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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs83
1 files changed, 63 insertions, 20 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 8195f33..16309ef 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -59,10 +59,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
59 myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; 59 myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
60 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; 60 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
61 myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; 61 myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
62 myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
63 myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
62 myScriptEngine.World.EventManager.OnScriptControlEvent += control; 64 myScriptEngine.World.EventManager.OnScriptControlEvent += control;
63 myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; 65 myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
64 myScriptEngine.World.EventManager.OnScriptColliding += collision; 66 myScriptEngine.World.EventManager.OnScriptColliding += collision;
65 myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; 67 myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
68 myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
69 myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
70 myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
66 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); 71 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
67 if (money != null) 72 if (money != null)
68 { 73 {
@@ -285,29 +290,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
285 det.ToArray())); 290 det.ToArray()));
286 } 291 }
287 292
288 public void land_collision_start(uint localID, UUID itemID) 293 public void land_collision_start(uint localID, ColliderArgs col)
289 { 294 {
290 myScriptEngine.PostObjectEvent(localID, new EventParams( 295 List<DetectParams> det = new List<DetectParams>();
291 "land_collision_start", 296
292 new object[0], 297 foreach (DetectedObject detobj in col.Colliders)
293 new DetectParams[0])); 298 {
299 DetectParams d = new DetectParams();
300 d.Position = new LSL_Types.Vector3(detobj.posVector.X,
301 detobj.posVector.Y,
302 detobj.posVector.Z);
303 d.Populate(myScriptEngine.World);
304 det.Add(d);
305 myScriptEngine.PostObjectEvent(localID, new EventParams(
306 "land_collision_start",
307 new Object[] { new LSL_Types.Vector3(d.Position) },
308 det.ToArray()));
309 }
310
294 } 311 }
295 312
296 public void land_collision(uint localID, UUID itemID) 313 public void land_collision(uint localID, ColliderArgs col)
297 { 314 {
298 myScriptEngine.PostObjectEvent(localID, new EventParams( 315 List<DetectParams> det = new List<DetectParams>();
299 "land_collision", 316
300 new object[0], 317 foreach (DetectedObject detobj in col.Colliders)
301 new DetectParams[0])); 318 {
319 DetectParams d = new DetectParams();
320 d.Position = new LSL_Types.Vector3(detobj.posVector.X,
321 detobj.posVector.Y,
322 detobj.posVector.Z);
323 d.Populate(myScriptEngine.World);
324 det.Add(d);
325 myScriptEngine.PostObjectEvent(localID, new EventParams(
326 "land_collision",
327 new Object[] { new LSL_Types.Vector3(d.Position) },
328 det.ToArray()));
329 }
302 } 330 }
303 331
304 public void land_collision_end(uint localID, UUID itemID) 332 public void land_collision_end(uint localID, ColliderArgs col)
305 { 333 {
306 myScriptEngine.PostObjectEvent(localID, new EventParams( 334 List<DetectParams> det = new List<DetectParams>();
307 "land_collision_end", 335
308 new object[0], 336 foreach (DetectedObject detobj in col.Colliders)
309 new DetectParams[0])); 337 {
310 } 338 DetectParams d = new DetectParams();
339 d.Position = new LSL_Types.Vector3(detobj.posVector.X,
340 detobj.posVector.Y,
341 detobj.posVector.Z);
342 d.Populate(myScriptEngine.World);
343 det.Add(d);
344 myScriptEngine.PostObjectEvent(localID, new EventParams(
345 "land_collision_end",
346 new Object[] { new LSL_Types.Vector3(d.Position) },
347 det.ToArray()));
348 }
349 }
311 350
312 // timer: not handled here 351 // timer: not handled here
313 // listen: not handled here 352 // listen: not handled here
@@ -353,14 +392,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
353 new DetectParams[0])); 392 new DetectParams[0]));
354 } 393 }
355 394
356 public void at_rot_target(uint localID, UUID itemID) 395 public void at_rot_target(uint localID, uint handle, Quaternion targetrot,
396 Quaternion atrot)
357 { 397 {
358 myScriptEngine.PostObjectEvent(localID, new EventParams( 398 myScriptEngine.PostObjectEvent(localID, new EventParams(
359 "at_rot_target",new object[0], 399 "at_rot_target", new object[] {
400 new LSL_Types.LSLInteger(handle),
401 new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
402 new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
360 new DetectParams[0])); 403 new DetectParams[0]));
361 } 404 }
362 405
363 public void not_at_rot_target(uint localID, UUID itemID) 406 public void not_at_rot_target(uint localID)
364 { 407 {
365 myScriptEngine.PostObjectEvent(localID, new EventParams( 408 myScriptEngine.PostObjectEvent(localID, new EventParams(
366 "not_at_rot_target",new object[0], 409 "not_at_rot_target",new object[0],