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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs499
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs922
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs77
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs80
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs261
14 files changed, 1508 insertions, 432 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..9f829da
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,499 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Like osGetAgents but returns enough info for a radar
90 /// </summary>
91 /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
92 public LSL_List cmGetAvatarList()
93 {
94 LSL_List result = new LSL_List();
95 foreach (ScenePresence avatar in World.GetAvatars())
96 {
97 if (avatar.UUID != m_host.OwnerID)
98 {
99 if (avatar.IsChildAgent == false)
100 {
101 result.Add(avatar.UUID);
102 result.Add(avatar.PhysicsActor.Position);
103 result.Add(avatar.Name);
104 }
105 }
106 }
107 return result;
108 }
109
110 /// <summary>
111 /// Get the current Windlight scene
112 /// </summary>
113 /// <returns>List of windlight parameters</returns>
114 public LSL_List cmGetWindlightScene(LSL_List rules)
115 {
116 if (!m_CMFunctionsEnabled)
117 {
118 CMShoutError("Careminster functions are not enabled.");
119 return new LSL_List();
120 }
121 m_host.AddScriptLPS(1);
122 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
123
124 LSL_List values = new LSL_List();
125 int idx = 0;
126 while (idx < rules.Length)
127 {
128 uint rule = (uint)rules.GetLSLIntegerItem(idx);
129 LSL_List toadd = new LSL_List();
130
131 switch (rule)
132 {
133 case (int)ScriptBaseClass.WL_AMBIENT:
134 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
135 break;
136 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
137 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
138 break;
139 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
140 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
141 break;
142 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
143 toadd.Add(new LSL_Float(wl.blurMultiplier));
144 break;
145 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
146 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
147 break;
148 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
149 toadd.Add(new LSL_Float(wl.cloudCoverage));
150 break;
151 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
152 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
153 break;
154 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
155 toadd.Add(new LSL_Float(wl.cloudScale));
156 break;
157 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
158 toadd.Add(new LSL_Float(wl.cloudScrollX));
159 break;
160 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
161 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
162 break;
163 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
164 toadd.Add(new LSL_Float(wl.cloudScrollY));
165 break;
166 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
167 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
168 break;
169 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
170 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
171 break;
172 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
173 toadd.Add(new LSL_Float(wl.densityMultiplier));
174 break;
175 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
176 toadd.Add(new LSL_Float(wl.distanceMultiplier));
177 break;
178 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
179 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
180 break;
181 case (int)ScriptBaseClass.WL_EAST_ANGLE:
182 toadd.Add(new LSL_Float(wl.eastAngle));
183 break;
184 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
185 toadd.Add(new LSL_Float(wl.fresnelOffset));
186 break;
187 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
188 toadd.Add(new LSL_Float(wl.fresnelScale));
189 break;
190 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
191 toadd.Add(new LSL_Float(wl.hazeDensity));
192 break;
193 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
194 toadd.Add(new LSL_Float(wl.hazeHorizon));
195 break;
196 case (int)ScriptBaseClass.WL_HORIZON:
197 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
198 break;
199 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
200 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
201 break;
202 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
203 toadd.Add(new LSL_Integer(wl.maxAltitude));
204 break;
205 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
206 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
207 break;
208 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
209 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
210 break;
211 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
212 toadd.Add(new LSL_Float(wl.refractScaleAbove));
213 break;
214 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
215 toadd.Add(new LSL_Float(wl.refractScaleBelow));
216 break;
217 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
218 toadd.Add(new LSL_Float(wl.sceneGamma));
219 break;
220 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
221 toadd.Add(new LSL_Float(wl.starBrightness));
222 break;
223 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
224 toadd.Add(new LSL_Float(wl.sunGlowFocus));
225 break;
226 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
227 toadd.Add(new LSL_Float(wl.sunGlowSize));
228 break;
229 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
230 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
231 break;
232 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
233 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
234 break;
235 case (int)ScriptBaseClass.WL_WATER_COLOR:
236 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
237 break;
238 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
239 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
240 break;
241 }
242
243 if (toadd.Length > 0)
244 {
245 values.Add(rule);
246 values.Add(toadd.Data[0]);
247 }
248 idx++;
249 }
250
251
252 return values;
253
254 }
255
256 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
257 {
258 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
259
260 LSL_List values = new LSL_List();
261 int idx = 0;
262 while (idx < rules.Length)
263 {
264 uint rule = (uint)rules.GetLSLIntegerItem(idx);
265 LSL_Types.Quaternion iQ;
266 LSL_Types.Vector3 iV;
267 switch (rule)
268 {
269 case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
270 idx++;
271 wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
272 break;
273 case (int)ScriptBaseClass.WL_AMBIENT:
274 idx++;
275 iQ = rules.GetQuaternionItem(idx);
276 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
277 break;
278 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
279 idx++;
280 iV = rules.GetVector3Item(idx);
281 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
282 break;
283 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
284 idx++;
285 iQ = rules.GetQuaternionItem(idx);
286 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
287 break;
288 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
289 idx++;
290 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
293 idx++;
294 iQ = rules.GetQuaternionItem(idx);
295 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
296 break;
297 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
298 idx++;
299 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
300 break;
301 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
302 idx++;
303 iV = rules.GetVector3Item(idx);
304 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
305 break;
306 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
307 idx++;
308 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
309 break;
310 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
311 idx++;
312 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
313 break;
314 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
315 idx++;
316 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
317 break;
318 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
319 idx++;
320 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
321 break;
322 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
323 idx++;
324 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
325 break;
326 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
327 idx++;
328 iV = rules.GetVector3Item(idx);
329 wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
330 break;
331 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
332 idx++;
333 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
334 break;
335 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
336 idx++;
337 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
338 break;
339 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
340 idx++;
341 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
342 break;
343 case (int)ScriptBaseClass.WL_EAST_ANGLE:
344 idx++;
345 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
346 break;
347 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
348 idx++;
349 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
350 break;
351 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
352 idx++;
353 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
354 break;
355 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
356 idx++;
357 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
358 break;
359 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
360 idx++;
361 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
362 break;
363 case (int)ScriptBaseClass.WL_HORIZON:
364 idx++;
365 iQ = rules.GetQuaternionItem(idx);
366 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
367 break;
368 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
369 idx++;
370 iV = rules.GetVector3Item(idx);
371 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
372 break;
373 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
374 idx++;
375 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
376 break;
377 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
378 idx++;
379 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
380 break;
381 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
382 idx++;
383 iV = rules.GetVector3Item(idx);
384 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
385 break;
386 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
387 idx++;
388 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
389 break;
390 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
391 idx++;
392 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
393 break;
394 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
395 idx++;
396 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
397 break;
398 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
399 idx++;
400 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
401 break;
402 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
403 idx++;
404 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
405 break;
406 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
407 idx++;
408 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
409 break;
410 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
411 idx++;
412 iQ = rules.GetQuaternionItem(idx);
413 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
414 break;
415 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
416 idx++;
417 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
418 break;
419 case (int)ScriptBaseClass.WL_WATER_COLOR:
420 idx++;
421 iV = rules.GetVector3Item(idx);
422 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
423 break;
424 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
425 idx++;
426 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
427 break;
428 }
429 idx++;
430 }
431 return wl;
432 }
433 /// <summary>
434 /// Set the current Windlight scene
435 /// </summary>
436 /// <param name="rules"></param>
437 /// <returns>success: true or false</returns>
438 public int cmSetWindlightScene(LSL_List rules)
439 {
440 if (!m_CMFunctionsEnabled)
441 {
442 CMShoutError("Careminster functions are not enabled.");
443 return 0;
444 }
445 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
446 {
447 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
448 return 0;
449 }
450 int success = 0;
451 m_host.AddScriptLPS(1);
452 if (Meta7WindlightModule.EnableWindlight)
453 {
454 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
455 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
456 success = 1;
457 }
458 else
459 {
460 CMShoutError("Windlight module is disabled");
461 return 0;
462 }
463 return success;
464 }
465 /// <summary>
466 /// Set the current Windlight scene to a target avatar
467 /// </summary>
468 /// <param name="rules"></param>
469 /// <returns>success: true or false</returns>
470 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
471 {
472 if (!m_CMFunctionsEnabled)
473 {
474 CMShoutError("Careminster functions are not enabled.");
475 return 0;
476 }
477 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
478 {
479 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
480 return 0;
481 }
482 int success = 0;
483 m_host.AddScriptLPS(1);
484 if (Meta7WindlightModule.EnableWindlight)
485 {
486 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
487 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
488 success = 1;
489 }
490 else
491 {
492 CMShoutError("Windlight module is disabled");
493 return 0;
494 }
495 return success;
496 }
497
498 }
499}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3b2c9b1..75dd615 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -219,6 +222,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
277 { 282 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 {
288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1046,10 +1115,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1046 return detectedParams.TouchUV; 1115 return detectedParams.TouchUV;
1047 } 1116 }
1048 1117
1118 [DebuggerNonUserCode]
1049 public virtual void llDie() 1119 public virtual void llDie()
1050 { 1120 {
1051 m_host.AddScriptLPS(1); 1121 m_host.AddScriptLPS(1);
1052 throw new SelfDeleteException(); 1122 if (!m_host.IsAttachment) throw new SelfDeleteException();
1053 } 1123 }
1054 1124
1055 public LSL_Float llGround(LSL_Vector offset) 1125 public LSL_Float llGround(LSL_Vector offset)
@@ -1122,6 +1192,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1122 1192
1123 public void llSetStatus(int status, int value) 1193 public void llSetStatus(int status, int value)
1124 { 1194 {
1195 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1196 return;
1125 m_host.AddScriptLPS(1); 1197 m_host.AddScriptLPS(1);
1126 1198
1127 int statusrotationaxis = 0; 1199 int statusrotationaxis = 0;
@@ -1351,6 +1423,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1351 { 1423 {
1352 m_host.AddScriptLPS(1); 1424 m_host.AddScriptLPS(1);
1353 1425
1426 SetColor(m_host, color, face);
1427 }
1428
1429 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1430 {
1431 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1432 return;
1433
1434 Primitive.TextureEntry tex = part.Shape.Textures;
1435 Color4 texcolor;
1436 if (face >= 0 && face < GetNumberOfSides(part))
1437 {
1438 texcolor = tex.CreateFace((uint)face).RGBA;
1439 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1440 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1441 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1442 tex.FaceTextures[face].RGBA = texcolor;
1443 part.UpdateTexture(tex);
1444 return;
1445 }
1446 else if (face == ScriptBaseClass.ALL_SIDES)
1447 {
1448 for (uint i = 0; i < GetNumberOfSides(part); i++)
1449 {
1450 if (tex.FaceTextures[i] != null)
1451 {
1452 texcolor = tex.FaceTextures[i].RGBA;
1453 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1454 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1455 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1456 tex.FaceTextures[i].RGBA = texcolor;
1457 }
1458 texcolor = tex.DefaultTexture.RGBA;
1459 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1460 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1461 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1462 tex.DefaultTexture.RGBA = texcolor;
1463 }
1464 part.UpdateTexture(tex);
1465 return;
1466 }
1467
1354 if (face == ScriptBaseClass.ALL_SIDES) 1468 if (face == ScriptBaseClass.ALL_SIDES)
1355 face = SceneObjectPart.ALL_SIDES; 1469 face = SceneObjectPart.ALL_SIDES;
1356 1470
@@ -1359,6 +1473,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1359 1473
1360 public void SetTexGen(SceneObjectPart part, int face,int style) 1474 public void SetTexGen(SceneObjectPart part, int face,int style)
1361 { 1475 {
1476 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1477 return;
1478
1362 Primitive.TextureEntry tex = part.Shape.Textures; 1479 Primitive.TextureEntry tex = part.Shape.Textures;
1363 MappingType textype; 1480 MappingType textype;
1364 textype = MappingType.Default; 1481 textype = MappingType.Default;
@@ -1389,6 +1506,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1389 1506
1390 public void SetGlow(SceneObjectPart part, int face, float glow) 1507 public void SetGlow(SceneObjectPart part, int face, float glow)
1391 { 1508 {
1509 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1510 return;
1511
1392 Primitive.TextureEntry tex = part.Shape.Textures; 1512 Primitive.TextureEntry tex = part.Shape.Textures;
1393 if (face >= 0 && face < GetNumberOfSides(part)) 1513 if (face >= 0 && face < GetNumberOfSides(part))
1394 { 1514 {
@@ -1414,6 +1534,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1534
1415 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1535 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1416 { 1536 {
1537 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1538 return;
1417 1539
1418 Shininess sval = new Shininess(); 1540 Shininess sval = new Shininess();
1419 1541
@@ -1464,6 +1586,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1464 1586
1465 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1587 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1466 { 1588 {
1589 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1590 return;
1591
1467 Primitive.TextureEntry tex = part.Shape.Textures; 1592 Primitive.TextureEntry tex = part.Shape.Textures;
1468 if (face >= 0 && face < GetNumberOfSides(part)) 1593 if (face >= 0 && face < GetNumberOfSides(part))
1469 { 1594 {
@@ -1531,6 +1656,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1531 1656
1532 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1657 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1533 { 1658 {
1659 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1660 return;
1661
1534 Primitive.TextureEntry tex = part.Shape.Textures; 1662 Primitive.TextureEntry tex = part.Shape.Textures;
1535 Color4 texcolor; 1663 Color4 texcolor;
1536 if (face >= 0 && face < GetNumberOfSides(part)) 1664 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1576,7 +1704,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1576 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1704 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1577 float wind, float tension, LSL_Vector Force) 1705 float wind, float tension, LSL_Vector Force)
1578 { 1706 {
1579 if (part == null) 1707 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1580 return; 1708 return;
1581 1709
1582 if (flexi) 1710 if (flexi)
@@ -1611,7 +1739,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1611 /// <param name="falloff"></param> 1739 /// <param name="falloff"></param>
1612 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1740 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1613 { 1741 {
1614 if (part == null) 1742 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1615 return; 1743 return;
1616 1744
1617 if (light) 1745 if (light)
@@ -1697,6 +1825,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1697 1825
1698 protected void SetTexture(SceneObjectPart part, string texture, int face) 1826 protected void SetTexture(SceneObjectPart part, string texture, int face)
1699 { 1827 {
1828 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1829 return;
1830
1700 UUID textureID=new UUID(); 1831 UUID textureID=new UUID();
1701 1832
1702 if (!UUID.TryParse(texture, out textureID)) 1833 if (!UUID.TryParse(texture, out textureID))
@@ -1742,6 +1873,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1742 1873
1743 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1874 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1744 { 1875 {
1876 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1877 return;
1878
1745 Primitive.TextureEntry tex = part.Shape.Textures; 1879 Primitive.TextureEntry tex = part.Shape.Textures;
1746 if (face >= 0 && face < GetNumberOfSides(part)) 1880 if (face >= 0 && face < GetNumberOfSides(part))
1747 { 1881 {
@@ -1778,6 +1912,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1778 1912
1779 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1913 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1780 { 1914 {
1915 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1916 return;
1917
1781 Primitive.TextureEntry tex = part.Shape.Textures; 1918 Primitive.TextureEntry tex = part.Shape.Textures;
1782 if (face >= 0 && face < GetNumberOfSides(part)) 1919 if (face >= 0 && face < GetNumberOfSides(part))
1783 { 1920 {
@@ -1814,6 +1951,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 1951
1815 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1952 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1816 { 1953 {
1954 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1955 return;
1956
1817 Primitive.TextureEntry tex = part.Shape.Textures; 1957 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 1958 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 1959 {
@@ -1884,6 +2024,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1884 2024
1885 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2025 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1886 { 2026 {
2027 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2028 return;
2029
1887 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2030 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1888 LSL_Vector currentPos = llGetLocalPos(); 2031 LSL_Vector currentPos = llGetLocalPos();
1889 2032
@@ -1978,6 +2121,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1978 2121
1979 protected void SetRot(SceneObjectPart part, Quaternion rot) 2122 protected void SetRot(SceneObjectPart part, Quaternion rot)
1980 { 2123 {
2124 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2125 return;
2126
1981 part.UpdateRotation(rot); 2127 part.UpdateRotation(rot);
1982 // Update rotation does not move the object in the physics scene if it's a linkset. 2128 // Update rotation does not move the object in the physics scene if it's a linkset.
1983 2129
@@ -2597,12 +2743,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2597 2743
2598 m_host.AddScriptLPS(1); 2744 m_host.AddScriptLPS(1);
2599 2745
2746 m_host.TaskInventory.LockItemsForRead(true);
2600 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2747 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2601 2748 m_host.TaskInventory.LockItemsForRead(false);
2602 lock (m_host.TaskInventory)
2603 {
2604 item = m_host.TaskInventory[invItemID];
2605 }
2606 2749
2607 if (item.PermsGranter == UUID.Zero) 2750 if (item.PermsGranter == UUID.Zero)
2608 return 0; 2751 return 0;
@@ -2677,6 +2820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2677 if (dist > m_ScriptDistanceFactor * 10.0f) 2820 if (dist > m_ScriptDistanceFactor * 10.0f)
2678 return; 2821 return;
2679 2822
2823 //Clone is thread-safe
2680 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2824 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2681 2825
2682 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2826 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2737,6 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2737 2881
2738 public void llLookAt(LSL_Vector target, double strength, double damping) 2882 public void llLookAt(LSL_Vector target, double strength, double damping)
2739 { 2883 {
2884 /*
2740 m_host.AddScriptLPS(1); 2885 m_host.AddScriptLPS(1);
2741 // Determine where we are looking from 2886 // Determine where we are looking from
2742 LSL_Vector from = llGetPos(); 2887 LSL_Vector from = llGetPos();
@@ -2756,10 +2901,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2756 // the angles of rotation in radians into rotation value 2901 // the angles of rotation in radians into rotation value
2757 2902
2758 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2903 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2759 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 2904
2760 m_host.startLookAt(rotation, (float)damping, (float)strength); 2905 // This would only work if your physics system contains an APID controller:
2906 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2907 // m_host.startLookAt(rotation, (float)damping, (float)strength);
2908
2761 // Orient the object to the angle calculated 2909 // Orient the object to the angle calculated
2762 //llSetRot(rot); 2910 llSetRot(rot);
2911 */
2912
2913 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
2914 //There's probably a smarter way of doing this, my rotation math-fu is weak.
2915 // http://bugs.meta7.com/view.php?id=28
2916 // - Tom
2917
2918 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
2919 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
2920
2921 }
2922
2923 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2924 {
2925 m_host.AddScriptLPS(1);
2926// NotImplemented("llRotLookAt");
2927 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2928
2763 } 2929 }
2764 2930
2765 public void llStopLookAt() 2931 public void llStopLookAt()
@@ -2808,13 +2974,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2808 { 2974 {
2809 TaskInventoryItem item; 2975 TaskInventoryItem item;
2810 2976
2811 lock (m_host.TaskInventory) 2977 m_host.TaskInventory.LockItemsForRead(true);
2978 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2812 { 2979 {
2813 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2980 m_host.TaskInventory.LockItemsForRead(false);
2814 return; 2981 return;
2815 else
2816 item = m_host.TaskInventory[InventorySelf()];
2817 } 2982 }
2983 else
2984 {
2985 item = m_host.TaskInventory[InventorySelf()];
2986 }
2987 m_host.TaskInventory.LockItemsForRead(false);
2818 2988
2819 if (item.PermsGranter != UUID.Zero) 2989 if (item.PermsGranter != UUID.Zero)
2820 { 2990 {
@@ -2836,13 +3006,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2836 { 3006 {
2837 TaskInventoryItem item; 3007 TaskInventoryItem item;
2838 3008
3009 m_host.TaskInventory.LockItemsForRead(true);
2839 lock (m_host.TaskInventory) 3010 lock (m_host.TaskInventory)
2840 { 3011 {
3012
2841 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3013 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3014 {
3015 m_host.TaskInventory.LockItemsForRead(false);
2842 return; 3016 return;
3017 }
2843 else 3018 else
3019 {
2844 item = m_host.TaskInventory[InventorySelf()]; 3020 item = m_host.TaskInventory[InventorySelf()];
3021 }
2845 } 3022 }
3023 m_host.TaskInventory.LockItemsForRead(false);
2846 3024
2847 m_host.AddScriptLPS(1); 3025 m_host.AddScriptLPS(1);
2848 3026
@@ -2879,14 +3057,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2879 3057
2880 TaskInventoryItem item; 3058 TaskInventoryItem item;
2881 3059
2882 lock (m_host.TaskInventory) 3060 m_host.TaskInventory.LockItemsForRead(true);
3061
3062 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2883 { 3063 {
2884 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3064 m_host.TaskInventory.LockItemsForRead(false);
2885 return; 3065 return;
2886 else 3066 }
2887 item = m_host.TaskInventory[InventorySelf()]; 3067 else
3068 {
3069 item = m_host.TaskInventory[InventorySelf()];
2888 } 3070 }
2889 3071
3072 m_host.TaskInventory.LockItemsForRead(false);
3073
2890 if (item.PermsGranter != m_host.OwnerID) 3074 if (item.PermsGranter != m_host.OwnerID)
2891 return; 3075 return;
2892 3076
@@ -2911,13 +3095,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2911 3095
2912 TaskInventoryItem item; 3096 TaskInventoryItem item;
2913 3097
2914 lock (m_host.TaskInventory) 3098 m_host.TaskInventory.LockItemsForRead(true);
3099
3100 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2915 { 3101 {
2916 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3102 m_host.TaskInventory.LockItemsForRead(false);
2917 return; 3103 return;
2918 else
2919 item = m_host.TaskInventory[InventorySelf()];
2920 } 3104 }
3105 else
3106 {
3107 item = m_host.TaskInventory[InventorySelf()];
3108 }
3109 m_host.TaskInventory.LockItemsForRead(false);
3110
2921 3111
2922 if (item.PermsGranter != m_host.OwnerID) 3112 if (item.PermsGranter != m_host.OwnerID)
2923 return; 3113 return;
@@ -2953,8 +3143,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2953 return m_host.OwnerID.ToString(); 3143 return m_host.OwnerID.ToString();
2954 } 3144 }
2955 3145
3146 [DebuggerNonUserCode]
2956 public void llInstantMessage(string user, string message) 3147 public void llInstantMessage(string user, string message)
2957 { 3148 {
3149 UUID result;
3150 if (!UUID.TryParse(user, out result))
3151 {
3152 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3153 return;
3154 }
3155
3156
2958 m_host.AddScriptLPS(1); 3157 m_host.AddScriptLPS(1);
2959 3158
2960 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3159 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2969,7 +3168,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2969 UUID friendTransactionID = UUID.Random(); 3168 UUID friendTransactionID = UUID.Random();
2970 3169
2971 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3170 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2972 3171
2973 GridInstantMessage msg = new GridInstantMessage(); 3172 GridInstantMessage msg = new GridInstantMessage();
2974 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3173 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2975 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3174 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3118,13 +3317,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3118 m_host.AddScriptLPS(1); 3317 m_host.AddScriptLPS(1);
3119 } 3318 }
3120 3319
3121 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3122 {
3123 m_host.AddScriptLPS(1);
3124 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3125 m_host.RotLookAt(rot, (float)strength, (float)damping);
3126 }
3127
3128 public LSL_Integer llStringLength(string str) 3320 public LSL_Integer llStringLength(string str)
3129 { 3321 {
3130 m_host.AddScriptLPS(1); 3322 m_host.AddScriptLPS(1);
@@ -3148,14 +3340,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3148 3340
3149 TaskInventoryItem item; 3341 TaskInventoryItem item;
3150 3342
3151 lock (m_host.TaskInventory) 3343 m_host.TaskInventory.LockItemsForRead(true);
3344 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3152 { 3345 {
3153 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3346 m_host.TaskInventory.LockItemsForRead(false);
3154 return; 3347 return;
3155 else
3156 item = m_host.TaskInventory[InventorySelf()];
3157 } 3348 }
3158 3349 else
3350 {
3351 item = m_host.TaskInventory[InventorySelf()];
3352 }
3353 m_host.TaskInventory.LockItemsForRead(false);
3159 if (item.PermsGranter == UUID.Zero) 3354 if (item.PermsGranter == UUID.Zero)
3160 return; 3355 return;
3161 3356
@@ -3185,13 +3380,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3185 3380
3186 TaskInventoryItem item; 3381 TaskInventoryItem item;
3187 3382
3188 lock (m_host.TaskInventory) 3383 m_host.TaskInventory.LockItemsForRead(true);
3384 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3189 { 3385 {
3190 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3386 m_host.TaskInventory.LockItemsForRead(false);
3191 return; 3387 return;
3192 else
3193 item = m_host.TaskInventory[InventorySelf()];
3194 } 3388 }
3389 else
3390 {
3391 item = m_host.TaskInventory[InventorySelf()];
3392 }
3393 m_host.TaskInventory.LockItemsForRead(false);
3394
3195 3395
3196 if (item.PermsGranter == UUID.Zero) 3396 if (item.PermsGranter == UUID.Zero)
3197 return; 3397 return;
@@ -3268,10 +3468,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3268 3468
3269 TaskInventoryItem item; 3469 TaskInventoryItem item;
3270 3470
3271 lock (m_host.TaskInventory) 3471
3472 m_host.TaskInventory.LockItemsForRead(true);
3473 if (!m_host.TaskInventory.ContainsKey(invItemID))
3474 {
3475 m_host.TaskInventory.LockItemsForRead(false);
3476 return;
3477 }
3478 else
3272 { 3479 {
3273 item = m_host.TaskInventory[invItemID]; 3480 item = m_host.TaskInventory[invItemID];
3274 } 3481 }
3482 m_host.TaskInventory.LockItemsForRead(false);
3275 3483
3276 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3484 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3277 { 3485 {
@@ -3303,11 +3511,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3303 3511
3304 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3512 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3305 { 3513 {
3306 lock (m_host.TaskInventory) 3514 m_host.TaskInventory.LockItemsForWrite(true);
3307 { 3515 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3308 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3516 m_host.TaskInventory[invItemID].PermsMask = perm;
3309 m_host.TaskInventory[invItemID].PermsMask = perm; 3517 m_host.TaskInventory.LockItemsForWrite(false);
3310 }
3311 3518
3312 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3519 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3313 "run_time_permissions", new Object[] { 3520 "run_time_permissions", new Object[] {
@@ -3327,11 +3534,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3327 3534
3328 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3535 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3329 { 3536 {
3330 lock (m_host.TaskInventory) 3537 m_host.TaskInventory.LockItemsForWrite(true);
3331 { 3538 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3332 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3539 m_host.TaskInventory[invItemID].PermsMask = perm;
3333 m_host.TaskInventory[invItemID].PermsMask = perm; 3540 m_host.TaskInventory.LockItemsForWrite(false);
3334 }
3335 3541
3336 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3542 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3337 "run_time_permissions", new Object[] { 3543 "run_time_permissions", new Object[] {
@@ -3352,11 +3558,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3352 3558
3353 if (!m_waitingForScriptAnswer) 3559 if (!m_waitingForScriptAnswer)
3354 { 3560 {
3355 lock (m_host.TaskInventory) 3561 m_host.TaskInventory.LockItemsForWrite(true);
3356 { 3562 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3357 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3563 m_host.TaskInventory[invItemID].PermsMask = 0;
3358 m_host.TaskInventory[invItemID].PermsMask = 0; 3564 m_host.TaskInventory.LockItemsForWrite(false);
3359 }
3360 3565
3361 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3566 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3362 m_waitingForScriptAnswer=true; 3567 m_waitingForScriptAnswer=true;
@@ -3391,10 +3596,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3391 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3596 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3392 llReleaseControls(); 3597 llReleaseControls();
3393 3598
3394 lock (m_host.TaskInventory) 3599
3395 { 3600 m_host.TaskInventory.LockItemsForWrite(true);
3396 m_host.TaskInventory[invItemID].PermsMask = answer; 3601 m_host.TaskInventory[invItemID].PermsMask = answer;
3397 } 3602 m_host.TaskInventory.LockItemsForWrite(false);
3603
3398 3604
3399 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3605 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3400 "run_time_permissions", new Object[] { 3606 "run_time_permissions", new Object[] {
@@ -3406,16 +3612,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3406 { 3612 {
3407 m_host.AddScriptLPS(1); 3613 m_host.AddScriptLPS(1);
3408 3614
3409 lock (m_host.TaskInventory) 3615 m_host.TaskInventory.LockItemsForRead(true);
3616
3617 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3410 { 3618 {
3411 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3619 if (item.Type == 10 && item.ItemID == m_itemID)
3412 { 3620 {
3413 if (item.Type == 10 && item.ItemID == m_itemID) 3621 m_host.TaskInventory.LockItemsForRead(false);
3414 { 3622 return item.PermsGranter.ToString();
3415 return item.PermsGranter.ToString();
3416 }
3417 } 3623 }
3418 } 3624 }
3625 m_host.TaskInventory.LockItemsForRead(false);
3419 3626
3420 return UUID.Zero.ToString(); 3627 return UUID.Zero.ToString();
3421 } 3628 }
@@ -3424,19 +3631,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3424 { 3631 {
3425 m_host.AddScriptLPS(1); 3632 m_host.AddScriptLPS(1);
3426 3633
3427 lock (m_host.TaskInventory) 3634 m_host.TaskInventory.LockItemsForRead(true);
3635
3636 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3428 { 3637 {
3429 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3638 if (item.Type == 10 && item.ItemID == m_itemID)
3430 { 3639 {
3431 if (item.Type == 10 && item.ItemID == m_itemID) 3640 int perms = item.PermsMask;
3432 { 3641 if (m_automaticLinkPermission)
3433 int perms = item.PermsMask; 3642 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3434 if (m_automaticLinkPermission) 3643 m_host.TaskInventory.LockItemsForRead(false);
3435 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3644 return perms;
3436 return perms;
3437 }
3438 } 3645 }
3439 } 3646 }
3647 m_host.TaskInventory.LockItemsForRead(false);
3440 3648
3441 return 0; 3649 return 0;
3442 } 3650 }
@@ -3469,11 +3677,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3469 UUID invItemID = InventorySelf(); 3677 UUID invItemID = InventorySelf();
3470 3678
3471 TaskInventoryItem item; 3679 TaskInventoryItem item;
3472 lock (m_host.TaskInventory) 3680 m_host.TaskInventory.LockItemsForRead(true);
3473 { 3681 item = m_host.TaskInventory[invItemID];
3474 item = m_host.TaskInventory[invItemID]; 3682 m_host.TaskInventory.LockItemsForRead(false);
3475 } 3683
3476
3477 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3684 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3478 && !m_automaticLinkPermission) 3685 && !m_automaticLinkPermission)
3479 { 3686 {
@@ -3526,16 +3733,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 m_host.AddScriptLPS(1); 3733 m_host.AddScriptLPS(1);
3527 UUID invItemID = InventorySelf(); 3734 UUID invItemID = InventorySelf();
3528 3735
3529 lock (m_host.TaskInventory) 3736 m_host.TaskInventory.LockItemsForRead(true);
3530 {
3531 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3737 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3532 && !m_automaticLinkPermission) 3738 && !m_automaticLinkPermission)
3533 { 3739 {
3534 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3740 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3741 m_host.TaskInventory.LockItemsForRead(false);
3535 return; 3742 return;
3536 } 3743 }
3537 } 3744 m_host.TaskInventory.LockItemsForRead(false);
3538 3745
3539 if (linknum < ScriptBaseClass.LINK_THIS) 3746 if (linknum < ScriptBaseClass.LINK_THIS)
3540 return; 3747 return;
3541 3748
@@ -3712,17 +3919,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3712 m_host.AddScriptLPS(1); 3919 m_host.AddScriptLPS(1);
3713 int count = 0; 3920 int count = 0;
3714 3921
3715 lock (m_host.TaskInventory) 3922 m_host.TaskInventory.LockItemsForRead(true);
3923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3716 { 3924 {
3717 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3925 if (inv.Value.Type == type || type == -1)
3718 { 3926 {
3719 if (inv.Value.Type == type || type == -1) 3927 count = count + 1;
3720 {
3721 count = count + 1;
3722 }
3723 } 3928 }
3724 } 3929 }
3725 3930
3931 m_host.TaskInventory.LockItemsForRead(false);
3726 return count; 3932 return count;
3727 } 3933 }
3728 3934
@@ -3731,16 +3937,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3731 m_host.AddScriptLPS(1); 3937 m_host.AddScriptLPS(1);
3732 ArrayList keys = new ArrayList(); 3938 ArrayList keys = new ArrayList();
3733 3939
3734 lock (m_host.TaskInventory) 3940 m_host.TaskInventory.LockItemsForRead(true);
3941 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3735 { 3942 {
3736 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3943 if (inv.Value.Type == type || type == -1)
3737 { 3944 {
3738 if (inv.Value.Type == type || type == -1) 3945 keys.Add(inv.Value.Name);
3739 {
3740 keys.Add(inv.Value.Name);
3741 }
3742 } 3946 }
3743 } 3947 }
3948 m_host.TaskInventory.LockItemsForRead(false);
3744 3949
3745 if (keys.Count == 0) 3950 if (keys.Count == 0)
3746 { 3951 {
@@ -3777,20 +3982,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3777 } 3982 }
3778 3983
3779 // move the first object found with this inventory name 3984 // move the first object found with this inventory name
3780 lock (m_host.TaskInventory) 3985 m_host.TaskInventory.LockItemsForRead(true);
3986 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3781 { 3987 {
3782 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3988 if (inv.Value.Name == inventory)
3783 { 3989 {
3784 if (inv.Value.Name == inventory) 3990 found = true;
3785 { 3991 objId = inv.Key;
3786 found = true; 3992 assetType = inv.Value.Type;
3787 objId = inv.Key; 3993 objName = inv.Value.Name;
3788 assetType = inv.Value.Type; 3994 break;
3789 objName = inv.Value.Name;
3790 break;
3791 }
3792 } 3995 }
3793 } 3996 }
3997 m_host.TaskInventory.LockItemsForRead(false);
3794 3998
3795 if (!found) 3999 if (!found)
3796 { 4000 {
@@ -3826,33 +4030,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3826 4030
3827 if (m_TransferModule != null) 4031 if (m_TransferModule != null)
3828 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4032 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4033
4034 //This delay should only occur when giving inventory to avatars.
4035 ScriptSleep(3000);
3829 } 4036 }
3830 else 4037 else
3831 { 4038 {
3832 // destination is an object 4039 // destination is an object
3833 World.MoveTaskInventoryItem(destId, m_host, objId); 4040 World.MoveTaskInventoryItem(destId, m_host, objId);
3834 } 4041 }
3835 ScriptSleep(3000); 4042
3836 } 4043 }
3837 4044
4045 [DebuggerNonUserCode]
3838 public void llRemoveInventory(string name) 4046 public void llRemoveInventory(string name)
3839 { 4047 {
3840 m_host.AddScriptLPS(1); 4048 m_host.AddScriptLPS(1);
3841 4049
3842 lock (m_host.TaskInventory) 4050 m_host.TaskInventory.LockItemsForRead(true);
4051 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3843 { 4052 {
3844 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4053 if (item.Name == name)
3845 { 4054 {
3846 if (item.Name == name) 4055 if (item.ItemID == m_itemID)
3847 { 4056 throw new ScriptDeleteException();
3848 if (item.ItemID == m_itemID) 4057 else
3849 throw new ScriptDeleteException(); 4058 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3850 else 4059
3851 m_host.Inventory.RemoveInventoryItem(item.ItemID); 4060 m_host.TaskInventory.LockItemsForRead(false);
3852 return; 4061 return;
3853 }
3854 } 4062 }
3855 } 4063 }
4064 m_host.TaskInventory.LockItemsForRead(false);
3856 } 4065 }
3857 4066
3858 public void llSetText(string text, LSL_Vector color, double alpha) 4067 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3942,6 +4151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3942 { 4151 {
3943 m_host.AddScriptLPS(1); 4152 m_host.AddScriptLPS(1);
3944 4153
4154 //Clone is thread safe
3945 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4155 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3946 4156
3947 foreach (TaskInventoryItem item in itemDictionary.Values) 4157 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3995,6 +4205,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3995 ScenePresence presence = World.GetScenePresence(agentId); 4205 ScenePresence presence = World.GetScenePresence(agentId);
3996 if (presence != null) 4206 if (presence != null)
3997 { 4207 {
4208 // agent must not be a god
4209 if (presence.GodLevel >= 200) return;
4210
3998 // agent must be over the owners land 4211 // agent must be over the owners land
3999 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4212 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4000 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4213 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4030,17 +4243,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4030 UUID soundId = UUID.Zero; 4243 UUID soundId = UUID.Zero;
4031 if (!UUID.TryParse(impact_sound, out soundId)) 4244 if (!UUID.TryParse(impact_sound, out soundId))
4032 { 4245 {
4033 lock (m_host.TaskInventory) 4246 m_host.TaskInventory.LockItemsForRead(true);
4247 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4034 { 4248 {
4035 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4249 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4036 { 4250 {
4037 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4251 soundId = item.AssetID;
4038 { 4252 break;
4039 soundId = item.AssetID;
4040 break;
4041 }
4042 } 4253 }
4043 } 4254 }
4255 m_host.TaskInventory.LockItemsForRead(false);
4044 } 4256 }
4045 m_host.CollisionSound = soundId; 4257 m_host.CollisionSound = soundId;
4046 m_host.CollisionSoundVolume = (float)impact_volume; 4258 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4086,6 +4298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4086 UUID partItemID; 4298 UUID partItemID;
4087 foreach (SceneObjectPart part in parts) 4299 foreach (SceneObjectPart part in parts)
4088 { 4300 {
4301 //Clone is thread safe
4089 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4302 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4090 4303
4091 foreach (TaskInventoryItem item in itemsDictionary.Values) 4304 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4300,17 +4513,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4300 4513
4301 m_host.AddScriptLPS(1); 4514 m_host.AddScriptLPS(1);
4302 4515
4303 lock (m_host.TaskInventory) 4516 m_host.TaskInventory.LockItemsForRead(true);
4517 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4304 { 4518 {
4305 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4519 if (item.Type == 10 && item.ItemID == m_itemID)
4306 { 4520 {
4307 if (item.Type == 10 && item.ItemID == m_itemID) 4521 result = item.Name!=null?item.Name:String.Empty;
4308 { 4522 break;
4309 result = item.Name != null ? item.Name : String.Empty;
4310 break;
4311 }
4312 } 4523 }
4313 } 4524 }
4525 m_host.TaskInventory.LockItemsForRead(false);
4314 4526
4315 return result; 4527 return result;
4316 } 4528 }
@@ -4463,23 +4675,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4463 { 4675 {
4464 m_host.AddScriptLPS(1); 4676 m_host.AddScriptLPS(1);
4465 4677
4466 lock (m_host.TaskInventory) 4678 m_host.TaskInventory.LockItemsForRead(true);
4679 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4467 { 4680 {
4468 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4681 if (inv.Value.Name == name)
4469 { 4682 {
4470 if (inv.Value.Name == name) 4683 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4471 { 4684 {
4472 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4685 m_host.TaskInventory.LockItemsForRead(false);
4473 { 4686 return inv.Value.AssetID.ToString();
4474 return inv.Value.AssetID.ToString(); 4687 }
4475 } 4688 else
4476 else 4689 {
4477 { 4690 m_host.TaskInventory.LockItemsForRead(false);
4478 return UUID.Zero.ToString(); 4691 return UUID.Zero.ToString();
4479 }
4480 } 4692 }
4481 } 4693 }
4482 } 4694 }
4695 m_host.TaskInventory.LockItemsForRead(false);
4483 4696
4484 return UUID.Zero.ToString(); 4697 return UUID.Zero.ToString();
4485 } 4698 }
@@ -5065,7 +5278,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5065 public LSL_Integer llGetRegionAgentCount() 5278 public LSL_Integer llGetRegionAgentCount()
5066 { 5279 {
5067 m_host.AddScriptLPS(1); 5280 m_host.AddScriptLPS(1);
5068 return new LSL_Integer(World.GetAvatars().Count); 5281 return new LSL_Integer(World.GetRootAgentCount());
5069 } 5282 }
5070 5283
5071 public LSL_Vector llGetRegionCorner() 5284 public LSL_Vector llGetRegionCorner()
@@ -5994,6 +6207,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5994 tempf = (float)rules.GetLSLFloatItem(i + 1); 6207 tempf = (float)rules.GetLSLFloatItem(i + 1);
5995 prules.OuterAngle = (float)tempf; 6208 prules.OuterAngle = (float)tempf;
5996 break; 6209 break;
6210
6211 case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
6212 tempf = (float)rules.GetLSLFloatItem(i + 1);
6213 prules.InnerAngle = (float)tempf;
6214 break;
6215
6216 case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
6217 tempf = (float)rules.GetLSLFloatItem(i + 1);
6218 prules.OuterAngle = (float)tempf;
6219 break;
5997 } 6220 }
5998 6221
5999 } 6222 }
@@ -6032,14 +6255,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6032 6255
6033 protected UUID GetTaskInventoryItem(string name) 6256 protected UUID GetTaskInventoryItem(string name)
6034 { 6257 {
6035 lock (m_host.TaskInventory) 6258 m_host.TaskInventory.LockItemsForRead(true);
6259 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6036 { 6260 {
6037 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6261 if (inv.Value.Name == name)
6038 { 6262 {
6039 if (inv.Value.Name == name) 6263 m_host.TaskInventory.LockItemsForRead(false);
6040 return inv.Key; 6264 return inv.Key;
6041 } 6265 }
6042 } 6266 }
6267 m_host.TaskInventory.LockItemsForRead(false);
6043 6268
6044 return UUID.Zero; 6269 return UUID.Zero;
6045 } 6270 }
@@ -6367,22 +6592,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6367 } 6592 }
6368 6593
6369 // copy the first script found with this inventory name 6594 // copy the first script found with this inventory name
6370 lock (m_host.TaskInventory) 6595 m_host.TaskInventory.LockItemsForRead(true);
6596 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6371 { 6597 {
6372 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6598 if (inv.Value.Name == name)
6373 { 6599 {
6374 if (inv.Value.Name == name) 6600 // make sure the object is a script
6601 if (10 == inv.Value.Type)
6375 { 6602 {
6376 // make sure the object is a script 6603 found = true;
6377 if (10 == inv.Value.Type) 6604 srcId = inv.Key;
6378 { 6605 break;
6379 found = true;
6380 srcId = inv.Key;
6381 break;
6382 }
6383 } 6606 }
6384 } 6607 }
6385 } 6608 }
6609 m_host.TaskInventory.LockItemsForRead(false);
6386 6610
6387 if (!found) 6611 if (!found)
6388 { 6612 {
@@ -6466,6 +6690,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6466 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6690 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6467 { 6691 {
6468 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6692 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6693 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6694 return shapeBlock;
6469 6695
6470 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6696 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6471 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6697 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6536,6 +6762,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6536 6762
6537 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6763 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6538 { 6764 {
6765 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6766 return;
6767
6539 ObjectShapePacket.ObjectDataBlock shapeBlock; 6768 ObjectShapePacket.ObjectDataBlock shapeBlock;
6540 6769
6541 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6770 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6585,6 +6814,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6585 6814
6586 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6815 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6587 { 6816 {
6817 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6818 return;
6819
6588 ObjectShapePacket.ObjectDataBlock shapeBlock; 6820 ObjectShapePacket.ObjectDataBlock shapeBlock;
6589 6821
6590 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6822 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6627,6 +6859,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6627 6859
6628 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6860 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6629 { 6861 {
6862 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6863 return;
6864
6630 ObjectShapePacket.ObjectDataBlock shapeBlock; 6865 ObjectShapePacket.ObjectDataBlock shapeBlock;
6631 6866
6632 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6867 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6748,6 +6983,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6748 6983
6749 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6984 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6750 { 6985 {
6986 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6987 return;
6988
6751 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6989 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6752 UUID sculptId; 6990 UUID sculptId;
6753 6991
@@ -6788,7 +7026,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6788 7026
6789 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7027 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6790 { 7028 {
6791 m_host.AddScriptLPS(1); 7029 m_host.AddScriptLPS(1);
6792 7030
6793 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7031 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6794 7032
@@ -6803,6 +7041,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6803 7041
6804 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7042 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6805 { 7043 {
7044 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7045 return;
7046
6806 int idx = 0; 7047 int idx = 0;
6807 7048
6808 while (idx < rules.Length) 7049 while (idx < rules.Length)
@@ -7634,24 +7875,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7634 break; 7875 break;
7635 7876
7636 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 7877 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7637 // TODO--------------
7638 if (remain < 1) 7878 if (remain < 1)
7639 return res; 7879 return res;
7880 face = (int)rules.GetLSLIntegerItem(idx++);
7640 7881
7641 face=(int)rules.GetLSLIntegerItem(idx++); 7882 tex = part.Shape.Textures;
7642 7883 int shiny;
7643 res.Add(new LSL_Integer(0)); 7884 if (face == ScriptBaseClass.ALL_SIDES)
7644 res.Add(new LSL_Integer(0)); 7885 {
7886 for (face = 0; face < GetNumberOfSides(part); face++)
7887 {
7888 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7889 if (shinyness == Shininess.High)
7890 {
7891 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7892 }
7893 else if (shinyness == Shininess.Medium)
7894 {
7895 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7896 }
7897 else if (shinyness == Shininess.Low)
7898 {
7899 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7900 }
7901 else
7902 {
7903 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7904 }
7905 res.Add(new LSL_Integer(shiny));
7906 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7907 }
7908 }
7909 else
7910 {
7911 Shininess shinyness = tex.GetFace((uint)face).Shiny;
7912 if (shinyness == Shininess.High)
7913 {
7914 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
7915 }
7916 else if (shinyness == Shininess.Medium)
7917 {
7918 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
7919 }
7920 else if (shinyness == Shininess.Low)
7921 {
7922 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
7923 }
7924 else
7925 {
7926 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
7927 }
7928 res.Add(new LSL_Integer(shiny));
7929 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
7930 }
7645 break; 7931 break;
7646 7932
7647 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 7933 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7648 // TODO--------------
7649 if (remain < 1) 7934 if (remain < 1)
7650 return res; 7935 return res;
7936 face = (int)rules.GetLSLIntegerItem(idx++);
7651 7937
7652 face=(int)rules.GetLSLIntegerItem(idx++); 7938 tex = part.Shape.Textures;
7653 7939 int fullbright;
7654 res.Add(new LSL_Integer(0)); 7940 if (face == ScriptBaseClass.ALL_SIDES)
7941 {
7942 for (face = 0; face < GetNumberOfSides(part); face++)
7943 {
7944 if (tex.GetFace((uint)face).Fullbright == true)
7945 {
7946 fullbright = ScriptBaseClass.TRUE;
7947 }
7948 else
7949 {
7950 fullbright = ScriptBaseClass.FALSE;
7951 }
7952 res.Add(new LSL_Integer(fullbright));
7953 }
7954 }
7955 else
7956 {
7957 if (tex.GetFace((uint)face).Fullbright == true)
7958 {
7959 fullbright = ScriptBaseClass.TRUE;
7960 }
7961 else
7962 {
7963 fullbright = ScriptBaseClass.FALSE;
7964 }
7965 res.Add(new LSL_Integer(fullbright));
7966 }
7655 break; 7967 break;
7656 7968
7657 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 7969 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7672,14 +7984,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7672 break; 7984 break;
7673 7985
7674 case (int)ScriptBaseClass.PRIM_TEXGEN: 7986 case (int)ScriptBaseClass.PRIM_TEXGEN:
7675 // TODO--------------
7676 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 7987 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7677 if (remain < 1) 7988 if (remain < 1)
7678 return res; 7989 return res;
7990 face = (int)rules.GetLSLIntegerItem(idx++);
7679 7991
7680 face=(int)rules.GetLSLIntegerItem(idx++); 7992 tex = part.Shape.Textures;
7681 7993 if (face == ScriptBaseClass.ALL_SIDES)
7682 res.Add(new LSL_Integer(0)); 7994 {
7995 for (face = 0; face < GetNumberOfSides(part); face++)
7996 {
7997 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
7998 {
7999 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8000 }
8001 else
8002 {
8003 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8004 }
8005 }
8006 }
8007 else
8008 {
8009 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8010 {
8011 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8012 }
8013 else
8014 {
8015 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8016 }
8017 }
7683 break; 8018 break;
7684 8019
7685 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8020 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7698,13 +8033,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7698 break; 8033 break;
7699 8034
7700 case (int)ScriptBaseClass.PRIM_GLOW: 8035 case (int)ScriptBaseClass.PRIM_GLOW:
7701 // TODO--------------
7702 if (remain < 1) 8036 if (remain < 1)
7703 return res; 8037 return res;
8038 face = (int)rules.GetLSLIntegerItem(idx++);
7704 8039
7705 face=(int)rules.GetLSLIntegerItem(idx++); 8040 tex = part.Shape.Textures;
7706 8041 float primglow;
7707 res.Add(new LSL_Float(0)); 8042 if (face == ScriptBaseClass.ALL_SIDES)
8043 {
8044 for (face = 0; face < GetNumberOfSides(part); face++)
8045 {
8046 primglow = tex.GetFace((uint)face).Glow;
8047 res.Add(new LSL_Float(primglow));
8048 }
8049 }
8050 else
8051 {
8052 primglow = tex.GetFace((uint)face).Glow;
8053 res.Add(new LSL_Float(primglow));
8054 }
7708 break; 8055 break;
7709 case (int)ScriptBaseClass.PRIM_TEXT: 8056 case (int)ScriptBaseClass.PRIM_TEXT:
7710 Color4 textColor = part.GetTextColor(); 8057 Color4 textColor = part.GetTextColor();
@@ -8241,28 +8588,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8241 { 8588 {
8242 m_host.AddScriptLPS(1); 8589 m_host.AddScriptLPS(1);
8243 8590
8244 lock (m_host.TaskInventory) 8591 m_host.TaskInventory.LockItemsForRead(true);
8592 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8245 { 8593 {
8246 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8594 if (inv.Value.Name == item)
8247 { 8595 {
8248 if (inv.Value.Name == item) 8596 m_host.TaskInventory.LockItemsForRead(false);
8597 switch (mask)
8249 { 8598 {
8250 switch (mask) 8599 case 0:
8251 { 8600 return (int)inv.Value.BasePermissions;
8252 case 0: 8601 case 1:
8253 return (int)inv.Value.BasePermissions; 8602 return (int)inv.Value.CurrentPermissions;
8254 case 1: 8603 case 2:
8255 return (int)inv.Value.CurrentPermissions; 8604 return (int)inv.Value.GroupPermissions;
8256 case 2: 8605 case 3:
8257 return (int)inv.Value.GroupPermissions; 8606 return (int)inv.Value.EveryonePermissions;
8258 case 3: 8607 case 4:
8259 return (int)inv.Value.EveryonePermissions; 8608 return (int)inv.Value.NextPermissions;
8260 case 4:
8261 return (int)inv.Value.NextPermissions;
8262 }
8263 } 8609 }
8264 } 8610 }
8265 } 8611 }
8612 m_host.TaskInventory.LockItemsForRead(false);
8266 8613
8267 return -1; 8614 return -1;
8268 } 8615 }
@@ -8309,16 +8656,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8309 { 8656 {
8310 m_host.AddScriptLPS(1); 8657 m_host.AddScriptLPS(1);
8311 8658
8312 lock (m_host.TaskInventory) 8659 m_host.TaskInventory.LockItemsForRead(true);
8660 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8313 { 8661 {
8314 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8662 if (inv.Value.Name == item)
8315 { 8663 {
8316 if (inv.Value.Name == item) 8664 m_host.TaskInventory.LockItemsForRead(false);
8317 { 8665 return inv.Value.CreatorID.ToString();
8318 return inv.Value.CreatorID.ToString();
8319 }
8320 } 8666 }
8321 } 8667 }
8668 m_host.TaskInventory.LockItemsForRead(false);
8322 8669
8323 llSay(0, "No item name '" + item + "'"); 8670 llSay(0, "No item name '" + item + "'");
8324 8671
@@ -8847,16 +9194,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8847 { 9194 {
8848 m_host.AddScriptLPS(1); 9195 m_host.AddScriptLPS(1);
8849 9196
8850 lock (m_host.TaskInventory) 9197 m_host.TaskInventory.LockItemsForRead(true);
9198 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8851 { 9199 {
8852 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9200 if (inv.Value.Name == name)
8853 { 9201 {
8854 if (inv.Value.Name == name) 9202 m_host.TaskInventory.LockItemsForRead(false);
8855 { 9203 return inv.Value.Type;
8856 return inv.Value.Type;
8857 }
8858 } 9204 }
8859 } 9205 }
9206 m_host.TaskInventory.LockItemsForRead(false);
8860 9207
8861 return -1; 9208 return -1;
8862 } 9209 }
@@ -8867,15 +9214,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8867 9214
8868 if (quick_pay_buttons.Data.Length < 4) 9215 if (quick_pay_buttons.Data.Length < 4)
8869 { 9216 {
8870 LSLError("List must have at least 4 elements"); 9217 int x;
8871 return; 9218 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9219 {
9220 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9221 }
8872 } 9222 }
8873 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9223 int[] nPrice = new int[5];
8874 9224 nPrice[0]=price;
8875 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9225 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8876 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9226 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8877 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9227 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8878 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9228 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9229 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8879 m_host.ParentGroup.HasGroupChanged = true; 9230 m_host.ParentGroup.HasGroupChanged = true;
8880 } 9231 }
8881 9232
@@ -8887,17 +9238,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8887 if (invItemID == UUID.Zero) 9238 if (invItemID == UUID.Zero)
8888 return new LSL_Vector(); 9239 return new LSL_Vector();
8889 9240
8890 lock (m_host.TaskInventory) 9241 m_host.TaskInventory.LockItemsForRead(true);
9242 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8891 { 9243 {
8892 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9244 m_host.TaskInventory.LockItemsForRead(false);
8893 return new LSL_Vector(); 9245 return new LSL_Vector();
9246 }
8894 9247
8895 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9248 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8896 { 9249 {
8897 ShoutError("No permissions to track the camera"); 9250 ShoutError("No permissions to track the camera");
8898 return new LSL_Vector(); 9251 m_host.TaskInventory.LockItemsForRead(false);
8899 } 9252 return new LSL_Vector();
8900 } 9253 }
9254 m_host.TaskInventory.LockItemsForRead(false);
8901 9255
8902 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9256 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8903 if (presence != null) 9257 if (presence != null)
@@ -8915,17 +9269,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8915 if (invItemID == UUID.Zero) 9269 if (invItemID == UUID.Zero)
8916 return new LSL_Rotation(); 9270 return new LSL_Rotation();
8917 9271
8918 lock (m_host.TaskInventory) 9272 m_host.TaskInventory.LockItemsForRead(true);
9273 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8919 { 9274 {
8920 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9275 m_host.TaskInventory.LockItemsForRead(false);
8921 return new LSL_Rotation(); 9276 return new LSL_Rotation();
8922
8923 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8924 {
8925 ShoutError("No permissions to track the camera");
8926 return new LSL_Rotation();
8927 }
8928 } 9277 }
9278 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9279 {
9280 ShoutError("No permissions to track the camera");
9281 m_host.TaskInventory.LockItemsForRead(false);
9282 return new LSL_Rotation();
9283 }
9284 m_host.TaskInventory.LockItemsForRead(false);
8929 9285
8930 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9286 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8931 if (presence != null) 9287 if (presence != null)
@@ -9075,14 +9431,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9075 if (objectID == UUID.Zero) return; 9431 if (objectID == UUID.Zero) return;
9076 9432
9077 UUID agentID; 9433 UUID agentID;
9078 lock (m_host.TaskInventory) 9434 m_host.TaskInventory.LockItemsForRead(true);
9079 { 9435 // we need the permission first, to know which avatar we want to set the camera for
9080 // we need the permission first, to know which avatar we want to set the camera for 9436 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9081 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9082 9437
9083 if (agentID == UUID.Zero) return; 9438 if (agentID == UUID.Zero)
9084 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9439 {
9440 m_host.TaskInventory.LockItemsForRead(false);
9441 return;
9442 }
9443 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9444 {
9445 m_host.TaskInventory.LockItemsForRead(false);
9446 return;
9085 } 9447 }
9448 m_host.TaskInventory.LockItemsForRead(false);
9086 9449
9087 ScenePresence presence = World.GetScenePresence(agentID); 9450 ScenePresence presence = World.GetScenePresence(agentID);
9088 9451
@@ -9132,12 +9495,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9132 9495
9133 // we need the permission first, to know which avatar we want to clear the camera for 9496 // we need the permission first, to know which avatar we want to clear the camera for
9134 UUID agentID; 9497 UUID agentID;
9135 lock (m_host.TaskInventory) 9498 m_host.TaskInventory.LockItemsForRead(true);
9499 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9500 if (agentID == UUID.Zero)
9136 { 9501 {
9137 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9502 m_host.TaskInventory.LockItemsForRead(false);
9138 if (agentID == UUID.Zero) return; 9503 return;
9139 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9140 } 9504 }
9505 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9506 {
9507 m_host.TaskInventory.LockItemsForRead(false);
9508 return;
9509 }
9510 m_host.TaskInventory.LockItemsForRead(false);
9141 9511
9142 ScenePresence presence = World.GetScenePresence(agentID); 9512 ScenePresence presence = World.GetScenePresence(agentID);
9143 9513
@@ -9594,15 +9964,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9594 9964
9595 internal UUID ScriptByName(string name) 9965 internal UUID ScriptByName(string name)
9596 { 9966 {
9597 lock (m_host.TaskInventory) 9967 m_host.TaskInventory.LockItemsForRead(true);
9968
9969 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9598 { 9970 {
9599 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9971 if (item.Type == 10 && item.Name == name)
9600 { 9972 {
9601 if (item.Type == 10 && item.Name == name) 9973 m_host.TaskInventory.LockItemsForRead(false);
9602 return item.ItemID; 9974 return item.ItemID;
9603 } 9975 }
9604 } 9976 }
9605 9977
9978 m_host.TaskInventory.LockItemsForRead(false);
9979
9606 return UUID.Zero; 9980 return UUID.Zero;
9607 } 9981 }
9608 9982
@@ -9643,6 +10017,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9643 { 10017 {
9644 m_host.AddScriptLPS(1); 10018 m_host.AddScriptLPS(1);
9645 10019
10020 //Clone is thread safe
9646 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10021 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9647 10022
9648 UUID assetID = UUID.Zero; 10023 UUID assetID = UUID.Zero;
@@ -9705,6 +10080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9705 { 10080 {
9706 m_host.AddScriptLPS(1); 10081 m_host.AddScriptLPS(1);
9707 10082
10083 //Clone is thread safe
9708 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10084 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9709 10085
9710 UUID assetID = UUID.Zero; 10086 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c8b0ea..1ddba1e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..6239726
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,22 @@
1using System.Collections;
2using OpenSim.Region.ScriptEngine.Interfaces;
3
4using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
5using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
6using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
7using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
8using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
9using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
10using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
11
12namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
13{
14 public interface ICM_Api
15 {
16 // Windlight Functions
17 LSL_List cmGetWindlightScene(LSL_List rules);
18 int cmSetWindlightScene(LSL_List rules);
19 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
20 LSL_List cmGetAvatarList();
21 }
22}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 60b8050..f5921e1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
80 // Avatar Info Commands 80 // Avatar Info Commands
81 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
82 LSL_List osGetAgents(); 82 LSL_List osGetAgents();
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
new file mode 100644
index 0000000..522c020
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -0,0 +1,77 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32
33namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
34{
35 public partial class ScriptBaseClass
36 {
37 // Constants for cmWindlight*
38 public const int WL_WATER_COLOR = 0;
39 public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
40 public const int WL_UNDERWATER_FOG_MODIFIER = 2;
41 public const int WL_REFLECTION_WAVELET_SCALE = 3;
42 public const int WL_FRESNEL_SCALE = 4;
43 public const int WL_FRESNEL_OFFSET = 5;
44 public const int WL_REFRACT_SCALE_ABOVE = 6;
45 public const int WL_REFRACT_SCALE_BELOW = 7;
46 public const int WL_BLUR_MULTIPLIER = 8;
47 public const int WL_BIG_WAVE_DIRECTION = 9;
48 public const int WL_LITTLE_WAVE_DIRECTION = 10;
49 public const int WL_NORMAL_MAP_TEXTURE = 11;
50 public const int WL_HORIZON = 12;
51 public const int WL_HAZE_HORIZON = 13;
52 public const int WL_BLUE_DENSITY = 14;
53 public const int WL_HAZE_DENSITY = 15;
54 public const int WL_DENSITY_MULTIPLIER = 16;
55 public const int WL_DISTANCE_MULTIPLIER = 17;
56 public const int WL_MAX_ALTITUDE = 18;
57 public const int WL_SUN_MOON_COLOR = 19;
58 public const int WL_AMBIENT = 20;
59 public const int WL_EAST_ANGLE = 21;
60 public const int WL_SUN_GLOW_FOCUS = 22;
61 public const int WL_SUN_GLOW_SIZE = 23;
62 public const int WL_SCENE_GAMMA = 24;
63 public const int WL_STAR_BRIGHTNESS = 25;
64 public const int WL_CLOUD_COLOR = 26;
65 public const int WL_CLOUD_XY_DENSITY = 27;
66 public const int WL_CLOUD_COVERAGE = 28;
67 public const int WL_CLOUD_SCALE = 29;
68 public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
69 public const int WL_CLOUD_SCROLL_X = 31;
70 public const int WL_CLOUD_SCROLL_Y = 32;
71 public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
72 public const int WL_CLOUD_SCROLL_X_LOCK = 34;
73 public const int WL_DRAW_CLASSIC_CLOUDS = 35;
74 public const int WL_SUN_MOON_POSITION = 36;
75
76 }
77}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..aaffbe4
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public LSL_List cmGetWindlightScene(LSL_List rules)
62 {
63 return m_CM_Functions.cmGetWindlightScene(rules);
64 }
65
66 public int cmSetWindlightScene(LSL_List rules)
67 {
68 return m_CM_Functions.cmSetWindlightScene(rules);
69 }
70
71 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 }
75 public LSL_List cmGetAvatarList()
76 {
77 return m_CM_Functions.cmGetAvatarList();
78 }
79 }
80}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index ee35fa4..b3e4740 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
274 public const int CHANGED_ALLOWED_DROP = 64; 274 public const int CHANGED_ALLOWED_DROP = 64;
275 public const int CHANGED_OWNER = 128; 275 public const int CHANGED_OWNER = 128;
276 public const int CHANGED_REGION_RESTART = 256; 276 public const int CHANGED_REGION_RESTART = 256;
277 public const int CHANGED_REGION_START = 256; //LL Changed the constant from CHANGED_REGION_RESTART
277 public const int CHANGED_REGION = 512; 278 public const int CHANGED_REGION = 512;
278 public const int CHANGED_TELEPORT = 1024; 279 public const int CHANGED_TELEPORT = 1024;
279 public const int CHANGED_ANIMATION = 16384; 280 public const int CHANGED_ANIMATION = 16384;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 3339995..e86d08c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
309 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 310 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
310 } 311 }
311 312
313 [DebuggerNonUserCode]
312 public void llDie() 314 public void llDie()
313 { 315 {
314 m_LSL_Functions.llDie(); 316 m_LSL_Functions.llDie();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 98bbc68..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -17,6 +17,8 @@
17 <excludeFiles /> 17 <excludeFiles />
18 </DeploymentInformation> 18 </DeploymentInformation>
19 <Contents> 19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 23 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d30d2dc..6ecafd4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Runtime.Remoting; 31using System.Runtime.Remoting;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Threading; 33using System.Threading;
@@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
237 238
238 if (part != null) 239 if (part != null)
239 { 240 {
240 lock (part.TaskInventory) 241 part.TaskInventory.LockItemsForRead(true);
242 if (part.TaskInventory.ContainsKey(m_ItemID))
241 { 243 {
242 if (part.TaskInventory.ContainsKey(m_ItemID)) 244 m_thisScriptTask = part.TaskInventory[m_ItemID];
243 {
244 m_thisScriptTask = part.TaskInventory[m_ItemID];
245 }
246 } 245 }
246 part.TaskInventory.LockItemsForRead(false);
247 } 247 }
248 248
249 ApiManager am = new ApiManager(); 249 ApiManager am = new ApiManager();
@@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
428 { 428 {
429 int permsMask; 429 int permsMask;
430 UUID permsGranter; 430 UUID permsGranter;
431 lock (part.TaskInventory) 431 part.TaskInventory.LockItemsForRead(true);
432 if (!part.TaskInventory.ContainsKey(m_ItemID))
432 { 433 {
433 if (!part.TaskInventory.ContainsKey(m_ItemID)) 434 part.TaskInventory.LockItemsForRead(false);
434 return; 435 return;
435
436 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
437 permsMask = part.TaskInventory[m_ItemID].PermsMask;
438 } 436 }
437 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
438 permsMask = part.TaskInventory[m_ItemID].PermsMask;
439 part.TaskInventory.LockItemsForRead(false);
439 440
440 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 441 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
441 { 442 {
@@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
544 return true; 545 return true;
545 } 546 }
546 547
548 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
547 public void SetState(string state) 549 public void SetState(string state)
548 { 550 {
549 if (state == State) 551 if (state == State)
@@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
555 new DetectParams[0])); 557 new DetectParams[0]));
556 PostEvent(new EventParams("state_entry", new Object[0], 558 PostEvent(new EventParams("state_entry", new Object[0],
557 new DetectParams[0])); 559 new DetectParams[0]));
558 560
559 throw new EventAbortException(); 561 throw new EventAbortException();
560 } 562 }
561 563
@@ -638,154 +640,158 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
638 /// <returns></returns> 640 /// <returns></returns>
639 public object EventProcessor() 641 public object EventProcessor()
640 { 642 {
643
644 EventParams data = null;
645
646 lock (m_EventQueue)
647 {
641 lock (m_Script) 648 lock (m_Script)
642 { 649 {
643 EventParams data = null; 650 data = (EventParams) m_EventQueue.Dequeue();
644 651 if (data == null) // Shouldn't happen
645 lock (m_EventQueue)
646 { 652 {
647 data = (EventParams) m_EventQueue.Dequeue(); 653 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
648 if (data == null) // Shouldn't happen
649 { 654 {
650 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 655 m_CurrentResult = m_Engine.QueueEventHandler(this);
651 {
652 m_CurrentResult = m_Engine.QueueEventHandler(this);
653 }
654 else
655 {
656 m_CurrentResult = null;
657 }
658 return 0;
659 } 656 }
660 657 else
661 if (data.EventName == "timer")
662 m_TimerQueued = false;
663 if (data.EventName == "control")
664 { 658 {
665 if (m_ControlEventsInQueue > 0) 659 m_CurrentResult = null;
666 m_ControlEventsInQueue--;
667 } 660 }
668 if (data.EventName == "collision") 661 return 0;
669 m_CollisionInQueue = false;
670 } 662 }
671
672 //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
673 663
674 m_DetectParams = data.DetectParams; 664 if (data.EventName == "timer")
675 665 m_TimerQueued = false;
676 if (data.EventName == "state") // Hardcoded state change 666 if (data.EventName == "control")
677 { 667 {
678 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", 668 if (m_ControlEventsInQueue > 0)
679 // m_PrimName, m_ScriptName, data.Params[0].ToString()); 669 m_ControlEventsInQueue--;
680 m_State=data.Params[0].ToString(); 670 }
681 AsyncCommandManager.RemoveScript(m_Engine, 671 if (data.EventName == "collision")
682 m_LocalID, m_ItemID); 672 m_CollisionInQueue = false;
673 }
674 }
675 lock(m_Script)
676 {
677
678 //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
683 679
684 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 680 m_DetectParams = data.DetectParams;
685 m_LocalID); 681
686 if (part != null) 682 if (data.EventName == "state") // Hardcoded state change
687 { 683 {
688 part.SetScriptEvents(m_ItemID, 684// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
689 (int)m_Script.GetStateEventFlags(State)); 685// m_PrimName, m_ScriptName, data.Params[0].ToString());
690 } 686 m_State=data.Params[0].ToString();
687 AsyncCommandManager.RemoveScript(m_Engine,
688 m_LocalID, m_ItemID);
689
690 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
691 m_LocalID);
692 if (part != null)
693 {
694 part.SetScriptEvents(m_ItemID,
695 (int)m_Script.GetStateEventFlags(State));
691 } 696 }
692 else 697 }
698 else
699 {
700 if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
701 data.EventName == "control") // Don't freeze avies!
693 { 702 {
694 if (m_Engine.World.PipeEventsForScript(m_LocalID) || 703 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
695 data.EventName == "control") // Don't freeze avies! 704 m_LocalID);
696 { 705 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
697 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 706 // m_PrimName, m_ScriptName, data.EventName, m_State);
698 m_LocalID);
699 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
700 // m_PrimName, m_ScriptName, data.EventName, m_State);
701 707
702 try 708 try
703 { 709 {
704 m_CurrentEvent = data.EventName; 710 m_CurrentEvent = data.EventName;
705 m_EventStart = DateTime.Now; 711 m_EventStart = DateTime.Now;
706 m_InEvent = true; 712 m_InEvent = true;
707 713
708 m_Script.ExecuteEvent(State, data.EventName, data.Params); 714 m_Script.ExecuteEvent(State, data.EventName, data.Params);
709 715
710 m_InEvent = false; 716 m_InEvent = false;
711 m_CurrentEvent = String.Empty; 717 m_CurrentEvent = String.Empty;
712 718
713 if (m_SaveState) 719 if (m_SaveState)
714 { 720 {
715 // This will be the very first event we deliver 721 // This will be the very first event we deliver
716 // (state_entry) in default state 722 // (state_entry) in default state
717 // 723 //
718 724
719 SaveState(m_Assembly); 725 SaveState(m_Assembly);
720 726
721 m_SaveState = false; 727 m_SaveState = false;
722 }
723 } 728 }
724 catch (Exception e) 729 }
725 { 730 catch (Exception e)
726 // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); 731 {
727 m_InEvent = false; 732 // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
728 m_CurrentEvent = String.Empty; 733 m_InEvent = false;
734 m_CurrentEvent = String.Empty;
729 735
730 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) 736 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
731 { 737 {
732 try 738 try
733 {
734 // DISPLAY ERROR INWORLD
735 string text = FormatException(e);
736
737 if (text.Length > 1000)
738 text = text.Substring(0, 1000);
739 m_Engine.World.SimChat(Utils.StringToBytes(text),
740 ChatTypeEnum.DebugChannel, 2147483647,
741 part.AbsolutePosition,
742 part.Name, part.UUID, false);
743 }
744 catch (Exception)
745 {
746 }
747 // catch (Exception e2) // LEGIT: User Scripting
748 // {
749 // m_log.Error("[SCRIPT]: "+
750 // "Error displaying error in-world: " +
751 // e2.ToString());
752 // m_log.Error("[SCRIPT]: " +
753 // "Errormessage: Error compiling script:\r\n" +
754 // e.ToString());
755 // }
756 }
757 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
758 { 739 {
759 m_InSelfDelete = true; 740 // DISPLAY ERROR INWORLD
760 if (part != null && part.ParentGroup != null) 741 string text = FormatException(e);
761 m_Engine.World.DeleteSceneObject(part.ParentGroup, false); 742
743 if (text.Length > 1000)
744 text = text.Substring(0, 1000);
745 m_Engine.World.SimChat(Utils.StringToBytes(text),
746 ChatTypeEnum.DebugChannel, 2147483647,
747 part.AbsolutePosition,
748 part.Name, part.UUID, false);
762 } 749 }
763 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 750 catch (Exception)
764 { 751 {
765 m_InSelfDelete = true;
766 if (part != null && part.ParentGroup != null)
767 part.Inventory.RemoveInventoryItem(m_ItemID);
768 } 752 }
753 // catch (Exception e2) // LEGIT: User Scripting
754 // {
755 // m_log.Error("[SCRIPT]: "+
756 // "Error displaying error in-world: " +
757 // e2.ToString());
758 // m_log.Error("[SCRIPT]: " +
759 // "Errormessage: Error compiling script:\r\n" +
760 // e.ToString());
761 // }
762 }
763 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
764 {
765 m_InSelfDelete = true;
766 if (part != null && part.ParentGroup != null)
767 m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
768 }
769 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
770 {
771 m_InSelfDelete = true;
772 if (part != null && part.ParentGroup != null)
773 part.Inventory.RemoveInventoryItem(m_ItemID);
769 } 774 }
770 } 775 }
771 } 776 }
777 }
772 778
773 lock (m_EventQueue) 779 lock (m_EventQueue)
780 {
781 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
774 { 782 {
775 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 783 m_CurrentResult = m_Engine.QueueEventHandler(this);
776 { 784 }
777 m_CurrentResult = m_Engine.QueueEventHandler(this); 785 else
778 } 786 {
779 else 787 m_CurrentResult = null;
780 {
781 m_CurrentResult = null;
782 }
783 } 788 }
789 }
784 790
785 m_DetectParams = null; 791 m_DetectParams = null;
786 792
787 return 0; 793 return 0;
788 } 794 }
789 } 795 }
790 796
791 public int EventTime() 797 public int EventTime()
@@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
824 new Object[0], new DetectParams[0])); 830 new Object[0], new DetectParams[0]));
825 } 831 }
826 832
833 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
827 public void ApiResetScript() 834 public void ApiResetScript()
828 { 835 {
829 // bool running = Running; 836 // bool running = Running;