diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | 271 |
1 files changed, 244 insertions, 27 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index e160fd3..0edff14 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
143 | { | 143 | { |
144 | lock (Util.RandomClass) | 144 | lock (Util.RandomClass) |
145 | { | 145 | { |
146 | return Util.RandomClass.Next((int) mag); | 146 | return Util.RandomClass.NextDouble() * mag; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | 149 | ||
@@ -441,54 +441,248 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
441 | 441 | ||
442 | public void llSetColor(LSL_Types.Vector3 color, int face) | 442 | public void llSetColor(LSL_Types.Vector3 color, int face) |
443 | { | 443 | { |
444 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
445 | LLColor texcolor; | ||
446 | if (face > -1) | ||
447 | { | ||
448 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
449 | texcolor.R = (float)Math.Abs(color.X - 1); | ||
450 | texcolor.G = (float)Math.Abs(color.Y - 1); | ||
451 | texcolor.B = (float)Math.Abs(color.Z - 1); | ||
452 | tex.FaceTextures[face].RGBA = texcolor; | ||
453 | m_host.UpdateTexture(tex); | ||
454 | return; | ||
455 | } | ||
456 | else if (face == -1) | ||
457 | { | ||
458 | texcolor = tex.DefaultTexture.RGBA; | ||
459 | texcolor.R = (float)Math.Abs(color.X - 1); | ||
460 | texcolor.G = (float)Math.Abs(color.Y - 1); | ||
461 | texcolor.B = (float)Math.Abs(color.Z - 1); | ||
462 | tex.DefaultTexture.RGBA = texcolor; | ||
463 | for (uint i = 0; i < 32; i++) | ||
464 | { | ||
465 | if (tex.FaceTextures[i] != null) | ||
466 | { | ||
467 | texcolor = tex.FaceTextures[i].RGBA; | ||
468 | texcolor.R = (float)Math.Abs(color.X - 1); | ||
469 | texcolor.G = (float)Math.Abs(color.Y - 1); | ||
470 | texcolor.B = (float)Math.Abs(color.Z - 1); | ||
471 | tex.FaceTextures[i].RGBA = texcolor; | ||
472 | } | ||
473 | } | ||
474 | m_host.UpdateTexture(tex); | ||
475 | return; | ||
476 | } | ||
444 | NotImplemented("llSetColor"); | 477 | NotImplemented("llSetColor"); |
445 | return; | 478 | return; |
446 | } | 479 | } |
447 | 480 | ||
448 | public double llGetAlpha(int face) | 481 | public double llGetAlpha(int face) |
449 | { | 482 | { |
450 | NotImplemented("llGetAlpha"); | 483 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); |
484 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | ||
485 | { | ||
486 | return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); | ||
487 | } | ||
488 | if (face > -1) | ||
489 | { | ||
490 | return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); | ||
491 | } | ||
451 | return 0; | 492 | return 0; |
452 | } | 493 | } |
453 | 494 | ||
454 | public void llSetAlpha(double alpha, int face) | 495 | public void llSetAlpha(double alpha, int face) |
455 | { | 496 | { |
497 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
498 | LLColor texcolor; | ||
499 | if (face > -1) | ||
500 | { | ||
501 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
502 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
503 | tex.FaceTextures[face].RGBA = texcolor; | ||
504 | m_host.UpdateTexture(tex); | ||
505 | return; | ||
506 | } | ||
507 | else if (face == -1) | ||
508 | { | ||
509 | texcolor = tex.DefaultTexture.RGBA; | ||
510 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
511 | tex.DefaultTexture.RGBA = texcolor; | ||
512 | for (int i = 0; i < 32; i++) | ||
513 | { | ||
514 | if (tex.FaceTextures[i] != null) | ||
515 | { | ||
516 | texcolor = tex.FaceTextures[i].RGBA; | ||
517 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
518 | tex.FaceTextures[i].RGBA = texcolor; | ||
519 | } | ||
520 | } | ||
521 | m_host.UpdateTexture(tex); | ||
522 | return; | ||
523 | } | ||
456 | NotImplemented("llSetAlpha"); | 524 | NotImplemented("llSetAlpha"); |
457 | return; | 525 | return; |
458 | } | 526 | } |
459 | 527 | ||
460 | public LSL_Types.Vector3 llGetColor(int face) | 528 | public LSL_Types.Vector3 llGetColor(int face) |
461 | { | 529 | { |
530 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
531 | LLColor texcolor; | ||
532 | LSL_Types.Vector3 rgb; | ||
533 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | ||
534 | { | ||
535 | texcolor = tex.DefaultTexture.RGBA; | ||
536 | rgb.X = (255 - (texcolor.R * 255)) / 255; | ||
537 | rgb.Y = (255 - (texcolor.G * 255)) / 255; | ||
538 | rgb.Z = (255 - (texcolor.B * 255)) / 255; | ||
539 | return rgb; | ||
540 | } | ||
541 | if (face > -1) | ||
542 | { | ||
543 | texcolor = tex.GetFace((uint)face).RGBA; | ||
544 | rgb.X = (255 - (texcolor.R * 255)) / 255; | ||
545 | rgb.Y = (255 - (texcolor.G * 255)) / 255; | ||
546 | rgb.Z = (255 - (texcolor.B * 255)) / 255; | ||
547 | return rgb; | ||
548 | } | ||
462 | NotImplemented("llGetColor"); | 549 | NotImplemented("llGetColor"); |
463 | return new LSL_Types.Vector3(); | 550 | return new LSL_Types.Vector3(); |
464 | } | 551 | } |
465 | 552 | ||
466 | public void llSetTexture(string texture, int face) | 553 | public void llSetTexture(string texture, int face) |
467 | { | 554 | { |
555 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
556 | if (face > -1) | ||
557 | { | ||
558 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
559 | texface.TextureID = new LLUUID(texture); | ||
560 | tex.FaceTextures[face] = texface; | ||
561 | m_host.UpdateTexture(tex); | ||
562 | return; | ||
563 | } | ||
564 | else if (face == -1) | ||
565 | { | ||
566 | for (uint i = 0; i < 32; i++) | ||
567 | { | ||
568 | if (tex.FaceTextures[i] != null) | ||
569 | { | ||
570 | tex.FaceTextures[i].TextureID = new LLUUID(texture); | ||
571 | } | ||
572 | } | ||
573 | tex.DefaultTexture.TextureID = new LLUUID(texture); | ||
574 | m_host.UpdateTexture(tex); | ||
575 | return; | ||
576 | } | ||
468 | NotImplemented("llSetTexture"); | 577 | NotImplemented("llSetTexture"); |
469 | return; | 578 | return; |
470 | } | 579 | } |
471 | 580 | ||
472 | public void llScaleTexture(double u, double v, int face) | 581 | public void llScaleTexture(double u, double v, int face) |
473 | { | 582 | { |
583 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
584 | if (face > -1) | ||
585 | { | ||
586 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
587 | texface.RepeatU = (float)u; | ||
588 | texface.RepeatV = (float)v; | ||
589 | tex.FaceTextures[face] = texface; | ||
590 | m_host.UpdateTexture(tex); | ||
591 | return; | ||
592 | } | ||
593 | if (face == -1) | ||
594 | { | ||
595 | for (int i = 0; i < 32; i++) | ||
596 | { | ||
597 | if (tex.FaceTextures[i] != null) | ||
598 | { | ||
599 | tex.FaceTextures[i].RepeatU = (float)u; | ||
600 | tex.FaceTextures[i].RepeatV = (float)v; | ||
601 | |||
602 | } | ||
603 | } | ||
604 | tex.DefaultTexture.RepeatU = (float)u; | ||
605 | tex.DefaultTexture.RepeatV = (float)v; | ||
606 | m_host.UpdateTexture(tex); | ||
607 | return; | ||
608 | } | ||
474 | NotImplemented("llScaleTexture"); | 609 | NotImplemented("llScaleTexture"); |
475 | return; | 610 | return; |
476 | } | 611 | } |
477 | 612 | ||
478 | public void llOffsetTexture(double u, double v, int face) | 613 | public void llOffsetTexture(double u, double v, int face) |
479 | { | 614 | { |
615 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
616 | if (face > -1) | ||
617 | { | ||
618 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
619 | texface.OffsetU = (float)u; | ||
620 | texface.OffsetV = (float)v; | ||
621 | tex.FaceTextures[face] = texface; | ||
622 | m_host.UpdateTexture(tex); | ||
623 | return; | ||
624 | } | ||
625 | if (face == -1) | ||
626 | { | ||
627 | LLObject.TextureEntryFace texface; | ||
628 | for (int i = 0; i < 32; i++) | ||
629 | { | ||
630 | if (tex.FaceTextures[i] != null) | ||
631 | { | ||
632 | tex.FaceTextures[i].OffsetU = (float)u; | ||
633 | tex.FaceTextures[i].OffsetV = (float)v; | ||
634 | } | ||
635 | } | ||
636 | tex.DefaultTexture.OffsetU = (float)u; | ||
637 | tex.DefaultTexture.OffsetV = (float)v; | ||
638 | m_host.UpdateTexture(tex); | ||
639 | return; | ||
640 | } | ||
480 | NotImplemented("llOffsetTexture"); | 641 | NotImplemented("llOffsetTexture"); |
481 | return; | 642 | return; |
482 | } | 643 | } |
483 | 644 | ||
484 | public void llRotateTexture(double rotation, int face) | 645 | public void llRotateTexture(double rotation, int face) |
485 | { | 646 | { |
647 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
648 | if (face > -1) | ||
649 | { | ||
650 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
651 | texface.Rotation = (float)rotation; | ||
652 | tex.FaceTextures[face] = texface; | ||
653 | m_host.UpdateTexture(tex); | ||
654 | return; | ||
655 | } | ||
656 | if (face == -1) | ||
657 | { | ||
658 | for (int i = 0; i < 32; i++) | ||
659 | { | ||
660 | if (tex.FaceTextures[i] != null) | ||
661 | { | ||
662 | tex.FaceTextures[i].Rotation = (float)rotation; | ||
663 | } | ||
664 | } | ||
665 | tex.DefaultTexture.Rotation = (float)rotation; | ||
666 | m_host.UpdateTexture(tex); | ||
667 | return; | ||
668 | } | ||
486 | NotImplemented("llRotateTexture"); | 669 | NotImplemented("llRotateTexture"); |
487 | return; | 670 | return; |
488 | } | 671 | } |
489 | 672 | ||
490 | public string llGetTexture(int face) | 673 | public string llGetTexture(int face) |
491 | { | 674 | { |
675 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); | ||
676 | if (face == -1) | ||
677 | { | ||
678 | face = 0; | ||
679 | } | ||
680 | if (face > -1) | ||
681 | { | ||
682 | LLObject.TextureEntryFace texface; | ||
683 | texface = tex.GetFace((uint)face); | ||
684 | return texface.TextureID.ToStringHyphenated(); | ||
685 | } | ||
492 | NotImplemented("llGetTexture"); | 686 | NotImplemented("llGetTexture"); |
493 | return ""; | 687 | return ""; |
494 | } | 688 | } |
@@ -1151,17 +1345,40 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
1151 | 1345 | ||
1152 | public LSL_Types.Vector3 llGetTextureOffset(int face) | 1346 | public LSL_Types.Vector3 llGetTextureOffset(int face) |
1153 | { | 1347 | { |
1154 | return new LSL_Types.Vector3(); | 1348 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); |
1349 | LSL_Types.Vector3 offset; | ||
1350 | if (face == -1) | ||
1351 | { | ||
1352 | face = 0; | ||
1353 | } | ||
1354 | offset.X = tex.GetFace((uint)face).OffsetU; | ||
1355 | offset.Y = tex.GetFace((uint)face).OffsetV; | ||
1356 | offset.Z = 0.0; | ||
1357 | return offset; | ||
1155 | } | 1358 | } |
1156 | 1359 | ||
1157 | public LSL_Types.Vector3 llGetTextureScale(int side) | 1360 | public LSL_Types.Vector3 llGetTextureScale(int side) |
1158 | { | 1361 | { |
1159 | return new LSL_Types.Vector3(); | 1362 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); |
1363 | LSL_Types.Vector3 scale; | ||
1364 | if (side == -1) | ||
1365 | { | ||
1366 | side = 0; | ||
1367 | } | ||
1368 | scale.X = tex.GetFace((uint)side).RepeatU; | ||
1369 | scale.Y = tex.GetFace((uint)side).RepeatV; | ||
1370 | scale.Z = 0.0; | ||
1371 | return scale; | ||
1160 | } | 1372 | } |
1161 | 1373 | ||
1162 | public double llGetTextureRot(int side) | 1374 | public double llGetTextureRot(int face) |
1163 | { | 1375 | { |
1164 | return 0; | 1376 | LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); |
1377 | if (face == -1) | ||
1378 | { | ||
1379 | face = 0; | ||
1380 | } | ||
1381 | return tex.GetFace((uint)face).Rotation; | ||
1165 | } | 1382 | } |
1166 | 1383 | ||
1167 | public int llSubStringIndex(string source, string pattern) | 1384 | public int llSubStringIndex(string source, string pattern) |
@@ -1604,87 +1821,87 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
1604 | { | 1821 | { |
1605 | switch ((int) rules[i]) | 1822 | switch ((int) rules[i]) |
1606 | { | 1823 | { |
1607 | case (int) PrimitiveRule.PSYS_PART_FLAGS: | 1824 | case (int) LSL_BaseClass.PSYS_PART_FLAGS: |
1608 | prules.PartFlags = (uint) rules[i + 1]; | 1825 | prules.PartFlags = (uint) rules[i + 1]; |
1609 | break; | 1826 | break; |
1610 | 1827 | ||
1611 | case (int) PrimitiveRule.PSYS_PART_START_COLOR: | 1828 | case (int)LSL_BaseClass.PSYS_PART_START_COLOR: |
1612 | prules.PartStartColor = (LLColor) rules[i + 1]; | 1829 | prules.PartStartColor = (LLColor) rules[i + 1]; |
1613 | break; | 1830 | break; |
1614 | 1831 | ||
1615 | case (int) PrimitiveRule.PSYS_PART_START_ALPHA: | 1832 | case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: |
1616 | //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; | 1833 | //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; |
1617 | break; | 1834 | break; |
1618 | 1835 | ||
1619 | case (int) PrimitiveRule.PSYS_PART_END_COLOR: | 1836 | case (int)LSL_BaseClass.PSYS_PART_END_COLOR: |
1620 | prules.PartEndColor = (LLColor) rules[i + 1]; | 1837 | prules.PartEndColor = (LLColor) rules[i + 1]; |
1621 | break; | 1838 | break; |
1622 | 1839 | ||
1623 | case (int) PrimitiveRule.PSYS_PART_END_ALPHA: | 1840 | case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: |
1624 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 1841 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
1625 | break; | 1842 | break; |
1626 | 1843 | ||
1627 | case (int) PrimitiveRule.PSYS_PART_START_SCALE: | 1844 | case (int)LSL_BaseClass.PSYS_PART_START_SCALE: |
1628 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 1845 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
1629 | break; | 1846 | break; |
1630 | 1847 | ||
1631 | case (int) PrimitiveRule.PSYS_PART_END_SCALE: | 1848 | case (int)LSL_BaseClass.PSYS_PART_END_SCALE: |
1632 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 1849 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
1633 | break; | 1850 | break; |
1634 | 1851 | ||
1635 | case (int) PrimitiveRule.PSYS_PART_MAX_AGE: | 1852 | case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: |
1636 | prules.MaxAge = (float) rules[i + 1]; | 1853 | prules.MaxAge = (float) rules[i + 1]; |
1637 | break; | 1854 | break; |
1638 | 1855 | ||
1639 | case (int) PrimitiveRule.PSYS_SRC_ACCEL: | 1856 | case (int)LSL_BaseClass.PSYS_SRC_ACCEL: |
1640 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 1857 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
1641 | break; | 1858 | break; |
1642 | 1859 | ||
1643 | case (int) PrimitiveRule.PSYS_SRC_PATTERN: | 1860 | case (int)LSL_BaseClass.PSYS_SRC_PATTERN: |
1644 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | 1861 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; |
1645 | break; | 1862 | break; |
1646 | 1863 | ||
1647 | case (int) PrimitiveRule.PSYS_SRC_TEXTURE: | 1864 | case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: |
1648 | prules.Texture = (LLUUID) rules[i + 1]; | 1865 | prules.Texture = (LLUUID) rules[i + 1]; |
1649 | break; | 1866 | break; |
1650 | 1867 | ||
1651 | case (int) PrimitiveRule.PSYS_SRC_BURST_RATE: | 1868 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: |
1652 | prules.BurstRate = (float) rules[i + 1]; | 1869 | prules.BurstRate = (float) rules[i + 1]; |
1653 | break; | 1870 | break; |
1654 | 1871 | ||
1655 | case (int) PrimitiveRule.PSYS_SRC_BURST_PART_COUNT: | 1872 | case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: |
1656 | prules.BurstPartCount = (byte) rules[i + 1]; | 1873 | prules.BurstPartCount = (byte) rules[i + 1]; |
1657 | break; | 1874 | break; |
1658 | 1875 | ||
1659 | case (int) PrimitiveRule.PSYS_SRC_BURST_RADIUS: | 1876 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: |
1660 | prules.BurstRadius = (float) rules[i + 1]; | 1877 | prules.BurstRadius = (float) rules[i + 1]; |
1661 | break; | 1878 | break; |
1662 | 1879 | ||
1663 | case (int) PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN: | 1880 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: |
1664 | prules.BurstSpeedMin = (float) rules[i + 1]; | 1881 | prules.BurstSpeedMin = (float) rules[i + 1]; |
1665 | break; | 1882 | break; |
1666 | 1883 | ||
1667 | case (int) PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX: | 1884 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: |
1668 | prules.BurstSpeedMax = (float) rules[i + 1]; | 1885 | prules.BurstSpeedMax = (float) rules[i + 1]; |
1669 | break; | 1886 | break; |
1670 | 1887 | ||
1671 | case (int) PrimitiveRule.PSYS_SRC_MAX_AGE: | 1888 | case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: |
1672 | prules.MaxAge = (float) rules[i + 1]; | 1889 | prules.MaxAge = (float) rules[i + 1]; |
1673 | break; | 1890 | break; |
1674 | 1891 | ||
1675 | case (int) PrimitiveRule.PSYS_SRC_TARGET_KEY: | 1892 | case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: |
1676 | prules.Target = (LLUUID) rules[i + 1]; | 1893 | prules.Target = (LLUUID) rules[i + 1]; |
1677 | break; | 1894 | break; |
1678 | 1895 | ||
1679 | case (int) PrimitiveRule.PSYS_SRC_OMEGA: | 1896 | case (int)LSL_BaseClass.PSYS_SRC_OMEGA: |
1680 | //cast?? prules.MaxAge = (float)rules[i + 1]; | 1897 | //cast?? prules.MaxAge = (float)rules[i + 1]; |
1681 | break; | 1898 | break; |
1682 | 1899 | ||
1683 | case (int) PrimitiveRule.PSYS_SRC_ANGLE_BEGIN: | 1900 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: |
1684 | prules.InnerAngle = (float) rules[i + 1]; | 1901 | prules.InnerAngle = (float) rules[i + 1]; |
1685 | break; | 1902 | break; |
1686 | 1903 | ||
1687 | case (int) PrimitiveRule.PSYS_SRC_ANGLE_END: | 1904 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: |
1688 | prules.OuterAngle = (float) rules[i + 1]; | 1905 | prules.OuterAngle = (float) rules[i + 1]; |
1689 | break; | 1906 | break; |
1690 | } | 1907 | } |