diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 8 |
2 files changed, 25 insertions, 22 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index d5271a1..06c7387 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -72,9 +72,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
72 | private string FilePrefix; | 72 | private string FilePrefix; |
73 | private string ScriptEnginesPath = "ScriptEngines"; | 73 | private string ScriptEnginesPath = "ScriptEngines"; |
74 | 74 | ||
75 | private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); | 75 | //private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); |
76 | //private static CSCodeGenerator LSL_Converter = new CSCodeGenerator(); | 76 | private static CSCodeGenerator LSL_Converter = new CSCodeGenerator(); |
77 | //private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; // mapping between LSL and C# line/column numbers | 77 | private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; // mapping between LSL and C# line/column numbers |
78 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); | 78 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); |
79 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); | 79 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); |
80 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); | 80 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); |
@@ -277,8 +277,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
277 | { | 277 | { |
278 | // Its LSL, convert it to C# | 278 | // Its LSL, convert it to C# |
279 | compileScript = LSL_Converter.Convert(Script); | 279 | compileScript = LSL_Converter.Convert(Script); |
280 | //compileScript = LSL_Converter.Convert(Script); | 280 | m_positionMap = LSL_Converter.PositionMap; |
281 | //m_positionMap = LSL_Converter.PositionMap; | ||
282 | l = enumCompileType.cs; | 281 | l = enumCompileType.cs; |
283 | } | 282 | } |
284 | 283 | ||
@@ -483,24 +482,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
483 | string errtext = String.Empty; | 482 | string errtext = String.Empty; |
484 | foreach (CompilerError CompErr in results.Errors) | 483 | foreach (CompilerError CompErr in results.Errors) |
485 | { | 484 | { |
486 | //KeyValuePair<int, int> lslPos; | 485 | KeyValuePair<int, int> lslPos; |
487 | 486 | ||
488 | //try | 487 | try |
489 | //{ | 488 | { |
490 | // lslPos = m_positionMap[new KeyValuePair<int, int>(CompErr.Line, CompErr.Column)]; | 489 | lslPos = m_positionMap[new KeyValuePair<int, int>(CompErr.Line, CompErr.Column)]; |
491 | //} | 490 | } |
492 | //catch (KeyNotFoundException) // we don't have this line/column mapped | 491 | catch (KeyNotFoundException) // we don't have this line/column mapped |
493 | //{ | 492 | { |
494 | // m_scriptEngine.Log.Debug(String.Format("[{0}]: Lookup of C# line {1}, column {2} failed.", m_scriptEngine.ScriptEngineName, CompErr.Line, CompErr.Column)); | 493 | m_scriptEngine.Log.Debug(String.Format("[{0}]: Lookup of C# line {1}, column {2} failed.", m_scriptEngine.ScriptEngineName, CompErr.Line, CompErr.Column)); |
495 | // lslPos = new KeyValuePair<int, int>(-CompErr.Line, -CompErr.Column); | 494 | lslPos = new KeyValuePair<int, int>(-CompErr.Line, -CompErr.Column); |
496 | //} | 495 | } |
497 | 496 | ||
498 | // The Second Life viewer's script editor begins | 497 | // The Second Life viewer's script editor begins |
499 | // countingn lines and columns at 0, so we subtract 1. | 498 | // countingn lines and columns at 0, so we subtract 1. |
500 | //errtext += String.Format("Line {0}, column {1}, Error Number: {2}, '{3}'\r\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, CompErr.ErrorText); | 499 | errtext += String.Format("Line {0}, column {1}, Error Number: {2}, '{3}'\r\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, CompErr.ErrorText); |
501 | errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + | 500 | //errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + |
502 | ", Error Number: " + CompErr.ErrorNumber + | 501 | // ", Error Number: " + CompErr.ErrorNumber + |
503 | ", '" + CompErr.ErrorText + "'\r\n"; | 502 | // ", '" + CompErr.ErrorText + "'\r\n"; |
504 | } | 503 | } |
505 | Console.WriteLine("[COMPILER ERROR]:" + errtext); | 504 | Console.WriteLine("[COMPILER ERROR]:" + errtext); |
506 | if (!File.Exists(OutFile)) | 505 | if (!File.Exists(OutFile)) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index cbf7980..2386c6f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
82 | 82 | ||
83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
84 | private static UInt64 scriptCompileCounter = 0; // And a counter | 84 | private static UInt64 scriptCompileCounter = 0; // And a counter |
85 | private bool m_UseCompiler = false; | 85 | private bool m_UseCompiler = true; |
86 | 86 | ||
87 | public IScriptEngine m_scriptEngine; | 87 | public IScriptEngine m_scriptEngine; |
88 | public Compiler(IScriptEngine scriptEngine) | 88 | public Compiler(IScriptEngine scriptEngine) |
@@ -93,9 +93,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
93 | public bool in_startup = true; | 93 | public bool in_startup = true; |
94 | public void ReadConfig() | 94 | public void ReadConfig() |
95 | { | 95 | { |
96 | // Turning on the compiler by default so hardcoding this option to | ||
97 | // true. Once it's clear we won't be going back to the old | ||
98 | // "compiler" this code will be removed completely. | ||
99 | // Mike, 2008.07.28 | ||
100 | //m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); | ||
96 | 101 | ||
97 | // Get some config | 102 | // Get some config |
98 | m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); | ||
99 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); | 103 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); |
100 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); | 104 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); |
101 | 105 | ||