diff options
Diffstat (limited to '')
4 files changed, 53 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs index 82c7eda..7d7384e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | |||
@@ -32,7 +32,7 @@ using Tools; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | 33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools |
34 | { | 34 | { |
35 | public class CSCodeGenerator | 35 | public class CSCodeGenerator : ICodeConverter |
36 | { | 36 | { |
37 | private SYMBOL m_astRoot = null; | 37 | private SYMBOL m_astRoot = null; |
38 | private int m_braceCount; // for indentation | 38 | private int m_braceCount; // for indentation |
@@ -41,12 +41,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
41 | /// Pass the new CodeGenerator a string containing the LSL source. | 41 | /// Pass the new CodeGenerator a string containing the LSL source. |
42 | /// </summary> | 42 | /// </summary> |
43 | /// <param name="script">String containing LSL source.</param> | 43 | /// <param name="script">String containing LSL source.</param> |
44 | public CSCodeGenerator(string script) | 44 | public CSCodeGenerator() |
45 | { | 45 | { |
46 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); | ||
47 | // Obviously this needs to be in a try/except block. | ||
48 | LSL2CSCodeTransformer codeTransformer = new LSL2CSCodeTransformer(p.Parse(script)); | ||
49 | m_astRoot = codeTransformer.Transform(); | ||
50 | } | 46 | } |
51 | 47 | ||
52 | /// <summary> | 48 | /// <summary> |
@@ -63,8 +59,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
63 | /// Generate the code from the AST we have. | 59 | /// Generate the code from the AST we have. |
64 | /// </summary> | 60 | /// </summary> |
65 | /// <returns>String containing the generated C# code.</returns> | 61 | /// <returns>String containing the generated C# code.</returns> |
66 | public string Generate() | 62 | public string Convert(string script) |
67 | { | 63 | { |
64 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); | ||
65 | // Obviously this needs to be in a try/except block. | ||
66 | LSL2CSCodeTransformer codeTransformer = new LSL2CSCodeTransformer(p.Parse(script)); | ||
67 | m_astRoot = codeTransformer.Transform(); | ||
68 | string retstr = String.Empty; | 68 | string retstr = String.Empty; |
69 | 69 | ||
70 | // standard preamble | 70 | // standard preamble |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 124f1e6..09d816f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -72,8 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
72 | private string FilePrefix; | 72 | private string FilePrefix; |
73 | private string ScriptEnginesPath = "ScriptEngines"; | 73 | private string ScriptEnginesPath = "ScriptEngines"; |
74 | 74 | ||
75 | private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); | 75 | private static ICodeConverter LSL_Converter; |
76 | //private static CSCodeGenerator LSL_Converter; | ||
77 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); | 76 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); |
78 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); | 77 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); |
79 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); | 78 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); |
@@ -82,6 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
82 | 81 | ||
83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 82 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
84 | private static UInt64 scriptCompileCounter = 0; // And a counter | 83 | private static UInt64 scriptCompileCounter = 0; // And a counter |
84 | private bool m_UseCompiler = false; | ||
85 | 85 | ||
86 | public IScriptEngine m_scriptEngine; | 86 | public IScriptEngine m_scriptEngine; |
87 | public Compiler(IScriptEngine scriptEngine) | 87 | public Compiler(IScriptEngine scriptEngine) |
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
94 | { | 94 | { |
95 | 95 | ||
96 | // Get some config | 96 | // Get some config |
97 | m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); | ||
97 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); | 98 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); |
98 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); | 99 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); |
99 | 100 | ||
@@ -324,9 +325,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
324 | if (l == enumCompileType.lsl) | 325 | if (l == enumCompileType.lsl) |
325 | { | 326 | { |
326 | // Its LSL, convert it to C# | 327 | // Its LSL, convert it to C# |
328 | //compileScript = LSL_Converter.Convert(Script); | ||
329 | if(m_UseCompiler) | ||
330 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(); | ||
331 | else | ||
332 | LSL_Converter = (ICodeConverter)new LSL2CSConverter(); | ||
327 | compileScript = LSL_Converter.Convert(Script); | 333 | compileScript = LSL_Converter.Convert(Script); |
328 | //LSL_Converter = new CSCodeGenerator(Script); | ||
329 | //compileScript = LSL_Converter.Generate(); | ||
330 | l = enumCompileType.cs; | 334 | l = enumCompileType.cs; |
331 | } | 335 | } |
332 | 336 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs new file mode 100644 index 0000000..a57530c --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | |||
31 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | ||
32 | { | ||
33 | public interface ICodeConverter | ||
34 | { | ||
35 | string Convert(string script); | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs index 380686e..7e9789f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs | |||
@@ -32,7 +32,7 @@ using System.Text.RegularExpressions; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | 33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools |
34 | { | 34 | { |
35 | public class LSL2CSConverter | 35 | public class LSL2CSConverter : ICodeConverter |
36 | { | 36 | { |
37 | // Uses regex to convert LSL code to C# code. | 37 | // Uses regex to convert LSL code to C# code. |
38 | 38 | ||