diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 58 |
1 files changed, 41 insertions, 17 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 73d384d..a709be3 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -779,24 +779,48 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
779 | { | 779 | { |
780 | if (engine == ScriptEngineName) | 780 | if (engine == ScriptEngineName) |
781 | { | 781 | { |
782 | SceneObjectPart part = | 782 | // If we are falling back on XEngine as the default engine, then only complain to the user |
783 | m_Scene.GetSceneObjectPart( | 783 | // if a script language has been explicitly set and it's one that we recognize. If it's |
784 | localID); | 784 | // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message. |
785 | 785 | // | |
786 | TaskInventoryItem item = | 786 | // This avoids the overwhelming number of false positives where we're in this code because |
787 | part.Inventory.GetInventoryItem(itemID); | 787 | // there's a colon in a comment in the first line of a script for entirely |
788 | 788 | // unrelated reasons (e.g. vim settings). | |
789 | ScenePresence presence = | 789 | // |
790 | m_Scene.GetScenePresence( | 790 | // TODO: A better fix would be to deprecate simple : detection and look for some less likely |
791 | item.OwnerID); | 791 | // string to begin the comment (like #! in unix shell scripts). |
792 | 792 | bool scriptExplicitlyInXEngineLanguage = false; | |
793 | if (presence != null) | 793 | string restOfScript = script.Substring(colon + 1); |
794 | |||
795 | // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs | ||
796 | if (restOfScript.StartsWith("c#") | ||
797 | || restOfScript.StartsWith("vb") | ||
798 | || restOfScript.StartsWith("lsl") | ||
799 | || restOfScript.StartsWith("js") | ||
800 | || restOfScript.StartsWith("yp")) | ||
801 | scriptExplicitlyInXEngineLanguage = true; | ||
802 | |||
803 | if (scriptExplicitlyInXEngineLanguage) | ||
794 | { | 804 | { |
795 | presence.ControllingClient.SendAgentAlertMessage( | 805 | SceneObjectPart part = |
796 | "Selected engine unavailable. "+ | 806 | m_Scene.GetSceneObjectPart( |
797 | "Running script on "+ | 807 | localID); |
798 | ScriptEngineName, | 808 | |
799 | false); | 809 | TaskInventoryItem item = |
810 | part.Inventory.GetInventoryItem(itemID); | ||
811 | |||
812 | ScenePresence presence = | ||
813 | m_Scene.GetScenePresence( | ||
814 | item.OwnerID); | ||
815 | |||
816 | if (presence != null) | ||
817 | { | ||
818 | presence.ControllingClient.SendAgentAlertMessage( | ||
819 | "Selected engine unavailable. "+ | ||
820 | "Running script on "+ | ||
821 | ScriptEngineName, | ||
822 | false); | ||
823 | } | ||
800 | } | 824 | } |
801 | } | 825 | } |
802 | } | 826 | } |