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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using libsecondlife;
30using OpenSim.Framework;
31using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
32using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.ScriptEngine.XEngine.Script;
35using Axiom.Math;
36
37namespace OpenSim.Region.ScriptEngine.XEngine
38{
39 /// <summary>
40 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
41 /// </summary>
42 public class EventManager
43 {
44 private XEngine myScriptEngine;
45
46 public EventManager(XEngine _ScriptEngine)
47 {
48 myScriptEngine = _ScriptEngine;
49
50 myScriptEngine.Log.Info("[XEngine] Hooking up to server events");
51 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
52 myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
53 myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
54 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
55 myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
56 myScriptEngine.World.EventManager.OnScriptControlEvent += control;
57 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
58 if (money != null)
59 {
60 money.OnObjectPaid+=HandleObjectPaid;
61 }
62 }
63
64 private void HandleObjectPaid(LLUUID objectID, LLUUID agentID,
65 int amount)
66 {
67 SceneObjectPart part =
68 myScriptEngine.World.GetSceneObjectPart(objectID);
69
70 if (part != null)
71 {
72 money(part.LocalId, agentID, amount);
73 }
74 }
75
76 public void touch_start(uint localID, LLVector3 offsetPos,
77 IClientAPI remoteClient)
78 {
79 // Add to queue for all scripts in ObjectID object
80 XDetectParams[] det = new XDetectParams[1];
81 det[0].Key = remoteClient.AgentId;
82
83 myScriptEngine.PostObjectEvent(localID, new XEventParams(
84 "touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
85 det));
86 }
87
88 public void touch(uint localID, LLVector3 offsetPos,
89 IClientAPI remoteClient)
90 {
91 // Add to queue for all scripts in ObjectID object
92 XDetectParams[] det = new XDetectParams[1];
93 det[0].Key = remoteClient.AgentId;
94 det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
95 offsetPos.Y,
96 offsetPos.Z);
97
98 myScriptEngine.PostObjectEvent(localID, new XEventParams(
99 "touch", new Object[] { new LSL_Types.LSLInteger(1) },
100 det));
101 }
102
103 public void touch_end(uint localID, IClientAPI remoteClient)
104 {
105 // Add to queue for all scripts in ObjectID object
106 XDetectParams[] det = new XDetectParams[1];
107 det[0].Key = remoteClient.AgentId;
108
109 myScriptEngine.PostObjectEvent(localID, new XEventParams(
110 "touch_end", new Object[] { new LSL_Types.LSLInteger(1) },
111 det));
112 }
113
114 public void changed(uint localID, uint change)
115 {
116 // Add to queue for all scripts in localID, Object pass change.
117 myScriptEngine.PostObjectEvent(localID, new XEventParams(
118 "changed",new object[] { new LSL_Types.LSLInteger(change) },
119 new XDetectParams[0]));
120 }
121
122 // state_entry: not processed here
123 // state_exit: not processed here
124
125 public void money(uint localID, LLUUID agentID, int amount)
126 {
127 myScriptEngine.PostObjectEvent(localID, new XEventParams(
128 "money", new object[] {
129 new LSL_Types.LSLString(agentID.ToString()),
130 new LSL_Types.LSLInteger(amount) },
131 new XDetectParams[0]));
132 }
133
134 public void collision_start(uint localID, LLUUID itemID,
135 IClientAPI remoteClient)
136 {
137 // Add to queue for all scripts in ObjectID object
138 XDetectParams[] det = new XDetectParams[1];
139 det[0].Key = remoteClient.AgentId;
140
141 myScriptEngine.PostObjectEvent(localID, new XEventParams(
142 "collision_start",
143 new Object[] { new LSL_Types.LSLInteger(1) },
144 det));
145 }
146
147 public void collision(uint localID, LLUUID itemID,
148 IClientAPI remoteClient)
149 {
150 // Add to queue for all scripts in ObjectID object
151 XDetectParams[] det = new XDetectParams[1];
152 det[0].Key = remoteClient.AgentId;
153
154 myScriptEngine.PostObjectEvent(localID, new XEventParams(
155 "collision", new Object[] { new LSL_Types.LSLInteger(1) },
156 det));
157 }
158
159 public void collision_end(uint localID, LLUUID itemID,
160 IClientAPI remoteClient)
161 {
162 // Add to queue for all scripts in ObjectID object
163 XDetectParams[] det = new XDetectParams[1];
164 det[0].Key = remoteClient.AgentId;
165
166 myScriptEngine.PostObjectEvent(localID, new XEventParams(
167 "collision_end",
168 new Object[] { new LSL_Types.LSLInteger(1) },
169 det));
170 }
171
172 public void land_collision_start(uint localID, LLUUID itemID)
173 {
174 myScriptEngine.PostObjectEvent(localID, new XEventParams(
175 "land_collision_start",
176 new object[0],
177 new XDetectParams[0]));
178 }
179
180 public void land_collision(uint localID, LLUUID itemID)
181 {
182 myScriptEngine.PostObjectEvent(localID, new XEventParams(
183 "land_collision",
184 new object[0],
185 new XDetectParams[0]));
186 }
187
188 public void land_collision_end(uint localID, LLUUID itemID)
189 {
190 myScriptEngine.PostObjectEvent(localID, new XEventParams(
191 "land_collision_end",
192 new object[0],
193 new XDetectParams[0]));
194 }
195
196 // timer: not handled here
197 // listen: not handled here
198
199 public void on_rez(uint localID, LLUUID itemID, int startParam)
200 {
201 myScriptEngine.PostObjectEvent(localID, new XEventParams(
202 "on_rez",new object[] {
203 new LSL_Types.LSLInteger(startParam)},
204 new XDetectParams[0]));
205 }
206
207 public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change)
208 {
209 myScriptEngine.PostObjectEvent(localID, new XEventParams(
210 "control",new object[] {
211 new LSL_Types.LSLString(agentID.ToString()),
212 new LSL_Types.LSLInteger(held),
213 new LSL_Types.LSLInteger(change)},
214 new XDetectParams[0]));
215 }
216
217 public void email(uint localID, LLUUID itemID, string timeSent,
218 string address, string subject, string message, int numLeft)
219 {
220 myScriptEngine.PostObjectEvent(localID, new XEventParams(
221 "email",new object[] {
222 new LSL_Types.LSLString(timeSent),
223 new LSL_Types.LSLString(address),
224 new LSL_Types.LSLString(subject),
225 new LSL_Types.LSLString(message),
226 new LSL_Types.LSLInteger(numLeft)},
227 new XDetectParams[0]));
228 }
229
230 public void at_target(uint localID, uint handle, LLVector3 targetpos,
231 LLVector3 atpos)
232 {
233 myScriptEngine.PostObjectEvent(localID, new XEventParams(
234 "at_target", new object[] {
235 new LSL_Types.LSLInteger(handle),
236 new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z),
237 new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) },
238 new XDetectParams[0]));
239 }
240
241 public void not_at_target(uint localID)
242 {
243 myScriptEngine.PostObjectEvent(localID, new XEventParams(
244 "not_at_target",new object[0],
245 new XDetectParams[0]));
246 }
247
248 public void at_rot_target(uint localID, LLUUID itemID)
249 {
250 myScriptEngine.PostObjectEvent(localID, new XEventParams(
251 "at_rot_target",new object[0],
252 new XDetectParams[0]));
253 }
254
255 public void not_at_rot_target(uint localID, LLUUID itemID)
256 {
257 myScriptEngine.PostObjectEvent(localID, new XEventParams(
258 "not_at_rot_target",new object[0],
259 new XDetectParams[0]));
260 }
261
262 // run_time_permissions: not handled here
263
264 public void attach(uint localID, LLUUID itemID, LLUUID avatar)
265 {
266 myScriptEngine.PostObjectEvent(localID, new XEventParams(
267 "attach",new object[] {
268 new LSL_Types.LSLString(avatar.ToString()) },
269 new XDetectParams[0]));
270 }
271
272 // dataserver: not handled here
273 // link_message: not handled here
274
275 public void moving_start(uint localID, LLUUID itemID)
276 {
277 myScriptEngine.PostObjectEvent(localID, new XEventParams(
278 "moving_start",new object[0],
279 new XDetectParams[0]));
280 }
281
282 public void moving_end(uint localID, LLUUID itemID)
283 {
284 myScriptEngine.PostObjectEvent(localID, new XEventParams(
285 "moving_end",new object[0],
286 new XDetectParams[0]));
287 }
288
289 // object_rez: not handled here
290 // remote_data: not handled here
291 // http_response: not handled here
292 }
293}