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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs100
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs11
2 files changed, 68 insertions, 43 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 21604d0..af42dae 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -235,7 +235,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
235 { 235 {
236 case ScriptBaseClass.LINK_SET: 236 case ScriptBaseClass.LINK_SET:
237 if (m_host.ParentGroup != null) 237 if (m_host.ParentGroup != null)
238 return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); 238 {
239 lock (m_host.ParentGroup.Children)
240 return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
241 }
239 return ret; 242 return ret;
240 243
241 case ScriptBaseClass.LINK_ROOT: 244 case ScriptBaseClass.LINK_ROOT:
@@ -250,7 +253,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
250 case ScriptBaseClass.LINK_ALL_OTHERS: 253 case ScriptBaseClass.LINK_ALL_OTHERS:
251 if (m_host.ParentGroup == null) 254 if (m_host.ParentGroup == null)
252 return new List<SceneObjectPart>(); 255 return new List<SceneObjectPart>();
253 ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); 256
257 lock (m_host.ParentGroup.Children)
258 ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
259
254 if (ret.Contains(m_host)) 260 if (ret.Contains(m_host))
255 ret.Remove(m_host); 261 ret.Remove(m_host);
256 return ret; 262 return ret;
@@ -258,7 +264,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
258 case ScriptBaseClass.LINK_ALL_CHILDREN: 264 case ScriptBaseClass.LINK_ALL_CHILDREN:
259 if (m_host.ParentGroup == null) 265 if (m_host.ParentGroup == null)
260 return new List<SceneObjectPart>(); 266 return new List<SceneObjectPart>();
261 ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); 267
268 lock (m_host.ParentGroup.Children)
269 ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
270
262 if (ret.Contains(m_host.ParentGroup.RootPart)) 271 if (ret.Contains(m_host.ParentGroup.RootPart))
263 ret.Remove(m_host.ParentGroup.RootPart); 272 ret.Remove(m_host.ParentGroup.RootPart);
264 return ret; 273 return ret;
@@ -1178,12 +1187,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1178 if (group == null) 1187 if (group == null)
1179 return; 1188 return;
1180 bool allow = true; 1189 bool allow = true;
1181 foreach (SceneObjectPart part in group.Children.Values) 1190
1191 lock (group.Children)
1182 { 1192 {
1183 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) 1193 foreach (SceneObjectPart part in group.Children.Values)
1184 { 1194 {
1185 allow = false; 1195 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
1186 break; 1196 {
1197 allow = false;
1198 break;
1199 }
1187 } 1200 }
1188 } 1201 }
1189 1202
@@ -3492,7 +3505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3492 { 3505 {
3493 m_host.AddScriptLPS(1); 3506 m_host.AddScriptLPS(1);
3494 3507
3495 if (m_host.ParentGroup.Children.Count > 1) 3508 if (m_host.ParentGroup.PrimCount > 1)
3496 { 3509 {
3497 return m_host.LinkNum; 3510 return m_host.LinkNum;
3498 } 3511 }
@@ -3604,15 +3617,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3604 case ScriptBaseClass.LINK_ALL_OTHERS: 3617 case ScriptBaseClass.LINK_ALL_OTHERS:
3605 case ScriptBaseClass.LINK_ALL_CHILDREN: 3618 case ScriptBaseClass.LINK_ALL_CHILDREN:
3606 case ScriptBaseClass.LINK_THIS: 3619 case ScriptBaseClass.LINK_THIS:
3607 foreach (SceneObjectPart part in parentPrim.Children.Values) 3620 lock (parentPrim.Children)
3608 { 3621 {
3609 if (part.UUID != m_host.UUID) 3622 foreach (SceneObjectPart part in parentPrim.Children.Values)
3610 { 3623 {
3611 childPrim = part; 3624 if (part.UUID != m_host.UUID)
3612 break; 3625 {
3626 childPrim = part;
3627 break;
3628 }
3613 } 3629 }
3630 break;
3614 } 3631 }
3615 break;
3616 default: 3632 default:
3617 childPrim = parentPrim.GetLinkNumPart(linknum); 3633 childPrim = parentPrim.GetLinkNumPart(linknum);
3618 if (childPrim.UUID == m_host.UUID) 3634 if (childPrim.UUID == m_host.UUID)
@@ -3623,27 +3639,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3623 if (linknum == ScriptBaseClass.LINK_ROOT) 3639 if (linknum == ScriptBaseClass.LINK_ROOT)
3624 { 3640 {
3625 // Restructuring Multiple Prims. 3641 // Restructuring Multiple Prims.
3626 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3642 lock (parentPrim.Children)
3627 parts.Remove(parentPrim.RootPart);
3628 foreach (SceneObjectPart part in parts)
3629 {
3630 parentPrim.DelinkFromGroup(part.LocalId, true);
3631 }
3632 parentPrim.HasGroupChanged = true;
3633 parentPrim.ScheduleGroupForFullUpdate();
3634 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3635
3636 if (parts.Count > 0)
3637 { 3643 {
3638 SceneObjectPart newRoot = parts[0]; 3644 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3639 parts.Remove(newRoot); 3645 parts.Remove(parentPrim.RootPart);
3640 foreach (SceneObjectPart part in parts) 3646 foreach (SceneObjectPart part in parts)
3641 { 3647 {
3642 part.UpdateFlag = 0; 3648 parentPrim.DelinkFromGroup(part.LocalId, true);
3643 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 3649 }
3650 parentPrim.HasGroupChanged = true;
3651 parentPrim.ScheduleGroupForFullUpdate();
3652 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3653
3654 if (parts.Count > 0)
3655 {
3656 SceneObjectPart newRoot = parts[0];
3657 parts.Remove(newRoot);
3658 foreach (SceneObjectPart part in parts)
3659 {
3660 part.UpdateFlag = 0;
3661 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
3662 }
3663 newRoot.ParentGroup.HasGroupChanged = true;
3664 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3644 } 3665 }
3645 newRoot.ParentGroup.HasGroupChanged = true;
3646 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3647 } 3666 }
3648 } 3667 }
3649 else 3668 else
@@ -3665,16 +3684,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3665 if (parentPrim.RootPart.AttachmentPoint != 0) 3684 if (parentPrim.RootPart.AttachmentPoint != 0)
3666 return; // Fail silently if attached 3685 return; // Fail silently if attached
3667 3686
3668 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); 3687 lock (parentPrim.Children)
3669 parts.Remove(parentPrim.RootPart);
3670
3671 foreach (SceneObjectPart part in parts)
3672 { 3688 {
3673 parentPrim.DelinkFromGroup(part.LocalId, true); 3689 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
3674 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3690 parts.Remove(parentPrim.RootPart);
3691
3692 foreach (SceneObjectPart part in parts)
3693 {
3694 parentPrim.DelinkFromGroup(part.LocalId, true);
3695 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3696 }
3697 parentPrim.HasGroupChanged = true;
3698 parentPrim.ScheduleGroupForFullUpdate();
3675 } 3699 }
3676 parentPrim.HasGroupChanged = true;
3677 parentPrim.ScheduleGroupForFullUpdate();
3678 } 3700 }
3679 3701
3680 public LSL_String llGetLinkKey(int linknum) 3702 public LSL_String llGetLinkKey(int linknum)
@@ -4200,7 +4222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4200 { 4222 {
4201 partItemID = item.ItemID; 4223 partItemID = item.ItemID;
4202 int linkNumber = m_host.LinkNum; 4224 int linkNumber = m_host.LinkNum;
4203 if (m_host.ParentGroup.Children.Count == 1) 4225 if (m_host.ParentGroup.PrimCount == 1)
4204 linkNumber = 0; 4226 linkNumber = 0;
4205 4227
4206 object[] resobj = new object[] 4228 object[] resobj = new object[]
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 4855d64..41501f2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -209,12 +209,15 @@ namespace OpenSim.Region.ScriptEngine.Shared
209 else 209 else
210 Type = 0x02; // Passive 210 Type = 0x02; // Passive
211 211
212 foreach (SceneObjectPart p in part.ParentGroup.Children.Values) 212 lock (part.ParentGroup.Children)
213 { 213 {
214 if (p.Inventory.ContainsScripts()) 214 foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
215 { 215 {
216 Type |= 0x08; // Scripted 216 if (p.Inventory.ContainsScripts())
217 break; 217 {
218 Type |= 0x08; // Scripted
219 break;
220 }
218 } 221 }
219 } 222 }
220 223