diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/Compiler.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/Compiler.cs | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs b/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs new file mode 100644 index 0000000..980d9e6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XEngine/Compiler.cs | |||
@@ -0,0 +1,515 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.CodeDom.Compiler; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Globalization; | ||
32 | using System.IO; | ||
33 | using Microsoft.CSharp; | ||
34 | using Microsoft.JScript; | ||
35 | using Microsoft.VisualBasic; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | |||
38 | namespace OpenSim.Region.ScriptEngine.XEngine | ||
39 | { | ||
40 | public class Compiler | ||
41 | { | ||
42 | private static readonly log4net.ILog m_log | ||
43 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. | ||
46 | // * Compiles C#-code into an assembly | ||
47 | // * Returns assembly name ready for AppDomain load. | ||
48 | // | ||
49 | // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. | ||
50 | // | ||
51 | |||
52 | internal enum enumCompileType | ||
53 | { | ||
54 | lsl = 0, | ||
55 | cs = 1, | ||
56 | vb = 2, | ||
57 | js = 3 | ||
58 | } | ||
59 | |||
60 | /// <summary> | ||
61 | /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs. | ||
62 | /// </summary> | ||
63 | public int LinesToRemoveOnError = 3; | ||
64 | private enumCompileType DefaultCompileLanguage; | ||
65 | private bool WriteScriptSourceToDebugFile; | ||
66 | private bool CompileWithDebugInformation; | ||
67 | private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase); | ||
68 | private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase); | ||
69 | |||
70 | private string FilePrefix; | ||
71 | private string ScriptEnginesPath = "ScriptEngines"; | ||
72 | |||
73 | private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); | ||
74 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); | ||
75 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); | ||
76 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); | ||
77 | |||
78 | private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | ||
79 | private static UInt64 scriptCompileCounter = 0; // And a counter | ||
80 | |||
81 | public XEngine m_scriptEngine; | ||
82 | public Compiler(XEngine scriptEngine) | ||
83 | { | ||
84 | m_scriptEngine = scriptEngine; | ||
85 | ReadConfig(); | ||
86 | } | ||
87 | public bool in_startup = true; | ||
88 | public void ReadConfig() | ||
89 | { | ||
90 | |||
91 | // Get some config | ||
92 | WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true); | ||
93 | CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true); | ||
94 | |||
95 | // Get file prefix from scriptengine name and make it file system safe: | ||
96 | FilePrefix = m_scriptEngine.ScriptEngineName; | ||
97 | foreach (char c in Path.GetInvalidFileNameChars()) | ||
98 | { | ||
99 | FilePrefix = FilePrefix.Replace(c, '_'); | ||
100 | } | ||
101 | |||
102 | // First time we start? Delete old files | ||
103 | if (in_startup) | ||
104 | { | ||
105 | in_startup = false; | ||
106 | DeleteOldFiles(); | ||
107 | } | ||
108 | |||
109 | // Map name and enum type of our supported languages | ||
110 | LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs); | ||
111 | LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb); | ||
112 | LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); | ||
113 | LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js); | ||
114 | |||
115 | // Allowed compilers | ||
116 | string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js"); | ||
117 | AllowedCompilers.Clear(); | ||
118 | |||
119 | #if DEBUG | ||
120 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp); | ||
121 | #endif | ||
122 | |||
123 | |||
124 | foreach (string strl in allowComp.Split(',')) | ||
125 | { | ||
126 | string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); | ||
127 | if (!LanguageMapping.ContainsKey(strlan)) | ||
128 | { | ||
129 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | #if DEBUG | ||
134 | //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | ||
135 | #endif | ||
136 | } | ||
137 | AllowedCompilers.Add(strlan, true); | ||
138 | } | ||
139 | if (AllowedCompilers.Count == 0) | ||
140 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); | ||
141 | |||
142 | // Default language | ||
143 | string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower(); | ||
144 | |||
145 | // Is this language recognized at all? | ||
146 | if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) | ||
147 | { | ||
148 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + | ||
149 | "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); | ||
150 | defaultCompileLanguage = "lsl"; | ||
151 | } | ||
152 | |||
153 | // Is this language in allow-list? | ||
154 | if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) | ||
155 | { | ||
156 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + | ||
157 | "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | #if DEBUG | ||
162 | // m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + | ||
163 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); | ||
164 | #endif | ||
165 | // LANGUAGE IS IN ALLOW-LIST | ||
166 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; | ||
167 | } | ||
168 | |||
169 | // We now have an allow-list, a mapping list, and a default language | ||
170 | |||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// Delete old script files | ||
175 | /// </summary> | ||
176 | private void DeleteOldFiles() | ||
177 | { | ||
178 | |||
179 | // CREATE FOLDER IF IT DOESNT EXIST | ||
180 | if (!Directory.Exists(ScriptEnginesPath)) | ||
181 | { | ||
182 | try | ||
183 | { | ||
184 | Directory.CreateDirectory(ScriptEnginesPath); | ||
185 | } | ||
186 | catch (Exception ex) | ||
187 | { | ||
188 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); | ||
189 | } | ||
190 | } | ||
191 | |||
192 | if (!Directory.Exists(Path.Combine(ScriptEnginesPath, | ||
193 | m_scriptEngine.World.RegionInfo.RegionID.ToString()))) | ||
194 | { | ||
195 | try | ||
196 | { | ||
197 | Directory.CreateDirectory(Path.Combine(ScriptEnginesPath, | ||
198 | m_scriptEngine.World.RegionInfo.RegionID.ToString())); | ||
199 | } | ||
200 | catch (Exception ex) | ||
201 | { | ||
202 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, | ||
203 | m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); | ||
204 | } | ||
205 | } | ||
206 | |||
207 | foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, | ||
208 | m_scriptEngine.World.RegionInfo.RegionID.ToString()))) | ||
209 | { | ||
210 | //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file); | ||
211 | |||
212 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || | ||
213 | file.ToLower().StartsWith(FilePrefix + "_source_")) | ||
214 | { | ||
215 | try | ||
216 | { | ||
217 | File.Delete(file); | ||
218 | } | ||
219 | catch (Exception ex) | ||
220 | { | ||
221 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); | ||
222 | } | ||
223 | |||
224 | } | ||
225 | } | ||
226 | |||
227 | } | ||
228 | |||
229 | ////private ICodeCompiler icc = codeProvider.CreateCompiler(); | ||
230 | //public string CompileFromFile(string LSOFileName) | ||
231 | //{ | ||
232 | // switch (Path.GetExtension(LSOFileName).ToLower()) | ||
233 | // { | ||
234 | // case ".txt": | ||
235 | // case ".lsl": | ||
236 | // Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS"); | ||
237 | // return CompileFromLSLText(File.ReadAllText(LSOFileName)); | ||
238 | // case ".cs": | ||
239 | // Common.ScriptEngineBase.Common.SendToDebug("Source code is CS"); | ||
240 | // return CompileFromCSText(File.ReadAllText(LSOFileName)); | ||
241 | // default: | ||
242 | // throw new Exception("Unknown script type."); | ||
243 | // } | ||
244 | //} | ||
245 | |||
246 | /// <summary> | ||
247 | /// Converts script from LSL to CS and calls CompileFromCSText | ||
248 | /// </summary> | ||
249 | /// <param name="Script">LSL script</param> | ||
250 | /// <returns>Filename to .dll assembly</returns> | ||
251 | public string PerformScriptCompile(string Script, string asset) | ||
252 | { | ||
253 | string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( | ||
254 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), | ||
255 | FilePrefix + "_compiled_" + asset + ".dll")); | ||
256 | // string OutFile = Path.Combine(ScriptEnginesPath, | ||
257 | // FilePrefix + "_compiled_" + asset + ".dll"); | ||
258 | |||
259 | if(File.Exists(OutFile)) | ||
260 | return OutFile; | ||
261 | |||
262 | if (!Directory.Exists(ScriptEnginesPath)) | ||
263 | { | ||
264 | try | ||
265 | { | ||
266 | Directory.CreateDirectory(ScriptEnginesPath); | ||
267 | } | ||
268 | catch (Exception ex) | ||
269 | { | ||
270 | } | ||
271 | } | ||
272 | |||
273 | if (!Directory.Exists(Path.Combine(ScriptEnginesPath, | ||
274 | m_scriptEngine.World.RegionInfo.RegionID.ToString()))) | ||
275 | { | ||
276 | try | ||
277 | { | ||
278 | Directory.CreateDirectory(ScriptEnginesPath); | ||
279 | } | ||
280 | catch (Exception ex) | ||
281 | { | ||
282 | } | ||
283 | } | ||
284 | |||
285 | enumCompileType l = DefaultCompileLanguage; | ||
286 | |||
287 | |||
288 | if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) | ||
289 | l = enumCompileType.cs; | ||
290 | if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) | ||
291 | { | ||
292 | l = enumCompileType.vb; | ||
293 | // We need to remove //vb, it won't compile with that | ||
294 | |||
295 | Script = Script.Substring(4, Script.Length - 4); | ||
296 | } | ||
297 | if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) | ||
298 | l = enumCompileType.lsl; | ||
299 | |||
300 | if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) | ||
301 | l = enumCompileType.js; | ||
302 | |||
303 | if (!AllowedCompilers.ContainsKey(l.ToString())) | ||
304 | { | ||
305 | // Not allowed to compile to this language! | ||
306 | string errtext = String.Empty; | ||
307 | errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; | ||
308 | throw new Exception(errtext); | ||
309 | } | ||
310 | |||
311 | string compileScript = Script; | ||
312 | |||
313 | if (l == enumCompileType.lsl) | ||
314 | { | ||
315 | // Its LSL, convert it to C# | ||
316 | compileScript = LSL_Converter.Convert(Script); | ||
317 | l = enumCompileType.cs; | ||
318 | } | ||
319 | |||
320 | // Insert additional assemblies here | ||
321 | |||
322 | //ADAM: Disabled for the moment until it's working right. | ||
323 | bool enableCommanderLSL = false; | ||
324 | |||
325 | if (enableCommanderLSL == true && l == enumCompileType.cs) | ||
326 | { | ||
327 | foreach (KeyValuePair<string, | ||
328 | ICommander> com | ||
329 | in m_scriptEngine.World.GetCommanders()) | ||
330 | { | ||
331 | compileScript = com.Value.GenerateRuntimeAPI() + compileScript; | ||
332 | } | ||
333 | } | ||
334 | |||
335 | // End of insert | ||
336 | |||
337 | |||
338 | switch (l) | ||
339 | { | ||
340 | case enumCompileType.cs: | ||
341 | compileScript = CreateCSCompilerScript(compileScript); | ||
342 | break; | ||
343 | case enumCompileType.vb: | ||
344 | compileScript = CreateVBCompilerScript(compileScript); | ||
345 | break; | ||
346 | case enumCompileType.js: | ||
347 | compileScript = CreateJSCompilerScript(compileScript); | ||
348 | break; | ||
349 | } | ||
350 | |||
351 | // m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code"); | ||
352 | // m_log.Debug(""); | ||
353 | // m_log.Debug(compileScript); | ||
354 | |||
355 | return CompileFromDotNetText(compileScript, l, asset); | ||
356 | } | ||
357 | |||
358 | private static string CreateJSCompilerScript(string compileScript) | ||
359 | { | ||
360 | compileScript = String.Empty + | ||
361 | "import OpenSim.Region.ScriptEngine.XEngine.Script; import System.Collections.Generic;\r\n" + | ||
362 | "package SecondLife {\r\n" + | ||
363 | "class Script extends OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" + | ||
364 | compileScript + | ||
365 | "} }\r\n"; | ||
366 | return compileScript; | ||
367 | } | ||
368 | |||
369 | private static string CreateCSCompilerScript(string compileScript) | ||
370 | { | ||
371 | |||
372 | |||
373 | compileScript = String.Empty + | ||
374 | "using OpenSim.Region.ScriptEngine.XEngine.Script; using System.Collections.Generic;\r\n" + | ||
375 | String.Empty + "namespace SecondLife { " + | ||
376 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass { \r\n" + | ||
377 | @"public Script() { } " + | ||
378 | compileScript + | ||
379 | "} }\r\n"; | ||
380 | return compileScript; | ||
381 | } | ||
382 | |||
383 | private static string CreateVBCompilerScript(string compileScript) | ||
384 | { | ||
385 | compileScript = String.Empty + | ||
386 | "Imports OpenSim.Region.ScriptEngine.XEngine.Script: Imports System.Collections.Generic: " + | ||
387 | String.Empty + "NameSpace SecondLife:" + | ||
388 | String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.XEngine.Script.BuiltIn_Commands_BaseClass: " + | ||
389 | "\r\nPublic Sub New()\r\nEnd Sub: " + | ||
390 | compileScript + | ||
391 | ":End Class :End Namespace\r\n"; | ||
392 | return compileScript; | ||
393 | } | ||
394 | |||
395 | /// <summary> | ||
396 | /// Compile .NET script to .Net assembly (.dll) | ||
397 | /// </summary> | ||
398 | /// <param name="Script">CS script</param> | ||
399 | /// <returns>Filename to .dll assembly</returns> | ||
400 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset) | ||
401 | { | ||
402 | string ext = "." + lang.ToString(); | ||
403 | |||
404 | // Output assembly name | ||
405 | scriptCompileCounter++; | ||
406 | string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( | ||
407 | m_scriptEngine.World.RegionInfo.RegionID.ToString(), | ||
408 | FilePrefix + "_compiled_" + asset + ".dll")); | ||
409 | #if DEBUG | ||
410 | // m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\"."); | ||
411 | #endif | ||
412 | try | ||
413 | { | ||
414 | File.Delete(OutFile); | ||
415 | } | ||
416 | catch (Exception e) // NOTLEGIT - Should be just catching FileIOException | ||
417 | { | ||
418 | //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); | ||
419 | throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); | ||
420 | } | ||
421 | //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); | ||
422 | |||
423 | // DEBUG - write source to disk | ||
424 | if (WriteScriptSourceToDebugFile) | ||
425 | { | ||
426 | string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext; | ||
427 | try | ||
428 | { | ||
429 | File.WriteAllText( | ||
430 | Path.Combine("ScriptEngines", srcFileName), | ||
431 | Script); | ||
432 | } | ||
433 | catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException | ||
434 | { | ||
435 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // Do actual compile | ||
440 | CompilerParameters parameters = new CompilerParameters(); | ||
441 | |||
442 | parameters.IncludeDebugInformation = true; | ||
443 | |||
444 | // Add all available assemblies | ||
445 | // foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) | ||
446 | // { | ||
447 | // Console.WriteLine("Adding assembly: " + asm.Location); | ||
448 | // parameters.ReferencedAssemblies.Add(asm.Location); | ||
449 | // } | ||
450 | |||
451 | string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); | ||
452 | string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location); | ||
453 | //Console.WriteLine("Assembly location: " + rootPath); | ||
454 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.XEngine.Script.dll")); | ||
455 | // parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.XEngine.dll")); | ||
456 | |||
457 | //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); | ||
458 | parameters.GenerateExecutable = false; | ||
459 | parameters.OutputAssembly = OutFile; | ||
460 | parameters.IncludeDebugInformation = CompileWithDebugInformation; | ||
461 | //parameters.WarningLevel = 1; // Should be 4? | ||
462 | parameters.TreatWarningsAsErrors = false; | ||
463 | |||
464 | //Console.WriteLine(Script); | ||
465 | CompilerResults results; | ||
466 | switch (lang) | ||
467 | { | ||
468 | case enumCompileType.vb: | ||
469 | results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script); | ||
470 | break; | ||
471 | case enumCompileType.cs: | ||
472 | results = CScodeProvider.CompileAssemblyFromSource(parameters, Script); | ||
473 | break; | ||
474 | case enumCompileType.js: | ||
475 | results = JScodeProvider.CompileAssemblyFromSource(parameters, Script); | ||
476 | break; | ||
477 | default: | ||
478 | throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\""); | ||
479 | } | ||
480 | |||
481 | // Check result | ||
482 | // Go through errors | ||
483 | |||
484 | // | ||
485 | // WARNINGS AND ERRORS | ||
486 | // | ||
487 | if (results.Errors.Count > 0) | ||
488 | { | ||
489 | string errtext = String.Empty; | ||
490 | foreach (CompilerError CompErr in results.Errors) | ||
491 | { | ||
492 | errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + | ||
493 | ", Error Number: " + CompErr.ErrorNumber + | ||
494 | ", '" + CompErr.ErrorText + "'\r\n"; | ||
495 | } | ||
496 | if (!File.Exists(OutFile)) | ||
497 | { | ||
498 | throw new Exception(errtext); | ||
499 | } | ||
500 | } | ||
501 | |||
502 | |||
503 | // | ||
504 | // NO ERRORS, BUT NO COMPILED FILE | ||
505 | // | ||
506 | if (!File.Exists(OutFile)) | ||
507 | { | ||
508 | string errtext = String.Empty; | ||
509 | errtext += "No compile error. But not able to locate compiled file."; | ||
510 | throw new Exception(errtext); | ||
511 | } | ||
512 | return OutFile; | ||
513 | } | ||
514 | } | ||
515 | } | ||