diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6e17639..11f255f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -99,17 +99,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | m_localID = localID; | 99 | m_localID = localID; |
100 | m_itemID = itemID; | 100 | m_itemID = itemID; |
101 | 101 | ||
102 | m_ScriptDelayFactor = m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 102 | m_ScriptDelayFactor = |
103 | m_ScriptDistanceFactor = m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); | 103 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
104 | m_MinTimerInterval = m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); | 104 | m_ScriptDistanceFactor = |
105 | m_automaticLinkPermission = m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); | 105 | m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); |
106 | m_scriptConsoleChannel = m_ScriptEngine.Config.GetInt("ScriptConsoleChannel", 0); | 106 | m_MinTimerInterval = |
107 | m_scriptConsoleChannelEnabled = (m_scriptConsoleChannel != 0); | 107 | m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); |
108 | m_notecardLineReadCharsMax = m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | 108 | m_automaticLinkPermission = |
109 | m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); | ||
110 | m_notecardLineReadCharsMax = | ||
111 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | ||
109 | if (m_notecardLineReadCharsMax > 65535) | 112 | if (m_notecardLineReadCharsMax > 65535) |
110 | m_notecardLineReadCharsMax = 65535; | 113 | m_notecardLineReadCharsMax = 65535; |
111 | 114 | ||
112 | m_TransferModule = m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 115 | m_TransferModule = |
116 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | ||
113 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 117 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
114 | if (m_UrlModule != null) | 118 | if (m_UrlModule != null) |
115 | { | 119 | { |
@@ -1975,7 +1979,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1975 | { | 1979 | { |
1976 | part.UpdateRotation(rot); | 1980 | part.UpdateRotation(rot); |
1977 | // Update rotation does not move the object in the physics scene if it's a linkset. | 1981 | // Update rotation does not move the object in the physics scene if it's a linkset. |
1978 | part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 1982 | |
1983 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | ||
1984 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | ||
1979 | } | 1985 | } |
1980 | 1986 | ||
1981 | /// <summary> | 1987 | /// <summary> |
@@ -6759,15 +6765,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6759 | // try to let this work as in SL... | 6765 | // try to let this work as in SL... |
6760 | if (part.ParentID == 0) | 6766 | if (part.ParentID == 0) |
6761 | { | 6767 | { |
6762 | // special case: If we are root, rotate | 6768 | // special case: If we are root, rotate complete SOG to new rotation |
6763 | // complete SOG to new rotation | ||
6764 | SetRot(part, Rot2Quaternion(q)); | 6769 | SetRot(part, Rot2Quaternion(q)); |
6765 | } | 6770 | } |
6766 | else | 6771 | else |
6767 | { | 6772 | { |
6768 | // we are a child. The rotation values | 6773 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
6769 | // will be set to the one of root modified | ||
6770 | // by rot, as in SL. Don't ask. | ||
6771 | SceneObjectGroup group = part.ParentGroup; | 6774 | SceneObjectGroup group = part.ParentGroup; |
6772 | if (group != null) // a bit paranoid, maybe | 6775 | if (group != null) // a bit paranoid, maybe |
6773 | { | 6776 | { |