diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index dfc9aa3..1d55b95 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
47 | { | 47 | { |
48 | 48 | ||
49 | private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; | 49 | private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; |
50 | private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; | ||
50 | private LSL_Api m_lslApi; | 51 | private LSL_Api m_lslApi; |
51 | 52 | ||
52 | [SetUp] | 53 | [SetUp] |
@@ -164,5 +165,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
164 | Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail"); | 165 | Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail"); |
165 | Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail"); | 166 | Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail"); |
166 | } | 167 | } |
168 | |||
169 | [Test] | ||
170 | // llVecNorm test. | ||
171 | public void TestllVecNorm() | ||
172 | { | ||
173 | // Check special case for normalizing zero vector. | ||
174 | CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); | ||
175 | // Check various vectors. | ||
176 | CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d)); | ||
177 | CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d)); | ||
178 | CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d)); | ||
179 | CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d)); | ||
180 | } | ||
181 | |||
182 | public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck) | ||
183 | { | ||
184 | // Call LSL function to normalize the vector. | ||
185 | LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec); | ||
186 | // Check each vector component against expected result. | ||
187 | Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component"); | ||
188 | Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component"); | ||
189 | Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component"); | ||
190 | } | ||
167 | } | 191 | } |
168 | } | 192 | } |