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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index a1ad07d..cee10df 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -391,8 +391,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
391 myScriptEngine.PostObjectEvent(localID, new EventParams( 391 myScriptEngine.PostObjectEvent(localID, new EventParams(
392 "at_rot_target", new object[] { 392 "at_rot_target", new object[] {
393 new LSL_Types.LSLInteger(handle), 393 new LSL_Types.LSLInteger(handle),
394 new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), 394 new LSL_Types.Quaternion(targetrot),
395 new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, 395 new LSL_Types.Quaternion(atrot) },
396 new DetectParams[0])); 396 new DetectParams[0]));
397 } 397 }
398 398
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index a05650a..53f899a 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1469 else if (p[i] is Vector3) 1469 else if (p[i] is Vector3)
1470 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); 1470 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
1471 else if (p[i] is Quaternion) 1471 else if (p[i] is Quaternion)
1472 lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); 1472 lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
1473 else if (p[i] is float) 1473 else if (p[i] is float)
1474 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); 1474 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
1475 else 1475 else
@@ -1495,7 +1495,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1495 else if (p[i] is Vector3) 1495 else if (p[i] is Vector3)
1496 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); 1496 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
1497 else if (p[i] is Quaternion) 1497 else if (p[i] is Quaternion)
1498 lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); 1498 lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
1499 else if (p[i] is float) 1499 else if (p[i] is float)
1500 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); 1500 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
1501 else 1501 else