diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index c51e66b..5a3ebc7 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -251,7 +251,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
251 | detstruct._int[i] = detobj.colliderType; | 251 | detstruct._int[i] = detobj.colliderType; |
252 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); | 252 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); |
253 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); | 253 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); |
254 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... | 254 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... |
255 | i++; | 255 | i++; |
256 | } | 256 | } |
257 | 257 | ||
@@ -307,7 +307,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
307 | detstruct._int[i] = detobj.colliderType; | 307 | detstruct._int[i] = detobj.colliderType; |
308 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); | 308 | detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); |
309 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); | 309 | detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); |
310 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... | 310 | detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... |
311 | i++; | 311 | i++; |
312 | } | 312 | } |
313 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); | 313 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); |