diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs deleted file mode 100644 index 3dd875a..0000000 --- a/OpenSim/Region/ScriptEngine/XEngine/AsyncCommandPlugins/Timer.cs +++ /dev/null | |||
@@ -1,161 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.XEngine.AsyncCommandPlugins | ||
34 | { | ||
35 | public class Timer | ||
36 | { | ||
37 | public AsyncCommandManager m_CmdManager; | ||
38 | |||
39 | public Timer(AsyncCommandManager CmdManager) | ||
40 | { | ||
41 | m_CmdManager = CmdManager; | ||
42 | } | ||
43 | |||
44 | // | ||
45 | // TIMER | ||
46 | // | ||
47 | private class TimerClass | ||
48 | { | ||
49 | public uint localID; | ||
50 | public LLUUID itemID; | ||
51 | //public double interval; | ||
52 | public long interval; | ||
53 | //public DateTime next; | ||
54 | public long next; | ||
55 | } | ||
56 | |||
57 | private List<TimerClass> Timers = new List<TimerClass>(); | ||
58 | private object TimerListLock = new object(); | ||
59 | |||
60 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | ||
61 | { | ||
62 | // Always remove first, in case this is a re-set | ||
63 | UnSetTimerEvents(m_localID, m_itemID); | ||
64 | if (sec == 0) // Disabling timer | ||
65 | return; | ||
66 | |||
67 | // Add to timer | ||
68 | TimerClass ts = new TimerClass(); | ||
69 | ts.localID = m_localID; | ||
70 | ts.itemID = m_itemID; | ||
71 | ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait | ||
72 | // 2193386136332921 ticks | ||
73 | // 219338613 seconds | ||
74 | |||
75 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
76 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
77 | lock (TimerListLock) | ||
78 | { | ||
79 | Timers.Add(ts); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | ||
84 | { | ||
85 | // Remove from timer | ||
86 | lock (TimerListLock) | ||
87 | { | ||
88 | foreach (TimerClass ts in new ArrayList(Timers)) | ||
89 | { | ||
90 | if (ts.localID == m_localID && ts.itemID == m_itemID) | ||
91 | Timers.Remove(ts); | ||
92 | } | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public void CheckTimerEvents() | ||
97 | { | ||
98 | // Nothing to do here? | ||
99 | if (Timers.Count == 0) | ||
100 | return; | ||
101 | |||
102 | lock (TimerListLock) | ||
103 | { | ||
104 | // Go through all timers | ||
105 | foreach (TimerClass ts in Timers) | ||
106 | { | ||
107 | // Time has passed? | ||
108 | if (ts.next < DateTime.Now.Ticks) | ||
109 | { | ||
110 | // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | ||
111 | // Add it to queue | ||
112 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | ||
113 | new XEventParams("timer", new Object[0], | ||
114 | new XDetectParams[0])); | ||
115 | // set next interval | ||
116 | |||
117 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
118 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | |||
124 | public Object[] GetSerializationData(LLUUID itemID) | ||
125 | { | ||
126 | List<Object> data = new List<Object>(); | ||
127 | |||
128 | lock (TimerListLock) | ||
129 | { | ||
130 | foreach (TimerClass ts in Timers) | ||
131 | { | ||
132 | if (ts.itemID == itemID) | ||
133 | { | ||
134 | data.Add(ts.interval); | ||
135 | data.Add(ts.next-DateTime.Now.Ticks); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | return data.ToArray(); | ||
140 | } | ||
141 | |||
142 | public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID, | ||
143 | Object[] data) | ||
144 | { | ||
145 | int idx = 0; | ||
146 | |||
147 | while (idx < data.Length) | ||
148 | { | ||
149 | TimerClass ts = new TimerClass(); | ||
150 | |||
151 | ts.localID = localID; | ||
152 | ts.itemID = itemID; | ||
153 | ts.interval = (long)data[idx]; | ||
154 | ts.next = DateTime.Now.Ticks + (long)data[idx+1]; | ||
155 | idx += 2; | ||
156 | |||
157 | Timers.Add(ts); | ||
158 | } | ||
159 | } | ||
160 | } | ||
161 | } | ||