diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index da22f85..eee5d7b 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1556,7 +1556,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1556 | else if (p[i] is string) | 1556 | else if (p[i] is string) |
1557 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1557 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1558 | else if (p[i] is Vector3) | 1558 | else if (p[i] is Vector3) |
1559 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1559 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1560 | else if (p[i] is Quaternion) | 1560 | else if (p[i] is Quaternion) |
1561 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1561 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); |
1562 | else if (p[i] is float) | 1562 | else if (p[i] is float) |
@@ -1582,7 +1582,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1582 | else if (p[i] is string) | 1582 | else if (p[i] is string) |
1583 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1583 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1584 | else if (p[i] is Vector3) | 1584 | else if (p[i] is Vector3) |
1585 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1585 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1586 | else if (p[i] is Quaternion) | 1586 | else if (p[i] is Quaternion) |
1587 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1587 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); |
1588 | else if (p[i] is float) | 1588 | else if (p[i] is float) |