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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 48fd7f1..440540e 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3214 { 3214 {
3215 m_host.AddScriptLPS(1); 3215 m_host.AddScriptLPS(1);
3216 SceneObjectPart targ = World.GetSceneObjectPart(target); 3216 SceneObjectPart targ = World.GetSceneObjectPart(target);
3217 if( targ == null ) 3217 if (targ == null)
3218 return; 3218 return;
3219 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); 3219 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3220 } 3220 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 43905a7..dc97174 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -321,7 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
321 { 321 {
322 // ...if it is there. With mono --debug OpenSim.exe, 322 // ...if it is there. With mono --debug OpenSim.exe,
323 // you'll get the error in the format filename:linenumber 323 // you'll get the error in the format filename:linenumber
324 if(colon + 6 < t.Length && t.Substring(colon + 1, 5).Equals("line ")) colon += 6; 324 if (colon + 6 < t.Length && t.Substring(colon + 1, 5).Equals("line ")) colon += 6;
325 else ++colon; // else only skip the colon 325 else ++colon; // else only skip the colon
326 line = " at line " + Convert.ToInt32(t.Substring(colon)).ToString(); 326 line = " at line " + Convert.ToInt32(t.Substring(colon)).ToString();
327 } 327 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a1f79ae..2612e93 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3156,7 +3156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3156 { 3156 {
3157 m_host.AddScriptLPS(1); 3157 m_host.AddScriptLPS(1);
3158 SceneObjectPart targ = World.GetSceneObjectPart(target); 3158 SceneObjectPart targ = World.GetSceneObjectPart(target);
3159 if( targ == null ) 3159 if (targ == null)
3160 return; 3160 return;
3161 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); 3161 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3162 } 3162 }