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-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs68
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs68
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs24
4 files changed, 181 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index 551c6f6..cd2aa45 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -2425,5 +2425,30 @@ namespace OpenSim.Region.ScriptEngine.Common
2425 // Can not be public const? 2425 // Can not be public const?
2426 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 2426 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
2427 public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); 2427 public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
2428
2429 // constants for llSetCameraParams
2430 public const int CAMERA_PITCH = 0;
2431 public const int CAMERA_FOCUS_OFFSET = 1;
2432 public const int CAMERA_FOCUS_OFFSET_X = 2;
2433 public const int CAMERA_FOCUS_OFFSET_Y = 3;
2434 public const int CAMERA_FOCUS_OFFSET_Z = 4;
2435 public const int CAMERA_POSITION_LAG = 5;
2436 public const int CAMERA_FOCUS_LAG = 6;
2437 public const int CAMERA_DISTANCE = 7;
2438 public const int CAMERA_BEHINDNESS_ANGLE = 8;
2439 public const int CAMERA_BEHINDNESS_LAG = 9;
2440 public const int CAMERA_POSITION_THRESHOLD = 10;
2441 public const int CAMERA_FOCUS_THRESHOLD = 11;
2442 public const int CAMERA_ACTIVE = 12;
2443 public const int CAMERA_POSITION = 13;
2444 public const int CAMERA_POSITION_X = 14;
2445 public const int CAMERA_POSITION_Y = 15;
2446 public const int CAMERA_POSITION_Z = 16;
2447 public const int CAMERA_FOCUS = 17;
2448 public const int CAMERA_FOCUS_X = 18;
2449 public const int CAMERA_FOCUS_Y = 19;
2450 public const int CAMERA_FOCUS_Z = 20;
2451 public const int CAMERA_POSITION_LOCKED = 21;
2452 public const int CAMERA_FOCUS_LOCKED = 22;
2428 } 2453 }
2429} 2454}
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index c386e38..bdca67c 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -6917,13 +6917,77 @@ namespace OpenSim.Region.ScriptEngine.Common
6917 public void llSetCameraParams(LSL_Types.list rules) 6917 public void llSetCameraParams(LSL_Types.list rules)
6918 { 6918 {
6919 m_host.AddScriptLPS(1); 6919 m_host.AddScriptLPS(1);
6920 NotImplemented("llSetCameraParams"); 6920
6921 // our key in the object we are in
6922 LLUUID invItemID=InventorySelf();
6923 if (invItemID == LLUUID.Zero) return;
6924
6925 // the object we are in
6926 LLUUID objectID = m_host.ParentUUID;
6927 if(objectID == LLUUID.Zero) return;
6928
6929 // we need the permission first, to know which avatar we want to set the camera for
6930 LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
6931 if (agentID == LLUUID.Zero) return;
6932 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
6933
6934 ScenePresence presence = World.GetScenePresence(agentID);
6935
6936 // we are not interested in child-agents
6937 if(presence.IsChildAgent) return;
6938
6939 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
6940 object[] data = rules.Data;
6941 for(int i = 0; i < data.Length; ++i) {
6942 int type = Convert.ToInt32(data[i++]);
6943 if(i >= data.Length) break; // odd number of entries => ignore the last
6944
6945 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
6946 switch(type) {
6947 case BuiltIn_Commands_BaseClass.CAMERA_FOCUS:
6948 case BuiltIn_Commands_BaseClass.CAMERA_FOCUS_OFFSET:
6949 case BuiltIn_Commands_BaseClass.CAMERA_POSITION:
6950 LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i];
6951 parameters.Add(type + 1, (float)v.x);
6952 parameters.Add(type + 2, (float)v.y);
6953 parameters.Add(type + 3, (float)v.z);
6954 break;
6955 default:
6956 // TODO: clean that up as soon as the implicit casts are in
6957 if(data[i] is LSL_Types.LSLFloat)
6958 parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
6959 else if(data[i] is LSL_Types.LSLInteger)
6960 parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
6961 else parameters.Add(type, Convert.ToSingle(data[i]));
6962 break;
6963 }
6964 }
6965 if(parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
6921 } 6966 }
6922 6967
6923 public void llClearCameraParams() 6968 public void llClearCameraParams()
6924 { 6969 {
6925 m_host.AddScriptLPS(1); 6970 m_host.AddScriptLPS(1);
6926 NotImplemented("llClearCameraParams"); 6971
6972 // our key in the object we are in
6973 LLUUID invItemID=InventorySelf();
6974 if (invItemID == LLUUID.Zero) return;
6975
6976 // the object we are in
6977 LLUUID objectID = m_host.ParentUUID;
6978 if(objectID == LLUUID.Zero) return;
6979
6980 // we need the permission first, to know which avatar we want to clear the camera for
6981 LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
6982 if (agentID == LLUUID.Zero) return;
6983 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
6984
6985 ScenePresence presence = World.GetScenePresence(agentID);
6986
6987 // we are not interested in child-agents
6988 if(presence.IsChildAgent) return;
6989
6990 presence.ControllingClient.SendClearFollowCamProperties(objectID);
6927 } 6991 }
6928 6992
6929 public double llListStatistics(int operation, LSL_Types.list src) 6993 public double llListStatistics(int operation, LSL_Types.list src)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 99af529..dadad02 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6695,13 +6695,77 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6695 public void llSetCameraParams(LSL_Types.list rules) 6695 public void llSetCameraParams(LSL_Types.list rules)
6696 { 6696 {
6697 m_host.AddScriptLPS(1); 6697 m_host.AddScriptLPS(1);
6698 NotImplemented("llSetCameraParams"); 6698
6699 // our key in the object we are in
6700 LLUUID invItemID=InventorySelf();
6701 if (invItemID == LLUUID.Zero) return;
6702
6703 // the object we are in
6704 LLUUID objectID = m_host.ParentUUID;
6705 if(objectID == LLUUID.Zero) return;
6706
6707 // we need the permission first, to know which avatar we want to set the camera for
6708 LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
6709 if (agentID == LLUUID.Zero) return;
6710 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
6711
6712 ScenePresence presence = World.GetScenePresence(agentID);
6713
6714 // we are not interested in child-agents
6715 if(presence.IsChildAgent) return;
6716
6717 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
6718 object[] data = rules.Data;
6719 for(int i = 0; i < data.Length; ++i) {
6720 int type = Convert.ToInt32(data[i++]);
6721 if(i >= data.Length) break; // odd number of entries => ignore the last
6722
6723 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
6724 switch(type) {
6725 case ScriptBaseClass.CAMERA_FOCUS:
6726 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
6727 case ScriptBaseClass.CAMERA_POSITION:
6728 LSL_Types.Vector3 v = (LSL_Types.Vector3)data[i];
6729 parameters.Add(type + 1, (float)v.x);
6730 parameters.Add(type + 2, (float)v.y);
6731 parameters.Add(type + 3, (float)v.z);
6732 break;
6733 default:
6734 // TODO: clean that up as soon as the implicit casts are in
6735 if(data[i] is LSL_Types.LSLFloat)
6736 parameters.Add(type, (float)((LSL_Types.LSLFloat)data[i]).value);
6737 else if(data[i] is LSL_Types.LSLInteger)
6738 parameters.Add(type, (float)((LSL_Types.LSLInteger)data[i]).value);
6739 else parameters.Add(type, Convert.ToSingle(data[i]));
6740 break;
6741 }
6742 }
6743 if(parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
6699 } 6744 }
6700 6745
6701 public void llClearCameraParams() 6746 public void llClearCameraParams()
6702 { 6747 {
6703 m_host.AddScriptLPS(1); 6748 m_host.AddScriptLPS(1);
6704 NotImplemented("llClearCameraParams"); 6749
6750 // our key in the object we are in
6751 LLUUID invItemID=InventorySelf();
6752 if (invItemID == LLUUID.Zero) return;
6753
6754 // the object we are in
6755 LLUUID objectID = m_host.ParentUUID;
6756 if(objectID == LLUUID.Zero) return;
6757
6758 // we need the permission first, to know which avatar we want to clear the camera for
6759 LLUUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
6760 if (agentID == LLUUID.Zero) return;
6761 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
6762
6763 ScenePresence presence = World.GetScenePresence(agentID);
6764
6765 // we are not interested in child-agents
6766 if(presence.IsChildAgent) return;
6767
6768 presence.ControllingClient.SendClearFollowCamProperties(objectID);
6705 } 6769 }
6706 6770
6707 public double llListStatistics(int operation, LSL_Types.list src) 6771 public double llListStatistics(int operation, LSL_Types.list src)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 810a655..3dc1c05 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -421,5 +421,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
421 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 421 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
422 public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); 422 public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
423 423
424 // constants for llSetCameraParams
425 public const int CAMERA_PITCH = 0;
426 public const int CAMERA_FOCUS_OFFSET = 1;
427 public const int CAMERA_FOCUS_OFFSET_X = 2;
428 public const int CAMERA_FOCUS_OFFSET_Y = 3;
429 public const int CAMERA_FOCUS_OFFSET_Z = 4;
430 public const int CAMERA_POSITION_LAG = 5;
431 public const int CAMERA_FOCUS_LAG = 6;
432 public const int CAMERA_DISTANCE = 7;
433 public const int CAMERA_BEHINDNESS_ANGLE = 8;
434 public const int CAMERA_BEHINDNESS_LAG = 9;
435 public const int CAMERA_POSITION_THRESHOLD = 10;
436 public const int CAMERA_FOCUS_THRESHOLD = 11;
437 public const int CAMERA_ACTIVE = 12;
438 public const int CAMERA_POSITION = 13;
439 public const int CAMERA_POSITION_X = 14;
440 public const int CAMERA_POSITION_Y = 15;
441 public const int CAMERA_POSITION_Z = 16;
442 public const int CAMERA_FOCUS = 17;
443 public const int CAMERA_FOCUS_X = 18;
444 public const int CAMERA_FOCUS_Y = 19;
445 public const int CAMERA_FOCUS_Z = 20;
446 public const int CAMERA_POSITION_LOCKED = 21;
447 public const int CAMERA_FOCUS_LOCKED = 22;
424 } 448 }
425} 449}