diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 48 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 4 |
2 files changed, 26 insertions, 26 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b5ca167..a8c74ac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5509,7 +5509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5509 | 5509 | ||
5510 | while (idx < rules.Length) | 5510 | while (idx < rules.Length) |
5511 | { | 5511 | { |
5512 | int code = Convert.ToInt32(rules.Data[idx++]); | 5512 | int code = Convert.ToInt32(rules.Data[idx++].ToString()); |
5513 | 5513 | ||
5514 | int remain = rules.Length - idx; | 5514 | int remain = rules.Length - idx; |
5515 | 5515 | ||
@@ -5547,7 +5547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5547 | if (remain < 3) | 5547 | if (remain < 3) |
5548 | return; | 5548 | return; |
5549 | 5549 | ||
5550 | code = Convert.ToInt32(rules.Data[idx++]); | 5550 | code = Convert.ToInt32(rules.Data[idx++].ToString()); |
5551 | 5551 | ||
5552 | remain = rules.Length - idx; | 5552 | remain = rules.Length - idx; |
5553 | float hollow; | 5553 | float hollow; |
@@ -5566,7 +5566,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5566 | if (remain < 6) | 5566 | if (remain < 6) |
5567 | return; | 5567 | return; |
5568 | 5568 | ||
5569 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5569 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5570 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut | 5570 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut |
5571 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5571 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5572 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5572 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5580,7 +5580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5580 | if (remain < 6) | 5580 | if (remain < 6) |
5581 | return; | 5581 | return; |
5582 | 5582 | ||
5583 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5583 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5584 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut | 5584 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut |
5585 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5585 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5586 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5586 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5595,7 +5595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5595 | if (remain < 6) | 5595 | if (remain < 6) |
5596 | return; | 5596 | return; |
5597 | 5597 | ||
5598 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5598 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5599 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | 5599 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut |
5600 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5600 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5601 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5601 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5609,7 +5609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5609 | if (remain < 5) | 5609 | if (remain < 5) |
5610 | return; | 5610 | return; |
5611 | 5611 | ||
5612 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5612 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5613 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut | 5613 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut |
5614 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5614 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5615 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5615 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5622,7 +5622,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5622 | if (remain < 11) | 5622 | if (remain < 11) |
5623 | return; | 5623 | return; |
5624 | 5624 | ||
5625 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5625 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5626 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | 5626 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut |
5627 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5627 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5628 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5628 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5641,7 +5641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5641 | if (remain < 11) | 5641 | if (remain < 11) |
5642 | return; | 5642 | return; |
5643 | 5643 | ||
5644 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5644 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5645 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | 5645 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut |
5646 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5646 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5647 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5647 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5660,7 +5660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5660 | if (remain < 11) | 5660 | if (remain < 11) |
5661 | return; | 5661 | return; |
5662 | 5662 | ||
5663 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | 5663 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape |
5664 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | 5664 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut |
5665 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | 5665 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); |
5666 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5666 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5680,7 +5680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5680 | return; | 5680 | return; |
5681 | 5681 | ||
5682 | string map = rules.Data[idx++].ToString(); | 5682 | string map = rules.Data[idx++].ToString(); |
5683 | face = Convert.ToInt32(rules.Data[idx++]); // type | 5683 | face = Convert.ToInt32(rules.Data[idx++].ToString()); // type |
5684 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; | 5684 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; |
5685 | SetPrimitiveShapeParams(map, face); | 5685 | SetPrimitiveShapeParams(map, face); |
5686 | break; | 5686 | break; |
@@ -5692,7 +5692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5692 | if (remain < 5) | 5692 | if (remain < 5) |
5693 | return; | 5693 | return; |
5694 | 5694 | ||
5695 | face=Convert.ToInt32(rules.Data[idx++]); | 5695 | face=Convert.ToInt32(rules.Data[idx++].ToString()); |
5696 | string tex=rules.Data[idx++].ToString(); | 5696 | string tex=rules.Data[idx++].ToString(); |
5697 | LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5697 | LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
5698 | LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5698 | LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
@@ -5709,7 +5709,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5709 | if (remain < 3) | 5709 | if (remain < 3) |
5710 | return; | 5710 | return; |
5711 | 5711 | ||
5712 | face=Convert.ToInt32(rules.Data[idx++]); | 5712 | face=Convert.ToInt32(rules.Data[idx++].ToString()); |
5713 | LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5713 | LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
5714 | double alpha=Convert.ToDouble(rules.Data[idx++]); | 5714 | double alpha=Convert.ToDouble(rules.Data[idx++]); |
5715 | 5715 | ||
@@ -5721,8 +5721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5721 | if (remain < 7) | 5721 | if (remain < 7) |
5722 | return; | 5722 | return; |
5723 | 5723 | ||
5724 | int flexi = Convert.ToInt32(rules.Data[idx++]); | 5724 | int flexi = Convert.ToInt32(rules.Data[idx++].ToString()); |
5725 | int softness = Convert.ToInt32(rules.Data[idx++]); | 5725 | int softness = Convert.ToInt32(rules.Data[idx++].ToString()); |
5726 | float gravity = (float)Convert.ToDouble(rules.Data[idx++]); | 5726 | float gravity = (float)Convert.ToDouble(rules.Data[idx++]); |
5727 | float friction = (float)Convert.ToDouble(rules.Data[idx++]); | 5727 | float friction = (float)Convert.ToDouble(rules.Data[idx++]); |
5728 | float wind = (float)Convert.ToDouble(rules.Data[idx++]); | 5728 | float wind = (float)Convert.ToDouble(rules.Data[idx++]); |
@@ -5747,7 +5747,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5747 | case (int)ScriptBaseClass.PRIM_GLOW: | 5747 | case (int)ScriptBaseClass.PRIM_GLOW: |
5748 | if (remain < 2) | 5748 | if (remain < 2) |
5749 | return; | 5749 | return; |
5750 | face = Convert.ToInt32(rules.Data[idx++]); | 5750 | face = Convert.ToInt32(rules.Data[idx++].ToString()); |
5751 | float glow = (float)Convert.ToDouble(rules.Data[idx++]); | 5751 | float glow = (float)Convert.ToDouble(rules.Data[idx++]); |
5752 | 5752 | ||
5753 | SetGlow(part, face, glow); | 5753 | SetGlow(part, face, glow); |
@@ -5756,8 +5756,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5756 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 5756 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
5757 | if (remain < 3) | 5757 | if (remain < 3) |
5758 | return; | 5758 | return; |
5759 | face = Convert.ToInt32(rules.Data[idx++]); | 5759 | face = Convert.ToInt32(rules.Data[idx++].ToString()); |
5760 | int shiny = Convert.ToInt32(rules.Data[idx++]); | 5760 | int shiny = Convert.ToInt32(rules.Data[idx++].ToString()); |
5761 | Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]); | 5761 | Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]); |
5762 | 5762 | ||
5763 | SetShiny(part, face, shiny, bump); | 5763 | SetShiny(part, face, shiny, bump); |
@@ -5766,7 +5766,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5766 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 5766 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
5767 | if (remain < 2) | 5767 | if (remain < 2) |
5768 | return; | 5768 | return; |
5769 | face = Convert.ToInt32(rules.Data[idx++]); | 5769 | face = Convert.ToInt32(rules.Data[idx++].ToString()); |
5770 | string bv = rules.Data[idx++].ToString(); | 5770 | string bv = rules.Data[idx++].ToString(); |
5771 | bool st; | 5771 | bool st; |
5772 | if (bv.Equals("1")) | 5772 | if (bv.Equals("1")) |
@@ -6071,7 +6071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6071 | int idx=0; | 6071 | int idx=0; |
6072 | while (idx < rules.Length) | 6072 | while (idx < rules.Length) |
6073 | { | 6073 | { |
6074 | int code=Convert.ToInt32(rules.Data[idx++]); | 6074 | int code=Convert.ToInt32(rules.Data[idx++].ToString()); |
6075 | int remain=rules.Length-idx; | 6075 | int remain=rules.Length-idx; |
6076 | 6076 | ||
6077 | switch (code) | 6077 | switch (code) |
@@ -6236,7 +6236,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6236 | if (remain < 1) | 6236 | if (remain < 1) |
6237 | return res; | 6237 | return res; |
6238 | 6238 | ||
6239 | face=Convert.ToInt32(rules.Data[idx++]); | 6239 | face=Convert.ToInt32(rules.Data[idx++].ToString()); |
6240 | 6240 | ||
6241 | res.Add(new LSL_Types.LSLInteger(0)); | 6241 | res.Add(new LSL_Types.LSLInteger(0)); |
6242 | res.Add(new LSL_Types.LSLInteger(0)); | 6242 | res.Add(new LSL_Types.LSLInteger(0)); |
@@ -6247,7 +6247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6247 | if (remain < 1) | 6247 | if (remain < 1) |
6248 | return res; | 6248 | return res; |
6249 | 6249 | ||
6250 | face=Convert.ToInt32(rules.Data[idx++]); | 6250 | face=Convert.ToInt32(rules.Data[idx++].ToString()); |
6251 | 6251 | ||
6252 | res.Add(new LSL_Types.LSLInteger(0)); | 6252 | res.Add(new LSL_Types.LSLInteger(0)); |
6253 | break; | 6253 | break; |
@@ -6275,7 +6275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6275 | if (remain < 1) | 6275 | if (remain < 1) |
6276 | return res; | 6276 | return res; |
6277 | 6277 | ||
6278 | face=Convert.ToInt32(rules.Data[idx++]); | 6278 | face=Convert.ToInt32(rules.Data[idx++].ToString()); |
6279 | 6279 | ||
6280 | res.Add(new LSL_Types.LSLInteger(0)); | 6280 | res.Add(new LSL_Types.LSLInteger(0)); |
6281 | break; | 6281 | break; |
@@ -6300,7 +6300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6300 | if (remain < 1) | 6300 | if (remain < 1) |
6301 | return res; | 6301 | return res; |
6302 | 6302 | ||
6303 | face=Convert.ToInt32(rules.Data[idx++]); | 6303 | face=Convert.ToInt32(rules.Data[idx++].ToString()); |
6304 | 6304 | ||
6305 | res.Add(new LSL_Types.LSLFloat(0)); | 6305 | res.Add(new LSL_Types.LSLFloat(0)); |
6306 | break; | 6306 | break; |
@@ -7387,7 +7387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7387 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 7387 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
7388 | object[] data = rules.Data; | 7388 | object[] data = rules.Data; |
7389 | for (int i = 0; i < data.Length; ++i) { | 7389 | for (int i = 0; i < data.Length; ++i) { |
7390 | int type = Convert.ToInt32(data[i++]); | 7390 | int type = Convert.ToInt32(data[i++].ToString()); |
7391 | if (i >= data.Length) break; // odd number of entries => ignore the last | 7391 | if (i >= data.Length) break; // odd number of entries => ignore the last |
7392 | 7392 | ||
7393 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 7393 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 739e168..e3b81b7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -35,8 +35,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
35 | public partial class ScriptBaseClass : MarshalByRefObject | 35 | public partial class ScriptBaseClass : MarshalByRefObject |
36 | { | 36 | { |
37 | // LSL CONSTANTS | 37 | // LSL CONSTANTS |
38 | public LSLInteger TRUE = new LSLInteger(1); | 38 | public static readonly LSLInteger TRUE = new LSLInteger(1); |
39 | public LSLInteger FALSE = new LSLInteger(0); | 39 | public static readonly LSLInteger FALSE = new LSLInteger(0); |
40 | 40 | ||
41 | public const int STATUS_PHYSICS = 1; | 41 | public const int STATUS_PHYSICS = 1; |
42 | public const int STATUS_ROTATE_X = 2; | 42 | public const int STATUS_ROTATE_X = 2; |