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Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index ab41873..44397b7 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1118,7 +1118,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1118 } 1118 }
1119 1119
1120 instance.ClearQueue(); 1120 instance.ClearQueue();
1121 instance.Stop(0); 1121
1122 // Give the script some time to finish processing its last event. Simply aborting the script thread can
1123 // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
1124 instance.Stop(1000);
1125
1122// bool objectRemoved = false; 1126// bool objectRemoved = false;
1123 1127
1124 lock (m_PrimObjects) 1128 lock (m_PrimObjects)