diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 148 |
1 files changed, 77 insertions, 71 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index a4113d6..906c6ee 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
70 | /// <remarks> | 70 | /// <remarks> |
71 | /// If DebugLevel >= 1, then we log every time that a script is started. | 71 | /// If DebugLevel >= 1, then we log every time that a script is started. |
72 | /// </remarks> | 72 | /// </remarks> |
73 | // public int DebugLevel { get; set; } | 73 | public int DebugLevel { get; set; } |
74 | 74 | ||
75 | private SmartThreadPool m_ThreadPool; | 75 | private SmartThreadPool m_ThreadPool; |
76 | private int m_MaxScriptQueue; | 76 | private int m_MaxScriptQueue; |
@@ -101,7 +101,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
101 | private bool m_InitialStartup = true; | 101 | private bool m_InitialStartup = true; |
102 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty | 102 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty |
103 | private string m_ScriptErrorMessage; | 103 | private string m_ScriptErrorMessage; |
104 | private Dictionary<string, string> m_uniqueScripts = new Dictionary<string, string>(); | ||
105 | private bool m_AppDomainLoading; | 104 | private bool m_AppDomainLoading; |
106 | private Dictionary<UUID,ArrayList> m_ScriptErrors = | 105 | private Dictionary<UUID,ArrayList> m_ScriptErrors = |
107 | new Dictionary<UUID,ArrayList>(); | 106 | new Dictionary<UUID,ArrayList>(); |
@@ -403,12 +402,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
403 | + "Level >= 2, log event invocations.\n", | 402 | + "Level >= 2, log event invocations.\n", |
404 | HandleDebugScriptLogCommand); | 403 | HandleDebugScriptLogCommand); |
405 | 404 | ||
406 | // MainConsole.Instance.Commands.AddCommand( | 405 | MainConsole.Instance.Commands.AddCommand( |
407 | // "Debug", false, "debug xengine", "debug xengine [<level>]", | 406 | "Debug", false, "debug xengine log", "debug xengine log [<level>]", |
408 | // "Turn on detailed xengine debugging.", | 407 | "Turn on detailed xengine debugging.", |
409 | // "If level <= 0, then no extra logging is done.\n" | 408 | "If level <= 0, then no extra logging is done.\n" |
410 | // + "If level >= 1, then we log every time that a script is started.", | 409 | + "If level >= 1, then we log every time that a script is started.", |
411 | // HandleDebugLevelCommand); | 410 | HandleDebugLevelCommand); |
412 | } | 411 | } |
413 | 412 | ||
414 | private void HandleDebugScriptLogCommand(string module, string[] args) | 413 | private void HandleDebugScriptLogCommand(string module, string[] args) |
@@ -451,26 +450,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
451 | /// </summary> | 450 | /// </summary> |
452 | /// <param name="module"></param> | 451 | /// <param name="module"></param> |
453 | /// <param name="args"></param> | 452 | /// <param name="args"></param> |
454 | // private void HandleDebugLevelCommand(string module, string[] args) | 453 | private void HandleDebugLevelCommand(string module, string[] args) |
455 | // { | 454 | { |
456 | // if (args.Length == 3) | 455 | if (args.Length <= 4) |
457 | // { | 456 | { |
458 | // int newDebug; | 457 | int newDebug; |
459 | // if (int.TryParse(args[2], out newDebug)) | 458 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, args[3], out newDebug)) |
460 | // { | 459 | { |
461 | // DebugLevel = newDebug; | 460 | DebugLevel = newDebug; |
462 | // MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug); | 461 | MainConsole.Instance.OutputFormat("Debug level set to {0} in XEngine for region {1}", newDebug, m_Scene.Name); |
463 | // } | 462 | } |
464 | // } | 463 | } |
465 | // else if (args.Length == 2) | 464 | else if (args.Length == 3) |
466 | // { | 465 | { |
467 | // MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel); | 466 | MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel); |
468 | // } | 467 | } |
469 | // else | 468 | else |
470 | // { | 469 | { |
471 | // MainConsole.Instance.Output("Usage: debug xengine 0..1"); | 470 | MainConsole.Instance.Output("Usage: debug xengine log <level>"); |
472 | // } | 471 | } |
473 | // } | 472 | } |
474 | 473 | ||
475 | /// <summary> | 474 | /// <summary> |
476 | /// Parse the raw item id into a script instance from the command params if it's present. | 475 | /// Parse the raw item id into a script instance from the command params if it's present. |
@@ -570,7 +569,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
570 | } | 569 | } |
571 | 570 | ||
572 | sb.AppendFormat("Scripts loaded : {0}\n", scriptsLoaded); | 571 | sb.AppendFormat("Scripts loaded : {0}\n", scriptsLoaded); |
573 | sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count); | ||
574 | sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count); | 572 | sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count); |
575 | sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads); | 573 | sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads); |
576 | sb.AppendFormat("Min threads : {0}\n", m_ThreadPool.MinThreads); | 574 | sb.AppendFormat("Min threads : {0}\n", m_ThreadPool.MinThreads); |
@@ -716,22 +714,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
716 | { | 714 | { |
717 | // Force a final state save | 715 | // Force a final state save |
718 | // | 716 | // |
719 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 717 | try |
720 | { | 718 | { |
721 | string assembly = m_Assemblies[instance.AssetID]; | 719 | instance.SaveState(); |
722 | 720 | } | |
723 | try | 721 | catch (Exception e) |
724 | { | 722 | { |
725 | instance.SaveState(assembly); | 723 | m_log.Error( |
726 | } | 724 | string.Format( |
727 | catch (Exception e) | 725 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", |
728 | { | 726 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) |
729 | m_log.Error( | 727 | , e); |
730 | string.Format( | ||
731 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
732 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
733 | , e); | ||
734 | } | ||
735 | } | 728 | } |
736 | 729 | ||
737 | // Clear the event queue and abort the instance thread | 730 | // Clear the event queue and abort the instance thread |
@@ -840,18 +833,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
840 | 833 | ||
841 | foreach (IScriptInstance i in instances) | 834 | foreach (IScriptInstance i in instances) |
842 | { | 835 | { |
843 | string assembly = String.Empty; | ||
844 | |||
845 | lock (m_Scripts) | ||
846 | { | ||
847 | if (!m_Assemblies.ContainsKey(i.AssetID)) | ||
848 | continue; | ||
849 | assembly = m_Assemblies[i.AssetID]; | ||
850 | } | ||
851 | |||
852 | try | 836 | try |
853 | { | 837 | { |
854 | i.SaveState(assembly); | 838 | i.SaveState(); |
855 | } | 839 | } |
856 | catch (Exception e) | 840 | catch (Exception e) |
857 | { | 841 | { |
@@ -1001,12 +985,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1001 | if (engine != ScriptEngineName) | 985 | if (engine != ScriptEngineName) |
1002 | return; | 986 | return; |
1003 | 987 | ||
1004 | // If we've seen this exact script text before, use that reference instead | ||
1005 | if (m_uniqueScripts.ContainsKey(script)) | ||
1006 | script = m_uniqueScripts[script]; | ||
1007 | else | ||
1008 | m_uniqueScripts[script] = script; | ||
1009 | |||
1010 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; | 988 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; |
1011 | 989 | ||
1012 | if (stateSource == (int)StateSource.ScriptedRez) | 990 | if (stateSource == (int)StateSource.ScriptedRez) |
@@ -1020,11 +998,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1020 | } | 998 | } |
1021 | else | 999 | else |
1022 | { | 1000 | { |
1023 | m_CompileQueue.Enqueue(parms); | ||
1024 | lock (m_CompileDict) | 1001 | lock (m_CompileDict) |
1025 | { | ||
1026 | m_CompileDict[itemID] = 0; | 1002 | m_CompileDict[itemID] = 0; |
1027 | } | 1003 | |
1004 | // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check | ||
1005 | // in DoOnRezScript() before m_CompileDict has been updated. | ||
1006 | m_CompileQueue.Enqueue(parms); | ||
1028 | 1007 | ||
1029 | // m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); | 1008 | // m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); |
1030 | 1009 | ||
@@ -1100,7 +1079,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1100 | // due to a race condition | 1079 | // due to a race condition |
1101 | // | 1080 | // |
1102 | lock (m_CompileQueue) | 1081 | lock (m_CompileQueue) |
1082 | { | ||
1103 | m_CurrentCompile = null; | 1083 | m_CurrentCompile = null; |
1084 | |||
1085 | // This is to avoid a situation where the m_CompileQueue while loop above could complete but | ||
1086 | // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit | ||
1087 | // this section. | ||
1088 | if (m_CompileQueue.Count > 0) | ||
1089 | m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null); | ||
1090 | } | ||
1104 | } | 1091 | } |
1105 | 1092 | ||
1106 | return null; | 1093 | return null; |
@@ -1148,10 +1135,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1148 | return false; | 1135 | return false; |
1149 | } | 1136 | } |
1150 | 1137 | ||
1151 | m_log.DebugFormat( | 1138 | if (DebugLevel > 0) |
1152 | "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | 1139 | m_log.DebugFormat( |
1153 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1140 | "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", |
1154 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1141 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, |
1142 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1155 | 1143 | ||
1156 | UUID assetID = item.AssetID; | 1144 | UUID assetID = item.AssetID; |
1157 | 1145 | ||
@@ -1170,7 +1158,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1170 | lock (m_AddingAssemblies) | 1158 | lock (m_AddingAssemblies) |
1171 | { | 1159 | { |
1172 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); | 1160 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); |
1173 | 1161 | ||
1162 | // m_log.DebugFormat( | ||
1163 | // "[XENGINE]: Found assembly path {0} onrez {1} in {2}", | ||
1164 | // assemblyPath, item.ItemID, World.Name); | ||
1165 | |||
1174 | if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { | 1166 | if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { |
1175 | m_AddingAssemblies[assemblyPath] = 1; | 1167 | m_AddingAssemblies[assemblyPath] = 1; |
1176 | } else { | 1168 | } else { |
@@ -1348,14 +1340,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1348 | // simulator session if the script halt strategy has been changed. Instead, we'll continue with | 1340 | // simulator session if the script halt strategy has been changed. Instead, we'll continue with |
1349 | // the existing DLL and the new one will be used in the next simulator session. | 1341 | // the existing DLL and the new one will be used in the next simulator session. |
1350 | if (recompile) | 1342 | if (recompile) |
1343 | { | ||
1344 | m_log.DebugFormat( | ||
1345 | "[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. Will be active on next restart.", | ||
1346 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1347 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name, | ||
1348 | m_coopTermination ? "co-op" : "abort"); | ||
1349 | |||
1351 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); | 1350 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); |
1351 | } | ||
1352 | 1352 | ||
1353 | instance = new ScriptInstance(this, part, | 1353 | instance = new ScriptInstance(this, part, |
1354 | item, | 1354 | item, |
1355 | startParam, postOnRez, | 1355 | startParam, postOnRez, |
1356 | m_MaxScriptQueue); | 1356 | m_MaxScriptQueue); |
1357 | 1357 | ||
1358 | if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource)) | 1358 | if (!instance.Load( |
1359 | m_AppDomains[appDomain], scriptAssembly, | ||
1360 | Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource)) | ||
1359 | return false; | 1361 | return false; |
1360 | 1362 | ||
1361 | // if (DebugLevel >= 1) | 1363 | // if (DebugLevel >= 1) |
@@ -1586,7 +1588,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1586 | 1588 | ||
1587 | IScriptInstance instance = (ScriptInstance) parms; | 1589 | IScriptInstance instance = (ScriptInstance) parms; |
1588 | 1590 | ||
1589 | //m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); | 1591 | // m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); |
1590 | 1592 | ||
1591 | return instance.EventProcessor(); | 1593 | return instance.EventProcessor(); |
1592 | } | 1594 | } |
@@ -2155,7 +2157,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
2155 | catch (IOException ex) | 2157 | catch (IOException ex) |
2156 | { | 2158 | { |
2157 | // if there already exists a file at that location, it may be locked. | 2159 | // if there already exists a file at that location, it may be locked. |
2158 | m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message); | 2160 | m_log.Error( |
2161 | string.Format("[XEngine]: Linemap file {0} could not be written. Exception ", mappath), ex); | ||
2159 | } | 2162 | } |
2160 | } | 2163 | } |
2161 | } | 2164 | } |
@@ -2181,6 +2184,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
2181 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); | 2184 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); |
2182 | } | 2185 | } |
2183 | 2186 | ||
2187 | // m_log.DebugFormat( | ||
2188 | // "[XEngine]: Wrote state for script item with ID {0} at {1} in {2}", itemID, statepath, m_Scene.Name); | ||
2189 | |||
2184 | return true; | 2190 | return true; |
2185 | } | 2191 | } |
2186 | 2192 | ||