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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs26
1 files changed, 19 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1c16c87..12e1a78 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
90 private bool m_KillTimedOutScripts; 90 private bool m_KillTimedOutScripts;
91 private string m_ScriptEnginesPath = null; 91 private string m_ScriptEnginesPath = null;
92 92
93 /// <summary>
94 /// Is the entire simulator in the process of shutting down?
95 /// </summary>
96 private bool m_SimulatorShuttingDown;
97
93 private static List<XEngine> m_ScriptEngines = 98 private static List<XEngine> m_ScriptEngines =
94 new List<XEngine>(); 99 new List<XEngine>();
95 100
@@ -470,17 +475,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine
470 // 475 //
471 instance.DestroyScriptInstance(); 476 instance.DestroyScriptInstance();
472 477
473 // Unload scripts and app domains 478 // Unload scripts and app domains.
474 // Must be done explicitly because they have infinite 479 // Must be done explicitly because they have infinite
475 // lifetime 480 // lifetime.
476 // 481 // However, don't bother to do this if the simulator is shutting
477 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 482 // down since it takes a long time with many scripts.
478 if (m_DomainScripts[instance.AppDomain].Count == 0) 483 if (!m_SimulatorShuttingDown)
479 { 484 {
480 m_DomainScripts.Remove(instance.AppDomain); 485 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
481 UnloadAppDomain(instance.AppDomain); 486 if (m_DomainScripts[instance.AppDomain].Count == 0)
487 {
488 m_DomainScripts.Remove(instance.AppDomain);
489 UnloadAppDomain(instance.AppDomain);
490 }
482 } 491 }
483 } 492 }
493
484 m_Scripts.Clear(); 494 m_Scripts.Clear();
485 m_PrimObjects.Clear(); 495 m_PrimObjects.Clear();
486 m_Assemblies.Clear(); 496 m_Assemblies.Clear();
@@ -1428,6 +1438,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1428 1438
1429 public void OnShutdown() 1439 public void OnShutdown()
1430 { 1440 {
1441 m_SimulatorShuttingDown = true;
1442
1431 List<IScriptInstance> instances = new List<IScriptInstance>(); 1443 List<IScriptInstance> instances = new List<IScriptInstance>();
1432 1444
1433 lock (m_Scripts) 1445 lock (m_Scripts)