.Exists(m_Assemblies[assetID]))
480 File.Delete(m_Assemblies[assetID]);
481 if(File.Exists(m_Assemblies[assetID]+".state"))
482 File.Delete(m_Assemblies[assetID]+".state");
483 if(File.Exists(m_Assemblies[assetID]+".mdb"))
484 File.Delete(m_Assemblies[assetID]+".mdb");
485 }
486 catch (Exception e)
487 {
488 }
489 m_Assemblies.Remove(assetID);
490 }
491 }
492
493 private void UnloadAppDomain(LLUUID id)
494 {
495 if(m_AppDomains.ContainsKey(id))
496 {
497 AppDomain domain=m_AppDomains[id];
498 m_AppDomains.Remove(id);
499
500 AppDomain.Unload(domain);
501 domain = null;
502// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
503 }
504 }
505
506 //
507 // Start processing
508 //
509 private void StartEngine(int minThreads, int maxThreads,
510 int idleTimeout, ThreadPriority threadPriority,
511 int maxScriptQueue, int stackSize)
512 {
513 m_MaxScriptQueue=maxScriptQueue;
514
515 STPStartInfo startInfo = new STPStartInfo();
516 startInfo.IdleTimeout = idleTimeout;
517 startInfo.MaxWorkerThreads = maxThreads;
518 startInfo.MinWorkerThreads = minThreads;
519 startInfo.ThreadPriority = threadPriority;
520 startInfo.StackSize = stackSize;
521 startInfo.StartSuspended = true;
522
523 m_ThreadPool = new SmartThreadPool(startInfo);
524 }
525
526 //
527 // Used by script instances to queue event handler jobs
528 //
529 public IWorkItemResult QueueEventHandler(object parms)
530 {
531 return m_ThreadPool.QueueWorkItem(new WorkItemCallback(
532 this.ProcessEventHandler), parms);
533 }
534
535 //
536 // The main script engine worker
537 //
538 private object ProcessEventHandler(object parms)
539 {
540 XScriptInstance instance=(XScriptInstance)parms;
541
542 return instance.EventProcessor();
543 }
544
545 //
546 // Post event to an entire prim
547 //
548 public bool PostObjectEvent(uint localID, XEventParams p)
549 {
550 bool result = false;
551
552 if(!m_PrimObjects.ContainsKey(localID))
553 return false;
554
555 foreach (LLUUID itemID in m_PrimObjects[localID])
556 {
557 if(m_Scripts.ContainsKey(itemID))
558 {
559 XScriptInstance instance = m_Scripts[itemID];
560 if(instance != null)
561 {
562 instance.PostEvent(p);
563 result = true;
564 }
565 }
566 }
567 return result;
568 }
569
570 //
571 // Post an event to a single script
572 //
573 public bool PostScriptEvent(LLUUID itemID, XEventParams p)
574 {
575 if(m_Scripts.ContainsKey(itemID))
576 {
577 XScriptInstance instance = m_Scripts[itemID];
578 if(instance != null)
579 instance.PostEvent(p);
580 return true;
581 }
582 return false;
583 }
584
585 public Assembly OnAssemblyResolve(object sender,
586 ResolveEventArgs args)
587 {
588 if(!(sender is System.AppDomain))
589 return null;
590
591 string[] pathList=new string[] {"bin", "ScriptEngines",
592 Path.Combine("ScriptEngines",
593 m_Scene.RegionInfo.RegionID.ToString())};
594
595 string assemblyName = args.Name;
596 if(assemblyName.IndexOf(",") != -1)
597 assemblyName=args.Name.Substring(0, args.Name.IndexOf(","));
598
599 foreach (string s in pathList)
600 {
601 string path=Path.Combine(Directory.GetCurrentDirectory(),
602 Path.Combine(s, assemblyName))+".dll";
603
604 if(File.Exists(path))
605 return Assembly.LoadFrom(path);
606 }
607
608 return null;
609 }
610
611 private XScriptInstance GetInstance(LLUUID itemID)
612 {
613 XScriptInstance instance;
614 lock(m_Scripts)
615 {
616 if(!m_Scripts.ContainsKey(itemID))
617 return null;
618 instance = m_Scripts[itemID];
619 }
620 return instance;
621 }
622
623 public void SetScriptState(LLUUID itemID, bool running)
624 {
625 XScriptInstance instance = GetInstance(itemID);
626 if(instance != null)
627 {
628 if(running)
629 instance.Start();
630 else
631 instance.Stop(500);
632 }
633 }
634
635 public bool GetScriptState(LLUUID itemID)
636 {
637 XScriptInstance instance = GetInstance(itemID);
638 if(instance != null)
639 return instance.Running;
640 return false;
641 }
642
643 public void ResetScript(LLUUID itemID)
644 {
645 XScriptInstance instance = GetInstance(itemID);
646 if(instance != null)
647 instance.ResetScript();
648 }
649
650 public XDetectParams GetDetectParams(LLUUID itemID, int idx)
651 {
652 XScriptInstance instance = GetInstance(itemID);
653 if(instance != null)
654 return instance.GetDetectParams(idx);
655 return new XDetectParams();
656 }
657
658 public LLUUID GetDetectID(LLUUID itemID, int idx)
659 {
660 XScriptInstance instance = GetInstance(itemID);
661 if(instance != null)
662 return instance.GetDetectID(idx);
663 return LLUUID.Zero;
664 }
665 }
666
667 public struct XDetectParams
668 {
669 public LLUUID Key;
670 public LSL_Types.Vector3 OffsetPos;
671 }
672
673 public class XEventParams
674 {
675 public XEventParams(string eventName, Object[] eventParams, XDetectParams[] detectParams)
676 {
677 EventName=eventName;
678 Params=eventParams;
679 DetectParams=detectParams;
680 }
681
682 public string EventName;
683 public Object[] Params;
684 public XDetectParams[] DetectParams;
685 }
686
687 public class XScriptInstance
688 {
689 private XEngine m_Engine;
690 private IWorkItemResult m_CurrentResult=null;
691 private Queue m_EventQueue=new Queue(32);
692 private bool m_RunEvents=false;
693 private LLUUID m_ItemID;
694 private uint m_LocalID;
695 private LLUUID m_ObjectID;
696 private LLUUID m_AssetID;
697 private IScript m_Script;
698 private LSL_ScriptCommands m_LSLCommands;
699 private OSSL_ScriptCommands m_OSSLCommands;
700 private Executor m_Executor;
701 private LLUUID m_AppDomain;
702 private XDetectParams[] m_DetectParams;
703 private bool m_TimerQueued;
704 private DateTime m_EventStart;
705 private bool m_InEvent;
706
707 // Script state
708 private string m_State="default";
709
710 public Object[] PluginData = new Object[0];
711
712 public bool Running
713 {
714 get { return m_RunEvents; }
715 }
716
717 public string State
718 {
719 get { return m_State; }
720 set { m_State = value; }
721 }
722
723 public XEngine Engine
724 {
725 get { return m_Engine; }
726 }
727
728 public LLUUID AppDomain
729 {
730 get { return m_AppDomain; }
731 set { m_AppDomain = value; }
732 }
733
734 public LLUUID ItemID
735 {
736 get { return m_ItemID; }
737 }
738
739 public LLUUID ObjectID
740 {
741 get { return m_ObjectID; }
742 }
743
744 public uint LocalID
745 {
746 get { return m_LocalID; }
747 }
748
749 public LLUUID AssetID
750 {
751 get { return m_AssetID; }
752 }
753
754 public Queue EventQueue
755 {
756 get { return m_EventQueue; }
757 }
758
759 public void ClearQueue()
760 {
761 m_TimerQueued = false;
762 m_EventQueue.Clear();
763 }
764
765 public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
766 LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom)
767 {
768 m_Engine=engine;
769
770 m_LocalID = localID;
771 m_ObjectID = objectID;
772 m_ItemID = itemID;
773 m_AssetID = assetID;
774
775 SceneObjectPart part=engine.World.GetSceneObjectPart(localID);
776 if(part == null)
777 {
778 engine.Log.Error("[XEngine] SceneObjectPart unavailable. Script NOT started.");
779 return;
780 }
781
782 m_LSLCommands = new LSL_ScriptCommands(engine, this, part, localID,
783 itemID);
784 m_OSSLCommands = new OSSL_ScriptCommands(engine, this, part,
785 localID, itemID);
786
787 try
788 {
789 m_Script = (IScript)dom.CreateInstanceAndUnwrap(
790 Path.GetFileNameWithoutExtension(assembly),
791 "SecondLife.Script");
792 }
793 catch (Exception e)
794 {
795 m_Engine.Log.ErrorFormat("[XEngine] Error loading assembly {0}\n"+e.ToString(), assembly);
796 }
797
798 try
799 {
800 m_Script.Start(m_LSLCommands, m_OSSLCommands);
801
802 m_Executor = new Executor(m_Script);
803
804// m_Engine.Log.Debug("[XEngine] Script instance created");
805
806 part.SetScriptEvents(m_ItemID,
807 (int)m_Executor.GetStateEventFlags());
808 }
809 catch (Exception e)
810 {
811 m_Engine.Log.Error("Error loading script instance\n"+e.ToString());
812 }
813
814 string savedState = assembly+".state";
815 if(File.Exists(savedState))
816 {
817 string xml = String.Empty;
818
819 try
820 {
821 FileInfo fi = new FileInfo(savedState);
822 int size=(int)fi.Length;
823 if(size < 130000)
824 {
825 using (FileStream fs = File.Open(savedState,
826 FileMode.Open, FileAccess.Read, FileShare.None))
827 {
828 System.Text.ASCIIEncoding enc =
829 new System.Text.ASCIIEncoding();
830
831 Byte[] data=new Byte[size];
832 fs.Read(data, 0, size);
833
834 xml=enc.GetString(data);
835
836 ScriptSerializer.Deserialize(xml, this);
837
838 m_Engine.m_ASYNCLSLCommandManager.CreateFromData(
839 m_LocalID, m_ItemID, m_ObjectID,
840 PluginData);
841 }
842 }
843 else
844 {
845 m_Engine.Log.Error("Unable to load script state: Memory limit exceeded");
846 PostEvent(new XEventParams("state_entry",
847 new Object[0], new XDetectParams[0]));
848 }
849 }
850 catch (Exception e)
851 {
852 m_Engine.Log.ErrorFormat("Unable to load script state from xml: {0}\n"+e.ToString(), xml);
853 PostEvent(new XEventParams("state_entry",
854 new Object[0], new XDetectParams[0]));
855 }
856 }
857 else
858 {
859 PostEvent(new XEventParams("state_entry",
860 new Object[0], new XDetectParams[0]));
861 }
862 Start();
863 }
864
865 public void VarDump(Dictionary<string, object> vars)
866 {
867 Console.WriteLine("Variable dump for script {0}", m_ItemID.ToString());
868 foreach (KeyValuePair<string, object> v in vars)
869 {
870 Console.WriteLine("Variable: {0} = '{1}'", v. Key,
871 v.Value.ToString());
872 }
873 }
874
875 public void Start()
876 {
877 lock(m_EventQueue)
878 {
879 if(Running)
880 return;
881
882 m_RunEvents=true;
883
884 if(m_EventQueue.Count > 0)
885 {
886 if(m_CurrentResult == null)
887 m_CurrentResult=m_Engine.QueueEventHandler(this);
888 }
889 }
890 }
891
892 public bool Stop(int timeout)
893 {
894 IWorkItemResult result;
895
896 lock(m_EventQueue)
897 {
898 if(!Running)
899 return true;
900
901 if(m_CurrentResult == null)
902 {
903 m_RunEvents=false;
904 return true;
905 }
906
907 if(m_CurrentResult.Cancel())
908 {
909 m_CurrentResult=null;
910 m_RunEvents=false;
911 return true;
912 }
913
914 result=m_CurrentResult;
915 m_RunEvents=false;
916 }
917
918 if(SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout*100000), false))
919 {
920 return true;
921 }
922
923 lock(m_EventQueue)
924 {
925 if(m_CurrentResult != null)
926 m_CurrentResult.Abort();
927 else
928 return true;
929 }
930
931 return true;
932 }
933
934 public void SetState(string state)
935 {
936 PostEvent(new XEventParams("state_exit", new Object[0],
937 new XDetectParams[0]));
938 PostEvent(new XEventParams("state", new Object[] { state },
939 new XDetectParams[0]));
940 PostEvent(new XEventParams("state_entry", new Object[0],
941 new XDetectParams[0]));
942 }
943
944 public void PostEvent(XEventParams data)
945 {
946 lock(m_EventQueue)
947 {
948 if(m_EventQueue.Count >= m_Engine.MaxScriptQueue)
949 return;
950
951 m_EventQueue.Enqueue(data);
952 if(data.EventName == "timer")
953 {
954 if(m_TimerQueued)
955 return;
956 m_TimerQueued = true;
957 }
958
959 if(!m_RunEvents)
960 return;
961
962 if(m_CurrentResult == null)
963 {
964 m_CurrentResult=m_Engine.QueueEventHandler(this);
965 }
966 }
967 }
968
969 public object EventProcessor()
970 {
971 XEventParams data=null;
972
973 lock(m_EventQueue)
974 {
975 data=(XEventParams)m_EventQueue.Dequeue();
976 if(data == null) // Shouldn't happen
977 {
978 m_CurrentResult=null;
979 return 0;
980 }
981 if(data.EventName == "timer")
982 m_TimerQueued = false;
983 }
984
985 m_DetectParams=data.DetectParams;
986
987 if(data.EventName == "state") // Hardcoded state change
988 {
989 m_State=data.Params[0].ToString();
990 m_Engine.m_ASYNCLSLCommandManager.RemoveScript(
991 m_LocalID, m_ItemID);
992
993 SceneObjectPart part=m_Engine.World.GetSceneObjectPart(
994 m_LocalID);
995 if(part != null)
996 {
997 part.SetScriptEvents(m_ItemID,
998 (int)m_Executor.GetStateEventFlags());
999 }
1000 }
1001 else
1002 {
1003// m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName);
1004 SceneObjectPart part=m_Engine.World.GetSceneObjectPart(
1005 m_LocalID);
1006 try
1007 {
1008 m_EventStart = DateTime.Now;
1009 m_InEvent = true;
1010 m_Executor.ExecuteEvent(data.EventName, data.Params);
1011 m_InEvent = false;
1012 }
1013 catch (Exception e)
1014 {
1015 m_InEvent = false;
1016 if(e is System.Threading.ThreadAbortException)
1017 {
1018 lock(m_EventQueue)
1019 {
1020 if((m_EventQueue.Count > 0) && m_RunEvents)
1021 {
1022 m_CurrentResult=m_Engine.QueueEventHandler(this);
1023 }
1024 else
1025 {
1026 m_CurrentResult=null;
1027 }
1028 }
1029
1030 m_DetectParams=null;
1031
1032 return 0;
1033 }
1034
1035 try
1036 {
1037 // DISPLAY ERROR INWORLD
1038 string text = "Runtime error:\n" + e.ToString();
1039 if (text.Length > 1400)
1040 text = text.Substring(0, 1400);
1041 m_Engine.World.SimChat(Helpers.StringToField(text),
1042 ChatTypeEnum.DebugChannel, 2147483647,
1043 part.AbsolutePosition,
1044 part.Name, part.UUID, false);
1045 }
1046 catch (Exception e2) // LEGIT: User Scripting
1047 {
1048 m_Engine.Log.Error("[XEngine]: "+
1049 "Error displaying error in-world: " +
1050 e2.ToString());
1051 m_Engine.Log.Error("[XEngine]: " +
1052 "Errormessage: Error compiling script:\r\n" +
1053 e.ToString());
1054 }
1055 }
1056 }
1057
1058 lock(m_EventQueue)
1059 {
1060 if((m_EventQueue.Count > 0) && m_RunEvents)
1061 {
1062 m_CurrentResult=m_Engine.QueueEventHandler(this);
1063 }
1064 else
1065 {
1066 m_CurrentResult=null;
1067 }
1068 }
1069
1070 m_DetectParams=null;
1071
1072 return 0;
1073 }
1074
1075 public int EventTime()
1076 {
1077 if(!m_InEvent)
1078 return 0;
1079
1080 return (DateTime.Now - m_EventStart).Seconds;
1081 }
1082
1083 public void ResetScript()
1084 {
1085 Stop(0);
1086 m_Engine.m_ASYNCLSLCommandManager.RemoveScript(m_LocalID, m_ItemID);
1087 m_EventQueue.Clear();
1088 m_Script.ResetVars();
1089 m_State = "default";
1090 Start();
1091 PostEvent(new XEventParams("state_entry",
1092 new Object[0], new XDetectParams[0]));
1093 }
1094
1095 public Dictionary<string, object> GetVars()
1096 {
1097 return m_Script.GetVars();
1098 }
1099
1100 public void SetVars(Dictionary<string, object> vars)
1101 {
1102 m_Script.SetVars(vars);
1103 }
1104
1105 public XDetectParams GetDetectParams(int idx)
1106 {
1107 if(idx < 0 || idx >= m_DetectParams.Length)
1108 return new XDetectParams();
1109
1110 return m_DetectParams[idx];
1111 }
1112
1113 public LLUUID GetDetectID(int idx)
1114 {
1115 if(idx < 0 || idx >= m_DetectParams.Length)
1116 return LLUUID.Zero;
1117
1118 return m_DetectParams[idx].Key;
1119 }
1120
1121 public void SaveState(string assembly)
1122 {
1123 PluginData =
1124 m_Engine.m_ASYNCLSLCommandManager.GetSerializationData(
1125 m_ItemID);
1126
1127 string xml=ScriptSerializer.Serialize(this);
1128
1129 try
1130 {
1131 FileStream fs = File.Create(assembly+".state");
1132 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
1133 Byte[] buf=enc.GetBytes(xml);
1134 fs.Write(buf, 0, buf.Length);
1135 fs.Close();
1136 }
1137 catch(Exception)
1138 {
1139 return;
1140 }
1141 }
1142 }
1143
1144 public class ScriptSerializer
1145 {
1146 public static string Serialize(XScriptInstance instance)
1147 {
1148 instance.Stop(50);
1149
1150 XmlDocument xmldoc = new XmlDocument();
1151
1152 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
1153 "", "");
1154 xmldoc.AppendChild(xmlnode);
1155
1156 XmlElement rootElement = xmldoc.CreateElement("", "ScriptState",
1157 "");
1158 xmldoc.AppendChild(rootElement);
1159
1160 XmlElement state = xmldoc.CreateElement("", "State", "");
1161 state.AppendChild(xmldoc.CreateTextNode(instance.State));
1162
1163 rootElement.AppendChild(state);
1164
1165 Dictionary<string, Object> vars = instance.GetVars();
1166
1167 XmlElement variables = xmldoc.CreateElement("", "Variables", "");
1168
1169 foreach (KeyValuePair<string, Object> var in vars)
1170 WriteTypedValue(xmldoc, variables, "Variable", var.Key,
1171 var.Value);
1172
1173 rootElement.AppendChild(variables);
1174
1175 XmlElement queue = xmldoc.CreateElement("", "Queue", "");
1176
1177 int count = instance.EventQueue.Count;
1178
1179 while(count > 0)
1180 {
1181 XEventParams ep = (XEventParams)instance.EventQueue.Dequeue();
1182 instance.EventQueue.Enqueue(ep);
1183 count--;
1184
1185 XmlElement item = xmldoc.CreateElement("", "Item", "");
1186 XmlAttribute itemEvent = xmldoc.CreateAttribute("", "event",
1187 "");
1188 itemEvent.Value=ep.EventName;
1189 item.Attributes.Append(itemEvent);
1190
1191 XmlElement parms = xmldoc.CreateElement("", "Params", "");
1192
1193 foreach (Object o in ep.Params)
1194 WriteTypedValue(xmldoc, parms, "Param", String.Empty, o);
1195
1196 item.AppendChild(parms);
1197
1198 XmlElement detect = xmldoc.CreateElement("", "Detected", "");
1199
1200 foreach (XDetectParams det in ep.DetectParams)
1201 {
1202 XmlElement objectElem = xmldoc.CreateElement("", "Object",
1203 "");
1204 XmlAttribute pos = xmldoc.CreateAttribute("", "pos", "");
1205 pos.Value=det.OffsetPos.ToString();
1206 objectElem.Attributes.Append(pos);
1207 objectElem.AppendChild(
1208 xmldoc.CreateTextNode(det.Key.ToString()));
1209
1210 detect.AppendChild(objectElem);
1211 }
1212
1213 item.AppendChild(detect);
1214
1215 queue.AppendChild(item);
1216 }
1217
1218 rootElement.AppendChild(queue);
1219
1220 XmlNode plugins = xmldoc.CreateElement("", "Plugins", "");
1221 if(instance.PluginData.Length > 0)
1222 DumpList(xmldoc, plugins,
1223 new LSL_Types.list(instance.PluginData));
1224
1225 rootElement.AppendChild(plugins);
1226
1227 instance.Start();
1228
1229 return xmldoc.InnerXml;
1230 }
1231
1232 public static void Deserialize(string xml, XScriptInstance instance)
1233 {
1234 XmlDocument doc = new XmlDocument();
1235
1236 Dictionary<string, object> vars = instance.GetVars();
1237
1238 instance.PluginData = new Object[0];
1239
1240 doc.LoadXml(xml);
1241
1242 XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");
1243 if(rootL.Count != 1)
1244 {
1245 return;
1246 }
1247 XmlNode rootNode = rootL[0];
1248
1249 if(rootNode != null)
1250 {
1251 object varValue;
1252 XmlNodeList partL = rootNode.ChildNodes;
1253
1254 foreach (XmlNode part in partL)
1255 {
1256 switch(part.Name)
1257 {
1258 case "State":
1259 instance.State=part.InnerText;
1260 break;
1261 case "Variables":
1262 XmlNodeList varL = part.ChildNodes;
1263 foreach (XmlNode var in varL)
1264 {
1265 string varName;
1266 varValue=ReadTypedValue(var, out varName);
1267
1268 if(vars.ContainsKey(varName))
1269 vars[varName] = varValue;
1270 }
1271 instance.SetVars(vars);
1272 break;
1273 case "Queue":
1274 XmlNodeList itemL = part.ChildNodes;
1275 foreach (XmlNode item in itemL)
1276 {
1277 List<Object> parms = new List<Object>();
1278 List<XDetectParams> detected =
1279 new List<XDetectParams>();
1280
1281 string eventName =
1282 item.Attributes.GetNamedItem("event").Value;
1283 XmlNodeList eventL = item.ChildNodes;
1284 foreach (XmlNode evt in eventL)
1285 {
1286 switch(evt.Name)
1287 {
1288 case "Params":
1289 XmlNodeList prms = evt.ChildNodes;
1290 foreach (XmlNode pm in prms)
1291 parms.Add(ReadTypedValue(pm));
1292
1293 break;
1294 case "Detected":
1295 XmlNodeList detL = evt.ChildNodes;
1296 foreach (XmlNode det in detL)
1297 {
1298 string vect =
1299 det.Attributes.GetNamedItem(
1300 "pos").Value;
1301 LSL_Types.Vector3 v =
1302 new LSL_Types.Vector3(vect);
1303 LLUUID uuid = new LLUUID();
1304 LLUUID.TryParse(det.InnerText,
1305 out uuid);
1306
1307 XDetectParams d;
1308 d.Key = uuid;
1309 d.OffsetPos = v;
1310
1311 detected.Add(d);
1312 }
1313 break;
1314 }
1315 }
1316 XEventParams ep = new XEventParams(
1317 eventName, parms.ToArray(),
1318 detected.ToArray());
1319 instance.EventQueue.Enqueue(ep);
1320 }
1321 break;
1322 case "Plugins":
1323 instance.PluginData = ReadList(part).Data;
1324 break;
1325 }
1326 }
1327 }
1328 }
1329
1330 private static void DumpList(XmlDocument doc, XmlNode parent,
1331 LSL_Types.list l)
1332 {
1333 foreach (Object o in l.Data)
1334 WriteTypedValue(doc, parent, "ListItem", "", o);
1335 }
1336
1337 private static LSL_Types.list ReadList(XmlNode parent)
1338 {
1339 List<Object> olist = new List<Object>();
1340
1341 XmlNodeList itemL = parent.ChildNodes;
1342 foreach(XmlNode item in itemL)
1343 olist.Add(ReadTypedValue(item));
1344
1345 return new LSL_Types.list(olist.ToArray());
1346 }
1347
1348 private static void WriteTypedValue(XmlDocument doc, XmlNode parent,
1349 string tag, string name, object value)
1350 {
1351 Type t=value.GetType();
1352 XmlAttribute typ = doc.CreateAttribute("", "type", "");
1353 XmlNode n = doc.CreateElement("", tag, "");
1354
1355 if(value is LSL_Types.list)
1356 {
1357 typ.Value = "list";
1358 n.Attributes.Append(typ);
1359
1360 DumpList(doc, n, (LSL_Types.list) value);
1361
1362 if(name != String.Empty)
1363 {
1364 XmlAttribute nam = doc.CreateAttribute("", "name", "");
1365 nam.Value = name;
1366 n.Attributes.Append(nam);
1367 }
1368
1369 parent.AppendChild(n);
1370 return;
1371 }
1372
1373 n.AppendChild(doc.CreateTextNode(value.ToString()));
1374
1375 typ.Value = t.ToString();
1376 n.Attributes.Append(typ);
1377 if(name != String.Empty)
1378 {
1379 XmlAttribute nam = doc.CreateAttribute("", "name", "");
1380 nam.Value = name;
1381 n.Attributes.Append(nam);
1382 }
1383
1384 parent.AppendChild(n);
1385 }
1386
1387 private static object ReadTypedValue(XmlNode tag, out string name)
1388 {
1389 name = tag.Attributes.GetNamedItem("name").Value;
1390
1391 return ReadTypedValue(tag);
1392 }
1393
1394 private static object ReadTypedValue(XmlNode tag)
1395 {
1396 Object varValue;
1397 string assembly;
1398
1399 string itemType = tag.Attributes.GetNamedItem("type").Value;
1400
1401 if(itemType == "list")
1402 return ReadList(tag);
1403
1404 if(itemType == "libsecondlife.LLUUID")
1405 {
1406 LLUUID val = new LLUUID();
1407 LLUUID.TryParse(tag.InnerText, out val);
1408
1409 return val;
1410 }
1411
1412 Type itemT = Type.GetType(itemType);
1413 if(itemT == null)
1414 {
1415 Object[] args =
1416 new Object[] { tag.InnerText };
1417
1418 assembly = itemType+", OpenSim.Region.ScriptEngine.XEngine.Script";
1419 itemT = Type.GetType(assembly);
1420 if(itemT == null)
1421 return null;
1422
1423 varValue = Activator.CreateInstance(itemT, args);
1424
1425 if(varValue == null)
1426 return null;
1427 }
1428 else
1429 {
1430 varValue = Convert.ChangeType(tag.InnerText, itemT);
1431 }
1432 return varValue;
1433 }
1434 }
1435}