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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 11f255f..669189d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1267,12 +1267,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1267 protected void SetScale(SceneObjectPart part, LSL_Vector scale) 1267 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1268 { 1268 {
1269 // TODO: this needs to trigger a persistance save as well 1269 // TODO: this needs to trigger a persistance save as well
1270
1271 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1270 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1272 return; 1271 return;
1273 1272 if (scale.x < 0.01)
1274 if (scale.x < 0.01 || scale.y < 0.01 || scale.z < 0.01) 1273 scale.x = 0.01;
1275 return; 1274 if (scale.y < 0.01)
1275 scale.y = 0.01;
1276 if (scale.z < 0.01)
1277 scale.z = 0.01;
1276 1278
1277 if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) 1279 if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
1278 { 1280 {
@@ -1283,12 +1285,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1283 if (scale.z > World.m_maxPhys) 1285 if (scale.z > World.m_maxPhys)
1284 scale.z = World.m_maxPhys; 1286 scale.z = World.m_maxPhys;
1285 } 1287 }
1288
1286 if (scale.x > World.m_maxNonphys) 1289 if (scale.x > World.m_maxNonphys)
1287 scale.x = World.m_maxNonphys; 1290 scale.x = World.m_maxNonphys;
1288 if (scale.y > World.m_maxNonphys) 1291 if (scale.y > World.m_maxNonphys)
1289 scale.y = World.m_maxNonphys; 1292 scale.y = World.m_maxNonphys;
1290 if (scale.z > World.m_maxNonphys) 1293 if (scale.z > World.m_maxNonphys)
1291 scale.z = World.m_maxNonphys; 1294 scale.z = World.m_maxNonphys;
1295
1292 Vector3 tmp = part.Scale; 1296 Vector3 tmp = part.Scale;
1293 tmp.X = (float)scale.x; 1297 tmp.X = (float)scale.x;
1294 tmp.Y = (float)scale.y; 1298 tmp.Y = (float)scale.y;