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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
2 files changed, 5 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index d7fd2c5..2ef5c47 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -1659,21 +1659,13 @@ namespace OpenSim.Region.ScriptEngine.Common
1659 //No energy force yet 1659 //No energy force yet
1660 1660
1661 if (force.x > 20000) 1661 if (force.x > 20000)
1662 force.x = 20000; 1662 force.x = 20000;
1663 if (force.y > 20000) 1663 if (force.y > 20000)
1664 force.y = 20000; 1664 force.y = 20000;
1665 if (force.z > 20000) 1665 if (force.z > 20000)
1666 force.z = 20000; 1666 force.z = 20000;
1667 1667
1668 if (local == 1) 1668 m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), local != 0);
1669 {
1670 m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
1671 }
1672 else
1673 {
1674
1675 m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
1676 }
1677 } 1669 }
1678 1670
1679 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) 1671 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 201308d..c9c4026 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1517,15 +1517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1517 if (force.z > 20000) 1517 if (force.z > 20000)
1518 force.z = 20000; 1518 force.z = 20000;
1519 1519
1520 if (local == 1) 1520 m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), local != 0);
1521 {
1522 m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
1523 }
1524 else
1525 {
1526
1527 m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
1528 }
1529 } 1521 }
1530 1522
1531 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) 1523 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)